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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Treks Dot
The Kobayashi Maru RONA Directorate
0
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Posted - 2011.11.16 04:28:00 -
[601] - Quote
The ability to assign drone groupings to F1-F8. This way when you lock a target you can hit the corresponding key and the drones will exit their bay and proceed to attack the assigned target. De-activating or activating a different group causes the previous one to dock up. |

Sheol Duncan
Dreddit Test Alliance Please Ignore
25
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Posted - 2011.11.16 04:43:00 -
[602] - Quote
Jumpbridges should have a jump button in the overview box just like jump gates do and acceleration gates. Anything that reduces right clicking is a benefit. I see the point of having "Jump to XXXX" in the right click menu as it allows us to check exactly what system we're jumping into, but it's not necessary to have this information every time. They are my jumpbridges, I know where they are heading to. In addition to this, it'd be amazing if we could have friendly jump bridges be visible on the overview systemwide, when we are not on grid. Would be difficult to implement though, I think, so it's a long shot.
Switching Faction/T2 crystals in lasers needs to be fixed. As of now, guns have a tendency to reload with fresh crystals which leads to having all of your crystals slightly damaged and therefore unstackable. Amarr pilots have a work around, by carrying a cargo container in their hold, but it really shouldn't be necessary. Also, when one crystal in a group breaks, the entire group stops firing, you have to load another type of crystal, then reload the original type, this in addition to the cargo container work around leads to lots of aggravation in the middle of a fight. Additionally, a reliable and easy way to check the damage of a crystal.
Fix the overshoot on the module timers. Sometimes, modules will begin to active and deactivation beyond the 6 o'clock point on their cycle timer. It's just plan annoying and looks sloppy, makes knowing when exactly cycles are occurring difficult.
I'd like to see some of the tag requirements in the LP stores removed, they can add up to be a large portion of the price of an item, if you don't happen to have them on hand. Also, why is it necessary to pay in isk in addition to LP? Seems like an odd requirement that you are required to pay for something they are giving you as thanks for your loyalty.
I'd love to be able to update skill queue without launching the client for times when I have to the internet, but not the client. But again, I think this is a significant update, and unlikely the sort of thing you are looking for.
All of the actions that are available right clicking on someone's name in chat and going to the fleet section of the right click menu as well as all of the options right clicking on someone in the overview should be available by right clicking on them on your watchlist.
Allow us to change the sorting method of the overview even when there are no items on it. Currently if you are in the lead up to a battle and have a reds only overview, you can't change what sort of organization the overview is sorted by, distance, name A-Z, name Z-A. Etc, because there are no entries on the overview.
Finally, a separate bracket for the person in the fleet commander location. Low to mid range computers can have a hard time running with all brackets on when in large fleet fights. It'd be nice to be able to exclusively see the FC and your distance in relation to him quickly during battle, without lagging out our clients with all of the brackets that come with enabling brackets for the entire fleet.
Edit: hope it helps, didn't expect that to go so long. |

ASadOldGit
School of Applied Knowledge Caldari State
14
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Posted - 2011.11.16 04:57:00 -
[603] - Quote
With regards to the suggestions for various timers, they could all be placed in a separate movable window, colour-coded as to their importance.
I'm thinking short-term timers, such as:
- Session change timer
- Aggression timer
- Docking/jumping timers once you've gained aggression
- Nullsec local timer (if that feature is implemented)
- Downtime timer (perhaps just for the last 15 minutes)
- Jammed, dampened timer (or perhaps this should stay associated with the current target selection indicators?)
- PI "Submit" timers
Probably wouldn't be useful for long-term stuff such as POS timers (but I don't know how those work so, who knows?).
Perhaps audio cues for some of them as they near completion.
They could each display as a coloured progress bar, that "slides" to the left as they complete. Perhaps with the minutes/seconds overlaid. Perhaps flashing in inverse colours as they near completion.
Have options to allow ticking/unticking of timers to show. If ticked, they show in the timer window. If unticked, and they're considered vital, they show in the normal place (e.g. jammed timer just above capacitor), otherwise they don't show at all. Someone mentioned getting rid of the downtime dialog box - if ticked, that would stop that from showing, and place it in the timer window instead. Perhaps also user-definable colours?
Also, in addition to the idea of separating the damage notifications from the important messages (such as warp scrambled, webbed, etc), also have the "damage-notification-message-box" in a movable window, with an option to specify the number of rows showing, perhaps with the older messages fading out a bit. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

The Offerer
Republic University Minmatar Republic
48
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Posted - 2011.11.16 05:12:00 -
[604] - Quote
- Digit grouping for in-game calculator.
Trying to figure out if 100000000 is 100 million or 1 billion when playing with market and calculating prices is not fun. 100,000,000 is much more like it.
- Session change timer indicator for PI installation management. It does not exist, but it should be visible. |

Mordax Ibrium
Stimulus Rote Kapelle
0
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Posted - 2011.11.16 05:43:00 -
[605] - Quote
Why has Orbit ended up on the bottom of the right click context menu? Why did you do that? Don't do that. |

Haulin Aussie
Imperial Academy Amarr Empire
24
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Posted - 2011.11.16 06:05:00 -
[606] - Quote
Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |

Trespasser
5 Inch Incorporated Shadow of xXDEATHXx
0
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Posted - 2011.11.16 06:11:00 -
[607] - Quote
Allow Cyno Generators at towers be standings based....
That way we can use allies towers when needed. |

ASadOldGit
School of Applied Knowledge Caldari State
14
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Posted - 2011.11.16 06:45:00 -
[608] - Quote
Could this be a relatively simple option to reduce the effectiveness of bots?
Based on comments I've seen, bots tend to warp off when someone enters local (don't know what criteria they use; neutral? anyone? non-blue?).
So what if CCP creates a "fake" entry in local? Something that pops into local of every system every 10-15 minutes? Something a human can readily identify as fake, but a bot couldn't?
An unpredictable name would be needed for a start, but that wouldn't stop the real humans from scurrying off to their little holes.
For the bots that read standing, the fake could have real negative or neutral standing, but a non-standard (or standard, but flashy) colour. Perhaps a special range of portraits that cannot be created in the character editor, but is difficult for a bot to read.
For bots that are adapted to read colour, depending on the colour palette used, there could be dozens of colours that look red or blue, but their specific RGB values would confuse the bots, especially if they were changed randomly.
I don't know if this would work in highsec - do they just ignore local, and only warp off if someone lands on grid, or shoots them? Also wouldn't work in WHs - how many bots in W-space?
It's never going to be perfect - it just needs to increase the workload of those adapting the bots, which increases the cost (time/money) of using them. If they all have to suddenly migrate from simple standings recognition to full image recognition, tough **** - tell 'em to HTFU.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Kyo Kansani
Teshnology Inc. Stealth Wear Inc.
2
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Posted - 2011.11.16 07:03:00 -
[609] - Quote
Ricc Deckard wrote: * Switch character without restarting the client
maybe a good idea to make it password protected, like if you are logged in on you friends pc with charactar A, that you friend won't be able to switch to character B or C to do anything stupid with it. so he wont be able to swith so another character with out entering the password of your account |

mistersparky
Estrale Frontiers Project Wildfire
10
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Posted - 2011.11.16 07:21:00 -
[610] - Quote
Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code.
This, oh dear god please this.
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Freyh
ClownStar
43
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Posted - 2011.11.16 07:52:00 -
[611] - Quote
David Grogan wrote:reduce the size of cap charges by 50%.. this would allow for more active tanked fits.
Wow...You know, i think this would work.
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Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
176
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Posted - 2011.11.16 08:00:00 -
[612] - Quote
Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
^^ This, PAH-LEEEZE!!!  The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Salpad
Carebears with Attitude
8
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Posted - 2011.11.16 08:02:00 -
[613] - Quote
When I place a Buy Order, the Buy Order window contains an icon (a looking glass) which opens the Market window with the item that is the subject of the Buy Order selected.
I'd really like a similar icon to appear in the window used for the Modify Order command. It'll save a lot of time for busy traders.
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Sakkar Arenith
PIE Inc.
19
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Posted - 2011.11.16 08:16:00 -
[614] - Quote
Please give people with a german keyboard layout to option to us their numpad.
What I mean by that is that, on a german keyboard numpad the "."(dot) is actually a "," (comma).
The imperial numbering standard is 1,000.99, and the german is actually 1.000,99 .
So, being able to use the comma as a dot when typing in market orders would be really great, and a neat convenience |

Zagdul
Clan Shadow Wolf Fatal Ascension
134
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Posted - 2011.11.16 08:21:00 -
[615] - Quote
Why can't empty containers be packaged into a small, compact, transportable unit? I mean, we're 8000 years in the future, what's EVE's equivalent to IKEA?
2. When I set a destination, it'd be so sweet to have the systems I pass on my route show up yellow in the market if they're on my route.
It's not Rocket Surgery |

Kopfy
1
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Posted - 2011.11.16 08:33:00 -
[616] - Quote
1. One click jump to jump clone.
2. Add "show stats with skills" check box and unique items/ships to compare tool.
3. Drag and drop auto link from market to chat/notepad and compare tool.
4. One(ish) click change implant with dialog yes/no box.
5. Auto link while typing. if i type chimera it'll auto link it to the most comparable match. Of course you should be able to turn it off in the esc menu.
6. Fix the "this might contain HTML" message which wipes out everything you have composed so far here in the forums. Popped up when I clicked preview.
Maybe make the compare tool easier to find. Like placing it in the little accessories folder in the menu bar. |

Zimmy Zeta
Battle Force Industries
32
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Posted - 2011.11.16 08:39:00 -
[617] - Quote
ASadOldGit wrote:Could this be a relatively simple option to reduce the effectiveness of bots?
Based on comments I've seen, bots tend to warp off when someone enters local (don't know what criteria they use; neutral? anyone? non-blue?).
So what if CCP creates a "fake" entry in local? Something that pops into local of every system every 10-15 minutes? Something a human can readily identify as fake, but a bot couldn't?
An unpredictable name would be needed for a start, but that wouldn't stop the real humans from scurrying off to their little holes.
For the bots that read standing, the fake could have real negative or neutral standing, but a non-standard (or standard, but flashy) colour. Perhaps a special range of portraits that cannot be created in the character editor, but is difficult for a bot to read.
For bots that are adapted to read colour, depending on the colour palette used, there could be dozens of colours that look red or blue, but their specific RGB values would confuse the bots, especially if they were changed randomly.
I don't know if this would work in highsec - do they just ignore local, and only warp off if someone lands on grid, or shoots them? Also wouldn't work in WHs - how many bots in W-space?
It's never going to be perfect - it just needs to increase the workload of those adapting the bots, which increases the cost (time/money) of using them. If they all have to suddenly migrate from simple standings recognition to full image recognition, tough **** - tell 'em to HTFU.
Not trolling here, but how about they legalize botting for everyone? Mining is tedious and boring at the moment, so people either gunmine drones or use bots to supply the minerals that everybody needs. Imagine all mining barges being automatic ships, you give them a time schedule (much like the extractors in PI) and they just mine away in that time and try (badly) to evade gankers....
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
22
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Posted - 2011.11.16 08:59:00 -
[618] - Quote
Yet another vote for making the S+I interface less of a clickfest.
Corporate members list last online field should be an exact time + date rather than the current vague and frequently wrong info. |

Salpun
Paramount Commerce
60
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Posted - 2011.11.16 09:05:00 -
[619] - Quote
Need a way to track amount mined and by who that carries over when hauled by an orca to station. Need a way to track requests and gifts to corp projects.
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Treks Dot
The Kobayashi Maru RONA Directorate
0
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Posted - 2011.11.16 09:14:00 -
[620] - Quote
Remove the hard coded max lock range of 249km.
Would be nice if the drone window no longer auto-collapsed whenever you dock. Hella annoying having to expand the drone groups every time you undock. |
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SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
23
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Posted - 2011.11.16 09:15:00 -
[621] - Quote
DestructionMeister wrote:Fix the the contact list where people appear online even if they have logged/switched toons. Put a manual refresh button somewhere so we don't chase offline toons or have to constantly remove and add characters to see who is online then re-apply tags etc. If you PVP this "bug" is a giant pain and has been around since I started playing in 08.
So this |

Tyrant's Bane
The Foreign Legion Test Alliance Please Ignore
3
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Posted - 2011.11.16 09:52:00 -
[622] - Quote
Buff the Black ops battleships please, give them their covert ops cloaking devices |

Llanthas
Dads Of Gaming
23
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Posted - 2011.11.16 09:53:00 -
[623] - Quote
I want manufacturing/invention simplified. I shouldn't need to click 30 times to install a job.
Unless I say otherwise, I'm using the dang factory I clicked on to start the job.
|

Elle D
Ars ex Discordia Test Alliance Please Ignore
0
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Posted - 2011.11.16 09:59:00 -
[624] - Quote
Buying items off the market initially have the number of items set at "1". "0" would be much better because then you could just hit however many you want and "Enter". |

Ratnose Banker
Pink Sockers
13
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Posted - 2011.11.16 10:03:00 -
[625] - Quote
I don't know if it is a little thing but more ways to fix npc standings than having to grind lvl1 missions for an eternity or do an epic arc every 3 months would be great. |

Damien Darkthorne
EntroPraetorian Academy EntroPraetorian Aegis
1
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Posted - 2011.11.16 10:18:00 -
[626] - Quote
Another thing I would really like is the ability to place more than just 3 recruitment adds! :) |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
33
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Posted - 2011.11.16 10:19:00 -
[627] - Quote
Overview settings.
Make standings based colortags and background colours show ABOVE sec status based overview colours, BY DEFAULT, so that every newbro or empire dweller who joins a nullsec alliance doesn't have to go through the process of unfucking their overview.
Speaking of overview settings, that bug where blues show up as neutrals sometimes... kind of annoying and often deadly.
More overview options would be nice too. |

Dreamscanner
Methodical Destruction The Methodical Alliance
0
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Posted - 2011.11.16 10:43:00 -
[628] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button
This would be awesome
as well as a bar in the right hand corner that shows you how much fuel you have remaining in your capital ship fuel bay (cause im a blonde and always forget before trying to jump somewhere not good when your surrounded by hostiles) |

theDisto
Dreddit Test Alliance Please Ignore
8
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Posted - 2011.11.16 10:54:00 -
[629] - Quote
Fleet Window- View as Hierarchy by default.
Probing- Remember settings by probe type rather then across the whole range. Deep Space Scanner probes spawning at 256 km range, while Core Scanner Probes 8 km range etc (or whatever the player wants). |

Gaspod TWD
Causality Crew LTD Angel Causalities Demolition Crew
0
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Posted - 2011.11.16 11:07:00 -
[630] - Quote
Buy/Sell Orders
Have your own orders highlighted.
When the adjusting the price of an order and the price has focus the mouse wheel will increase the price by 0.01 ISK per click. I'd like to be able to increase this by, for example, holding down shift and each click will adjust the price by 1 ISK and hold down Ctrl and each click is 1,000 ISK. (it would also be nice if this effected the mouse wheel when scrolling through other lists)
Have the ability to restrict your orders availability according to the customers rep. So you can set you orders to not buy/sell to reds or only sell to blues etc. Orders should still be seen in the market but if they are not available to you, then have them greyed out. You would also need to be able to look up what the restrictions are.
Others
Collision Avoidance This is rubbish and really annoying to have your ship smashing its face in to stations and other space furniture. Makes me wonder what the hell my crew are doing
Login Screen More tips shown on the log on screen. Start with the limited number but have an option to expand these. For example, once the same tips have started repeating, have a button to click to get another set of more advanced tips to start showing.
Opt out of Rookie Ship Program Please stop giving me a rookie ship every time I dock when I'm in a pod. It just wasted time trashing it.
Better Explosions for Massive Ships When ships such as titans get killed, it would be great to see small explosions ripping up and down the ship before it finally blows up. We play this game to watch ships explode, so let's have the really big stuff explode more.
Visual Variations in Ship Variants Have slightly more than just a different paint job on the T2 variants. This does not have to be anything massive just something to differentiate between them.
Camera Options Have the ability for the camera to track your target so you can see what your shooting without keeping having to adjust it manually.
I know I have repeated some other peoples ideas here but they are worth repeating.
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