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Thread Statistics | Show CCP posts - 2 post(s) |

Marsha Mallow
83
|
Posted - 2014.02.25 20:31:00 -
[421] - Quote
Tippia wrote:What GÇ£lag mechanicsGÇ¥ are being GÇ£exploitedGÇ¥? Click jump * NO * click * click * click * splat * wat * - to the user it's server side lag, regardless of the reality or the cause.
Even those of us who voluntarily pvp throw a fit when click=lol, no. Well, more like a squawk.
On another note - if the only solution to this is indeed, not to go to Jita on a weekend/pay more elsewhere/pay someone else to go into a system you are too scared to go to: how do you propose to inform new players of that without inadvertantly admitting the game is overloaded in some areas? I'm really intrigued as to how this aligns with the marketing strategy of massive dynamic interraction. This argument was also made in relation to limitations on fleet fights, and it's potentially more relevant when it effects the core trade hub. If the answer is that they'll learn after first been splattered across a gate, followed by splattered across the forums for remarking on it, I'd argue that's damaging to player retention. Think of the poor newbies (and how many of them you will have to 'correct'). - |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:33:00 -
[422] - Quote
RAW23 wrote:
You have serious reading comprehension problems don't you? Key words: 'in the way it is currently done'. ANY limitation of the population is a cap. Other ways of limiting the population will be other ways of capping the population. 'The way it is currently done' refers to having players sit in space spamming jump. Because, you know, that is the issue the discussion in this thread is about.
The population cap in Jita is a mechanic. Having players sit in space spamming jump is not a mechanic. Therefore, having players sit in space spamming jump is not "the way it is currently done".
RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up.
What state the waiting player's ship should be in while waiting for space to free up is completely up to the individual player.
Personally, the state of my ship is in space shooting rats or in a station checking my buy/sell orders from 10 or more systems from any market hub.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

RAW23
723
|
Posted - 2014.02.25 20:33:00 -
[423] - Quote
baltec1 wrote:RAW23 wrote:
Sure there are workarounds. They are just unnecessary when the normal flow of the game (or something closer to it) can be maintained.
Wrong. You use the tools we have, you do not ask CCP to make the game protect you from everyone else.
And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! You simply have to make the best of whatever the situation is right now! there are no alternatives ever.
Also, slowcats should never be changed because you should never ask CCP to change things.
And etc etc etc for every change anyone has ever suggested.
Pretty **** poor level of argument. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 20:33:00 -
[424] - Quote
Make it possible to mass smart bomb the hell out of gate blobs plz. |

Kaarous Aldurald
ROC Deep Space The ROC
2792
|
Posted - 2014.02.25 20:34:00 -
[425] - Quote
RAW23 wrote:
Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way.
There's nothing going on that necessitates change. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1423
|
Posted - 2014.02.25 20:35:00 -
[426] - Quote
RAW23 wrote:Because there is literally only one way of managing that cap, right? Don't worry, I get it. Once a mechanic is in the game it is absolutely sacrosanct. I mean, making suggestions to improve the management of technical limitations is just wrong. If it's already done one way it just always has to be done that way.
Except that you're not making suggestions to improve the management of technical limitations.
You're asking for people to be made invulnerable.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 20:39:00 -
[427] - Quote
Jita is not server capped. Jita is player capped.
There is a significant distinction and difference between the two.
Furthermore, the ingame Jita Authorities have already told your ingame Capsuleer that the system cannot handle more business at this time.
That i |

Tippia
Sunshine and Lollipops
19622
|
Posted - 2014.02.25 20:42:00 -
[428] - Quote
Marsha Mallow wrote:Click jump * NO * click * click * click * splat * wat * - to the user it's server side lag, regardless of the reality or the cause. Only if the user has absolutely no idea what GÇ£lagGÇ¥ actually is. The fact that the response and responsiveness is immediate should clear up that misunderstanding very quickly. No, that is not a lag mechanic.
RAW23 wrote:And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! GǪwhich of course no-one has ever claimed.
And people sitting around in space is not a server limitation GÇö it's a conscious choice they make. If it causes them problems, they can choose otherwise. So what necessitates a change in how people are protected when they decide to sit around rather than make themselves safe? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10197
|
Posted - 2014.02.25 20:46:00 -
[429] - Quote
RAW23 wrote:
And while we're at it, lets go back to the days before TiDi because the mechanics of dealing with server limitations must never change! You simply have to make the best of whatever the situation is right now! there are no alternatives ever.
Also, slowcats should never be changed because you should never ask CCP to change things.
And etc etc etc for every change anyone has ever suggested.
Pretty **** poor level of argument.
If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 20:51:00 -
[430] - Quote
admiral root wrote:RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through.
Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. |

Tippia
Sunshine and Lollipops
19623
|
Posted - 2014.02.25 20:55:00 -
[431] - Quote
Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. But again, there is nothing special about the Jita gates. They work the same as all other gates. If you come across a locked system (which, admittedly, rarely happens on TQ) the exact same thing happens regardless of what the system is.
What they're asking for is that, in this particular case, things shouldn't work as normal GÇö that they should be afforded special protections because they can't be arsed to protect themselves and because they could be even less arsed to gather intel pre-emptively and not put themselves in the exposed position to begin with. They're asking to be protected as if they had left the system even though they haven't even begun to do so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1427
|
Posted - 2014.02.25 20:59:00 -
[432] - Quote
Organic Lager wrote:admiral root wrote:RAW23 wrote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. There's no argument. Special snowflakes want to be immune from ebil gankers, while everyone else is fine with them being at risk if they elect to sit still on a gate that isn't going to let them jump straight through. Aren't you asking to be the special snowflake though? The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems.
Actually, Natural Beer, the gates do work the same. The issue is not the gates. All things being equal, all gates would function the same as the gates into Jita.
If you cap a system at 2,175 people to prevent TiDi. If you pack 2,175 people into that system. The gates into that system will be locked.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Organic Lager
Deep Core Mining Inc. Caldari State
6
|
Posted - 2014.02.25 21:00:00 -
[433] - Quote
Tippia wrote:Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems. But again, there is nothing special about the Jita gates. They work the same as all other gates. If you come across a locked system (which, admittedly, rarely happens on TQ) the exact same thing happens regardless of what the system is. What they're asking for is that, in this particular case, things shouldn't work as normal GÇö that they should be afforded special protections because they can't be arsed to protect themselves and because they could be even less arsed to gather intel pre-emptively and not put themselves in the exposed position to begin with. They're asking to be protected as if they had left the system even though they haven't even begun to do so.
Thank you this makes sense. Now that I reread what kimmi was saying i believe she was saying the same thing about why extended warp times wouldn't make sense. |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 21:03:00 -
[434] - Quote
Organic Lager wrote:Aren't you asking to be the special snowflake though?
The system works the same way everywhere else except for at certain times in this one particular system. All people here are asking for is that it work the same way or at least as close to as all the other systems.
Sitting on a gate is sitting on a gate, so no, I'm not asking for special treatment. Also, it's not just Jita - try logging on as soon as the server comes up after downtime - it's quite common to get a gate locked message while the random system you're trying to get into is loaded. You have the same options then, wait for the gate to let you through and risk dying, or get the hell out of dodge until it will let you through. No, your rights end in optimal+2*falloff |

Chihiro Chugakusei
Traveler's accomodation
40
|
Posted - 2014.02.25 21:08:00 -
[435] - Quote
It's the price you pay. Keep it up, +1 |

RAW23
723
|
Posted - 2014.02.25 21:13:00 -
[436] - Quote
Tippia wrote:GǪi.e. using a cap. You're saying that limiting the population using a cap is not necessary. You then go on to contradict yourself by saying that Gǣno one is suggesting that a cap isn't necessaryGǥ. SoGǪ Is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is? Quote:ANY limitation of the population is a cap. No. Limiting the population through carrots and sticks is a different way (which, by the way, is also in use right now). Quote:'The way it is currently done' refers to having players sit in space spamming jump. GǪwhich has nothing to do with limiting the population. It has to do with how jump gates work. I'm pretty astounded that you can't follow the discussion or even identify when you personally toss in red herrings. Quote:The argument isn't about whether there should be a cap but about what state the waiting player's ship should be in while waiting for space to free up. Then you should probably not throw it in as a pointless digression from a discussion about why population caps are necessary and how they maintain playability.
or
Tippia wrote: B ... b ... but you must oppose a cap otherwise I will have made a fool of myself arguing against a strawman for four pages. Even if you say you don't you must! And if you weren't talking about that then you should have been and it's all your fault that I didn't read what you wrote properly (stamps foot)! There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Mario Putzo
Welping and Dunking.
331
|
Posted - 2014.02.25 21:14:00 -
[437] - Quote
They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side.
Instead they land and get bumped around as they try and warp off.
Ganking isn't an issue really, the fact there is no forewarning the system is "closed" is. You would think nav computers would be updated with real time information on whether or not customs have restricted travel in certain areas. If CCP can broadcast a criminal entering system CCP should be able to broadcast a closed gate when entering a system.
|

Sirinda
Ekchuah's Shrine Comporium
299
|
Posted - 2014.02.25 21:15:00 -
[438] - Quote
Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate.
It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
If, however, they decide to stick around spamming the jump hotkey/button - thus causing more lag - that shield of invulnerability should be revoked.
Also, during times like these any fitted offensive mods should be forced into a green light state.
*Shrug* |

RAW23
724
|
Posted - 2014.02.25 21:17:00 -
[439] - Quote
baltec1 wrote: If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself.
Let's see ... how does it go ..
Oh yes!
If you don't want to face slowcat blobs there are areas of space that are safe from them, you just don't want to use the tools CCP have given you.
Or you could fly different ships. Like the ones that can counter slowcats.
And so on and so forth.
You just want CCP to protect you rather than protecting yourself. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Mara Pahrdi
The Order of Anoyia
642
|
Posted - 2014.02.25 21:17:00 -
[440] - Quote
Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should.
Remove insurance. |

Salvos Rhoska
Pator Tech School Minmatar Republic
58
|
Posted - 2014.02.25 21:18:00 -
[441] - Quote
Mario Putzo wrote:They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side.
Instead they land and get bumped around as they try and warp off.
Ganking isn't an issue really, the fact there is no forewarning the system is "closed" is. You would think nav computers would be updated with real time information on whether or not customs have restricted travel in certain areas. If CCP can broadcast a criminal entering system CCP should be able to broadcast a closed gate when entering a system.
This is actually not a completely terrible suggestion, and as you point out, would be somewhat consistent with ingame precedents.
Im ok with this. GJ Mario, I mean that sincerely. |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 21:20:00 -
[442] - Quote
Sirinda wrote:Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate. Why? He is exposed in open space. Why should he be protected from that?
Quote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it. He failed to check whether the gate was likely to be closed or not and instead just gambled that it would be. If you gamble, there's always a chance that you'll lose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
332
|
Posted - 2014.02.25 21:24:00 -
[443] - Quote
Mara Pahrdi wrote:Sirinda wrote:It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
No, he didn't and yes, he should.
All I get from this is "CCP don't get rid of my Saturday afternoon fish barrel...I don't know how to really PVP and depend on Jita restrictions".
|

baltec1
Bat Country Goonswarm Federation
10198
|
Posted - 2014.02.25 21:24:00 -
[444] - Quote
RAW23 wrote:baltec1 wrote: If you tank your ships and don't stuff billions into the hold then you will not be ganked.
You already have a large number of counters to gankers at your disposal while the likes of slowcat blobs have no counters at all for subcaps.
You want CCP to protect you rather than protecting yourself.
Let's see ... how does it go .. Oh yes! If you don't want to face slowcat blobs there are areas of space that are safe from them, you just don't want to use the tools CCP have given you. Or you could fly different ships. Like the ones that can counter slowcats. And so on and so forth. You just want CCP to protect you rather than protecting yourself.
There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 21:25:00 -
[445] - Quote
Or what? Or pointless fallacy because you have no argument and can't answer simple questions?
Is it or is it not a necessary limitation? Does it or does it not maintain playability? If it's not capped the way it is now, how should it be capped? Also, do you even know what my preferred solution is?
Mario Putzo wrote:They should still put up a system wide message that says that the gates are locked. Its kinda stupid you can't find out until you land on the gate, and some of the bigger ships that a lot of people take to Jita, (Freighters/JF's) and weaker ships (Haulers/Claoky Haulers) are counting on being able to jump that gate before people can scan them and nab them on the other side. The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1427
|
Posted - 2014.02.25 21:25:00 -
[446] - Quote
Sirinda wrote:Well, if the player has warped to the gate pressing the jump button manually and can't get in because the server's overtaxed, he should be able to warp off without getting harmed regardless of gankers camping the gate.
It's common sense, really. The pilot did everything right; a gate not allowing transit is a serverside problem and the player should not be held accountable for it.
If, however, they decide to stick around spamming the jump hotkey/button - thus causing more lag - that shield of invulnerability should be revoked.
Also, during times like these any fitted offensive mods should be forced into a green light state.
*Shrug*
The server is not overtaxed. If it were overtaxed, the result would be Time DIlation. The cap prevents the server from being overtaxed.
Common sense says, "Jita is a suckfest on the weekends - I'm not going to Jita." If you want to hold someone accountable for it, look at all the people jumping into and out of Jita. Look at all the other people docking and undocking in Jita. Look at all the people logging off and logging on in Jita. That is who is accountable for what is going on in Jita.
Spamming jump hotkeys does not cause lag. Lag is usually and virtually non-existent in highsec barring a high latency connection.
Why should any of this force another pilot's safeties back on?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:31:00 -
[447] - Quote
Tippia wrote:The only problem with this is the false premise that you can't find out before you land on the gate. You can. People just choose not to. There is forewarning.
There is not forewarning without having to do stuff that you need not do on any other gate in the game. Thats the point. Jita is a special snowflake in EVE, and its time CCP acknowledge that they have an issue.
Jump into New Caldari, if Jita is slow it should tell you the moment you enter New Caldari. Same should apply to any stargate that is experiencing gate delays.
Not only does this help pilots. This also helps reduce server load. Which is the whole point of the cap in the first place. |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:33:00 -
[448] - Quote
baltec1 wrote: There is a massive difference between you refusing to use the tools available to you and it being impossible to counter slowcat fleets with subcaps.
Don't be stupid.
Its not impossible. Dont be stupid. Maelstroms counter slows, Megas counter slows, Rokhs, Ravens, Hyperions, Tempests and Phoons counter slows. Baddons, and Geddons, and Apocs counter slows. (the only hull that isn't a direct counter to slows is the Domi. It counters BC and smaller to support BS fleets against smaller ****).
Your post screams
"Its different because it doesn't impact me and mine, so there for it isn;t and issue" |

admiral root
Red Galaxy Disband.
878
|
Posted - 2014.02.25 21:34:00 -
[449] - Quote
Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game.
Dear CCP, please save me from ~effort~, otherwise I might have to train common sense to 1. No, your rights end in optimal+2*falloff |

Mario Putzo
Welping and Dunking.
333
|
Posted - 2014.02.25 21:36:00 -
[450] - Quote
admiral root wrote:Mario Putzo wrote:There is not forewarning without having to do stuff that you need not do on any other gate in the game. Dear CCP, please save me from ~effort~, otherwise I might have to train common sense to 1.
Why should Jita require use of mechanics that no other system in the game requires? They should just slap Tidi on it tbh. Want people to gtf out of Jita, make everything run in .01%.
Watch how fast people start to avoid it and go elsewhere when it takes 20 minutes to align a freight to 4/4. |
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