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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
561
|
Posted - 2014.03.04 15:25:00 -
[1141] - Quote
Medalyn Isis wrote:TrouserDeagle wrote:Medalyn Isis wrote:TrouserDeagle wrote:Medalyn Isis wrote:The only way to run Sansha ships now will be active shield tank with speed or damage rigs. So no more buffer tank, and no more MWD, nothing interesting, just standard cookie cutter stuff. The nightmare is going to be a joke. why no more buffer tank? are you having a bad understanding of signature radius? Why would anyone fit a buffer tank along with shield rigs and watch the benefit they just got from having an afterburner bonus wiped out. the benefit is range control. if enemy frigate turrets cannot hit you, you also will be missing. So what is the point then, if you are missing and your enemy are both missing then the ships are just going to be a joke. And an afterburner even with a bonus isn't going to give any range control against the majority of opponents you face, you still need a MWD for that. These proposals have basically reduced flying Sansha ships to be like flying an expensive Minmatar ship.
range control in silly frigate brawls is serious business. this is why 2 midslot punishers are trash, and why 3 midslot rifters cannot evade damage from anything. this AB bonus just amounts, in range control terms, within web range, to meaning you sort of have an AB and two webs, when actually you have an AB and one web. except that you'll be immune to missiles, and it's even more range control when you start stacking up all the dumb stuff like deadspace ABs, links, etc. |

Batelle
HOMELE55
2050
|
Posted - 2014.03.04 15:31:00 -
[1142] - Quote
Rise is right. Sansha flavor has never been strong. The flavor of the ships is 95% in the visual design. The other 5% of their flavor is in them being released as pirate marauders along with the original marauders. They used to be missile spewing armor tracking disrupting NPCs, but now they shoot lasers and still are armor tanked. And the player ships are laser-shooting shield tanking. They need flavor, because in the gameplay, they don't have much (helped in no small part by the nightmare being the only one worth a damn). So chill out about the AB thing, it is some much needed flavor. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Arthur Aihaken
Perkone Caldari State
2966
|
Posted - 2014.03.04 15:33:00 -
[1143] - Quote
Succubus: I think a 10% afterburner bonus per level will suffice (20% is probably to Op). Cruor: I think the vampire should not be specialized; this is a bad precedent. Otherwise fine. Worm: The bonuses are a Gong ShowGǪ Change the Role bonus to 10% kinetic/thermal missile damage per level, change the Gallente bonus to 100% light drone durability and velocity and bump the drone bandwidth back to 25mbit. Daredevil and Dramiel: Fine, but these were minor tweaks anyway. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
561
|
Posted - 2014.03.04 15:38:00 -
[1144] - Quote
Arthur Aihaken wrote: I really think we need to see the entire Pirate lineup before we can be completely objective on these.
why |

Abishai
128
|
Posted - 2014.03.04 16:11:00 -
[1145] - Quote
You dont want to put the drone damage on the Gallente bonus because we would need Gallente Frigate V? We waited longer for your reply that it would take to train this skill.
Please put the missile damage on the hull bonus and the drone damage on Gallente bonus just like it is in every other ship. |

Bouh Revetoile
TIPIAKS
544
|
Posted - 2014.03.04 16:18:00 -
[1146] - Quote
I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. |

Harvey James
The Sengoku Legacy
656
|
Posted - 2014.03.04 16:25:00 -
[1147] - Quote
the weird thing about the drone HP is that most of it will be on 0% hull resists ... so its not quite as OP as it might seem .. although if they ever get around to buffing drones ... which would surely end up with switching the hull HP towards shield and armour then maybe it would be OP. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2014.03.04 16:29:00 -
[1148] - Quote
Batelle wrote:Rise is right. Sansha flavor has never been strong. The flavor of the ships is 95% in the visual design. The other 5% of their flavor is in them being released as pirate marauders along with the original marauders. They used to be missile spewing armor tracking disrupting NPCs, but now they shoot lasers and still are armor tanked. And the player ships are laser-shooting shield tanking. They need flavor, because in the gameplay, they don't have much (helped in no small part by the nightmare being the only one worth a damn). So chill out about the AB thing, it is some much needed flavor. It is quite simple to expect a Caldari bonus from the Caldari skill. Mike White is correct, CCP Rise has shown contempt for the so called 'flavour' of the game in this pirate rebalance.
Also I understand giving the worm the drone bonus as a role bonus is necessary, but then you should find some other reason for the Gallente skill, perhaps drone tracking or something similar.
I found CCP Rise impressive in the battleship rebalance and also the industrial rebalance, although perhaps his standards are starting to slip now with the recent mess with the Nestor, and RHML's. |

Sal Landry
School of Applied Knowledge Caldari State
211
|
Posted - 2014.03.04 16:36:00 -
[1149] - Quote
Medalyn Isis wrote: It is quite simple to expect a Caldari bonus from the Caldari skill.
You do know that it used to get a bonus to energy turret damage from the Caldari ship skill right? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
561
|
Posted - 2014.03.04 16:38:00 -
[1150] - Quote
Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom.
because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones.
tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
60
|
Posted - 2014.03.04 16:43:00 -
[1151] - Quote
TrouserDeagle wrote:range control in silly frigate brawls is serious business. this is why 2 midslot punishers are trash, and why 3 midslot rifters cannot evade damage from anything. this AB bonus just amounts, in range control terms, within web range, to meaning you sort of have an AB and two webs, when actually you have an AB and one web. except that you'll be immune to missiles, and it's even more range control when you start stacking up all the dumb stuff like deadspace ABs, links, etc. Like you say, you are just looking at 'silly' frigate brawls. Having a well performing frigate is nice and everything, but it is insignificant compared to your bigger weapons, ie the cruiser and the battleship, for which these bonuses will simply restrict options and force them to become super expensive minmatar ships.
Also I would even doubt how well this frigate will even perform, yes it will be king of the afterburning frigates, although any frigate with a mwd will shut it down without trouble, the serpentis ships will annihilate it. The dps with only two turrets is still anaemic, the PG has been nerfed so hard it leaves little option to fit any decent tank, so what is left for it. Flying around the enemy really fast so that it makes them dizzy, but as soon as it gets within web range all it can do is try run away as it's speed tank is all it has. So basically it is relegated to staying within beam laser range, which don't track or do much damage. 'It is going to be really exciting'
And the frigate is the most advantaged by these changes, the cruiser, and even worse the Nightmare, will be even worse off unless given some pretty hefty base stat increases.
I really do not look forward to the prospect of flying any of these ships, just cookie cutter active shield tanked rubbish that is relegated to the edge of webbing range, and god forbid the enemy comes with two webs or even a single a 90%, then you are just a sitting duck with nothing to counter it.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
60
|
Posted - 2014.03.04 16:46:00 -
[1152] - Quote
Sal Landry wrote:Medalyn Isis wrote: It is quite simple to expect a Caldari bonus from the Caldari skill.
You do know that it used to get a bonus to energy turret damage from the Caldari ship skill right? Which also I was not too keen on, but at least the hull is also based around Amarr design, and so it isn't unimaginable that the Caldari expertise was to just work on the tracking. An afterburner bonus is from out of nowhere. |

Mike Whiite
Stupid Stunts The Wolfpack Nexus
346
|
Posted - 2014.03.04 16:51:00 -
[1153] - Quote
Sal Landry wrote:Medalyn Isis wrote: It is quite simple to expect a Caldari bonus from the Caldari skill.
You do know that it used to get a bonus to energy turret damage from the Caldari ship skill right? \
just because it was wrong then/now, should make a president too make it wrong for the future. |

Harvey James
The Sengoku Legacy
656
|
Posted - 2014.03.04 17:02:00 -
[1154] - Quote
WORM
Gallente Frigate Bonus: 20% bonus to light combat drone damage and hitpoints (was 5m3 Drone Bay Capacity per level)
Caldari Frigate Bonus: 4% bonus to all shield resistances 10% bonus to kinetic and thermal missile damage
Role Bonus: 50% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)
Slot layout: 2[(-1)/b]H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): [b]15(-10) / 30(+5) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
how about this?.. makes sense from a lore point of view and you can still be effective at lower levels as 3 drones help spread the bonuses better.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
2966
|
Posted - 2014.03.04 17:10:00 -
[1155] - Quote
Harvey James wrote:WORM
Gallente Frigate Bonus: 20% bonus to light combat drone damage and hitpoints (was 5m3 Drone Bay Capacity per level) Caldari Frigate Bonus: 10% bonus to kinetic and thermal missile damage Role Bonus: 50% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity) Drones (bandwidth / bay): 15(-10) / 30(+5)
how about this?.. makes sense from a lore point of view and you can still be effective at lower levels as 3 drones help spread the bonuses better.. Role bonus should continue to be a missile bonus, since this is a Caldari hull. I like the 20% bonus to light combat drone damage and hit points, though - just not the second stacking bonus (redundant). Still think it should have 25mbit drone bandwidth. I am currently away, traveling through time and will be returning last week. |

Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.04 17:26:00 -
[1156] - Quote
So, I tried to bring this idea up before, but it was only in passing. Even though some ship bonuses seem to be made for Sentry drones *Cough* Domi *Cough*, there are very few that incentive the use of combat drones. What if the Guristas had bonuses that made combat drones more attractive in order to shake up the order of things.
I'm not a math wizard, so just take these numbers as an example, but what if they had something like:
========================================================================================
WORM
Gallente Frigate Bonus: +10% Drone Velocity per level +10% Drone Agility per level +20% light drone damage / Hp per level
Caldari Frigate Bonus: 4% bonus to all shield resistances
Role Bonus: +50% light missile damage -50% Drone optimal range
Slot layout: 3H, 4M, 3L; 0 turrets, 2 launchers Fittings: 40 PWG(+5), 180 CPU(+20) Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3) Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+.29) Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+.31) / 965000 / 5.17s(+.42) Drones (bandwidth / bay): 10(-15) / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5 Sensor strength: 15 Signature radius: 40
========================================================================================
So, instead of the standard long range sentry drones, Guristas would launch waves of quick combat drones that could close and deal with small/medium targets but have trouble with larger targets. At close range their drones would have a quick response time and could orbit at a higher velocity making them hard to deal with, but loose out to sentry drone boats at longer range.
Just a thought to shake up the current meta a tad. |

Dersen Lowery
Laurentson INC StructureDamage
1041
|
Posted - 2014.03.04 17:30:00 -
[1157] - Quote
CCP Rise wrote:At this point it seems that most people agree the new Sansha bonus is useful and powerful but some worry it may not fit Sansha flavor-wise. I'm not a huge expert on flavor of course, but from my perspective, Sansha really don't have a lot of flavor associated with their actual gameplay. Using lasers and being aggressive jerks seems like it covers the majority of what we know about them and I see no reason that an afterburner bonus can't fit into their character. I would also hate to give up a good gameplay design in the name of flavor unless it was extremely disruptive. I hope you Sansha loyalists can integrate this into your idea of how Sansha work without too much discomfort :)
So the extremely close collaboration with the lore/story team on the SoE ships was a fluke? Because that was awesome.
Sansha are great lore, prominently featured in the game. While I love the idea in the abstract of a kiting shield laserboat, and I love the additional variety you guys have introduced making active tanks and now afterburners viable in PVP (on the right hulls), I think it's really worth having lunch with CCP Eterne and the guys and talking lore.
Even if the decision is that Sansha Kuvakei is trying out radical new tactics (which would make sense, considering how often his fleets get curbstomped now), so that the lore fits the design, that's still something toothsome and interesting. Proud founder and member of the Belligerent Desirables. |

Arthur Aihaken
Perkone Caldari State
2967
|
Posted - 2014.03.04 17:52:00 -
[1158] - Quote
Steph Livingston wrote:So, I tried to bring this idea up before, but it was only in passing. The only problem I see is that Pirate ships get three (3) bonuses, so this isn't going to fly. I am currently away, traveling through time and will be returning last week. |

Batelle
HOMELE55
2057
|
Posted - 2014.03.04 18:38:00 -
[1159] - Quote
Medalyn Isis wrote:Batelle wrote:Rise is right. Sansha flavor has never been strong. The flavor of the ships is 95% in the visual design. The other 5% of their flavor is in them being released as pirate marauders along with the original marauders. They used to be missile spewing armor tracking disrupting NPCs, but now they shoot lasers and still are armor tanked. And the player ships are laser-shooting shield tanking. They need flavor, because in the gameplay, they don't have much (helped in no small part by the nightmare being the only one worth a damn). So chill out about the AB thing, it is some much needed flavor. It is quite simple to expect a Caldari bonus from the Caldari skill. Mike White is correct, CCP Rise has shown contempt for the so called 'flavour' of the game in this pirate rebalance.
The caldari bonus isn't caldari enough? oh come on. Maybe i should throw a fit because the mach has a AC falloff bonus from gallente. What matters is that the ship has the flavor, not the bonus. The current nightmare has its caldari flavor in its shields, it doesn't matter than the caldari bonus is a laser bonus.
Dersen Lowery wrote:So the extremely close collaboration with the lore/story team on the SoE ships was a fluke? Because that was awesome.
Sansha are great lore, prominently featured in the game. While I love the idea in the abstract of a kiting shield laserboat, and I love the additional variety you guys have introduced making active tanks and now afterburners viable in PVP (on the right hulls), I think it's really worth having lunch with CCP Eterne and the guys and talking lore.
OMG SOE missions have me shooting amarr but their ships require amarr skills. The lore!
Seriously though I love the lore but there's nothing about putting afterburners on sansha ships that conflicts with any kind of lore. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mike Voidstar
Voidstar Free Flight Foundation
422
|
Posted - 2014.03.04 18:56:00 -
[1160] - Quote
TrouserDeagle wrote:Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones. tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web.
...or... You could focus that same dps on the easier to hit Worm itself and cut its damage to nothing.
Killing a Worm drone is almost as hard as the Worm, and only accounts for about1/3 of its dps, counting its own launchers. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2034
|
Posted - 2014.03.04 19:22:00 -
[1161] - Quote
Mike Voidstar wrote:TrouserDeagle wrote:Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones. tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web. ...or... You could focus that same dps on the easier to hit Worm itself and cut its damage to nothing. Killing a Worm drone is almost as hard as the Worm, and only accounts for about1/3 of its dps, counting its own launchers.
He's talking about tding it or kiting it i believe. BYDI recruitment closed-ish |

Mike Voidstar
Voidstar Free Flight Foundation
422
|
Posted - 2014.03.04 19:33:00 -
[1162] - Quote
Garviel Tarrant wrote:Mike Voidstar wrote:TrouserDeagle wrote:Bouh Revetoile wrote:I can't understand the hate on the Worm. The ship will be insanely powerful, if not OP. A new bro for the caldari lineup of insanely effective ships, trading a mid slot for raw firepower.
Really, if anyone start shooting at the Worm drones, he is insane. A Hobgobelin 2 will reach ~4kehp, which is more than a lightly tanked frigate, and he have 3 brothers in the dronebay. Of course you can use EWAR or whatever against the drones, but don't forget the Worm is still here spewing missiles.
As for the Cruor, it's a Tormentor on steroids : hp compensate for the fourth low slot, and it earn more laser dps, long range web and good old OP nosferatu. Granted nos bonus + web bonus don't complement each other very well, but even without any one of them the ship will be brutal. Remember pulse laser are the mightest weapon between 5 and 10km, and the usual strategy against them is to dive and outtrack them. Here, if you dive the nos will be your doom. because it'll be very easy to just half the worm's damage output in a frigate 1v1. it's dumb, it should have 5 drones. tormentor is already light on tank. I don't want a special 100 mil, low-dps version with neuts and a long range web. ...or... You could focus that same dps on the easier to hit Worm itself and cut its damage to nothing. Killing a Worm drone is almost as hard as the Worm, and only accounts for about1/3 of its dps, counting its own launchers. He's talking about tding it or kiting it i believe.
Yes, that is one of the trade offs for the stronger drones, they will be more susceptible to ewar. However, you could still recall and redeploy the drone to disrupt their ability to keep a drone locked down.
Nothing is foolproof and everything has drawbacks. If the increased ewar vunerability is not worth the decreased vunerability to being shot or smartbombed, perhaps one of the other drone boats would be better suited.
|

Shin Dari
Covert Brigade
47
|
Posted - 2014.03.04 19:50:00 -
[1163] - Quote
CCP Rise wrote: Most complaints about the Worm at this point seem centered around the missile bonus. As I've already said, I agree that it's a little weird to have a missile bonus on the Gallente skill, but there really isn't a good way out of this. If the drone bonus is on the Gallente skill you are essentially required to have that skill to 5 which we would rather avoid. As for having the missile bonus at all, we preferred giving the option of very high damage output to Guristas over giving more specialized drone bonuses that would either overlap with other ships or not be very useful. That certainly doesn't mean you are required to fit missiles and seeing Worms with Neutralizers rather than missiles wouldn't surprise me at all. Oh, and I wanted to mention that the Worm missile bonus absolutely DOES affect rockets. [snip] Hope I answered at least some of your questions.
I have a question, what do you think about increasing the Worm's Drone Bay to be more in line with other Guristas ships? |

Miasmos
Aliastra Gallente Federation
81
|
Posted - 2014.03.04 19:51:00 -
[1164] - Quote
Cruor looks pretty powerful. The web range bonus specifically. That's a constellation gate radius webbing frigate with good scanres for your gatecamp situations. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
561
|
Posted - 2014.03.04 20:02:00 -
[1165] - Quote
I was talking about evading the drone's damage, not killing it. |

Baneken
Arctic Light Inc. Arctic Light
147
|
Posted - 2014.03.04 20:11:00 -
[1166] - Quote
I wonder how would succu do with 10% bonus to reactive armour hardener's shift time per lvl, no other ship has that kind of bonus or maybe even a flat bonus of 50%.
Could make it a tough little blowfish with a tad more options and it would fit to Sansha's technological supremacy. |

Dersen Lowery
Laurentson INC StructureDamage
1041
|
Posted - 2014.03.04 20:17:00 -
[1167] - Quote
Batelle wrote:Dersen Lowery wrote:So the extremely close collaboration with the lore/story team on the SoE ships was a fluke? Because that was awesome.
Sansha are great lore, prominently featured in the game. While I love the idea in the abstract of a kiting shield laserboat, and I love the additional variety you guys have introduced making active tanks and now afterburners viable in PVP (on the right hulls), I think it's really worth having lunch with CCP Eterne and the guys and talking lore.
OMG SOE missions have me shooting amarr but their ships require amarr skills. The lore! Seriously though I love the lore but there's nothing about putting afterburners on sansha ships that conflicts with any kind of lore.
I'm not saying there is. I'm saying that it's not good that he hasn't even consulted the lore or its keepers, and that he should probably do that.
As far as the ship itself goes, I love the Succubus. It might not be the most ~optimal~ frigate, but it's going to be hella fun to fly. Proud founder and member of the Belligerent Desirables. |

Lucine Delacourt
The Covenant of Blood
98
|
Posted - 2014.03.04 20:29:00 -
[1168] - Quote
Sansha lore is so out of whack as is. The only thing that can be agreed on is that they are aggressive and there ships are supposed to be scary looking. Why aren't you crying for it to be armor tanked like the NPC Sansha? It is obviously you guys hating on the AB bonus are pushing for 2k DPS Incursion monsters but you are sacrificing the rest of the Sansha line to do so.
Trying to get the bonuses to make up perfectly with the racial skill they are tied to is both a waste of time and irrelevant. They serve only as a barrier for entry, there is no lore attached at all. Sansha Nation does not only recruit people with equal parts Amarr and Caldari experience. They take whomever. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
723
|
Posted - 2014.03.04 20:30:00 -
[1169] - Quote
CCP Rise wrote: Most complaints about the Worm at this point seem centered around the missile bonus.
There have been plenty around the drones too.
Quote: As I've already said, I agree that it's a little weird to have a missile bonus on the Gallente skill, but there really isn't a good way out of this.
Yes there is. Ditching the missile bonus completely is an option. Some people find the current velocity bonus on the hull handy to use higher damage missiles at greater range. I personally don't fit missiles on my Guristas ships. But you do have options. Leaving it on the hull and dropping it are both options.
Quote: If the drone bonus is on the Gallente skill you are essentially required to have that skill to 5 which we would rather avoid.
How is it required any more than the other level based bonus? I would bet most ships are flown without every effecting skill to V. If no one thought a ship was worth flying until they have the racial hull skill to V, everyone would have quit before they got into their first frigate.
Quote: As for having the missile bonus at all, we preferred giving the option of very high damage output to Guristas over giving more specialized drone bonuses that would either overlap with other ships or not be very useful.
You mean you don't want drone bonuses to overlap with the other really good drone boats? This is why split weapons ships are dumb. Jack of all trades and master of none. The drones hit hard but are slow and inaccurate compared to other drone boats. The missles hit hard, but only to the 2 most commonly resisted damage types, and have no other bonuses common to other missile boats. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3036
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Posted - 2014.03.04 20:31:00 -
[1170] - Quote
Lucine Delacourt wrote:Sansha lore is so out of whack as is. The only thing that can be agreed on is that they are aggressive and there ships are supposed to be scary looking. Why aren't you crying for it to be armor tanked like the NPC Sansha? It is obviously you guys hating on the AB bonus are pushing for 2k DPS Incursion monsters but you are sacrificing the rest of the Sansha line to do so.
Trying to get the bonuses to make up perfectly with the racial skill they are tied to is both a waste of time and irrelevant. They serve only as a barrier for entry, there is no lore attached at all. Sansha Nation does not only recruit people with equal parts Amarr and Caldari experience. They take whomever.
QFT.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
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