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drummendejef maaktnietuit
Active Fusion Cold Fusion.
0
|
Posted - 2014.02.23 17:50:00 -
[1] - Quote
Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's. |

Erotica 1
Krypteia Operations CODE.
3790
|
Posted - 2014.02.23 17:51:00 -
[2] - Quote
No See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1074
|
Posted - 2014.02.23 17:56:00 -
[3] - Quote
if a sitting duck decides to move he might dodge the occasional bullet. Dumbing down of Eve Online will result in it's destruction... |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
883
|
Posted - 2014.02.23 17:58:00 -
[4] - Quote
8/10 |

Domanique Altares
Rifterlings Point Blank Alliance
2488
|
Posted - 2014.02.23 17:59:00 -
[5] - Quote
drummendejef maaktnietuit wrote: This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button?
That's cool.
It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19569
|
Posted - 2014.02.23 17:59:00 -
[6] - Quote
No. Try using a non-camped gate. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Oblivion King
Pator Tech School Minmatar Republic
2
|
Posted - 2014.02.23 18:01:00 -
[7] - Quote
if the player is invulnerable can he also shoot other players? "press jita gate" "invulnerable" "proceed to shoot everyone in the vicinity" |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
34
|
Posted - 2014.02.23 18:02:00 -
[8] - Quote
Don't worry concord will kill the gankers |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
34
|
Posted - 2014.02.23 18:04:00 -
[9] - Quote
Oblivion King wrote:if the player is invulnerable can he also shoot other players? "press jita gate" "invulnerable" "proceed to shoot everyone in the vicinity"
I'm going to say no as it would be similar to dock/undock invul and the like |

Angeleh
Silverflames
2
|
Posted - 2014.02.23 18:05:00 -
[10] - Quote
A ship that has made it to the gate and activated it should be out safe and not risk being killed.
The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.
I can see where OP is coming from, just saying people need to move is not a solution at all. First large ships takes forever to move in which time they could be killed (but should have been safe), secondly the ship needs to stay right at the gate to keep spamming the jump command.
I have not yet been killed at a Jita gate while waiting to get in though and do not know if it is really problem? |

Dave Stark
4376
|
Posted - 2014.02.23 18:07:00 -
[11] - Quote
to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
1003
|
Posted - 2014.02.23 18:10:00 -
[12] - Quote
Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

drummendejef maaktnietuit
Active Fusion Cold Fusion.
0
|
Posted - 2014.02.23 18:11:00 -
[13] - Quote
Agondray wrote:Don't worry concord will kill the gankers
Yeah, but if you are in a Blockade Runner or a Covert Op, CONCORD won't be fast enough.
Domanique Altares wrote:It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita.
Not everyone has the ability to come online at the off-peak hours?
Oblivion King wrote:if the player is invulnerable can he also shoot other players?
Offcourse not, it's like when the session change is already in progress, you can't do anything except wait.
Angeleh wrote:I have not yet been killed at a Jita gate while waiting to get in though and do not know if it is really problem?
It happened to me yesterday, I also don't really know if there are alot of people having the same experience, but I don't really like it. I was dead before I could read the pop-up message. |

Domanique Altares
Rifterlings Point Blank Alliance
2489
|
Posted - 2014.02.23 18:11:00 -
[14] - Quote
Angeleh wrote: The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.
The gate is not malfunctioning. It is performing its purpose as intended.
The fact that players know that this is the case, and that it will happen during US and EU prime time, and on Sunday afternoons, and yet they still deliberately choose these times to go to Jita indicates that they find the risk acceptable. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19570
|
Posted - 2014.02.23 18:12:00 -
[15] - Quote
Angeleh wrote:A ship that has made it to the gate and activated it should be out safe and not risk being killed. Why? This isn't Ender's Game. The enemy gate is not down.
Quote:The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable GǪexcept that the gate is not malfunctioning and it is not a game fault. If you get stuck on a gate with tons of valuables, it is rather your fault for not trying to ensure your own safety. Sticking around on a well-trafficked, ganker-packed gate to a system that is often closed doesn't quite qualifyGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4376
|
Posted - 2014.02.23 18:12:00 -
[16] - Quote
Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" |

Domanique Altares
Rifterlings Point Blank Alliance
2489
|
Posted - 2014.02.23 18:13:00 -
[17] - Quote
drummendejef maaktnietuit wrote:
Not everyone has the ability to come online at the off-peak hours?
You know, I feel your pain. Just imagine, though! What if there were a way to have your things moved around by another player when you don't have the time or capacity to do so, and have them insured by some form of collateral payment if the shipment fails?
That would be fantastic!
Going to F&I to suggest this ground breaking idea! Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19570
|
Posted - 2014.02.23 18:15:00 -
[18] - Quote
Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's a pretty silly suggestion. Why are you making it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2489
|
Posted - 2014.02.23 18:15:00 -
[19] - Quote
Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!"
That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time.
What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4376
|
Posted - 2014.02.23 18:16:00 -
[20] - Quote
Domanique Altares wrote:drummendejef maaktnietuit wrote:
Not everyone has the ability to come online at the off-peak hours?
You know, I feel your pain. Just imagine, though! What if there were a way to have your things moved around by another player when you don't have the time or capacity to do so, and have them insured by some form of collateral payment if the shipment fails? That would be fantastic! Going to F&I to suggest this ground breaking idea!
but i don't want my things moved around by other players, i just want to get in to jita. |

Dave Stark
4377
|
Posted - 2014.02.23 18:18:00 -
[21] - Quote
Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff.
route 66 online can probably cater to the amount of people they have playing. eve quite clearly can't in this regard. |

Kimmi Chan
Tastes Like Purple
1222
|
Posted - 2014.02.23 18:20:00 -
[22] - Quote
Threads like this make me giggle like a little school girl.
OP, sorry your **** got blown up. That's the way this game is. You have a couple of choices:
1) Quit playing. Any developer not willing to submit to your very specific demands, despite the other 499,999 players in the game, does not deserve your hard earned money.
2) Cry havoc and let slip the dogs of war! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Domanique Altares
Rifterlings Point Blank Alliance
2491
|
Posted - 2014.02.23 18:27:00 -
[23] - Quote
Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff. route 66 online can probably cater to the amount of people they have playing. eve quite clearly can't in this regard.
Indeed.
He should likely take his subscription dollars to them, then, shouldn't he? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4382
|
Posted - 2014.02.23 18:34:00 -
[24] - Quote
Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff. route 66 online can probably cater to the amount of people they have playing. eve quite clearly can't in this regard. Indeed. He should likely take his subscription dollars to them, then, shouldn't he?
not really, telling some one to quit the game and go elsewhere when they point out how ****** the jita gates are during peak times isn't really that constructive, it just makes you look like a bit of a **** to be honest.
the situation is ****, and it does need looking at. however i guess telling people to go **** themselves is easier for all involved instead of addressing problems properly... seems to be the new theme as of late. |

Dave Stark
4382
|
Posted - 2014.02.23 18:35:00 -
[25] - Quote
Tippia wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's a pretty silly suggestion. Why are you making it?
it wasn't a suggestion. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 18:35:00 -
[26] - Quote
I sense autopilot was involved, somehow. Not posting on my main, and loving it.-á Because free speech.-á |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
122
|
Posted - 2014.02.23 18:37:00 -
[27] - Quote
OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves. |

Tippia
Sunshine and Lollipops
19571
|
Posted - 2014.02.23 18:42:00 -
[28] - Quote
Dave Stark wrote:it wasn't a suggestion. Sure it was. Just look at that exclamation mark at the end GÇö classic case of an imperative.
LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic. What's more broken: invulnerability or gates behaving normally?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Centis Adjani
The Scope Gallente Federation
66
|
Posted - 2014.02.23 18:42:00 -
[29] - Quote
I always wondered why all people want to sell their items in Jita.
The market browser shows the complete Region, so why not sell at a Station in neighbour system?
Or at one of the other Trade Hubs like Dodixie, Hek, Amarr, etc. Even the prices to accomplish are better there. |

Domanique Altares
Rifterlings Point Blank Alliance
2491
|
Posted - 2014.02.23 18:45:00 -
[30] - Quote
Dave Stark wrote: not really, telling some one to quit the game and go elsewhere when they point out how ****** the jita gates are during peak times isn't really that constructive, it just makes you look like a bit of a **** to be honest.
the situation is ****, and it does need looking at. however i guess telling people to go **** themselves is easier for all involved instead of addressing problems properly... seems to be the new theme as of late.
That's cool. I'll look like a bit of a '****' and you can continue looking like a petulant child in the midst of a temper tantrum.
I haven't told anyone to quit playing. As an aside and to the contrary, I have now twice told OP how to play better. What I did do was suggest that his money may be better spent elsewhere if this game makes him so unhappy. The fact that he appears to be wanting to play a different game than this one leads me to the logical conclusion that he might be better served by playing that other game, whatever it happens to be. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2491
|
Posted - 2014.02.23 18:47:00 -
[31] - Quote
Centis Adjani wrote:I always wondered why all people want to sell their items in Jita.
The market browser shows the complete Region, so why not sell at a Station in neighbour system?
Or at one of the other Trade Hubs like Dodixie, Hek, Amarr, etc. Even the prices to accomplish are better there.
Because taking things to other trade hubs to turn a profit constitutes effort and intelligent gameplay, things that people hovering on the Jita gate are quite clearly disinterested in. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4382
|
Posted - 2014.02.23 18:47:00 -
[32] - Quote
Domanique Altares wrote:Dave Stark wrote: not really, telling some one to quit the game and go elsewhere when they point out how ****** the jita gates are during peak times isn't really that constructive, it just makes you look like a bit of a **** to be honest.
the situation is ****, and it does need looking at. however i guess telling people to go **** themselves is easier for all involved instead of addressing problems properly... seems to be the new theme as of late.
That's cool. I'll look like a bit of a '****' and you can continue looking like a petulant child in the midst of a temper tantrum. I haven't told anyone to quit playing. As an aside and to the contrary, I have now twice told OP how to play better. What I did do was suggest that his money may be better spent elsewhere if this game makes him so unhappy. The fact that he appears to be wanting to play a different game than this one leads me to the logical conclusion that he might be better served by playing that other game, whatever it happens to be.
it's not about playing better, though. that's the entire point that you seem to be missing.
he doesn't appear to want to play a different game at all, he simply wants consistency. he wants all stargates to work rather than having one that's basically a guessing game as to whether or not you can actually use it. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 18:51:00 -
[33] - Quote
Dave Stark wrote: it's not about playing better, though. that's the entire point that you seem to be missing.
he doesn't appear to want to play a different game at all, he simply wants consistency. he wants all stargates to work rather than having one that's basically a guessing game as to whether or not you can actually use it.
It IS consistent. He just doesn't want to acknowledge that. They all work the same way. When they hit system cap during Battle for Caldari Prime, it did the same thing.
It works the same way across the galaxy, it's not one, it's all of them.
And that means the solution is still the same. Go elsewhere. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4382
|
Posted - 2014.02.23 18:53:00 -
[34] - Quote
Kaarous Aldurald wrote:Dave Stark wrote: it's not about playing better, though. that's the entire point that you seem to be missing.
he doesn't appear to want to play a different game at all, he simply wants consistency. he wants all stargates to work rather than having one that's basically a guessing game as to whether or not you can actually use it.
It IS consistent. He just doesn't want to acknowledge that. They all work the same way. When they hit system cap during Battle for Caldari Prime, it did the same thing. It works the same way across the galaxy, it's not one, it's all of them. And that means the solution is still the same. Go elsewhere.
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck". |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:00:00 -
[35] - Quote
Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice.
Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4382
|
Posted - 2014.02.23 19:02:00 -
[36] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice.
buying and selling has nothing to do with this. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:03:00 -
[37] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice. buying and selling has nothing to do with this.
Yeah, traders aren't a big part of Jita gate traffic at all, silly me.  Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4382
|
Posted - 2014.02.23 19:06:00 -
[38] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice. buying and selling has nothing to do with this. Yeah, traders aren't a big part of Jita gate traffic at all, silly me. 
no, they aren't. did you not read the other thread with ccp navigator?
chat and market transactions are handled by another bit of hardware. it's the people jumping in and out, you know the people not trading or spamming local that cause the server load that dictates the cap. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:07:00 -
[39] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice. buying and selling has nothing to do with this. Yeah, traders aren't a big part of Jita gate traffic at all, silly me.  no, they aren't. did you not read the other thread with ccp navigator? chat and market transactions are handled by another bit of hardware. it's the people jumping in and out, you know the people not trading or spamming local that cause the server load that dictates the cap.
People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay? Not posting on my main, and loving it.-á Because free speech.-á |

admiral root
Red Galaxy Disband.
876
|
Posted - 2014.02.23 19:09:00 -
[40] - Quote
Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. No, your rights end in optimal+2*falloff |

Dave Stark
4383
|
Posted - 2014.02.23 19:12:00 -
[41] - Quote
admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. |

Dave Stark
4383
|
Posted - 2014.02.23 19:15:00 -
[42] - Quote
Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?
yeah if you'd like to be relevant to the discussion, that'd be great. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:16:00 -
[43] - Quote
Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.
To further improve upon the admiral's point, use DotLan.
http://evemaps.dotlan.net/system/Jita/stats
An intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:18:00 -
[44] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay? yeah if you'd like to be relevant to the discussion, that'd be great.
Ok.
The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game.
The reason for that is because of trade.
The trading is the root cause of the gate locks.
That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4383
|
Posted - 2014.02.23 19:19:00 -
[45] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay? yeah if you'd like to be relevant to the discussion, that'd be great. Ok. The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game. The reason for that is because of trade. The trading is the root cause of the gate locks. That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits.
why does trying to improve the game bother you so much? |

Zappity
Agony Unleashed Agony Empire
826
|
Posted - 2014.02.23 19:19:00 -
[46] - Quote
Jita lockout is an inconsistent mechanic. Someone can be doing all the "right" things to stop themselves getting ganked which works on every gate in the galaxy EXCEPT Jita.
What about a pop-up that Jita is at capacity when you initiate warp to a Jita gate? Most align times would allow you to cancel before you warp. You can then drop your stuff at a station for courier (which is pretty fast and cheap one jump out) or take your chances. Zappity's Adventures for a taste of lowsec. |

Dave Stark
4383
|
Posted - 2014.02.23 19:20:00 -
[47] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. To further improve upon the admiral's point, use DotLan. http://evemaps.dotlan.net/system/Jita/statsAn intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******.
does dotlan tell me if the gate is closed? no. |

Obvious Cyno
The Scope Gallente Federation
97
|
Posted - 2014.02.23 19:21:00 -
[48] - Quote
Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.
They should put it up on one of those billboards nobody reads. |

Tippia
Sunshine and Lollipops
19571
|
Posted - 2014.02.23 19:21:00 -
[49] - Quote
Zappity wrote:Jita lockout is an inconsistent mechanic. Someone can be doing all the "right" things to stop themselves getting ganked which works on every gate in the galaxy EXCEPT Jita. GǪuntil you hit a system with congestion and traffic control.
Also, it's not like you can't just look at the map and get a good idea of how many are in Jita at any given moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4383
|
Posted - 2014.02.23 19:21:00 -
[50] - Quote
Obvious Cyno wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. They should put it up on one of those billboards nobody reads.
at least then it'd be your own fault rather than "gate randomly said no". |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:22:00 -
[51] - Quote
Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on.
It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more?
All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy. Not posting on my main, and loving it.-á Because free speech.-á |

Zappity
Agony Unleashed Agony Empire
826
|
Posted - 2014.02.23 19:22:00 -
[52] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay? yeah if you'd like to be relevant to the discussion, that'd be great. Ok. The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game. The reason for that is because of trade. The trading is the root cause of the gate locks. That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits. There are a lot of hard coded reasons why Jita is so dominant. They could be fixed but until they are the volume through Jita means that some trading styles do not work nearly as well in the regional hubs. Zappity's Adventures for a taste of lowsec. |

Erotica 1
Krypteia Operations CODE.
3793
|
Posted - 2014.02.23 19:23:00 -
[53] - Quote
Hmm, talos gank crew blaps freighter, clicks gate, and jumps through while Concord can't break tanks. Maybe this idea has merit... See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:23:00 -
[54] - Quote
Dave Stark wrote: does dotlan tell me if the gate is closed? no.
You don't get absolutes. You don't get absolute safety, you don't get absolute guarantees of jumping. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4383
|
Posted - 2014.02.23 19:25:00 -
[55] - Quote
Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.
i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.
if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way. |

Kaarous Aldurald
ROC Deep Space The ROC
2645
|
Posted - 2014.02.23 19:29:00 -
[56] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy. i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass. if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way.
You can get a pretty good idea of whether you will or not with some fairly basic tools.
If you want more than that, get devhacks.
The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4385
|
Posted - 2014.02.23 19:31:00 -
[57] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy. i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass. if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way. You can get a pretty good idea of whether you will or not with some fairly basic tools. If you want more than that, get devhacks. The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once.
autopiloting has nothing to do with this -.-
you shouldn't even have to click the gate button more than once, giving yourself RSI shouldn't be a requirement of entering jita. this is my entire point, the way the solution has been implemented could be vastly improved.
sure it's not worth the time or effort to actually fix it, but that doesn't change that it's **** and open to improvement. |

admiral root
Red Galaxy Disband.
876
|
Posted - 2014.02.23 19:36:00 -
[58] - Quote
Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong.
Being able to get in isn't the same as it being full. People are always jumping out / logging off, so a little patience and you can get in no matter how busy it is. No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
19571
|
Posted - 2014.02.23 19:39:00 -
[59] - Quote
Dave Stark wrote:autopiloting has nothing to do with this -.-
you shouldn't even have to click the gate button more than once You don't even have to click it once, actually. Ironically enough, you can get around it with the autopilot.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4385
|
Posted - 2014.02.23 19:40:00 -
[60] - Quote
admiral root wrote:Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. Being able to get in isn't the same as it being full. People are always jumping out / logging off, so a little patience and you can get in no matter how busy it is.
yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.
sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.
i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less! |

Kaarous Aldurald
ROC Deep Space The ROC
2647
|
Posted - 2014.02.23 19:42:00 -
[61] - Quote
Dave Stark wrote:
yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.
sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.
i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!
You can't tell if undocking is going to end badly for you or not, either. Let's nerf that. Idc how.
Also, you don't want to improve the game. You want to buff your playstyle, at the expense of someone else's. At least that's what the OP wants, anyway.
At least have the moral courage to call a spade a spade. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1224
|
Posted - 2014.02.23 19:43:00 -
[62] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy. i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass. if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way. You can get a pretty good idea of whether you will or not with some fairly basic tools. If you want more than that, get devhacks. The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once. autopiloting has nothing to do with this -.- you shouldn't even have to click the gate button more than once, giving yourself RSI shouldn't be a requirement of entering jita. this is my entire point, the way the solution has been implemented could be vastly improved. sure it's not worth the time or effort to actually fix it, but that doesn't change that it's **** and open to improvement.
It's Not Broken.
The gate is doing exactly what it is supposed to do. The people jumping in and out of Jita are the problem not the ******* gate.
This thread was started nearly a month ago. There have been countless others before this one. There is NO developer solution aside from taking everyone's **** out of Jita IV-4 and jettisoning it out in random parts of space in one of the neighboring systems. If people can't be bothered to take their **** somewhere else, they deserve to be ganked or otherwise fondled on the gate.
No one has to sell or buy anything in Jita - there are 3 other trade hubs and for crying out loud you can sell your **** and buy **** in any system in the entire universe. There is no law preventing anyone from selling outside of the highest trafficked system in the universe.
No one has to freighter their **** in to or out of Jita - They can contract it to another person or organization, with a collateral payment, and make some other poor sod sit on the gate.
If people just stopped jumping into and out of Jita, there would be no problem. But good luck trying to get anyone to stop doing it, They will, like you, demand changes and wonder why they can't get in. Then, in all their intellectual glory, they'll come here and pound their impotent fists on the table because it's got to be CCP's fault.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4385
|
Posted - 2014.02.23 19:45:00 -
[63] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.
sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.
i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!
You can't tell if undocking is going to end badly for you or not, either. Let's nerf that. Idc how. Also, you don't want to improve the game. You want to buff your playstyle, at the expense of someone else's. At least that's what the OP wants, anyway. At least have the moral courage to call a spade a spade.
yes you can tell if it's going to end badly; undock and dock up before the invulnerability timer runs out.... that was a bad example on your part.
wanting gates to actually work isn't a buff or nerf to anyone's play style.
i have been calling a spade a spade; the system to get in to jita is ******* horrible and could easily be improved. |

Dave Stark
4385
|
Posted - 2014.02.23 19:46:00 -
[64] - Quote
Kimmi Chan wrote:If people just stopped jumping into and out of Jita, there would be no problem. But good luck trying to get anyone to stop doing it, They will, like you, demand changes and wonder why they can't get in. Then, in all their intellectual glory, they'll come here and pound their impotent fists on the table because it's got to be CCP's fault.
i'm not demanding changes. i'm just pointing out the system for getting in to jita is **** and could be improved. |

Tippia
Sunshine and Lollipops
19572
|
Posted - 2014.02.23 19:46:00 -
[65] - Quote
Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4385
|
Posted - 2014.02.23 19:48:00 -
[66] - Quote
Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work.
clicked jump on the jita gate. didn't jump me in to jita.
pretty sure that's the very definition of "not working". |

Kaarous Aldurald
ROC Deep Space The ROC
2649
|
Posted - 2014.02.23 19:50:00 -
[67] - Quote
Dave Stark wrote: yes you can tell if it's going to end badly; undock and dock up before the invulnerability timer runs out.... that was a bad example on your part.
wanting gates to actually work isn't a buff or nerf to anyone's play style.
i have been calling a spade a spade; the system to get in to jita is ******* horrible and could easily be improved.
Unfamilar with bumping on the undock, I see.
Dave Stark wrote:Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work. clicked jump on the jita gate. didn't jump me in to jita. pretty sure that's the very definition of "not working".
If you don't understand how it works in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1226
|
Posted - 2014.02.23 19:52:00 -
[68] - Quote
Dave Stark wrote:Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work. clicked jump on the jita gate. didn't jump me in to jita. pretty sure that's the very definition of "not working".
You can't really be this dense...
Do you not understand why you didn't jump?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4385
|
Posted - 2014.02.23 19:53:00 -
[69] - Quote
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. |

Dave Stark
4385
|
Posted - 2014.02.23 19:54:00 -
[70] - Quote
Kimmi Chan wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work. clicked jump on the jita gate. didn't jump me in to jita. pretty sure that's the very definition of "not working". You can't really be this dense... Do you not understand why you didn't jump?
sure i understand why. that doesn't change the fact that when i click jump, i don't jump. just like i know if i take the engine out of my car, it won't work. knowing why it's not working doesn't change the fact that it's not working. |

Tippia
Sunshine and Lollipops
19572
|
Posted - 2014.02.23 19:54:00 -
[71] - Quote
Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4389
|
Posted - 2014.02.23 19:56:00 -
[72] - Quote
Tippia wrote:Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended.
doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. however feel free to ignore that and continue to post irrelevant crap and avoid the topic at hand. |

Kaarous Aldurald
ROC Deep Space The ROC
2651
|
Posted - 2014.02.23 19:57:00 -
[73] - Quote
Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.
You're not suggesting an improvement. Neither is the OP. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4389
|
Posted - 2014.02.23 19:58:00 -
[74] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. You're not suggesting an improvement. Neither is the OP.
i have, but you've decided to ignore it and make dumb comments v0v |

Tippia
Sunshine and Lollipops
19572
|
Posted - 2014.02.23 19:58:00 -
[75] - Quote
Dave Stark wrote:doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. Doesn't change the fact that the gates are working GÇö as intended, and as expected GÇö and that any claim otherwise is wilfully ignorant. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1228
|
Posted - 2014.02.23 19:59:00 -
[76] - Quote
Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime.
Really genius?
Here is your suggestion of an improvement.
Have a pop up telling you Jita is full. Did I get that right?
So how often do you want the servers to query the database on the population in Jita as it relates to the population cap to know whether to display your beloved pop up or not? Let's just throw some infrastructure resources at that so Dave Stark can feel good about Jita.
Should we have this for every system or just Jita? We might as well have separate queries per tick for every system just so some poor dipshit freighter pilot doesn't get ganked on a gate outside a heavily trafficked system, right?
OR---
Stop going to ******* Jita. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2651
|
Posted - 2014.02.23 20:01:00 -
[77] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. You're not suggesting an improvement. Neither is the OP. i have, but you've decided to ignore it and make dumb comments v0v
Your first post was you claiming that you should be able to find out with certainty whether or not you would be able to jump, before you got on the same grid as the gate.
Which is, again, not an improvement. It's just asinine to suggest that you should get such absolute knowledge without having to do anything for it.
Other than that, all you've done is white knight for the OP, who is undoubtedly a troll. Agreeing with him is, again, not an improvement to the game. It's suggesting a buff to the OP's playstyle at the expense of others. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4389
|
Posted - 2014.02.23 20:03:00 -
[78] - Quote
Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". |

Dave Stark
4389
|
Posted - 2014.02.23 20:04:00 -
[79] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. You're not suggesting an improvement. Neither is the OP. i have, but you've decided to ignore it and make dumb comments v0v Your first post was you claiming that you should be able to find out with certainty whether or not you would be able to jump, before you got on the same grid as the gate. Which is, again, not an improvement. It's just asinine to suggest that you should get such absolute knowledge without having to do anything for it. Other than that, all you've done is white knight for the OP, who is undoubtedly a troll. Agreeing with him is, again, not an improvement to the game. It's suggesting a buff to the OP's playstyle at the expense of others.
if the game could actually cope with all the players, we wouldn't need it at all because we know it'd work 100% of the time. the game not coping with the amount of players isn't a reason for something to be bad. |

Dave Stark
4389
|
Posted - 2014.02.23 20:06:00 -
[80] - Quote
Tippia wrote:Dave Stark wrote:doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. Doesn't change the fact that the gates are working GÇö as intended, and as expected GÇö and that any claim otherwise is wilfully ignorant.
i haven't claimed once that the system isn't working as intended. i have however claimed that how they are working could be greatly improved upon. however apparently screaming at me "THEY'RE WORKING DUMMY!" is the answer to "hey guys, we could make this system suck a bit less." |

Kaarous Aldurald
ROC Deep Space The ROC
2652
|
Posted - 2014.02.23 20:06:00 -
[81] - Quote
Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems".
So, you're suggesting that, before anyone, anywhere, warps to any gate, that the client pings the server to see if the gate is locked or not? And that this information be available on demand, yes?
If so, why not just put the entire game into 10% TiDi and call it a day, because that would triple the server load instantly. You are literally asking CCP to DDOS themselves.
This is why people with "suggestions" need to shut the **** up. Because they can't see past their own nose, see past their cute little problem into how the game really works, and why. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:07:00 -
[82] - Quote
Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems".
Do you have any idea how much additional processing on single cores a query like that would take?
You're asking CCP to move mountains with a spoon.
And the reason you're asking them to do so is because you CBA to go somewhere else.
I've never seen anything so ill conceived and dumb.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4393
|
Posted - 2014.02.23 20:09:00 -
[83] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". So, you're suggesting that, before anyone, anywhere, warps to any gate, that the client pings the server to see if the gate is locked or not? And that this information be available on demand, yes? If so, why not just put the entire game into 10% TiDi and call it a day, because that would triple the server load instantly. You are literally asking CCP to DDOS themselves. This is why people with "suggestions" need to shut the **** up. Because they can't see past their own nose, see past their cute little problem into how the game really works, and why.
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas. |

Dave Stark
4393
|
Posted - 2014.02.23 20:10:00 -
[84] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". Do you have any idea how much additional processing on single cores a query like that would take? You're asking CCP to move mountains with a spoon. And the reason you're asking them to do so is because you CBA to go somewhere else. I've never seen anything so ill conceived and dumb.
i'm not asking ccp to do a damn thing, i'm just pointing out that the way it works now is less than ideal. also it has nothing to do with "you cba to go somewhere else" it's got **** all to do with that. |

Tippia
Sunshine and Lollipops
19572
|
Posted - 2014.02.23 20:10:00 -
[85] - Quote
Dave Stark wrote:i haven't claimed once that the system isn't working as intended. Quote:clicked jump on the jita gate. didn't jump me in to jita.
pretty sure that's the very definition of "not working". Yes you have. Multiple times.
Quote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. You pretty much already can. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Marsha Mallow
63
|
Posted - 2014.02.23 20:10:00 -
[86] - Quote
Dying because of lag in any form is annoying though - even if you should know better.
I wouldn't advocate a protection zone around Jita, but it could be modified to encourage the use of adjacent systems.
Weekends are a joke atm, and given the % of players online and shopping at the weekend, it's only hurting the wider game that they experience this level of frustration getting in/out.
Maybe it's worth putting the constellation into a wider supernode and encouraging tertiary hubs around it to distribute the load? The adjacent systems could be moved into new regions, or treated as identical to Jita now. It'd widen the market and allow competition, and it wouldn't hurt pvpers to be able to fight across various systems and wider choke points.
At the moment Jita seems to be the server testing area, but it's clealy broken to the frustration of a lot of people. What's wrong with considering new ways to fix it as opposed to hardware upgrades? - |

Kaarous Aldurald
ROC Deep Space The ROC
2652
|
Posted - 2014.02.23 20:12:00 -
[87] - Quote
Dave Stark wrote:
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas.
You've specifically said that you want this information before you get on the same grid as the gate.
Or are you just suggesting they wave their magic wands and make it so that isn't a massive drag on the server? I mean, if your suggestion has merit and you aren't just stomping your foot with your lower lip sticking out, then you have a concrete idea, right?
Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4393
|
Posted - 2014.02.23 20:12:00 -
[88] - Quote
Tippia wrote:Dave Stark wrote:i haven't claimed once that the system isn't working as intended. Quote:clicked jump on the jita gate. didn't jump me in to jita.
pretty sure that's the very definition of "not working". Yes you have. Multiple times. Quote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. You pretty much already can.
the jump button not working. and jita not letting you in because it's full and that's an intended effect are two different things. so no, i didn't say that at all. |

Ai Shun
1058
|
Posted - 2014.02.23 20:12:00 -
[89] - Quote
EVE Online is not a twitch based game. It's slower, more thoughtful and requires players to plan ahead. You need knowledge based intelligence to survive and prosper in this game. This means scouting via the starmap, checking intel channels and knowing what your choke points are when hauling.
Why is "Knowing that Jita is a heavily travelled, reinforced node with problems during US peak times over the 4 day weekend period" any different to using the starmap, checking intel channels and generally knowing what is going on in the game? |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:12:00 -
[90] - Quote
Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not.
This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full.
Working as intended. I'm so glad we got that sorted.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2652
|
Posted - 2014.02.23 20:13:00 -
[91] - Quote
Marsha Mallow wrote:What's wrong with considering new ways to fix it as opposed to hardware upgrades?
And a bunch of people are saying that, rather than invent nanomachines or quantum computing or whatever to fix this "problem", what's wrong with considering shopping somewhere else? Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4393
|
Posted - 2014.02.23 20:14:00 -
[92] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas.
You've specifically said that you want this information before you get on the same grid as the gate. Or are you just suggesting they wave their magic wands and make it so that isn't a massive drag on the server? I mean, if your suggestion has merit and you aren't just stomping your foot with your lower lip sticking out, then you have a concrete idea, right?
i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current. |

Dave Stark
4393
|
Posted - 2014.02.23 20:16:00 -
[93] - Quote
Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted.
considering your fix of the problem, is the problem, i see you've read and understood the thread. |

Tippia
Sunshine and Lollipops
19574
|
Posted - 2014.02.23 20:16:00 -
[94] - Quote
Dave Stark wrote:the jump button not working. and jita not letting you in because it's full and that's an intended effect are two different things. So claiming that the system that lets you jump in isn't working as intended isn't the same as claiming that the system isn't working as intended? Claiming that something needs to be fixed isn't the same as claiming that it isn't working?
Yes you have. Multiple times. Stop lying. You can also stop lying about the need for your supposed solution GÇö it's already in the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Marsha Mallow
63
|
Posted - 2014.02.23 20:18:00 -
[95] - Quote
Ai Shun wrote:EVE Online is not a twitch based game. It's slower, more thoughtful and requires players to plan ahead. You need knowledge based intelligence to survive and prosper in this game. This means scouting via the starmap, checking intel channels and knowing what your choke points are when hauling.
Why is "Knowing that Jita is a heavily travelled, reinforced node with problems during US peak times over the 4 day weekend period" any different to using the starmap, checking intel channels and generally knowing what is going on in the game?
That doesn't justify dying on gates due to lag.
Even if you know it's there, traders, haulers and manufacturers in particular NEED to get in and out.
Bearing in mind GMs treat empire lag losses that are server based differently to combat losses, I'm pretty sure people are petitioning and probably getting a few reimbursed. It's not an invalid argument.
- |

Kaarous Aldurald
ROC Deep Space The ROC
2653
|
Posted - 2014.02.23 20:18:00 -
[96] - Quote
Dave Stark wrote:
i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current.
You're wrong, because any feasible way for such a thing to exist, would cause more problems than it solves.
And since it would be trying to solve something that isn't actually a problem (autopiloting afk morons getting ganked on a locked gate), then it's not even worth consideration.
I honestly consider it insulting that Jita is wasting one of the cores that could be used for fleet fights. One of those is a big new player and recruitment draw. One of them is utterly boring.
So here's my solution to your "problem". Take Jita off the supernode entirely, FORCE people to shop elsewhere, and spread things around highsec.
Best part is, it's more technologically feasible than anything you're saying in this thread. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:19:00 -
[97] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas.
You've specifically said that you want this information before you get on the same grid as the gate. Or are you just suggesting they wave their magic wands and make it so that isn't a massive drag on the server? I mean, if your suggestion has merit and you aren't just stomping your foot with your lower lip sticking out, then you have a concrete idea, right? i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current.
Then always assume the gate is always shut down - always assume that Jita is full on the weekends. And then, with that incredible knowledge in tow, go somewhere else. How is this difficult? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4393
|
Posted - 2014.02.23 20:19:00 -
[98] - Quote
Tippia wrote:Dave Stark wrote:the jump button not working. and jita not letting you in because it's full and that's an intended effect are two different things. So claiming that the system that lets you jump in isn't working as intended isn't the same as claiming that the system isn't working as intended? Yes you have. Multiple times. Stop lying. You can also stop lying about the need for your supposed solution GÇö it's already in the game.
i haven't, saying i did doesn't change that fact.
then again actually discussing the topic would be great too but if you want to spend all day **** posting, carry on. |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:20:00 -
[99] - Quote
Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted. considering your fix of the problem, is the problem, i see you've read and understood the thread.
My fix for the problem is going somewhere else. The people in Jita are the problem, not the gates. We've been over this.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19574
|
Posted - 2014.02.23 20:20:00 -
[100] - Quote
Marsha Mallow wrote:That doesn't justify dying on gates due to lag. GǪbut that's not what we're discussing either.
Quote:Even if you know it's there, traders, haulers and manufacturers in particular NEED to get in and out. Not really, but if they feel they do, they can get in and out very easily.
Dave Stark wrote:i haven't, saying i did doesn't change that fact. GǪbut your posts saying that very thing do. So stop lying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4393
|
Posted - 2014.02.23 20:21:00 -
[101] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current.
You're wrong, because any feasible way for such a thing to exist, would cause more problems than it solves. And since it would be trying to solve something that isn't actually a problem (autopiloting afk morons getting ganked on a locked gate), then it's not even worth consideration. I honestly consider it insulting that Jita is wasting one of the cores that could be used for fleet fights. One of those is a big new player and recruitment draw. One of them is utterly boring. So here's my solution to your "problem". Take Jita off the supernode entirely, FORCE people to shop elsewhere, and spread things around highsec. Best part is, it's more technologically feasible than anything you're saying in this thread.
*shrug* might not be feasable, won't argue that.
however the system we have now is still terrible and could be improved. |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:21:00 -
[102] - Quote
Marsha Mallow wrote:Ai Shun wrote:EVE Online is not a twitch based game. It's slower, more thoughtful and requires players to plan ahead. You need knowledge based intelligence to survive and prosper in this game. This means scouting via the starmap, checking intel channels and knowing what your choke points are when hauling.
Why is "Knowing that Jita is a heavily travelled, reinforced node with problems during US peak times over the 4 day weekend period" any different to using the starmap, checking intel channels and generally knowing what is going on in the game? That doesn't justify dying on gates due to lag. Even if you know it's there, traders, haulers and manufacturers in particular NEED to get in and out. Bearing in mind GMs treat empire lag losses that are server based differently to combat losses, I'm pretty sure people are petitioning and probably getting a few reimbursed. It's not an invalid argument.
I'd support your assertion if there were no alternatives.
But there are alternatives - over 7,000 of them.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4393
|
Posted - 2014.02.23 20:22:00 -
[103] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted. considering your fix of the problem, is the problem, i see you've read and understood the thread. My fix for the problem is going somewhere else. The people in Jita are the problem, not the gates. We've been over this.
actually the hardware running the game isn't sufficient for the amount of players the game has is the problem. |

Kaarous Aldurald
ROC Deep Space The ROC
2653
|
Posted - 2014.02.23 20:22:00 -
[104] - Quote
Oh, and as for the claim that if you die on a locked gate, you get reimbursed.
I would like to point that, while many people have told me they will petition a loss to such a situation, no one has ever bragged about how it worked.
Locked gates are laissez faire, folks. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19574
|
Posted - 2014.02.23 20:23:00 -
[105] - Quote
Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4393
|
Posted - 2014.02.23 20:24:00 -
[106] - Quote
Tippia wrote:Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out?
read the original post. |

Kaarous Aldurald
ROC Deep Space The ROC
2653
|
Posted - 2014.02.23 20:25:00 -
[107] - Quote
Dave Stark wrote:Tippia wrote:Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out? read the original post.
Nothing in the original post has merit.
Literally nothing. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19577
|
Posted - 2014.02.23 20:26:00 -
[108] - Quote
Dave Stark wrote:read the original post. So it's not actually terrible at all then: the GÇ£problemGÇ¥ is that people die because they're sloppy, which is as it should be. Well, that's sorted, I suppose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4393
|
Posted - 2014.02.23 20:26:00 -
[109] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out? read the original post. Nothing in the original post has merit. Literally nothing.
wrong; it had enough about it to get you to repeatedly post. |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:27:00 -
[110] - Quote
Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted. considering your fix of the problem, is the problem, i see you've read and understood the thread. My fix for the problem is going somewhere else. The people in Jita are the problem, not the gates. We've been over this. actually the hardware running the game isn't sufficient for the amount of players the game has is the problem.
What you're saying here is that in order for CCP to have adequate hardware they would need said hardware to support 500,000 people in a single system. Not that 500,000 in a single system would ever happen but with that number of subscribers we need to make sure the hardware can support that many.
I could be wrong, but I don't think any such hardware exists, and if it does who the hell would be able to afford it?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ai Shun
1059
|
Posted - 2014.02.23 20:27:00 -
[111] - Quote
Kaarous Aldurald wrote:So, you're suggesting that, before anyone, anywhere, warps to any gate, that the client pings the server to see if the gate is locked or not? And that this information be available on demand, yes?
You're taking a narrow view of the potential methods for solving this. (I don't think it needs solving, but damn that's a narrow viewpoint, mate)
I'd wager that there is already information exchanged between the server and the client when somebody initiates warp. I'd give you better odds that there is information exchanged between the server and the client when somebody jumps into a system. You could leverage that, with a 15m / 30m cache to even further reduce processing loads and flag the different gates in/out of a perimeter system at a very low data transmission overhead. (1 byte additional per gate)
This way the information is available when you jump into a system and you can decide if you want to attempt the next jump or not.
|

Dave Stark
4393
|
Posted - 2014.02.23 20:27:00 -
[112] - Quote
Tippia wrote:Dave Stark wrote:read the original post. So it's not actually terrible at all then GÇö the problem is that people because they're sloppy, which is as it should be. Well, that's sorted, I suppose.
i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
the issue the OP pointed out has nothing to do with being sloppy. |

Ai Shun
1059
|
Posted - 2014.02.23 20:30:00 -
[113] - Quote
Marsha Mallow wrote:That doesn't justify dying on gates due to lag.
Even if you know it's there, traders, haulers and manufacturers in particular NEED to get in and out.
Bearing in mind GMs treat empire lag losses that are server based differently to combat losses, I'm pretty sure people are petitioning and probably getting a few reimbursed. It's not an invalid argument.
You don't even know how big the problem is. All you have to base this conjecture on is a single forum post 
You're also only looking in a narrow band. You don't generally NEED to get in or out in those time windows if you've done enough pre-thinking and planning to avoid it during those times. If, however, it becomes a LIFE or DEATH matter to get into Jita at 20:30 on a Saturday night in prime-time when the system is blocked, the risk is known and you need to decide if the odds of losing a cargo is worth the potential pay off. Like the rest of EVE, no? |

Tippia
Sunshine and Lollipops
19577
|
Posted - 2014.02.23 20:31:00 -
[114] - Quote
Dave Stark wrote:i can't actually be bothered to type a proper response I noticed. I gave you a proper response anyway, since I'm a kind and gentle person like that.
The OP was about the implementation of a hideously idiotic gamebreaker just to cover for the fact that the OP had been sloppy and failed to use the information and mechanics at his disposal. This is, of course, not a problem, but rather the way it should be. Less sloppiness on hiss part would have resulted in less death.
All in all, not a terrible system, just terrible users. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2493
|
Posted - 2014.02.23 20:32:00 -
[115] - Quote
Dave Stark wrote: i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
So instead you make another childish, petulant reply. Excellent work. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Angeleh
Silverflames
4
|
Posted - 2014.02.23 20:32:00 -
[116] - Quote
Tippia wrote:Angeleh wrote:A ship that has made it to the gate and activated it should be out safe and not risk being killed. Why? This isn't Ender's Game. The enemy gate is not down.
No idea what Ender's game is, but when you transition system in Eve you can't be shot. And the transition is what should happen when you activate the gate.
Quote:GǪexcept that the gate is not malfunctioning and it is not a game fault. *snip*
It is not an intended design of the gate that it doesn't work, it is a result of the server being overloaded. Yes the mechanism to prevent the server from crashing is working as intended, but the mechanism isn't intended to be there. If the server could handle it, there would be no locked gate. Therefore the locked gate is a result of the game's fault to handle the load. |

Dave Stark
4393
|
Posted - 2014.02.23 20:32:00 -
[117] - Quote
Tippia wrote:Dave Stark wrote:i can't actually be bothered to type a proper response I noticed. I gave you a proper response anyway, since I'm a kind and gentle person like that. The OP was about the implementation of a hideously idiotic gamebreaker just to cover for the fact that the OP had been sloppy and failed to use the information and mechanics at his disposal. This is, of course, not a problem, but rather the way it should be. Less sloppiness on hiss part would have resulted in less death.
that's not what the op was about at all. |

Dave Stark
4393
|
Posted - 2014.02.23 20:33:00 -
[118] - Quote
Domanique Altares wrote:Dave Stark wrote: i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
So instead you make another childish, petulant reply. Excellent work.
i can't give a reply to some one who isn't even able to discuss the topic and would rather have a monologue with themselves. |

Domanique Altares
Rifterlings Point Blank Alliance
2493
|
Posted - 2014.02.23 20:35:00 -
[119] - Quote
Angeleh wrote: And the transition is what should happen when you activate the gate.
If the system is not full, sure. If the system is capped, traffic control politely refuses your jump and advises you to try again later.
You don't get a gate cloak for being told 'no.'
Working as intended. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kimmi Chan
Tastes Like Purple
1229
|
Posted - 2014.02.23 20:35:00 -
[120] - Quote
Angeleh wrote:If the server could handle it, there would be no locked gate. Therefore the locked gate is a result of the game's fault to handle the load.
Wrong. The locked gate is a result of the players knowing the limitations of the game's ability to handle the load and then ignoring those limitations.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:36:00 -
[121] - Quote
Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote: i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
So instead you make another childish, petulant reply. Excellent work. i can't give a reply to some one who isn't even able to discuss the topic and would rather have a monologue with themselves.
Confirming that Dave Stark cannot reply to himself. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 20:37:00 -
[122] - Quote
Dave Stark wrote:that's not what the op was about at all. So you didn't read it, I take it. Let me quote it for you:drummendejef maaktnietuit wrote:most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck. [GǪ] This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!) SoGǪ the OP was about the implementation of a hideously idiotic gamebreaker just to cover for being sloppy and failing to use the information and mechanics at everyone's disposal GÇö something that isn't an actual problem with the system but rather with the users.
Angeleh wrote:No idea what Ender's game is, but when you transition system in Eve you can't be shot. And the transition is what should happen when you activate the gate. You should read it. And no, the transition should happen when you transition, not when you just sit around waiting for your turn. If you can't risk sitting around, don't.
Quote:It is not an intended design of the gate that it doesn't work But the gate is working, as intended. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:38:00 -
[123] - Quote
Kimmi Chan wrote:Angeleh wrote:If the server could handle it, there would be no locked gate. Therefore the locked gate is a result of the game's fault to handle the load. Wrong. The locked gate is a result of the players knowing the limitations of the game's ability to handle the load and then ignoring those limitations.
Look, Kimmi. In this world there will always be people why deliberately try to put eleven pounds of **** into a 10 pound bag, and will marvel as **** gets everywhere, subsequently blaming the bag for not holding enough. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Marsha Mallow
63
|
Posted - 2014.02.23 20:40:00 -
[124] - Quote
Tippia wrote:Marsha Mallow wrote:That doesn't justify dying on gates due to lag. GǪbut that's not what we're discussing either. I think it is. You're attempting to justify a system that is currently so lagged out on a weekend it takes time to even log alts into system. Something is wrong. Gankers on gates around Jita are currently exploiting a game issue. It has something to do with common sense and planning ahead, but the reality is that people play more on a weekend and the current Jita node simply cannot cope. Which is not their fault. If we can only play a limited game on a weekend, we should rightly question how things can be improved, and arguing that players need to sharpen up simply isn't fair.
Tippia wrote:Quote:Even if you know it's there, traders, haulers and manufacturers in particular NEED to get in and out. Not really, but if they feel they do, they can get in and out very easily. I've done heavy manu/trade and whilst sensibly things should be done during the week, in reality we have other things to do. The majority of our spare time typically falls at a weekend, and the market is most dynamic at the point.
Are you suggesting that the sensible player will not play on a weekend at the core trading hub of the game?
Why shouldn't we challenge CCP as to why the game we play is effectively broken to an unplayable degree at peak times? - |

Dave Stark
4393
|
Posted - 2014.02.23 20:40:00 -
[125] - Quote
Tippia wrote:Dave Stark wrote:that's not what the op was about at all. So you didn't read it, I take it. Let me quote it for you: drummendejef maaktnietuit wrote:most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck. [GǪ] This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!) SoGǪ the OP was about the implementation of a hideously idiotic gamebreaker
no, he quite clearly states that the issue is getting stuck on a closed gate.
however instead of discussing it you all decided you'd come in to the thread and say "HRURDURRWORKINGASINTENDEDHURRDURR" or "HURRDOON'TGOTOJITADURRRR" instead of just saying "that's not a suitable solution to the issue".
basically instead of discussing an idea, you just came to **** on a forum poster. nice one guys. |

Kimmi Chan
Tastes Like Purple
1231
|
Posted - 2014.02.23 20:43:00 -
[126] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's.
That's not a suitable solution to the issue.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Rykuss
In Praise Of Bacchus
80
|
Posted - 2014.02.23 20:43:00 -
[127] - Quote
Kimmi Chan wrote: fondled on the gate.
How much for the happy ending? Can I have your vindicator? |

Dave Stark
4393
|
Posted - 2014.02.23 20:45:00 -
[128] - Quote
Kimmi Chan wrote:That's not a suitable solution to the issue.
will admit, that made me smirk. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 20:46:00 -
[129] - Quote
Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker.
Marsha Mallow wrote:I think it is. How so, when there's no real lag involved?
Quote: If we can only play a limited game on a weekend, we should rightly question how things can be improved, and arguing that players need to sharpen up simply isn't fair. It seems entirely fair that people should apply some intelligence to solve their problems, especially when it will so easily deal with this particular one rather than sit around slack-jawed and boggle at how their inactivity leads to all kinds of undesirable outcomes.
Quote:Are you suggesting that the sensible player will not play on a weekend at the core trading hub of the game? Whatever gave you that idea? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:46:00 -
[130] - Quote
Marsha Mallow wrote: I think it is. You're attempting to justify a system that is currently so lagged out on a weekend it takes time to even log alts into system.
Stop thinking, then. It's leading you astray.
System cap is not a consequence of lag. It's a measure to prevent lag and TiDi.
Personally, I wish CCP would open the floodgates and let Jita sit at 10% TiDi all day, everyday, and on down into the real lag enjoyed by nullsec fights. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kimmi Chan
Tastes Like Purple
1231
|
Posted - 2014.02.23 20:46:00 -
[131] - Quote
Marsha Mallow wrote:Why shouldn't we challenge CCP as to why the game we play is effectively broken to an unplayable degree at peak times?
Because it's not broken. It's not unplayable.
Tippia can give a more accurate number but there are over 7000 systems in this game. The reason this one in particular is an issue is because people won't stop going there.
The other 6,999 systems get along just fine. You can jump in, jump out, jump in and shake it all about. Because THAT is what it's all about.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Bertrand Butler
Cras es Noster
220
|
Posted - 2014.02.23 20:46:00 -
[132] - Quote
"I know what I'll do. I'll take my unscannable and slippery [insert loot pinata here], fill it with [insert absurd amount of loot] to the brim and then go to Jita on Saturday afternoon-ish to sell my stuff. Hell, the system is so stuffed to the ears with potential buyers, that even getting in is difficult. What could possibly go wrong? Imma gonna be riatch!!"
 |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:48:00 -
[133] - Quote
Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4393
|
Posted - 2014.02.23 20:48:00 -
[134] - Quote
Tippia wrote:Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker.
no, that's not how it arises, at all. |

Dave Stark
4393
|
Posted - 2014.02.23 20:50:00 -
[135] - Quote
Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault.
unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up. |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:53:00 -
[136] - Quote
Dave Stark wrote:Tippia wrote:Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker. no, that's not how it arises, at all.
Does it arise through voodoo, Dave?
Do we hold a dark ritual and summon the avatar of Gatethulhu to strike down innocent industrialists? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Miasmos
Aliastra Gallente Federation
81
|
Posted - 2014.02.23 20:53:00 -
[137] - Quote
Analogy:
Jita gate lock ~ Nullsec fight jump tunnel crash. Both happen for the same reason, server load. Both are not the fault of the player but the fault of an imperfect system.
CCP's stance is to not reimburse/fix the nullsec tunnel but only as a specific exception to the reimbursement rule: large nullsec fights are not reimbursed in general. Because this is a specific exception, and Jita gate should be open in a functioning system, the losses at the gate should IMHO be reimbursed for consistency.
Either that, or a rule should be written on not reimbursing stuff lost due to population locked jump gates.
In any case the logs should reveal everything needed to make the right call on reimbursement petitions. |

Ai Shun
1059
|
Posted - 2014.02.23 20:54:00 -
[138] - Quote
Dave Stark wrote:unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up.
Prevention needs to happen a bit earlier than being stuck on the gate to be successful. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 20:54:00 -
[139] - Quote
Dave Stark wrote:no, that's not how it arises, at all. So how does anyone get stuck on the gate if it he doesn't ignore all the signs showing that it would happen and fails to use the numerous mechanics to work around it? It's all there. There is no reason to get stuck anywhere other than pure sloppiness.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2494
|
Posted - 2014.02.23 20:54:00 -
[140] - Quote
Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault. unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up.
Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4393
|
Posted - 2014.02.23 20:55:00 -
[141] - Quote
Domanique Altares wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker. no, that's not how it arises, at all. Does it arise through voodoo, Dave? Do we hold a dark ritual and summon the avatar of Gatethulhu to strike down innocent industrialists?
i thought you knew how it worked? |

Dave Stark
4393
|
Posted - 2014.02.23 20:56:00 -
[142] - Quote
Tippia wrote:Dave Stark wrote:no, that's not how it arises, at all. So how does anyone get stuck on the gate if it he doesn't ignore all the signs showing that it would happen and fails to use the numerous mechanics to work around it? It's all there. There is no reason to get stuck anywhere other than pure sloppiness.
that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate.... |

Dave Stark
4393
|
Posted - 2014.02.23 20:57:00 -
[143] - Quote
Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault. unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up. Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry.
i agree. however back to what i said about 5 pages ago; that doesn't mean we can't improve the system that is already there. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 21:00:00 -
[144] - Quote
Dave Stark wrote:that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate.... Sure you can. Just look at the map and act accordingly. Just scan the gate and act accordingly. Just ask in local and act accordingly. Hell, just look in local and act accordingly. If we add in the gankers, just check your online list and act accordingly.
Or (to be really creative) skip going into Jita altogether and use all the mechanics in place to do what you need to do at a distance.
Just don't be sloppy and just blindly warp to the gate because that sloppiness is the only reason you'll ever get stuck there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1233
|
Posted - 2014.02.23 21:01:00 -
[145] - Quote
Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault. unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up. Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry. i agree. however back to what i said about 5 pages ago; that doesn't mean we can't improve the system that is already there.
We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4393
|
Posted - 2014.02.23 21:03:00 -
[146] - Quote
Tippia wrote:Dave Stark wrote:that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate.... Sure you can. Just look at the map and act accordingly. Just scan the gate and act accordingly. Just ask in local and act accordingly. Hell, just look in local and act accordingly. If we add in the gankers, just check your online list and act accordingly. Or (to be really creative) skip going into Jita altogether and use all the mechanics in place to do what you need to do at a distance. Just don't be sloppy and just blindly warp to the gate because that sloppiness is the only reason you'll ever get stuck there.
well no, because that doesn't tell you if the gate is open or not. for example, the starmap numbers aren't even remotely accurate, people being sat on the gate because they couldn't jump is no indication if the gate is currently open or not, etc. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 21:04:00 -
[147] - Quote
Dave Stark wrote:well no, because that doesn't tell you if the gate is open or not. It tells you more than enough not to be stuck on the gate. GÇ£ProblemGÇ¥ solved. Solution: don't be sloppy.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4393
|
Posted - 2014.02.23 21:05:00 -
[148] - Quote
Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all.
if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population. |

Dave Stark
4393
|
Posted - 2014.02.23 21:05:00 -
[149] - Quote
Tippia wrote:Dave Stark wrote:well no, because that doesn't tell you if the gate is open or not. It tells you more than enough not to be stuck on the gate. GÇ£ProblemGÇ¥ solved. Solution: don't be sloppy.
no, it doesn't. as i just pointed out. |

ZeeWolf Novus
Native Freshfood Minmatar Republic
51
|
Posted - 2014.02.23 21:09:00 -
[150] - Quote
The irony of no more than say 2000 people unable to fit into what is essentially infinite space.
You'd think CCP would spend money on adding more nodes to allow more people into busy areas, than perhaps building pointless vanity monuments. |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:09:00 -
[151] - Quote
Dave Stark wrote:Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all. if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population.
There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution.
And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 21:10:00 -
[152] - Quote
Dave Stark wrote:no, it doesn't. as i just pointed out. Sure it does, unless you're sloppy. You just gave lots of excuses for refusing to use the many many tools at your disposal.
Stop being obstinate and put in some effort, and the GÇ£problemGÇ¥ goes away entirely.
Quote:except, not going to jita isn't improving things at all. GǪaside from improving the ability to get goods in and out of Jita. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ai Shun
1060
|
Posted - 2014.02.23 21:11:00 -
[153] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all. if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population. There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution. And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.
Next step. Everybody repeat the same discussion points for another 8 pages. It's like clicking the button to get to Jita, only less fun. |

Dave Stark
4393
|
Posted - 2014.02.23 21:13:00 -
[154] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all. if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population. There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution. And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.
I'm aware there isn't a better server. the very fact there isn't is a pretty good damn reason to actually have a better system than we currently have since there's no alternative other than to have this system. i'm not saying the system is the wrong way to deal with the issue; because it's definitely the right way to deal with the situation. however it could be improved, that's all i'm saying.
no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not. |

Dave Stark
4393
|
Posted - 2014.02.23 21:14:00 -
[155] - Quote
Tippia wrote:Dave Stark wrote:no, it doesn't. as i just pointed out. Sure it does, unless you're sloppy. You just gave lots of excuses for refusing to use the many many tools at your disposal. Stop being obstinate and put in some effort, and the GǣproblemGǥ goes away entirely. Quote:except, not going to jita isn't improving things at all. GǪaside from improving the ability to get goods in and out of Jita.
yeah, you can't get things in and out of jita if you aren't there to do it. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 21:14:00 -
[156] - Quote
Dave Stark wrote:yeah, you can't get things in and out of jita if you aren't there to do it. Of course you can. Don't tell me you're that ignorant of game mechanicsGǪ please!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4395
|
Posted - 2014.02.23 21:16:00 -
[157] - Quote
Tippia wrote:Dave Stark wrote:yeah, you can't get things in and out of jita if you aren't there to do it. Of course you can. Don't tell me you're that ignorant of game mechanicsGǪ please! 
explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. |

Tippia
Sunshine and Lollipops
19579
|
Posted - 2014.02.23 21:18:00 -
[158] - Quote
Dave Stark wrote:explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. Like so or so, according to need. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4395
|
Posted - 2014.02.23 21:19:00 -
[159] - Quote
Tippia wrote:Dave Stark wrote:explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. Like so or so, according to need. no, i asked how YOU move things if you're not in jita, not how do random third parties you create courier contracts to move things in and out of jita. |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:19:00 -
[160] - Quote
Dave Stark wrote:no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not.
Then always assume that on the weekends, during primetime, the gates will be locked ALWAYS. Because they are locked ALWAYS.
It's no different than assuming there is a gate camp on the other side of the gate into LowSec. So you act accordingly. It's no different than assuming there is an Interdiction Bubble at that gate in Null. So you act accordingly.
ALWAYS assume that on the weekends, during American and European primetime, those gates are going to be locked and act accordingly. Thus is the problem solved.
No fancy new hardware, no more hamsters, no voodoo. Just smart assumptions.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

W0z3R
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.23 21:20:00 -
[161] - Quote
In my own opinion CCP should add transport stops in the systems bordering the trade hubs. The truck stops could have a gate tag to only allow all class of transports to pass and have concord permantely on grid. Normal ships could warp to the new gates, but would not be able to activate them. All of the gates could converge in the trade hub near each other so all the gates in the trade hub could be camped simultaneously, but concord would be on grid aswell. This would help aleve high traffic conjestion on single gates and consolidate all high value targets to one location inside the hub. |

Marsha Mallow
63
|
Posted - 2014.02.23 21:20:00 -
[162] - Quote
Tippia wrote:How so, when there's no real lag involved? There's little to none in Jita and definitely none in the system where the OP's supposed problems manifest themselves. A system cap that prevents people from jumping or logging into system is effective lag. Considering the annoyance over fleet lag and how many people it affected, not being able to access the main trade hub on a weekend is at least as important. At the least it's obstructing gameplay, at worst allowing gankers to exploit people who I'm sure will learn their lesson - but they aren't going to walk away from the experience happy, eh. Don't forget a lot of rookies go to Jita early on out of curiosity. I doubt it's helpful to player retention when they are forced to sit on a gate for ages spamming jump, then die to gankers.
Tippia wrote:Quote: If we can only play a limited game on a weekend, we should rightly question how things can be improved, and arguing that players need to sharpen up simply isn't fair. It seems entirely fair that people should apply some intelligence to solve their problems, especially when it will so easily deal with this particular one rather than sit around slack-jawed and boggle at how their inactivity leads to all kinds of undesirable outcomes. This is where I'll agree to disagree and leave the debate. This one simply cannot be fixed by players and anyone who takes this stance is deluded. Those of you who continuously argue that Jita overcrowding is the result of player behaviour seem to assume that players will magically resolve it. They cannot and they will not, and if you can't see that, you're being deliberately obtuse.
Kimmi Chan wrote:Marsha Mallow wrote:Why shouldn't we challenge CCP as to why the game we play is effectively broken to an unplayable degree at peak times? Because it's not broken. It's not unplayable. As per above, I don't think this is within player remit to resolve. I'm not all that sympathetic to people who get ganked in or around Jita, but having to spam login to my Jita alts does irritate the **** out of me, and despite my best efforts I have to have some there due to current game mechanics. If there's a viable means for me to not have to ever go to Jita again, I'll take it, and I suspect others would.
Those of you arguing players are at fault here are quite literally apologising on CCP's behalf for overloaded servers and hardware and not only blaming players but curtailing any debate as to how the problem can be resolved. And I seriously doubt many of you even undock! - |

djentropy Ovaert
Crazy Bird Inc.
150
|
Posted - 2014.02.23 21:21:00 -
[163] - Quote
LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves.
Awesome. Make that change, and then I will keep an eye on the ships that are sitting in this "queue" - get a rough ETA of when they are going to go through, and then gank them on the other side (much easier that way anyway).
Fail. |

Tippia
Sunshine and Lollipops
19579
|
Posted - 2014.02.23 21:21:00 -
[164] - Quote
Dave Stark wrote:no, i asked how YOU move things if you're not in jita GǪand I showed you: like so or so, according to need.
This lets you get things in and out of Jita without being in Jita. Your refusal to use the mechanics at hand is your problem, not a problem with the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:22:00 -
[165] - Quote
Tippia wrote:Dave Stark wrote:explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. Like so or so, according to need.
Also, so.

"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Dave Stark
4395
|
Posted - 2014.02.23 21:24:00 -
[166] - Quote
Tippia wrote:Dave Stark wrote:no, i asked how YOU move things if you're not in jita GǪand I showed you: like so or so, according to need. This lets you get things in and out of Jita without being in Jita. Your refusal to use the mechanics at hand is your problem, not a problem with the game.
no, you giving me an answer to a question i didn't ask isn't me refusing to do anything. you're just wrong; it's not easier for you to move things if you're not in jita. being further away from jita doesn't make it easier to get things in or out of jita in any way shape or form. |

Dave Stark
4395
|
Posted - 2014.02.23 21:25:00 -
[167] - Quote
Kimmi Chan wrote:Dave Stark wrote:no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not. Then always assume that on the weekends, during primetime, the gates will be locked ALWAYS. Because they are locked ALWAYS. It's no different than assuming there is a gate camp on the other side of the gate into LowSec. So you act accordingly. It's no different than assuming there is an Interdiction Bubble at that gate in Null. So you act accordingly. ALWAYS assume that on the weekends, during American and European primetime, those gates are going to be locked and act accordingly. Thus is the problem solved. No fancy new hardware, no more hamsters, no voodoo. Just smart assumptions.
they aren't always locked though. |

Dave Stark
4395
|
Posted - 2014.02.23 21:26:00 -
[168] - Quote
as much as i enjoy your terrible posting guys, i have work in the morning. sleep well ladies and gents. |

Tippia
Sunshine and Lollipops
19579
|
Posted - 2014.02.23 21:28:00 -
[169] - Quote
Dave Stark wrote:no, you giving me an answer to a question i didn't ask isn't me refusing to do anything. No, but refusing to use the mechanics at your disposal is your problem, not a problem in the game. You're suggesting that it is a game problem when it's actually just something players have created for themselves by refusing to use the available tools.
Oh, and you did ask: GÇ£how you can get things in and out of jita without being in jitaGÇ¥ were your exact words. I showed you how.
Quote:you're just wrong; it's not easier for you to move things if you're not in jita Good thing that I never claimed anything of the kind then, since it means I wasn't actually wrong. It just (sadly) means you've gone right back to lying again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:29:00 -
[170] - Quote
Marsha Mallow wrote:Those of you arguing players are at fault here are quite literally apologising on CCP's behalf for overloaded servers and hardware and not only blaming players but curtailing any debate as to how the problem can be resolved. And I seriously doubt many of you even undock!
As opposed to suggesting invulnerability for people who can't be bothered to stay away from Jita due to some imagined, compulsory, and player driven reason.
As opposed to suggesting trucker tags so ONLY transports and freighters are allowed to enter these player created hubs.
Welcome to a game created by the players. This horseshit is of our own making. Most of us are getting on just fine. The rest are demanding that CCP do something. I don't want CCP doing anything. I love them to death because they made an awesome game. But, asking the Gods of Eve to perform Divine Intervention is at best irresponsible and at the very least, just plain lazy.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:30:00 -
[171] - Quote
Dave Stark wrote:they aren't always locked though.
Assume that they are. You should really read the whole post before replying.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10161
|
Posted - 2014.02.23 21:32:00 -
[172] - Quote
Tank your ships and dont stuff them full of plunder. We have deep space trasports for this very thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:39:00 -
[173] - Quote
baltec1 wrote:Tank your ships and dont stuff them full of plunder. We have deep space trasports for this very thing.
I only move freight in a shuttle.
If it doesn't fit, I don't ship.
I have someone else do it because Contracting is a thing.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ai Shun
1062
|
Posted - 2014.02.23 21:46:00 -
[174] - Quote
Kimmi Chan wrote:I have someone else do it because Contracting is a thing.
I was enjoying hauling (Small, valuable cargos using some form of blockade running) as my original, starting EVE career until I learned of the likes of Push and the Frogs. It's just so much cheaper and easier to offload the risk to them and to simply focus on other things. There's a reason people specialise in different areas and I'd much rather pay somebody for their speciality than try to do what they do as well as what I currently do.
|

Kimmi Chan
Tastes Like Purple
1234
|
Posted - 2014.02.23 21:52:00 -
[175] - Quote
Ai Shun wrote:Kimmi Chan wrote:I have someone else do it because Contracting is a thing. I was enjoying hauling (Small, valuable cargos using some form of blockade running) as my original, starting EVE career until I learned of the likes of Push and the Frogs. It's just so much cheaper and easier to offload the risk to them and to simply focus on other things. There's a reason people specialise in different areas and I'd much rather pay somebody for their speciality than try to do what they do as well as what I currently do.
It's much more Caldari... err efficient to use the right tool for the job.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Marsha Mallow
64
|
Posted - 2014.02.23 21:53:00 -
[176] - Quote
Kimmi Chan wrote: As opposed to suggesting invulnerability for people who can't be bothered to stay away from Jita due to some imagined, compulsory, and player driven reason.
As opposed to suggesting trucker tags so ONLY transports and freighters are allowed to enter these player created hubs.
None of which I support.
I can see the defensive argument, "it ain't broke, doesn't need fixing" but - sorry, I think it's broke. The only reason forum folk rage so hard against even discussing solutions seems to be because they don't bloody well play, and assume every problem discussion is a whine thread to be slapped about. What if it is a genuine issue?
Blaming players doesn't resolve the problem, and neither does suggesting it's a mechanic they should bypass using their intellect. If people play on a weekend and Jita represents best value for money, they will go.
The fact that the system can't support the volume of players on a weekend is a credit to CCP in terms of active players but for the majority it's an annoyance which obstructs gameplay.
As I suggested earlier I can think of a variety of tweaks that would allow things to continue without nerfing gameplay. Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help. They could be more aggressive and remove docked players from Jita after a couple of hours (although I can see people abusing that, so perhaps only pods :P).
Provided traders can access their orders and scam spammers could still link in local, I don't really see how they'd even care. Encourage those sat in local to be in adjacent systems and you restore the ability for active players to move in and out of system. I really don't see how this is such a bad suggestion, or why debating it promotes such outraged squawking. - |

Kaarous Aldurald
ROC Deep Space The ROC
2655
|
Posted - 2014.02.23 21:57:00 -
[177] - Quote
Quote:Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help.
Yeah, let's take more nodes away from fleet fights.  Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10162
|
Posted - 2014.02.23 22:02:00 -
[178] - Quote
We already have all of the tools we need to safely transport goods. People should not be made invulnerable to protect them from their own stupidity. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marsha Mallow
66
|
Posted - 2014.02.23 22:04:00 -
[179] - Quote
Kaarous Aldurald wrote:Quote:Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help. Yeah, let's take more nodes away from fleet fights.  Well, I didn't say they were sensible suggestions :P If it's in the interest of the wider playerbase who access Jita, maybe it's justifiable. Would blobbers even notice an extra 5% tidi?  - |

drummendejef maaktnietuit
Active Fusion Cold Fusion.
2
|
Posted - 2014.02.23 22:06:00 -
[180] - Quote
Answering all the: "go play something else". Nope, I like EVE, but I just think this 'beeing shoot target on a gate' is unfair.
Maybe a messagebox that let's you decide:
[*Get in a queu and wait to get in] [*Leave for somewhere else]
While having this choise, not beeing able to get targetted?
Kaarous Aldurald wrote:I sense autopilot was involved, somehow.
Nope, no autopilot was involved, it was all done manual. I was hauling some too expensive stuff to autopilot, and I came from WHspace
Zappity wrote:What about a pop-up that Jita is at capacity when you initiate warp to a Jita gate? Sounds like a good idea. Doesn't seem to hard and game changing.
The people saying that it would triple the server's workload. It already has to check if the system is full when you try to take the gate. Let the same query run when you align to it and you might not even warp to the Jita gate. If you don't care about that, put a "don't show it again" option on it, the same as lowsec systems show.
About shopping somewhere else. Jita has everything you need, it's like going to Wallmarkt, you find everything you need in 1 place. Do you drive to the farmer for milk, to the windmill for flour and to the bakery to get a bread from it? Jita is usefull because you spend less time flying around doing "boring" stuff.
Dave Stark wrote:unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. It doesn't take more then 2 seconds to lock you, it takes the same amount of time to quickly read and close the pop-up. Start looking for a warp-out station and warp scrammed. It doesn't seem to hard for gankers that way. And escaping trough the gate? Nope, Jita is closed. Seems a bit to easy for gankers imo.
Quote:Get a better server That's not what I think is the best solution. This one is probably already 5% of the reason global warming exists.
Bedtime here, looking forward to tomorrow :)
|

Kaarous Aldurald
ROC Deep Space The ROC
2657
|
Posted - 2014.02.23 22:10:00 -
[181] - Quote
Marsha Mallow wrote:Kaarous Aldurald wrote:Quote:Reinforcing adjacent systems/reviewing the regions they are in and promoting constellationwide chat channels might help. Yeah, let's take more nodes away from fleet fights.  Well, I didn't say they were sensible suggestions :P If it's in the interest of the wider playerbase who access Jita, maybe it's justifiable. Would blobbers even notice an extra 5% tidi? 
I'd ask you whether it was a big fleet fight that brought us a few thousand new players, or whether they joined so they could go to Jita. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1236
|
Posted - 2014.02.23 22:10:00 -
[182] - Quote
I'm not quoting all of that.
Here is some recommended reading. Pay special attention to the posts from CCP Explorer.
The two example solutions were solutions given in this thread.
Other examples in the "recommended reading" thread of solutions is kicking spammers out of Jita.
None of which solves the issue.
This issue is no different than the rage that went up over HED-GP.
The hardware is doing what it's supposed to do. It is doing what it has always done. The software is also doing what it's supposed to do and what it has always done.
The variable that you seem complicit in ignoring is the players. So certainly we should not ask them to do something different right? Instead, CCP needs to make "a variety of tweaks".
Reinforcing neighboring systems does not change the cap in Jita. All that means is that you'll be able to have more people in New Caldari and Perimeter waiting to jump into Jita.
Promoting a constellation chat channel (that already exists) does not change the cap in Jita. All that does is encourage the spammers buying PLEX for 6.5m ISK to spread their love all over Kimotoro.
Docked players are not contributing to the server load until they undock OR logoff. That isn't going to work either.
The only solution is for people to stop jumping into and out of Jita. It will also help if they do not dock or undock in Jita or log on or log off in Jita. Those actions, and any other action that involves a session change, are the drivers of the server load. The cap of 2175 is designed to prevent TiDi from occurring in Jita.
Would 50% or higher TiDi be an acceptable "fix" rather than encouraging players to use their intellect and go somewhere else or pick a different time to visit Jita? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19581
|
Posted - 2014.02.23 22:14:00 -
[183] - Quote
drummendejef maaktnietuit wrote:While having this choise, not beeing able to get targetted? GǪand that's where your idea goes completely off the rails. The other two options are already there. There is no reason why you should not be a target if you choose to sit around in space.
If you don't want to be a target, don't hang around gates where gankers are prone to look for targets. This holds true universally. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1236
|
Posted - 2014.02.23 22:17:00 -
[184] - Quote
Tippia wrote:drummendejef maaktnietuit wrote:While having this choise, not beeing able to get targetted? GǪand that's where your idea goes completely off the rails. The other two options are already there. There is no reason why you should not be a target if you choose to sit around in space. If you don't want to be a target, don't hang around gates where gankers are prone to look for targets. This holds true universally.
But I have to get into Jita Tippia!!! Why can't CCP just let me into Jita!!! It's broke Tippia!!! JITA!!!! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Marsha Mallow
66
|
Posted - 2014.02.23 22:25:00 -
[185] - Quote
Whilst the info is useful, I've seen it and for some reason the fact that the system is capped at 2175 with massive numbers of inert people in station who apparently affect the system cap but not the node seems contradictory. But anyway, no-one contradicts CCP eh.
Kimmi Chan wrote:The only solution is for people to stop jumping into and out of Jita. But... it's so obvious, why didn't anyone mention this earlier. 
- |

March rabbit
Federal Defense Union
1231
|
Posted - 2014.02.23 22:28:00 -
[186] - Quote
Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. i hate you for this post  The Mittani: "the inappropriate drunked joke"
|

Kimmi Chan
Tastes Like Purple
1238
|
Posted - 2014.02.23 22:37:00 -
[187] - Quote
Marsha Mallow wrote:Whilst the info is useful, I've seen it and for some reason the fact that the system is capped at 2175 with massive numbers of inert people in station who apparently affect the system cap but not the node seems contradictory. But anyway, no-one contradicts CCP eh.
Only people who do not understand or that choose to ignore the limitations of the server infrastructure and continue to suggest a "variety of tweaks".
Marsha Mallow wrote:Kimmi Chan wrote:The only solution is for people to stop jumping into and out of Jita. But... it's so obvious, why didn't anyone mention this earlier. 
Many people have. Unfortunately, there are people who just ignore this sound advice and suggest a "variety of tweaks" that don't solve the root cause*.
*The root cause is too many people jumping into and out of Jita.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
49
|
Posted - 2014.02.23 22:47:00 -
[188] - Quote
A) Jita is full a lot
thus if in expensive loot pi+¦ata ..........
B) Go through Maurasi, or Ikuchi. |

Ai Shun
1064
|
Posted - 2014.02.23 22:49:00 -
[189] - Quote
That's a killer read. I just clicked through CCP Explorer's posts. He explains it all fairly well.
|

Felicity Love
Whore and Peace Forsaken Asylum
1535
|
Posted - 2014.02.23 22:49:00 -
[190] - Quote
The problem is not Jita, in the same way that lag in fleet battles is not the fleet battle itself.
It's the fact that as the game gets larger, and more people pile into high activity areas, like Jita or a fleet battle, that CCP still hasn't realized how much farther ahead of the growth curve they need to be to keep performance UP as more and more people participate in "x".
Sadly, we've still got TIDI popping up all over Hell's Half Acre for no goddamn reason at all... so really, nothing will change about that, Jita or anything else.
Such is life with the entire game on one server and all players in one "realm".
Drink more, watch TV... play other games.
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Bedwyr McNobbler
Republic Military School Minmatar Republic
6
|
Posted - 2014.02.23 22:51:00 -
[191] - Quote
If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:
1: Shop elsewhere 2: Don't go there at lunchtime on a Saturday 3: Whine at the supermarket to make the building larger and rebuild the carpark.
Only 2 of those are sensible.
If I go to Jita on a Saturday lunchtime the place is packed out with people and I can't get through the jumpgate. There are three solutions:
1: Trade elsewhere 2: Don't go there at lunchtime on a Saturday 3: Whine at CCP to make the server larger and rebuild the jumpgate system.
Only 2 of those are sensible.
|

Kimmi Chan
Tastes Like Purple
1239
|
Posted - 2014.02.23 22:59:00 -
[192] - Quote
Ai Shun wrote:That's a killer read. I just clicked through CCP Explorer's posts. He explains it all fairly well.
Also important to note that he is Caldari. He knows some things about efficiency.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Billy Sastard
Life. Universe. Everything. Clockwork Pineapple
6
|
Posted - 2014.02.23 23:04:00 -
[193] - Quote
LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves.
Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game...
It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours. |

baltec1
Bat Country Goonswarm Federation
10162
|
Posted - 2014.02.23 23:11:00 -
[194] - Quote
Billy Sastard wrote:LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves. Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game... It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours.
Tell me, what is so hard with fitting a tank to your ship and not stuffing billions in the hold? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19585
|
Posted - 2014.02.23 23:18:00 -
[195] - Quote
baltec1 wrote:Tell me, what is so hard with fitting a tank to your ship and not stuffing billions in the hold? You have to admit, ctrl- and shift-clicking items to only select a few of them (and deciding which to pick) is a lot of work compared to just dragging everything to your cargo hold. 
GǪand let's not even start with the whole having to open an entire fitting window business! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mara Pahrdi
The Order of Anoyia
639
|
Posted - 2014.02.23 23:20:00 -
[196] - Quote
Bedwyr McNobbler wrote:If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:
1: Shop elsewhere 2: Don't go there at lunchtime on a Saturday 3: Whine at the supermarket to make the building larger and rebuild the carpark.
Only 2 of those are sensible.
You could use that parking on the other side, just across the road. But that would require effort.
Also, OP got killed in an Anathema worth 800m . Remove insurance. |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.23 23:22:00 -
[197] - Quote
Mara Pahrdi wrote:Bedwyr McNobbler wrote:If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:
1: Shop elsewhere 2: Don't go there at lunchtime on a Saturday 3: Whine at the supermarket to make the building larger and rebuild the carpark.
Only 2 of those are sensible.
You could use that parking on the other side, just across the road. But that would require effort. Also, OP got killed in an Anathema worth 800m  .
Sans cloak? WTF?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mara Pahrdi
The Order of Anoyia
639
|
Posted - 2014.02.23 23:29:00 -
[198] - Quote
Kimmi Chan wrote:Mara Pahrdi wrote:Bedwyr McNobbler wrote:If I go shopping to my local supermarket on a Saturday lunchtime the place is packed out with people and I can't find a place to park. There are three solutions:
1: Shop elsewhere 2: Don't go there at lunchtime on a Saturday 3: Whine at the supermarket to make the building larger and rebuild the carpark.
Only 2 of those are sensible.
You could use that parking on the other side, just across the road. But that would require effort. Also, OP got killed in an Anathema worth 800m  . Sans cloak? WTF? Sure, he had one. But how do you want to cloak on a gate in Perimeter? The only way is not to be there in the first place. But ofc, those one or two additional jumps are too much effort after getting out of your wh . Remove insurance. |

Yosef Brinalle
University of Caille Gallente Federation
19
|
Posted - 2014.02.23 23:40:00 -
[199] - Quote
It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still. |

sniggwaffles
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.23 23:40:00 -
[200] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's.
lol, no. |

45thtiger 0109
AL3XAND3R.
48
|
Posted - 2014.02.23 23:48:00 -
[201] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's.
You might not to be able to get into Jita'h as the goons wants to Burn Jita'h 3 because of a silly name change from Jita to Jita'h.
So there might not be a quite period at all when they are camping Jita'h 4-4 full time until there demands are met.
And that could go for all of the trade hubs.
That's Goons coming to a trade hub near you   I am not a CCP employee-ájust having a input in the EvE forum
|

Hasikan Miallok
Republic University Minmatar Republic
296
|
Posted - 2014.02.23 23:49:00 -
[202] - Quote
What would be really amusing is if a ganker corp were actually big enough to close the gate themselves by having a few hundred players jump to Jita based jump clones.
- scouts reveal big ISK blinged up ship or freighter approaches Jita - 200 people jump clone in and close gate - 'nado away - profit
Needless to say any bluesec alliance could close Jita anytime they wanted just by having enough alts base jump clones there :D |

Billy Sastard
Life. Universe. Everything. Clockwork Pineapple
6
|
Posted - 2014.02.24 00:16:00 -
[203] - Quote
baltec1 wrote:Billy Sastard wrote:LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves. Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game... It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours. Tell me, what is so hard with fitting a tank to your ship and not stuffing billions in the hold?
Nothing about this is hard at all. In case it is hard to tell by my previous post, I am quite happy with the situation as it currently exists. I guess I just fail at sarcasm on the interwebs. |

baltec1
Bat Country Goonswarm Federation
10163
|
Posted - 2014.02.24 00:17:00 -
[204] - Quote
Hasikan Miallok wrote:What would be really amusing is if a ganker corp were actually big enough to close the gate themselves by having a few hundred players jump to Jita based jump clones.
- scouts reveal big ISK blinged up ship or freighter approaches Jita - 200 people jump clone in and close gate - 'nado away - profit
Needless to say any bluesec alliance could close Jita anytime they wanted just by having enough alts base jump clones there :D
Highsec scrubs lockdown jita for us.
I see nobody has yet to address the point that its very very easy to avoid being ganked even while sitting on a closed gate. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19586
|
Posted - 2014.02.24 00:23:00 -
[205] - Quote
Yosef Brinalle wrote:It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Have you tried getting one, or have you just been flying around expecting to be spoon-fed with it?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.24 00:27:00 -
[206] - Quote
drummendejef maaktnietuit wrote:Kaarous Aldurald wrote:I sense autopilot was involved, somehow. Nope, no autopilot was involved, it was all done manual. I was hauling some too expensive stuff to autopilot, and I came from WHspace
It's hard to lose a pod in HighSec especially when you're not auto-piloting AFK.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Oblivion King
Pator Tech School Minmatar Republic
3
|
Posted - 2014.02.24 00:44:00 -
[207] - Quote
People would rather CCP fix the game than they go to another trade hub and start selling buying **** there
NEWSFLASH: that's how jita got popular mabye if most of you stopped complaining and started going to other trade hubs then those will be more popular???? "Oh but I can't do it alone" well you can ******* start!!
it;s like everyone forgets how things come to be, they didn't magically appear! |

Hasikan Miallok
Republic University Minmatar Republic
297
|
Posted - 2014.02.24 00:45:00 -
[208] - Quote
Kimmi Chan wrote:drummendejef maaktnietuit wrote:Kaarous Aldurald wrote:I sense autopilot was involved, somehow. Nope, no autopilot was involved, it was all done manual. I was hauling some too expensive stuff to autopilot, and I came from WHspace It's hard to lose a pod in HighSec especially when you're not auto-piloting AFK.
generally if you do, lag was involved |

Oblivion King
Pator Tech School Minmatar Republic
3
|
Posted - 2014.02.24 00:46:00 -
[209] - Quote
Does anyone else think its ridiculous how this thread even got to 11 pages??? |

Ai Shun
1066
|
Posted - 2014.02.24 00:57:00 -
[210] - Quote
Yosef Brinalle wrote:It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still.
Oh dear. I think you broke several rules of the internet by attempting a RL analogy. Be you a denizen of the United States of America or not, one would expect that you have some general knowledge about the world and events within it. Given that you are aware of devices such as radio, internet and have a seemingly more than cursory interest in ski reports I'm going to take a stab and guess that you're at least moderately connected to the world and know something about it. So, either you're from the United States and would know about Black Friday or you're from Europe and frequently laugh at the "Americans" for their fun on Black Friday...
Now, with all that pre-amble.
Would you expect a Walmart to be busy on Black Friday?
(Not being from the United States, I hope I've picked the day correctly. To the best of my awareness Black Friday is the day when some people queue up outside stores for hours on end in darkness, waiting to rush in, crush others and get a 20% discount of some mindless consumer product they do not require)
If you answered yes, then you know what to expect over a weekend with Jita and can plan your life, much like having had a report of snow and having to work around that, accordingly. |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.24 01:45:00 -
[211] - Quote
Ai Shun wrote:Yosef Brinalle wrote:It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still. Oh dear. I think you broke several rules of the internet by attempting a RL analogy. Be you a denizen of the United States of America or not, one would expect that you have some general knowledge about the world and events within it. Given that you are aware of devices such as radio, internet and have a seemingly more than cursory interest in ski reports I'm going to take a stab and guess that you're at least moderately connected to the world and know something about it. So, either you're from the United States and would know about Black Friday or you're from Europe and frequently laugh at the "Americans" for their fun on Black Friday... Now, with all that pre-amble. Would you expect a Walmart to be busy on Black Friday? (Not being from the United States, I hope I've picked the day correctly. To the best of my awareness Black Friday is the day when some people queue up outside stores for hours on end in darkness, waiting to rush in, crush others and get a 20% discount of some mindless consumer product they do not require) If you answered yes, then you know what to expect over a weekend with Jita and can plan your life, much like having had a report of snow and having to work around that, accordingly.
You are correct. Black Friday is the Friday after Thanksgiving. Thanksgiving is on the 4th Thursday of November. Black Friday is when the Christmas shopping season begins. And despite the preamble of the dangers of RL analogies, this is not without relevance.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10163
|
Posted - 2014.02.24 01:51:00 -
[212] - Quote
Kimmi Chan wrote:Ai Shun wrote:Yosef Brinalle wrote:It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still. Oh dear. I think you broke several rules of the internet by attempting a RL analogy. Be you a denizen of the United States of America or not, one would expect that you have some general knowledge about the world and events within it. Given that you are aware of devices such as radio, internet and have a seemingly more than cursory interest in ski reports I'm going to take a stab and guess that you're at least moderately connected to the world and know something about it. So, either you're from the United States and would know about Black Friday or you're from Europe and frequently laugh at the "Americans" for their fun on Black Friday... Now, with all that pre-amble. Would you expect a Walmart to be busy on Black Friday? (Not being from the United States, I hope I've picked the day correctly. To the best of my awareness Black Friday is the day when some people queue up outside stores for hours on end in darkness, waiting to rush in, crush others and get a 20% discount of some mindless consumer product they do not require) If you answered yes, then you know what to expect over a weekend with Jita and can plan your life, much like having had a report of snow and having to work around that, accordingly. You are correct. Black Friday is the Friday after Thanksgiving. Thanksgiving is on the 4th Thursday of November. Black Friday is when the Christmas shopping season begins. And despite the preamble of the dangers of RL analogies, this is not without relevance.
They are trying to import black friday to the uk and to be frank we dont want that zombie like rampage anywhere near our shores. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.24 01:56:00 -
[213] - Quote
baltec1 wrote:Kimmi Chan wrote:Ai Shun wrote:Yosef Brinalle wrote:It's an awesome world we live in IRL. I can listen to the radio or check the internet and get ski reports, mountain pass reports, and all kinds of traffic reports from many places in the world. Then I get on a computerised MMO and can not get a simple 'Jita gates open/closed' report. Awesome design yeah? If RL was as f'd up as EVE we would be living in the 1700's still. Oh dear. I think you broke several rules of the internet by attempting a RL analogy. Be you a denizen of the United States of America or not, one would expect that you have some general knowledge about the world and events within it. Given that you are aware of devices such as radio, internet and have a seemingly more than cursory interest in ski reports I'm going to take a stab and guess that you're at least moderately connected to the world and know something about it. So, either you're from the United States and would know about Black Friday or you're from Europe and frequently laugh at the "Americans" for their fun on Black Friday... Now, with all that pre-amble. Would you expect a Walmart to be busy on Black Friday? (Not being from the United States, I hope I've picked the day correctly. To the best of my awareness Black Friday is the day when some people queue up outside stores for hours on end in darkness, waiting to rush in, crush others and get a 20% discount of some mindless consumer product they do not require) If you answered yes, then you know what to expect over a weekend with Jita and can plan your life, much like having had a report of snow and having to work around that, accordingly. You are correct. Black Friday is the Friday after Thanksgiving. Thanksgiving is on the 4th Thursday of November. Black Friday is when the Christmas shopping season begins. And despite the preamble of the dangers of RL analogies, this is not without relevance. They are trying to import black friday to the uk and to be frank we dont want that zombie like rampage anywhere near our shores.
WalMart is full of wholly stupid people as it is. Black Friday just packs the place full of wholly stupid people. It's a god damn nightmare. Never shop at WalMart on Black Friday. Never shop on Black Friday. Rampant consumerism just makes people stupid.
Much like the weekends in Jita.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
791
|
Posted - 2014.02.24 02:05:00 -
[214] - Quote
Billy Sastard wrote:LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic.
+1 to making ships invulnerable while they sit in a queue after having clicked the jump button.
gankers can go **** themselves. Too bad this briliant plan will never go into action, because those gankers you would have **** themselves just happen to include the people who run this game... It amazes me how many people do not realize that the biggest troll and scammer of eve is CCP themeselves. CCP calls it emergent gameplay, and sitting around on a locked gate facilitates a situation where one invites others to emerge their gameplay upon yours.
Jita has 6 gates and a superhighway ring road between all of the 6 gate systems (its broken only in 1 place).
I would suggest that if you have gankworthy contents in your ship, if you would like to reduce the probability that you get ganked on the gate, that you sail on past perimeter and use a different gate - one perhaps that you may have you know warped to 1000 and had a d-scan look at first - in fact you could sit out at 1000 and wait for it to show clear signs of cycling before you approached.
you know, all of the things a wartarget like me might do to get into jita without getting marmite on my clothes. |

SpoonRECKLESS
LOGI R Us
170
|
Posted - 2014.02.24 02:21:00 -
[215] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's.
What did you lose? Blue
|

March rabbit
Federal Defense Union
1233
|
Posted - 2014.02.24 03:59:00 -
[216] - Quote
Tippia wrote:Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended. looks like standard description of a bug for me The Mittani: "the inappropriate drunked joke"
|

Nexus Day
Lustrevik Trade and Travel Bureau
993
|
Posted - 2014.02.24 04:02:00 -
[217] - Quote
Domanique Altares wrote:drummendejef maaktnietuit wrote: This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button?
That's cool. It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita. Great advice. Unless you have a job. And maybe a life. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

baltec1
Bat Country Goonswarm Federation
10165
|
Posted - 2014.02.24 04:08:00 -
[218] - Quote
March rabbit wrote:Tippia wrote:Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended. looks like standard description of a bug for me
The cap is there for a reason and not an unintended accident. Its not a bug. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
791
|
Posted - 2014.02.24 04:42:00 -
[219] - Quote
Nexus Day wrote:Domanique Altares wrote:drummendejef maaktnietuit wrote: This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button?
That's cool. It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita. Great advice. Unless you have a job. And maybe a life.
For today according to dotlan.
peak ship kills in perimeter per hour = 40 peak ship kills in maurasi per hour = 5 peak ship kills in Niyabainen per hour = 11 peak ship kills in Muvolailen per hour = 4
mileage may vary of course, but plainly 2 of those systems are pretty close to highsec "background noise" for kills, and even if you intend on doing it the dumb way - by showing up at the gate and getting rejected, you are plainly more likely to have the time to warp off.
You can further lower your chances by having midpoint safes beween the ring-road gates, so that you don't visibly align towards a jita gate, which means if you have someone personally following you in a cloaker, they can't observe your alignment to the jita gate. IMO actual positioning of a ganksquad outside of perimeter wouldn't be that expected, which would bring it down to the subset of gankers who personally followed you, had their ganksquad really close and boxed you with 2 scouts, which if you had an inkling was happening, you could overshoot your intended gate by 1, and then double back.
As always EVE does in fact have a myriad of useful survival tools - they are usually suffiicient that I can deal with highsec as not merely a ganktarget, but as a wartarget.
|

Frostys Virpio
IRS Fraud
1012
|
Posted - 2014.02.24 05:01:00 -
[220] - Quote
Freighter gate camp too stronk!!! |

Mara Pahrdi
The Order of Anoyia
641
|
Posted - 2014.02.24 06:31:00 -
[221] - Quote
Tauranon wrote:Nexus Day wrote:Domanique Altares wrote:drummendejef maaktnietuit wrote: This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button?
That's cool. It makes me think that it would be a better idea to go dock up somewhere nearby and wait until off-peak hours to get into Jita. Great advice. Unless you have a job. And maybe a life. For today according to dotlan. peak ship kills in perimeter per hour = 40 peak ship kills in maurasi per hour = 5 peak ship kills in Niyabainen per hour = 11 peak ship kills in Muvolailen per hour = 4 mileage may vary of course, but plainly 2 of those systems are pretty close to highsec "background noise" for kills, and even if you intend on doing it the dumb way - by showing up at the gate and getting rejected, you are plainly more likely to have the time to warp off. You can further lower your chances by having midpoint safes beween the ring-road gates, so that you don't visibly align towards a jita gate, which means if you have someone personally following you in a cloaker, they can't observe your alignment to the jita gate. IMO actual positioning of a ganksquad outside of perimeter wouldn't be that expected, which would bring it down to the subset of gankers who personally followed you, had their ganksquad really close and boxed you with 2 scouts, which if you had an inkling was happening, you could overshoot your intended gate by 1, and then double back. As always EVE does in fact have a myriad of useful survival tools - they are usually suffiicient that I can deal with highsec as not merely a ganktarget, but as a wartarget. Sshhh. Don't tell everybody how to get into Jita on weekend. Gankers might adapt!  Remove insurance. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
792
|
Posted - 2014.02.24 07:16:00 -
[222] - Quote
Mara Pahrdi wrote:Sshhh. Don't tell everybody how to get into Jita on weekend. Gankers might adapt! 
I have complete faith in my fellow pilots reliable stupidity/autopilots that I could sit there and convo targets in Urlen, and they'd still lemmings onto the gate. At best I'd probably get blamed for losses.
|

Mario Putzo
Welping and Dunking.
317
|
Posted - 2014.02.24 07:34:00 -
[223] - Quote
Just another example of why people should be able to make purchases in the systems surrounding Jita (and other market hubs) receive products in those stations in which they made purchases. Less load in Jita means the folks seeding the market can get in, and the folk buying stuff can still get stuff on the weekend.
1) I should not have to have another player transport stuff into or out of Jita for me. 2) I should not be forced to wait on a gate for customs to sort their **** out. 3) I should not be forced to find a new market hub, if me and the Caldari have chill standings.
Its time to fix the Jita overflow problem, and unfortunately CCP is going to need to add a little automation to the system to do so. Forcing people to sit in vulnerable positions is poor game design, restricting peoples access to markets is bad game design. Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.
I provided CCP a fix in the other "WTF Jita" thread on how to reduce overall load allowing for more sustainable usage. Time to nut up or shut up CCP. This isn't an issue solved by "just use contracts". We need to have access to product in Jita without having to enter it, so the load is split evenly.
Contrary to popular belief cramming as many people into a system as possible then slowing down time or capping it isn't a FIX. it is a bandaid. But this wouldn't be the first time you just put a bandaid on a problem and kicked the can down the road would it. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
792
|
Posted - 2014.02.24 07:47:00 -
[224] - Quote
Mario Putzo wrote:
Forcing people to sit in vulnerable positions is poor game design.
As I said, I have complete faith in my fellow pilot  |

March rabbit
Federal Defense Union
1233
|
Posted - 2014.02.24 07:54:00 -
[225] - Quote
baltec1 wrote:March rabbit wrote:Tippia wrote:Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended. looks like standard description of a bug for me The cap is there for a reason and not an unintended accident. Its not a bug. customer doesn't need reasons. he paid for service and he should get it.
I think my job will be really cool (tho very fast finished) should i start to telling customers that their calls could not be even started because of my internal reasons. But no: i investigate every case when customer didn't get his service and i fix my software to ensure it was the last report The Mittani: "the inappropriate drunked joke"
|

Mara Pahrdi
The Order of Anoyia
641
|
Posted - 2014.02.24 08:30:00 -
[226] - Quote
Mario Putzo wrote:Forcing people to sit in vulnerable positions is poor game design, restricting peoples access to markets is bad game design. Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.
Nobody forces them to sit on the Perimeter-Jita gate.
Mario Putzo wrote:Telling players that there isn't a problem and there are other options 15 jumps away is not a solution.
But one or two jumps are an option.
Remove insurance. |

drummendejef maaktnietuit
Active Fusion Cold Fusion.
3
|
Posted - 2014.02.24 09:14:00 -
[227] - Quote
SpoonRECKLESS wrote:drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's. What did you lose?
Nothing important, just beeing annoyed by the fact that I did lose it while I was reading the pop-up. |

One Eyed Runner
State War Academy Caldari State
4
|
Posted - 2014.02.24 09:59:00 -
[228] - Quote
you need the super secret Jita gate password to get in... I never have any problem jumping... |

Jonas Staal
Interstellar Booty Hunters
53
|
Posted - 2014.02.24 10:14:00 -
[229] - Quote
Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff.
The problem is that this is not a game feature, rather a side effect to a sub-optimal fix to the overpopulation in Jita. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
182
|
Posted - 2014.02.24 10:19:00 -
[230] - Quote
I'll admit I gave up around page 8 and jumped to the end, so I might be a bit behind the conversation:
I understand some people want solutions to know for certain if they are going to be able to jump or not, but I just don't see any sane way. The nature of it, is that the gate isn't locked solid for ten minutes straight, then letting a hundred folks in before shutting again - it is constantly flickering between an open and locked state.
Some have said they want notification of if they can jump when they try to warp. Well, I'm sorry, but how long does it take a freighter to align and warp across perimetre? Whatever information you got when you clicked warp will have been out of date before you enter warp, let alone when you finally land. Others have suggesting using the billboards. Although the idea of the Jita gate billboards being turned into flashing red/green disco lights does appeal, I don't see how that helps anyone much.
Some have suggested once you press jump, you are invulnerable, regardless of whether or not you jump. Hate to tell you this, but you are in for a shock if you think this is a solution. As the resident of many a 10-minute warp tunnel, and someone who spent an hour loading in to B-R, the absolute last thing you want is to lock yourself out of controlling the ship for an indefinite period of time. Once that invulnerability kicks in, you aren't removing it manually and returning to state, you are stuck til they let you in. After ten minutes, do you still wait. After half an hour, do you still wait? And did you know, many a time, your ship has appeared in the destination system, with the gate cloak ticking down, even though you are still staring at the warp tunnel, with no means to defend your ship (I have both been killed, and warped to the next gate by my FC while still watching a warp tunnel)? Aside from removing yourself from the choice to stop in the adjoining system, you will just move the gank squads in to Jita itself, to catch the guys loaded in with the pilot still staring at a warp tunnel, or the guys who walked away from the screen while the loading occurs. It solves nothing. |

Samoth Egnoled
36152
|
Posted - 2014.02.24 10:25:00 -
[231] - Quote
Lol Highsec....Safe...
Good one Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Infinity Ziona
Cloakers
1734
|
Posted - 2014.02.24 10:41:00 -
[232] - Quote
Domanique Altares wrote:Angeleh wrote: The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.
The gate is not malfunctioning. It is performing its purpose as intended. Lol. Given CCP Explorers asinine comments regarding "players should use couriers instead of using Jita" its not suprising they fail to cause players to go immune like in a normal jump. Rather than admitting the game is failing they hide their heads in the proverbial sand. It is the development team and its leadership that is malfunctioning.
When the developers refuse to fix their game, while still taking money from their customers, one would think they would alleviate the consequences of the broken mechanics as much as possible.
When you take a gate normally you become invulnerable while jumping. This should extend to players attempting to take a gate and being queued. The only people I would imagine who would be against that are carebear gankers too scared to pvp outside of 0.9 systems or alts of nullbears too scared to use their mains to pvp in 0.9 systems. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Inxentas Ultramar
Ultramar Independent Contracting
1184
|
Posted - 2014.02.24 10:46:00 -
[233] - Quote
When you try to jump into a pop-capped system you are basicly at the mercy of gankers as you are targetable. The only reason you are targetable is because you are being denied the jump. While you can make an educated guess whether or not it may happen, you are still combating hardware limitations, not the intellect of other players, and as such any traffic-based jump denial resulting in loss is percieved as unfair. Not that weird really, it's basicly a weapons timer taking you by surprise. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1301
|
Posted - 2014.02.24 11:01:00 -
[234] - Quote
Angeleh wrote:A ship that has made it to the gate and activated it should be out safe and not risk being killed.
The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.
I can see where OP is coming from, just saying people need to move is not a solution at all. First large ships takes forever to move in which time they could be killed (but should have been safe), secondly the ship needs to stay right at the gate to keep spamming the jump command.
I have not yet been killed at a Jita gate while waiting to get in though and do not know if it is really problem?
you should as well know that it may happen and no go trough that gate with too valuable stuff on easily gankable ships.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1301
|
Posted - 2014.02.24 11:02:00 -
[235] - Quote
Infinity Ziona wrote:Domanique Altares wrote:Angeleh wrote: The gate malfunctioning and not transporting the ship is a game fault that then makes the ship vulnerable - and gankers knowing where this game fault happens a lot makes the fault easily exploitable.
The gate is not malfunctioning. It is performing its purpose as intended. Lol. Given CCP Explorers asinine comments regarding "players should use couriers instead of using Jita" its not suprising they fail to cause players to go immune like in a normal jump. Rather than admitting the game is failing they hide their heads in the proverbial sand. It is the development team and its leadership that is malfunctioning. When the developers refuse to fix their game, while still taking money from their customers, one would think they would alleviate the consequences of the broken mechanics as much as possible. When you take a gate normally you become invulnerable while jumping. This should extend to players attempting to take a gate and being queued. The only people I would imagine who would be against that are carebear gankers too scared to pvp outside of 0.9 systems or alts of nullbears too scared to use their mains to pvp in 0.9 systems.
The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.
Want to take the full advantage of jita? PAY THE PRICE
Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Infinity Ziona
Cloakers
1737
|
Posted - 2014.02.24 11:06:00 -
[236] - Quote
Inxentas Ultramar wrote:When you try to jump into a pop-capped system you are basicly at the mercy of gankers as you are targetable. The only reason you are targetable is because you are being denied the jump. While you can make an educated guess whether or not it may happen, you are still combating hardware limitations, not the intellect of other players, and as such any traffic-based jump denial resulting in loss is percieved as unfair. Not that weird really, it's basicly a weapons timer taking you by surprise. Yeah, and its such a simple thing to fix, there are so many avenues to at least partly alleviate the issue.
1. Cap the system based on pilots in space. Pilots docked do not put a load on Jita's node since market and chat spam are on their own system.
2. Log off timers in Jita. How many people contributing to the cap are simply AFK all day. Why are they contributing to the cap?
3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.
4. Allow remote buying and selling in surrounding systems.
5. Add a scaling tax based on population.
That's just a few things they could do until they find a solution to the problem. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Hasikan Miallok
Republic University Minmatar Republic
297
|
Posted - 2014.02.24 11:14:00 -
[237] - Quote
Infinity Ziona wrote:Kagura Nikon wrote: The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.
Want to take the full advantage of jita? PAY THE PRICE
Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.
Not really interested in your simplistic ideas. Learn something about crowd behavior and implementation of solutions to crowd behavior before commenting on a very complex issue such as crowd behavior.
Red Frog charge a grand total of $1,000,000 ISK to shift up to a billion ISK of goods from Jita to Perimeter and will usually do it well under 24 hours.
If the goods you are buying cost so little that a measly million is too much to get them shifted then its no great loss to buy them elsewhere.
It really amazes me people actually want to "go shopping" in Jita personally and freight the goods out. It's a bit like the CEO of Walmart flying to China and picking up the next shipment and flying it home personally. |
|

Chribba
Otherworld Enterprises Otherworld Empire
11170
|
Posted - 2014.02.24 11:15:00 -
[238] - Quote
What stops the ganker from ganking you on the other side? As you clearly are just sitting there idle, watching a movie, waiting for the gate to let you through. So while you're in the best part of Ted & Bill's most Excellent adventure, you will have been let through and ganked on the other side instead?
I'd vote no, because not doing that gives a bigger chance of a new trade hub starting up, as it may force you elsewhere - or risk it.
/c
|
|

Matthew97
Dat Tax
260
|
Posted - 2014.02.24 11:19:00 -
[239] - Quote
Maybe if you don't Auto-pilot it wouldn't be an issue?
I go in and out of Jita a lot and never have any issues getting through the gate. In-fact, I can get in -> buy what I need -> get out and the AP'ing freighter that I Jumped ahead of is still sitting there waiting.
I see this as a Buff for people who actually play the game rather than AFK everywhere Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
|

Infinity Ziona
Cloakers
1738
|
Posted - 2014.02.24 11:23:00 -
[240] - Quote
Hasikan Miallok wrote:Infinity Ziona wrote:Kagura Nikon wrote: The game is not failing.. the head of the dumb players that cannot accept to spread a bit their activities is failing altough.
Want to take the full advantage of jita? PAY THE PRICE
Want a bit mroe safety.. pay the price of a slighly higher cost in dodixie or amarr.
Not really interested in your simplistic ideas. Learn something about crowd behavior and implementation of solutions to crowd behavior before commenting on a very complex issue such as crowd behavior. Red Frog charge a grand total of $1,000,000 ISK to shift up to a billion ISK of goods from Jita to Perimeter and will usually do it well under 24 hours. If the goods you are buying cost so little that a measly million is too much to get them shifted then its no great loss to buy them elsewhere. It really amazes me people actually want to "go shopping" in Jita personally and freight the goods out. It's a bit like the CEO of Walmart flying to China and picking up the next shipment and flying it home personally. Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.
More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).
They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kimmi Chan
Tastes Like Purple
1248
|
Posted - 2014.02.24 11:27:00 -
[241] - Quote
Chribba wrote:What stops the ganker from ganking you on the other side? As you clearly are just sitting there idle, watching a movie, waiting for the gate to let you through. So while you're in the best part of Ted & Bill's most Excellent adventure, you will have been let through and ganked on the other side instead?
I'd vote no, because not doing that gives a bigger chance of a new trade hub starting up, as it may force you elsewhere - or risk it.
/c
This.
IZ wrote:3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.
There are over 7000 systems in Eve. Those systems have stations with access to a Regional Market.
IZ wrote:4. Allow remote buying and selling in surrounding systems.
This is already a thing. People, like the OP, don't use it
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1248
|
Posted - 2014.02.24 11:32:00 -
[242] - Quote
Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs).
Trade hubs created by players not by CCP.
IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration.
CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic.
Buy and sell elsewhere. Problem solved. Period.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Infinity Ziona
Cloakers
1738
|
Posted - 2014.02.24 11:40:00 -
[243] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs). Trade hubs created by players not by CCP. IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration. CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic. Buy and sell elsewhere. Problem solved. Period. Seriously stop with the nonsense. If you don't have a clue then don't post because it looks ridiculous.
Its not a player created problem its a CCP created problem. The removal of the superhighways (A CCP action) created the current JIta. The developers are directly responsible for the system in which players operate. If there is a flaw in the system than that flaw will cause players to behave in a certain way. If the flaw is alleviated then the players (or users) will behave in another way.
Do you have any education or experience in software development? If not then you're not qualified to decide if the system breakdown is a result of user or developer. I do and I can tell you that 100% the developer is in control of the actions of the users in respect of how the software influences the user to behave.
If I create a spreadsheet application, and I put the exit command on the second to last rather than the last item list on the file menu and I forget to include a save as dialog then I don't get to say "oh well, the users should look in the file menu and make sure they're not clicking on the word "exit" accidentally. No, I created my system in such as way that I caused user to lose data even if they could avoid that loss by double checking the file menu options.
My job is to fix MY logical error, not blame my customers for being less than observant. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
795
|
Posted - 2014.02.24 11:45:00 -
[244] - Quote
Infinity Ziona wrote:
Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.
I find your analogy extremely amusing given that there is an upper limit to how many people can go into a woolies before the checkouts are overloaded and people stop coming out as fast as they are going in, and then the store fills up.
As people are using trolleys, they are also nowhere near as compressible as walking pedestrians on the street, ie the actual people capable of fitting into a supermarket is only in low 1000s. |

Kimmi Chan
Tastes Like Purple
1248
|
Posted - 2014.02.24 11:45:00 -
[245] - Quote
Infinity Ziona wrote:Kimmi Chan wrote:Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs). Trade hubs created by players not by CCP. IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration. CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic. Buy and sell elsewhere. Problem solved. Period. Seriously stop with the nonsense. If you don't have a clue then don't post because it looks ridiculous. Its not a player created problem its a CCP created problem. The removal of the superhighways (A CCP action) created the current JIta. The developers are directly responsible for the system in which players operate. If there is a flaw in the system than that flaw will cause players to behave in a certain way. If the flaw is alleviated then the players (or users) will behave in another way. Do you have any education or experience in software development? If not then you're not qualified to decide if the system breakdown is a result of user or developer. I do and I can tell you that 100% the developer is in control of the actions of the users in respect of how the software influences the user to behave. If I create a spreadsheet application, and I put the exit command on the second to last rather than the last item list on the file menu and I forget to include a save as dialog then I don't get to say "oh well, the users should look in the file menu and make sure they're not clicking on the word "exit" accidentally. No, I created my system in such as way that I caused user to lose data even if they could avoid that loss by double checking the file menu options. My job is to fix MY logical error, not blame my customers for being less than observant.
I don't care. I don't go to Jita and I have 0 issues with this game. I also don't give a **** about an elitist halfwit who knows more than CCP. Go make your own game genius! I'll just keep playing Eve without a single problem whatsoever while you whine about broken mechanics in impotent rage because clearly, CCP owes you something.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Infinity Ziona
Cloakers
1738
|
Posted - 2014.02.24 11:55:00 -
[246] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:Kimmi Chan wrote:Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs). Trade hubs created by players not by CCP. IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration. CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic. Buy and sell elsewhere. Problem solved. Period. Seriously stop with the nonsense. If you don't have a clue then don't post because it looks ridiculous. Its not a player created problem its a CCP created problem. The removal of the superhighways (A CCP action) created the current JIta. The developers are directly responsible for the system in which players operate. If there is a flaw in the system than that flaw will cause players to behave in a certain way. If the flaw is alleviated then the players (or users) will behave in another way. Do you have any education or experience in software development? If not then you're not qualified to decide if the system breakdown is a result of user or developer. I do and I can tell you that 100% the developer is in control of the actions of the users in respect of how the software influences the user to behave. If I create a spreadsheet application, and I put the exit command on the second to last rather than the last item list on the file menu and I forget to include a save as dialog then I don't get to say "oh well, the users should look in the file menu and make sure they're not clicking on the word "exit" accidentally. No, I created my system in such as way that I caused user to lose data even if they could avoid that loss by double checking the file menu options. My job is to fix MY logical error, not blame my customers for being less than observant. I don't care. I don't go to Jita and I have 0 issues with this game. I also don't give a **** about an elitist halfwit who knows more than CCP. Go make your own game genius! I'll just keep playing Eve without a single problem whatsoever while you whine about broken mechanics in impotent rage because clearly, CCP owes you something. So you don't go to Jita therefore you don't care. Well that's all we needed to know about your opinion on the matter. Thank you for your un-informed and irrelevent input.
Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
184
|
Posted - 2014.02.24 12:08:00 -
[247] - Quote
Infinity Ziona wrote: Its more like you need to go shop in Woolies, but Woolies though serving a population of over 50,000 customers only has 100 carparks. Then you complain to Woolies and they tell you if you can't get a park then you should get a courier to do your shopping for you. You might only want bread or milk but you're expected to get a courier, you need the bread and milk for your kids to go to school tomorrow but the couriers are really unreliable and might not pick up your bread and milk today or ever.
There is this new invention, I believe they call it "online shopping". I know, I know, its a new fad, and probably wont catch on, but i hear it lets you buy what you want remotely, a bit like the skills in eave does, then it "couriers" the items to your door. I dunno, maybe it would never work  |

baltec1
Bat Country Goonswarm Federation
10167
|
Posted - 2014.02.24 12:19:00 -
[248] - Quote
So why are people not selling their things next door to jita?
Why are people flying over stuffed, poorly tanked ships in the first place? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1250
|
Posted - 2014.02.24 12:30:00 -
[249] - Quote
baltec1 wrote:So why are people not selling their things next door to jita?
Why are people flying over stuffed, poorly tanked ships in the first place?
Because they're stupid.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1250
|
Posted - 2014.02.24 12:37:00 -
[250] - Quote
Infinity Ziona wrote:So you don't go to Jita therefore you don't care. Well that's all we needed to know about your opinion on the matter. Thank you for your un-informed and irrelevent input.
Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.
I am just as informed as the spreadsheet application developer quoted in this post. Spreadsheet applications - how very "sandboxy" of you!
But let's by all means talk more about your CV. What do you have listed under common sense?
The sandbox nature of this game means CCP drops a bunch of game mechanics in a universe and says. "Go **** off with this stuff we did."
In the true spirit of the sandbox, a player can ship crap out of Jita (via courier contract) to any of 7000 other systems and make a nice profit on the markup.
Can buy and sell items in a neighboring system in The Forge, again for a markup. Mostly because "Well **** I can't get in so it's likely other people can't get in either so they'll buy my crap before making themselves a target on the Jita gate!"
Or we could follow the advice of Infinity Ziona and his CV to change the length, width, and volume of the sandbox to prevent Darwinism from running it's course.
Personally, me and my uninformed opinion is that that last idea is stupid and unnecessary. Got anything else? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Gully Alex Foyle
Black Fox Marauders
12
|
Posted - 2014.02.24 12:41:00 -
[251] - Quote
Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.
Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously.
Oh wait, there aren't any.
Sorry, you're screwed. |

Infinity Ziona
Cloakers
1741
|
Posted - 2014.02.24 13:54:00 -
[252] - Quote
Gully Alex Foyle wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously. Oh wait, there aren't any. Sorry, you're screwed. Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

baltec1
Bat Country Goonswarm Federation
10170
|
Posted - 2014.02.24 14:01:00 -
[253] - Quote
Infinity Ziona wrote: Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :)
Its not broken.
You can still get into the system, you can access the markets outside of the system and you have the tools to protect your ship. You can do everything you want without even entering jita at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4827
|
Posted - 2014.02.24 14:05:00 -
[254] - Quote
Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously. Oh wait, there aren't any. Sorry, you're screwed. Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :)
And this (CCP's business practices) concern you how exactly? I mean, as many times as you've posted how horrible CCP is and you are quitting this terrible game, you'd think you know by know that CCP isn't going to conform to your wishes.
Yet you keep paying them (yes, PLEX is paying them) to do things you hate. How much sense does that make?
|

Gully Alex Foyle
Black Fox Marauders
14
|
Posted - 2014.02.24 14:09:00 -
[255] - Quote
Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously. Oh wait, there aren't any. Sorry, you're screwed. Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :) Business perspective 101:
Customer whines.
a) does the competition have a better product? --> ok, maybe fix it. or maybe not, if the products aren't really directly comparable (e.g. you're building fast oil drippin' cars, the competition is building clean easy-to-drive cars)
b) else --> don't fix it. but yeah, make sure you tell the whiney one some bullshit like 'yes sir, you're absolutely right, our R&D department will look in to this Very Soon (TM), bla, bla, bla'. Ok, whiney one happy, back to making money! |

Batelle
HOMELE55
1874
|
Posted - 2014.02.24 14:11:00 -
[256] - Quote
If the gate is locked and you're worried about gates, then get the hell off the gate.
Jita traffic controls does not mean the gate is broken. After all, is it really that strange that in some future galaxy, the number one galactic trade hub might experience some traffic issues, or other such unforseen delays? Maybe you should demand accountability over the in RP subforum.
Infinity Ziona wrote: Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.
"Right?"
Surely you must be joking... "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Infinity Ziona
Cloakers
1741
|
Posted - 2014.02.24 14:14:00 -
[257] - Quote
Gully Alex Foyle wrote:Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously. Oh wait, there aren't any. Sorry, you're screwed. Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :) Business perspective 101: Customer whines. a) does the competition have a better product? --> ok, maybe fix it. or maybe not, if the products aren't really directly comparable (e.g. you're building fast oil drippin' cars, the competition is building clean easy-to-drive cars) b) else --> don't fix it. but yeah, make sure you tell the whiney one some bullshit like 'yes sir, you're absolutely right, our R&D department will look in to this Very Soon (TM), bla, bla, bla'. Ok, whiney one happy, back to making money! Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Lady Areola Fappington
New Order Logistics CODE.
1172
|
Posted - 2014.02.24 14:15:00 -
[258] - Quote
Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.
[/quote]
Your "rights" exist solely due to the fact that you can stop providing a company with income if you choose.
If you really felt this were an issue to exercise your rights over, you'd unsub and let CCP know why. It's the age-old "put your money where your mouth is." You've made a demand, CCP said no, so you can either give tacit agreement to their decision by continuing to pay, or flex your rights as a consumer and unsub.
The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Tippia
Sunshine and Lollipops
19593
|
Posted - 2014.02.24 14:17:00 -
[259] - Quote
Also, Ziona, why did you chicken out on biomassing? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Batelle
HOMELE55
1878
|
Posted - 2014.02.24 14:18:00 -
[260] - Quote
Infinity Ziona wrote:Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up.
Does not apply to businesses that offer a unique product (CCP), or business that is big and influential enough to strangle any serious competitors in the cradle (telecom companies in the US). "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Jenn aSide
STK Scientific Initiative Mercenaries
4828
|
Posted - 2014.02.24 14:19:00 -
[261] - Quote
Quote:Lady Areola Fappington wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Your "rights" exist solely due to the fact that you can stop providing a company with income if you choose. If you really felt this were an issue to exercise your rights over, you'd unsub and let CCP know why. It's the age-old "put your money where your mouth is." You've made a demand, CCP said no, so you can either give tacit agreement to their decision by continuing to pay, or flex your rights as a consumer and unsub.
Or C. Whine about it on the company's forum like that matters lol. We'll call that "Option Ziona"  |

Lady Areola Fappington
New Order Logistics CODE.
1174
|
Posted - 2014.02.24 14:23:00 -
[262] - Quote
Batelle wrote:Infinity Ziona wrote:Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up. Does not apply to businesses that offer a unique product (CCP), or business that is big and influential enough to strangle any serious competitors in the cradle (telecom companies in the US).
Happens all the time, big business or small. Locally, I have a grocery store that recently changed ownership, and the new owners decided to discontinue stocking booze. EXACT same "my rights as a customer" BS got tossed at them. They said "Well, it's against our morals to sell alcohol, should you wish to buy alcohol, go shop at X". Amazingly, the grocery store is still open.
The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Gully Alex Foyle
Black Fox Marauders
17
|
Posted - 2014.02.24 14:26:00 -
[263] - Quote
Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer. Sure, you have the right to buy a competing product. Go play any one of those other single shard MMOs that allow 2,000+ players to interact simultaneously. Oh wait, there aren't any. Sorry, you're screwed. Because from a business perspective its a good idea to tell your customers to stop using your product if they don't like that its broken. True geniuses on the forums today :) Business perspective 101: Customer whines. a) does the competition have a better product? --> ok, maybe fix it. or maybe not, if the products aren't really directly comparable (e.g. you're building fast oil drippin' cars, the competition is building clean easy-to-drive cars) b) else --> don't fix it. but yeah, make sure you tell the whiney one some bullshit like 'yes sir, you're absolutely right, our R&D department will look in to this Very Soon (TM), bla, bla, bla'. Ok, whiney one happy, back to making money! Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up. There's a big difference between caving in to every customer whine and striving to imrpove/innovate your product according to your own enterprenurial vision.
An example: a) no cool single-shard grief-friendly MMO out there... hey let's make EVE! <-- innovation b) weekend ganks on Jita gates... hey that's some cool emergent gameplay right there! <--- preserving innovation c) people whining about Jita... ok, let's reinforce the server as much as possible, then just leave it there and worry about more important stuff <-- smart business practice |

Jenn aSide
STK Scientific Initiative Mercenaries
4828
|
Posted - 2014.02.24 14:32:00 -
[264] - Quote
Lady Areola Fappington wrote:Batelle wrote:Infinity Ziona wrote:Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up. Does not apply to businesses that offer a unique product (CCP), or business that is big and influential enough to strangle any serious competitors in the cradle (telecom companies in the US). Happens all the time, big business or small. Locally, I have a grocery store that recently changed ownership, and the new owners decided to discontinue stocking booze. EXACT same "my rights as a customer" BS got tossed at them. They said "Well, it's against our morals to sell alcohol, should you wish to buy alcohol, go shop at X". Amazingly, the grocery store is still open.
OMG lol, I thought it was just my neighborhood corner store (and grill).
Recently, that store (which I have been going to since I was a kid) was sold to someone else. The new owner is religious and will not sell pork because of those beliefs, which meant the end of that store's famous Bacon Cheeseburgers. I've literally been in mourning for the last 3 weeks over it lol. But it's his store so whatever. A few days ago I was in the store when the local neighborhood idiot (one of them at least) started screaming at the new owner....about his RIGHT to bacon on a cheeseburger. I wanted to slap the fool.
Some people think every little thing they like is some kind of right. That Infinity Ziona would imagine some "right" to something in a video game is pretty much par for the course. |

Mina Sebiestar
Sebiestor Tribe Minmatar Republic
619
|
Posted - 2014.02.24 14:33:00 -
[265] - Quote
This is flaw in game mechanic and inpotent hardware that ccp supported griefers will use in their own advantage to deprive you your earned isk.
buy more plex get another ship or don't do jita . http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 14:33:00 -
[266] - Quote
Lady Areola Fappington wrote:Infinity Ziona wrote:Also as a customer I pay CCP for their product and I expect a certain standard of development, which is my right as a consumer.
Your "rights" exist solely due to the fact that you can stop providing a company with income if you choose.
If you really felt this were an issue to exercise your rights over, you'd unsub and let CCP know why. It's the age-old "put your money where your mouth is." You've made a demand, CCP said no, so you can either give tacit agreement to their decision by continuing to pay, or flex your rights as a consumer and unsub.
[/quote] That's nonsense. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

seth Hendar
I love you miners
467
|
Posted - 2014.02.24 14:33:00 -
[267] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs). Trade hubs created by players not by CCP. IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration. CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic. Buy and sell elsewhere. Problem solved. Period. one could argue that, even if jita became jita because of players, players made jita the main hub because of the game mechanic + map, both wich were createed by CCP, so even if CCP didn't made jita per say, they made the game mechanics that led to jita being a de facto trade hub. |

seth Hendar
I love you miners
467
|
Posted - 2014.02.24 14:38:00 -
[268] - Quote
Jenn aSide wrote:Lady Areola Fappington wrote:Batelle wrote:Infinity Ziona wrote:Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up. Does not apply to businesses that offer a unique product (CCP), or business that is big and influential enough to strangle any serious competitors in the cradle (telecom companies in the US). Happens all the time, big business or small. Locally, I have a grocery store that recently changed ownership, and the new owners decided to discontinue stocking booze. EXACT same "my rights as a customer" BS got tossed at them. They said "Well, it's against our morals to sell alcohol, should you wish to buy alcohol, go shop at X". Amazingly, the grocery store is still open. OMG lol, I thought it was just my neighborhood corner store (and grill). Recently, that store (which I have been going to since I was a kid) was sold to someone else. The new owner is religious and will not sell pork because of those beliefs, which meant the end of that store's famous Bacon Cheeseburgers. I've literally been in mourning for the last 3 weeks over it lol. But it's his store so whatever. A few days ago I was in the store when the local neighborhood idiot (one of them at least) started screaming at the new owner....about his RIGHT to bacon on a cheeseburger. I wanted to slap the fool. Some people think every little thing they like is some kind of right. That Infinity Ziona would imagine some "right" to something in a video game is pretty much par for the course. exactly.
what is even more fun, is that, after many customer "complained" about such things, they eventually changed for another store able to provide them the goods they are looking for, THEN a few month later, you see the "new" owner complain about the lack of customer, and blablabla.... and close it because bankrupt.... /me laught hard.... |

Kimmi Chan
Tastes Like Purple
1256
|
Posted - 2014.02.24 14:39:00 -
[269] - Quote
Infinity Ziona wrote:Rubbish. Never attempt to run your own business with that attitude. Eventually someone will see a need not being met and you're business will fail horribly as everyone flee's when an alternative does come up.
I see a need not being met in other systems. Other people's businesses will fail because they stubbornly cling to their paradigm of "Every trade MUST be done in Jita" instead of utilizing alternatives (over 7000 of them) that already exist.
Your genius, arrogance, and inability to use apostrophes correctly is truly awe-inspiring.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19595
|
Posted - 2014.02.24 14:39:00 -
[270] - Quote
Infinity Ziona wrote:That's nonsense. Nope. It is your right to stop playing if you don't feel CCP is developing the game in a direction you like. If you choose not to exercise that right, why should they care? Even more so if you keep making false promises to quit and biomass and it turns out it's just impotent bluffingGǪ
Take your business elsewhere, in and out of game, and maybe things will change to your liking. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1257
|
Posted - 2014.02.24 14:48:00 -
[271] - Quote
seth Hendar wrote:Kimmi Chan wrote:Infinity Ziona wrote:More importantly, from a development and business point of view and directly regarding EVE specifically, CCP has customers who cannot log into their game, they have a market system that is so faulty that only one main trading hub exists (Amarr, Rens and Dodixie are not main hubs when compared to Jita, they are at best secondary hubs). Trade hubs created by players not by CCP. IZ wrote:They have a responsibility as recipients of our subscriptions to ensure the game works to a reasonable standard. In regards to Jita, the game is not working to a reasonable standard. By reasonable standard I mean one in which you can access your account and play the game in a reasonable amount of time and with a minimum of customer frustration. CCP has nothing to do with the population of Jita. Your reasonable standard is being met by CCP. You can access your account. You can play the game in a reasonable amount of time. The customer frustration is not of CCPs making. It is the players that are the problem, not a CCP mechanic. Buy and sell elsewhere. Problem solved. Period. one could argue that, even if jita became jita because of players, players made jita the main hub because of the game mechanic + map, both wich were createed by CCP, so even if CCP didn't made jita per say, they made the game mechanics that led to jita being a de facto trade hub.
The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is. I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Lady Areola Fappington
New Order Logistics CODE.
1175
|
Posted - 2014.02.24 14:51:00 -
[272] - Quote
Tippia wrote:Infinity Ziona wrote:That's nonsense. Nope. It is your right to stop playing if you don't feel CCP is developing the game in a direction you like. If you choose not to exercise that right, why should they care? Even more so if you keep making false promises to quit and biomass and it turns out it's just impotent bluffingGǪ Take your business elsewhere, in and out of game, and maybe things will change to your liking.
As a sidenote, and slightly related....I have a friend who runs a successful bar and grill, locally. He's "fired" a few customers for being jerks, doing things like eating 3/4ths of a meal, then sending it back with a piddy complaint.
I just can't help but get the giggles when he pops out of the kitchen and tells a table "Look, I'm comping what you've eaten so far, now leave and never come back." That look of outrage is just priceless. You can almost see the realization hit, and when it does.....hee.
The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Gully Alex Foyle
Black Fox Marauders
17
|
Posted - 2014.02.24 14:55:00 -
[273] - Quote
Infinity Ziona wrote:That's nonsense. That's a compelling argument.
Seriously though, I see your toon is 10+years old. So either
a) you're trolling --> 6/10, was fun
b) you just bought this toon and actually believe all that 'I have rights!' BS --> you might want to consider reselling the toon, I doubt you'll find your EVE experience will cater to your beliefs. it would be kinda like being forced to sell booze or pork against your religious beliefs
c) you're the whimpiest customer in the world, complaining but still paying again and again and again--> if all customers in the world exercised there 'rights' with such tremendous force, cars would have wheels falling off as soon as you try to drive them out of the dealer |

Your Dad Naked
State War Academy Caldari State
106
|
Posted - 2014.02.24 14:56:00 -
[274] - Quote
Ganking people at the Jita gate while it's closed is a broken mechanic. I'm not going to read 14 pages so I apologize if I'm a broken record at this point.
If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.
Once again we have a thread filled with people defending a game mechanic because it's about not wanting to be killed. I don't think I have ever seen a thread where someone says, "maybe X Y Z should be safer" and anyone actually agrees.
The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.
Once at the gate I can be targetted and ganked before I have a chance to align out, even if I align immediately. I don't think most ganks happen that fast, but the fact is they can.
When the players are not given the tools to balance risk vs reward, that is a problem. In it's current state, the Jita gate block needs one of two changes: a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship.
I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.
It's called game balance, people. It makes the blowing up that much better when it does happen. |

Jenn aSide
STK Scientific Initiative Mercenaries
4833
|
Posted - 2014.02.24 15:03:00 -
[275] - Quote
Kimmi Chan wrote: The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is. I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
Pretty much human nature, some people would rather change the things around them than change themselves.
I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this".
They are just as annoying online as they are in real life.
|

Kimmi Chan
Tastes Like Purple
1262
|
Posted - 2014.02.24 15:05:00 -
[276] - Quote
Your Dad Naked wrote:Ganking at Jita gate while it's closed is pretty broken in it's current state. I'm not going to read 14 pages so I apologize if I'm a broken record at this point.
If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.
Once again we have a thread filled with people defending a game mechanic because it's about not wanting to be killed. I don't think I have ever seen a thread where someone says, "maybe X Y Z should be safer" and anyone actually agrees. It's not because those ideas aren't sound, it's because most of you forum regulars think EVE Online means endless destruction with no regulation. It doesn't, especially not in high-sec.
The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.
Once at the gate I can be targetted and ganked before I have a chance to align out, even if I align immediately. I don't think most ganks happen that fast, but the fact is they can.
When the players are not given the tools to balance risk vs reward, that is a problem. In it's current state, the Jita gate block needs one of two changes: a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship.
No.
Any claim that going to any other systems other than Jita is unreasonable is absolute horseshit and anyone claiming such is just absolutely naive and lazy. I can not make it any simpler than that.
Your Dad Naked wrote:I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.
It's called game balance, people. It makes the blowing up that much better when it does happen.
I really, really don't understand why everything in HighSec should be easy mode - That people request invulnerability. It's called game balance people. It makes not getting blown up that much better when it doesn't happen. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19599
|
Posted - 2014.02.24 15:11:00 -
[277] - Quote
Your Dad Naked wrote:If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave. This is already built into the mechanics. As it happens, ganking on the gates isn't particularly common.
Quote:The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure. That's just it: there are plenty of indications beforehand if you actually choose to look for it. If you just blindly warp to the gate and take the gamble, you should expect to lose every now and then GÇö that's kind of how gambling works.
Quote:a) When initiating warp-->jump on the gate, it guarantees your position in jumping through once you arrive. If it cannot guarantee, it warns you of such, thus allowing you to disengage warp b) Queuing at gates. Once you hit jump, you enter a queue where you're invulnerable and cannot do anything with your ship. a) Can't be done. There can be no such guarantees (without creating pretty horrible exploits) since everything can change between the time you press the button and the time you arrive. b) Is awful. If you choose to hang around doing nothing in space, you should not be invulnerable. If you want that, just dock up (or cloak up) and wait for the traffic to clear. If you choose to hang around the gate, then you choose to be vulnerable GÇö it comes with the territory.
Quote:I really, really don't understand how you people argue against things like this. Because it's a pretty bad idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Gully Alex Foyle
Black Fox Marauders
19
|
Posted - 2014.02.24 15:12:00 -
[278] - Quote
Your Dad Naked wrote:The game is about risk vs reward. People keep saying that, but it really isn't.
The game in itself is just a sandbox, meaning 'a bunch of toys that can be used in a bunch of ways'.
It's the HUMAN BEINGS playing in the sandbox that CREATE risk vs. reward. That's the beauty of EVE! CCP isn't in the business of creating risk vs. reward but ENABLING THE PLAYERS to create risk vs. reward.
IF Jita gates were a significant issue, you'd get risk vs. reward in action. People would value the risk of getting in vs. the reward of being in. Some of the people would value the risk too high, so the rewards would very probably adjust too: less people, so higher sell prices and lower buy prices.
BUT it's so darn easy to get into Jita without dying that unfortunately risk vs reward does not really come into play here. Too bad.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4833
|
Posted - 2014.02.24 15:12:00 -
[279] - Quote
Kimmi Chan wrote: I really, really don't understand why everything in HighSec should be easy mode - That people request invulnerability. It's called game balance people. It makes not getting blown up that much better when it doesn't happen.
I think people can be irrational about games. They think they want "safety" and "I-win buttons" and the ability to "pay to win" (just using these thigns as examples) when the reality is, if they got them, they'd then dislike the game.
EVE has to be dangerous everywhere for ANY of this to mean something. That's why people are playing the game on Tranquility instead of SiSi. They don't understand that so instead of modifying their behavior (using Rens, Hek, Dodixie, or Amarr, or consorting with ohters to make new trade hubs), they expect CCP to make changes for them. It's mining barges all over again lol.
|

Batelle
HOMELE55
1881
|
Posted - 2014.02.24 15:18:00 -
[280] - Quote
Your Dad Naked wrote:If the Jita gate is that busy, CONCORD should logically be increasing their support at the gate. That means the gates should have like 20 sentry guns and a legion of CONCORD ships that do not leave.
I'm pretty sure aggressing with a noobship will bring enough concord to protect everyone. Concord still spawns if sentry guns instagib your right?
Quote:The game is about risk vs reward. If I warp to a gate in a slow aligning ship, I should be able to expect to jump through that gate. There is no indication beforehand stating I cannot. If I cannot jump through that gate, and cannot determine such beforehand, it is thus impossible to not get potentially stuck on a gate unless I decide to avoid Jita during peak hours altogether; unreasonable beyond all measure.
Jita is well known to be a risky place. People go to Jita because of the rewards offered in doing so. Stuff sells faster, goods can be bought cheaper. Are you telling me the people getting ganked are going to Jita for some other purpose? Sounds like Risk vs Reward to me.
Quote: I really, really don't understand how you people argue against things like this. Seems everyone just wants free kills and to watch ships blow up at all costs.
I'm actually very much in favor of giving the RoF penalty back to destroyers to reduce slightly the cheapness of ganking. I just think that if you get stuck entering Jita with a gank-worthy cargo, you had better be fast enough to gtfo. If not, then its on you. If you get stuck going to Jita of all places during a wardec... well, no amount of crying about traffic can fix stupid.
Invulnerability is an extraordinarily powerful mechanic and should not be doled out lightly. The reasons here are not compelling enough to warrant such a change. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Your Dad Naked
State War Academy Caldari State
108
|
Posted - 2014.02.24 15:20:00 -
[281] - Quote
Jenn aSide wrote:Kimmi Chan wrote: The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is. I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
Pretty much human nature, some people would rather change the things around them than change themselves. I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this". They are just as annoying online as they are in real life. Yes we are as annoying in both cases, but we are typically correct none the less. 
The personal adjustment to be made is fly around to a less used gate where you don't run the same risk of being ganked. This is what I do. The last time however, there was a Thrasher on gate and I was in a frigate carrying 600mil ISK. Workarounds typically have simialr problems: they are not true fixes, and thus fall apart eventually.
You may be saying my problem was carrying 600mil in a frigate, but it wasn't. I align in under 2 seconds, make it impossible to catch me. My jita dock spot is literally inside the station; when I land it sends me springing out at over 5 km/s. I'm already docked before it even slows down. Try tracking that, Tornados!
|

March rabbit
Federal Defense Union
1234
|
Posted - 2014.02.24 15:21:00 -
[282] - Quote
Kimmi Chan wrote: The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is.
I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
actually game mechanics makes 90% of 'sandbox'.
Take a look to suicide ganking. How many tactics do you see here? Do you see logi fleets? Maybe you see different fleet compositions? Maybe you see fleets defending freighters in empire? Nope? Why? Because of game mechanics which restricts pvp actions so heavily so you almost have no place to invent something.
That's why you only see bunch of catalysts or BCs. They attack, kill and die. And this is for years without changes. Because as player you cannot invent ganking beyond limits of game mechanics.
The same with Jita: game mechanics placed system Jita into middle of an Universe, game mechanics made it so it's the nearest point for many systems, game mechanics made it so Caldari space has the biggest amount of players, etc.... Should CCP choose other changes to Universe other solar system could become 'Jita'. Should CCP place low-sec systems between empires there will be no one huge trade hub. Etc, etc.... The Mittani: "the inappropriate drunked joke"
|

baltec1
Bat Country Goonswarm Federation
10173
|
Posted - 2014.02.24 15:24:00 -
[283] - Quote
Your Dad Naked wrote:
The personal adjustment to be made is fly around to a less used gate where you don't run the same risk of being ganked. This is what I do. The last time however, there was a Thrasher on gate and I was in a frigate carrying 600mil ISK. Workarounds typically have simialr problems: they are not true fixes, and thus fall apart eventually.
You may be saying my problem was carrying 600mil in a frigate, but it wasn't. I align in under 2 seconds, make it impossible to catch me. My jita dock spot is literally inside the station; when I land it sends me springing out at over 5 km/s. I'm already docked before it even slows down. Try tracking that, Tornados!
Blocade runner, warps as fast as an intercepter, aligns like a frigate, can warp while cloaked and its hold cannot be scanned.
Yes you were dumb to use a frigate to transport 600 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4833
|
Posted - 2014.02.24 15:24:00 -
[284] - Quote
Your Dad Naked wrote:Jenn aSide wrote:Kimmi Chan wrote: The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is. I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
Pretty much human nature, some people would rather change the things around them than change themselves. I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this". They are just as annoying online as they are in real life. Yes we are as annoying in both cases, but we are typically correct none the less.  The personal adjustment to be made is fly around to a less used gate where you don't run the same risk of being ganked. This is what I do. The last time however, there was a Thrasher on gate and I was in a frigate carrying 600mil ISK. Workarounds typically have simialr problems: they are not true fixes, and thus fall apart eventually. You may be saying my problem was carrying 600mil in a frigate, but it wasn't. I align in under 2 seconds, make it impossible to catch me. My jita dock spot is literally inside the station; when I land it sends me springing out at over 5 km/s. I'm already docked before it even slows down. Try tracking that, Tornados!
So you've never heard of blockade runners? Which are unscannable and thus a gamble for gankers, and gankers hate gambling.
You're right, that's a perfect example of what I'm saying. doing what you do is dumb, and yet you'd rather a video game company make changes to their game product rather than stopping the dumb activity.
It's unreasonableness like this that makes the world suck lol.
|

Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
181
|
Posted - 2014.02.24 15:35:00 -
[285] - Quote
Go to Rens, sorted  |

Gully Alex Foyle
Black Fox Marauders
22
|
Posted - 2014.02.24 15:36:00 -
[286] - Quote
Your Dad Naked wrote:You may be saying my problem was carrying 600mil in a frigate, but it wasn't. Except it was: I'm no ganking expert, but I doubt a single thrasher would kill anything OTHER THAN an untanked frigate in >0.8 sec space.
And I think a bit of unlucky lag could mess up your superquick align regardless of weekend Jita gates...
Your Dad Naked wrote:Try tracking that, Tornados! What if you bounce directly (or even roughly) towards the lucky 'nado?
Just to prove: you're never ever 100% safe even if you take reasonable steps to protect yourself. Embrace the risk! |

Kimmi Chan
Tastes Like Purple
1262
|
Posted - 2014.02.24 15:45:00 -
[287] - Quote
Jenn aSide wrote:Your Dad Naked wrote:Jenn aSide wrote:Kimmi Chan wrote: The game mechanics are fine. What the players do with the mechanics is what makes this the sandbox that it is. I find it troubling that some want to change the nature of the game mechanics and not the nature of their use of those mechanics.
Pretty much human nature, some people would rather change the things around them than change themselves. I've worked with people who always complain, always say "things could be better" and who are always unhappy. Rather than go work for one of the 18,000 other employers in our field (that's not a made up number btw), they just complain and complain and complain. But they never leave and they never make the personal adjustments that would change the things they complain about. It's always "they need to do this". They are just as annoying online as they are in real life. Yes we are as annoying in both cases, but we are typically correct none the less.  The personal adjustment to be made is fly around to a less used gate where you don't run the same risk of being ganked. This is what I do. The last time however, there was a Thrasher on gate and I was in a frigate carrying 600mil ISK. Workarounds typically have simialr problems: they are not true fixes, and thus fall apart eventually. You may be saying my problem was carrying 600mil in a frigate, but it wasn't. I align in under 2 seconds, make it impossible to catch me. My jita dock spot is literally inside the station; when I land it sends me springing out at over 5 km/s. I'm already docked before it even slows down. Try tracking that, Tornados! So you've never heard of blockade runners? Which are unscannable and thus a gamble for gankers, and gankers hate gambling. You're right, that's a perfect example of what I'm saying. doing what you do is dumb, and yet you'd rather a video game company make changes to their game product rather than you stopping the dumb activity. It's unreasonableness like this that makes the world suck lol.
LOL. CCP needs to nerf stupid by buffing stuff that stupid people do.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4836
|
Posted - 2014.02.24 15:50:00 -
[288] - Quote
Kimmi Chan wrote:
LOL. CCP needs to nerf stupid by buffing stuff that stupid people do.
In one sentence you just summed up both the EVE Online F&I forum and every "I have an idea" post in GD lol. |

Eric Stratton
Re-Awakened Technologies Inc The 11th Hour Alliance
7
|
Posted - 2014.02.24 16:16:00 -
[289] - Quote
Infinity Ziona wrote: 3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.
4. Allow remote buying and selling in surrounding systems.
Suggestion 3 is the sort of suggestion a person makes when they think their play style should be considered more important than everyone elses'. A system where you are immune from camping and PVP is just so... not Eve at all that it feels like the suggestion of someone who just doesn't understand what Eve is about. I say this as a person vastly more likely to be a victim of such things than a perpetrator. Don't turn this game into one where you're safe in town and then regular rules apply everywhere else. Also, it seems like this special immunity would only further entrench Jita as a place preferred by the risk averse. It is entirely too fundamental of a change to Eve to propose as a solution to a problem that individual players can circumvent using a variety of tools.
1. Trade elsewhere (I do so all the time). 2. Go at non-peak times. 3. Use tools available to see how busy it is. 4. Use a courier. 5. Do buying and selling of stock remotely (though selling requires you to stock Jita stores during non-peak times...) 6. Take the risk of sitting on a gate during a peak time.
I understand that none of those may be a dream solution for a particular trader, but Eve doesn't always make things easy. Sometimes you can't directly take the exact route you want to take to get something done. You have to come up with alternate solutions, get creative. Some of those obstacles are other players, or they may be game mechanics, or they could be hardware limitations. If there is a technical solution you could imagine it seems reasonable to offer it. If your solution to a small road bump in managing your Eve business is to propose a fundamental alteration of how risk and PVP works... I dunno. I could just never imagine requesting that, because I signed up for Eve Online over 7 years ago knowing full well some guy could blow me up for kicks whenever and where ever, and that is the way I like it.
|

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 16:28:00 -
[290] - Quote
Gully Alex Foyle wrote:Infinity Ziona wrote:That's nonsense. That's a compelling argument. Seriously though, I see your toon is 10+years old. So either a) you're trolling --> 6/10, was fun b) you just bought this toon and actually believe all that 'I have rights!' BS --> you might want to consider reselling the toon, I doubt you'll find your EVE experience will cater to your beliefs. it would be kinda like being forced to sell booze or pork against your religious beliefs c) you're the whimpiest customer in the world, complaining but still paying again and again and again--> if all customers in the world exercised there 'rights' with such tremendous force, cars would have wheels falling off as soon as you try to drive them out of the dealer I'm Australian, which means the Jita lockout is not a problem for me. However I do not like the way CCP treats its high sec customers, with utter contempt and I will continue to criticize them until they get someone who is competent to make design decisions.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
808
|
Posted - 2014.02.24 16:31:00 -
[291] - Quote
Perimeter/Jita Gate closed and feeling like a sitting duck?
Go to the Nyabainen/Jita gate and wait there. Problem solved. Forum-unbanned since 2011.10.20.
Mangala Solaris for CSM 9
|

Motoko Innocentius
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.24 16:31:00 -
[292] - Quote
Tippia wrote:Dave Stark wrote:it wasn't a suggestion. Sure it was. Just look at that exclamation mark at the end GÇö classic case of an imperative. LUMINOUS SPIRIT wrote:OP is right, closed gates are a broken game mechanic. What's more broken: invulnerability or gates behaving normally?
Jumping through a stargate makes you invulnerable, you obviously didn't know this, maybe you should learn2eve before saying your opinions are facts.
As for testing, when a person jumps through a gate but is yet to get to the other side, the ship is left in the system it jumped from but becomes invulnerable.
If gates for jita behaved normally the jumper would be transitioned to the jump animation while their ship is left in the system they jumped from and would be invulnerable. Problem with this is that the jumping ship is now stuck in jump animation until there is space in the system they are going to.
Possible fix for this would be adding a "cancel" button to jump animation with which you could abort jumping. |

Vincent Athena
V.I.C.E.
2664
|
Posted - 2014.02.24 16:36:00 -
[293] - Quote
Oblivion King wrote:if the player is invulnerable can he also shoot other players? "press jita gate" "invulnerable" "proceed to shoot everyone in the vicinity" No, what would it be is you hit jump, disappear, enter the warp tunnel and stay there until Jita can accept you. http://vincentoneve.wordpress.com/ |

hydraSlav
Synergy Evolved
33
|
Posted - 2014.02.24 16:43:00 -
[294] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's.
LOL! Oh, my sides hurt, please stop. ROFL!!     |

Jenn aSide
STK Scientific Initiative Mercenaries
4838
|
Posted - 2014.02.24 16:43:00 -
[295] - Quote
Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:That's nonsense. That's a compelling argument. Seriously though, I see your toon is 10+years old. So either a) you're trolling --> 6/10, was fun b) you just bought this toon and actually believe all that 'I have rights!' BS --> you might want to consider reselling the toon, I doubt you'll find your EVE experience will cater to your beliefs. it would be kinda like being forced to sell booze or pork against your religious beliefs c) you're the whimpiest customer in the world, complaining but still paying again and again and again--> if all customers in the world exercised there 'rights' with such tremendous force, cars would have wheels falling off as soon as you try to drive them out of the dealer I'm Australian, which means the Jita lockout is not a problem for me. However I do not like the way CCP treats its high sec customers, with utter contempt and I will continue to criticize them until they get someone who is competent to make design decisions.
Yep, Called it.
|

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 17:05:00 -
[296] - Quote
Jenn aSide wrote:Infinity Ziona wrote:Gully Alex Foyle wrote:Infinity Ziona wrote:That's nonsense. That's a compelling argument. Seriously though, I see your toon is 10+years old. So either a) you're trolling --> 6/10, was fun b) you just bought this toon and actually believe all that 'I have rights!' BS --> you might want to consider reselling the toon, I doubt you'll find your EVE experience will cater to your beliefs. it would be kinda like being forced to sell booze or pork against your religious beliefs c) you're the whimpiest customer in the world, complaining but still paying again and again and again--> if all customers in the world exercised there 'rights' with such tremendous force, cars would have wheels falling off as soon as you try to drive them out of the dealer I'm Australian, which means the Jita lockout is not a problem for me. However I do not like the way CCP treats its high sec customers, with utter contempt and I will continue to criticize them until they get someone who is competent to make design decisions. Yep, Called it. Yawn. If you are going to try to insult me at least make it witty or interesting. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Jenn aSide
STK Scientific Initiative Mercenaries
4838
|
Posted - 2014.02.24 17:11:00 -
[297] - Quote
Infinity Ziona wrote: Yawn. If you are going to try to insult me at least make it witty or interesting.
Where is there insult in the truth? I know the truth burns you like the sun does a Vampire (hey, you should use this to get into the WoD beta 10 years from now lol) but that's a personal problem.
And the truth is you are all talk, no action. In another thread I linked your 2009 diatribe about how horrible the game and CCP are and how you were going to biomass (to bad you didn't lol0. You complain about every aspect of the game (local, cloaks, timers,, Battleships being worse than cruisers at...being cruisers lol ect ect) and yet he you stay, giving a company you don't like money to do things you don't want. And not just a little money. According to you, you have 10 accounts. I can't imagine giving someone the equivalent of $150 (U.S.) a month to screw me over (or in your words, to screw over high sec people).
It's beyond masochism . It's literally worse than paying a woman to spank your bottom because you were a bad bad boy lol. Yet you look at the world as if it's the thing that's screwed up. |

Tippia
Sunshine and Lollipops
19602
|
Posted - 2014.02.24 17:13:00 -
[298] - Quote
Infinity Ziona wrote:However I do not like the way CCP treats its high sec customers, with utter contempt In what way are they being treated with contempt?
Motoko Innocentius wrote:Jumping through a stargate makes you invulnerable GǪfor a little while and only as long as nothing is happening with your ship. This is quite unlike what's going on when you're waiting on the other side of the same gate.
Making people invulnerable just because they can't be arsed to move is a hideously bad idea.
Quote:If gates for jita behaved normally the jumper would be transitioned to the jump animation while their ship is left in the system they jumped from and would be invulnerable. GǪand that's exactly what happens. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:16:00 -
[299] - Quote
Jenn aSide wrote:It's beyond masochism . It's literally worse than paying a woman to spank your bottom because you were a bad bad boy lol. Yet you look at the world as if it's the thing that's screwed up.
There are people that pay for this. But they certainly wouldn't ***** about the nature of the spanking. They would just go get spanked elsewhere.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 17:22:00 -
[300] - Quote
Jenn aSide wrote:Infinity Ziona wrote: Yawn. If you are going to try to insult me at least make it witty or interesting.
Where is there insult in the truth? I know the truth burns you like the sun does a Vampire (hey, you should use this to get into the WoD beta 10 years from now lol) but that's a personal problem. And the truth is you are all talk, no action. In another thread I linked your 2009 diatribe about how horrible the game and CCP are and how you were going to biomass (to bad you didn't lol0. You complain about every aspect of the game (local, cloaks, timers,, Battleships being worse than cruisers at...being cruisers lol ect ect) and yet he you stay, giving a company you don't like money to do things you don't want. And not just a little money. According to you, you have 10 accounts. I can't imagine giving someone the equivalent of $150 (U.S.) a month to screw me over (or in your words, to screw over high sec people). It's beyond masochism . It's literally worse than paying a woman to spank your bottom because you were a bad bad boy lol. Yet you look at the world as if it's the thing that's screwed up. I don't pay money. I buy plex with ISK.
The rest of the verbal diarrhea above is not worth replying to. If you have something non-personal to add I'll be happy to speak with you. I doubt you can come up with anything though :) Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19603
|
Posted - 2014.02.24 17:31:00 -
[301] - Quote
Infinity Ziona wrote:I don't pay money. I buy plex with ISK. Still money in CCP's pocket, all because of you. In fact, that just makes it worse: you're giving them $180GÇô200 a month to (apparently) abuse you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10177
|
Posted - 2014.02.24 17:31:00 -
[302] - Quote
Deep space transports. A slab of armour with engines slapped on the back for transporting both mid volume and low volume luxury items. Perfect for sitting in traffic jams with no fear of being ganked. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4838
|
Posted - 2014.02.24 17:34:00 -
[303] - Quote
Infinity Ziona wrote:Jenn aSide wrote:Infinity Ziona wrote: Yawn. If you are going to try to insult me at least make it witty or interesting.
Where is there insult in the truth? I know the truth burns you like the sun does a Vampire (hey, you should use this to get into the WoD beta 10 years from now lol) but that's a personal problem. And the truth is you are all talk, no action. In another thread I linked your 2009 diatribe about how horrible the game and CCP are and how you were going to biomass (to bad you didn't lol0. You complain about every aspect of the game (local, cloaks, timers,, Battleships being worse than cruisers at...being cruisers lol ect ect) and yet he you stay, giving a company you don't like money to do things you don't want. And not just a little money. According to you, you have 10 accounts. I can't imagine giving someone the equivalent of $150 (U.S.) a month to screw me over (or in your words, to screw over high sec people). It's beyond masochism . It's literally worse than paying a woman to spank your bottom because you were a bad bad boy lol. Yet you look at the world as if it's the thing that's screwed up. I don't pay money. I buy plex with ISK. The rest of the verbal diarrhea above is not worth replying to. If you have something non-personal to add I'll be happy to speak with you. I doubt you can come up with anything though :)
Paying with plex is paying. You are driving the demand for plex, which in turns POURS money into the coffers of a game company you seem to despise for them to do things to the game that you don't like. 10 accounts paid for is 150 bucks a month, what YOU are doing (plexing) is even more than that.
You can imagine the truth is some personal insult all you like (you seem to need such defense mechanisms to shield your ego), but that doesn't change the truth: You complain and complain and complain about CCP and their business practices while you continue to fuel their business by paying for their product. Hell, 10 accounts makes you a super-consumer of CCPs product.
|

Motoko Innocentius
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.24 17:40:00 -
[304] - Quote
Tippia wrote:Infinity Ziona wrote:However I do not like the way CCP treats its high sec customers, with utter contempt In what way are they being treated with contempt? Motoko Innocentius wrote:Jumping through a stargate makes you invulnerable GǪfor a little while and only as long as nothing is happening with your ship. This is quite unlike what's going on when you're waiting on the other side of the same gate. Making people invulnerable just because they can't be arsed to move is a hideously bad idea. If they want to not be potential targets, they should make sure that they're not potential targets. Dock up, cloak up, safe up, and wait for the traffic to clear. Quote:If gates for jita behaved normally the jumper would be transitioned to the jump animation while their ship is left in the system they jumped from and would be invulnerable. GǪand that's exactly what happens.
You are still completely wrong, it doesn't make you invulnerable for a little while, it makes you invulnerable untill you have been accepted in the new system, i've seen cases of over 5 minute jump tunnel waits and during that time the ship has been invulnerable.
What the problem here is, is that you do not start a jump sequence when jumping into a full system, usually in these cases you get stuck in jump animation and get a coutndown for traffic jam, but with jita, this isn't working as it works elsewhere. As such you do not start the jump sequence.
So it boils down to jita gate not starting jump sequence while in all other traffic jam situations this is started, jita is an anomaly. |

Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:41:00 -
[305] - Quote
Jenn aSide wrote:Paying with plex is paying. You are driving the demand for plex, which in turns POURS money into the coffers of a game company you seem to despise for them to do things to the game that you don't like. 10 accounts paid for is 150 bucks a month, what YOU are doing (plexing) is even more than that.
You can imagine the truth is some personal insult all you like (you seem to need such defense mechanisms to shield your ego), but that doesn't change the truth: You complain and complain and complain about CCP and their business practices while you continue to fuel their business by paying for their product. Hell, 10 accounts makes you a super-consumer of CCPs product.
I am just going to go back to the OP to get this back on track.
OP,
Dumb idea is dumb.
/me starts to swing from the chandelier.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Abishai
128
|
Posted - 2014.02.24 17:44:00 -
[306] - Quote
Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is rediculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected |

Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:47:00 -
[307] - Quote
Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is rediculous.
I don't know what that last word means.
Abishai wrote:The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
No.
People who shop during peak shopping hours are going to wait in line at the checkout or they're going to shop elsewhere.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19604
|
Posted - 2014.02.24 17:48:00 -
[308] - Quote
Motoko Innocentius wrote:You are still completely wrong, it doesn't make you invulnerable for a little while, it makes you invulnerable untill you have been accepted in the new system, i've seen cases of over 5 minute jump tunnel waits and during that time the ship has been invulnerable. No. During that time, your ship doesn't exist. You are in limbo GÇö in the process of being transferred from one node to another.
The invulnerability you gain when you jump lasts as long as the jump cloak lasts, no more. The cloak only lasts for a short while.
Quote:What the problem here is, is that you do not start a jump sequence when jumping into a full system, usually in these cases you get stuck in jump animation and get a coutndown for traffic jam, but with jita, this isn't working as it works elsewhere. It works the same in Jita as everywhere else: once you jump, you jump. If you are locked out, you don't jump. There is nothing magical about the Jita gates that make them behave differently than gates elsewhere and the entire jump process is the same.
The problem here is that you think a population cap is the same thing as a traffic advisory. They're not.
Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is rediculous. Good news: there is prior information. Check the map, check local, check dscan, ask around. Don't be lazy and gamble, or you'll have to live with the fact that one potential outcome of gambling is a loss. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10178
|
Posted - 2014.02.24 17:50:00 -
[309] - Quote
Motoko Innocentius wrote:Tippia wrote:Infinity Ziona wrote:However I do not like the way CCP treats its high sec customers, with utter contempt In what way are they being treated with contempt? Motoko Innocentius wrote:Jumping through a stargate makes you invulnerable GǪfor a little while and only as long as nothing is happening with your ship. This is quite unlike what's going on when you're waiting on the other side of the same gate. Making people invulnerable just because they can't be arsed to move is a hideously bad idea. If they want to not be potential targets, they should make sure that they're not potential targets. Dock up, cloak up, safe up, and wait for the traffic to clear. Quote:If gates for jita behaved normally the jumper would be transitioned to the jump animation while their ship is left in the system they jumped from and would be invulnerable. GǪand that's exactly what happens. You are still completely wrong, it doesn't make you invulnerable for a little while, it makes you invulnerable untill you have been accepted in the new system, i've seen cases of over 5 minute jump tunnel waits and during that time the ship has been invulnerable. What the problem here is, is that you do not start a jump sequence when jumping into a full system, usually in these cases you get stuck in jump animation and get a coutndown for traffic jam, but with jita, this isn't working as it works elsewhere. As such you do not start the jump sequence. So it boils down to jita gate not starting jump sequence while in all other traffic jam situations this is started, jita is an anomaly.
Thats because jita would forever be in 10% tidi and the node in danger of crashing in a ball of fire on a weekend. Which sounds better to you, working under tidi or waiting at mist a few minutes to Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10178
|
Posted - 2014.02.24 17:54:00 -
[310] - Quote
Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice.
Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate?
If yes then traffic likely, take steps to secure your cargo and join the traffic. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
319
|
Posted - 2014.02.24 18:07:00 -
[311] - Quote
baltec1 wrote:Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice. Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate? If yes then traffic likely, take steps to secure your cargo and join the traffic.
Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. You sound like you should work for CCP.
"You can do this, you can go there, use contracts, wait a couple days! "
When none of those fix the issue. God damn you should be head game developer with that attitude.
|

Tippia
Sunshine and Lollipops
19606
|
Posted - 2014.02.24 18:12:00 -
[312] - Quote
Mario Putzo wrote:Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. * Looks at titleGǪ GǣGetting ganked on a closed Jita gateGǥ. Yeah, it solves that problem quite neatly. * Looks at the post it was in response toGǪ GǣTelling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.Gǥ Yeah, it solves that problem too.
Quote:You can do this, you can go there, use contracts, wait a couple days! All of those get rid of the problem as well.
But since that isn't enough for you, how do you propose to solve the GÇ£problemGÇ¥ that Jita is kept in working order by limiting how many can be in there at once? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Motoko Innocentius
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.24 18:15:00 -
[313] - Quote
Tippia wrote:Motoko Innocentius wrote:You are still completely wrong, it doesn't make you invulnerable for a little while, it makes you invulnerable untill you have been accepted in the new system, i've seen cases of over 5 minute jump tunnel waits and during that time the ship has been invulnerable. No. During that time, your ship doesn't exist. You are in limbo GÇö in the process of being transferred from one node to another. The invulnerability you gain when you jump lasts as long as the jump cloak lasts, no more. The cloak only lasts for a short while. Quote:What the problem here is, is that you do not start a jump sequence when jumping into a full system, usually in these cases you get stuck in jump animation and get a coutndown for traffic jam, but with jita, this isn't working as it works elsewhere. It works the same in Jita as everywhere else: once you jump, you jump. If you are locked out, you don't jump. There is nothing magical about the Jita gates that make them behave differently than gates elsewhere and the entire jump process is the same. The problem here is that you think a population cap is the same thing as a traffic advisory. They're not. Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is rediculous. Good news: there is prior information. Check the map, check local, check dscan, ask around. Don't be lazy and gamble, or you'll have to live with the fact that one potential outcome of gambling is a loss.
So you haven't actually ever tested or tried this ? Don't talk about something you have no idea about. |

Benny Ohu
Beneath the Ashes Margin of Silence
2524
|
Posted - 2014.02.24 18:17:00 -
[314] - Quote
Tippia wrote:But since that isn't enough for you, how do you propose to solve the GÇ£problemGÇ¥ that Jita is kept in working order by limiting how many can be in there at once?
crash the node |

Kimmi Chan
Tastes Like Purple
1267
|
Posted - 2014.02.24 18:18:00 -
[315] - Quote
Mario Putzo wrote:baltec1 wrote:Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice. Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate? If yes then traffic likely, take steps to secure your cargo and join the traffic. Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. You sound like you should work for CCP. "You can do this, you can go there, use contracts, wait a couple days! " When none of those fix the issue. God damn you should be head game developer with that attitude.
Mario, the problem is that no issue has been legitimately articulated here. The OP got ganked in an Anathema and in his pod in Perimeter sitting on the Jita gate during the height of population cap in Jita.
Several people have offered reasonable options for the OP that are all well within his ability to use but all of those options have been met with vitriol because CCP should fix the stupid in people who get ganked in an Anathema and their pod on a gate.
I fail to see how Baltec's suggestion is anything more or less than a humble offer of assistance for this poor OP who lost his Anathema and his pod on the gate to Jita in Perimeter at the height of the population cap in Jita.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19607
|
Posted - 2014.02.24 18:21:00 -
[316] - Quote
Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory.
The fact remains: Jita gates are not magically different than any other gates. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Frostys Virpio
IRS Fraud
1012
|
Posted - 2014.02.24 18:24:00 -
[317] - Quote
Mario Putzo wrote:baltec1 wrote:Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice. Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate? If yes then traffic likely, take steps to secure your cargo and join the traffic. Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. You sound like you should work for CCP. "You can do this, you can go there, use contracts, wait a couple days! " When none of those fix the issue. God damn you should be head game developer with that attitude.
Sell/buy your stuff elsewhere. When enough people start doing this, the Jita gates will unclog. Most system around Jita probably have a caldari navy station so your standings are still good to lower taxes. Perimeter definately does and I'm too lazy to check the rest but then again, I play the "click enter click enter click enter click enter click enter" games when going to jita on prime time and see no problem with it.
Gate access PvP best PvP. |

Motoko Innocentius
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.24 18:26:00 -
[318] - Quote
Tippia wrote:Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically different than any other gates.
Well taking your answers, it seems rather clear you do not know nor have you ever tested these. What remains is that jita gate is closed in a different way than other gates and that just happens to be a fact. If you don't beliave this you can a) test different gates in different circumstances b) petition and ask ccp. |

Kimmi Chan
Tastes Like Purple
1269
|
Posted - 2014.02.24 18:27:00 -
[319] - Quote
Tippia wrote:The fact remains: Jita gates are not magically different than any other gates.
Though it would be funny if they had wizard hats on them.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10179
|
Posted - 2014.02.24 18:28:00 -
[320] - Quote
Mario Putzo wrote:baltec1 wrote:Abishai wrote:Telling someone not to jump to a "closed" gate without giving them a piror indication that it is closed is ridiculous.
The user should receive a message when a gate on their planned route is congested by either:
1) Displaying the message when the route is set 2) Displaying the message when you reach the system 3) Adding a confirmation when initiating warp to the gate saying a delay is expected
These options are better than adding invulnerability because they require the user take a differnet course of action rather than protecting them when they make a bad choice. Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate? If yes then traffic likely, take steps to secure your cargo and join the traffic. Ya because this solves the problem with the gates having to be closed. Stop ignoring the issue and lets talk about solving it. You sound like you should work for CCP. "You can do this, you can go there, use contracts, wait a couple days! " When none of those fix the issue. God damn you should be head game developer with that attitude.
The toys CCP run EVE on are the best in the gaming industry, they can do nothing about this.
We however can do something. If you refuse to use any of the tools available to us then you will suffer from your own stupidity. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1269
|
Posted - 2014.02.24 18:29:00 -
[321] - Quote
Motoko Innocentius wrote:Tippia wrote:Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically different than any other gates. Well taking your answers, it seems rather clear you do not know nor have you ever tested these. What remains is that jita gate is closed in a different way than other gates and that just happens to be a fact. If you don't beliave this you can a) test different gates in different circumstances b) petition and ask ccp.
I would be happy to test another gate. Just put 2175 people in the system I am trying to jump into and let's see what the gate does.
No need to petition. CCP addressed the issue here. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Domanique Altares
Rifterlings Point Blank Alliance
2503
|
Posted - 2014.02.24 18:30:00 -
[322] - Quote
Benny Ohu wrote:Tippia wrote:But since that isn't enough for you, how do you propose to solve the GÇ£problemGÇ¥ that Jita is kept in working order by limiting how many can be in there at once?  crash the node
One can only wish. Give the people what they want: unfettered access to Jita. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19607
|
Posted - 2014.02.24 18:31:00 -
[323] - Quote
Motoko Innocentius wrote:Well taking your answers, it seems rather clear you do not know nor have you ever tested these. That's because you're confusing two completely separate mechanics.
Quote:What remains is that jita gate is closed in a different way than other gates GǪwhich explains why the behaviour isn't (nor should be) the same: because a closed gate is not a traffic-advisory gate. This has nothing to do withe Jita but with how your transition between systems is handled. The Jita gates are not special or magical.
You're effectively saying that, just because you're invulnerable when you're being transitioned between gates, you should be invulnerable when you aren't. The reason you're invulnerable when you're being transitioned is because technically, you're no longer in the system. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Motoko Innocentius
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.24 18:34:00 -
[324] - Quote
Kimmi Chan wrote:Motoko Innocentius wrote:Tippia wrote:Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically different than any other gates. Well taking your answers, it seems rather clear you do not know nor have you ever tested these. What remains is that jita gate is closed in a different way than other gates and that just happens to be a fact. If you don't beliave this you can a) test different gates in different circumstances b) petition and ask ccp. I would be happy to test another gate. Just put 2175 people in the system I am trying to jump into and let's see what the gate does. No need to petition. CCP addressed the issue here.
How does this relate to anythign in this topic ? :O
We are talking about how the jita cap and gate behaviour are different from the norm and as such it should be made to work like the others, ie when you jump, you get notification and go into jump tunnel.
ps: ask test for what happens when jumping into system with 2175 people already in. |

Malcolm Shinhwa
Bad Touches
1244
|
Posted - 2014.02.24 18:37:00 -
[325] - Quote
... delete... this thread has too much traffic.. the gates to it should be closed. I know violence isn't the answer. I got it wrong on purpose. |

Tippia
Sunshine and Lollipops
19607
|
Posted - 2014.02.24 18:38:00 -
[326] - Quote
Motoko Innocentius wrote:How does this relate to anythign in this topic ? :O
We are talking about how the jita cap and gate behaviour are different from the norm GǪand he's pointing out that it's a very normal behaviour for a gate to a poplocked system and that there's nothing special about the Jita gates. If you can go and find another gate to a locked system, this will be very easy to show.
Quote:ps: ask test for what happens when jumping into system with 2175 people already in. Is it a poplocked system or not?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1270
|
Posted - 2014.02.24 18:42:00 -
[327] - Quote
Motoko Innocentius wrote:Kimmi Chan wrote:Motoko Innocentius wrote:Tippia wrote:Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically different than any other gates. Well taking your answers, it seems rather clear you do not know nor have you ever tested these. What remains is that jita gate is closed in a different way than other gates and that just happens to be a fact. If you don't beliave this you can a) test different gates in different circumstances b) petition and ask ccp. I would be happy to test another gate. Just put 2175 people in the system I am trying to jump into and let's see what the gate does. No need to petition. CCP addressed the issue here. How does this relate to anythign in this topic ? :O We are talking about how the jita cap and gate behaviour are different from the norm and as such it should be made to work like the others, ie when you jump, you get notification and go into jump tunnel. ps: ask test for what happens when jumping into system with 2175 people already in.
Because the comments of CCP Explorer are precisely relevant to the population cap and the behavior of the gates. If you can't draw that line, I can't help you.
You want CCP to fix stupid people who don't understand what Jita on the weekends means. CCP is not qualified to fix stupid people.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Domanique Altares
Rifterlings Point Blank Alliance
2503
|
Posted - 2014.02.24 18:44:00 -
[328] - Quote
Motoko Innocentius wrote:
We are talking about how the jita cap and gate behaviour are different from the norm and as such it should be made to work like the others, ie when you jump, you get notification and go into jump tunnel.
Jita gates are not special gates. Any gate to any system in EVE that is capped and locked will display the exact message that a Jita gate does when it is capped and locked. CCP has decided that Jita will remain capped due to the average daily population of the system, so as to ensure usability and enjoyment. This is generally unnecessary for other systems, since most of them do not have several thousand lazy, entitled prats attempting to enter them on a daily basis. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

baltec1
Bat Country Goonswarm Federation
10181
|
Posted - 2014.02.24 18:48:00 -
[329] - Quote
Motoko Innocentius wrote:Kimmi Chan wrote:Motoko Innocentius wrote:Tippia wrote:Motoko Innocentius wrote:So you haven't actually ever tested or tried this ? Yes I have. That (among many other reasons) is why I know to separate a cap from a traffic advisory. The fact remains: Jita gates are not magically different than any other gates. Well taking your answers, it seems rather clear you do not know nor have you ever tested these. What remains is that jita gate is closed in a different way than other gates and that just happens to be a fact. If you don't beliave this you can a) test different gates in different circumstances b) petition and ask ccp. I would be happy to test another gate. Just put 2175 people in the system I am trying to jump into and let's see what the gate does. No need to petition. CCP addressed the issue here. How does this relate to anythign in this topic ? :O We are talking about how the jita cap and gate behaviour are different from the norm and as such it should be made to work like the others, ie when you jump, you get notification and go into jump tunnel. ps: ask test for what happens when jumping into system with 2175 people already in.
Jitas gates do work exactly like every other gate in eve when you jump through it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Domanique Altares
Rifterlings Point Blank Alliance
2506
|
Posted - 2014.02.24 18:48:00 -
[330] - Quote
Kimmi Chan wrote: You want CCP to fix stupid people who don't understand what Jita on the weekends means. CCP is not qualified to fix stupid people.
You just don't understand, Kimmi. These people spent all week mining free minerals, cranking out products on unresearched BPOs, and/or ratting and missioning it up. Now it's the weekend, and it's time to party down by hauling all that **** to Jita and selling it to horribly low buy orders.
Why can't you understand that they NEED to be able to do this? It's a bit too much to expect a man to d-scan or ask in local if the Jita gate is on lockdown when he's just spent a back breaking week orbiting asteroids to the soothing background murmur of Netflix. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4410
|
Posted - 2014.02.24 18:53:00 -
[331] - Quote
is this thread really still going? and with the same posters? oh dear... |

Ralen Zateki
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.24 18:53:00 -
[332] - Quote
Pretty sure taxis in downtown Cairo don't have a "cloak of don't let this traffic effect my business" they can turn to.... |

Tippia
Sunshine and Lollipops
19609
|
Posted - 2014.02.24 18:54:00 -
[333] - Quote
Ralen Zateki wrote:Pretty sure taxis in downtown Cairo don't have a "cloak of don't let this traffic effect my business" they can turn to.... You know, I'd tip more than 15% for thatGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1277
|
Posted - 2014.02.24 18:57:00 -
[334] - Quote
Domanique Altares wrote:Kimmi Chan wrote: You want CCP to fix stupid people who don't understand what Jita on the weekends means. CCP is not qualified to fix stupid people.
You just don't understand, Kimmi. These people spent all week mining free minerals, cranking out products on unresearched BPOs, and/or ratting and missioning it up. Now it's the weekend, and it's time to party down by hauling all that **** to Jita and selling it to horribly low buy orders. Why can't you understand that they NEED to be able to do this? It's a bit too much to expect a man to d-scan or ask in local if the Jita gate is on lockdown when he's just spent a back breaking week orbiting asteroids to the soothing background murmur of Netflix.
I did some missioning over the weekend. Melted all the loot. I could courier it to Jita or just put up Sell Orders in my system and make more ISK by not carrying it to the suckfest that is Jita.
I queued up some ME research in an NPC station. Amazingly, the queues outside of The Forge are considerably less.
I warped around in a BR looking for a moon to set up a POS on. Found a lot of anchored but offline Towers which I've always found mildly ********. Haven't decided whether to dec the corp myself or recruit a Merc Corp to get it done for me.
I also trained that worthless ***** of an alt of mine up to a Hyperion (though that dumb Gallente dipshit can't fit any Large Hybrids to it yet so it's sitting in the station without any guns on it. )
Can't remember having any issues at all this weekend. I did get a bit of a headache Saturday afternoon but I think that is more related to my high blood pressure rather than anything actually game related and after a nice nap I was feeling right as rain.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Domanique Altares
Rifterlings Point Blank Alliance
2507
|
Posted - 2014.02.24 19:09:00 -
[335] - Quote
Kimmi Chan wrote:
Highly motivated weekend redacted.
Obvious lies. No one in EVE has such levels of motivation. Perhaps you're simply mistaken, and your BR was autopiloting to all those moons while you were taking your nap? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2507
|
Posted - 2014.02.24 19:10:00 -
[336] - Quote
Dave Stark wrote: and with the same posters?
It wouldn't be a party if you weren't still here, Dave. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kimmi Chan
Tastes Like Purple
1278
|
Posted - 2014.02.24 19:12:00 -
[337] - Quote
Domanique Altares wrote:Kimmi Chan wrote:
Highly motivated weekend redacted.
Obvious lies. No one in EVE has such levels of motivation. Perhaps you're simply mistaken, and your BR was autopiloting to all those moons while you were taking your nap?
I'm motivated by the fact that if I don't do stuff, stuff doesn't get done.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Batelle
HOMELE55
1889
|
Posted - 2014.02.24 19:15:00 -
[338] - Quote
baltec1 wrote: Warp to a safe 150+ from the gate, is there lots of cargo ships sitting at 0 from the in gate?
If yes then traffic likely, take steps to secure your cargo and join the traffic.
You can't ask people in hisec to use tacticals, that would be just too much. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Benny Ohu
Beneath the Ashes Margin of Silence
2524
|
Posted - 2014.02.24 20:03:00 -
[339] - Quote
Domanique Altares wrote:Benny Ohu wrote:Tippia wrote:But since that isn't enough for you, how do you propose to solve the GÇ£problemGÇ¥ that Jita is kept in working order by limiting how many can be in there at once?  crash the node One can only wish. Give the people what they want: unfettered access to Jita. that's what i said crash the node |

Marsha Mallow
69
|
Posted - 2014.02.24 20:10:00 -
[340] - Quote
I don't get why a handful of people need to repeat themselves over and over. OK, we get that you don't agree being locked out of Jita is a problem on a weekend. You don't need to hunch over GD retorting to every single poster, ramming the point home.
Just add: "Stop whining / HTFU / Working as intended / It's all your own fault" to your sig and post on every page of GD without reading it or considering issues in context. Think how many keystrokes it would save.
Having said that, remarks like this are awesome, keep going!
Kimmi Chan wrote:I have 0 issues with this game. - |

Tippia
Sunshine and Lollipops
19612
|
Posted - 2014.02.24 20:20:00 -
[341] - Quote
Marsha Mallow wrote:I don't get why a handful of people need to repeat themselves over and over. Largely, it's because a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 20:25:00 -
[342] - Quote
Tippia wrote:Marsha Mallow wrote:I don't get why a handful of people need to repeat themselves over and over. Largely, it's because a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected.
Actually it is a problem. Otherwise there wouldn't be 2 threads talking about the same thing.
Sorry you don't see the idiocy in saying
"Use Contracts!" "Go to a different trade hub" "Wait until midweek!"
None of those fix the issue with Jita being shut down.
- Its the only system that gets capped Hey guys look we can put 4K dudes in a fight but can't handle 2500 folks trying to buy and sell ****.
- there is no statement of the gates being closed Oh your 6B isk ship is now getting bumped on the Jita gate in New Caldari and about to get ganked because there is no way to know whether gates work or not unless you try them. Suck it up!
We have a problem, instead of fixing it we are going to tell you how to bury it under the rug! ~CCP 2006-Present. |
|

ISD Tyrozan
ISD Community Communications Liaisons
372

|
Posted - 2014.02.24 20:26:00 -
[343] - Quote
Personal attack post has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Tippia
Sunshine and Lollipops
19612
|
Posted - 2014.02.24 20:31:00 -
[344] - Quote
Mario Putzo wrote:Actually it is a problem. Otherwise there wouldn't be 2 threads talking about the same thing. Yes, there indeed is a problem: people either refuse to use or aren't aware of the multiple tools at their disposal. That's an education problem, though, not a game problem.
Quote:"Use Contracts!" "Go to a different trade hub" "Wait until midweek!"
None of those fix the issue with Jita being shut down. Jita is not shut down, so that issue is fixed by virtue of not existing to begin with. The suggestions listed, on the other hand, all handily solve the problem of wanting to do business in Jita and not being allowed in on the first try during peak hours.
Quote:Its the only system that gets capped GǪbecause, as mentioned on multiple occasions, it's a system where a cap doesn't break anything.
Quote:there is no statement of the gates being closed GǪexcept for the one every gets so upset over. If you don't want to bother with that one, though, there are plenty of sources of information that will indicate whether or not you can get in should you absolutely, unquestionably need to (which you rarely do). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10182
|
Posted - 2014.02.25 01:46:00 -
[345] - Quote
Mario Putzo wrote:Tippia wrote:Marsha Mallow wrote:I don't get why a handful of people need to repeat themselves over and over. Largely, it's because a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected. Actually it is a problem. Otherwise there wouldn't be 2 threads talking about the same thing. Sorry you don't see the idiocy in saying "Use Contracts!" "Go to a different trade hub" "Wait until midweek!" None of those fix the issue with Jita being shut down. - Its the only system that gets capped Hey guys look we can put 4K dudes in a fight but can't handle 2500 folks trying to buy and sell ****. - there is no statement of the gates being closed Oh your 6B isk ship is now getting bumped on the Jita gate in New Caldari and about to get ganked because there is no way to know whether gates work or not unless you try them. Suck it up! We have a problem, instead of fixing it we are going to tell you how to bury it under the rug! ~CCP 2006-Present.
Jita is not shut down, it tends to be 20-30 seconds before you can get in and its entire market can be accessed outside of the system. We have more than enough tools to get around the jita traffic jams and not be ganked. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
796
|
Posted - 2014.02.25 02:51:00 -
[346] - Quote
Mario Putzo wrote:
- there is no statement of the gates being closed Oh your 6B isk ship is now getting bumped on the Jita gate in New Caldari and about to get ganked because there is no way to know whether gates work or not unless you try them. Suck it up!
IMO JF pilots are a total non issue, they literally should be good enough, and know the mechanics well enough (gates, docking, cyno, undocking), that this should not be a problem for them, and they should have enough resources at hand to be able to work around not being able to get the JF into jita safely, and honestly a 6b corp asset, could really be scouted and escorted by a couple of corp members if its somehow a time critical load (which good planning should usually avoid that).
In my case, I'd just shove partial loads into the alts orca mwd/cloak my way around to muarasi and be done with it - and yes I expect that everyone with a 6b ship has trustables on tap to help, or alt accounts with the right ships to change strategies when appropriate.
|

Tajic Kaundur
House Dimir
15
|
Posted - 2014.02.25 03:15:00 -
[347] - Quote
Wait, what are you doing to even have this be a problem?
I can get into Jita during peak hours within 10 seconds, every single time. Click, hit enter, repeat as fast as you possibly can, you get in pretty much instantly.
I don't get it. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1305
|
Posted - 2014.02.25 10:56:00 -
[348] - Quote
Infinity Ziona wrote:ap?
3. Remove all missions, mining, pvp in Jita. There is absolutely no reason for people to be pvp'ing or otherwise doing anything in Jita except trading. They can **** off and go elswhere, there are thousands and thousands of systems in EVE. If you must camp people in Jita, you can do so on the gates in the surrounding systems.
4
From all the idiotic statements I have seen here that is the most stupid one by fAr.
You know that Jita is a HUGE PVP hub as well? Its the most dangerous system in eve most of the days?
Why your focus in jita shoudl be more important than of the people that are playing exactly what this game was made for?
How about I proposed trading to be banned from jita instead? Its equaly valid.. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Victor Andall
Complexes and Abaddons
175
|
Posted - 2014.02.25 12:15:00 -
[349] - Quote
I think CFC should blob Jita again.
Should clear it for a few days after that. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Tres Farmer
Gallente Federation Intelligence Service
98
|
Posted - 2014.02.25 12:27:00 -
[350] - Quote
Kimmi Chan wrote:...
Have a pop up telling you Jita is full. Did I get that right?
So how often do you want the servers to query the database on the population in Jita as it relates to the population cap to know whether to display your beloved pop up or not? Let's just throw some infrastructure resources at that so Dave Stark can feel good about Jita.
Should we have this for every system or just Jita? We might as well have separate queries per tick for every system just so some poor dipshit freighter pilot doesn't get ganked on a gate outside a heavily trafficked system, right?
Doesn't the map provide this 'intel' already? Haven't logged into the game for over a year now, might have changed..  But if it does it shouldn't strain any resources.
And putting some little script into the client that tells you about the expected queue time of the gate you're heading towards might be worthy as a 'little thing'.
Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century.. |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 12:36:00 -
[351] - Quote
Tres Farmer wrote:Doesn't the map provide this 'intel' already? Yes, but apparently not in enough detail to satisfy the one having problems. Increasing the details to the level they want means increasing the load pretty severely (if nothing else because they keep moving the goalposts every time something they claim isn't available turns out to be available). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
2781
|
Posted - 2014.02.25 12:56:00 -
[352] - Quote
Tres Farmer wrote:
Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..
And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.
Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid. Not posting on my main, and loving it.-á Because free speech.-á |

Victor Andall
Complexes and Abaddons
176
|
Posted - 2014.02.25 12:57:00 -
[353] - Quote
Kaarous Aldurald wrote:Tres Farmer wrote:
Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..
And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns. Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.
Dude, you drive a Jaguar with guns on it? Awesome! I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Kaarous Aldurald
ROC Deep Space The ROC
2781
|
Posted - 2014.02.25 13:00:00 -
[354] - Quote
Victor Andall wrote:Kaarous Aldurald wrote:Tres Farmer wrote:
Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..
And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns. Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid. Dude, you drive a Jaguar with guns on it? Awesome!
Ah, context sensitive information. Not posting on my main, and loving it.-á Because free speech.-á |

Luwc
Easy Co. Fatal Ascension
46
|
Posted - 2014.02.25 13:06:00 -
[355] - Quote
>Less AFK >More paying attention >Not getting ganked on Jita gate >Profit.
simple as that. |

Tres Farmer
Gallente Federation Intelligence Service
99
|
Posted - 2014.02.25 13:38:00 -
[356] - Quote
Kaarous Aldurald wrote:Tres Farmer wrote:
Hey, even my navi has got this ability to tell me which of the roads are jammed and warns me/leads me around and we're just in the 21st century..
And ammo selectors exist, yet it still takes ten seconds to change which kind of bullet goes into my Jaguar's guns.
Should have gotten an Aston Martin then :p
Kaarous Aldurald wrote:Oh, and real life comparisons to space technology in a different freaking galaxy are still invalid.
But it's still 'one universe', right? :p
@Tippia ..gotcha, was just offering help and giving the OP a goal to get this put up into one of those little things wish lists the Devs look at some times, or did that stop?
Anyhow, 3 posts within 12 hours on Eve-O is enough for this week. Got not enough time for this.. have fun dudes. |

E-2C Hawkeye
State War Academy Caldari State
487
|
Posted - 2014.02.25 14:22:00 -
[357] - Quote
Tippia wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's a pretty silly suggestion. Why are you making it? Because he makes a valid point. Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it.
You shouldnGÇÖt have to not play the game you pay for because your market place is full.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4874
|
Posted - 2014.02.25 14:40:00 -
[358] - Quote
E-2C Hawkeye wrote:
You shouldnGÇÖt have to not play the game you pay for because your market place is full.
Yes you should, because if that market place is full, that's your que to go someplace else and market. I recently Red Frog'd the stuff I had in Jita to Hek (Rens is better, but Hek is next where I keep my carrier and closer to my Sisters agent) because of not being able to get in there on the weekends. It wasn't much stuff but is was skill books and such for 2 toons I'm training for low sec exploration.
Paying for the game doesn't mean anything, everyone does that. The reality is Jita can't hold every one and function correctly at the same time, so the responsible thing for an EVE player to do is adjust to that reality and move around (or do things remotely via couriers and contracts). |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 15:25:00 -
[359] - Quote
E-2C Hawkeye wrote:Because he makes a valid point. Not really, no. He's making a strawman argument to cover for the fact that he can't be arsed with solving his own problems even though the game has provided him with many many mechanisms to do just that. Instead, he just throws up his hands and gives up and start get hostile when told that it's his own fault for choosing to not do anything.
Quote:Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it. Not only is it entirely in his control, taking precautions to get ganked is something that should be second nature if you play EVE. In this case, it is so trivially easy to do that it beggars belief that some people so wilfully skip over it and the only thing more mind-boggling is that they try to blame other people for their own decisions.
There is absolutely no reason why the game should protect him from his own explicit decision to refuse to do so himself.
Quote:You shouldnGÇÖt have to not play the game you pay for because your market place is full. Good news: you can play the game regardless. Claiming otherwise is idiotic and ignorant. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
487
|
Posted - 2014.02.25 16:21:00 -
[360] - Quote
Tippia wrote:E-2C Hawkeye wrote:Because he makes a valid point. Not really, no. He's making a strawman argument to cover for the fact that he can't be arsed with solving his own problems even though the game has provided him with many many mechanisms to do just that. Instead, he just throws up his hands and gives up and start get hostile when told that it's his own fault for choosing to not do anything. Quote:Others suggest to dock up or some other silly BS to avoid being ganked for a poor game mechanic outside their control so you guys can keep on taking advantage of those caught by it. Not only is it entirely in his control, taking precautions to get ganked is something that should be second nature if you play EVE. In this case, it is so trivially easy to do that it beggars belief that some people so wilfully skip over it and the only thing more mind-boggling is that they try to blame other people for their own decisions. There is absolutely no reason why the game should protect him from his own explicit decision to refuse to do so himself. Quote:You shouldnGÇÖt have to not play the game you pay for because your market place is full. Good news: you can play the game regardless. Claiming otherwise is idiotic and ignorant.
A zone being closed because of a node being over populated is not within his, your or my control. Its no different than loosing your ship when a node crashes in the big fights. Should people avoid those also? Using your silly logic the answer would be yes. |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 16:32:00 -
[361] - Quote
E-2C Hawkeye wrote:A zone being closed because of a node being over populated is not within his, your or my control. Since it's a player-created condition, it is very much in our control. Getting ganked (or not) because of it is entirely in your control.
Quote:Its no different than loseing your ship when a node crashes in the big fights. GǪaside from being entirely predictable and completely avoidable, unlike the dynamic and indeterminable situations that generate node crashes. But yes, if those could be predicted and avoided as easily and to the same kind of effect (i.e. avoiding it making no real difference to your gameplay) then people should avoid them as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kerrat Braban
Imperial Academy Amarr Empire
1
|
Posted - 2014.02.25 16:33:00 -
[362] - Quote
I really wish I had customers like that - Jita is overloaded, CCP puts a band-aid on it and all the gank... great minds praise the workaround as impeccable game mechanics and start to list workarounds to make the workaround work better.
Tippa, Kaarous, maybe you'd be interested in buying a bridge? |

Aimy Maulerant
Coreli Corporation Ineluctable.
7
|
Posted - 2014.02.25 16:37:00 -
[363] - Quote
dont make the players invulnerable i havent had my chance to gank anyone yet  |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 16:37:00 -
[364] - Quote
Kerrat Braban wrote:I really wish I had customers like that - Jita is overloaded, CCP puts a band-aid on it and all the gank. How is keeping it from being overloaded a band-aid? How is providing mechanics that lets you ignore the system entirely a band-aid? How is working on reducing the load a band-aid? What would not qualify as a band-aid according to you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kerrat Braban
Imperial Academy Amarr Empire
1
|
Posted - 2014.02.25 16:52:00 -
[365] - Quote
Tippia wrote:How is keeping it from being overloaded a band-aid? How is providing mechanics that lets you ignore the system entirely a band-aid? How is working on reducing the load a band-aid? What would not qualify as a band-aid according to you? OK, so it's not a band-aid, TiDi is the band aid, user cap is a fancy sleeve to cover the band-aid. Still, both are workarounds to deal with the fact that the Game (Software, Hardware) can't cope with the number of users - except maybe in the Ads. Let's try it with an analogy. There's a highway and it's condition is so bad they have to reduce the speed limit to 20mph. Now is that a band-aid, a workaround or is it mechanics?
Anyway, I guess everyone gets what he deserves. If you (or we, all) are happy with TiDi then it will stay, if you're happy with closed gates without notice that's where CCP will stop. |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 17:02:00 -
[366] - Quote
Kerrat Braban wrote:OK, so it's not a band-aid, TiDi is the band aid Eh, no. TiDi is a very definitive solution to a very specific problem. If you think it's a band-aid, I have to ask what you think it is a band-aid for? 
Quote:Still, both are workarounds to deal with the fact that the Game (Software, Hardware) can't cope with the number of users - except maybe in the Ads. Rather seems like it's the other way around: that the users can't cope with the unavoidable limits of the hardware and software. So again, what would not qualify as a band-aid according to you? Infinite capacity?
Quote:If you (or we, all) are happy with TiDi then it will stay, Of course everyone is happy with it (except for those who don't understand what it is) since it solves a very big problem and since removing it would demonstrably break things horribly. TiDi is a solution that gets rid of a problem, not a problem that needs to be solved or gotten rid of.
Quote:if you're happy with closed gates without notice that's where CCP will stop. I'm happy with the ample and multi-sourced notices CCP and other players provides, yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

RAW23
713
|
Posted - 2014.02.25 17:03:00 -
[367] - Quote
Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way. I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'.
Yes, ****** workarounds exist that allow the worst consequences of the problem to be avoided but only at the expense of more moderate problems. OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them.
It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident. Then Tippia can make the case that this should happen on more gates (random chance? every trade hub? all the time?) even when it doesn't need to because 'it's good, honest!'. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
19618
|
Posted - 2014.02.25 17:09:00 -
[368] - Quote
RAW23 wrote:Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way. Conscious and well-planned limitations that maintains game playability is indeed something that should be relished since the alternative GÇö not being able to play due to silly oversights and carelessness GÇö is pretty annoying.
Quote:I suspect Tippia would even argue that they shouldn't increase Jita capacity That says a lot about youGǪ none of it good.
Quote:OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them. No, invulnerability is not a reasonable or even remotely good solution to a self-imposed problems created by players who are too lazy to use the many solutions that already exist to remove that problem. If you want to be invulnerable, dock up, safe up, cloak up GÇö take some initiative and do something other than sit around in the open.
Quote:It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident. Being at risk if you sit around on a gate doing nothing is indeed a real feature. Hell, I'd even call it a good feature since it culls the ones who can't be arsed with learning to play the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Marsha Mallow
78
|
Posted - 2014.02.25 17:20:00 -
[369] - Quote
Mario Putzo wrote:We have a problem, instead of fixing it we are going to tell you how to bury it under the rug! ~CCP 2006-Present. Or
There is no problem! [inserts list of workarounds] ~GD 2006-Present.
The form regulars can keep on yelling this, and dressing their opinion as fact, but it's a matter of opinion whether workarounds are an acceptable solution. The underlying problem will continue generating complaints, regardless of how often you use variations on the word 'idiotic' to address anyone who attempts to discuss it.
Repeated requests for CCP intervention to gameplay can be annoying where they nerf gameplay. Discussing how system caps and overcrowding can be alleviated so that the game can continue to support the existing playerbase doesn't have to fall into that category. I'm not even sure why there's an assumption those who want to talk about solutions are that fixed on whether CCP or the players should be responsible. Maybe players can propose something viable, but they'd have to be allowed to talk about it first. TiDi was instituted to deal with combat lag due to overcrowding and similar counterarguments (it's player behaviour / stop blobbing / only affects a minority) were made at the time.
There's a consistent intolerant (and frankly entitled) tone from a handful of forum posters who inbetween flirting with each other and amusing themselves with feeble one-liners appear to be intent on curtailing discussion they disagree with. Given that some of you post dozens of times on every single thread on GD (and elsewhere), I'm not surprised you find the content repetitive. Although it is surprising there's time left to play the game. Most of the time I tend to agree with the sentiment, if not the tone, but if you could contain yourselves to making your point then allow the other nerds to speak there might be more activity on GD. When remarks like this get posted, you have to wonder who is more deluded - the incoherent rabble (who are hilarious) or the self appointed moderaters (who aren't) -
Tippia wrote:a handful of people keep repeating the same incoherent and counterfactual nonsense over and over, and are in dire need of being corrected.
- |

Tippia
Sunshine and Lollipops
19618
|
Posted - 2014.02.25 17:33:00 -
[370] - Quote
Marsha Mallow wrote:Repeated requests for CCP intervention to gameplay can be annoying where they nerf gameplay. Discussing how system caps and overcrowding can be alleviated so that the game can continue to support the existing playerbase doesn't have to fall into that category. I'm not even sure why there's an assumption those who want to talk about solutions are that fixed on whether CCP or the players should be responsible. The assumption stems from the complaint that CCP isn't doing [whatever] to solve the supposed problem. It starts as finger-pointing right out the gate, and demonstrations that it's not nearly as simplistic or one-sided as that, or that many of the things people suggets are actually in the game, gets met with outright hostility.
Quote:There's a consistent intolerant (and frankly entitled) tone from a handful of forum posters who inbetween flirting with each other and amusing themselves with feeble one-liners appear to be intent on curtailing discussion they disagree with. You mean like dismissing out of hand the suggestions for how to deal with GÇö to the point of outright removing GÇö the problems they're facing? Or like the demands that certain game styles be wiped out and replaced with redundant convenience mechanics?
That entitlement is the big issue: the demand that something must be done to solveGǪ some not particularly well-defined issue. What this GÇ£somethingGÇ¥ could be is never clarified. What would be an acceptable answer is never clarified. Why existing solutions are insufficient is never clarified. Anything that doesn't toe the line of GÇ£CCP must solve my subjective problemGÇ¥ becomes a target of scorn and abuse. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1393
|
Posted - 2014.02.25 17:42:00 -
[371] - Quote
Tippia,
You're wasting your time. These people see the issue as a CCP issue. They can not wrap their heads around the fact that it is a player issue.
The issue is with people ignoring the limitations of inanimate object while simultaneously placing unnecessary limitations on animate objects.
They will never, ever, EVER understand. No matter what you say. No matter what the devs say. No matter what anyone says.
They are blinded by ignorance and you are wasting your time.
Let them keep crying. Let them be ignored because they don't get it. And then let them unsubscribe in rage. If all they're capable of is ignorance, who needs them? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
716
|
Posted - 2014.02.25 18:02:00 -
[372] - Quote
Roll up, roll up and behold the amazing Tippia leaping between two horses midstream!
Tippia wrote:Conscious and well-planned limitations that maintains game playability is indeed something that should be relished since the alternative GÇö not being able to play due to silly oversights and carelessness GÇö is pretty annoying.
Behold! The mechanic is a necessary limitation that maintains game playability!
Ignore the fact that the OP's suggestion would solve exactly the same problem without changing any of the game's normal mechanics or environment!
But wait ... look over there ...
Quote: No, invulnerability is not a reasonable or even remotely good solution to a self-imposed problems created by players who are too lazy to use the many solutions that already exist to remove that problem.
Now the issues that follow from the mechanic are self-imposed and not derived from the mechanic at all! How did this happen? Magic! You simply ignore the fact that the OP is presenting an alternative to the current workaround and pretend that the work around is a real feature.
And yet ...
Quote: I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'. Tippia wrote:That says a lot about youGǪ none of it good.
You were befuddled dear audience, for it's not a desirable mechanic at all and definitely not worth implementing for its own sake ...
But ... abracadabra ...
Quote:Being at risk if you sit around on a gate doing nothing is indeed a real feature. Hell, I'd even call it a good feature since it culls the ones who can't be arsed with learning to play the game.
It IS a feature again!
How does she do it ladies and gentlemen? We will never know. Treasure this display, dear audience for you will not see it's like again.
Unless, of course, you happen to be around on GD next time someone makes a reasonable suggestion that also happens to make life a bit less easy for gankers. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

E-2C Hawkeye
State War Academy Caldari State
494
|
Posted - 2014.02.25 18:06:00 -
[373] - Quote
Aimy Maulerant wrote:dont make the players invulnerable i havent had my chance to gank anyone yet 
I dont think making somone invunerable is the best solution. Something as simple as hovering over your desto to see if people are getting in would allow people to re-route instead of getting to the gate and not getting in only to get ganked. |

E-2C Hawkeye
State War Academy Caldari State
494
|
Posted - 2014.02.25 18:08:00 -
[374] - Quote
Tippia wrote:E-2C Hawkeye wrote:A zone being closed because of a node being over populated is not within his, your or my control. Since it's a player-created condition, it is very much in our control. Getting ganked (or not) because of it is entirely in your control. Quote:Its no different than loseing your ship when a node crashes in the big fights. GǪaside from being entirely predictable and completely avoidable, unlike the dynamic and indeterminable situations that generate node crashes. But yes, if those could be predicted and avoided as easily and to the same kind of effect (i.e. avoiding it making no real difference to your gameplay) then people should avoid them as well. Wrong |

E-2C Hawkeye
State War Academy Caldari State
494
|
Posted - 2014.02.25 18:13:00 -
[375] - Quote
RAW23 wrote:Ahhh Tippia! For whom every problem caused by accidental limitations in game playability is something to be relished as if it was designed that way. I suspect Tippia would even argue that they shouldn't increase Jita capacity if they could because 'this is a good mechanic really and people can just dock up and stuff so there is no need to change it'.
Yes, ****** workarounds exist that allow the worst consequences of the problem to be avoided but only at the expense of more moderate problems. OP's suggestion is perfectly reasonable and a much better solution than a ****** workaround that is to the detriment of those who have to play during peak times but it will never be acted upon because of the whining of all those who cry whenever an opportunity for an easy kill is taken away from them.
It's easier to just pretend that the consequences of being stuck on the gate are a real feature rather than an unfortunate accident. Then Tippia can make the case that this should happen on more gates (random chance? every trade hub? all the time?) even when it doesn't need to because 'it's good, honest!'. Here is yet another tipia that seems to see thru your flawed logic and posting. |

Marsha Mallow
81
|
Posted - 2014.02.25 18:17:00 -
[376] - Quote
Tippia wrote:The assumption stems from the complaint that CCP isn't doing [whatever] to solve the supposed problem. It starts as finger-pointing right out the gate, and demonstrations that it's not nearly as simplistic or one-sided as that, or that many of the things people suggets are actually in the game, gets met with outright hostility. I'm sure CCP are working to correct Jita pop caps, it's likely an ongoing process. Again, you are assuming the agenda of posters who disagree with you based upon a narrow minded viewpoint. Debates often do start out as whining but could develop into broader discussion if a minority would allow it without antagonising everyone who remarks.
Tippia wrote:You mean like dismissing out of hand the suggestions for how to deal with GÇö to the point of outright removing GÇö the problems they're facing? Or like the demands that certain game styles be wiped out and replaced with redundant convenience mechanics? Again, heaps of assumption. Not all players demand changes without considering broader effects, and proposals are often framed as topic to speculate on rather than make demands over.
When people suggest "tweaks" for example, they may be ill informed or unworkable the majority of times. So what - random nerd #67800 posts a silly idea on a forum? Just occasionally it prompts a contribution from someone with something worthwhile to say. Was it wormholes which drew heavily from a player made F&I suggestion? I'm pretty sure elements of TiDi were player generated. Without an environment to chat in people will resort to whining and mindless insults. It both stops new players from entering forum discussion and from learning how to post effectively on a forum - or they simply join the vocal minority and resort to trolling.
Tippia wrote:That entitlement is the big issue: the demand that something must be done to solveGǪ some not particularly well-defined issue. What this GǣsomethingGǥ could be is never clarified. What would be an acceptable answer is never clarified. Why existing solutions are insufficient is never clarified. Anything that doesn't toe the line of GǣCCP must solve my subjective problemGǥ becomes a target of scorn and abuse. Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum  Player entitlement is a tired old meme trotted out to slap people in their place when they make emotive arguments. It's not actually all that entitled to consider game problems and propose solutions, and it's yet another thinly veiled insult to accuse everyone else of either making demands or expecting CCP to fix them.
Kimmi Chan wrote:Hold me Tippia, the stupid people are forcing me to fabricate feeble insults Whilst it's amusing to watch your outrage, you really shouldn't take your inability to force your opinion on others so personally. Actually I'm starting to enjoy mocking you a bit too much. I'll stop. There, there.
RAW23 wrote:It IS a feature
 - |

Aimy Maulerant
Coreli Corporation Ineluctable.
7
|
Posted - 2014.02.25 18:19:00 -
[377] - Quote
why cant you all just help the eve economy and just go to a different station... |

Kimmi Chan
Tastes Like Purple
1406
|
Posted - 2014.02.25 18:29:00 -
[378] - Quote
Aimy Maulerant wrote:why cant you all just help the eve economy and just go to a different station...
Because it's easier to ***** and moan on forums than to exert the effort required to do what you're suggesting.
Because it's easier for them to demand changes to an inanimate object that inherently has limitations than it is to remove their own limitations.
They feel entitled to do it "their way" because they are entitled.
In the meantime, while they are here bitching and spamming jump enter jump enter, I am making ISK hand over fist trading in other systems (of which there are more than 7,000).
Also because they're stupid.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

E-2C Hawkeye
State War Academy Caldari State
495
|
Posted - 2014.02.25 18:35:00 -
[379] - Quote
Marsha Mallow wrote:Tippia wrote:Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum  Player entitlement is a tired old meme trotted out to slap people in their place when they make emotive arguments. It's not actually all that entitled to consider game problems and propose solutions, and it's yet another thinly veiled insult to accuse everyone else of either making demands or expecting CCP to fix them. Kimmi Chan wrote:Hold me Tippia, the stupid people are forcing me to fabricate feeble insults Whilst it's amusing to watch your outrage, you really shouldn't take your inability to force your opinion on others so personally. Actually I'm starting to enjoy mocking you a bit too much. I'll stop. There, there. [quote=RAW23]It IS a feature 
Seems to be a trend? People are starting to take notice and refusing to take the abuse? I would love to see the community take back its forums and use it constructively and not just for trolling. |

Tippia
Sunshine and Lollipops
19618
|
Posted - 2014.02.25 18:40:00 -
[380] - Quote
RAW23 wrote:Behold! The mechanic is a necessary limitation that maintains game playability! We've seen what happens if it's not there GÇö it's not a state that people would define was playable. So yes, It maintains playability. Unless your goal is for the game not to be playable, it is a necessity.
Quote:Ignore the fact that the OP's suggestion would solve exactly the same problem without changing any of the game's normal mechanics or environment! GǪexcept, of course, that his suggestion would change the normal mechanics or environment and doesn't actually solve the problem at all. If it didn't change the mechanics or environment, it would already work the way the OP suggests. But of course, it doesn't GÇö that's why the OP wants to change the game's mechanics and environment. Never mind the fact that his end state can already be had through other means, making such a change unnecessary.
Quote:Now the issues that follow from the mechanic are self-imposed and not derived from the mechanic at all! How did this happen? By being that wall all along. The issue is something the player creates. Changing the mechanics to GÇ£solveGÇ¥ this issue would (drumroll) change the mechanics. So if you want to imply that there is some kind of contradiction, you need to do better than this.
Quote:You were befuddled dear audience, for it's not a desirable mechanic at all and definitely not worth implementing for its own sake ...
But ... abracadabra ...
It IS a feature again! And the contradiction isGǪ what? No, being rendered invulnerable for sitting around in the open and doing nothing is not a desirable mechanic. if you want to be out of harm's way, there are already means of achieving that, but they require (drumroll) not sitting around in the open and doing nothing. A different feature is a different feature than the undesirable one.
So until you come up with something more solid than rhetorics to (fail to) show something wrong with what I said, I suppose I should thank you for digging out the quotes that showed it to be very consistent in its reasoning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10191
|
Posted - 2014.02.25 18:48:00 -
[381] - Quote
I see people are still unable to grasp the concept of going next door to jita, tanking their ships and not stuffing their holds full of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

RAW23
719
|
Posted - 2014.02.25 18:49:00 -
[382] - Quote
Tippia wrote:RAW23 wrote:Behold! The mechanic is a necessary limitation that maintains game playability! We've seen what happens if it's not there GÇö it's not a state that people would define was playable. So yes, It maintains playability. Unless your goal is for the game not to be playable, it is a necessity.
Strategic strawman alert!
No-one is suggesting there should be no mechanic to solve the issue. The suggestion is that there should be a different one. This is characteristic of your argument as a whole. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Jenn aSide
STK Scientific Initiative Mercenaries
4878
|
Posted - 2014.02.25 18:50:00 -
[383] - Quote
Kimmi Chan wrote:Tippia,
You're wasting your time. These people see the issue as a CCP issue. They can not wrap their heads around the fact that it is a player issue.
In game as it is in life. For some people, nothing is a personal issue, it's always someone else's fault and there for they are the ones who should change. Parents, children, spouses, the corporations, the government, *insert name of other ethnic group here*, men women, whoever seems to be in charge ect ect lol.
I don't personally understand people who would rather stay in a certain situation and complain rather than move on and be happy. Jita was closed a lot, I moved my stuff to Amarr and Hek. I didn't like some null sec pve nerfs, i started doing more things in high sec (and low sec when that stuff bored me to death). CCP nerfed some space ships and mods I liked, I found others I liked ect.
Doesn't mean we have to be silent about it (I'm sure as hell not, the PVE imbalances suck, for example), some things need fixing that only CCP can do. The problem with people (like the folks complaining about Jita) is that the first thing they do is appeal to CCP for fixes rather than at least be trying to mitigate or adapt to the bad situation. |

sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.02.25 18:51:00 -
[384] - Quote
Dave Stark wrote:not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself.
I don't think it should, just because lazy people who cant be bothered to click and push return cant get through the gate straight away and get flustered should not mean a queue system on the gate during peak time just so a line is formed, it should stay how it is and that is whoever has the most perseverance gets in.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4878
|
Posted - 2014.02.25 18:55:00 -
[385] - Quote
sci0gon wrote:Dave Stark wrote:not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. I don't think it should, just because lazy people who cant be bothered to click and push return cant get through the gate straight away and get flustered should not mean a queue system on the gate during peak time just so a line is formed, it should stay how it is and that is whoever has the most perseverance gets in.
What's this spamming jump button crap to get in anyways lol. No one ever heard of autopilot on a locked gate? 
|

Tippia
Sunshine and Lollipops
19618
|
Posted - 2014.02.25 18:56:00 -
[386] - Quote
Prove it.
Quote:Here is yet another person tipia that seems to see thru your flawed logic and posting. GǪand who, like you, can't prove any of it and have to resort to unproven assertions, red herrings and ad hominems to cover up for this fact.
RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
19618
|
Posted - 2014.02.25 18:57:00 -
[387] - Quote
Marsha Mallow wrote:I'm sure CCP are working to correct Jita pop caps, it's likely an ongoing process. Again, you are assuming the agenda of posters who disagree with you based upon a narrow minded viewpoint. You're confusing me with you. I'm not assuming an agenda GÇö I'm recapturing what they've said so far. I have no idea why they want to blame CCP, but they are. It's right there in their posts. If they want it to develop into a broader discussion, they need to stop antagonising anyone who remarks that their blame-game is overly simplistic and/or misdirected.
Quote:Again, heaps of assumption. Nope. Again, a recapturing of what they've done so far: refused to take the debate beyond their own demands. Refuse to accept that there are repercussions and broader effects.
Quote:When people suggest "tweaks" for example, they may be ill informed or unworkable the majority of times. So what - random nerd #67800 posts a silly idea on a forum? Just occasionally it prompts a contribution from someone with something worthwhile to say. GǪand when that happens, it is judged on its own merits and on how well it takes into account the reality of the situation. If it tries to just ram home some preconceived (provably false) notion about how things work and how it must be solved, it fails pretty spectacularly on that front. If the poster refuses to respond to simple questions about feasibility or about what they actually hope to achieve, it fails spectacularly as well.
Quote:Actually I was referring to your tone of entitlement to abuse virtually everyone you disagree with simply by virtue of living on the forum  I know you were. I'm pointing out that your comment is better aimed at those who feel entitled to have their subjective and self-created problems fixed by CCP and who get terribly upset and abusive if you point out ot them that solutions already exist if they just chose to use them. Welcome to forum ju-jitsu: you attempted to insult me and I deflected it towards the people you were trying to protectGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Organic Lager
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.02.25 19:15:00 -
[388] - Quote
Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes? |

BrundleMeth
Caldari Provisions Caldari State
56
|
Posted - 2014.02.25 19:23:00 -
[389] - Quote
drummendejef maaktnietuit wrote:Hey guys,
most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck.
This makes the Jita gate more dangerous than a lowsec gate to die on, while you should be on the safest part beeing in 1.0 space.
This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!)
I'm talking about Blockade Runners, Covert Ops, T3's. Where do you people come from? Just stop now...
|

Notorious Fellon
Republic University Minmatar Republic
234
|
Posted - 2014.02.25 19:24:00 -
[390] - Quote
Organic Lager wrote:Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes?
The sensible people would be happy with this, yes.
Quite frankly, the client should just check the target gate you are heading toward when you hit "Jump Through" in the Overview (even when you have just arrived in the neighboring system and click the next gate) and then simply leave you "in warp" until it is open. This would require no additional load anywhere. |

RAW23
719
|
Posted - 2014.02.25 19:26:00 -
[391] - Quote
Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability.
Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1411
|
Posted - 2014.02.25 19:33:00 -
[392] - Quote
RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing.
What is done.
Why it's done.
The best part.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4879
|
Posted - 2014.02.25 19:48:00 -
[393] - Quote
Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part.
Poor naive Kimmi,,young in the ways of GD.
I too once thought posting proof and facts and reason and the words of the DEVS themselves would mean something. But alas, backing up what you say with proof only fuels more ignorance . You're be better of calling people trolls for no reason and spamming GD with yo momma jokes 
|

RAW23
720
|
Posted - 2014.02.25 19:48:00 -
[394] - Quote
Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part.
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
720
|
Posted - 2014.02.25 19:50:00 -
[395] - Quote
Jenn aSide wrote:Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part. Poor naive Kimmi,,young in the ways of GD. I too once thought posting proof and facts and reason and the words of the DEVS themselves would mean something. But alas, backing up what you say with proof only fuels more ignorance . You're be better of calling people trolls for no reason and spamming GD with yo momma jokes 
Please indicate what in any of those posts indicates that the only way to manage the cap is the method currently used. Don't worry - I'll wait. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1412
|
Posted - 2014.02.25 19:50:00 -
[396] - Quote
RAW23 wrote:Kimmi Chan wrote:RAW23 wrote:Tippia wrote:RAW23 wrote:No-one is suggesting there should be no mechanic to solve the issue. GǪother than through your attempt to discredit the simple fact that it is a necessary limitation and that it does maintain playability. Absolutely false. Limiting the pop of Jita in the way it is currently done is in no way necessary. Again, you swing wildly around premises and build a strawman. The claim that some mechanism to limit the population is needed is accepted by all. But that does nothing to support your position. The discussion is about what mechanism and the issue of necessity has nothing to say on that topic, unless you want to claim that your preferred solution is the only one possible. This kind of shifting basis is entirely characteristic of your method of arguing. What is done.Why it's done. The best part. Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now.
The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10195
|
Posted - 2014.02.25 19:52:00 -
[397] - Quote
RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity. Join Bat Country today and defend the Glorious Socialist Dictatorship |

RAW23
720
|
Posted - 2014.02.25 19:58:00 -
[398] - Quote
baltec1 wrote:RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity.
Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
19619
|
Posted - 2014.02.25 19:58:00 -
[399] - Quote
RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. Quote:no one is suggesting that a cap isn't necessary GǪaside from you.
So make up your mind. Is it or is it not a necessary limitation? Does it or does it not maintain playability? Oh, and if it's not capped the way it is now, how should it be capped?
Quote:The claim that some mechanism to limit the population is needed is accepted by all. Actually, some seem to suggest that it shouldn't be capped. You, personally, are even trying to discredit the fact that it's necessary.
Quote:The discussion is about what mechanism Actually, the discussion has wavered between being invulnerable while waiting for a spot and somehow removing the cap, with a side of GÇ£it's all CCP's fault and I can't do anything about itGÇ¥.
Quote:unless you want to claim that your preferred solution is the only one possible. Do you even know what my preferred solution is? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

RAW23
720
|
Posted - 2014.02.25 20:00:00 -
[400] - Quote
Tippia wrote:RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. Quote:no one is suggesting that a cap isn't necessary GǪaside from you. So make up your mind. Is it or is it not a necessary limitation? Does it or does it not maintain playability? Oh, and if it's not capped the way it is now, how should it be capped? Quote:The claim that some mechanism to limit the population is needed is accepted by all. Actually, some seem to suggest that it shouldn't be capped. You, personally, are even trying to discredit the fact that it's necessary. Quote:The discussion is about what mechanism Actually, the discussion has wavered between being invulnerable while waiting for a spot and somehow removing the cap, with a side of Gǣit's all CCP's fault and I can't do anything about itGǥ. [qutoe]unless you want to claim that your preferred solution is the only one possible. Do you even know what my preferred solution is?[/quote]
Now you're just making stuff up. I have repeatedly said the cap is not a problem. If you want to claim otherwise please quote the post where I make that argument. You can't because I haven't. You are simply manufacturing a strawman in the teeth of the evidence. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
19619
|
Posted - 2014.02.25 20:01:00 -
[401] - Quote
RAW23 wrote:Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Such a system already exists. However, it requires that people don't sit around in the open doing nothing.
No, making people invulnerable for doing nothing is not reasonable.
Quote:Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load. GǪexcept, of course, that it imposes unnecessary alterations to the dynamics of the game environment.
Quote:Now you're just making stuff up. If by GÇ£making stuff upGÇ¥ you mean GÇ£quote youGÇ¥, then yes. If not, then no. By the way, could you answer the questions? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Aimy Maulerant
Coreli Corporation Ineluctable.
7
|
Posted - 2014.02.25 20:02:00 -
[402] - Quote
Organic Lager wrote:Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes?
sounds like a nerf to help autopiloters, id rather they sit there and die because they are too lazy to look at the screen and go dock up somewhere else, so it should be ok for freighters etc to que the jita gate but the gankers cant do it, your trying to play your game why cant the gankers play theirs?
|

RAW23
720
|
Posted - 2014.02.25 20:03:00 -
[403] - Quote
Tippia wrote: except, of course, that it imposes unnecessary alterations to the dynamics of the game environment.
No. It would maintain the normal dynamic that when you get to a gate and hit jump you are safe until you land on the other side. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kimmi Chan
Tastes Like Purple
1414
|
Posted - 2014.02.25 20:04:00 -
[404] - Quote
RAW23 wrote:Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load.
No.
Everyone has control over their actions. Jita has been like this for the past month at least. What you are suggesting is that they be made invulnerable because they are to lazy to go somewhere else. Rewarding people for laziness is not a precedent that should be set.
Those of us who recognize the limitations are profiting in a big way from it. Because we're not lazy.
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
720
|
Posted - 2014.02.25 20:05:00 -
[405] - Quote
Tippia wrote:If by GÇ£making stuff upGÇ¥ you mean GÇ£quote youGÇ¥, then yes. If not, then no.
You haven't quoted any post in which I made such a suggestion. We are in the realms of obstinate fantasy here.
Go on, if it exists quote it. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

baltec1
Bat Country Goonswarm Federation
10195
|
Posted - 2014.02.25 20:05:00 -
[406] - Quote
RAW23 wrote:baltec1 wrote:RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity. Putting in place a system under which a player is not needlessly disadvantaged by processing limits that they have no control over is perfectly reasonable. Call it 'invulnerability' or call it 'sitting in warp until space in Jita opens up to land', the effect is the same - dealing with the population limit issue without imposing an unnecessary alteration to the dynamics of the game environment due to excessive server load.
You can access the market in jita from outside of jita, you can sell your items next door to jita and people will buy them, you can tank your ships and not toss billions into the hold and go unganked and you will at most spend a few minutes sitting on the gate to get in.
No this is not needed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Organic Lager
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.02.25 20:05:00 -
[407] - Quote
Kimmi Chan wrote:RAW23 wrote:
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now. The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution.
Hey Kimmi, you seem to know what's what and I fully agree invulnerable ships in space is a bad idea.
Can you explain why my idea of having it intiate warp normally and enter a queue wouldn't work?
I'm no programmer and have no real horse in this race as I outsource my shipping. Just mostly curious as to why a seemingly simple and balanced middle ground can't be met? |

Tippia
Sunshine and Lollipops
19620
|
Posted - 2014.02.25 20:10:00 -
[408] - Quote
RAW23 wrote:You haven't quoted any post in which I made such a suggestion.
RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. So again, make up your mind: is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is?
Quote:No. It would maintain the normal dynamic that when you get to a gate and hit jump you are safe until you land on the other side. No, it would alter the normal dynamic of when you get to a gate to locked system. After all, if it didn't alter anything, it would already work the way you wanted, wouldn't it? Or are you saying that the gate behaviour should not be altered?
It would be unnecessary because the desired results GÇö not hanging around in the open to be shot at at will GÇö can already be achieved through existing means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1417
|
Posted - 2014.02.25 20:12:00 -
[409] - Quote
Organic Lager wrote:Kimmi Chan wrote:RAW23 wrote:
Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Oh I see we're back to the OP now. The proposed solution is not suitable. It makes a player still in space invulnerable. Any player in space is a target. You are suggesting they not be a target. It is not a suitable solution. Hey Kimmi, you seem to know what's what and I fully agree invulnerable ships in space is a bad idea. Can you explain why my idea of having it intiate warp normally and enter a queue wouldn't work? I'm no programmer and have no real horse in this race as I outsource my shipping. Just mostly curious as to why a seemingly simple and balanced middle ground can't be met?
Tippia is likely better equipped to address this than I am. He know more about what's what than anyone else posting here.
If I had to venture a guess, I would say that you are asking for intentionally long warp tunnels. Long warp tunnels are not a mechanic. They are a manifestation of TiDi and the server "shitting the bed". I think it would be counter-productive to code a simulated server "shitting the bed" for this issue. In truth, I can not for the life of me, figure why the other people in these threads can't just find another system to buy and sell their stuff. It is truly absurd that this one system causes more grief than the actual gankers that blew up the OP's Anathema and Pod.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10196
|
Posted - 2014.02.25 20:12:00 -
[410] - Quote
RAW23 wrote:
Sure there are workarounds. They are just unnecessary when the normal flow of the game (or something closer to it) can be maintained.
Wrong.
You use the tools we have, you do not ask CCP to make them game protect you from everyone else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Marsha Mallow
83
|
Posted - 2014.02.25 20:18:00 -
[411] - Quote
Aimy Maulerant wrote:Organic Lager wrote:Simple solution
1) when a ship lands on the gate to jita and jita is full have it initiate warp. 2) while in warp to jita place the player in a queue to get in and provide them with an eta and # in queue dialog box 3) allow players to cancel if they don't want to wait, this will spit them out into the lions den with the standard cloak as if they had just jumped from jita
All the processing stays on the non-jita blades Gate campers don't get free kills on parked transports Players get the much needed jita queue Seems like a reasonable amount of work for devs
Everyone is happy, yes? sounds like a nerf to help autopiloters, id rather they sit there and die because they are too lazy to look at the screen and go dock up somewhere else, so it should be ok for freighters etc to que the jita gate but the gankers cant do it, your trying to play your game why cant the gankers play theirs? Those on autopilot would still land off the gate and have the normal approach time during which gankers would have the same opportunity they have on every other gate, rather than exploiting what boil down to lag mechanics. I have a gank alt btw :P - |

Aimy Maulerant
Coreli Corporation Ineluctable.
8
|
Posted - 2014.02.25 20:19:00 -
[412] - Quote
so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue |

Tippia
Sunshine and Lollipops
19620
|
Posted - 2014.02.25 20:19:00 -
[413] - Quote
Marsha Mallow wrote:Those on autopilot would still land off the gate and have the normal approach time during which gankers would have the same opportunity they have on every other gate, rather than exploiting what boil down to lag mechanics. What GÇ£lag mechanicsGÇ¥ are being GÇ£exploitedGÇ¥?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1421
|
Posted - 2014.02.25 20:20:00 -
[414] - Quote
RAW23 wrote:Kimmi Chan wrote:
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
So put them in warp when they punch the gate, just as they would be under any other circumstances that weren't constrained by server load, and just don't have them land until there is space if you are so concerned about the aesthetics of 'being in space'.
I care as much about aesthetics as you do.
You want to prevent gankers from ganking. So let's just make people invulnerable. Let's jam a bunch in pipes between New Caldari and Jita, between Perimeter and Jita, and between Sobaseki and Jita.
No.
Here are the facts
The population cap of Jita is 2175. This cap exists to prevent TiDi and Soul Crushing Lag in the busiest system in the entire universe. If the system is at the cap the gates entering Jita are locked down.
Here are the solutions.
1.) Control your own destiny using any number of available tools, hours of day, days, intel, other systems. 2.) ***** to CCP to make people invulnerable or put them in a pipe of session change for an indeterminate amount of time so they're invulnerable.
And then you wonder why people disagree with you.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:27:00 -
[415] - Quote
Tippia wrote:RAW23 wrote:You haven't quoted any post in which I made such a suggestion. RAW23 wrote:Absolutely false. Limiting the pop of Jita in the way it is currently done [i.e. though a cap] is in no way necessary. So again, make up your mind: is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped?

You have serious reading comprehension problems don't you? Key words: 'in the way it is currently done'. ANY limitation of the population is a cap. Other ways of limiting the population will be other ways of capping the population. 'The way it is currently done' refers to having players sit in space spamming jump. Because, you know, that is the issue the discussion in this thread is about.
The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. It's you that is mixing things up by talking about the necessity of the cap when literally no-one disagrees with that point and when it has absolutely nothing to do with the suggestions floated in this thread.
I'm pretty astounded that you can't follow the basics of the argument. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 20:27:00 -
[416] - Quote
Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue
I did address this.
There would be a queue dialog box that you could cancel. At which point you would be spit out back to the gate you just jumped from with your normal cloak as if you had just jumped from jita.
I also don't care as i outsource my shipping but I do see it as a fault of the server and I don't understand why players should be punished. |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:29:00 -
[417] - Quote
Organic Lager wrote:Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue I did address this. There would be a queue dialog box that you could cancel. At which point you would be spit out back to the gate you just jumped from with your normal cloak as if you had just jumped from jita. I also don't care as i outsource my shipping but I do see it as a fault of the server and I don't understand why players should be punished.
The server is a bucket. The players are water.
There isn't a bigger bucket.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:30:00 -
[418] - Quote
Kimmi Chan wrote:RAW23 wrote:Kimmi Chan wrote:
The solution you are proposing is not a suitable solution. No other player in space is invulnerable. Every player in space is a target. You want to make them not a target. This is not a suitable solution.
So put them in warp when they punch the gate, just as they would be under any other circumstances that weren't constrained by server load, and just don't have them land until there is space if you are so concerned about the aesthetics of 'being in space'. I care as much about aesthetics as you do. You want to prevent gankers from ganking. So let's just make people invulnerable. Let's jam a bunch in pipes between New Caldari and Jita, between Perimeter and Jita, and between Sobaseki and Jita. No. Here are the facts The population cap of Jita is 2175. This cap exists to prevent TiDi and Soul Crushing Lag in the busiest system in the entire universe. If the system is at the cap the gates entering Jita are locked down. Here are the solutions. 1.) Control your own destiny using any number of available tools, hours of day, days, intel, other systems. 2.) ***** to CCP to make people invulnerable or put them in a pipe of session change for an indeterminate amount of time so they're invulnerable. And then you wonder why people disagree with you.
Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Notorious Fellon
Republic University Minmatar Republic
235
|
Posted - 2014.02.25 20:30:00 -
[419] - Quote
Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue
It could be handled the same way that things are handled when you return from losing your connection. You simply warp to your previously known location.
Alternatively, code could simply check the target gate before entering warp, and inform you "Sorry, warp failed; target gate is too busy".
This would allow smart players to first warp to a pre-created safe spot in neighboring systems. Then try the busy gate from there. Upon fail, they could cloak up or simply turn around and head home. Again, no additional load on the servers, no additional traffic. |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 20:31:00 -
[420] - Quote
RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up.
There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through. No, your rights end in optimal+2*falloff |

Marsha Mallow
83
|
Posted - 2014.02.25 20:31:00 -
[421] - Quote
Tippia wrote:What GÇ£lag mechanicsGÇ¥ are being GÇ£exploitedGÇ¥? Click jump * NO * click * click * click * splat * wat * - to the user it's server side lag, regardless of the reality or the cause.
Even those of us who voluntarily pvp throw a fit when click=lol, no. Well, more like a squawk.
On another note - if the only solution to this is indeed, not to go to Jita on a weekend/pay more elsewhere/pay someone else to go into a system you are too scared to go to: how do you propose to inform new players of that without inadvertantly admitting the game is overloaded in some areas? I'm really intrigued as to how this aligns with the marketing strategy of massive dynamic interraction. This argument was also made in relation to limitations on fleet fights, and it's potentially more relevant when it effects the core trade hub. If the answer is that they'll learn after first been splattered across a gate, followed by splattered across the forums for remarking on it, I'd argue that's damaging to player retention. Think of the poor newbies (and how many of them you will have to 'correct'). - |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:33:00 -
[422] - Quote
RAW23 wrote:
You have serious reading comprehension problems don't you? Key words: 'in the way it is currently done'. ANY limitation of the population is a cap. Other ways of limiting the population will be other ways of capping the population. 'The way it is currently done' refers to having players sit in space spamming jump. Because, you know, that is the issue the discussion in this thread is about.
The population cap in Jita is a mechanic. Having players sit in space spamming jump is not a mechanic. Therefore, having players sit in space spamming jump is not "the way it is currently done".
RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up.
What state the waiting player's ship should be in while waiting for space to free up is completely up to the individual player.
Personally, the state of my ship is in space shooting rats or in a station checking my buy/sell orders from 10 or more systems from any market hub.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:33:00 -
[423] - Quote
baltec1 wrote:RAW23 wrote:
Sure there are workarounds. They are just unnecessary when the normal flow of the game (or something closer to it) can be maintained.
Wrong. You use the tools we have, you do not ask CCP to make the game protect you from everyone else.
And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! You simply have to make the best of whatever the situation is right now! there are no alternatives ever.
Also, slowcats should never be changed because you should never ask CCP to change things.
And etc etc etc for every change anyone has ever suggested.
Pretty **** poor level of argument. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 20:33:00 -
[424] - Quote
Make it possible to mass smart bomb the hell out of gate blobs plz. |

Kaarous Aldurald
ROC Deep Space The ROC
2792
|
Posted - 2014.02.25 20:34:00 -
[425] - Quote
RAW23 wrote:
Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way.
There's nothing going on that necessitates change. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:35:00 -
[426] - Quote
RAW23 wrote:Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way.
Except that you're not making suggestions to improve the management of technical limitations.
You're asking for people to be made invulnerable.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 20:39:00 -
[427] - Quote
Jita is not server capped. Jita is player capped.
There is a significant distinction and difference between the two.
Furthermore, the ingame Jita Authorities have already told your ingame Capsuleer that the system cannot handle more business at this time.
That i |

Tippia
Sunshine and Lollipops
19622
|
Posted - 2014.02.25 20:42:00 -
[428] - Quote
Marsha Mallow wrote:Click jump * NO * click * click * click * splat * wat * - to the user it's server side lag, regardless of the reality or the cause. Only if the user has absolutely no idea what GÇ£lagGÇ¥ actually is. The fact that the response and responsiveness is immediate should clear up that misunderstanding very quickly. No, that is not a lag mechanic.
RAW23 wrote:And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! GǪwhich of course no-one has ever claimed.
And people sitting around in space is not a server limitation GÇö it's a conscious choice they make. If it causes them problems, they can choose otherwise. So what necessitates a change in how people are protected when they decide to sit around rather than make themselves safe? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10197
|
Posted - 2014.02.25 20:46:00 -
[429] - Quote
RAW23 wrote:
And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! You simply have to make the best of whatever the situation is right now! there are no alternatives ever.
Also, slowcats should never be changed because you should never ask CCP to change things.
And etc etc etc for every change anyone has ever suggested.
Pretty **** poor level of argument.
If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 20:51:00 -
[430] - Quote
admiral root wrote:RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through.
Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. |

Tippia
Sunshine and Lollipops
19623
|
Posted - 2014.02.25 20:55:00 -
[431] - Quote
Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. But again, there is nothing special about the Jita gates. They work the same as all other gates. If you come across a locked system (which, admittedly, rarely happens on TQ) the exact same thing happens regardless of what the system is.
What they're asking for is that, in this particular case, things shouldn't work as normal GÇö that they should be afforded special protections because they can't be arsed to protect themselves and because they could be even less arsed to gather intel pre-emptively and not put themselves in the exposed position to begin with. They're asking to be protected as if they had left the system even though they haven't even begun to do so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1427
|
Posted - 2014.02.25 20:59:00 -
[432] - Quote
Organic Lager wrote:admiral root wrote:RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through. Aren't you asking to be the special snowflake though? The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems.
Actually, Natural Beer, the gates do work the same. The issue is not the gates. All things being equal, all gates would function the same as the gates into Jita.
If you cap a system at 2,175 people to prevent TiDi. If you pack 2,175 people into that system. The gates into that system will be locked.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 21:00:00 -
[433] - Quote
Tippia wrote:Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. But again, there is nothing special about the Jita gates. They work the same as all other gates. If you come across a locked system (which, admittedly, rarely happens on TQ) the exact same thing happens regardless of what the system is. What they're asking for is that, in this particular case, things shouldn't work as normal GÇö that they should be afforded special protections because they can't be arsed to protect themselves and because they could be even less arsed to gather intel pre-emptively and not put themselves in the exposed position to begin with. They're asking to be protected as if they had left the system even though they haven't even begun to do so.
Thank you this makes sense. Now that I reread what kimmi was saying i believe she was saying the same thing about why extended warp times wouldn't make sense. |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 21:03:00 -
[434] - Quote
Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems.
Sitting on a gate is sitting on a gate, so no, I'm not asking for special treatment. Also, it's not just Jita - try logging on as soon as the server comes up after downtime - it's quite common to get a gate locked message while the random system you're trying to get into is loaded. You have the same options then, wait for the gate to let you through and risk dying, or get the hell out of dodge until it will let you through. No, your rights end in optimal+2*falloff |

Chihiro Chugakusei
Traveler's accomodation
40
|
Posted - 2014.02.25 21:08:00 -
[435] - Quote
It's the price you pay. Keep it up, +1 |

RAW23
723
|
Posted - 2014.02.25 21:13:00 -
[436] - Quote
Tippia wrote:GǪi.e. using a cap. You're saying that limiting the population using a cap is not necessary. You then go on to contradict yourself by saying that Gǣno one is suggesting that a cap isn't necessaryGǥ. SoGǪ Is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is? Quote:ANY limitation of the population is a cap. No. Limiting the population through carrots and sticks is a different way (which, by the way, is also in use right now). Quote:'The way it is currently done' refers to having players sit in space spamming jump. GǪwhich has nothing to do with limiting the population. It has to do with how jump gates work. I'm pretty astounded that you can't follow the discussion or even identify when you personally toss in red herrings. Quote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. Then you should probably not throw it in as a pointless digression from a discussion about why population caps are necessary and how they maintain playability.
or
Tippia wrote: B ... b ... but you must oppose a cap otherwise I will have made a fool of myself arguing against a strawman for four pages. Even if you say you don't you must! And if you weren't talking about that then you should have been and it's all your fault that I didn't read what you wrote properly (stamps foot)! There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Mario Putzo
Welping and Dunking.
331
|
Posted - 2014.02.25 21:14:00 -
[437] - Quote
They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side.
Instead they land and get bumped around as they try and warp off.
Ganking isn't an issue really, the fact there is no forewarning the system is "closed" is. You would think nav computers would be updated with real time information on whether or not customs have restricted travel in certain areas. If CCP can broadcast a criminal entering system CCP should be able to broadcast a closed gate when entering a system.
|

Sirinda
Ekchuah's Shrine Comporium
299
|
Posted - 2014.02.25 21:15:00 -
[438] - Quote
Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate.
It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
If, however, they decide to stick around spamming the jump hotkey/button - thus causing more lag - that shield of invulnerability should be revoked.
Also, during times like these any fitted offensive mods should be forced into a green light state.
*Shrug* |

RAW23
724
|
Posted - 2014.02.25 21:17:00 -
[439] - Quote
baltec1 wrote: If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself.
Let's see ... how does it go ..
Oh yes!
If you don't want to face slowcat blobs there are areas of space that are safe from them, you just don't want to use the tools CCP have given you.
Or you could fly different ships. Like the ones that can counter slowcats.
And so on and so forth.
You just want CCP to protect you rather than protecting yourself. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Mara Pahrdi
The Order of Anoyia
642
|
Posted - 2014.02.25 21:17:00 -
[440] - Quote
Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should.
Remove insurance. |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 21:18:00 -
[441] - Quote
Mario Putzo wrote:They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side.
Instead they land and get bumped around as they try and warp off.
Ganking isn't an issue really, the fact there is no forewarning the system is "closed" is. You would think nav computers would be updated with real time information on whether or not customs have restricted travel in certain areas. If CCP can broadcast a criminal entering system CCP should be able to broadcast a closed gate when entering a system.
This is actually not a completely terrible suggestion, and as you point out, would be somewhat consistent with ingame precedents.
Im ok with this. GJ Mario, I mean that sincerely. |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 21:20:00 -
[442] - Quote
Sirinda wrote:Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate. Why? He is exposed in open space. Why should he be protected from that?
Quote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it. He failed to check whether the gate was likely to be closed or not and instead just gambled that it would be. If you gamble, there's always a chance that you'll lose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
332
|
Posted - 2014.02.25 21:24:00 -
[443] - Quote
Mara Pahrdi wrote:Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should.
All I get from this is "CCP don't get rid of my Saturday afternoon fish barrel...I don't know how to really PVP and depend on Jita restrictions".
|

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 21:24:00 -
[444] - Quote
RAW23 wrote:baltec1 wrote: If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself.
Let's see ... how does it go .. Oh yes! If you don't want to face slowcat blobs there are areas of space that are safe from them, you just don't want to use the tools CCP have given you. Or you could fly different ships. Like the ones that can counter slowcats. And so on and so forth. You just want CCP to protect you rather than protecting yourself.
There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 21:25:00 -
[445] - Quote
Or what? Or pointless fallacy because you have no argument and can't answer simple questions?
Is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is?
Mario Putzo wrote:They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side. The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1427
|
Posted - 2014.02.25 21:25:00 -
[446] - Quote
Sirinda wrote:Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate.
It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
If, however, they decide to stick around spamming the jump hotkey/button - thus causing more lag - that shield of invulnerability should be revoked.
Also, during times like these any fitted offensive mods should be forced into a green light state.
*Shrug*
The server is not overtaxed. If it were overtaxed, the result would be Time DIlation. The cap prevents the server from being overtaxed.
Common sense says, "Jita is a suckfest on the weekends - I'm not going to Jita." If you want to hold someone accountable for it, look at all the people jumping into and out of Jita. Look at all the other people docking and undocking in Jita. Look at all the people logging off and logging on in Jita. That is who is accountable for what is going on in Jita.
Spamming jump hotkeys does not cause lag. Lag is usually and virtually non-existent in highsec barring a high latency connection.
Why should any of this force another pilot's safeties back on?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:31:00 -
[447] - Quote
Tippia wrote:The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning.
There is not forewarning without having to do stuff that you need not do on any other gate in the game. Thats the point. Jita is a special snowflake in EVE, and its time CCP acknowledge that they have an issue.
Jump into New Caldari, if Jita is slow it should tell you the moment you enter New Caldari. Same should apply to any stargate that is experiencing gate delays.
Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:33:00 -
[448] - Quote
baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****).
Your post screams
"Its different because it doesn't impact me and mine, so there for it isn;t and issue" |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 21:34:00 -
[449] - Quote
Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game.
Dear CCP, please save me from ~effort~, otherwise I might have to train common sense to 1. No, your rights end in optimal+2*falloff |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:36:00 -
[450] - Quote
admiral root wrote:Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game. Dear CCP, please save me from ~effort~, otherwise I might have to train common sense to 1.
Why should Jita require use of mechanics that no other system in the game requires? They should just slap Tidi on it tbh. Want people to gtf out of Jita, make everything run in .01%.
Watch how fast people start to avoid it and go elsewhere when it takes 20 minutes to align a freight to 4/4. |

Aimy Maulerant
Coreli Corporation Ineluctable.
8
|
Posted - 2014.02.25 21:37:00 -
[451] - Quote
Organic Lager wrote:Aimy Maulerant wrote:so if you want to have a permanent warp till the gates open what happens if you return from doing whatever you were doing and want to cancel the warp and go somewhere else?
bit of a silly complaint all together, dont see people complaining about warp bubbles in null or warp core disruptors or concord being able to warp so fast to locations where miners are getting ganked, sounds like you just want to play a perfect game where all you do is make isk and never lose any, all you have to do is go somewhere else whats the issue I did address this. There would be a queue dialog box that you could cancel. At which point you would be spit out back to the gate you just jumped from with your normal cloak as if you had just jumped from jita. I also don't care as i outsource my shipping but I do see it as a fault of the server and I don't understand why players should be punished.
so just open the gate remove the cap and wait for you to complain about the lag within jita, its not a fault with the server its a fault of the players trying to max out the servers resources, the servers cant have unllimited resources its just not possible so find another one of the thousands of stations to go to |

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 21:41:00 -
[452] - Quote
Mario Putzo wrote:baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****). Your post screams "Its different because it doesn't impact me and mine, so there for it isn;t and issue"
If it was so easy then why did no slowcat fleet on either side die to subcaps?
Subcaps simply lack the firepower to beak their tank while their sentries alpha any subcap every cycle. You would need a fleet of 1600 megathrons to beat a full slowcat fleet. So no, it is impossible hence why this fleet is getting nerfed.
Ganking however is countered by simply fitting a tank and not stuffing billions into the hold. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 21:41:00 -
[453] - Quote
Tippia wrote:The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning.
Yeah, I had a ton of stuff typed up, but as I was considering what exactly you meant by "forewarning", of which I managed to compile a list of 5 methods to ascertain whether the gate is locked without actually bumping into everyone elses fat ass there, before I hit upon the most obvious and simple one that really just makes even a system wide gate lock warning obsolete and uneccessary.
Warp to 100km of the gate and look at the gate. That simple.
Other options, for completions sake: -Ask a friend at Gate. -Fly an alt in first. -Observe rant/rave in Local. -Use Probes to check the Gate. -DScan the Gate. -Check Map for number of pilots active in system.
But yeah, most importantly, most simply and quite safely too. Warp to 100km and just look at it. |

Kimmi Chan
Tastes Like Purple
1428
|
Posted - 2014.02.25 21:41:00 -
[454] - Quote
Mario Putzo wrote:Nope. You are wrong here. Jita closing gates is an abnormal system function comparable to every other system in EVE. Not even null battles have this arbitrary restriction in place. Jita is the only system in the game this applies to, and it is up to CCP to make this situation not impact the daily functions of EVE players, not EVE players having to change game method for one singular occurrence that only happens roughly 40% of game play time.
It's not wrong. It's not abnormal. Null battles have TiDi, Jita does not.
Using your logic you have to play more intelligently for 2 out of every 5 minutes.
Mario Putzo wrote:A simple message on entering the system (New Caldari for example)
"Jita Gates are experiencing slight delays due to high traffic volumes" Solves this whole issue.
No other system requires you to check a gate to see if it functions amywhere in the game, because instead you just get put into the tidi tunnel if load is to high.
This is unnecessary. The suckfest nature of Jita is well known. If you're going there during a peak period, it's going to be murder trying to get through the gate. No one needs a big popup telling them Jita's full. We all know it's full.
You claim that people want to exploit this be able to gank people. I submit you want to change the mechanics of the game to prevent ganking. Because people changing their behavior, which is vastly less complicated than implementing and maintaining an unnecessary Jita Traffic Report, is just too damned hard. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 21:44:00 -
[455] - Quote
Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game. Thats the point. Jita is a special snowflake in EVE, and its time CCP acknowledge that they have an issue. WeeeeellGǪ checking the map and scanning gates is actually something that's very good practice to do for all gates, as is checking the state of local. If you want to avoid surprises, the mechanics are the same every time.
Again, I'm not saying it's a bad solution GÇö I'm saying the premise is wrong and you really should stop claiming that the information isn't there because it's simply not true.
Quote:Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. How does it reduce server load?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mara Pahrdi
The Order of Anoyia
643
|
Posted - 2014.02.25 21:44:00 -
[456] - Quote
Mario Putzo wrote:Mara Pahrdi wrote:Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should. All I get from this is "CCP don't get rid of my Saturday afternoon fish barrel...I don't know how to really PVP and depend on Jita restrictions". No. It's rather "If I don't do my homework or if I do outright stupid things, I'm not entitled to call for CCP to fix things that are'nt broken".
That said I do not engage actively in HS PvP. I'm a carebear. In HS I'm just a gank taget like everybody else. Remove insurance. |

Mario Putzo
Welping and Dunking.
334
|
Posted - 2014.02.25 21:48:00 -
[457] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****). Your post screams "Its different because it doesn't impact me and mine, so there for it isn;t and issue" If it was so easy then why did no slowcat fleet on either side die to subcaps? Subcaps simply lack the firepower to beak their tank while their sentries alpha any subcap every cycle. You would need a fleet of 1600 megathrons to beat a full slowcat fleet. So no, it is impossible hence why this fleet is getting nerfed. Ganking however is countered by simply fitting a tank and not stuffing billions into the hold.
Well you are outright lying, numerous slowcat fleets have been defeated with subcaps, hell the CFC has done it more than any other entity so you shouldn't down on your FC's knowledge of game metrics. It als doesn't take 1600 Megas to defeat a slow fleet, we have gone over this before when Grath got you to stfu about it a month ago. Also I haven't seen anything stating slows are getting nerfed. Unless you mean the drone assist change which is hardly a nerf.
The comparison to Ganking is functionally ********.
If I am going to get ganked im going to get ganked no matter what. I can only tank so much, and I have never gone to gank a ship thinking, Ill bring enough dudes to kill an untanked ship, but not enough to kill him if he is tanked!. I don't think you have ever ganked before have you...probably not.
As for not taking billions why bother going to or from Jita? The only reason to go to Jita is to unload a large quantitiy of something or pick up a large quantity of something. If you are going to play small market **** you are better off doing it in a smaller market area, like Amarr, or Dodixie because the turnover margin is greater.
Its always fun to see folks comment on things they have no knowledge about themselves. The only reason to take a freighter to Jita is for transactions of billions worth of product.
This was like a threefor of Im stupid. GJ Baltec.
|

Kimmi Chan
Tastes Like Purple
1430
|
Posted - 2014.02.25 21:49:00 -
[458] - Quote
Mara Pahrdi wrote:Mario Putzo wrote:Mara Pahrdi wrote:Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should. All I get from this is "CCP don't get rid of my Saturday afternoon fish barrel...I don't know how to really PVP and depend on Jita restrictions". No. It's rather "If I don't do my homework or if I do outright stupid things, I'm not entitled to call for CCP to fix things that aren't broken". That said I do not engage actively in HS PvP. I'm a carebear. In HS I'm just a gank taget like everybody else.
Me too!
My navigation computer is told to explicitly avoid Jita.
Also bears are awesome!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

E-2C Hawkeye
State War Academy Caldari State
496
|
Posted - 2014.02.25 21:55:00 -
[459] - Quote
baltec1 wrote:RAW23 wrote: Err ... what does that have to do with anything? Once again, no one is suggesting that a cap isn't necessary and none of those links provide any grounds for supporting one way of managing the cap over another. How would making a ship invulnerable change anything mentioned in any of those links?
Making a ship invulnerable goes against everything EVE stands for. You should not be removed from risk while you sit on a gate, people should never be protected from their own stupidity.
So the 30 sec cloak you get after every gate jump or invunerability on undock shoul be removed also?
Just because someone gets ganked doesnt mean it was their fault. You dont control that the ganker does. You guys love to say its your fault for not xyz yet doing xyz still wont prevent it should they want to gank you.
No one is saying remove ganking, but gankers shouldnt get to take advantage just because the system is full capacity. |

Kimmi Chan
Tastes Like Purple
1430
|
Posted - 2014.02.25 22:01:00 -
[460] - Quote
BeBopAReBop RhubarbPie wrote:Kaarous Aldurald wrote:Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. To further improve upon the admiral's point, use DotLan. http://evemaps.dotlan.net/system/Jita/statsAn intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******. I guess I'm full ******, whatever that means.
Full ******.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 22:02:00 -
[461] - Quote
E-2C Hawkeye wrote:No one is saying remove ganking,
Actually, I'm pretty sure you think it should be removed based on previous posts you've made.
E-2C Hawkeye wrote:but gankers shouldnt get to take advantage just because the system is full capacity.
Gankers are taking advantage of people sitting on a gate, not of the next system being full. No, your rights end in optimal+2*falloff |

Mario Putzo
Welping and Dunking.
335
|
Posted - 2014.02.25 22:02:00 -
[462] - Quote
baltec1 wrote:Mario Putzo wrote:
Well you are outright lying, numerous slowcat fleets have been defeated with subcaps,
Wrong. There has been no full slowcat fleet killed by subcaps. Once they hit a critical mass subcaps do not have the firepower to kill them. Mario Putzo wrote: Its always fun to see folks comment on things they have no knowledge about themselves
We are the corp that invented industrialised ganking.
1) Defeat does not mean kill, but that is irrelevant, you can kill Archons and other caps with any BS fleet, regardless of the number of Archons on field. I can think of 4 different occasions CFC defeated Slow Cat fleets fielding subcaps. So pretend it didn't happen I don't really care. 2 of them were done while using less than 1600 megas too.
2) "We" as in the other people in GSF who know what they are talking about invented. I "Baltec1" an F1 monkey just reguritates what I think is the situation.
Come on son, everyone here knows you are talking mad ****. I get it though, I wouldn't my freebie saturday afternoon kills taken away either if I was a CFC knucledragger. |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 22:04:00 -
[463] - Quote
Mario Putzo wrote:I "Baltec1" an F1 monkey just reguritates what I think is the situation.
I think you'll find Baltec is more than an F1 monkey, he's a living legend who had a doctrine named after him.  No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 22:05:00 -
[464] - Quote
E-2C Hawkeye wrote:So the 30 sec cloak you get after every gate jump or invunerability on undock shoul be removed also? If grid loading and session changes are ever reduced to 0 seconds, it would have little to no reason to exist.
Quote:No one is saying remove ganking, but gankers shouldnt get to take advantage just because the system is full capacity. Gankers should get to take advantage of people who choose to gamble and lose and who sit around in space doing nothing rather make themselves safe.
Marsha Mallow wrote:Here's a basic example: Manually piloted freighter warps to gate click * click * awww shite, its saturday [just worked a solid week and can only play weekends] * align out * align * splat Please justify this as acceptable He should have done it in a different order and not skipped over the steps that would have let him avoid that fate. Figuring it's Saturday should have been his first step, and those clicks should have been a dozen or two down the lineGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 22:05:00 -
[465] - Quote
E-2C Hawkeye wrote: No not always. You are completly WRONG.
So where are all of the random kills then?
When you go an look at what the gankers target 99/100 will be poorly tanked with a high isk cargo. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 22:06:00 -
[466] - Quote
admiral root wrote:Mario Putzo wrote:I "Baltec1" an F1 monkey just reguritates what I think is the situation. I think you'll find Baltec is more than an F1 monkey, he's a living legend who had a doctrine named after him. 
Its almost as if he is trying to show he knows nothing about what happens in his game Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Deep Space The ROC
2796
|
Posted - 2014.02.25 22:08:00 -
[467] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:
So the 30 sec cloak you get after every gate jump or invunerability on undock shoul be removed also?
Just because someone gets ganked doesnt mean it was their fault. You dont control that the ganker does. You guys love to say its your fault for not xyz yet doing xyz still wont prevent it should they want to gank you.
No one is saying remove ganking, but gankers shouldnt get to take advantage just because the system is full capacity.
There wouldn't be a gank at all if the victim didn't make themselves worth ganking. It is entirely the victims fault they were ganked. No not always. You are completly WRONG.
No, always.
If it wasn't worthwhile to gank, no one would do it.
If people orbited asteroids with an afterburner on, they wouldn't be ganked easily enough to make it worthwhile.
If people weren't stupid enough to afk in open space with deadspace mods, they wouldn't explode. And heck, even when they do, they live far too often.
If you are ganked, it is your fault, because it could have been avoided. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 22:11:00 -
[468] - Quote
Mario Putzo wrote:
I can think of 4 different occasions CFC defeated Slow Cat fleets fielding subcaps..
Name them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1431
|
Posted - 2014.02.25 22:15:00 -
[469] - Quote
Marsha Mallow wrote:Kimmi Chan wrote:You claim that people want to exploit this be able to gank people. I submit you want to change the mechanics of the game to prevent ganking. Nope. People are exploiting this to gank people. Ganking needs to exist in balance, and when server mechanics or limitations are exploited - it's an exploit. I'm not blaming anyone for doing it, or upholding victim rights blehblehbleh. Tbf I think people who go to Jita on a weekend are a bit dim. BUT. Here's a basic example: Manually piloted freighter warps to gate click * click * awww shite, its saturday [just worked a solid week and can only play weekends] * align out * align * splat Please justify this as acceptableps. character has chosen 'courier' as a profession
This is a reasonable situation. I appreciate that you're asking. I am sure it happens often.
If the character has chosen Courier as a profession and has chosen not to check his route, check local (setting individual standings for known gankers is a plus), and knowingly travels to Jita during peak I think the splat is justified. Obviously, he can mitigate his losses in many different ways depending on his cargo, his pickup and destination, etc.
If nothing else, look at it as a low sec courier job. If the job takes you to low sec, don't take the contract. If it takes you to Jita, don't take the contract.
A beneficial side effect would include an increase in Courier contract payouts for people needing stuff moved in or out of Jita to attract more Courier characters. i.e. "I'll go to Jita... for a price..."
That is the point I've been trying to make. I give a lot of respect to CCP and her devs for making a brilliant game. I do not trust them with changes in mechanics. The nature of the sandbox is that we leverage the existing mechanics to make the game more vibrant. I get that getting your **** blown up waiting on a gate sucks. I don't think anyone can deny that. What I don't get is why people don't figure out ways to outsmart those rascally gankers and really stick it to them rather than ask CCP to add stupid crap mechanics that are unnecessary and will likely be horrible.
I say let players play the game and tell the devs to stay the **** home.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Sirinda
Ekchuah's Shrine Comporium
300
|
Posted - 2014.02.25 22:25:00 -
[470] - Quote
Tippia wrote:Quote:Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. How does it reduce server load?
It gives an incentive to warp off instead of swamping the node in jump requests. |

Kimmi Chan
Tastes Like Purple
1452
|
Posted - 2014.02.26 00:36:00 -
[471] - Quote
Sirinda wrote:Tippia wrote:Quote:Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. How does it reduce server load? It gives an incentive to warp off instead of swamping the node in jump requests.
Knowing that Jita is a suckfest during peak hours is an incentive to warp anywhere else. We don't need incentives bestowed via divine intervention to know that Jita is a suckfest during peak hours and, in knowing that, warping somewhere else.
Clicking jump does not swamp the node - unless you're actually jumping into the node during peak hours. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Marsha Mallow
87
|
Posted - 2014.02.26 06:43:00 -
[472] - Quote
Kimmi Chan wrote:This is a reasonable situation. I am sure it happens often [Did you just flash me wth impertinence? Fingers crossed, it shows life] I appreciate that you're asking [Now I feel smug: Have converted forum thing to person. I might just need a coffee tho. It's all so confusing.]
Kimmi Chan wrote:If the character has chosen Courier as a profession Despite the fact that I have to resort to an e-cig and decaf coffee before the drive from hell I made time especially for you (I like you!) - so I'll try to be nice.
Capitalising Courier then attempting to talk authoritatively about the 'profession' is a bit of a giveaway that you have no idea what you are on about other than regurgitating forum spam. You threw yourself into that one beautifully tho!
Kimmi Chan wrote:That is the point I've been trying to make. I give a lot of respect to CCP and her devs for making a brilliant game. I do not trust them with changes in mechanics. The nature of the sandbox is that we leverage the existing mechanics to make the game more vibrant. I get that getting your **** blown up waiting on a gate sucks. I don't think anyone can deny that. What I don't get is why people don't figure out ways to outsmart those rascally gankers and really stick it to them rather than ask CCP to add stupid crap mechanics that are unnecessary and will likely be horrible.
I say let players play the game and tell the devs to stay the **** home.
Giving a lot of respect to CCP then mistrusting them with further development is both disturbing and well, utterly sensible in my eyes too! But that isn't what you've been arguing here until now so stop backpedalling.
The forums are here to facilitate player squawking and rambling regardless of the entitlement of the squatters. We don't need self appointed gatekeepers, particularly if they are twats. We already have CCP and the CSM ffs. Tippia might still be around in a year or two pedantically correcting people. The rest won't. I dare you to disagree with them (for a year or two). Just for fun. - |

Kimmi Chan
Tastes Like Purple
1471
|
Posted - 2014.02.26 09:22:00 -
[473] - Quote
Marsha Mallow wrote:Kimmi Chan wrote:This is a reasonable situation. I am sure it happens often [Did you just flash me wth impertinence? Fingers crossed, it shows life] I appreciate that you're asking [Now I feel smug: Have converted forum thing to person. I might just need a coffee tho. It's all so confusing.] Kimmi Chan wrote:If the character has chosen Courier as a profession Despite the fact that I have to resort to an e-cig and decaf coffee before the drive from hell I made time especially for you (I like you!) - so I'll try to be nice. Capitalising Courier then attempting to talk authoritatively about the 'profession' is a bit of a giveaway that you have no idea what you are on about other than regurgitating forum spam. You threw yourself into that one beautifully tho! Kimmi Chan wrote:That is the point I've been trying to make. I give a lot of respect to CCP and her devs for making a brilliant game. I do not trust them with changes in mechanics. The nature of the sandbox is that we leverage the existing mechanics to make the game more vibrant. I get that getting your **** blown up waiting on a gate sucks. I don't think anyone can deny that. What I don't get is why people don't figure out ways to outsmart those rascally gankers and really stick it to them rather than ask CCP to add stupid crap mechanics that are unnecessary and will likely be horrible.
I say let players play the game and tell the devs to stay the **** home. Giving a lot of respect to CCP then mistrusting them with further development is both disturbing and well, utterly sensible in my eyes too! But that isn't what you've been arguing here until now so stop backpedalling. The forums are here to facilitate player squawking and rambling regardless of the entitlement of the squatters. We don't need self appointed gatekeepers, particularly if they are twats. We already have CCP and the CSM ffs. Tippia might still be around in a year or two pedantically correcting people. The rest won't. I dare you to disagree with them (for a year or two). Just for fun.
Your reply is not helpful in any way. I don't always agree with Tippia. Those times where Tippia and I don't agree we are usually able to speak logically and intelligently. Here is an example.
If you had been paying attention to what is going on rather than focusing your ire on the people who have been paying attention to what is going on, you would understand the reason things are as they are and why any suggestion made here is to prevent a valid style of play and is simply unnecessary.
When I say,
Kimmi Chan wrote:I say let players play the game and tell the devs to stay the **** home.
Is it your intent to just disagree? "Sure to hell with the players! The devs need to make a better game (for Marsha Mallow)!" "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
61
|
Posted - 2014.02.26 11:39:00 -
[474] - Quote
Attacking players who are clumped en masse at a given point, whether that be anywhere in space or at a gate, is in no way shape or form exploitation or cheating.
Systems have caps. In ingame terms, those represent the capacity ofnthe NPC system Authorities to handle and service traffic in their system. They close the gates, and inform you of that, when their capacity is reached.
There is nothing wrong with that.
It is not a server issue, it is an ingame restriction imposed by the system Authorities on how many Capsuleers they will allow into their space at that time.
It is not a CCP issue, because the gate queues are caused by player behavior for which they are themselves responsibe. Namely collectively trying to force themselves through the eye of a needle that they have been informed of, ingame, as being restricted for access by the recipient systems Authorities.
If you choose to sit in a blob at a gate, that is your independant player choice. If someone decides to attack that blob (or individual), that is their independant choice.
There is absolutely nothing needing of correction from CCPs side, and in fact, intervention on this issue by giving Jita non-standard preferential treatment would be a violation of the unwritten rule of CCP non-intervention in player based matters.
For all intents and relevant ingame purposes, the popularity and capacity of Jita has plateued. CCP is not blocking your access to Jita. Other players are, and you, in turn, are blocking their access as well. CCP is not attacking you while blobbed at a gate, other players are.
Jita is FULL at times. Accept that, and formulate your ingame strategy to account for this purely player based and player caused competetive phenomenon.
Those of you who even attempt to blackmail CCP into giving Jita preferential treatment, shouldm realise that for every single on of you that tries to push their sense of entitlement against the threat of unsubbing, there are 10 people who will respond with 10 times your level of discontent should CCP intervene to modify the games base mechanics on this issue.
TLDR: Jita, just like everything else in the EVE universe, and IRL, has a maximum capacity it can service. Adapt your strategy to: -Either trade at other hubs or from peripheral systems. -Adjust your use of game time so that you do your Jita business at off peaks, and something else during the peaks. -Swap profession and begin capitalising on the xhoice of other players to blob at a gate. -Simply continue to do as you are now, by queuing into Jita at peak, as do many others, and accpet the consequence of that by being blocked from access by other people who are choosing this same strategy as you, and whom you in turn, are also blocking, resulting in one enormous cluster**** entirely of your making. |

E-2C Hawkeye
State War Academy Caldari State
500
|
Posted - 2014.02.26 14:09:00 -
[475] - Quote
admiral root wrote:E-2C Hawkeye wrote:No one is saying remove ganking, Actually, I'm pretty sure you think it should be removed based on previous posts you've made. E-2C Hawkeye wrote:but gankers shouldnt get to take advantage just because the system is full capacity. Gankers are taking advantage of people sitting on a gate, not of the next system being full. You cant comprehend what I write, much less what I am thinking. |

Kimmi Chan
Tastes Like Purple
1481
|
Posted - 2014.02.26 14:14:00 -
[476] - Quote
E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:No one is saying remove ganking, Actually, I'm pretty sure you think it should be removed based on previous posts you've made. E-2C Hawkeye wrote:but gankers shouldnt get to take advantage just because the system is full capacity. Gankers are taking advantage of people sitting on a gate, not of the next system being full. You cant comprehend what I write, much less what I am thinking.
LOL No one can.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

E-2C Hawkeye
State War Academy Caldari State
500
|
Posted - 2014.02.26 14:29:00 -
[477] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:
So the 30 sec cloak you get after every gate jump or invunerability on undock shoul be removed also?
Just because someone gets ganked doesnt mean it was their fault. You dont control that the ganker does. You guys love to say its your fault for not xyz yet doing xyz still wont prevent it should they want to gank you.
No one is saying remove ganking, but gankers shouldnt get to take advantage just because the system is full capacity.
There wouldn't be a gank at all if the victim didn't make themselves worth ganking. It is entirely the victims fault they were ganked. No not always. You are completly WRONG. No, always. If it wasn't worthwhile to gank, no one would do it. If people orbited asteroids with an afterburner on, they wouldn't be ganked easily enough to make it worthwhile. If people weren't stupid enough to afk in open space with deadspace mods, they wouldn't explode. And heck, even when they do, they live far too often. If you are ganked, it is your fault, because it could have been avoided. Should if's and buts be candy and nuts we would all have a merry Christmas. if your Aunt had gahona's would she still be your Aunt?
We could what if anything into the ground. I am sure you guys would and will continue to argue because that is what you love to do.
Reasonable people with any kind of intelligence would be able to discern that not only can people be ganked through no fault of their own but it happens every day. Even baltic said 99/100 not 100/100 but 99/100 even he is capable seeing itGÇÖs not always.
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
|

E-2C Hawkeye
State War Academy Caldari State
500
|
Posted - 2014.02.26 14:31:00 -
[478] - Quote
Kimmi Chan wrote:E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:No one is saying remove ganking, Actually, I'm pretty sure you think it should be removed based on previous posts you've made. E-2C Hawkeye wrote:but gankers shouldnt get to take advantage just because the system is full capacity. Gankers are taking advantage of people sitting on a gate, not of the next system being full. You cant comprehend what I write, much less what I am thinking. LOL No one can. Lack of comprehension is on you not me.  |

Kimmi Chan
Tastes Like Purple
1482
|
Posted - 2014.02.26 14:32:00 -
[479] - Quote
E-2C Hawkeye wrote:Kaarous Aldurald wrote:E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:
So the 30 sec cloak you get after every gate jump or invunerability on undock shoul be removed also?
Just because someone gets ganked doesnt mean it was their fault. You dont control that the ganker does. You guys love to say its your fault for not xyz yet doing xyz still wont prevent it should they want to gank you.
No one is saying remove ganking, but gankers shouldnt get to take advantage just because the system is full capacity.
There wouldn't be a gank at all if the victim didn't make themselves worth ganking. It is entirely the victims fault they were ganked. No not always. You are completly WRONG. No, always. If it wasn't worthwhile to gank, no one would do it. If people orbited asteroids with an afterburner on, they wouldn't be ganked easily enough to make it worthwhile. If people weren't stupid enough to afk in open space with deadspace mods, they wouldn't explode. And heck, even when they do, they live far too often. If you are ganked, it is your fault, because it could have been avoided. Should if's and buts be candy and nuts we would all have a merry Christmas. if your Aunt had gahona's would she still be your Aunt? We could what if anything into the ground. I am sure you guys would and will continue to argue because that is what you love to do. Reasonable people with any kind of intelligence would be able to discern that not only can people be ganked through no fault of their own but it happens every day. Even baltic said 99/100 not 100/100 but 99/100 even he is capable seeing itGÇÖs not always. People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked. Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
Hypotheticals aside, space is a dangerous place. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
806
|
Posted - 2014.02.26 15:02:00 -
[480] - Quote
E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully).
If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution".
|

Your Dad Naked
State War Academy Caldari State
115
|
Posted - 2014.02.26 15:14:00 -
[481] - Quote
Tauranon wrote:E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully). If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution". What if I get ganked on one of the other gates? The only way to take every precaution is to not go to Jita during peak hours. That's absurd.
This is beyond the point anyways. The gates shouldn't be gank havens like that even if there were 500 options to jump through. The only reason you get stuck outside the gate is because the servers cannot handle the load of you jumping into the system. It is purely a hardware limitation. The mechanic was designed solely to deal with server lag, and without the increased server load the mechanic allows you to jump through safely every time.
The ganking we see is simply a repercussion of the design and does not at all reflect it's actual intention. Considering without the hardware limitation you are allowed to jump a gate every single time without exception, the most reasonable assumption becomes that the ganking outside of locked Jita gates is an unintended consequence of an entirely separate game mechanic. |

Aimy Maulerant
Coreli Corporation Ineluctable.
8
|
Posted - 2014.02.26 15:38:00 -
[482] - Quote
in theory what you are asking is for a ganker/pirate to be restricted to earning an eve living so you can make your own living safely
pirates are trying to make isk just as much as a freighter or whatever is camped at the gates so you are just trying to restrict them from doing this, if a nightclub in reallife is at max capacity then they wont let anyone else in nothing they can do about it, life is full of limitations get over it |

Tippia
Sunshine and Lollipops
19632
|
Posted - 2014.02.26 15:45:00 -
[483] - Quote
Your Dad Naked wrote:The only way to take every precaution is to not go to Jita during peak hours. That's absurd. It's not particularly absurd at all. Just plan ahead GÇö instead of taking a bathroom break during a commercial on a Thursday evening, log in, jump your stuff into Jita and dump it. Come the week-end, everything is where it needs to be.
Or better yet, take the precaution of not going into Jita at all. Just go to a nearby system and courier it in (or out).
Quote:The gates shouldn't be gank havens like that even if there were 500 options to jump through. Why not? They're natural choke points. In fact, the game is purposefully designed to have these kinds of choke points. Of course they will be gank havens if people clog them up.
Quote:It is purely a hardware limitation. No, it really isn't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
807
|
Posted - 2014.02.26 15:49:00 -
[484] - Quote
Your Dad Naked wrote:Tauranon wrote:E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully). If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution". What if I get ganked on one of the other gates? The only way to take every precaution is to not go to Jita during peak hours. That's absurd.
nobody dies on the Maurasi / Jita gate, and if people are dying on that gate, then you can have noticed by observing it from d-scan for 5 or 10 mins before you commit to making the run. Nobody will die on the gate though because all the sensible haulers went there, and are cloaked and will only commit to the gate if it looks clear. Park a gank squad there and nobody comes. That's because its the gate that sensible people use.
Quote:
This is beyond the point anyways. The gates shouldn't be gank havens like that even if there were 500 options to jump through. The only reason you get stuck outside the gate is because the servers cannot handle the load of you jumping into the system. It is purely a hardware limitation. The mechanic was designed solely to deal with server lag, and without the increased server load the mechanic allows you to jump through safely every time.
it also does it when nodes haven't loaded yet, and it also does it if nodes crash. Something that Jita may do far more routinely if not limited. Yay the laws of physics!
Quote:
The ganking we see is simply a repercussion of the design and does not at all reflect it's actual intention. Considering without the hardware limitation you are allowed to jump a gate every single time without exception, the most reasonable assumption becomes that the ganking outside of locked Jita gates is an unintended consequence of an entirely separate game mechanic.
The gates were and are, and always have been designed into the game as a chokepoint. You can always delay a run at something by 5 minutes to observe.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4890
|
Posted - 2014.02.26 15:52:00 -
[485] - Quote
Your Dad Naked wrote: What if I get ganked on one of the other gates? The only way to take every precaution is to not go to Jita during peak hours. That's absurd.
This is beyond the point anyways. The gates shouldn't be gank havens like that even if there were 500 options to jump through. The only reason you get stuck outside the gate is because the servers cannot handle the load of you jumping into the system. It is purely a hardware limitation. The mechanic was designed solely to deal with server lag, and without the increased server load the mechanic allows you to jump through safely every time.
The ganking we see is simply a repercussion of the design and does not at all reflect it's actual intention. Considering without the hardware limitation you are allowed to jump a gate every single time without exception, the most reasonable assumption becomes that the ganking outside of locked Jita gates is an unintended consequence of an entirely separate game mechanic.
Bolded the solution. but you don't want a solution right?
People mostly get ganked because they have stuff worth taking and are in space. The locked gate only makes it easier to find such people because in addition to not being smart enough to not be a gank target (very easy to do this btw), they weren't smart enough to :
a- warp off a locked gate and dock up till a non-peak time
b- go to another trade hub
The people complaining about getting ganked on a locked jita gate are basically asking CCP to fix the game to prevent them from being exposed to the consequences of thier being irresponsible, dumb, lazy and/or uncreative. CCP does not promise access to jita or any other system 100% of the time.
The above makes the requested changes a bad idea, CCP should never do anything to help players not take responsibility for their game play choices. i've found jita locked up on the weekend which prevented me from doing certain things. I moved to Amarr and Hek. Problem solved.
|

baltec1
Bat Country Goonswarm Federation
10199
|
Posted - 2014.02.26 16:06:00 -
[486] - Quote
Your Dad Naked wrote: What if I get ganked on one of the other gates? The only way to take every precaution is to not go to Jita during peak hours. That's absurd.
Dont be a gank target in the first place. Its not hard. Join Bat Country today and defend the Glorious Socialist Dictatorship |

IDGAD
The Scope Gallente Federation
83
|
Posted - 2014.02.26 16:45:00 -
[487] - Quote
baltec1 wrote:Your Dad Naked wrote: What if I get ganked on one of the other gates? The only way to take every precaution is to not go to Jita during peak hours. That's absurd.
Dont be a gank target in the first place. Its not hard.
Not really, I've been on numerous gank fleets and after numerous dead caldari navy ravens, we often blow up random **** for the luls like suiciding the rapier and vaga that try to blow up our gank fleets as they travel from gate to gate. Quite honestly if a target is amusing enough, it will be blown up if it's not too hard. When you constantly fly gank fleets, you have the manpower and infrastructure (ship cache) to just blow your load on some random scrub. |

Venorati
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.26 16:49:00 -
[488] - Quote
Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. |

Kimmi Chan
Tastes Like Purple
1494
|
Posted - 2014.02.26 16:54:00 -
[489] - Quote
Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system.
Every system is a PvP system.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Batelle
HOMELE55
1918
|
Posted - 2014.02.26 16:57:00 -
[490] - Quote
Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system.
If you mean to say that the HTFU crowd in this thread would be the ones whining, I think you'd be wrong. I know that I personally have waited 5 or more minutes to jump a gate into a fight, during which I was vulnerable. I'm pretty sure its still a thing, although the cause isn't a population cap. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Venorati
Science and Trade Institute Caldari State
0
|
Posted - 2014.02.26 16:57:00 -
[491] - Quote
Kimmi Chan wrote:Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. Every system is a PvP system.
Every system is also a trading system, but you won't call KL-540 in bumfuck nowhere jove space a trading system just because you -can- trade there. |

Kimmi Chan
Tastes Like Purple
1498
|
Posted - 2014.02.26 17:01:00 -
[492] - Quote
Venorati wrote:Kimmi Chan wrote:Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. Every system is a PvP system. Every system is also a trading system, but you won't call KL-540 in bumfuck nowhere jove space a trading system just because you -can- trade there.
Which is precisely why you don't have to trade in Jita.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Frostys Virpio
IRS Fraud
1013
|
Posted - 2014.02.26 17:31:00 -
[493] - Quote
Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system.
It also prevent Jita campers from getting in system to camp the undock. PVP ship are no less affected by this. |

E-2C Hawkeye
State War Academy Caldari State
503
|
Posted - 2014.02.26 18:36:00 -
[494] - Quote
Tauranon wrote:E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully). If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution". Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it? |

Kimmi Chan
Tastes Like Purple
1513
|
Posted - 2014.02.26 18:39:00 -
[495] - Quote
E-2C Hawkeye wrote:Tauranon wrote:E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully). If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution". Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
Like almost everything else you're saying. Tauranon did not say anything about what anyone does or does not deserve.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

baltec1
Bat Country Goonswarm Federation
10200
|
Posted - 2014.02.26 18:41:00 -
[496] - Quote
E-2C Hawkeye wrote: Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
I have yet to see a gank killmail of a supertanked deep space transport.
Every gank victim does deserve to lose their stuff if they fail to protect it. Screaming wildly about how unfair life is when you get ganked it very stupid if you dont even bother to take even the most basic of steps to protect yourself. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Batelle
HOMELE55
1928
|
Posted - 2014.02.26 18:41:00 -
[497] - Quote
Frostys Virpio wrote:Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. It also prevent Jita campers from getting in system to camp the undock. PVP ship are no less affected by this.
Excellent point, especially considering that PVP persons that log on are moved out of jita and thus have to wait to get in. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

baltec1
Bat Country Goonswarm Federation
10200
|
Posted - 2014.02.26 18:58:00 -
[498] - Quote
Batelle wrote:Frostys Virpio wrote:Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. It also prevent Jita campers from getting in system to camp the undock. PVP ship are no less affected by this. Excellent point, especially considering that PVP persons that log on are moved out of jita and thus have to wait to get in.
We also cannot chase a ship into the system so in a way, this system is protecting you when you jump into a full jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
1516
|
Posted - 2014.02.26 19:06:00 -
[499] - Quote
baltec1 wrote:Batelle wrote:Frostys Virpio wrote:Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system. It also prevent Jita campers from getting in system to camp the undock. PVP ship are no less affected by this. Excellent point, especially considering that PVP persons that log on are moved out of jita and thus have to wait to get in. We also cannot chase a ship into the system so in a way, this system is protecting you when you jump into a full jita.
You never go full Jita. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mara Pahrdi
The Order of Anoyia
648
|
Posted - 2014.02.26 19:18:00 -
[500] - Quote
E-2C Hawkeye wrote:Some people can and do take the required steps to prevent being ganked yet it still happens. That is the game. **** happens. But if you follow the basic rules, like "don't fly what you cannot afford to loose", there is nothing to worry or cry about.
If, on the other hand, you do something less bright, ah well, at least take it with a good attitude.
Remove insurance. |

Jenn aSide
STK Scientific Initiative Mercenaries
4893
|
Posted - 2014.02.26 19:31:00 -
[501] - Quote
Venorati wrote:Something tells me many of these posts would look different if we were talking about combat ships being denied entry into a pvp system.
Back in the day when i was big into null sec fleet fights, I'd commonly not be able to get into the target system. Before TiDi it was common to jump or jump briodge into a system and black screen for ever, logging out and back in didn't even work.
It never occurred to me to run to the forums and complain about it, I knew that that situation would be deathly laggy and i still clicked jump. Not everyone finds the need to moan about realities one encounters in the game.
|

Kaarous Aldurald
ROC Deep Space The ROC
2828
|
Posted - 2014.02.26 21:27:00 -
[502] - Quote
E-2C Hawkeye wrote: Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
No, what sounds stupid is suggesting that perfect safety should ever happen. Like you just did.
Well, that and comparing being ganked in a video game with being sexually assaulted in real life. Why do you freaking people always try to take it out of game like that? It's hyperbole, it's wholly inappropriate, and if it's not against the forum rules it certainly should be. Not posting on my main, and loving it.-á Because free speech.-á |

Batelle
HOMELE55
1938
|
Posted - 2014.02.26 21:31:00 -
[503] - Quote
E-2C Hawkeye wrote: Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
If they do take the required steps to prevent ganking then they won't be dying while stuck on the Jita gate, they'll be dying somewhere else. As for comparing any of this to sexual violence, yeah, you're pretty stupid to say that. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
809
|
Posted - 2014.02.27 01:01:00 -
[504] - Quote
E-2C Hawkeye wrote:Tauranon wrote:E-2C Hawkeye wrote:
People can take every precaution available and should you be at the wrong place at the wrong time you can still get ganked.
Ganking is just part of the game but to suggest that every single person that ever was or will be ganked is ALWAYS at fault is ignorant.
No - people don't take every precaution available. That is why they get ganked (successfully). If you get ganked in new caldari or perimeter on a jita gate you've already failed at "taking every precaution". Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
The last precautions are probabilistic and social, not deterministic, game engine rules. Note that is typical of a multiplayer game, and generally necessary for a multiplayer game to be considered a game. I also suspect the probability of event you are trying to discuss (ie someone that takes all precautions losing a ship), is actually so rare as to happen less than once a day with 50,000+ daily players playing the game. I doubt you can actually point one out, and I'm certain its never happened to you personally.
ie highsec is not dangerous enough to kill me if I am taking sufficient care, even with 9 or so active wars, including marmite.
|

E-2C Hawkeye
State War Academy Caldari State
504
|
Posted - 2014.02.27 14:32:00 -
[505] - Quote
admiral root wrote:Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. Sitting on a gate is sitting on a gate, so no, I'm not asking for special treatment. Also, it's not just Jita - try logging on as soon as the server comes up after downtime - it's quite common to get a gate locked message while the random system you're trying to get into is loaded. You have the same options then, wait for the gate to let you through and risk dying, or get the hell out of dodge until it will let you through. Sure you are. You are sitting on a gate taking advantage of people not getting in. This condition does not occur in null sec gates....so if all you are doing is sitting on a gate then go do it in null-sec ie (BLUESEC).
So you are asking for CCP not to fix the population issue so you may keep ganking.
Seems very snowflake to me. I dont see people screaming for a wait on every other eve gate?? |

HollyShocker 2inthestink
State War Academy Caldari State
508
|
Posted - 2014.02.27 14:32:00 -
[506] - Quote
admiral root wrote:Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. Sitting on a gate is sitting on a gate, so no, I'm not asking for special treatment. Also, it's not just Jita - try logging on as soon as the server comes up after downtime - it's quite common to get a gate locked message while the random system you're trying to get into is loaded. You have the same options then, wait for the gate to let you through and risk dying, or get the hell out of dodge until it will let you through. Sure you are. You are sitting on a gate taking advantage of people not getting in. This condition does not occur in null sec gates....so if all you are doing is sitting on a gate then go do it in null-sec ie (BLUESEC).
So you are asking for CCP not to fix the population issue so you may keep ganking.
Seems very snowflake to me. I dont see people screaming for a wait on every other eve gate?? |

E-2C Hawkeye
State War Academy Caldari State
504
|
Posted - 2014.02.27 16:38:00 -
[507] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote: Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
No, what sounds stupid is suggesting that perfect safety should ever happen. Like you just did. Well, that and comparing being ganked in a video game with being sexually assaulted in real life. Why do you freaking people always try to take it out of game like that? It's hyperbole, it's wholly inappropriate, and if it's not against the forum rules it certainly should be. There goes your reading comprehension thing again. If somehow you got total safety from anything I wrote then you made that connection in your own limited mind.
It was also tool used to show how stupid you guys sound by saying that EVERY person ganked past present and future is at fault. The ganker initiates the gank reguardless of any preperation of the victim.
I know you cant fix stupid, so moving forward I will not bother reading what post. |

HollyShocker 2inthestink
State War Academy Caldari State
508
|
Posted - 2014.02.27 16:38:00 -
[508] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote: Some people can and do take the required steps to prevent being ganked yet it still happens. This is like saying every **** victim deserved it because it happened. Sounds stupid doesnt it?
No, what sounds stupid is suggesting that perfect safety should ever happen. Like you just did. Well, that and comparing being ganked in a video game with being sexually assaulted in real life. Why do you freaking people always try to take it out of game like that? It's hyperbole, it's wholly inappropriate, and if it's not against the forum rules it certainly should be. There goes your reading comprehension thing again. If somehow you got total safety from anything I wrote then you made that connection in your own limited mind.
It was also a tool used to show how stupid you guys sound by saying that EVERY person ganked past present and future is at fault. The ganker initiates the gank reguardless of any preperation of the victim.
I know you cant fix stupid, so moving forward I will not bother reading what you post. |

Marsha Mallow
94
|
Posted - 2014.02.27 17:12:00 -
[509] - Quote
Jenn aSide wrote:Back in the day when i was big into null sec fleet fights, I'd commonly not be able to get into the target system. Before TiDi it was common to jump or jump briodge into a system and black screen for ever, logging out and back in didn't even work.
It never occurred to me to run to the forums and complain about it, I knew that that situation would be deathly laggy and i still clicked jump. Not everyone finds the need to moan about realities one encounters in the game.
Thankfully, some folk did come to the forums and complain, hence TiDi. Not everyone accepts realities in the game as unfixable.
Jenn aSide wrote:I too once thought posting proof and facts and reason and the words of the DEVS themselves would mean something. I love how you capitalised DEVS. Themselves! Citing them whilst they explain current mechanics but don't attempt to justify current problems is meaningless btw.
What's starting to become obvious from these threads and the attitude of the core GD posters is that they aren't actually all that qualified to talk about problems with game mechanics - ie, mission running peasants really shouldn't claim they are authorities on certain topics. I'd rather hear from gankers, heavy industrialists/traders and haulers. If there is a long term solution to Jita, it'll come from them, not from forum residents who have already stated they are unaffected. - |

Kimmi Chan
Tastes Like Purple
1591
|
Posted - 2014.02.27 17:16:00 -
[510] - Quote
Marsha Mallow wrote:What's starting to become obvious from these threads and the attitude of the core GD posters is that they aren't actually all that qualified to talk about problems with game mechanics - ie, mission running peasants really shouldn't claim they are authorities on certain topics. I'd rather hear from gankers, heavy industrialists/traders and haulers. If there is a long term solution to Jita, it'll come from them, not from forum residents who have already stated they are unaffected.
I like to hear from the devs in terms of long term solutions. Somehow I think they're more qualified than anyone here to discuss any long term solutions.
Thankfully, there isn't a problem here.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.27 18:34:00 -
[511] - Quote
Kimmi Chan wrote:Marsha Mallow wrote:What's starting to become obvious from these threads and the attitude of the core GD posters is that they aren't actually all that qualified to talk about problems with game mechanics - ie, mission running peasants really shouldn't claim they are authorities on certain topics. I'd rather hear from gankers, heavy industrialists/traders and haulers. If there is a long term solution to Jita, it'll come from them, not from forum residents who have already stated they are unaffected. I like to hear from the devs in terms of long term solutions. Somehow I think they're more qualified than anyone here to discuss any long term solutions. Thankfully, there isn't a problem here. How could not getting into a system and getting ganked on the gate not be an issue?? Have I missed this design feature on every other Eve gate I go through where you have to wait and need to keep clicking to get in?
If so I am not seeing it every where else. Where are the hordes screaming for this feature to be added to all the eve gates? |

HollyShocker 2inthestink
State War Academy Caldari State
508
|
Posted - 2014.02.27 18:34:00 -
[512] - Quote
Kimmi Chan wrote:Marsha Mallow wrote:What's starting to become obvious from these threads and the attitude of the core GD posters is that they aren't actually all that qualified to talk about problems with game mechanics - ie, mission running peasants really shouldn't claim they are authorities on certain topics. I'd rather hear from gankers, heavy industrialists/traders and haulers. If there is a long term solution to Jita, it'll come from them, not from forum residents who have already stated they are unaffected. I like to hear from the devs in terms of long term solutions. Somehow I think they're more qualified than anyone here to discuss any long term solutions. Thankfully, there isn't a problem here. How could not getting into a system and getting ganked on the gate not be an issue?? Have I missed this design feature on every other Eve gate I go through where you have to wait and need to keep clicking to get in?
If so I am not seeing it every where else. Where are the hordes screaming for this feature to be added to all the eve gates? |

Tippia
Sunshine and Lollipops
19679
|
Posted - 2014.02.27 18:39:00 -
[513] - Quote
E-2C Hawkeye wrote:How could not getting into a system and getting ganked on the gate not be an issue?? Everything is working as intended and as expected. It is also trivially easy to avoid unless you pay absolutely no attention (in which case getting ganked is pretty appropriate). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.27 21:11:00 -
[514] - Quote
Tippia wrote:E-2C Hawkeye wrote:How could not getting into a system and getting ganked on the gate not be an issue?? Everything is working as intended and as expected. It is also trivially easy to avoid unless you pay absolutely no attention (in which case getting ganked is pretty appropriate). If that were true why are not all the others gates NOT functioning and working the same as intended? |

HollyShocker 2inthestink
State War Academy Caldari State
508
|
Posted - 2014.02.27 21:11:00 -
[515] - Quote
Tippia wrote:E-2C Hawkeye wrote:How could not getting into a system and getting ganked on the gate not be an issue?? Everything is working as intended and as expected. It is also trivially easy to avoid unless you pay absolutely no attention (in which case getting ganked is pretty appropriate). If that were true why are not all the others gates NOT functioning and working the same as intended? |

Tippia
Sunshine and Lollipops
19700
|
Posted - 2014.02.27 21:14:00 -
[516] - Quote
E-2C Hawkeye wrote:If that were true why are not all the others gates NOT functioning and working the same as intended? They are. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
506
|
Posted - 2014.02.27 21:16:00 -
[517] - Quote
The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way. |

HollyShocker 2inthestink
State War Academy Caldari State
508
|
Posted - 2014.02.27 21:16:00 -
[518] - Quote
The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way. |

Kimmi Chan
Tastes Like Purple
1604
|
Posted - 2014.02.27 21:42:00 -
[519] - Quote
E-2C Hawkeye wrote:The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way.
You mean like CONCORD working as intended?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2846
|
Posted - 2014.02.27 21:44:00 -
[520] - Quote
E-2C Hawkeye wrote:The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way.
I can give an example of precisely the opposite.
The recent MTU change. That whole thing pretty much puts the lie to your cute little narrative that carebears don't actively try to change their game for their own selfish benefit. Because that's exactly what keeps on happening, and the game's history shows the truth of that. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19706
|
Posted - 2014.02.27 21:48:00 -
[521] - Quote
E-2C Hawkeye wrote:The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way. Funny you should say that. They are preventing people from getting ganked. We even have gankers in this thread sharing their experiences of it happeningGǪ And yet, no flip-flopping. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1607
|
Posted - 2014.02.27 21:56:00 -
[522] - Quote
E-2C Hawkeye wrote:The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way.
I'm also relatively certain that Shield Extenders, Invulnerability Fields, and Damage Control Units still work as intended.
ED: Yep, just checked. All that **** still works as intended. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Chirjo Durruti
AEGIS Innovations
15
|
Posted - 2014.02.27 22:19:00 -
[523] - Quote
Stargates in empire space are owned by NPC corporations (and that's lore - read the books). They can shut down a gate whenever the hell they want.
On that note:
One does not simply haul stuff to Jita.  HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |

Ginger Barbarella
Caldari Provisions Caldari State
1878
|
Posted - 2014.02.27 22:26:00 -
[524] - Quote
Seven Koskanaiken wrote:8/10
That's being WAY too generous... "Blow it all on Quafe and strippers." --- Sorlac |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 14:30:00 -
[525] - Quote
Kimmi Chan wrote:E-2C Hawkeye wrote:The result of something in game doesnt mean it is a design or game feature. I suspect should these same feature that is working as intended prevented people from getting ganked then you guys would be flip flopping and arguing the other way. I'm also relatively certain that Shield Extenders, Invulnerability Fields, and Damage Control Units still work as intended. ED: Yep, just checked. All that **** still works as intended. LOL you really have no idea at all how gankers work do you? This goes back to the basic problem most people have. Regardless of tank or EHP they can still bring more DPS then you have EHP. Basic math as far as that part goes.
There are other things you can do to lower the chance you will be ganked and you can also reduce that to zero.....only if you stay docked but then why play? |

Danny John-Peter
Snuff Box
409
|
Posted - 2014.03.04 14:55:00 -
[526] - Quote
This thread is truly glorious.
Like, this is on par with the miner tears of yore.
If only there was some way to make it so that your ship isn't worth ganking. |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:18:00 -
[527] - Quote
Danny John-Peter wrote:This thread is truly glorious.
Like, this is on par with the miner tears of yore.
If only there was some way to make it so that your ship isn't worth ganking. Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP.
|

Tippia
Sunshine and Lollipops
19813
|
Posted - 2014.03.04 18:20:00 -
[528] - Quote
E-2C Hawkeye wrote:Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. Good. This is as it should be.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10259
|
Posted - 2014.03.04 18:24:00 -
[529] - Quote
E-2C Hawkeye wrote:Danny John-Peter wrote:This thread is truly glorious.
Like, this is on par with the miner tears of yore.
If only there was some way to make it so that your ship isn't worth ganking. Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP.
We worked out that you are more likely to be in a car crash going to work than be ganked. When it comes to freighters, if you dont stuff billions into the hold you have a better chance of being struck by lightning. Join Bat Country today and defend the Glorious Socialist Dictatorship |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:24:00 -
[530] - Quote
Tippia wrote:E-2C Hawkeye wrote:Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. Good. This is as it should be. Good then I am glad you agree that it is not always the fault of the person being ganked. Glad you seen it my way "as it should be" |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:27:00 -
[531] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Danny John-Peter wrote:This thread is truly glorious.
Like, this is on par with the miner tears of yore.
If only there was some way to make it so that your ship isn't worth ganking. Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. We worked out that you are more likely to be in a car crash going to work than be ganked. When it comes to freighters, if you dont stuff billions into the hold you have a better chance of being struck by lightning. So what do you do for prowlers? Cant scan them so do you chance it? You may not personaly but I am sure we could find some empty prowler kills out there. So what do you do for prowlers? Cannot scan them so do you chance it? You may not personally but I am sure we could find some empty prowler kills out there. |

Batelle
HOMELE55
2057
|
Posted - 2014.03.04 18:29:00 -
[532] - Quote
E-2C Hawkeye wrote:Tippia wrote:E-2C Hawkeye wrote:Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. Good. This is as it should be. Good then I am glad you agree that it is not always the fault of the person being ganked. Glad you seen it my way "as it should be"
But if you die on the Jita gate waiting to get in, then yes its your fault. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:31:00 -
[533] - Quote
I predict with the continued status of blue-sec we will see a increase in ganking throughout hi-sec because of the boredom of nothing to do but grind in the deep safe sea of blue. |

Tippia
Sunshine and Lollipops
19813
|
Posted - 2014.03.04 18:32:00 -
[534] - Quote
E-2C Hawkeye wrote:Good then I am glad you agree that it is not always the fault of the person being ganked. GǪexcept, of course, that it pretty much is. This is also as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10260
|
Posted - 2014.03.04 18:35:00 -
[535] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:Danny John-Peter wrote:This thread is truly glorious.
Like, this is on par with the miner tears of yore.
If only there was some way to make it so that your ship isn't worth ganking. Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. We worked out that you are more likely to be in a car crash going to work than be ganked. When it comes to freighters, if you dont stuff billions into the hold you have a better chance of being struck by lightning. So what do you do for prowlers? Cannot scan them so do you chance it? You may not personally but I am sure we could find some empty prowler kills out there.
Given what blocade runners can do it is entirely the haulers fault if the die in high sec. Also I am confident that such an event is very rare. Join Bat Country today and defend the Glorious Socialist Dictatorship |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:38:00 -
[536] - Quote
Batelle wrote:E-2C Hawkeye wrote:Tippia wrote:E-2C Hawkeye wrote:Yet again another person missing the point. Should they want you dead, you will be dead regardless of profit or EHP. Good. This is as it should be. Good then I am glad you agree that it is not always the fault of the person being ganked. Glad you seen it my way "as it should be" But if you die on the Jita gate waiting to get in, then yes its your fault. I guess that would be on a case by case basis. Certainly a large portion of ganks could be avoided through reasonable means but to say every gank is the fault of the gankie would be absurd. |

E-2C Hawkeye
State War Academy Caldari State
508
|
Posted - 2014.03.04 18:41:00 -
[537] - Quote
Tippia wrote:E-2C Hawkeye wrote:Good then I am glad you agree that it is not always the fault of the person being ganked. GǪexcept, of course, that it pretty much is. This is also as it should be. You just said it wasn't. Not flip flopping again are you? |

Tippia
Sunshine and Lollipops
19813
|
Posted - 2014.03.04 18:44:00 -
[538] - Quote
E-2C Hawkeye wrote:You just said it wasn't. Nope. I just said that if someone wants you dead, they'll be able to able to kill you (but it'll cost them a hell of a lot). It's still your fault that they want you dead that much.
Quote:Not flip flopping again are you? Nope and nope, in that order. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dietrich III
Hard Knocks Inc.
29
|
Posted - 2014.03.04 18:45:00 -
[539] - Quote
Good thing there's three other major trade hubs and thousands of other systems you can buy and sell your crap in. You want everybody else to change, you want the mechanics to change but the easiest thing to do is for YOU to change.
Relevant picture: Traffic Jams "Two Nights Before Christmas:" The epic Christmas poem in which Kill it With Fire & Friends engaged in two hours worth of shenangians culminating in 6 bil worth of blown up nullbears! https://docs.google.com/document/d/1yfZ_x0s1pX_x-658hN1bwA4xuUHzcWG6zwhAz0mk2lk/pub |

E-2C Hawkeye
State War Academy Caldari State
509
|
Posted - 2014.03.07 14:27:00 -
[540] - Quote
Tippia wrote:E-2C Hawkeye wrote:You just said it wasn't. Nope. I just said that if someone wants you dead, they'll be able to able to kill you (but it'll cost them a hell of a lot). It's still your fault that they want you dead that much. Quote:Not flip flopping again are you? Nope and nope, in that order. LMAO do you ever read what you post? If so doesnGÇÖt it sound stupid even to you after you read it? |

Tippia
Sunshine and Lollipops
19857
|
Posted - 2014.03.07 18:16:00 -
[541] - Quote
E-2C Hawkeye wrote:LMAO do you ever read what you post? If so doesnGÇÖt it sound stupid even to you after you read it? So you can't actually point to anything that's wrong or that you disagree with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

E-2C Hawkeye
State War Academy Caldari State
509
|
Posted - 2014.03.07 19:02:00 -
[542] - Quote
Tippia wrote:E-2C Hawkeye wrote:LMAO do you ever read what you post? If so doesnGÇÖt it sound stupid even to you after you read it? So you can't actually point to anything that's wrong or that you disagree with. I could but you can only include 5 quotes and I have already traveled this road with you on several occasions always resulting in you getting the topic locked. So not worth the time or effort.
If you would like to read back thru the post to see where I disagree with you, please feel free to do so. |

Tippia
Sunshine and Lollipops
19857
|
Posted - 2014.03.07 19:39:00 -
[543] - Quote
E-2C Hawkeye wrote:I could GǪand yet you fail to do so.
Quote:I have already traveled this road with you on several occasions always resulting in you me getting the topic locked. Maybe some day you'll actually learn to provide those points and arguments rather than hope that abuse and fallacies will do the job for you. That way, the mods will not get fed up with your trolling and refusal to actually engage in the discussion at hand. You've seen it happen so many times and yet you're incapable of spotting the pattern.
Quote:If you would like to read back thru the post to see where I disagree with you, please feel free to do so. Already done. Already responded to. The ball is in your court. Point out what's wrong and what you disagree with (how and why would be bonuses, but I don't expect that much from you so you can skimp on those if you feel it's too much). Otherwise, we're back to the same unavoidable conclusionGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

admiral root
Red Galaxy Disband.
913
|
Posted - 2014.03.07 19:48:00 -
[544] - Quote
Tippia wrote: Otherwise, we're back to the same unavoidable conclusionGǪ
You mean that it's Hawkeye and he never manages to bring any facts to back up what he says? No, your rights end in optimal+2*falloff |

E-2C Hawkeye
State War Academy Caldari State
509
|
Posted - 2014.03.07 21:41:00 -
[545] - Quote
Tippia wrote:E-2C Hawkeye wrote:I could GǪand yet you fail to do so. Quote:I have already traveled this road with you on several occasions always resulting in you me getting the topic locked. Maybe some day you'll actually learn to provide those points and arguments rather than hope that abuse and fallacies will do the job for you. That way, the mods will not get fed up with your trolling and refusal to actually engage in the discussion at hand. You've seen it happen so many times and yet you're incapable of spotting the pattern. Quote:If you would like to read back thru the post to see where I disagree with you, please feel free to do so. Already done. Already responded to. The ball is in your court. Point out what's wrong and what you disagree with (how and why would be bonuses, but I don't expect that much from you so you can skimp on those if you feel it's too much). Otherwise, we're back to the same unavoidable conclusionGǪ
This is the same/same for you tippia. Just like now you would rather argue (The more obtuse the better) than discuss mechanics and game design.
I have stated my case and where I stand and where I feel the game could be improved and how the effect of jita population is not a game design or feature but a byproduct of game play and that people should not be able to take advatantage of that and say working as intended and last that every person ganked past present and future is not always at fault.
So here is where we part ways as you will ask for this same information previously provided over and over as you have done in other threads until you get the thread locked.
Here is where you apply you tired but tested trolling techniques and continue to try and win what you think is an argument instead of contributing anything other than your fabricated tipia facttiods.
Normally I would have blocked someone like yourself long ago but I refuse to stop pointing out your own special techniques to constantly abuse every poster and topic you donGÇÖt agree with.
|

Tippia
Sunshine and Lollipops
19858
|
Posted - 2014.03.07 22:02:00 -
[546] - Quote
E-2C Hawkeye wrote:This is the same/same for you tippia. Just like now you would rather argue (The more obtuse the better) than discuss mechanics and game design. This is incorrect, of course. The problem is rather that you don't particularly care about bringing up game design and mechanics and prefer to go on long-winded rants based on hurt emotions rather than actual flaws in those designs. Hell, you can't even describe what the flaws are.
Quote:I have stated my case and where I stand and where I feel the game could be improved and how the effect of jita population is not a game design or feature but a byproduct of game play and that people should not be able to take advatantage of that and say working as intended and last that every person ganked past present and future is not always at fault. The effect of the pop lock is very much a game design choice, as is the workings of gates to locked systems. Moreover, regardless of whether it's an effect of design or gameplay (hell, even more so than if it's an effect of game play) why should people not be allowed to take advantage of it? If one player makes a bad decision, other players should be allowed to capitalise on that error.
As for who's at fault, the only way for it to not be the victim is if the victim is completely meaningless in proceedings. But there's the crux: if he's meaningless, he also can't die in anything that matters, and even then, he chose to fly such a worthless ship when he could have trivially chosen to fly something that doesn't die that easily.
All you're doing here is repeating stuff that has already been given a full response that you, in turn, can't respond to. So instead you turn to fallacies and abuse to cover for your inability to actually reply rather than just repeat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

March rabbit
Federal Defense Union
1308
|
Posted - 2014.03.07 22:44:00 -
[547] - Quote
E-2C Hawkeye wrote:Tippia wrote:E-2C Hawkeye wrote:LMAO do you ever read what you post? If so doesnGÇÖt it sound stupid even to you after you read it? So you can't actually point to anything that's wrong or that you disagree with. I could but you can only include 5 quotes and I have already traveled this road with you on several occasions always resulting in you getting the topic locked. So not worth the time or effort. If you would like to read back thru the post to see where I disagree with you, please feel free to do so. don't forget: this is Tippia.... don't expect anything smart from this person The Mittani: "the inappropriate drunked joke"
|

Valleria Darkmoon
Convicts and Savages Shadow Cartel
206
|
Posted - 2014.03.08 11:02:00 -
[548] - Quote
You know if you don't present a reliably profitable target the odds of getting ganked drop dramatically right?
People will count on you dropping half the value of your cargo on death. Alphanado costs ~70 mil. Two alphanados will reliably deal 10k EHP in damage, with a single alphanado capable of 10k damage alone if the shot is perfect.
So here's the formula of death:
((Isk value of your cargo / 2) - (70 million X 2 X every 10k EHP your ship tanks))
If that formula comes out less than 0 the gankers will likely lose money on the exchange and won't even look at you twice (until you undock from 4-4 again obviously). If the formula comes out greater than 0 you may be a gank target and the higher it goes above zero the higher your gank chance becomes. The chance may drop if you are carrying only one really valuable item which makes it a big risk to the ganker that it will die in the fire. Alternatively put your stuff in cargo containers so a ship scanner can't see it. |

Scipio Artelius
The Vendunari End of Life
533
|
Posted - 2014.03.08 11:10:00 -
[549] - Quote
E-2C Hawkeye wrote:I have stated my case... that every person ganked past present and future is not always at fault
Yes they are, 100% and the sooner people who are ganked accept that view, the sooner they begin to think differently and actively manage the risk.
While anyone who loses a ship looks to others to blame, it's the same as saying "it wasn't may fault, there was nothing I could do".
There is always something someone can do to protect themselves and that always starts with accepting that when you lose a ship it was 100% your own fault.
After that point, lack of avoidance and proper defense is only a matter of laziness. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

March rabbit
Federal Defense Union
1310
|
Posted - 2014.03.08 12:22:00 -
[550] - Quote
Valleria Darkmoon wrote:You know if you don't present a reliably profitable target the odds of getting ganked drop dramatically right? my killboard has lots of empty pods, shuttles and rookie-ships.
It's not that i like to kill.
It's just because mostly i have no time to do any checks. I see target and i need to kill it before faction NPC gets me. And when my 1% of kills gets hundreds of million ISK or good drop it makes ignoring of such targets just stupid.
So nope. It's not just about you.
The Mittani: "the inappropriate drunked joke"
|

E-2C Hawkeye
State War Academy Caldari State
515
|
Posted - 2014.03.10 05:34:00 -
[551] - Quote
Scipio Artelius wrote:E-2C Hawkeye wrote:I have stated my case... that every person ganked past present and future is not always at fault Yes they are, 100% and the sooner people who are ganked accept that view, the sooner they begin to think differently and actively manage the risk. While anyone who loses a ship looks to others to blame, it's the same as saying "it wasn't may fault, there was nothing I could do". There is always something someone can do to protect themselves and that always starts with accepting that when you lose a ship it was 100% your own fault. After that point, lack of avoidance and proper defense is only a matter of laziness. No...sadly this is not true or factual. The only way to 100% avoid a gank is to stay docked. Sure there are many methods to help lower your chances of getting ganked and you may do them all yet still get ganked.
That's just the simple truth. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
834
|
Posted - 2014.03.10 06:17:00 -
[552] - Quote
E-2C Hawkeye wrote: No...sadly this is not true or factual. The only way to 100% avoid a gank is to stay docked. Sure there are many methods to help lower your chances of getting ganked and you may do them all yet still get ganked.
That's just the simple truth.
If it were possible to avoid all ganks structurally, then there would be no point performing any probabilistic safety behaviors at all, and this would be not be a game.
In any case I am quite sure the tools available are sufficient to prevent a player ever needing to seriously risk any common method of gank, or in fact any method of gank that is currently practiced in highsec. IMO it is quite possible that even should a ganking group decide that they must gank me personally, they may fail every single actual attempt as its extremely personnel prohibitive to cover all the methods I have at my disposal to avoid them at once, and they may not know which set of tools i'll use on any one flight.
In any case it is necessary to be able to gank NPC corp players, otherwise all highsec logistics would be performed under false flag security thus offered (as it is, this is something I can and do make use of, since I am inconveniently a wartarget to half the wardeccing for profit population of the galaxy at any one time).
|

Baron' Soontir Fel
Justified Chaos
129
|
Posted - 2014.03.10 07:01:00 -
[553] - Quote
I like how people believe I can somehow log in while I'm at work or during random times during the day. Prime-time hours are called prime-time hours because there literally the only free time I get to play Eve. Saying that I should play at another time because the game doesn't work when I am able to play is one of the stupidest arguments I have ever heard. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
834
|
Posted - 2014.03.10 10:20:00 -
[554] - Quote
Baron' Soontir Fel wrote:I like how people believe I can somehow log in while I'm at work or during random times during the day. Prime-time hours are called prime-time hours because there literally the only free time I get to play Eve. Saying that I should play at another time because the game doesn't work when I am able to play is one of the stupidest arguments I have ever heard.
because you can't possibly buy stuff whilst parked 1 jump out of jita, and you can't possibly get redfrog to deliver it to you, or even get some random to do it with collat.
When I make a JF contract with the alliance service, I have an expectation that it will turn up somewhere in the next 1 hour to 14 days.
|

Kaarous Aldurald
ROC Deep Space The ROC
3022
|
Posted - 2014.03.10 10:27:00 -
[555] - Quote
Baron' Soontir Fel wrote:I like how people believe I can somehow log in while I'm at work or during random times during the day. Prime-time hours are called prime-time hours because there literally the only free time I get to play Eve. Saying that I should play at another time because the game doesn't work when I am able to play is one of the stupidest arguments I have ever heard.
And we're back to the part where people inform you that other systems have a market besides Jita.
If you're truly pressed for time, it would make sense to stop beating your head on the brick wall of Jita, and try less saturated markets. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Alyssa Wyatt
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.03.10 10:44:00 -
[556] - Quote
Not sure if been mentioned yet, but ,if you're selling, there are numerous traders who will happily buy your wares from neighbouring systems to a hub (I myself being one of those), so check the market and see what you can sell for around the same costs as inside the hubs without actually entering Also, there are channels for you to bulk sell stuff without having to enter hubs as well
If you're buying wares, look at another hub, or (as already suggested) find someone who will move it for you during the quiet times when you're offline, realistically you only need it moving 1 jump - from the hub to a system next door for you to move rest of the way when you're online, so the cost isn't wallet breaking unless you're wanting to shift large m3 cargo that will require multiple trips Hell, if you have friends/trusted corpies who are online during the quiet times, ask them to make a trip for you |

Kiryen O'Bannon
Thrall Nation Brave Collective
67
|
Posted - 2014.03.10 12:56:00 -
[557] - Quote
The gate is not doing what its supposed to do. Its specifically not doing what its supposed to do, so that the system of Jita does not start doing things it shouldnt do, with far worse consequences.
Gankers can enjoy it while it lasts, but they are not entitled.to nonfunctioning gates to get easy kills. when its eventually remedied, it will not be a nerf. |

Aimy Maulerant
Coreli Corporation Ineluctable.
20
|
Posted - 2014.03.10 13:05:00 -
[558] - Quote
Kiryen O'Bannon wrote:The gate is not doing what its supposed to do. Its specifically not doing what its supposed to do, so that the system of Jita does not start doing things it shouldnt do, with far worse consequences.
Gankers can enjoy it while it lasts, but they are not entitled.to nonfunctioning gates to get easy kills. when its eventually remedied, it will not be a nerf.
the gate is doing what its suppose to do, its suppose to lock when it gets to busy and thats exactly what its doing
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