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Thread Statistics | Show CCP posts - 41 post(s) |

Opsblitz
M. Corp Engineering Fatal Ascension
14
|
Posted - 2014.10.02 20:59:00 -
[4231] - Quote
Thats it....All null sec players be prepared to move to highsec and reak havoc on the new player basis....If we are going down we are taking CCP with us.....
In all seriousness,
Why the fatigue thing? Why not place a timer on the amount of LY you jump across the board? It takes a long time to train to level 5 JDC and other supporting skills not to mention even longer time if your in a titan so lets just place a 2 minuet timer for ever LY you jump meaning that if I am in my Carrier and I jump 14LY in one jump then I have to wait 28 minuets till I can jump again
Problem solved!!!
I bet a subcap fleet could travel that far in 28 minuets.
Good Luck with this one CCP...I truley hope it works. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
36
|
Posted - 2014.10.02 20:59:00 -
[4232] - Quote
Kun'ii Zenya wrote:Yes because doing the jumps in the Dev Blog in 14 hours is totally reasonable!!  Since you'll not get the point here I'll elucidate: We can still put a serious dent into power projection without going to this extreme. The problem with power projection is that people will hot drop from half a galaxy away in a few minutes. You don't need to make jumping several times take days or even weeks to solve that problem. To be clear for the completely dumb, chances are that 14 hour jump time the previous commenter noted will likely mean you take 2 days to do it. If you have to jump even more, for example you are doing logistics work, it will take several days if you are moving several loads. Or, as I noted previously big alliances/coaltions will get around the problem by using multiple pilots and station traing the ships with full cargo bays. Smaller alliances and/or groups with newer players...they'll suffer the most.
The whole point of jump fatigue changes is that you are not supposed to make those jumps in the first place. They are discouraged and unpleasant (timewasting) experience on purpose and by design. |

Lord TGR
Bat Country Goonswarm Federation
46
|
Posted - 2014.10.02 20:59:00 -
[4233] - Quote
Valterra Craven wrote:Lord TGR wrote:Valterra Craven wrote:I really don't understand the need for this nerf/mechanic in the first place. I agree with most people that as the years have progressed the sandbox keeps getting smaller and smaller for the "allowed" behavior. I honestly think that this previous mechanic already had some balance to it. Moving by death by clone already has a cost associated with it, clones aren't cheap especially when you get to the 100mil sp range. You this a couple times in a day and the cost is going to be significantly more than what it would have been in fuel to move a cap. 1) Most people don't have 100m SP and deathclone back and forth. 2) You probably won't ever do this "a couple times a day". Point 2 seems to be contradicted by point one. You just said deathclone back and forth followed by saying that most people wouldn't do it a couple times a day. Nah, point 1's focus is mainly on the number of SP, point 2 is mainly focusing on back and forth.
I mean, there will be times when this does happen, but today's situation doesn't really warrant deathcloning back and forth, most of the time you can actually deathclone to your staging system and then just jumpclone back and forth within the mechanics already setup for that, and that's utterly sufficient.
Valterra Craven wrote:I'm not disagreeing with your points per se though, just that I'm still not seeing a real need to change this "feature" I do. Right now we just need to get one person to a station and add one single corp office, and everyone can deathclone over. With this change you have to actually get people transported there before they can latch onto the station. |

Kun'ii Zenya
The Executives Executive Outcomes
34
|
Posted - 2014.10.02 20:59:00 -
[4234] - Quote
ugly inside wrote:Endo Saissore wrote:Kun'ii Zenya wrote:Gospadin wrote:Rarnak Ki wrote:One big problem is that these changes have the unintended consequence of nerfing multiple jumps over short ranges, say back and forth between two nearby systems. That has nothing to do with force projection and yet will still incur the same penalties as jumping all the way across the universe. Two jumps (back and forth) gives you a few hours of fatigue. How often do you plan to jump back and forth? Jump to the target system; kill target; jump out to your staging system. There you go, two jumps "back and forth".  Jump in, engage your target. Wait five minutes (most of that time should be reduced while you were killing your target) Jump out with no fatigue. Problem solved. its so simple.. why didn't i think of this!!
Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS. |

Kalissis
71
|
Posted - 2014.10.02 21:00:00 -
[4235] - Quote
Klown Walk wrote:Why is it so bad that your supply chain can actually get disrupted now in 0.0?
Nothing, logistics should never be risk free, its part of EvE where everything should drive some kind of conflict. |

Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
34
|
Posted - 2014.10.02 21:00:00 -
[4236] - Quote
Dalia Rensini wrote:[quote=Dalia Rensini][quote=Kalissis][quote=Suzuka A1][quote=CCP Greyscale]
The purpose / intent of these changes is spot on. Limit power projection.
The idea / method proposed is not.
Nobody is arguing against doing something. We're only arguing that this something is worse then the problem. The solution to making eve fun is to make eve less fun. Not a single change listed is going to make eve more fun for the affected player. It's just more useless bandaid timers and opaque mechanics shotgunned to the face of 100% of the population to fix an issue generated by 5% of us.
It's bad policy. It's bad design. Worst of all, it's not fun. We have enough 'not fun' in eve now. |

Nucleus Maximus
Republic Military School Minmatar Republic
1
|
Posted - 2014.10.02 21:01:00 -
[4237] - Quote
Suzuka A1 wrote:CCP Greyscale wrote:Fonac wrote:You've nerfed rapidly deploying over vast distances to a complete impossibility.
Hopefully, yes. I've always had the opinion that anything should be possible in EVE, maybe extremely difficult/painful but still possible.
Deploying over vast distances is STILL possible...just not in a RAPID amount of time. That goes to show it is difficult and painful to deploy far away, but still possible. Reading Comprehension 5 FTW! |

Eigenvalue
Suay Tii Suk Brave Collective
60
|
Posted - 2014.10.02 21:01:00 -
[4238] - Quote
Quote: 1. Just because you don't like the solution, doesn't mean it's not a solution to the problem they're looking to solve. None of the changes as written introduce boredom IMO. If you choose to sit on your hands waiting all the time rather than using the mechanics available - you know, gates - then that's your own fault, not CCP's.
Please. The gate feature is absurd. No one is going to move capitals through gates as part of a strategy. They may tactically do it if they have full confidence on the space being safe, but no one will devise a strategy that ever includes a capital fleet gate jump. It's too hard to keep gates secure for the flight times and align times of capitals and the value/risk ratio on a 4B per ship fleet of mega slow ships just doesn't make sense.
Quote: 4. Supers and Titans will still have a role. Invulnerable hotdropo'clock mobiles won't be it - but they will have a role. Inventive players (which may or may not include you) can probably find all kinds of ways to use them effectively. Like, say, notice they have Clone Vats and SMAs.
Really? wouldn't it be just you know 10 times cheaper to just use a rorqual - which can dock in stations by the way and get the .1 fatigue modifier?
It would make more sense to just remove Titans and reimburse material costs to the pilot and declare the titan a bad idea that should never have been added to the game if that's the view. |

Kun'ii Zenya
The Executives Executive Outcomes
34
|
Posted - 2014.10.02 21:01:00 -
[4239] - Quote
Sheeana Harb wrote:Kun'ii Zenya wrote:Yes because doing the jumps in the Dev Blog in 14 hours is totally reasonable!!  Since you'll not get the point here I'll elucidate: We can still put a serious dent into power projection without going to this extreme. The problem with power projection is that people will hot drop from half a galaxy away in a few minutes. You don't need to make jumping several times take days or even weeks to solve that problem. To be clear for the completely dumb, chances are that 14 hour jump time the previous commenter noted will likely mean you take 2 days to do it. If you have to jump even more, for example you are doing logistics work, it will take several days if you are moving several loads. Or, as I noted previously big alliances/coaltions will get around the problem by using multiple pilots and station traing the ships with full cargo bays. Smaller alliances and/or groups with newer players...they'll suffer the most. The whole point of jump fatigue changes is that you are not supposed to make those jumps in the first place. They are discouraged and unpleasant (timewasting) experience on purpose and by design.
The point is to find a way to curb power projection. I agree with that. What I'm saying, and which you completely missed, is that the currently suggested mechanic is excessive for the purpose of curbing power projection. |

Drago Shouna
Royal Amarr Institute Amarr Empire
167
|
Posted - 2014.10.02 21:03:00 -
[4240] - Quote
I;m way too drunk to reply right n ow.
HAve fun.
Night |
|

Eigenvalue
Suay Tii Suk Brave Collective
60
|
Posted - 2014.10.02 21:03:00 -
[4241] - Quote
Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances"
I think you mean "cap pilots in small alliances"
Large alliances won't be impacted, they'll just establish cross regional caches with jump clones installed at the currently meaningful caches. |

Caius Argentis
Snuff Box
14
|
Posted - 2014.10.02 21:05:00 -
[4242] - Quote
This just in:
CCP Greyscale is dead.
He was caught unawares in a flash flood of epic proportions. The abundance of tears in this thread led to rapidly rising water levels which overran the banks of this forum and spilled into many others. Greyscale was a strong swimmer, adept at battling ever changing tides, but the current brought on by the torrent of watery eyed nullsec blobbers was simply too powerful.
Sadly, without him, these changes will have to go through as they stand without any modification to lessen their impact.
He leaves behind a family thousands strong. Their grief only lessened by his last great act of selflessness. He may have just saved the population of Eve from itself.
If only you had cried a little less.
RIP |

Xuixien
The Dark Space Initiative Scary Wormhole People
1791
|
Posted - 2014.10.02 21:05:00 -
[4243] - Quote
The tears in this thread are glorious. Epic Space Cat |

Roman Lynch
Association of Commonwealth Enterprises Nulli Secunda
15
|
Posted - 2014.10.02 21:06:00 -
[4244] - Quote
All I have heard about so far is how nobody will be able to use there supers or caps any more.
NOBODY IS SAYING THAT AT ALL! You can still use your stuff, but if you want to jump around, you are going to have to wait! Else.... USE A GATE!
Logistics guys are all like "I can't use my JF now" YES YOU CAN, YOU ARE JUST GOING TO HAVE TO WAIT! OR USE THE GATE!
You can now have your cap fleet protect your freighters with you.... USING GATES!
You can still build things in null sec without going to jita to buy things. YOU HAVE TO MINE IT (granted, CCP will need to do a bit more tweeking on the low ends in null sec to make it effective)
You can now fire DD's in lowsec!!!!!!!! You can still own space! you just have to be more careful with it. The SMART ones will be deploying to the area they want to take given these changes NOW and not waiting. The SMART people are figuring out logistics NOW and not waiting. The SMART guys are buying and moving things from jita to systems closer to null sec NOW as they know the market hubs are all about to change. The SMART ones are already talking to other corps to form smaller alliances and figuring out what space they are going to take with their new alliance NOW and setting up for it.
Be one of the SMART ones!!!!
(Also, convo me in game if you want to start a small alliance and take some space!) |

Kalissis
72
|
Posted - 2014.10.02 21:07:00 -
[4245] - Quote
Eigenvalue wrote:Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances" I think you mean "cap pilots in small alliances" Large alliances won't be impacted, they'll just establish cross regional caches with jump clones installed at the currently meaningful caches.
Have fun maintaining those. Fights/Timers can be 23/7, you can only jump about once in this time, so commit to only one fight, whats if there are more then 1? |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
346
|
Posted - 2014.10.02 21:07:00 -
[4246] - Quote
This is incredibly relevant.
https://i.imgur.com/6qBO3qA.png
Stolen from somewhere in reddit. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Kalissis
72
|
Posted - 2014.10.02 21:07:00 -
[4247] - Quote
Again, nice done CCP, continue, you have my support! |

Dalia Rensini
State War Academy Caldari State
10
|
Posted - 2014.10.02 21:08:00 -
[4248] - Quote
Lord TGR wrote:Dalia Rensini wrote:[quote=Kalissis][quote=Suzuka A1][quote=CCP Greyscale]
Seriously, please do understand that making people wait in front of a computer screen for a timer to tick down is not
''Playing a game''
it is torture / job / a chore / cleaning toilets / unpleasant experience
So if that is what you desire for the future of Eve Online please do us all reasonable people a big favour and go **** yourselfie
So how does this differ from, say, research, manufacturing, doing PI, or even waiting for a cyno to go down?
Seriously does it differ? If you do say, ''research, manufacturing, doing PI,'' you can set your jobs, undock and get into fleet or do whatever you want to in the meantime.
If you are half way through your jump route in a midpoint station somewhere in low sec it is not exactly the same thing.
''or even waiting for a cyno to go down?'' - that takes minutes not hours mate, please. |

Zacaral
The Northerners Northern Coalition.
4
|
Posted - 2014.10.02 21:08:00 -
[4249] - Quote
Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances"
Yes, because only large nullsec alliances use caps, it's not like there aren't lowsec groups that use caps, no that's a figment of your imagination. |

Kun'ii Zenya
The Executives Executive Outcomes
34
|
Posted - 2014.10.02 21:09:00 -
[4250] - Quote
Eigenvalue wrote:Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances" I think you mean "cap pilots in small alliances" Large alliances won't be impacted, they'll just establish cross regional caches with jump clones installed at the currently meaningful caches.
And possibly rely on interceptors as well, at least for ops that have a lead time. Heck might even turn it into a fleet/roam as well.
So yeah, bigger alliances/coalitions may find this change less problematic....which means that the big groups wont be changing much any time soon either. So a fail in terms of breaking up the power blocks. |
|

MeBiatch
GRR GOONS
1951
|
Posted - 2014.10.02 21:09:00 -
[4251] - Quote
Klown Walk wrote:Why is it so bad that your supply chain can actually get disrupted now in 0.0?
Well goons are convinced that they are going to have a billion JF alts to fuel an empire they have no ability to defend... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Eigenvalue
Suay Tii Suk Brave Collective
60
|
Posted - 2014.10.02 21:09:00 -
[4252] - Quote
Roman Lynch wrote:All I have heard about so far is how nobody will be able to use there supers or caps any more.
NOBODY IS SAYING THAT AT ALL! blah blah blah you are going to have to wait! Else.... blah blah blah !
blah blah blah YOU ARE JUST GOING TO HAVE TO WAIT! blah blah blah !
blah blah blah
That's a great idea! EVE Online: Pheobe - The Waiting Game
Sounds like a lot of fun to me!
I can't wait for the promotional videos where they show a ship spinning as the jump timer ticks down for 2 hours. That's be a real hit just like the 2 hour police comet promo video. Brilliant marketing potentials!! |

Kalissis
72
|
Posted - 2014.10.02 21:10:00 -
[4253] - Quote
+1 just totally relevant. |

Demonfist
Inner Ring Enterprises
32
|
Posted - 2014.10.02 21:10:00 -
[4254] - Quote
Kun'ii Zenya wrote: Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.
And? This only prevents you from hurriedly jumping back out with the giant fleet you just jumped in.
Don't take it out if you can't afford to lose it. Number 1 rule of eve. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |

Summer Isle
Autumn Industrial Enterprises
97
|
Posted - 2014.10.02 21:11:00 -
[4255] - Quote
Roman Lynch wrote:(Also, convo me in game if you want to start a small alliance and take some space!) But you're already in a small alliance ;) |

Endo Saissore
Asteroid Bluez S I L E N T.
74
|
Posted - 2014.10.02 21:11:00 -
[4256] - Quote
Two jumps (back and forth) gives you a few hours of fatigue.
How often do you plan to jump back and forth?[/quote]
Jump to the target system; kill target; jump out to your staging system.
There you go, two jumps "back and forth". [/quote]
Jump in, engage your target. Wait five minutes (most of that time should be reduced while you were killing your target)
Jump out with no fatigue.
Problem solved. [/quote]
its so simple.. why didn't i think of this!![/quote]
Because the person doesn't understand fatigue.
You jump 5 years. Your fatigue is 6. You have to wait 6 minutes to jump again. But your fatigue will be 5.4. If you jump another 5 light years youre fatigue will now be 5.4**6 = 32.4. That means you can't jump again for 32.4 minutes. To get ride of all that fatigue will take 324 minutes just under 5.5 HOURS.[/quote]
Oh so this stops you from persistently hot dropping people with no penalties to consider?
I understand fully. I also understand that this is CCPs intent. No more hot drop after hot drop.
Welcome to a nullsec filled with roaming gangs again.
|

Kun'ii Zenya
The Executives Executive Outcomes
34
|
Posted - 2014.10.02 21:11:00 -
[4257] - Quote
Kalissis wrote:Eigenvalue wrote:Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances" I think you mean "cap pilots in small alliances" Large alliances won't be impacted, they'll just establish cross regional caches with jump clones installed at the currently meaningful caches. Have fun maintaining those. Fights/Timers can be 23/7, you can only jump about once in this time, so commit to only one fight, whats if there are more then 1?
That very same constraint applies to the hostiles too!
And the big alliances can also rely on a hoards in sub-caps. |

Roman Lynch
Association of Commonwealth Enterprises Nulli Secunda
15
|
Posted - 2014.10.02 21:11:00 -
[4258] - Quote
Eigenvalue wrote:Roman Lynch wrote:All I have heard about so far is how nobody will be able to use there supers or caps any more.
NOBODY IS SAYING THAT AT ALL! blah blah blah you are going to have to wait! Else.... blah blah blah !
blah blah blah YOU ARE JUST GOING TO HAVE TO WAIT! blah blah blah !
blah blah blah That's a great idea! EVE Online: Pheobe - The Waiting Game Sounds like a lot of fun to me!
funny how you took out the parts after that. The ones that said "OR USE THE GATES!"
Fox news is hiring.... |

Derath Ellecon
Washburne Holdings Situation: Normal
2324
|
Posted - 2014.10.02 21:12:00 -
[4259] - Quote
Roman Lynch wrote:All I have heard about so far is how nobody will be able to use there supers or caps any more.
NOBODY IS SAYING THAT AT ALL! You can still use your stuff, but if you want to jump around, you are going to have to wait! Else.... USE A GATE!
Logistics guys are all like "I can't use my JF now" YES YOU CAN, YOU ARE JUST GOING TO HAVE TO WAIT! OR USE THE GATE!
You can now have your cap fleet protect your freighters with you.... USING GATES!
You can still build things in null sec without going to jita to buy things. YOU HAVE TO MINE IT (granted, CCP will need to do a bit more tweeking on the low ends in null sec to make it effective)
You can now fire DD's in lowsec!!!!!!!! You can still own space! you just have to be more careful with it. The SMART ones will be deploying to the area they want to take given these changes NOW and not waiting. The SMART people are figuring out logistics NOW and not waiting. The SMART guys are buying and moving things from jita to systems closer to null sec NOW as they know the market hubs are all about to change. The SMART ones are already talking to other corps to form smaller alliances and figuring out what space they are going to take with their new alliance NOW and setting up for it.
Be one of the SMART ones!!!!
(Also, convo me in game if you want to start a small alliance and take some space!)
I find it funny to read how to be one o the smart ones and suggesting that a JF use a LS/0.0 gate in the same post. |

Lord TGR
Bat Country Goonswarm Federation
47
|
Posted - 2014.10.02 21:12:00 -
[4260] - Quote
Kalissis wrote:Eigenvalue wrote:Ginger Barbarella wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD!  You, sir, have a very strange definition for "everyone". Try, "everyone = cap pilots in large null alliances" I think you mean "cap pilots in small alliances" Large alliances won't be impacted, they'll just establish cross regional caches with jump clones installed at the currently meaningful caches. Have fun maintaining those. Fights/Timers can be 23/7, you can only jump about once in this time, so commit to only one fight, whats if there are more then 1? I think you might be overdoing the "oh god the sky's falling" with your "you can only jump once in this time". The fatigue timer isn't that bad after your first jump, you should probably be able to wait it out while shooting at something, just like you'll have to wait for cap now. |
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