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Thread Statistics | Show CCP posts - 6 post(s) |

Capt Tenguru79
Mass Production
0
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Posted - 2015.03.03 21:54:59 -
[721] - Quote
Vaju Enki wrote:Bullock Atram wrote:Prime Time Timer is a bad idea Its going to make diverse TZ alliances to be pointless
You make that sound like it's a bad thing. Of course it is, what you are going to get is alliances with a massive single TZ in which it would then be impossible to fight and they will never loose sov. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
780
|
Posted - 2015.03.03 21:55:14 -
[722] - Quote
Dev Blog wrote: Providing benefits for robust in-space activity has been one of the key drivers of many of the economic changes to Nullsec over the past few years, and those changes have been quite successful in shifting the focus of Nullsec economic activity from static assets to bottom-up gameplay. ItGÇÖs now time to begin linking this same bottom-up economic activity more strongly with the world of strategic Sovereignty warfare.
Ha ha ha ha ha ha ha ha ha ha ha. Oh, my sides, that hurt.
Wow. I mean, just wow. Oh god, I'm going to be giggling for days. |

Baneken
Arctic Light Inc. Arctic Light
485
|
Posted - 2015.03.03 21:55:35 -
[723] - Quote
Also worth noting is that ceptor can't do anything for those 10 minutes so it's a matter or burning to it with your own ceptor where the offender either has to flee beyond the 250km limit or die, either way the defender wins.
However much easier is to just use lachesis to damp that sucker (lach has a native 170km range), however a rook works even better since it has a 187km range.
However your e-war range is only 75 +48 for ecm and 56 + 90 for damps even with boosts so you still might have to chase that ceptor a bit. Then again it might be easier to just haul that sniper Rokh from the days of yore to pop that ceptor. |

Rayzilla Zaraki
Tandokuno
284
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Posted - 2015.03.03 21:57:01 -
[724] - Quote
This is all really cool stuff but the whole concept of prime time seems a little bit too much like *magic*.
Gate campers are just Carebears with anger issues.
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Escuro
Disassembly workshop Out of Sight.
15
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Posted - 2015.03.03 21:58:15 -
[725] - Quote
Jarn Skjoldr wrote:OK look, CCP, I like where you tried to go with this, but there are some major problems you need to fix.
1) The 4 hour vulnerability window is way too short; doing what one of the other commenters suggested and turning it around into an 8 to 12 hour "safe" window would be a much better idea.
2) Instead of having *all* an alliance's timers set for a single window, why not allow different timers to be set depending on the region? With the jump fatigue mechanic now in place and jump clone timers at a minimum of 19 hours, alliances still wouldn't be able to jump back and forth across their space very easily and this might be a good way to allow different time zones to still participate if you decide to keep the 4 hour vulnerable idea. Have different time zones defending different regions.
3) The T2 Entosis link range is insane and the fact that ships can move while using one is even more so. The T2 Entosis link range should be brought down to double the T1 and both of them should immobilize the ship using it like a triage, siege, or bastion module does. I don't particularly like that it's a highslot either.
4) I've played FW heavily on another account and so I know firsthand how PvP anomalies can generate PvP. So while I like the idea of command nodes, I hate the fact that they're scattered across an entire constellation. My corp owns a single system, and that's all we want. We don't want to have to fly around an entire constellation to protect our single system. The best FW combat is always based on contesting of a single system in PvP anoms in that system, and nullsec command nodes should follow the same model. You say the goal of these changes is to allow smaller entities a shot at sov, but what you're really doing is telling us is that we either need to be big enough to take an entire constellation or we should just go home.
5) These sov changes make it a lot easier to lose your Sov without giving any matching value to owning sov. Like one of the other commenters said, make Sov indexes give bonuses to mining yields and rat bounties or something, anything, that adds more value to owning a crappy nullsec system over highsec missioning.
6) Sov warfare is a huge part of what makes capital ships useful. I'm really glad that you're trying to produce a sov model where owning capital ships isn't required, but eliminating their use entirely is a slap in the face to those of us who spent half a year training into them and billions of ISK buying them. They need to have some function. I'm not saying they should be an "I Win" button as they currently are, but there should be some advantage to having them vs not having them
1 - agree 2 - discussable, but if you have a bigger attack window - why bother? 3 - use ECM, webs, sniper-fits. small ships will need to lock on the sov-unit to capture it, thus coming close. Bigger ships lock further but are easier to hit. and no rem-reps, remeber? 4 - you'r in an alliance. you are not holding a system by means of a single corp. alliance claims a const and distributes the systems between corps. Also, if you play active in your system - enemies have a 40 MINUTE cycle. Kill it. 5 - people capture sov, people rent sov and pay billions per month. probly there IS something there already? 6 - no one is eliminating those. Spread your capitals, use them to support fleets, block gates, 1000 more uses and no blobs. |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
38
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Posted - 2015.03.03 21:58:33 -
[726] - Quote
Arrendis wrote:Altirius Saldiaro wrote:I believe it does force you to be there till the cycle ends like a cyno. But, based on what the devblog said, it doesn't force you to come to a stop, unlike a cyno, triage, or siege module.
" run away, run away, run away" Arther King of the Britains |

Irya Boone
Never Surrender.
428
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Posted - 2015.03.03 21:59:31 -
[727] - Quote
no siege , the all point is to a let MObile small group to be able to .. you know
and if the are stucked in one place because of siege mechanic of the entosis then there is no point of all of this. Let the 200Km and let the ship move ( reduce velocity maybe ? increase sig radius? ) but no siege/stop/ anchor etc etc)
But CCp really need to work on the rewards of owning a Sov ( give bonuses to bounties, belts , ice? etc etc )
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
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Soldarius
Kosher Nostra The 99 Percent
1164
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Posted - 2015.03.03 22:02:37 -
[728] - Quote
Querns wrote:Green Medics wrote:since we are going to start talking about mixing industry index with sov activity can PI have some kind of effect on the industry index? Another good suggestion for industrial index. To reiterate: Industrial index as a function of mining only discounts a significant portion of Occupancy activities that should meaningfully be derived into defense. Allow manufacturing, research, POS reactors, PI, and exploration mini-games to increase a system's industrial index in addition to mining.
I agree. There is much more to industry than mining. POS reactions, PI, manufacturing and research are all industrial activities. Exploration site spawn more based on an IHUB upgrade. So I can even see that getting thrown into the mix. But the easiest part to add would simply be a multiplier based on the system industrial index.
http://youtu.be/YVkUvmDQ3HY
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Aungverdal
Very Industrial Corp. Legion of xXDEATHXx
0
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Posted - 2015.03.03 22:02:45 -
[729] - Quote
great work CCP. welcome to new MOBA EVE \o/ |

Nig C
Project Stealth Squad The Initiative.
5
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Posted - 2015.03.03 22:03:01 -
[730] - Quote
Hoi,
have read every letter... well done so far... carry on
Nig |
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Ryan Air
FinFleet Northern Coalition.
59
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Posted - 2015.03.03 22:04:23 -
[731] - Quote
I'm going to TRY and be as constructive as possible, especially since I have no better clue about how to fix Sov then you all seem to. Here are the problems with your capture the flag that I've seen within the first few minutes of reading this.
Time zones: you have created a system that will force time zones into a specific role. Either attackers or defenders. Those of us "in between" guys are being left out (I live in Alaska for instance). We will see even bigger collations (NC. EU, NC. US, NC. AU, ect) to make this work or it would pointless to be in a multi timezone alliance. A possible fix for this is to make it so corps can pick the vulnerability window, not the alliance.
Lazer sov hacker modules: this trips me out. You guys force a single solution with this (as it stands). Cepters orbit at 250k. No fight, no problem. Get three or four cepter guys per group and watch them go out reinforce a region with virtually no way to stop them all. My first though was to find a ship that can survive the 2 or 10 min activating time, of course that would be marauders, ****, Aeon or Wyvern. You have forced two separate types of game play. No in-between. Either a brawl fest (aka...gg goons) or a cepter fest. After that, it becomes a "meet me on the undock) mentality or again, orbit the station and try and catch me. The risks make choice quite simple, cepters all the way. The rewards don't seem to be there at all. Why? Why do this? Most of us want fights. Not just good fights but fights for a reason.
The biggest lack of resources in the game is decent FC's. Now, unless you get some guys who casually play cepters(no offense cepter dudes at all but my 120 mil SP wants something other then that) taking "flags", you need 10's of FC's per time zone for the battles. I realize the server strain and am utterly amazed about how you created a game that has the capability to field thousands of players in a single fight.
Capitals, I know you guys haven't "balanced" them yet but wow...way to really make me feel unimportant. Number one goal for a lot of people is to fly the biggest, baddest ship in the game. We spent YEARS...myself 8 years making that action possible. We ARE your player base that has stuck with you through the years.
As I said, I really don't have a better idea but I don't think capture the flag (as it stands) will work at all.
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Vincent Athena
V.I.C.E.
3184
|
Posted - 2015.03.03 22:05:11 -
[732] - Quote
How far can an interceptor target anyway? I doubt there is any fit that gets it to 250 km.
Know a Frozen fan? Check this out
Frozen fanfiction
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Thoirdhealbhach
Liga der hessischen Gentlemen
17
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Posted - 2015.03.03 22:05:38 -
[733] - Quote
Czan Olmzi wrote:Helios Panala wrote:Alliances need to be able to set 'prime-time' on a per structure basis so that groups spread across multiple timezones can be given content, at the very least you can have your different TZs defending different borders.
Other than that looks good to me. Yes. If the prime-time window could be set differently for each system or structure, rather than one time across the whole alliance then alliances with multiple TZs would naturally set primes-times, proportionally, according to the number of members they have in each TZ, not only to provide content for each TZ but to eliminate the need to protect ALL its space during one prime-time. Is this not a very obvious solution? I can't claim to be an authority on the current system but for the proposed changes this would seem to make sense. Am I missing something?
If each structure has its own prime time, prime times will be evenly spread out in order to minimize the occurrence of multiple capture events at the same time.
Choice of prime time will not be a realistic reflection of when most people are online, but it will be a purely strategic decision, geared towards annoyance and attrition; at least that's what I would do.
I would rather have the prime time of each system be determined by actual activity. Someone has already proposed a seven day rolling average measurement. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
781
|
Posted - 2015.03.03 22:06:28 -
[734] - Quote
JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol That one did give me a giggle too. I'm wondering if the author was deliberately putting gags in the text to see if people were paying attension.
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Jack Hayson
Atztech Inc. Ixtab.
107
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Posted - 2015.03.03 22:08:05 -
[735] - Quote
Zaporozh wrote:Its going to make Multi TZ alliance be useless since the timers will only come out at one time... ... and cause them to break up into smaller ones. Sounds like it's working as intended.  |

Vic Jefferson
The Greater Goon Clockwork Pineapple
189
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Posted - 2015.03.03 22:08:16 -
[736] - Quote
Potential and current sov line members need a reason to care about the space. It's good that people have to be active to defend, at least in principle, but as others have outlined, so long as its easier to source income elsewhere, no one will care about actually being in sov space. Why go through all the effort to defend something I could have for free elsewhere?
Say I wanted to up my game and motivate about 120 people to go stake out a claim in what is currently renter space. We figure out where is best to attack largely based on timezone, before people begin to question the wisdom of having space; couldn't we just use FW/L4/Incursion alts to make very similar income? No matter how we are fighting, it won't really matter unless there are things to fight over. Individual systems need to be able to support more players with income competitive above Hi Sec.
Vote Vic Jefferson for CSM X
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1527
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Posted - 2015.03.03 22:08:34 -
[737] - Quote
Vincent Athena wrote:How far can an interceptor target anyway? I doubt there is any fit that gets it to 250 km.
Surely if one side brings an interceptor there is nothing stopping the other side doing it too, then it is paused and no change and the interceptors chase each other until one is dead, or bring a friend, either works?
Or was there something unclear about that in the blog?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Katrin BarRiona
EASTERN BLOC Legion of xXDEATHXx
2
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Posted - 2015.03.03 22:08:57 -
[738] - Quote
Welcome to world of spaceships? Where i can find elf 90+ lvl... Great job. |

KC Kamikaze
Blue-Fire
56
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Posted - 2015.03.03 22:09:51 -
[739] - Quote
The interceptor scenario is bullshit.
put your own intercepter on the sov unit and until one of your groups man up and bring a fleet it's a big circle jerk stalemate.
Or are you guys saying that your so bear minded and risk averse that you will just let interceptors reinforce all your structures that you blame ccp and call it a flawed mechanic?  |

suicide
The Exit Plan Test Alliance Please Ignore
21
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Posted - 2015.03.03 22:10:20 -
[740] - Quote
Aralyn Cormallen wrote:JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol That one did give me a giggle too. I'm wondering if the author was deliberately putting gags in the text to see if people were paying attension.
30 Day Jump Fatigue supremacy checking in. |
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Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
38
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Posted - 2015.03.03 22:12:36 -
[741] - Quote
Aungverdal wrote:great work CCP. welcome to new MOBA EVE \o/
Goonswarm structures are reinforced fortified |

KelSaor
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.03.03 22:13:11 -
[742] - Quote
I am seeing very little reason why anyone would want to hold 0.0 sov except for the moon income. Your system makes 0.0 the riskiest place to live (which I agree it should be) but doesnt offer anything over just mission running in highsec and fighting in lowsec.
The 4 hour timer is always a bad mechanic, no in fact its terrible. Sorry guys, only one tz gets to play 0.0, the rest of you just go back to ratting or on a pointless roam.
Bye bye supers, no point to them now.
...and we all move to NPC space. |

Jeremiah Saken
The Fall of Leviathan
231
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Posted - 2015.03.03 22:14:23 -
[743] - Quote
Read it. Need to chew it. So far it seems Fozzie and Team Five 0 read threadnaught about sov :) It will be hard to defend empty systems. Lots of opportunities for those who want to own part of space. If this is part 2 what will be in part 3?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Dersen Lowery
Drinking in Station
1478
|
Posted - 2015.03.03 22:14:28 -
[744] - Quote
Vincent Athena wrote:How far can an interceptor target anyway? I doubt there is any fit that gets it to 250 km.
And if it does, you undock... well, pretty much anything with a T1 sov laser on it, activate it on the same thing that the interceptor is targeting, and just like that you've hard countered the interceptor.
People keep forgetting that you can counter their sov lasers with yours. You don't even need EWAR.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
130
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Posted - 2015.03.03 22:17:35 -
[745] - Quote
Aryndel Vyst wrote:CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?
Thanks.
Yours in christ,
Aryndel Vyst Director of Personnel Operations and Logistics Goonswarm Federation
you do aroud 20-30 mil with one aacount runing lvl 4's in hi sec. You do 80+ mil with one account runing anoms in null sec.
What else would you like? |

Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.03 22:17:40 -
[746] - Quote
I agree that there should be more reasons to live out of nullsec, and hopefully that will be in phase n+1.
I more or less kind of like everything but the push module and wait mechanic...
I elaborated on an idea here, to make that meaningful, that would go well with others suggesting making it a siege type thing on an earlier page: https://forums.eveonline.com/default.aspx?g=posts&m=5546663#post5546663
Harry Saq for CSM X
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Edward Olmops
DUST Expeditionary Team Good Sax
264
|
Posted - 2015.03.03 22:17:56 -
[747] - Quote
Thoirdhealbhach wrote: If each structure has its own prime time, prime times will be evenly spread out in order to minimize the occurrence of multiple capture events at the same time.
Choice of prime time will not be a realistic reflection of when most people are online, but it will be a purely strategic decision, geared towards annoyance and attrition; at least that's what I would do.
From my experience: You THINK you would do that. You will try it one or two times. Then you will see that all you will get from spreading the vulnerability timers is 24/7 CTA with no chance of defending ALL the timers because fleet morale and participation quickly goes down. (remember: you probably need a fleet on standby to keep space clean while an attacker in your off time might attack with single troll ships)
Then you will be scrambling to get all timers within a time window as small as possible. In your prime time. And people will be happy to (hopefully) get a well-dosed amount of action and fights each day before they enjoy their off time doing other stuff.
You will NOT change the time window any time a new neighbor appears or a potential threat shows up on D-Scan, because any change takes 4 days to become effective.
Guaranteering military superiority for 4 consecutive hours in your space every day is not a small thing. |

Anthar Thebess
943
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Posted - 2015.03.03 22:18:07 -
[748] - Quote
So again big guys are getting head start before every thing starts.
CCP can we get something earlier? Like removing some of the timers? Let us put eve on fire a bit earlier. Pretty please 
Look what happen on first changes - give people something that they can use to fight now.
Quote:Alliance:Northern Associates. From:MissMary Thornbush Sent:2015-03-03 21:16:00 http://community.eveonline.com/news/dev-blogs/politics-by-other-means/
So with sov changes comeing N3 will be makeing plans to adjsut how we do things - Now before everyone has a hart attack the patch isnt till June but we have to make adjustments prior too. With this said somethings you need to be prepaird to do. 1. If you are a CAP BUILDER all building needs to stop no lator then march 30th this means finished done nothing more going into build till after we send you a update when this can be done. why- there will be some re adjusting of space and you may or may not be able to build where you currently are and or sov will change to a new alliance as we re orgnize. 2. Some renters will be asked to relocate to new rental alliances as they are formed as we re work how this is done. Atmo you have no need to stress your renter managers for your regions will contact you when and if you are effected how ever the most important part is being ready for adjustments anyone who puts a build in after this mail is fked if we decide your region is being transferd to a new alliance. So do not do it !!! Lady
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Milla Goodpussy
Federal Navy Academy
171
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Posted - 2015.03.03 22:18:42 -
[749] - Quote
and so begins the subbing of accounts.. month to month screw paying you guys months upfront.. EVER AGAIN. take your plex and stick it. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4204
|
Posted - 2015.03.03 22:19:16 -
[750] - Quote
I like the idea mentioned earlier, where unused systems have a wider window of vulnerability.
A heavily utilized system has only a 4 hour window of vulnerability, whereas a completely unused system might have a 12 hour window instead. I think this might be important for cross timezone assaults!
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