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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Emmy Mnemonic
Svea Rike Fatal Ascension
30
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Posted - 2015.03.03 18:05:35 -
[361] - Quote
Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...
Pros: * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot! * Freeport station for 48h - awsome id+Ža! * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice! * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!
Cons: * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?! * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-) * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!
Questions: * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too... * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?
And the final most important question: * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)
CEO Svea Rike
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Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
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Posted - 2015.03.03 18:05:41 -
[362] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
jep because you don't die jumping to a closed station or just into random points of space. try getting an IHUB into the interceptor.
i know high-null holes, but yeah those aren't reliable at all |
Ortus Maleficus
Ministry of War Amarr Empire
17
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Posted - 2015.03.03 18:05:59 -
[363] - Quote
At first I thought the 4 hour window thing was janky and a terrible idea.
But then I realized, as a former hardcore but now casual eve player, it really opens up the possibility of me getting more into 0.0 sov warfare, which I like.
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handige harrie
Hedion University Amarr Empire
296
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Posted - 2015.03.03 18:06:35 -
[364] - Quote
Carriers lose one of their unique roles. "O well, at least we can repair structures with them, their other 'being good at role'.
CCP removes structure HP.
Also; LOL supers
So if I'm correct, CCP wants players to invest tons of money getting a market and industry off the ground in their home systems in nullsec. While they just made them wayyy easier to capture. All that is needed is for the other big entity to show up and mess with the timers while they're contested by some YOLO wh group. Not do they have to do that twice, just one slip-up is enough for Third Party Hellcamps to take place.
:CCP:
Baddest poster ever
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Tibo Steel
Macabre Votum Northern Coalition.
4
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Posted - 2015.03.03 18:07:19 -
[365] - Quote
You say in you Dev Blog:
Quote:Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.
And then you add the Random anomalies spawn mechanic: Let's say a random "A" alliance forms up to defend their space with 50 pilots. They spot 2 anomalies spawned in 2 systems 3 jumps apart. The attacker, let's say "The Bees" alliance forms up 4 250 man fleets for the timer with the help of their friends(i.e. read it as pets). What chances the small 50 man strong fleet has to finish an anomaly until the attacking Bees finish the rest of them? |
Aiwha
Infinite Point Nulli Secunda
826
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Posted - 2015.03.03 18:07:27 -
[366] - Quote
Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
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Professor Headmash
Deadly Shadow Clan Executive Outcomes
11
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Posted - 2015.03.03 18:07:28 -
[367] - Quote
Hendrink Collie wrote:Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov.
Ha! Yeah I knda get your point! I'm thinking more along the ease of it though....yeah structure grinding is a ball ache no one likes.....however making it that all you need to do to start off the process is cycle a mod and target it for like 40 minutes is knda crazy. Taking sov off someone is something that should involve time, effort, planning and a real thought process....not just a module. |
KIller Wabbit
The Scope Gallente Federation
882
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Posted - 2015.03.03 18:07:40 -
[368] - Quote
Freeport Mode - Station ECM enforces a no DPS zone within 300Km
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Vincent Athena
V.I.C.E.
3174
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Posted - 2015.03.03 18:07:59 -
[369] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang claw, 10mn mwd, snakes, web, friends. Have fun exploding.
Also, remember I can stop your efforts by hitting the structure with my own Entosis link. Ill put it in one cruiser in my gang. Going to come over with your claw and fight them off?
Know a Frozen fan? Check this out
Frozen fanfiction
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capn Hicks
Brave Newbies Inc. Brave Collective
6
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Posted - 2015.03.03 18:08:23 -
[370] - Quote
Aryndel Vyst wrote:Speedkermit Damo wrote:EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. Tell us exactly how it's any different now? Provibloc still exists now.
its there for content/bad space.... not because they fought off goons and N3 |
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Vaju Enki
Secular Wisdom
1436
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Posted - 2015.03.03 18:08:24 -
[371] - Quote
Sounds great so far.
The Tears Must Flow
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Princess Cherista
State War Academy Caldari State
2
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Posted - 2015.03.03 18:10:17 -
[372] - Quote
Hendrink Collie wrote:Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Show me how to tackle less than 2 second aligning interceptors that dont want to be caught. |
Rita Zechs
Large Rodent Hunters
3
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Posted - 2015.03.03 18:10:28 -
[373] - Quote
Amyclas Amatin wrote:This primetime ****. The **** are the Australians going to do?
Making an aussie alliance obviously.
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Total Newbie
Deadly Shadow Clan Executive Outcomes
27
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Posted - 2015.03.03 18:10:31 -
[374] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. outside of the Sov holders primetime
no flipping then...
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
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Posted - 2015.03.03 18:10:34 -
[375] - Quote
Total Newbie wrote:Elona Solette wrote:Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. This is explicitly designed to break up coalitions not encourage them. But won't break them up at all..... Now, we'll use GoonWaffe..... GW becomes basically a centralized Bank/repository and station flipping force.... Current blues lock down whatever system they want to control.... still coalition friendly...
Yes, having friends in timezones outside your prime is a benefit, and if they happen to be in an Alliance outside yours that is friendly to you, still a benefit. They just cannot do things for you like defensively hack if no one from your alliance is there. |
Globby
GoonWaffe Goonswarm Federation
37
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Posted - 2015.03.03 18:10:44 -
[376] - Quote
i'm glad of the changes |
Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
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Posted - 2015.03.03 18:11:02 -
[377] - Quote
Aiwha wrote:One sov structure per system
you mean one of each type. so still 3
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X Gallentius
Justified Chaos Spaceship Bebop
2808
|
Posted - 2015.03.03 18:11:06 -
[378] - Quote
xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
JUSTK is recruiting.
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Heptameron
Roving Guns Inc. RAZOR Alliance
40
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Posted - 2015.03.03 18:12:03 -
[379] - Quote
So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap* |
Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
|
Posted - 2015.03.03 18:12:44 -
[380] - Quote
X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2050
|
Posted - 2015.03.03 18:12:45 -
[381] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang good luck targeting the structure |
M1k3y Koontz
Aether Ventures Surely You're Joking
656
|
Posted - 2015.03.03 18:13:11 -
[382] - Quote
Masao Kurata wrote:Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.
I was thinking that, but it doesn't capture any faster, and all it takes is one guy with a T1 variant to stall any progress. The range doesn't really help the person capture the node, just lets them stay alive. If you're orbiting at 240km and actually want to CAPTURE the node, you'll need to kill the person who is preventing you from capturing it.
How much herp could a herp derp derp if a herp derp could herp derp.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2050
|
Posted - 2015.03.03 18:13:46 -
[383] - Quote
X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. stront timers can differ, this primetime thing cannot. Some towers and structures may come out at different times than others for whatever purpose. |
Bienator II
madmen of the skies
3195
|
Posted - 2015.03.03 18:13:46 -
[384] - Quote
the new system has many parallels to the FW system. Looks interesting for sure.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
|
Posted - 2015.03.03 18:13:50 -
[385] - Quote
Heptameron wrote: and now you effectively taken away offensive deployment away from my 'home'....
Well if there isn't anyone to fight near your home maybe you need less blues |
Total Newbie
Deadly Shadow Clan Executive Outcomes
27
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Posted - 2015.03.03 18:13:52 -
[386] - Quote
Rowells wrote:Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that
Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see. |
Shilalasar
Dead Sky Inc.
151
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Posted - 2015.03.03 18:14:16 -
[387] - Quote
imtokenitnow wrote:About the primetime zone, why don't scale it on member count AND/OR number of TCU, IHUB, stations ? And make the ability to split the timer in two primetime (who can be close together) if > 6h (for exemple) ?
It should not be too hard to find a function doing that.
Like : 3H Small number of alliance & systems : Phoebe Freeport Republic 5H Medium-Large number of alliance & systems : Curatores Veritatis Alliance or Northern Coalition. 2*4H Huge number of alliance & systems : Northern Associate or Goonswarm Federation.
It resolve some of the problems of the unique primetime & also the bigger you are, the harder it is to protect your space.
What do you think about that ?
While I like the idea it would probably do nothing since the vulnerable state will end about 15 minutes after it started just by repping the stuff back up via the E-link thingy.
The 4h timeframe pretty much splits an alliance into 4h-a-day-sovfleetplayers and 19,5h-a-day farmers. |
Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.03 18:14:21 -
[388] - Quote
Oh, CCP, are you going to change your node balancing also? As far as Iremember, you are throwing systems on a server based on activity and if you have a whole quiet constellation, it has a high chance of ending on the same node either partly or fully, creating a situation where a single node has to handle the thousands of players even if they span multiple systems?
Easy way to demostrate: get 3000 pilots travelliing through lowsec in 2 clumps, you will have 3-9 systems around the route in TiDi even if no pilots have been in them for 20 minutes. |
Gypsien Agittain
University of Caille Gallente Federation
25
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Posted - 2015.03.03 18:14:34 -
[389] - Quote
Aiwha wrote:Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.
Whats your opinion about Supercapitals use due to this changes? |
Vigilanta
S0utherN Comfort DARKNESS.
79
|
Posted - 2015.03.03 18:14:59 -
[390] - Quote
M1k3y Koontz wrote:Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.
if they sit on one node, you sit on the other 9, remember there are multiple nodes spawned at the same time |
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