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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Elmore Jones
Electric Monk inc Redrum Fleet
1
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Posted - 2011.11.16 11:21:00 -
[631] - Quote
Leemi Sobo wrote:I want to see stackable BPCs with same stats (ME,PE,remaining runs)
Star Wars Galaxies uses (in emu form)/used (in dead commercial form) a 'factory crate' system to get around the stacking of player created items with stats like bpcs have. Those stacks could be used to craft with or have items removed from them to normal single unstackable components. Worth a thought?
Black ops : a little more range and maybe a little less fuel for larger ships like t2 indys and recons? iirc 5 recons portalled uses same fuel as 28 bombers. Hotdrops with less fuel use might be a lot more useful than longer range to create more dead ships and more smiling ccp economists :)
+++ Reality Error 404 - Reboot Cosmos +++ |

Pesadel0
the muppets RED.OverLord
20
|
Posted - 2011.11.16 11:36:00 -
[632] - Quote
Please drop the clone prices for older characters. |

Neo Agricola
BLACK-MARK
91
|
Posted - 2011.11.16 11:42:00 -
[633] - Quote
Customiseable Right Klick menues:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=34080
So i can change the order. Disable features (i dont want to refine my Sins...)
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Hylax Ciai
Sensus Numinis Ev0ke
2
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Posted - 2011.11.16 12:27:00 -
[634] - Quote
Starting out with small ones.. Show the number of docked pilots in the station menu Remove the collapse/expand menu entry in the right click menus. Chat: Show tooltips for names that exceed the chat window Chat: Allow us to make the chat input box smaller (1 line) Add the right click context menu for all items in the LP store Allow us to create sub folders for bookmarks
Get rid of constellations from a players perspective. They are just confusing to new players and don't really serve any purpose anymore, do they?
That would include:
- The Constellation chat
- Constellations in the Sovereignity info and route display
- Constallations in the bookmark window
- Removing the constallation names in the map
- Solarsystem information
- NPC Corporation Information -> Settled systems
- Personal assets constellation tab
- Science & Industry range selector
Make the chat sortable and/or filterable by standing, just like the overview Would remove the need to search the local chat for hostiles in crowded 0.0/Lowsec systems.
AFK/Away/Available system for chat Let us display a little badge whether we are available or not. Obviously it should by customizable who should see these tags.
More detailed descriptions for the learning implants and other items new players will come across Example: Cybernetic Subprocessor - Basic It states "This image processor implanted in the occipital lobe grants a bonus to a character's Perception." New players will probably be confused about the Lore and continue with finding help on external websites.
Extend the tooltips of ships in your hangar, corporation hangars and pos hangars Health, insurance days/hours left, cargo? drones?, damaged modules, basically display things that change often and would either require opening the fitting window or a right click -> Show Info
Map Usability (this might require more work, feel free to pick just a few items) Current problem with the map is, that it's difficult to get specific information about a single system.
Want to know how many kills there were in a specific system? Toggle the "Show recent kills" in the map menu. And it goes off by loading the data for every system in EVE. Not even displaying it yet. Now you have to move your mouse over the solarsystems tiny representation and wait for the tiny box to display the information by using a tiny font.
Want to know if the system is populated by PVE players? Toggle the "Show recent NPC kills" in the map menu. Guess what you have to do again.
My proposals: A) Make it easier to select a system. (See dotlan maps, each system is represented as a large ellipse) B) After selecting a system display it's data in a better fashion. Maybe a transparent box like PI is using will be fine. It should list all the available information of the selected system. It should also be possible to keep that information displayed after closing the map. (Maybe by making the map a window in the EVE client?) If preloading all the data is too expensive, add a region view to the map which only displays your current region, just like dotlan does. That should be more affordable from a technical point of view.
Hope that some of these map changes will make it into the client next year  |

Moonaura
Swedish Aerospace Inc The Kadeshi
29
|
Posted - 2011.11.16 12:30:00 -
[635] - Quote
Add a button to the game to type in local:
Send me 1 million ISK and I will send you twice that amount back.
This would save the scammers in Jita a lot of time and effort copying and pasting, and increase productivity.  |

Jenn Makanen
Science and Trade Institute Caldari State
62
|
Posted - 2011.11.16 12:31:00 -
[636] - Quote
Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Can't you just hit the green bit on the main button? |

Moonaura
Swedish Aerospace Inc The Kadeshi
29
|
Posted - 2011.11.16 12:33:00 -
[637] - Quote
Jenn Makanen wrote:Haulin Aussie wrote:Overheat button on modules. PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Can't you just hit the green bit on the main button?
The one that is like 3 pixels wide? No. Overload needs reworking in the UI to let you know when it is off, on and will go off at the next cycle. |

Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 12:46:00 -
[638] - Quote
The new hanger code need reworking so when you jump in a bigger ship the camera jumps before it renders.
Not renders camera is in the ship. Zoom out, rerender. |

Zothike
Deep Core Mining Inc. Caldari State
2
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Posted - 2011.11.16 12:50:00 -
[639] - Quote
There was an issue with parsing this post's BBCode |

Sphit Ker
Dreddit Test Alliance Please Ignore
32
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Posted - 2011.11.16 13:25:00 -
[640] - Quote
Persistent module state between gate/bridge jump. I.E. My DCII will stay on after a gate jump and my the overload's green light for my tackling gear wills stay on too.
ty |
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
210
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Posted - 2011.11.16 13:25:00 -
[641] - Quote
When you die, the rookie ship is needed because you need to board a ship in order to rebuild a capsule. Try it yourself, die, respawn in a station, try to undock, you can't.
Replace this system by : Die, respawn in a station, you automatically board a capsule.
And then you can add the "I DON'T WANT ROOKIE SHIPS" button. And then, you can add somewhere in the station panel the "give me a rookie ship" button, with a limit of one use per docking sessions (If you undock and redock, you can get another rookie ship, but you can't spam the button for unlimited rookie ships).
In lowsec, sentries don't attack drones (Except fighter and fighter-bomber drones). Gallente ships just can't use drones because they get instapopped (Sentries have perfect tracking).
More logistics capabilities on Carriers. I heard that was going to be looked at, but we didn't have any feedback from CCP on that one ?
Black Ops buff. Seriously.
Missiles explosion velocities are way too low. From Titans to frigates, all ships can go over 80m/s (Maybe not the Aeon but heh). Minimal explosion velocity (for citadel torps) should be 70 or something.
The Talos is a worse hybrid boat than the Naga. Add a lowslot so it can actually armor tank. |

Bomberlocks
CTRL-Q
48
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Posted - 2011.11.16 13:32:00 -
[642] - Quote
- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.
- Add T2 Defender missiles
- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods. |

Hiram Alexander
Seraphim Securities
81
|
Posted - 2011.11.16 13:43:00 -
[643] - Quote
I haven't read all 33 pages, so far, so you have my apologies if either of these two have already been mentioned...
Little things...
1. Now that there is coding in place to 'drag and drop' ship fittings to the market quick tab, it'd be really great if you added the same functionality to blueprints - and because 'quantity' isn't counted, it shouldn't matter how well/poorly a bpo has been researched... Having a handy shopping list for these things would be excellent.
2. "Sell all" button... We have a "Loot all" button now, and I for one, would love lazy people to sell me more cheap junk instead of reprocessing it, like they do... |

v3rtigo
Selective Pressure Rote Kapelle
0
|
Posted - 2011.11.16 13:45:00 -
[644] - Quote
Can we have "get current ship fitting" implemented in the ingame browser? Output in the form of fitting DNA wouldnt be too shabby.
Come fanfest, I will buy you a steak dinner if this happens :) Certified ISK Sink EST 2007 |

Hienz Doofenshmirtz
School of Applied Knowledge Caldari State
10
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Posted - 2011.11.16 13:48:00 -
[645] - Quote
I have one small thing that should be kind of easy to do, and will require no coding or actual game change work.
Can we have more information.
About the future of eve, what's happening with the side projects, thoughts and ideas you, the devs, have on features and game play changes coming down the road.
I am really likeing the increase in the number of eve related dev blogs, but I still want more information. like what changes are being made to PI and Sov for the upcoming release of Dust514. I understand that things change you go in to start coding something find it doesn't work the way you want and have to change things, but still coming to us the community and say Hey we have these 20 things we are thinking about maybe doing in the future which do you like which do you not how would you see them working.
TL:DR more info Please |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 13:55:00 -
[646] - Quote
Search for items regardless if they are in a container or shipGÇÖs cargo. |

Sphit Ker
Dreddit Test Alliance Please Ignore
32
|
Posted - 2011.11.16 13:56:00 -
[647] - Quote
I have a bother one.
See the "at current distance" option for orbit and keep at? I want to CTRL + click on the button to execute that manoeuvre at the current distance. No fiddling with contextual menu.
As in, CTRL + click on orbit button to orbit at current distance. |

Vegare
Das zweite Konglomerat The Initiative.
10
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Posted - 2011.11.16 14:06:00 -
[648] - Quote
Here's what came to my mind. Some of those issues are bugs though.
- When transferring money from a corp wallet: If you open the 'reason' drop down menu and select one entry by pushing enter the transfer is completed without any further notice.
- There is a small issue with setting up a remote buy/sell order. The window to select the station always opens without focus so you have to click it first in order to type something.
- Containers don't remember their settings (especially having the "lock" option reset again and again is very annoying)
- Why can't I sell/reprocess stuff from a container or my cargohold?
- Auto-fitting tool won't fit rigs.
- Inconsistencies regarding the availability of sub-menu options. For example: in lots of info windows there is no "show item in market" option when rightclicking an item. Same thing regarding limited options when rightclicking gangmembers in watchlist.
- When dragging a stack of items (which size is to big for its destination) onto a closed container the process will cancel and not open the "split stack" option.
- When dragging an item from A to B while another transfer is still in progress, the dragging is being cancelled and the item jumps back to its origin.
- When rightclicking a celestial in space and selecting a submenu option very quickly (rightclick->warp) it will close the submenu and do nothing. (seems to happen only if you click very close to the boarder of the submenu window though)
- When dragging a window, some other windows will get dragged as well and jump across the screen sometimes.
- "Close Window" Icon (the little 'X') now and then loses its functionality when clicking next to it. Unfocussing the window fixes this.
- Trying to lock a target using a hotkey won't work if the client had no focus when pushing the key (e.g. when you switch back from you alt-account).
- Linking webpages in mails requires to erase the "http" in front of the link.
Sorry for language. |

Aeson Xander
Praetorian Cohorts
0
|
Posted - 2011.11.16 14:07:00 -
[649] - Quote
Removal of the cargo scanner and ship scanner modules and have them implemented as a standard ability of every ship's on board scanners. Cause seriously.....a ship that can scan the locations of objects hundreds of millions of km away in all directions and cant even scan the contents of a typical cargo container or ship fitting is pretty lame. |

Asadura
Hedion University Amarr Empire
0
|
Posted - 2011.11.16 14:12:00 -
[650] - Quote
The overview settings could really use a look at , it has been a mess for far to long now. |
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Havegun Willtravel
Mobile Alcohol Processing Units
4
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Posted - 2011.11.16 14:13:00 -
[651] - Quote
D-Scan -- It would be nice if there were 3 or 4 buttons you could use as pre-sets - 25 mil. 150 mil, 500, or whatever you found useful.
Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice
"" Gilbaron -- in fitting window - checkbox to simulate module activation to see how ehp/cap/dps/whatever changes "" +5 for this
And do ANYTHING for miners. The most unloved and important group of people in the game deserves something. A single new ship or maybe some tank. Time for them to get some <3 |

Moonaura
Swedish Aerospace Inc The Kadeshi
31
|
Posted - 2011.11.16 14:16:00 -
[652] - Quote
Havegun Willtravel wrote: Selected items -- Orbit At, Keep At Range, If there was a small drop down box where you had more than one choice 3
Try right clicking those buttons, and your prayers will be answered, or right click the target and choose to orbit at a pre-defined range etc.
But agree miners need some love. |

Leontyne Gaterau
EVE University Ivy League
0
|
Posted - 2011.11.16 14:18:00 -
[653] - Quote
JUMP GATES SHOULDN'T OVERRIDE MY JUKEBOX. |

Daedalus II
The Older Gamers
65
|
Posted - 2011.11.16 14:22:00 -
[654] - Quote
When you watch other peoples ships warp in, they don't have a heading (in your client) yet, meaning that more often than not it will look like they warp in sideways. It would be great if this could be fixed as I think it's pretty annoying. It also makes it impossible to make cool videos of ships warping in as it looks damn stupid. |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 14:35:00 -
[655] - Quote
After a pod death / self destruct you should still be able to undock in your pod as you can normally. Presently you must board a ship.
Also stop spawining noob ships or make it an option to stop.
|

Salpun
Paramount Commerce
61
|
Posted - 2011.11.16 14:37:00 -
[656] - Quote
a group weapons icon in the fittings screen. |

Marcel Devereux
Aideron Robotics
56
|
Posted - 2011.11.16 14:53:00 -
[657] - Quote
* All faction and officer modules on the market. * Market API's so we don't have to rely on third-party market sites. |

FyreAx Feilong
The Red Circle Inc.
0
|
Posted - 2011.11.16 14:55:00 -
[658] - Quote
Ability to change T3 subsystems in w-space
Have ships apply skills and actually charge shield when boarding ships from SMA |

Yosarian
Koshaku Gentlemen's Agreement
0
|
Posted - 2011.11.16 14:56:00 -
[659] - Quote
Ospi Alrath wrote:Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
This! |

Zimmy Zeta
Battle Force Industries
36
|
Posted - 2011.11.16 15:10:00 -
[660] - Quote
Bomberlocks wrote:- Fix Defender missiles to target ships that aren't targeting you, just the same as all other ewar mods do.
- Add T2 Defender missiles
- Fix FoF missiles to specifically target ECM jamming drones and ships using ecm mods.
Nobody uses defender missiles nowadays because this would mean lesser firepower, as you dedicate one or more launchers, that could dish out pain otherwise, to your defenders. Possible solution would be to introduce dedicated "defender launchers" that can only launch defender missiles, but do not count as launchers or turrets, so they could be used in the utility slots.
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