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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

KIller Wabbit
The Scope Gallente Federation
884
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Posted - 2015.03.03 18:57:50 -
[481] - Quote
Tia Lee wrote:Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!
Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come!
There will be a migration. The alliances are going to have to actively court the HiSec carebears.
What's interesting is that I've been hearing that Rorqual pilot recruiting has been on the rise lately.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Sokor Loro
Sniggerdly Pandemic Legion
85
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Posted - 2015.03.03 18:58:06 -
[482] - Quote
My only complaints:
- 4 hr window is too short, and it can really **** over multi-tz alliances (which are most sov nullsec alliances) in terms of content for members. Although prime time is effectively already a de facto mechanic, this just makes it official. It either needs to be 6+ hours or looked at again.
- Frigates with etosis links will be a problem, the range on t2 links will be a problem. Either make it so ships with links activated are immobile or 90% speed reduction like hictors, reduce the range from the absurd 250km, or just ban frigate hulls with them altogether. Or some combination of those three. It's good that a small group or even solo player can create timed content, but it is far too easy and risk-free to do it. Interceptor with sebos and overdrives will be nearly uncatchable. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
465
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Posted - 2015.03.03 18:58:50 -
[483] - Quote
epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon?
well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll" |

HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 18:58:53 -
[484] - Quote
Milla Goodpussy wrote:virm pasuul wrote:In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes......... I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish. but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic. I like the idea of the future exploding stations **** YEAH. |

Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
705
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Posted - 2015.03.03 18:58:56 -
[485] - Quote
Doesn't change a thing for us.
*clap clap clap*
Love it
CSM 10: Mike Azariah, Sugar Kyle, Chance Ravinne, Jenshae chrioptera
Do No Vote For: Tora Bushido, Bobmon
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Callic Veratar
662
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Posted - 2015.03.03 18:59:12 -
[486] - Quote
Querns wrote:Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. I still want to see a fit for this that actually works. Feel free to discount tank for it, too. Obviously, you just put a couple shield extenders on it. They'll go well with the istabs and sensor boosters. Plus whatever hacks you're using to make it all cap stable. Also discounting that the elink makes you unable to warp away for 10-40 minutes.
Yes, the interceptor will be unstoppable by anything not counting pretty much everything. |

HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 19:00:04 -
[487] - Quote
Tsikuu wrote:Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.
Shurley not missing talented people who have jumped ship for other gaming companies? Shurley NOT lacking in any real experience of playing the game? Shurley NOT killing EVE one cut at a time.
BRB training up some cepter alts to screw with sov. Hey take your time you got tell June :) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1356
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Posted - 2015.03.03 19:00:51 -
[488] - Quote
epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon? There is no need to be upset.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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HarlyQ
Amok. Goonswarm Federation
72
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Posted - 2015.03.03 19:00:55 -
[489] - Quote
Dradis Aulmais wrote:Doesn't change a thing for us.
*clap clap clap*
Love it Holy crap you guys are still around. |

T Rad
Intergalactic Conquest and Development Brothers of Tangra
0
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Posted - 2015.03.03 19:01:17 -
[490] - Quote
So, it's all about to kill everithing epic in EVE (cap fleets, shiny and mean T3 fleets, giant fleet fights, etc ) and convert it to 'Space rangers online'.... oh! sorry, 'Rusty Rifters in space Online'? Am I understanding that's right, CCP? ****ing around in bunch of ceptors, capturing systems (just to reset the hubs and ROFL) - is THAT you want 0sec to be? Does any of game designers , who came with this 'ideas' played EVE ( I mean actually playing game, not deleting the game after failing on tutorial missions)? |
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1035
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Posted - 2015.03.03 19:02:14 -
[491] - Quote
I'm not a null-sec player at all, but I have to say this blog made me seriously want to try going into null-sec once this goes live. In other words, I love this.
Having said that, there are some things that made me frown.
1. Only being able to attack in the defender's prime time. I can see the reasons for this, but this will effectively mean that alliances from different time zones will have a hard time getting into fights. Only during weekends when people have the ability to stay up late will they be able to fight in the defender's timezone. How is an EU prime time going to attack a AU prime time during a weekday for example. There's hardly enough EU people on during that time to make a serious dent. Either the prime time hours need to be expanded (6 to 8 hours) or it needs to go entirely. In fact, wasn't the entire concept of reinforcement designed to deal with time zone differences? This creates two mechanics that do the same thing. Either reinforce, or prime time. Not both.
2. Unless you care about having your alliance name plastered all over the map, TCU's now become the least targeted objective since capturing them does absolutely no benefit (unless you plan on putting up a new station). In fact, it would theoretically be possible to own and lock down an entirely constellation of systems, get their I-Hub indices to max, but still have the system claimed by your enemy. Though I suppose the 25% fuel bonus is a good incentive to attack something that is most likely not going to be defended anyway after the station and I-Hub have already been taken.
3. "Maximum range of 25km for Tech One, 250km for Tech Two."
The f*ck? That's probably the widest difference for any module found in the game. And a 60m isk difference is not enough to cover that gap. At the very least the T2 version should be much more expensive with a range like that, maybe even make it restricted to battleships and capitals.
Other than that I think these changes are absolutely amazing. We'll have to see how much the 'smaller guy' is able to get in on the action in practice, but it can only get better than what we have. If the plans get a little refined, I might have to seriously consider joining a null-sec alliance again. Awesome work!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Aliventi
Blue Republic RvB - BLUE Republic
830
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Posted - 2015.03.03 19:04:46 -
[492] - Quote
- The industry index should include more things than just just mining. Perhaps industrial jobs, invention jobs, etc?
- I dislike the 4 hour window. Structures should be able to be put into reinforced (RF) mode at any time, but come out of the RF mode at the time set by the alliance owning the structure.
- The SOV system should give NO notification that someone is using a Entosis Link on any of your structures or that a structure has entered RF mode. That means active defense not reactive defense. If you are truly living in your space and using your space you should have no trouble realizing someone is using a link on one of your structures or that one of your structures has entered RF mode. If you fail to do that then the RF timer countdown that is visible system wide (like POCOs are now) will let you know. If you fail to realize that then you probably deserve to lose your SOV anyway.
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Tiberizzle
Amok. Goonswarm Federation
61
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Posted - 2015.03.03 19:04:57 -
[493] - Quote
fire fozzie lol |

KC Kamikaze
Blue-Fire
42
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Posted - 2015.03.03 19:05:57 -
[494] - Quote
It sounds to me like all the folks complaining about the change simply don't want to fight.
If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you have a battle. Kill their guy and they have to put another one on it. To me it doesn't seem like ceptors will cut it and i think you're overreacting.
This change promotes smaller skirmish fights. Don't be such a whiney bunch of bears.
Real attempts to take sov will still escalate to epic cap fleets and t3 fleets. |

Horak Thor
Mutiny Ahoy
235
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Posted - 2015.03.03 19:06:18 -
[495] - Quote
I was pretty worried about what you could possibly do to fix null but reservedly excited.
This is better than i could have imagined. Good job CCP role on JUUUUUUNE
Also dat nerf to PL, not really known for its subcap prowess so being hired to take/defend sov is going to be a distant memory.
.....
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McBorsk
Multispace Technologies Inc Yulai Federation
54
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Posted - 2015.03.03 19:07:01 -
[496] - Quote
I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end.  |

Vincent Athena
V.I.C.E.
3176
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Posted - 2015.03.03 19:07:16 -
[497] - Quote
Why hold Sov: 25% reduction in the cost of running your moon mining POSes, or any other POSes. If that's not enough of a reason, then don't set a TCU. Just hold your station and IHUB.
Worries about this turning the game into whack-a-mole, chasing small groups or single ships all over the place: Consider consolidating your members into fewer systems. With fewer systems to defend, only a small fraction of the members will need to be on defense duty at any given time. The rest are free to go do whatever. Remember, you can stop a reinforcement attempt just by shooting the structure with your own Entosis link. You do not need to kill the attacker.
Worries about time zones: Join an alliance in your time zone, and go attack those alliances that are also in your time zone. Actually, this seems to be a big issue. It could well result in Null fracturing into blocks, each operating in its own time zone. Sov will swap around inside each block, but rarely will there be a swap from one block to another. It's almost like sharding Null.
The thing is, I have yet to hear a good alternative. Make it random? Then sov changes on the luck of the time slot draw. Make the first attack able to happen at any time? Then the game becomes even more of whack-a-mole, with defenders having to go capture 10 nodes for every out-of-time zone gang that shows up. Make it up to the attackers? Too much advantage.
Renters: Just change from "Renting" to a protection racket. "Yes, you will be holding Sov in the systems we are renting to you. But either pay us the rent fee, or we will squish you".
Know a Frozen fan? Check this out
Frozen fanfiction
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Igor Nappi
Perkone Caldari State
102
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Posted - 2015.03.03 19:07:28 -
[498] - Quote
KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason 
Furthermore, I think that links must be removed from the game.
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Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
278
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Posted - 2015.03.03 19:07:52 -
[499] - Quote
Also regarding Command Node(s) and capture:
Re: Adding the need to scan down Command nodes:
Which equals diversity in game play.
If we're removing grinding then something has to be hard... right now it's attacker advantage the way populated Sov is currently used... i.e. BLOB warps in suddenly to system and griefs station by reinforcing everything services wise
Defender is at disadvantage because it's suprise attack, and the time to organize a defense ---
When it comes to actual Sov capture there isn't a decisive advantage for defender over attacker, which is fine, but once the command nodes start popping it's just a race to see who can come across the anomoly first
It would be nicer if some sill was involved of actually having to scan the things down instead of attacker just pre posiition in "spotters" in every constellation system and then via comms deploy the fleet
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
470
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Posted - 2015.03.03 19:08:11 -
[500] - Quote
KC Kamikaze wrote: Real attempts to take sov will still escalate to epic cap fleets
why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids |
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na'Vi Ronuken
Louis Nothing And Nobody
14
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Posted - 2015.03.03 19:08:36 -
[501] - Quote
I think what you will end up seeing is coalitions consolidate to mega alliances based on TZ and corps would be tasked with living in their own consttillation.
This dev blog also does not describe what happens when sov flips while a super is in build. |

Tsikuu
Inappropriate Contact
8
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Posted - 2015.03.03 19:08:46 -
[502] - Quote
Igor Nappi wrote:KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason 
It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D |

KIller Wabbit
The Scope Gallente Federation
885
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Posted - 2015.03.03 19:09:16 -
[503] - Quote
McBorsk wrote:I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end. 
Implants man. Implants. Or a big pot of Quafe.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Igor Nappi
Perkone Caldari State
102
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Posted - 2015.03.03 19:10:10 -
[504] - Quote
Tsikuu wrote:Igor Nappi wrote:KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason  It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D You would be correct in your assumption.
Furthermore, I think that links must be removed from the game.
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KC Kamikaze
Blue-Fire
46
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Posted - 2015.03.03 19:12:46 -
[505] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote: Real attempts to take sov will still escalate to epic cap fleets
why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids
A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. now once you get through the timer you get the mini games with the nodes all over the constellation ... another neat mechanic .. the fleet splits up to cover all the systems and more good fights ensue. Thats how it plays out in my mind anyway. If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further. |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
661
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Posted - 2015.03.03 19:13:02 -
[506] - Quote
I find the changes really good.
When is about defending no mechanics can't stop a larger force to dominate smaller groups. At least the propose changes make easier for smaller groups to harass bigger coalitions. So overall i find it quite well thought. But will need some additional changes to make it complete.
- Entosis link is quite good except the 250 KM T2 range. Kiting, range doctrines will be the main doctrine for the bigger fights for the most part. Let brawlers play their part in the warfare also.
- Operating independently is a great idea. I like the the TCU is mostly a bragging structure.
- The prime time idea is half good, it should be more like POCO mechanics. You can attack whenever you want but you defend in the hours you like the most. IHUB should give better and more variannts of boosts except when it is reinforced. If this would be the case for the IHUB the PRIME time rule should be ok for it.
- Command nodes will favor blobs much more than it is now. My 20 man fleet can be only at one place at time. If ppl come with 50 guys we lost it even tough we can take on 50 guys. My best advise would be to spawn them in only one random adjacent system of the reinforced target so a smaller group can block the way. To many targets will give
- Freeport mode is just damn awesome.
- Occupancy defense bonuses are a good idea.
When said that more things need to change if we want a great nullsec experience.
- Moon mining needs to be active and not passive. - AFK cloaking must be gone - Warp immune ceptors need to go - Trading between nullsec entities needs to be a thing. There needs to be a rearrangement of resources. Certain parts of space needs to be abundant of some (basic) materials and lack of other. Dependent of where you live you will fly doctrines made most of the ships you can build there. Make ti so you can build most of the ships but mass produce only those that have abundant ressources for manufacturing it. - Jump Fatigue must be harsher and it needs to take in account transport ships also. People moan about living in nullsec needs more incentive. Make ti very hard to import from jita and nullsec will be a dream for miners, ratters and explorers. Make nullsec powerblocs beg for carebers and industrialists and not to mass only PvP ers. The further you go from the highsec the richer the space should be. - Also mining, missions and exploring should be a bit less profitable in highsec and nerf into the ground the highsec incursions and buff up nullsec ones.
- A big bonus would be to make mining and ratting mechanics a bit more challenging and interesting.
TYVM for listening
BALEX, bringing piracy on a whole new level.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1519
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Posted - 2015.03.03 19:13:04 -
[507] - Quote
EvilweaselFinance wrote:epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon? well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll" Joking aside, I actually wish you every success in getting a vibrant and healthy nullsec, It is all of our best interests,and I do watch with real interest.
It is simply a reminder that we should respect the other areas of space and those who live in them, and I hope when it comes back around, we can all learn that lesson, and not disrupt and distort valuable and meaningful discussion.
And all are better for it. Good luck.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Illindar Tyrannus
KarmaFleet Goonswarm Federation
8
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Posted - 2015.03.03 19:13:10 -
[508] - Quote
So the concept of Timezone is terrible as many people have said before not only does it make section of space perfectly safe for the majority of the day but then creates a situation where alliances in different timezone cannot meaningfully interact with each other without alarm clocking. Please don't do this!
The other issues are if the new links can be on cepters I agree that this will cause problems when I can get max dudes and go reinforce eve on a slow weekend. but also if they can't go on cepters whats to stop alliances from creating unbreakable camps at choke points? |

Total Newbie
Deadly Shadow Clan Executive Outcomes
30
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Posted - 2015.03.03 19:13:24 -
[509] - Quote
I finally figured out the reasoning behind this change.
Pre- Jump Fatigue it was normal to see 50K + people logged in.
Post- Jump Fatigue you're lucky to see 40K
After this change I imagine it will be around 25K
Hence, they have finally solved the lag problem. |

Gypsien Agittain
University of Caille Gallente Federation
29
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Posted - 2015.03.03 19:13:58 -
[510] - Quote
Tons of time, ************, drugs and bathtime after my first thoughts on new changes I think that this enormous mountain of **** combined with the removal of space aids (aka fatigue if you're a pubblie/frigate ******) could result, really, in an epic amount of good battles. |
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