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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
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Posted - 2015.03.03 18:46:57 -
[451] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy? TCUs and IHUBs are blown to smithereens once an attacker successfully contests their sov game. This is especially important for IHUBs, which are freighter sized.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Nyan Lafisques
Fairly Ganked
21
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Posted - 2015.03.03 18:47:33 -
[452] - Quote
Heptameron wrote:Nyan Lafisques wrote:Heptameron wrote:So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap* If all your neighbours weren't blue you wouldn't need to "deploy away from your home". Part of the attraction of such a large universe is the ability to travel long distances and punch people in the face. I am not saying the game doesn't need change, in particular sov mechanics but they have, in 2 horrible patches removed so much of the different ways to pvp it's kinda crazy. I don't want to be in an almost permanent defensive posture which this patch is going to push on all sov holding alliances. Does it get rid of the blue donut(s)?? Of course not... Does it make it easier for smaller entities to take and hold sov?? Of course not.
Nobody is forcing you to hold your space if what you want is constant deployments. BL and others are doing it just fine. |
Maya Cinderfort
Exiled Tech Space Monkey Protectorate
3
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Posted - 2015.03.03 18:47:37 -
[453] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
tcu & ihub still explode when captured |
Tia Lee
Science and Trade Institute Caldari State
0
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Posted - 2015.03.03 18:47:43 -
[454] - Quote
Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!
Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come! |
MajorScrewup
Thundercats The Initiative.
7
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Posted - 2015.03.03 18:48:43 -
[455] - Quote
There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. |
KIller Wabbit
The Scope Gallente Federation
884
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Posted - 2015.03.03 18:48:53 -
[456] - Quote
Drone Plague wrote:
So if your not active in your alliance's prime time you can say goodbye to having anything to do.
You are unfortunate to not being able to contribute to active defense, but you certainly contribute to passive defense. Ever think about playing offense? There is no prime time there at all.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Lena Lazair
Khanid Irregulars Khanid's Legion
271
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Posted - 2015.03.03 18:49:04 -
[457] - Quote
MajorScrewup wrote:Example... They look around at all the regions nearest to them and see that the sov owners all play at a different time and have set their prime time for a time that none of them could log in for. They look further afield and then across the entire map and realize that they can never experience an attempt to gain sov as no-one has set a prime-time when this group of players can log in.
More like they look around and see that if they claim sov in their radically unrepresented TZ they can effectively become immune to everyone else. So they stay up late one weekend night to claim one quiet/undefended constellation, set the timers to their own TZ once claimed, and no one ever threatens them again because apparently they play from the moon in a special TZ all their own.
Or, even more likely, there will OF COURSE be some alliances somewhere playing in a similar TZ and they should go fight them, instead of playing a game of whack a mole with people they never even see online.
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HarlyQ
Amok. Goonswarm Federation
70
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Posted - 2015.03.03 18:49:12 -
[458] - Quote
Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. Not empty quoting of a quote |
Olya Tsarev
Habitual Euthanasia Pandemic Legion
6
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Posted - 2015.03.03 18:50:03 -
[459] - Quote
EvilweaselFinance wrote:"every time people mock me for faceplanting they're secretly validating they care about me :3:"
I mean, if that's how you want to deflect the reality of him being an IRL slow-brain then that's cool I guess.
KIller Wabbit wrote:Uh, no? Trolling will get your post deleted. It's put up or shut up.
The evidence is as real as his |
Callic Veratar
661
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Posted - 2015.03.03 18:51:52 -
[460] - Quote
Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. |
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Abrazzar
Vardaugas Family
6118
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Posted - 2015.03.03 18:52:35 -
[461] - Quote
Any plans to replace the index grinding with something more creative?
Sovereignty and Population
New Mining Mechanics
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Princess Cherista
State War Academy Caldari State
3
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Posted - 2015.03.03 18:52:44 -
[462] - Quote
I'd like to be the first to say: rest in **** rental alliances |
HarlyQ
Amok. Goonswarm Federation
70
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Posted - 2015.03.03 18:52:44 -
[463] - Quote
Anton Menges Saddat wrote:I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?
I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.
I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals. Ok I have a fix for the time zone problem it's super simple I think CCP wants this. Move to another time zone ;) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
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Posted - 2015.03.03 18:53:14 -
[464] - Quote
MajorScrewup wrote:There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Milton Middleson
Scrap Metal Squadron
558
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Posted - 2015.03.03 18:53:25 -
[465] - Quote
Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.
What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.
Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window. |
Tsikuu
Inappropriate Contact
7
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Posted - 2015.03.03 18:53:47 -
[466] - Quote
Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.
Shurley not missing talented people who have jumped ship for other gaming companies? Shurley NOT lacking in any real experience of playing the game? Shurley NOT killing EVE one cut at a time.
BRB training up some cepter alts to screw with sov. |
Terranid Meester
Tactical Assault and Recon Unit
287
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Posted - 2015.03.03 18:54:12 -
[467] - Quote
Guess we will see how it goes, though I must cite my concerns at NOT being able to shoot structures. Surely internet spaceship territorial domination involving structures [remove the structures totally?] should have some shooting involved in taking them [just not hideous amounts of HP to grind through]. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
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Posted - 2015.03.03 18:54:27 -
[468] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. I still want to see a fit for this that actually works. Feel free to discount tank for it, too.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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KIller Wabbit
The Scope Gallente Federation
884
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Posted - 2015.03.03 18:54:41 -
[469] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
I believe it will shift to many more hull losses. Which does bring the wonder if the sheer number required can be supported even by localized builders.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1515
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Posted - 2015.03.03 18:54:58 -
[470] - Quote
Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Total Newbie
Deadly Shadow Clan Executive Outcomes
28
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Posted - 2015.03.03 18:55:01 -
[471] - Quote
Tyr Dolorem wrote:Lena Lazair wrote:Aiwha wrote:I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles. You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it. Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict. Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes. I disagree with just about everything you said here. I mean.... wut...
Apparently he didn't understand eve had this thing called alts... that can be used to sit in things.
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Nyan Lafisques
Fairly Ganked
21
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Posted - 2015.03.03 18:55:06 -
[472] - Quote
Milton Middleson wrote:Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.
What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.
Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window.
A 6 hours window would be better, allow for at least 2 timezones to participate in the defense. |
Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
278
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Posted - 2015.03.03 18:55:14 -
[473] - Quote
RE: Command Nodes
Require the Defender to place the Command node(s) in each system of a constellation (or it be automatic w/ Sov costs) where the nodes decloak during Preferred Time/ Main Event but which ones can be interfaced with are random? Just a twist on the same idea but placing more onus on defender/ Sov owner -- cause right now without a proper explanation they just seem ... well random and disconnected from publicly known lore --- but mainly, defender should not only be more responsible for their Sov, but also be able to have some ability to help set the terms of engagement as well (ie location of Command Node in a system/constellation - near a gate or in the middle of no where) ~ just a thought to be a participant in the conversation.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Tsikuu
Inappropriate Contact
7
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Posted - 2015.03.03 18:55:18 -
[474] - Quote
Gorski Car wrote:Xenuria wrote:I support this.
I agree...
How many free holidays to Iceland are you getting this time around Gor?
"Never bite the hand that gives out free stuff" |
Milla Goodpussy
Federal Navy Academy
169
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Posted - 2015.03.03 18:55:32 -
[475] - Quote
virm pasuul wrote:In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes.........
I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish.
but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2055
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Posted - 2015.03.03 18:55:33 -
[476] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. i hope your not serious i cant tell anymore here |
Eli Apol
Pro Synergy
88
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Posted - 2015.03.03 18:55:35 -
[477] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. Is this new ship that can do all those things at once gonna be a cov ops as well? |
HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 18:57:34 -
[478] - Quote
Querns wrote:MajorScrewup wrote:There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain. I can confirm this statement I'm like one of of 25 goons that mine so it is hard to keep that index up. |
Zedah Zoid
Adhocracy Incorporated Adhocracy
22
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Posted - 2015.03.03 18:57:36 -
[479] - Quote
If mining is going to play a role here (and I think it should) then please, PLEASE, CCP bring back scannable ore sites. Both in WH and Null space. AFK cloakers will be less scary to miners and miners are more likely to get help from combat pilots if they have a least some small chance of seeing the probes that are their impending doom.
Down with ore Anoms, bring back ore Sites. If you must keep ore Anoms in high sec so the noobs can find them on the overlay, then do that but there's no need to handicap everybody in null with the ore Anom mechanic. It's terrible and it makes mining nearly impossible. |
BobFromMarketing
ElitistOps Pandemic Legion
72
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Posted - 2015.03.03 18:57:43 -
[480] - Quote
I like everything but the 4 hour window. You're really punishing people who play at offpeak hours with this one. The entire Aus TZ is going to be basically struck from sov warfare through no fault of their own. Double or triple the window at the very least. If you're actively using your sov you should be able to defend it or gain it back without issue. |
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