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Vespiidius
Blueprint Haus Get Off My Lawn
33
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Posted - 2014.02.16 00:49:00 -
[511] - Quote
Onictus wrote:Vespiidius wrote:Malcanis wrote:La Nariz wrote:You realize all that you want to achieve can be done by nerfing highsec right? More competition means more pressure on big groups and desirable resources to play upon people's greed. Depending on exactly what you mean by "nerf", it might help a little but fundamentally the fact is that EVE is only 7 minutes wide. This is the fundamental problem with Null. CCP has to do something to nerf the ability for massive alliances, for any alliance to project power. Taking territory and or resources far from your center should be a major undertaking. No alliance has a prayer of growth as long as they can be dropped upon from the other side of the map in the time it takes to grab a sandwich and coffee. Myanna wrote an awesome piece addressing with an interesting solution this which I believe can be found on the evenews24 site. yeah Nerf jump drives .... ......Great idea until you need a market.
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem. |
Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 00:53:00 -
[512] - Quote
Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
If you make it even more of a pain to live in nullsec than it is already, people won't just magically discover a market waiting there.
Given that the monetary rewards of highsec outweigh that of null already anyway, people will just leave.
That's called an inadequate solution. Not posting on my main, and loving it.-á Because free speech.-á |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 01:16:00 -
[513] - Quote
Vespiidius wrote: You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
You are wrong, logistics is one of the reasons production and resource gathering does not happen in nullsec. The other reason being highsec is too good. For example the system of Sobaseki outclasses entire nullsec regions in production/research/refining capacity and cost effectiveness. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 01:25:00 -
[514] - Quote
Kaarous Aldurald wrote:Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
If you make it even more of a pain to live in nullsec than it is already, people won't just magically discover a market waiting there. Given that the monetary rewards of highsec outweigh that of null already anyway, people will just leave. That's called an inadequate solution.
The monetary rewards of highsec in no way shape or form those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null. steady but limited in high. lowsec(aside from FW) is probably the worst for income (aside from a few niches)
But yes we shouldn't make it more of a pain to live in nullsec. We just want it to be more of a pain to project power.
The key to that is actually making null more sustainable. And that has absolutely nothing to do with isk/hr and your grass-is-greener gaze at highsec.
This lies in tons more slots and station abilities for null alliances. Something to improve inter-region trade between 0.0 stations (hey, maybe interbus can get off their asses???).
The very fact people in null need to jump to high sec to compete doesn't show how much high sec needs nerfed, it shows how little intelligent ideas and solutions have been invested into 0.0 by CCP in the last decade. All the work they've done and all we have to show for it is timers and high HP structures.
There is so much we can innovate to make null what it should be. Fix power projection. Promote conflict but also investment in 0.0
Which is why it sucks to see this pedantic "nerf highsec" hurfblerf dominate the conversation. It always comes off as a political-esque devolution.
But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people. "The unending paradox is that we do learn through pain." |
Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 01:30:00 -
[515] - Quote
Quote:The monetary rewards of highsec in no way shape or form trump those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null.
No one is arguing that the individual upper bounds of null aren't higher. They are.
But they're inherently subtractive, whereas highsec is inherently multiplicative. So unless you're a day tripper or absurdly lucky, you can make more in highsec with less initial outlay and less trouble, and be far, far safer doing it. Not posting on my main, and loving it.-á Because free speech.-á |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 01:43:00 -
[516] - Quote
Kaarous Aldurald wrote:Quote:The monetary rewards of highsec in no way shape or form trump those of null. It's just hilarious people drag that out.
I've lived in many null regions for about 4 years of my 10 year eve history (with 3 years being low sec and 3 being a bear... and probably a total of 4 years of inactivity spread across all of that).
I've always made mad bank in null. No one is arguing that the individual upper bounds of null aren't higher. They are. But they're inherently subtractive, whereas highsec is inherently multiplicative. So unless you're a day tripper or absurdly lucky, large groups of people can make more in highsec with less initial outlay and less trouble, and be far, far safer doing it.
Sure. I'll agree it's easier. But high sec is supposed to be easier. That's why it's there.
I think the root of the issue this particular issue is null's own self-sufficiency. isk/hr nor safety enter into it.
Why are there not more missions in null? Allow it to gain some of that multiplicative abilities. Why wouldn't Guristas or Angels have a shop in my station i just built/conquered/got dock rights to?
But this gets away from the topic a bit I think. Because size and projection are the main issues the little guy has no real null prospects other than renters. It's absurd a moderate group in the game can't exist if it ever falls under the sites of whoever is king of the hill at the time.
Space should matter, regions should matter. Distance and travel should matter.
Interruptible supply /travel lines should exist between areas of the game (null-to-null, highsec/lowsec-to-null, should probably separate lots of high sec with a bit of low sec too)
more commerce, ability and conflict "The unending paradox is that we do learn through pain." |
Disastro
Wrecking Shots Black Legion.
150
|
Posted - 2014.02.16 02:01:00 -
[517] - Quote
Emma Muutaras wrote:with the current state of null sec http://i.imgur.com/yRX4f1D.png (based on blue standings) what chance does a small alliance/corp that wants to be independent of the big boys have in getting a foothold in null? it looks like you have 3 choices at the moment join cfc/rus join N3 or buy a wizards hat and join provi block. while i admit my knowledge of everything going on in null is somewhat limited every 1 seams to say the same thing N3 while still got a lot of fight in them is on the back-foot and in full retreat that blue doughnut is getting closer and closer to being complete. small scale pvp is getting harder and harder to find always seams to be a 30 man fleet getting dropped by a 100 man fleet, and if/when the blue doughnut is complete you may as well say large scale pvp will die as well. yes its in the nature of sandboxes for people to group together and form massive coalitions but is this really healthy for null sec?
For a corp moving to Null sec for the first time NPC null has many advantages. Granted, the ratting isnt as good as npc space. But there are opportunities for small gang pvp and there are ways to make money there. My corp started out in Syndicate and we had a great time there shooting at all the neutrals and running and hiding in npc stations when the blobs rolled in. Now after five years or so in null sec we are back living in NPC space.
It might not be as busy now as it was then and you might have to roam a little bit farther to find action but the ability to stay in npc stations and never have to worry about sov is a huge deal. Instead of having to defend anything you can go out and provoke your neighbors and then select the fights that you want (or can win or will at least have a reasonably even chance at winning).
At any rate its a great place to start with null sec and learning the ropes. And once there you can decide if and when to go to a null sec alliance later. |
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 02:07:00 -
[518] - Quote
Vespiidius wrote:
You're thinking about this in a one dimensional way. The formation of markets is still possible without the massive force projection problem. In fact, without the ability to jump across eve in sub ten minutes, you might see a reason for the construction of local markets and local production. NullSec alliances refuses to sever the hisec umbilical cord because it is so easy and so profitable for a few to jump stuff down. Welping a fleet doesn't matter much when you can just jump the replacements down the next day. This backbone is just another aspect of the force projection problem.
Local production doesn't take off because in comparison to Empire its EXTRAORDINARILY limited.
When I was in empire the leader of my coalition was a making hurricanes.......1700 at a time, so exactly HOW many outposts would you need for that? So what is the ROI when you need to build trillions in stations just to get going, THEN you have to have materials. Where the crap is that going to come from, AND without jump drives? Are we expected to run freighters back and forth? Because babysitting a frighter warping at 2AU the 38 jumps from Fountain to High Sec one way doesn't strike me as fun.
Quote: Amarr Factory Outpost Platform Blueprint
Corporation offices: 4 Manufacturing (booster/other) slots: 10/20 30% bonus on manufacturing time Research (ME / PE / Copy / Invention) slots: 1/1/1/0 Outpost specific upgrades: * up to 9 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 4 additional ME, PE and copy slots & a speedup of production efficiency research * up to 7 additional corporation office slots * add on and upgrade - up to 30% refinery
....and look you get all of 24 slots.....only 15 or which MAX can be manufacturing
You want to see the high sec umbilical? That is why its GROSSLY inefficient to build anything in SOV null, hence why only Super Caps and Titans are built out there at all in bulk, the rest is made in Empire. I can't actually fathom what it would take to attempt to keep up with the ship losses of FA alone if we had to produce locally.
http://eve-kill.net/?a=alliance_detail&all_id=1709&view=losses&m=12&y=2013
Look at that ONE month 2800 ship losses, do you want to move that around? I don't and I'm willing to bet the logics guys don't either. They are already up to their eyeballs trying to keep the POSs fueled (ever completely fill a large tower) stont in the JB network and fuel for the capital fleets as they move around......and I burned about 30,000 topes today by myself. |
Onictus
Silver Snake Enterprise Fatal Ascension
834
|
Posted - 2014.02.16 02:11:00 -
[519] - Quote
Ninteen Seventy-Nine wrote: But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people.
Yeah **** F&I CCP has NO interest in listening to it. They post up things after the Incursion mea culpa, but that is about it. Go read the Nestor thread, or HAC thread, or the Interceptor thread(s)
Hundreds of pages of feedback to basically get "yeah, well we are reading this, but we are going to make this live anyway to gather more data"
GTFO
|
Marlona Sky
D00M. Northern Coalition.
4877
|
Posted - 2014.02.16 03:02:00 -
[520] - Quote
Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? . |
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Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 03:12:00 -
[521] - Quote
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. Not posting on my main, and loving it.-á Because free speech.-á |
Onictus
Silver Snake Enterprise Fatal Ascension
835
|
Posted - 2014.02.16 03:15:00 -
[522] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones.
...and watch the industrials scream, because most would be forced into POSs, POSs tend to get reinforced etc etc.
All discussed before. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:15:00 -
[523] - Quote
Onictus wrote:Ninteen Seventy-Nine wrote: But that's why people visit GD and not F&I, because no one is interested in real solutions, just bitching about other people.
Yeah **** F&I CCP has NO interest in listening to it. They post up things after the Incursion mea culpa, but that is about it. Go read the Nestor thread, or HAC thread, or the Interceptor thread(s) Hundreds of pages of feedback to basically get "yeah, well we are reading this, but we are going to make this live anyway to gather more data" GTFO
I wish I could disagree with this.
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
Because I also want to change that to make you more vulnerable moving it around?
Some will read that as "more of a pain in the ass". Whatever.
I think supply lines should be vulnerable. Even (especially?) between the empire markets with some healthy low sec dividers.
It's very true markets won't just appear magically in null, but it's silly to think a model can't be built that could cultivate them.
What if you had capitols in sov. and with a capitol you had the option to ship items back and forth from any other null capitol with a 24hr delivery delay? An alliance only gets one.
What if you had to jump region to region. And while jumping intra-region is like we know it now, jumping inter-region must be done from & to a 100km radius of either a planet or a star? (no pos w/o warp)
I'm not saying either of the ideas are good. But they would be interesting. More so than what we have. "The unending paradox is that we do learn through pain." |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:17:00 -
[524] - Quote
Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones.
This is a good idea, it needs to be inferior but accessible, I think making it worse than the most terrible POS manufacturing module would be a good place. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Herzog Wolfhammer
Sigma Special Tactics Group
4327
|
Posted - 2014.02.16 03:18:00 -
[525] - Quote
Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away?
I was thinking about that the other day. I recall a long thread about how highsec production should be nerfed, but even the people who want to see a highsec nerf don't want to see that kind of nerf. I think it's because there is now a "system" of production that is symbiotic between nullsec and highsec such that hurting the capability of one in a nerf will affect the other.
I think the thread was about how or why industrialists tend to get a cold shoulder from any nullsec prospects.
Whatever the case is, there's a lot that people are very entrenched with at this point, so changing anything is going to be oceans of tears either way. Bring back DEEEEP Space! |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:19:00 -
[526] - Quote
ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp "The unending paradox is that we do learn through pain." |
Kaarous Aldurald
ROC Academy The ROC
2545
|
Posted - 2014.02.16 03:21:00 -
[527] - Quote
Onictus wrote:Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. ...and watch the industrials scream, because most would be forced into POSs, POSs tend to get reinforced etc etc. All discussed before.
I would like to point out that, whether CCP does anything, or nothing, people will still scream and howl at them.
"Fix sov!" "nerf ganking!" "XYZ is OP!"
And so forth. "Fixing sov" no matter what form it takes is going to cause massive economic shakeup in the first place, so it's not like it's really a fair argument to claim that the game's industry will be effected. Not posting on my main, and loving it.-á Because free speech.-á |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:24:00 -
[528] - Quote
Herzog Wolfhammer wrote:
Whatever the case is, there's a lot that people are very entrenched with at this point, so changing anything is going to be oceans of tears either way.
this is eve. people will riot no matter what you do
so just do things that will be awesome and make them happy after the riot calms down,
things will be great again. thats how it always goes "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:27:00 -
[529] - Quote
La Nariz wrote:Kaarous Aldurald wrote:Marlona Sky wrote:Even if every player owned station in null had a million build slots; why build there when building in the safety of high and low sec is just a couple minutes away? The only way to make that question answerable is to change NPC controlled manufacturing and research infrastructure to be inherently inferior to player controlled ones. This is a good idea, it needs to be inferior but accessible, I think making it worse than the most terrible POS manufacturing module would be a good place.
This would have the added incentive of encouraging people in high sec to have POS's instead of station slots.
And wars over moons. Yesss "The unending paradox is that we do learn through pain." |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:28:00 -
[530] - Quote
Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp
You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it.
The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
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Marlona Sky
D00M. Northern Coalition.
4878
|
Posted - 2014.02.16 03:32:00 -
[531] - Quote
And there is the problem again. How much do you have to nerf high and low sec industry to make null industry attractive enough to forgo the safety of high and low sec that is only a few minutes away? It would have to be so bad that high sec industry would become a money pit with no hope of any kind of return. No one would bother building anything there due to how bad it would be. Essentially what we currently have except reversed.
I am sure most of you null guys will cheer with excitement because, "F anyone not playing the game the same as me!", but it doesn't fix the problem. It just moved it to another part of the game. The core issue remains - teleportation. There will be no point in building in high and low sec if null is just a few minutes away. You will NOT be able to make null industry attractive enough without destroying low and high sec. . |
Linkxsc162534
Traps 'R' Us Bask of Fail
46
|
Posted - 2014.02.16 03:32:00 -
[532] - Quote
La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it.
Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit). |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:39:00 -
[533] - Quote
La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it.
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh. "The unending paradox is that we do learn through pain." |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:39:00 -
[534] - Quote
Marlona Sky wrote:And there is the problem again. How much do you have to nerf high and low sec industry to make null industry attractive enough to forgo the safety of high and low sec that is only a few minutes away? It would have to be so bad that high sec industry would become a money pit with no hope of any kind of return. No one would bother building anything there due to how bad it would be. Essentially what we currently have except reversed. I am sure most of you null guys will cheer with excitement because, "F anyone not playing the game the same as me!", but it doesn't fix the problem. It just moved it to another part of the game. The core issue remains - teleportation. There will be no point in building in high and low sec if null is just a few minutes away. You will NOT be able to make null industry attractive enough without destroying low and high sec.
I don't believe you have to destroy it to make low/null/wh manufacturing good enough. The trouble with it is it sets the baseline so high that the other two can't compete so decreasing that baseline would be good enough. I don't buy that power projection is causing issues with industry as it still adds more logistical cost and risk to it, versus auto piloting your freighter to jita from sobaseki.
Importing and exporting would still occur which is okay. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:42:00 -
[535] - Quote
Linkxsc162534 wrote:La Nariz wrote:Ninteen Seventy-Nine wrote:ooo... another possibly terrible/great idea, inter-region jump points. no cyno across regional lines... or maybe only some not others.
everyone loves a good gatecamp You can change that into something that might make a good idea. A structure required for inter region capital jumps. It adds a bit of strategy, where to place your beachhead, and maybe the start of multiple objectives for sov wars; instead of having tonnes of people piling into one system you spread them out to several to defend your jump structures. To keep quality of life for capital pilots have cyno beacons work as these for friendlies and have all lowsec systems not require it. The problem is structure HP no one wants to grind through. The bigger entity will still have a better use of it. Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit).
I don't think anyone likes RNG and the structure idea gives people an objective, the attacker wants to keep it alive and the defender wants to blow it up. One of the problems that was hit in other threads is that the sov system should have multiple objectives to break up the blob warfare. I was thinking this structure could be part of that multiple objectives idea.
Space weather would be kind of cool though. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:42:00 -
[536] - Quote
Linkxsc162534 wrote:
Perhaps argue that between some regions theres spatial rifts that capships have trouble jumping over. Perhaps they wouldn't be permanent either, just switch around week to week at random causing breaks in cynochains (or at least they have to go around a bit).
Holy crap you people MUST be engineers. Complicating the hell out of everything for no good reason.
If you must do a regional jump structure just increase the ranges between the regions. If you have ever moved between Catch and Querious you have seen this. That issue is that you need a carrier to jump between 4-0 in Catch and 49- in Querious, you have use a MIDPOINT to go one gate jump, and that one gate jump is outside of Titan/Black Ops bridge range at 12 LY to the nearest system.
Seen here http://www.eve-icsc.com/jumptools/jumpplanner.php?ship=Thanatos&jdc=4&jfc=4&jf=0&fromsystem=4-07MU&waypoints0=49-U6U&waypoints1=
If you must just apply those sorts of distances a Carrier is the longest jumper in the game and at JDC V it can go at best 14 some odd light years. Dreads can jump 11 max, same with JFs, Roques and whatnot 9 for a super a little under 8 for a Titan or Blops (they bridge 10 LY)
:edit
That is also the reason that the carrier is about THE most useful hull class for us hardcore dirty blobbers, I use that **** on everything. |
La Nariz
GoonWaffe Goonswarm Federation
1661
|
Posted - 2014.02.16 03:43:00 -
[537] - Quote
Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Sun or planet might be okay, a cooldown though not so much because that means I just need to have more alts, capitals or isk to defeat the restriction. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Onictus
Silver Snake Enterprise Fatal Ascension
837
|
Posted - 2014.02.16 03:53:00 -
[538] - Quote
Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Feels pretty damn big when you have to set up the cyno chain.
I was about halfway through when the alliance put a chain up to go 5 jumps.........I was at it for about two hours, and what was going to have to happen was that I was going to have to light three cynos, and then burn the last leg with one......43 jumps and half of that a pretty gnarly area.
Go go alliance cyno chains, space is plenty big when you have to do the legwork. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:53:00 -
[539] - Quote
La Nariz wrote:
I don't think anyone likes RNG and the structure idea gives people an objective, the attacker wants to keep it alive and the defender wants to blow it up. One of the problems that was hit in other threads is that the sov system should have multiple objectives to break up the blob warfare. I was thinking this structure could be part of that multiple objectives idea.
Space weather would be kind of cool though.
It's a great idea but the devil is in the details.
Do you need to make all, some or one of the multiple objectives? This question can be posed for both attacker and defender. Between attacker and defender, are the answers to that question different?
Most of the scenarios I imagine can be easily taken advantage of to the point of defeating whatever you hoped to accomplish for an underdog. Most of the scenarios I imagine involve the blob moving around, which is a bonus. But it doesn't change anything.
Blob is only influenced through in-game limitation on size. Whether through static mechanic or server load. This has been repeatedly proven time and time again in the last decade. There is no reason NOT to pile it on. And there is certainly nothing to stop it.
We can choose, we either limit ourselves by design, or by one-sided tidi turkey shoots.
Same as it ever was. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
23
|
Posted - 2014.02.16 03:58:00 -
[540] - Quote
Onictus wrote:Ninteen Seventy-Nine wrote:
I like the using planets or suns more i think. Just examples off the top of my head, not in love with any of it. Maybe add a spool down time after jump, invulnerable but still sitting... (none for black ops)
Anything to make space big again tbh.
Feels pretty damn big when you have to set up the cyno chain. I was about halfway through when the alliance put a chain up to go 5 jumps.........I was at it for about two hours, and what was going to have to happen was that I was going to have to light three cynos, and then burn the last leg with one......43 jumps and half of that a pretty gnarly area. Go go alliance cyno chains, space is plenty big when you have to do the legwork.
I've done plenty. And I've done plenty worse.
But at the end of the day, I'm more interested in dynamic and conflict-driven mechanics.
We could make things incredibly easy for lots of people and no one would ever (have to) risk any of their assets. For no one else would have opportunity to **** on their parade.
No one wants to make the game harder in a 'no fun' fashion. But harder in terms of complexity and strategic opportunity? Absolutely we should want that. "The unending paradox is that we do learn through pain." |
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