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RAW23
719
|
Posted - 2014.02.25 19:26:00 -
[391] - Quote
Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability.
Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1411
|
Posted - 2014.02.25 19:33:00 -
[392] - Quote
RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing.
What is done.
Why it's done.
The best part.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4879
|
Posted - 2014.02.25 19:48:00 -
[393] - Quote
Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part.
Poor naive Kimmi,,young in the ways of GD.
I too once thought posting proof and facts and reason and the words of the DEVS themselves would mean something. But alas, backing up what you say with proof only fuels more ignorance . You're be better of calling people trolls for no reason and spamming GD with yo momma jokes 
|

RAW23
720
|
Posted - 2014.02.25 19:48:00 -
[394] - Quote
Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part.
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
720
|
Posted - 2014.02.25 19:50:00 -
[395] - Quote
Jenn aSide wrote:Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part. Poor naive Kimmi,,young in the ways of GD. I too once thought posting proof and facts and reason and the words of the DEVS themselves would mean something. But alas, backing up what you say with proof only fuels more ignorance . You're be better of calling people trolls for no reason and spamming GD with yo momma jokes 
Please indicate what in any of those posts indicates that the only way to manage the cap is the method currently used. Don't worry - I'll wait. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1412
|
Posted - 2014.02.25 19:50:00 -
[396] - Quote
RAW23 wrote:Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part. Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now.
The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10195
|
Posted - 2014.02.25 19:52:00 -
[397] - Quote
RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity. Join Bat Country today and defend the Glorious Socialist Dictatorship |

RAW23
720
|
Posted - 2014.02.25 19:58:00 -
[398] - Quote
baltec1 wrote:RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity.
Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
19619
|
Posted - 2014.02.25 19:58:00 -
[399] - Quote
RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. Quote:no one is suggesting that a cap isn't necessary GǪaside from you.
So make up your mind. Is it or is it not a necessary limitation? Does it or does it not maintain playability? Oh, and if it's not capped the way it is now, how should it be capped?
Quote:The claim that some mechanism to limit the population is needed is accepted by all. Actually, some seem to suggest that it shouldn't be capped. You, personally, are even trying to discredit the fact that it's necessary.
Quote:The discussion is about what mechanism Actually, the discussion has wavered between being invulnerable while waiting for a spot and somehow removing the cap, with a side of GÇ£it's all CCP's fault and I can't do anything about itGÇ¥.
Quote:unless you want to claim that your preferred solution is the only one possible. Do you even know what my preferred solution is? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

RAW23
720
|
Posted - 2014.02.25 20:00:00 -
[400] - Quote
Tippia wrote:RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. Quote:no one is suggesting that a cap isn't necessary GǪaside from you. So make up your mind. Is it or is it not a necessary limitation? Does it or does it not maintain playability? Oh, and if it's not capped the way it is now, how should it be capped? Quote:The claim that some mechanism to limit the population is needed is accepted by all. Actually, some seem to suggest that it shouldn't be capped. You, personally, are even trying to discredit the fact that it's necessary. Quote:The discussion is about what mechanism Actually, the discussion has wavered between being invulnerable while waiting for a spot and somehow removing the cap, with a side of Gǣit's all CCP's fault and I can't do anything about itGǥ. [qutoe]unless you want to claim that your preferred solution is the only one possible. Do you even know what my preferred solution is?[/quote]
Now you're just making stuff up. I have repeatedly said the cap is not a problem. If you want to claim otherwise please quote the post where I make that argument. You can't because I haven't. You are simply manufacturing a strawman in the teeth of the evidence. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
19619
|
Posted - 2014.02.25 20:01:00 -
[401] - Quote
RAW23 wrote:Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Such a system already exists. However, it requires that people don't sit around in the open doing nothing.
No, making people invulnerable for doing nothing is not reasonable.
Quote:Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load. GǪexcept, of course, that it imposes unnecessary alterations to the dynamics of the game environment.
Quote:Now you're just making stuff up. If by GÇ£making stuff upGÇ¥ you mean GÇ£quote youGÇ¥, then yes. If not, then no. By the way, could you answer the questions? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Aimy Maulerant
Coreli Corporation Ineluctable.
7
|
Posted - 2014.02.25 20:02:00 -
[402] - Quote
Organic Lager wrote:Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes?
sounds like a nerf to help autopiloters, id rather they sit there and die because they are too lazy to look at the screen and go dock up somewhere else, so it should be ok for freighters etc to que the jita gate but the gankers cant do it, your trying to play your game why cant the gankers play theirs?
|

RAW23
720
|
Posted - 2014.02.25 20:03:00 -
[403] - Quote
Tippia wrote: except, of course, that it imposes unnecessary alterations to the dynamics of the game environment.
No. It would maintain the normal dynamic that when you get to a gate and hit jump you are safe until you land on the other side. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1414
|
Posted - 2014.02.25 20:04:00 -
[404] - Quote
RAW23 wrote:Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load.
No.
Everyone has control over their actions. Jita has been like this for the past month at least. What you are suggesting is that they be made invulnerable because they are to lazy to go somewhere else. Rewarding people for laziness is not a precedent that should be set.
Those of us who recognize the limitations are profiting in a big way from it. Because we're not lazy.
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
720
|
Posted - 2014.02.25 20:05:00 -
[405] - Quote
Tippia wrote:If by GÇ£making stuff upGÇ¥ you mean GÇ£quote youGÇ¥, then yes. If not, then no.
You haven't quoted any post in which I made such a suggestion. We are in the realms of obstinate fantasy here.
Go on, if it exists quote it. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

baltec1
Bat Country Goonswarm Federation
10195
|
Posted - 2014.02.25 20:05:00 -
[406] - Quote
RAW23 wrote:baltec1 wrote:RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity. Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load.
You can access the market in jita from outside of jita, you can sell your items next door to jita and people will buy them, you can tank your ships and not toss billions into the hold and go unganked and you will at most spend a few minutes sitting on the gate to get in.
No this is not needed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Organic Lager
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.02.25 20:05:00 -
[407] - Quote
Kimmi Chan wrote:RAW23 wrote:
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now. The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution.
Hey Kimmi, you seem to know what's what and I fully agree invulnerable ships in space is a bad idea.
Can you explain why my idea of having it intiate warp normally and enter a queue wouldn't work?
I'm no programmer and have no real horse in this race as I outsource my shipping. Just mostly curious as to why a seemingly simple and balanced middle ground can't be met? |

Tippia
Sunshine and Lollipops
19620
|
Posted - 2014.02.25 20:10:00 -
[408] - Quote
RAW23 wrote:You haven't quoted any post in which I made such a suggestion.
RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. So again, make up your mind: is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is?
Quote:No. It would maintain the normal dynamic that when you get to a gate and hit jump you are safe until you land on the other side. No, it would alter the normal dynamic of when you get to a gate to locked system. After all, if it didn't alter anything, it would already work the way you wanted, wouldn't it? Or are you saying that the gate behaviour should not be altered?
It would be unnecessary because the desired results GÇö not hanging around in the open to be shot at at will GÇö can already be achieved through existing means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1417
|
Posted - 2014.02.25 20:12:00 -
[409] - Quote
Organic Lager wrote:Kimmi Chan wrote:RAW23 wrote:
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now. The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution. Hey Kimmi, you seem to know what's what and I fully agree invulnerable ships in space is a bad idea. Can you explain why my idea of having it intiate warp normally and enter a queue wouldn't work? I'm no programmer and have no real horse in this race as I outsource my shipping. Just mostly curious as to why a seemingly simple and balanced middle ground can't be met?
Tippia is likely better equipped to address this than I am. He know more about what's what than anyone else posting here.
If I had to venture a guess, I would say that you are asking for intentionally long warp tunnels. Long warp tunnels are not a mechanic. They are a manifestation of TiDi and the server "shitting the bed". I think it would be counter-productive to code a simulated server "shitting the bed" for this issue. In truth, I can not for the life of me, figure why the other people in these threads can't just find another system to buy and sell their stuff. It is truly absurd that this one system causes more grief than the actual gankers that blew up the OP's Anathema and Pod.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10196
|
Posted - 2014.02.25 20:12:00 -
[410] - Quote
RAW23 wrote:
Sure there are workarounds. They are just unnecessary when the normal flow of the game (or something closer to it) can be maintained.
Wrong.
You use the tools we have, you do not ask CCP to make them game protect you from everyone else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marsha Mallow
83
|
Posted - 2014.02.25 20:18:00 -
[411] - Quote
Aimy Maulerant wrote:Organic Lager wrote:Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes? sounds like a nerf to help autopiloters, id rather they sit there and die because they are too lazy to look at the screen and go dock up somewhere else, so it should be ok for freighters etc to que the jita gate but the gankers cant do it, your trying to play your game why cant the gankers play theirs? Those on autopilot would still land off the gate and have the normal approach time during which gankers would have the same opportunity they have on every other gate, rather than exploiting what boil down to lag mechanics. I have a gank alt btw :P - |

Aimy Maulerant
Coreli Corporation Ineluctable.
8
|
Posted - 2014.02.25 20:19:00 -
[412] - Quote
so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue |

Tippia
Sunshine and Lollipops
19620
|
Posted - 2014.02.25 20:19:00 -
[413] - Quote
Marsha Mallow wrote:Those on autopilot would still land off the gate and have the normal approach time during which gankers would have the same opportunity they have on every other gate, rather than exploiting what boil down to lag mechanics. What GÇ£lag mechanicsGÇ¥ are being GÇ£exploitedGÇ¥?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1421
|
Posted - 2014.02.25 20:20:00 -
[414] - Quote
RAW23 wrote:Kimmi Chan wrote:
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
So put them in warp when they punch the gate, just as they would be under any other circumstances that weren't constrained by server load, and just don't have them land until there is space if you are so concerned about the aesthetics of 'being in space'.
I care as much about aesthetics as you do.
You want to prevent gankers from ganking. So let's just make people invulnerable. Let's jam a bunch in pipes between New Caldari and Jita, between Perimeter and Jita, and between Sobaseki and Jita.
No.
Here are the facts
The population cap of Jita is 2175. This cap exists to prevent TiDi and Soul Crushing Lag in the busiest system in the entire universe. If the system is at the cap the gates entering Jita are locked down.
Here are the solutions.
1.) Control your own destiny using any number of available tools, hours of day, days, intel, other systems. 2.) ***** to CCP to make people invulnerable or put them in a pipe of session change for an indeterminate amount of time so they're invulnerable.
And then you wonder why people disagree with you.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:27:00 -
[415] - Quote
Tippia wrote:RAW23 wrote:You haven't quoted any post in which I made such a suggestion. RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. So again, make up your mind: is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped?

You have serious reading comprehension problems don't you? Key words: 'in the way it is currently done'. ANY limitation of the population is a cap. Other ways of limiting the population will be other ways of capping the population. 'The way it is currently done' refers to having players sit in space spamming jump. Because, you know, that is the issue the discussion in this thread is about.
The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. It's you that is mixing things up by talking about the necessity of the cap when literally no-one disagrees with that point and when it has absolutely nothing to do with the suggestions floated in this thread.
I'm pretty astounded that you can't follow the basics of the argument. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 20:27:00 -
[416] - Quote
Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue
I did address this.
There would be a queue dialog box that you could cancel. At which point you would be spit out back to the gate you just jumped from with your normal cloak as if you had just jumped from jita.
I also don't care as i outsource my shipping but I do see it as a fault of the server and I don't understand why players should be punished. |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:29:00 -
[417] - Quote
Organic Lager wrote:Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue I did address this. There would be a queue dialog box that you could cancel. At which point you would be spit out back to the gate you just jumped from with your normal cloak as if you had just jumped from jita. I also don't care as i outsource my shipping but I do see it as a fault of the server and I don't understand why players should be punished.
The server is a bucket. The players are water.
There isn't a bigger bucket.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:30:00 -
[418] - Quote
Kimmi Chan wrote:RAW23 wrote:Kimmi Chan wrote:
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
So put them in warp when they punch the gate, just as they would be under any other circumstances that weren't constrained by server load, and just don't have them land until there is space if you are so concerned about the aesthetics of 'being in space'. I care as much about aesthetics as you do. You want to prevent gankers from ganking. So let's just make people invulnerable. Let's jam a bunch in pipes between New Caldari and Jita, between Perimeter and Jita, and between Sobaseki and Jita. No. Here are the facts The population cap of Jita is 2175. This cap exists to prevent TiDi and Soul Crushing Lag in the busiest system in the entire universe. If the system is at the cap the gates entering Jita are locked down. Here are the solutions. 1.) Control your own destiny using any number of available tools, hours of day, days, intel, other systems. 2.) ***** to CCP to make people invulnerable or put them in a pipe of session change for an indeterminate amount of time so they're invulnerable. And then you wonder why people disagree with you.
Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Notorious Fellon
Republic University Minmatar Republic
235
|
Posted - 2014.02.25 20:30:00 -
[419] - Quote
Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue
It could be handled the same way that things are handled when you return from losing your connection. You simply warp to your previously known location.
Alternatively, code could simply check the target gate before entering warp, and inform you "Sorry, warp failed; target gate is too busy".
This would allow smart players to first warp to a pre-created safe spot in neighboring systems. Then try the busy gate from there. Upon fail, they could cloak up or simply turn around and head home. Again, no additional load on the servers, no additional traffic. |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 20:31:00 -
[420] - Quote
RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up.
There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through. No, your rights end in optimal+2*falloff |
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