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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Rabid cat
Garoun Investment Bank Gallente Federation
3
|
Posted - 2011.11.16 15:20:00 -
[661] - Quote
  Own ingame chat messages should be shown in different color!
  Also nicks could be in some other color too!
This would really help to keep track on dozens of fast scrolling chat windows while updating market orders and griefing newbies and/or multitasking some other stuff!
Its probably easy to not see the usefulness of this feature but I am sure that everyone would love it and it can't surely be too hard to implement.
  Please consider doing something about the f11 mapbrowser. Most people seem to find it fairly useless in its current state. I am not exactly sure what should be done with it but I am sure that there is a lot of room for improvement!
  Doubleclicks should be ignored while targeting stuff with ctrl+click. (They cause your ship to move to random direction and you'll notice it before its too late). THIS IS VERY ANNOYING PLEASE FIX IT!!! Can't be that hard! Just one line of code!
  Add some better indicator that would make it easier the see the direction where your ship is moving. That would help especially when zoomeed far away.
  Option to reverse the mousewheel zoom direction! |

Empress Regina
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.16 15:28:00 -
[662] - Quote
Mine might not be a little thing...but here goes:
Orca
Allow for customization of the cargoholds (setup)
Right now she has 3 basic holds Ore Main Cargo Corp Cargo
And of course the luxurious ship maintenance bay
What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds
You could have some sort of formula that trades one type of hold to create another......it would not be take 50,000 m3 ore and convert to 50,000m3 corp but perhaps subtract a percentage from that for "conversion"
You could also use this as an ISK sink or AUR sink by charging for the customization, if this week i need Orca an uber hauler then its $X.XX amount of ISK or AUR to reconfigure. Next week I want storage to move more ships then $X.XX amount to configure.
You could also install this as a job - since we know that getting out the welding tools will take time, perhaps a refit time - a week maybe longer depending on what you are doing, and of course we would have to pay for the shipyard time as my precious is being refitted..........
Another down side to the reconfig (trying to get balance) is that changes to the basic configuration (lets call it Stock Orca) mean that she is not the hull tank she currently is - ie: for each % of change there is a corresponding loss on the armor and hull HP. Meaning that your uber hauler becomes more of a house of cards (making it a more lucrative target).
I find this to be one of the most useful ships in EvE.....it has many purposes which I find very handy, its almost a "mid sized" freighter which BTW is missing.
now lots of people have been asking for a Pony or a Kitty.....maybe even a Puppy. Empress wants a mid Sized Providence for Xmas - give it a 250-400K size hold.....a bit more agility and speed......god forbid maybe a fitting or two......and I promise to jump up and down with joy 
Thank you CCP
|

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
29
|
Posted - 2011.11.16 15:41:00 -
[663] - Quote
It makes no sense that a frigate takes as long as a battleship to switch ammo. 10 seconds in a frigate fight is an eternity, in a battleship fight it's not too significant.
It would be great if the reload time was reduced to 2.5 seconds for small weapons and 5 seconds for medium weapons so that switching ammo types in the middle of a fight can be worth it, depending on the situation. |

Locupleto
Malicious Destruction War Against the Manifest
0
|
Posted - 2011.11.16 15:46:00 -
[664] - Quote
Custom setting to change the ship fitting import / export location. Same for screen shots and logs. |

OOooole
nina k Corp
9
|
Posted - 2011.11.16 15:50:00 -
[665] - Quote
remove local from high sec boost black ops fix contac list new solo pvp ships
|

E man Industries
SeaChell Productions
129
|
Posted - 2011.11.16 16:02:00 -
[666] - Quote
Remove the character side of chat windows or remove the chat side.
(better yet new local system)
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
129
|
Posted - 2011.11.16 16:05:00 -
[667] - Quote
Ability to mute persistent sounds.
I like guns firing I like dmg sounds...but the ability to drastically turn down the sound of shield hardners or other persistanty running mods I want to turn it off.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

rufeno
Imajica Investments Blue Sky Consortium
20
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Posted - 2011.11.16 16:11:00 -
[668] - Quote
didn't go thru 34 pages. so here are mine and sorry if it's repeated :)
GAMES
- POS Lab: we should have a option to group them for each type of slot. having 3 POS in the same systeme with 30 labs, going thru each one to find a vacant spot is kind of an hassle. - whisper in chat could be nice, instead of having to start a private convo each time. - set destination from the menu on the contract package - dock from the menu on the contract package - complete contract from the menu on the contract package in the ASSET windows. - Speaking of asset, a force refresh could be nice, instead of having to undock or go to the search windows.
FORUMS:
- did I miss something or there's no way to go to the first new post on a thread? - the blue/red arrow for GM/CCP should be clickable to get to the first related post.
API:
- Red Frog Freight would like to be able to pull data from contract completion from january 1st, but only 1 time. (for our annual reports. ;) )
|

El 1974
Bendebeukers Green Rhino
22
|
Posted - 2011.11.16 16:22:00 -
[669] - Quote
Currently doing a mission and iritated by the bright background: Pls give us an option to set nebula to: - random (for people who want to see all nebulae without traveling into every 0.0 region) - select 1 specific that you like - regional (default)
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Elmore Jones
Electric Monk inc Redrum Fleet
1
|
Posted - 2011.11.16 16:26:00 -
[670] - Quote
Another little thing :
Dotlans evemaps have been a crucial part of the game for many people for a long time. Can CCP hire Wollari for his work to keep them going? 
+++ Reality Error 404 - Reboot Cosmos +++ |
|

Jafit McJafitson
Dreddit Test Alliance Please Ignore
34
|
Posted - 2011.11.16 16:36:00 -
[671] - Quote
Change F11 map browser to DOLTAN map layout instead of the tangled mess that you get from looking at the actual starmap. Real positions of stars are only necessary for planning jumps.
Let 'Set Destination' plan a route that takes friendly jumpbridges into account... maybe using a list somewhere on the interface that you can populate yourself or import an xml file to. Autopilot doesn't necesserally need to warp you to the JB because nobody uses autopilot in places where Jumpbridges get built unless they're utter morons.
Can we make friendly jumpbridges visible across a starsystem in the same way that gates are visible? Even make them all visible, as Jumpbridge networks aren't exactly highly classified due to being available to everyone in an alliance.
For jumpbridges and titans, please add the 'Jump' button to the Selected Item panel and circular menu? Why must we use the rightclick menu when they work the same as a gate? |

TheMercenaryKing
StarFleet Enterprises RED.Legion
2
|
Posted - 2011.11.16 17:16:00 -
[672] - Quote
I never understood the whole clone grade thing. What purpose does it serve? a penalty for dying from a sebo-wh**e? I recommend removal. |

Abdiel Kavash
Paladin Order Fidelas Constans
134
|
Posted - 2011.11.16 17:16:00 -
[673] - Quote
Keyboard shortcut for "Open fuel bay" and "Enter starbase forcefield password".
Some way to find out the distance (in both LY and jumps) between two systems in-game while not being in either of them.
Dragging items to a POS silo when the silo doesn't have enough space still produces an error message, and doesn't split the stack (as dragging to a ship's cargohold or a container). I have bugreported this in April or so, and it got marked as a known issue "to be fixed soon".
Dragging a stack of guns on the fitting window should fit as many guns as the ship can fit, not just one. Fitting an 8-gun BS is a pain.
Bring back the name of the person who sent a broadcast to the broadcast window.
Allow me to "View Contents" of containers listed in the corporation assets window (as it works in personal assets).
Checkbox somewhere to disable the free ibis "gifts" I get when I dock in a station in a pod.
Highlight my orders in the market orders window.
"Give items" option for transferring items between alts or friends - just like you can give ISK. Maybe I don't have a contract slot left, or I just don't want to log back and forth between different charcters just to click "accept".
"You can not train this skill because another character "Alt McAlt" on this account is already training "Caldari Titan". Do you wish to pause this character's queue and start your queue now?"
Star map > Color stars by > My statistics > Systems I can currently jump to.
Character Information screen remembering which tab I had open last (Augmentations, Jump Clones, Combat Log, etc).
A readable numerical countdown for the session change timer.
When anchoring POS modules, scale the box-and-arrows interface when I zoom out (compare to the probing interface).
Numerical readout (possibly on mouse hover) of how long till a module deactivates. Obviously useful for modules with long timers, such as cynos or siege modules.
Notifications about contracts in EVEgate - contracts assigned to me, and my contracts accepted/completed.
Bookmark subfolders.
Unlimited client-side saved fittings (with an option to store 50 server-side and transfer between machines).
When adding a contact, allow me to assign label(s) to them in the Add Contact window.
In the contacts window, a filter to show contacts with no assigned labels.
In the ingame browser, do not remember URIs which returned a 404 - most likely typos.
Put the system information in a real window I can move around the screen. Same with the PI interface. I happen to have chat channels on the left side of the screen, and I need to minimize them every time I need to see this info.
Ability to change the few pre-set distances to right-click > warp to / orbit / keep at range to whatever I want.
Automatically insert digit group separating commas while entering a price/amount in the market order screen (i.e. without needing to tab out of the input area). |

St Mio
Imperial Academy Amarr Empire
142
|
Posted - 2011.11.16 17:19:00 -
[674] - Quote
My condolences to whoever has to sift through all these posts 
Map / Scanner Window
- Hotkey for acquire button
- Hotkey for selected probes range up/down one step
- Remember range based on probe type (Core/Combat/Deep Space)
- Bookmarking scan results appends the signature ID in brackets to end of bookmark name
- Radio button for AU/km on directional scanner
- Move wormholes to their own Cosmic Signature group (instead of sharing Unknown with combat ones)
- Option to hide names of probes when scanning in Map Window
Station Services / Items
- Option to fit entire stack of modules to ship
- Option to split stacks into multiple stacks or by percentage
- Default setting for Audit Container Configuration (Unlocked/Locked by default)
- Confirm window when clicking Character Re-Customization
- GÇ£Add to current shipGÇÖs Drone BayGÇ¥ option when right clicking drones in Item window in station
- GÇ£Find in my AssetsGÇ¥ button/option to Show Info and right click menu
Overview / Selected Item / etc.
- Overview option to set background colour for friendly FW militia
- Targeted ships to have HP bar colours based on overview colours (enemies red, fleet members purple, corpies green etc.)
- Grey out profession loot containers (Radar, Salvage loot cans etc.) when viewed like wrecks are.
- Show GÇ£EmptyGÇ¥ text in container windows when server has confirmed that they are empty (client sometimes lags and shows loading containers as empty)
- Show bookmarks on Brackets and/or Overview
- Ability to right click on column headings and lock them from accidentally changing Sorting Order (e.g. accidentally clicking on Name or Distance on the overview)
- GÇ£Upgrade CloneGÇ¥ menu item when right-clicking on your capsule while docked
- Add GÇ£Access Customs OfficeGÇ¥ button to Selected Item for Planets
Drones
- Option to hide GǣYou are already controlling 5 dronesGǪGǥ message when launching Drone Groups with more than 5 drones.
- Show drone damage in Drone Window
HUD
- Moveable icons for incoming EWAR (scrammed, webbed, neuted, TDed etc)
- Show optimal+falloff on mouseover turrets, and range on mouseover launchers.
- Show optimal+falloff/range next to ammo selection when right clicking guns/launchers
- Change Damage Control to a passive module.
Character Sheet
- Automate pausing and resuming skills when inserting implants.
- Automate pausing/resuming skills and leaving ships when jump cloning.
- Ability to name jump clones
- Ability to pause/cancel training on other characters on the same account.
Science & Industry
- Add required items from BPO/BPC/PI reactions to Market Quickbar on drag and drop
- Show remaining manufacturing/research jobs possible on the Manufacturing dialog
- Manufacturing items window to remember last number of runs per BPO/BPC type and have a button next to textbox for maximum number of runs.
- Option to have Manufacturing window automatically choose first free factory slot.
People & Places
- Add GÇ£Recently Searched ForGÇ¥ tab under People & Places (only include search results that were selected and/or interacted with) (include option to clear list and remove individual items)
- Option to show/hide options on the People & Places Search Type dropdown list
- Wallet window, Orders tab: change colour of Expiry time when theyGÇÖre still in 5 minute cooldown.
- Command line flags to set which graphics card/resolution client should open on
- Different colour/icon between GÇ£Waypoints in RouteGÇ¥ and GÇ£Next Gate in RouteGÇ¥ on the overview
- Issuing Jump command should disable any active Cloaking devices
- Optional Age column for bookmarks, next to the existing Created Date column
Market
- Market Search window to also return categories, not only individual items
- Right click option for Market Search result item to select and open the parent folder under the Browse tab
- Market Search textbox to trim leading and trailing spaces and newlines (e.g. when copying from Excel to EVE, Excel appends a CR/LF that throws EVE Market Search off)
- Add client side (import/exportable) aliases/shortcuts for searching for items (e.g. MAPC -> Micro Auxiliary Power Core, EANM -> Energized Adaptive Nano Membrane)
- Market Quickbar to show category icons next to items.
Show Info
- Always show a pilotGÇÖs Bio tab, even if they havenGÇÖt filled it out.
- Add green/red icon/pip on Prerequisites tab on Show Info
- Show Info for Solarsystem should have Statistics tab showing all the Statistics from the Map (avg pilots in space, jumps in last hour, ships destroyed in last hour etc.)
Other Windows
- Search box for Skills window
- Command to clear chat windows (/clear)
- Marker above autopilot waypoints when changing constellations and regions
- Option to have Autopilot ignore systems based on Sov holder
|

kyzzack
ASTARTES CORP
0
|
Posted - 2011.11.16 17:19:00 -
[675] - Quote
Dear CCP Soundwave, Please, create an easier/better UI for overheating modules.
As a full time PVPer, I overheat modules during every fight. During PVP battles, you are required to make lightening quick adjustments, and keep track of many things at once (Velocity, Transversal, Distance to target, HP, ammo, drones).
When i need to overheat my Warp Disruptor for example, when my target is about to exit my disrupt range, I have to carefully move my mouse to the tiny little button area to initiate overheat. Then the indicator that is active is quite subtle (from a green to a bright green). Then to deactivate it takes the same amount of effort. Spending the extra time and effort to overheat with this interface, and make sure it is working, costs valuable time on the battlefield. I want to be able to quickly and efficiently overheat my modules, without worry that in the time i spend overheating, I drift into warp scramble range, or let them slip out of my warp disrupt range.
I propose a slider interface on each module icon, sized maybe 40% of the module icon. A slider that is large enough to easily click/drag to the desired state of overheated / not overheated. This slider would have contrasting colors for each state: dull grey or green for normal, bright red/glowing/pulsing for overheated; allowing easy quick feedback of your modules status.
I realize many people would never use this interface that now takes up perhaps 40% of their module icon. So have a menu option to disable/simplify the overheat UI.
COST: This would probably take less than a day of one artist/designer's work, and nothing has to change as far as game mechanics or coding (except for the new option to disable the new UI).
BENEFIT: More efficient and deadly PVP all over EVE.
Thank you for your time, and please sincerely consider my proposal to update the overheat module UI, -kyzzack |

DJ Xaphod
Eve Radio Corporation
5
|
Posted - 2011.11.16 17:19:00 -
[676] - Quote
Here's some more thoughts
I also think the dotlan map layout or similar would be great. Similar to how the london tube map is so different from a real map.
I was discussing live events with a fellow dj and was thinking that in hi-sec space the ability to pay a fee to hire concord to oversee an event would be interesting.
Better sound options, including routing eve's sound output to a specified sound device, and more volume controls for different things / effects.
Pod upgrading.
A Concord List of Crimes that shows why someone has negative sec for RP purposes.
More civilian npc traffic in quiet systems.
When you move the centre point (because you're stretched across multiple monitors usually) it should also move the loading screens, messages, etc.
Moar new ships.. oh wait that's not a little thing. EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 12:00 game time.-á Now including the Lemmings Leap |

Timmicus
The Kinhold
0
|
Posted - 2011.11.16 17:26:00 -
[677] - Quote
For a little thing a sell-all function would be nice. Just a dump to all open buy orders in that station. No orders the item is skipped.
For a big thing... Tugs... yep, new ships... tugs. That'd be cool. A midpoint between transports and freighters.
|

Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 17:29:00 -
[678] - Quote
Hey, CCP Soundwave. My wish list for this xmas:
A couple of small ones:
- Batch actions for everything that is repetitive
- Select all modules + Fit to ship: Prioritize by fitting requirements, high to low, and leave what was impossible to fit on the hangar with a warning message.
- Select all items + Sell: Window show should a table with the item name, quantity, price and availability (immediate, 1 day, 1 week, etc). User can mark a checkbox to include/exclude items from the sell order, like current reprocess window. Double click an item to open the current sell dialog for tweaking price and availability.
- Select all blueprints + Install jobs. Installing one by one is annoying.
And a big one:
- No local player list in 0.0 (maybe remove from low-sec too). It's supposed to be risky, and having the list there makes it feels predictable. I'm listing here because it's relatively easy change in the game client I suppose, but impacts the game play greatly.
|

Imrik86
Gypsy Kings Wiki Conglomerates
12
|
Posted - 2011.11.16 17:36:00 -
[679] - Quote
kyzzack wrote:Dear CCP Soundwave, Please, create an easier/better UI for overheating modules.
As a full time PVPer, I overheat modules during every fight. During PVP battles, you are required to make lightening quick adjustments, and keep track of many things at once (Velocity, Transversal, Distance to target, HP, ammo, drones).
When i need to overheat my Warp Disruptor for example, when my target is about to exit my disrupt range, I have to carefully move my mouse to the tiny little button area to initiate overheat. Then the indicator that is active is quite subtle (from a green to a bright green). Then to deactivate it takes the same amount of effort.
Agree, that's a big issue with a simple fix. The overheat button doesn't follow Fitt's law.
A better option should be a chord like Shift + Click a module to enable/disable overheat, since that's easier to do in a rush. Then make the overheating indicator clearer, it could turn from yellow (ready to overheat) to green (overheating). The red gauge for damage is pretty clear already. |

Osunn
Syrkos Technologies Joint Venture Conglomerate
1
|
Posted - 2011.11.16 18:10:00 -
[680] - Quote
Augmented drone production. Currently augmented drones are not used due to costs. They are more powerful than T2 drones but are so difficult to make that they cost way more than they are worth. If they were even 5x more expensive than T2 drones they might be worthwhile but as it stands they are way too expensive. Possibly increasing the bpc drop rate or making the bpc available in all areas of the game would solve the problem. As it stands now they are just collectors items. |
|

Slighet
Siempre Muerto
30
|
Posted - 2011.11.16 18:17:00 -
[681] - Quote
Increase the field of view and compensate with a little zoom, to improve the sense of scale. Currently the game gives the feeling that you could pick up the ships and put them in a shoebox. |

Jax Slizard
Uber Unlimited Ltd.
1
|
Posted - 2011.11.16 18:23:00 -
[682] - Quote
Given that race literally plays no role in anything at all in this game anymore, I see absolutely no reason that people should not be able to completely re-do their avatars from scratch whenever they feel like it.
Also, this would let people look like the people they made before the new character creator that liked who they were, but are now completely unable to do that because the new race/bloodlines look absolutely nothing like the originals in many cases.
Further, between clothing/cosmetic options, changing the background, and reposing for portraits, its not like the portraits can be used to positively identify people anyway. |

Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.16 18:39:00 -
[683] - Quote
Empress Regina wrote:Mine might not be a little thing...but here goes:
Orca
Allow for customization of the cargoholds (setup)
Right now she has 3 basic holds Ore Main Cargo Corp Cargo
And of course the luxurious ship maintenance bay
What I suggest is that we be able to customize the layout ie: change the configuration so that I could add or remove space from each of the holds
I like this idea but would suggest using modules and rigs to achive it. Have Expanded Ore Bays, Expanded Ship Bays, Expanded Corp Bays, etc. Gives me lots of options with rigs and modules to configure my Orca and other cap ships with these bays.
Be able to move ALL UI elements around.
Have multiple overview windows (would be ok with a max of 3). Tabs are clunky. More options and more sorted information at once would be better!
Have a system search UI box that I can pin to my screen. Something small and simple like the find button in Adobe Reader.
Be able to drag and drop from the search results window to chat windows .
Option to remove chat panels from chat windows. Specifically local. I don't want to read what is being said nor do I want to chat and make friend. I just want to see who's there.
Be able to stack an unpinned window on a pinned window.
Better usage of stacked windows. Frustrating when a window that is normally stacked gets moved by accident (when open by itself) and then is no longer stacked when the others are opened.
Option to change the density of a pinned window so it's the same as an unpinned (unless I misssed this somethere).
Allow the automatic stacking of chat windows into my overall "chat frame". The usage should be to decide to unpin or unstack a window.
|

Jack Haydn
Valar Morghulis. Get Off My Lawn
2
|
Posted - 2011.11.16 18:55:00 -
[684] - Quote
Please have logistics pilots show up on killmails.
Ideally, a system like in Team Fortress 2 or many other games with medics/healers could be employed:
If someone kills/ECMs somebody who gets killed and the killer has been assisted by a logi (or rep drones), have the repairing guy show up on the killmail under a "assisting" section or similar. Weapon is the rep module and damage is the amount of repairs actually applied. If the dude he was repping did not take any damage, have the repairer show up on the victim's killmail nonetheless, simply with 0 HP repped.
It really sucks for logi pilots to assist drones or simultaneously concentrate on whoring mails with weapons (you're terrible anyway, if you drop reps for weapons) while repairing others. Have some love for logi, and show them on killmails as assisting. |

Thirteen Fish
Valar Morghulis. Get Off My Lawn
1
|
Posted - 2011.11.16 19:11:00 -
[685] - Quote
I don't know if this was already suggested, I've not read through the thread, but something that would make my life much better is an option in the right click menu on packaged ships to "Assemble & Make Active" similar to Firefox's "Paste & Go" option when right clicking on the address bar.
I know it's just eliminating one click, but I assemble and fit ships to sell or give away to my alliance. As I assemble a lot of ships and then have to make them active, cutting down on a single click per ship can make a noticeable difference in how long the whole process takes.
EDIT: Also +1 to Jack's idea, I fly mostly logi and this will allow me to not feel bad about my inadequate killboard stats  |

Swearte Widfarend
Mortis Noir. Unforgiving.
13
|
Posted - 2011.11.16 19:16:00 -
[686] - Quote
Mag's wrote:Oh and how about being able to have locked friendly targets, placed in a different area of the screen. Or have them colour tagged.
Here's an "easy" fix on this one: Use the colortags from overview settings to outline the boxes of targets. So a fleet member (if default colors are used) would have a purple box around them. It would have to be independent of the general overview (because some folks don't show friendlies/fleet/alliance/corp) on the overview... |

Schmacos tryne
Norsk Testosteron
6
|
Posted - 2011.11.16 19:32:00 -
[687] - Quote
MUST:
Fix drones papercut list
NICE:
Allow you to tick off "remeber my password" when logging into eve (NOONE TOUCHES MY CUMPUTAH BUT ME!)
OTHER:
World peace and free beer! |

StukaBee
GoonWaffe Goonswarm Federation
14
|
Posted - 2011.11.16 20:02:00 -
[688] - Quote
Yosarian wrote:Ospi Alrath wrote:Shopping list
List of items and their amounts which could be used to place buy orders or, with approval, bought directly from market. List could be created from blueprints, ship fits or just by adding items to it (drag'n'drop). Lists could be shared in corporation, mailed or used in creation of buy contracts. Most importantly, just as easily as you can add items to a list, you could subtract item amounts by selecting items from search result or hangar contents (eg. right click on multiple selected items and 'Subtract from active list').
For example you're building a pile of Dongles and you have some of the materials already available in your manufacturing system. First you could create a shopping list from the Dongle Blueprint I, add a multiplier N and then subtract items you already have. And as you're busy adoring your new boots in CQ, you just send the shopping list to a corpmate, who is on his way to a market hub.
This!
Alternatively, use this: add 'buy this fit' button on the fittings management window |

BobTheExcavator
BSC LEGION Tactical Narcotics Team
0
|
Posted - 2011.11.16 20:06:00 -
[689] - Quote
Please let us perform all navigation maneuvers on all objects (bookmarks and celestial markers too!). I'm flying a god damn space ship in space and navigation system isn't advanced enough to fly in a circle around a bookmark? There are retards here on earth that do that all the time. This limitation is double ******** because we can do most of it via hotkeys anyways (except with bm's) just not with the buttans.
Obviously warping to any ship would drastically alter pvp mechanics, but there is no reason i shouldn't be able to keep a station at a distance or orbit a bm. |

Mashie Saldana
Veto. Veto Corp
87
|
Posted - 2011.11.16 20:18:00 -
[690] - Quote
Please seed the specialist containers in the database for frozen food / livestock / radioactive goods.
It's a bit annoying when you can't put janitors and exotic dancers in a comfy container just because the only ones seeded are the basic containers we have had for 8 years.
Please enable that funky keyfob we got at FF nearly a year ago. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
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