Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
Author |
Thread Statistics | Show CCP posts - 9 post(s) |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.02 15:34:00 -
[1681] - Quote
Can the fittings window show the resistances of the active hardeners as if they were active? They seem to show them in passive mode at the moment. Either all the time, or as a drop-down option similar to the repair rate option above the resistances section.
Edit: I meant, when in the hangar bay. In space, it updates as you turn them on and off, but who looks at their fitting screen in space? My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.02 16:04:00 -
[1682] - Quote
When leaving the grid, can the Overview be cleared asynchronously, instead of pausing the whole screen just to clear the list (Jita undock is particularly bad)?
Perhaps also when landing on the grid, but in that scenario, it's probably more important to have the list updated immediately. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Shuno Bravo
State War Academy Caldari State
24
|
Posted - 2012.01.02 16:59:00 -
[1683] - Quote
How about the option of a reduced subscription fee with the trade off of no additional SP while in this reduced mode ? People might be tempted by this to have more accounts. Perhaps only offer this on additional accounts linked to a 'main' fully subscribed account. |

Blue Rook
Harm-Rook Corporation Shadow of Honor
4
|
Posted - 2012.01.02 22:29:00 -
[1684] - Quote
Cultural Diversity
A wider spread of accessible ethnocentric traits across empires for character builder. IE: allow dark skin to be available outside of Brutor. |

Mynas Atoch
Eternity INC. Goonswarm Federation
35
|
Posted - 2012.01.03 02:27:00 -
[1685] - Quote
Augmented drone rebalancing - bring them into play.
Pve content for supercarriers deep in null sec, but only in "pirate" sovereign systems that cannot be jammed, or fully upgraded player owned systems.
Bring drone skills back into play for supercarriers - have them apply to fighters/bombers balanced at all fives.
Fix the Hel - make it the shield equivalent of the Nyx.
Fix the Revenant - the loss of sentries killed it. |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2012.01.03 12:54:00 -
[1686] - Quote
If you're repackaging stuff that needs repairs - this stuff will not be repackaged. You'll need to manually repair it, then repackage again. SO if there's some stuff needing repair - auto-open repair window so pilot can repair and finish repackaging in one go, without the need to make seven additional clicks!
North |

Eregorn81
Purging Maelstrom
9
|
Posted - 2012.01.03 15:00:00 -
[1687] - Quote
Guns have 2 types of damage modifiers: Accuracy: Tracking enhancers and Tracking Computers DPS: Gyrostabs, Mag field stabs, and heat sinks
Missiles only have a mod for DPS (BCUs).
Would it be possible to create a new module for missiles, one for *accuracy*, that improves: -explosion radius -explosion velocity then perhaps -missile velocity -flight time
It would be awesome if somehow we could improve such things without use of a rig
Thanks!
|

Karnitha
Republic University Minmatar Republic
1
|
Posted - 2012.01.03 16:39:00 -
[1688] - Quote
Not sure if this has been mentioned before.
It would be nice if you could select a specific overview profile to use with the directional scanner instead of linking it to your current overview tab. I often have stuff on my overview that I don't want to see on my dscan and it's a bit of a pain having to constantly switch overview tabs to get a clean dscan. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.03 16:59:00 -
[1689] - Quote
Eregorn81 wrote:Guns have 2 types of damage modifiers: Accuracy: Tracking enhancers and Tracking Computers DPS: Gyrostabs, Mag field stabs, and heat sinks
Missiles only have a mod for DPS (BCUs).
Would it be possible to create a new module for missiles, one for *accuracy*, that improves: -explosion radius -explosion velocity then perhaps -missile velocity -flight time
It would be awesome if somehow we could improve such things without use of a rig
Thanks!
Just in case you weren't aware of it, a combination of target painters and precision missiles tends to do what you want, not to mention the multitude of skills which help (although there are many equivalent gunnery skills). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Scortched Merc
Caldari Provisions Caldari State
103
|
Posted - 2012.01.03 18:51:00 -
[1690] - Quote
Exploration... even though there is nothing to find! 
I would like to actually explore the solar systems, all the cosmics are within 8AU of planets not too hard to find (if they were there, which they arent)... I would like to see things 32AU out... even further in a solar system... lets make it challenging. E .-+ ` ' / -+. F Your tears fuel my internet spaceship. |

Baron Deathicon
Outerspace Vanguard
13
|
Posted - 2012.01.03 22:41:00 -
[1691] - Quote
Here's a little thing that could improve one EVE annoyance:
https://forums.eveonline.com/default.aspx?g=posts&t=53039&find=unread |

gfldex
361
|
Posted - 2012.01.04 00:56:00 -
[1692] - Quote
Add a note in the description of cap charges how to use them. Confused noobs are confused. Quite frankly, just hang out a few days in Rookie Help and you will find tons of little things that requite immediate attention. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
361
|
Posted - 2012.01.04 02:04:00 -
[1693] - Quote
Open the official recruitment channel alongside with Rookie Help. And for all what is holy open the Russian system channel when one foolishly selects russian as his interface language.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.04 04:41:00 -
[1694] - Quote
Maybe not a little thing, and I can open a thread about this, but something along the lines of 'remember the Gallente Pleasure Station with the Quafe advertising?' That was available when I first came into EVE and it was a nice immersion treat for getting into a Sci-Fi MMO. It felt like a more populated, busy station and appropriate for places like Dodixie and Oursulaert as opposed to the normal station interiors. I can only imagine what would look right for Jita or the Amarr home system or even Rens.
But anyway, I guess an alternate flavor of station for the races is what's on my mind. As a little thing.  |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
256
|
Posted - 2012.01.04 09:56:00 -
[1695] - Quote
Automatic prompt to update your clone upon entering a station if your current clone has less SP than your character.
That moment when you're in fleet after you pod-jump yourself somewhere for an op, and you remember you're still sitting in an alpha grade clone.
---
All these warnings that keep popping up... instead of telling me what to do to, just frickin' do it for me.
I want to plug this implant in... Oh a warning telling me that I have to stop my skill queue... well why don't you just do that automatically, plug the implant in, and then resume the skill queue instead of throwing up that notice?
I want to clone jump... Oh, another warning, again I have to pause my skills while making the jump and resume afterwards... why can't you just do this automatically instead of throwing up a notice that tells me to do it instead?
I'm dragging 3 levels of the same skill into the middle of my skill queue, I get a warning telling me I have to arrange them in the right order because I dragged level3 of the skill into the list and it landed between level1 and level2, so I got an error telling me that I'm dumb for not being able to count... The game will now scold me like a ******** child, then it's going to stand there with it's arms folded and make me drag the skill into the list again and drop it in the correct place so that I learn my lesson... Eve, just place the damn skill where you know it's supposed to go instead of making me repeat my actions. Seriously.
I want to rearrange the modules in the fitting window on my ship, so drag the microwarp drive to the slot with the webber in it, I get "There is already something in this location" - Yeah Aura, I know, swap them over... No? Okay then I guess I'll just take the web off, move the MWD to that slot, and then put the web in the MWD's old slot. Three actions for what could have been one click and mouse movement.
There are a million little things like this that make Eve's interface clunky and frustrating to use. |

Derzul Yvormes
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.01.04 09:58:00 -
[1696] - Quote
Can I please have the option to go back to the old buttons for selected item window? Yeah I know the whole no longer needing to land on gate then jump was suppose to make life easier, I no longer find it funny how it seems to end up in making mine seem shorter. Also while the loot all button is nice, the auto approach when a can is out of range has been causing some serious navigation issues in several of my ships. |

Cryten Jones
Advantage Inc The Matari Consortium
68
|
Posted - 2012.01.04 11:36:00 -
[1697] - Quote
A search box in the skill sheet please.
-CJ
|

bassie12bf1
Militaris Industries Cascade Imminent
15
|
Posted - 2012.01.04 11:45:00 -
[1698] - Quote
Some ships could use a touch up or a revamp.
Like,
The Eris, Too little CPU, the dual weapon setup doesn't really work on dictors.
Phantasm, Too little shield HP, runs out of cap really quick, is slow, and to make it fast it'll lack DPS compared to other pirate cruisers.
Scythe fleet issue, Augoror navy issue, Osprey navy issue, Exequror navy issue. These 4 could use an update aswel, they didn't get any buffs when the other faction cruisers got updated.
Coercer, Retribution.
Frigates are supposed to be support in PVP, not require support.
Although i'm sure these don't count as little things it'd be nice to have this get some attention. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.01.04 11:58:00 -
[1699] - Quote
Sorry if this has already been listed.
When running missions, it says offered and accepted. How about they also say COMPLETED when you have done them so you know you can hand them in. Currently you have to open this window,open the mission and look for the green tick next to the objectives.
And it is even worse for FW missions when you pull say 10-15 of them and are unable to complete some of them. Much easier to see the ones that have been completed so you can hand them in...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.01.04 12:40:00 -
[1700] - Quote
Nighthawk - lacks fitting for pvp...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Milo Caman
Anshar Incorporated
34
|
Posted - 2012.01.04 13:00:00 -
[1701] - Quote
Fix Salvador Sarpati. 
Seriously, this came up a while ago, and a new portrait was even linked by CCP on a third-party forum, but it never went live with the rest of the portrait fixes. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.04 13:19:00 -
[1702] - Quote
Start/Stop skill queue from Character Selection screen ==========================================
(Background: I was setting up the other 2 toons on an alt account, and wanted to quickly alternate between the training queues to get both toons usable as soon as possible. The following assumes skills have already been placed in the queue. It would not work if nothing was queued.)
- After logging in, while on the character selection screen, allow me to right-click a portrait (or perhaps click a button in the character data section) and choose 'Start Training', with a notification similar to the following:
(Note: substitute items in square brackets with the obvious data.) Also note: if choosing the right-click option, clearly separate it from the 'Terminate' function!)
+-------------------------------------------------------------------------------------------------------+ Skill Queue +-------------------------------------------------------------------------------------------------------+
[currently-selected toon name] has started training [skill name] level [level].
+-------------------------------------------------------------------------------------------------------+
| OK |
Note: an alternative to pop-up notifications would be coloured text in the existing SKILLS section of the character data.
Note: if there aren't any skills in the queue, a message to that effect should show, e.g. "Training cannot be started until skills have been added to the queue.".
- If another character is already training, automatically stop that skill queue and start the new one, with a notification along the lines of:
+-------------------------------------------------------------------------------------------------------+ Skill Queue +-------------------------------------------------------------------------------------------------------+
[other toon name] has stopped training [skill name] level [level].
[currently-selected toon name] has started training [skill name] level [level].
+-------------------------------------------------------------------------------------------------------+
| OK |
- If the currently-selected character is already training, the menu option would show 'Stop Training'. It's fine if this last scenario is not implemented, as there should always be something training, but if it is, either a pop-up or coloured text in the SKILLS section would need to clearly indicate that there are no skills in training.
To support the above functionality, some slight enhancements to the SKILLS section of the character data (the data displayed to the right of the portrait) would be preferred (these would only display when the appropriate conditions are met):
- Training queue inactive .............(existing text; white text)
- ALL training queues are inactive! .............(bold yellow text)
- Your clone is insuffient! Please upgrade it. .............(bold yellow text)
- Skill [skill name] level [level] finishes in [nn]d [nn]h [nn]m [nn]s .............(white text; I would be happier with the first 2-3 skills being listed, not just one.)
- Total training queue finishes in [nn]d [nn]h [nn]m [nn]s .............(existing text with 'Total' added to differentiate the above; white text)
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.04 13:25:00 -
[1703] - Quote
Reply # 1702 - got enough to keep you busy yet, Soundwave? 
It should be possible to add a skill to the queue (and therefore inject it beforehand) IF ALL the prerequisites are already in the queue. If I remove a prerequisite, any skill that depends on it should be disabled and skipped over by the queue system (continuing with the next valid item). My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

gfldex
361
|
Posted - 2012.01.04 19:14:00 -
[1704] - Quote
Change the payout calculation of agent missions to look where the mission is located not the agent. Your fellow players might actually consider to run those lowsec missions that they skip right now.
Change all warning messages to reflect the consequences of pressing "Yes" instead of some gibberish not even the programmer that wrote the message understands.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Lors Dornick
Kallisti Industries
170
|
Posted - 2012.01.04 20:35:00 -
[1705] - Quote
Minor UI/Menu glitch.
Naming a BM something that already exist as a menu option somewhere messes up the ordering.
For instance, I named the BM to our preferred Refing station to "Refine", and it gets sorted at the bottom of the inspace menu, not together with other corp BM's.
|

Merritoff
Zod's Minions
11
|
Posted - 2012.01.04 21:33:00 -
[1706] - Quote
Can we have a manual entry amount for the Extractor Heads of PI?
I regularly adjust the time around to suit when I am to be online for a decent length of time.
If a manual entry box is not possible, shift-click for a day of time, and alt-click for a half a day. |

Duvida
The Scope Gallente Federation
46
|
Posted - 2012.01.04 23:23:00 -
[1707] - Quote
Har Harrison wrote:Sorry if this has already been listed.
When running missions, it says offered and accepted. How about they also say COMPLETED when you have done them so you know you can hand them in. Currently you have to open this window,open the mission and look for the green tick next to the objectives.
And it is even worse for FW missions when you pull say 10-15 of them and are unable to complete some of them. Much easier to see the ones that have been completed so you can hand them in...
I second this notion. |

ASadOldGit
School of Applied Knowledge Caldari State
148
|
Posted - 2012.01.05 06:10:00 -
[1708] - Quote
High-sec Incursions.
Note: I have no personal experience with incursions, and every time I look, they seem to be 20-30 jumps away from me, so this request is based on comments in forums and chat channels.
From what I understand, CCP prides itself on this risk/reward concept - you want an increase in reward, the risks of getting it are also increased. The forums are groaning under the weight of people complaining that highsec incursions give a massive reward for very little risk - even this thread has multiple people saying get rid of, or nerf, highsec incursions.
Changing the AI, or the make-up of Sansha's fleets, or what the mothership does, are all changes that are too big for this thread.
Sansha is supposed to be invading empire space, right? So, why is he such as wuss? It should be dangerous enough so that, for every 10 player ships sent in, 1-2 get destroyed, or at least face the threat of destruction (hull damage, for example).
So, how about small, iterative changes to the damage (preferably) or reward tables - something that doesn't require coding (apart from a SQL script), that can be run at downtime? (I hope you haven't hard-coded anything... )
Assuming the weekends are the busiest time for incursions, each Thursday, the values are tweaked to increase/decrease, as appropriate, the damage output of Sansha's ships. That weekend, a dev-alt chooses a random incursion and watches it in a cloaky scout - watching how they adapt, and whether or not they struggle. If it's too easy for them, next weekend, the damage is increased. (On a side note, there shouldn't be a "standard fit" for incursions, or a "standard fleet make-up" - they should adapt to the nature of the event, but that's probably a bigger change.)
Take an iterative approach. Tweak - watch - learn. Tweak - watch - learn. You're not going to get the information you need by watching the forums for 6 months and then making one big change before Xmas and having 1000 players crying "Why u hate me, CCP?!" (Not accusing you of this, just not aware of what monitoring you actually do.)
This guy is Sansha, not Santa - he doesn't give out free stuff! They want the loot? Make them earn it.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Viira Khali'un
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.01.05 06:14:00 -
[1709] - Quote
When decommissioning Planetary infrastructure, would it ever be possible to reimburse the player a small percentage of the initial cost? The % would need to be tweaked a little, however, so long as the number was high enough to remain relevant, yet low enough so as not to trivialize bad decisions, I feel this change could really help out newer players trying to get into PI for the first time. |

gfldex
361
|
Posted - 2012.01.05 14:57:00 -
[1710] - Quote
Add optimal range and falloff to tooltips of fitted guns. Reconsider what you show in that tooltip. I know that there is a conflagration lens in there because a) i can see that b) i just put it in there. Would help the Rookie Help too, quite a common question. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
First page | Previous page | Next page | Last page |