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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Barbaydos
Eternity INC. Goonswarm Federation
23
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Posted - 2015.03.04 00:16:04 -
[901] - Quote
instead of having the 4 hour window of doom that alliance can set themselves i have an idea so that more timezones can actually play the sov game.
in a target system you have 2 different types of anomalies we'll call them large and small for lack of a better name.
there are 2 large and 6 small anomalies.
within the anomaly there is a structure that you have to put your entosis link on, for small anoms it takes 5 mins to activate and 15 for the large anom.
to make a system vulnerable you have to activate 2 large or 6 small anoms or a combination of the 2 - total time wise it takes 30mins without interruption to make a system vulnerable.
the small anoms despawn every 3 hours and the large every 6 hours - this is to prevent people making bookmarks that would carry over for several days.
the idea of this is to 1) allow fighting for sov in all timezones 2) still allow small groups of players to attack sov
once a structure is reinforced then it comes out within that 4 hour primetime that is set by the alliance
i would also maybe insert a mechanic that allows the attacker to effect the timer for the structure once it is reinforced to make it better for the attacker. |
Eli Apol
Pro Synergy
119
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Posted - 2015.03.04 00:18:36 -
[902] - Quote
Barbaydos wrote:i would also maybe insert a mechanic that allows the attacker to effect the timer for the structure once it is reinforced to make it better for the attacker. Didn't like the rest of your idea - but allowing the attacker to choose their preferred timer (within the primetime of the defending alliance) makes sense....
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
145
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Posted - 2015.03.04 00:20:25 -
[903] - Quote
Rowells wrote:Proton Stars wrote:Also why on earth are fcon defending this? They'll be wiped off the map quicker than a *** stain in a nudey booth we'll still be here. Most likely a lot smaller space, but assuming systems are changed to support more most of us can and will stick it. It gets pretty boring up here in branch to be honest. Might be nice to see some groups come and muscle in. Only way I see us folding is if goons decide to reset everyone and put their sights on the north.
True : 3 i hope it will tranform FCON and other bear alliances into some thing better, with more pvp focus. |
Trinkets friend
Sudden Buggery Prolapse.
2134
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Posted - 2015.03.04 00:21:17 -
[904] - Quote
Capt Tenguru79 wrote:Escuro wrote:Capt Tenguru79 wrote:Escuro wrote:LUMINOUS SPIRIT wrote:Devs, make sure you cant fit entosis links to frigates.
Intys, cov ops, bombers, nano dessys.... Thats bit too easy for griefers to exploit.
Let it be on cruiser and above hulls only. tell me how. Activating the link will prohibit you from cloaking, warping etc. You can fit an inty to lock up to 120-130km. This can be countered with a LOT of stuff. Also, you can just use your own link and don't bother at all. Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k i'd like to see the cap consumption of the "link" first before discussing it actually. if it will eat out your cap - any other inty will counter it. https://www.dropbox.com/s/sgv1g1zdlkssp59/Sov%20Grind%20Ceptor.PNG?dl=0 And that is without proper links, the SC is the ceptor being in a fleet with its self. this was a 20 sec build i am sure someone can come up with something better if they spend time on it It even has the majority of its fittings left to fit the module as well
Amateur.
10MN MWD Confessor. 11km/s without links or implants.
Prolapse. Taking fights since 2014.
Sudden Buggery. Got duumb? Hola, Batmanuel!
http://www.localectomy.blogspot.com.au
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Gizznitt Malikite
Agony Unleashed Agony Empire
4208
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Posted - 2015.03.04 00:21:59 -
[905] - Quote
Barbaydos wrote:instead of having the 4 hour window of doom that alliance can set themselves i have an idea so that more timezones can actually play the sov game.
in a target system you have 2 different types of anomalies we'll call them large and small for lack of a better name.
there are 2 large and 6 small anomalies.
within the anomaly there is a structure that you have to put your entosis link on, for small anoms it takes 5 mins to activate and 15 for the large anom.
to make a system vulnerable you have to activate 2 large or 6 small anoms or a combination of the 2 - total time wise it takes 30mins without interruption to make a system vulnerable.
the small anoms despawn every 3 hours and the large every 6 hours - this is to prevent people making bookmarks that would carry over for several days.
the idea of this is to 1) allow fighting for sov in all timezones 2) still allow small groups of players to attack sov
once a structure is reinforced then it comes out within that 4 hour primetime that is set by the alliance
i would also maybe insert a mechanic that allows the attacker to effect the timer for the structure once it is reinforced to make it better for the attacker.
I much prefer to have a larger window of vulnerability based on system activity:
A heavily used system should have a small (4hr) window of vulnerability. An unused system should have a large (12hr) window of vulnerability. |
Eli Apol
Pro Synergy
119
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Posted - 2015.03.04 00:22:09 -
[906] - Quote
Trinkets friend wrote:Amateur.
10MN MWD Confessor. 11km/s without links or implants. Still countered by an atron at 0....geez I have to type this every 10 minutes |
Candente
Navy Veteran Club
38
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Posted - 2015.03.04 00:22:19 -
[907] - Quote
Myriad Blaze wrote:Quote:In the new Sovereignty system, each alliance will designate a four hour window through a new option available in the Corporation Management window to certain members of the alliance executor corp. This period will represent the allianceGÇÖs declared prime time, I assume the feedback so far makes it clear that (most) players think Prime Time is a bad idea. Please axe this. If you think about it for a moment, you might realize that locking out a significant portion of the playerbase from partaking in defensive ops for their alliances is a bad move, because you're denying them content. And forcing players into timezone based alliances would be silly, too.
I think most "players" (defined as those who replied in this thread) knew the goal of these change is to give power to local alliances, so the Prime Time would not be a bad idea. Note also the 4 ours of Prime Time can be non-consecutive, which means you can set 2 hours in US and 2 hours of EU, etc.
Quote:Also I don't see how a smaller alliance could have a chance to stand against a larger alliance within the new system. It seems it would be possible to just hellcamp the defender with a fleet of mains, have a two or three groups in fast ships ready to deal with stragglers, while using cheap throwaway alts in (relatively) cheap ships to zip around and reinforce ALL sov structures of the defending alliance in one sweep.
I don't think the goal was ever to make small alliances equally powerful to the large alliance in term of ability to occupy and defend a system. The goal is to make it increasingly hard to hold large number of systems without local occupants and defenders, so large entities will have to prioritize their holdings, which then causes the smaller alliances to strike out to hold those less desirable systems.
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Vic Jefferson
The Greater Goon Clockwork Pineapple
190
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Posted - 2015.03.04 00:22:29 -
[908] - Quote
Amyclas Amatin wrote:Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. You summed it up. While we don't really want more space what we do want is control over other people.
Extortion/renting rackets will be harder to actually make work, because actually defending space will take actual work. Even patient people will stop paying protection money quite fast if every punk in the tri-region area RFs their stuff daily and they can't get any use of the space they are paying for.
Sov space needs to be worth more, if more than a handful of large and organized groups are going to be the putative residents here.
Vote Vic Jefferson for CSM X
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Aram Kachaturian
Verge of Collapse
169
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Posted - 2015.03.04 00:22:53 -
[909] - Quote
Thucydides Herodotus wrote:
Hey remember when there were a ton of pages of people hating the idea of phoebe and they ignored us and put that pos out anyways? Why am I bothering to post/pay for this game. Also thanks for the upcoming release, nothing new, nerf the only ship that can do good dps and not melt to a bomber, while at the same time making more skill points less valuable, well played CCP.
How does it feel to be that upset ? Do you have visual hallucinations ?
Quit hating on CCP. Your rage is blinding you
"A remnant of the time long past.
Wielder of the Flame of Ballin', Ruler of the Monocle Clubhouse, Skymarshal on a Cosmic Level & Owner of the Wisdom of Kings: The French Prince."
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Proton Stars
OREfull
32
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Posted - 2015.03.04 00:24:49 -
[910] - Quote
I'm not a 100+ mil sp player, but if I was id be pissed. |
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Scatim Helicon
GoonWaffe Goonswarm Federation
3119
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Posted - 2015.03.04 00:25:03 -
[911] - Quote
It'll be hilarious when literally every sovholding alliance in the game is having to pay off the CFC not to trash their space with an ento-ceptor horde out of boredom.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Brother Mercury
Fire on the Mountain
14
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Posted - 2015.03.04 00:25:21 -
[912] - Quote
This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
Let's see what some fun scenarios will happen if you attempt to use supercaps and capitals in this new sov:
Scenario 1:
Attacker comes and starts entosis link on structure. Want to use your caps to defend against the initial entosis link? Nope, never-mind too slow, you'll never be able to get there in the minutes it takes to reinforce, and even if you do get there in time and your alliance drops a cap fleet on grid near the attacker's target structure -- JUST KIDDING -- the attackers were entosis linking a bait structure, the structure they really wanted to reinforce was in another constellation. Have fun trying to come and stop this one with your caps because now you have space aids and half your fleet (read: supers and titans) can't gate jump. Congratulations you've just wasted an hour of your life moving a capital fleet and then waiting for space aids to go away.
Scenario 2:
Your structure is reinforced and it is now in the "command node" part of the new sov mechanics. Your alliance has prepared though and has two moderate size sub-cap fleets in addition to a good size supercap/cap fleet to help capture the nodes. Your FC finds the first node first and your subcap fleet gets on grid only to find the attackers have arrived first. It's a close fight so your alliance calls for 1/2 the capital fleet to jump in. As soon as the enemy sees the capitals land, they turn tail with minimal loses and head to the next command node two jumps away. Your capital ships have space aids and your supercaps can't jump gates, but you have to send your sub-caps regardless or you'll lose the next node. Now your supercap/capital fleet is sitting, without subcap support, in the first command node essentially doing nothing while they wait for their space aids to go away.
It's OK your FC says: we have more capitals and another subcap group. Great! So your fleet gets to the next node but the attackers have large numbers so you are forced again to drop the rest of your capitals/supercaps to guarantee that you'll hold the command node. When the enemy attackers see your second capital fleet land, they again immediately "LOL" in local and go to the next node with their entire force.
Now your alliance has two split capital groups with no or little subcap support (because you need to compete for the other nodes) sitting in space with their space aids. You might say: "so what, your now have won a whopping 2 combat nodes man!" But, meanwhile the attackers are loling around the constellation going to the next node with all their forces still intact and with no capitals (still potentially in reserve) and don't give a flying f*ck about your two capital groups because there are EIGHT more nodes to take and they can just LOL out and peace if you bring your big guns.
You can take the fundamentals of these scenarios and slightly change them, but the impacts on supercap and capital use is the same: what is the point of using supercaps or dreads? If there are always at least 10 command nodes (with the potential of there being many more) why even bother? What logical attacker or defender would even bother trying to use supercaps to defend 1 or 2 nodes when there's 8 more to mess with and dropping your supercaps on any 1 or 2 nodes would leave them in an exposed postion.
I dont know how to fix it but there NEEDS to be a valid reason/opportunities to use supercaps and dreads and titans. |
Eli Apol
Pro Synergy
121
|
Posted - 2015.03.04 00:26:07 -
[913] - Quote
Scatim Helicon wrote:It'll be hilarious when literally every sovholding alliance in the game is having to pay off the CFC not to trash their space with an ento-ceptor horde out of boredom. If they're using their space then atro...
ah fergeddit |
Align Planet1
Cognitive Deficit
80
|
Posted - 2015.03.04 00:26:12 -
[914] - Quote
Eli Apol wrote:Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. Or small group sets up in NPC null and demands isk to not send out an interceptor fleet every day to reinforce the big bad giants unattended **** every day... it's like anti renting.
While that may be possible, Big Bad Giant probably isn't going to lose her system to those interceptors. In fact, effective harassment doesn't require rolling sov at all. It just requires making the sov holder do something tedious. Every day. Forever.
So Big Bad can devote a few people to countering the harassers while the bulk of the alliance goes about its business, until the harassers get bored.
"Small Group" may not have that option. |
Eli Apol
Pro Synergy
121
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Posted - 2015.03.04 00:29:39 -
[915] - Quote
Align Planet1 wrote:Eli Apol wrote:Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. Or small group sets up in NPC null and demands isk to not send out an interceptor fleet every day to reinforce the big bad giants unattended **** every day... it's like anti renting. While that may be possible, Big Bad Giant probably isn't going to lose her system to those interceptors. In fact, effective harassment doesn't require rolling sov at all. It just requires making the sov holder do something tedious. Every day. Forever. My point exactly, just RF it, make them turn up to the timer, go RF a completely different bunch of systems...
And the point is that ANYONE can then use one of those RF timers to actually stage a fight (or multiple fights) or if they have enough of them, just turn up in a T1 frig and flip the system uncontested because the big bad giants fleet all decided to setup on the otherside of New Eden and can't jump more than once every 30mins without increasing their fatigue timers...
It works so nicely with the jump fatigue mechanics, genius :) |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
145
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Posted - 2015.03.04 00:30:02 -
[916] - Quote
Proton Stars wrote:I'm not a 100+ mil sp player, but if I was id be pissed.
And way is that, :) Those are best moves ccp could do to sov.
Only thing that hurts is that you can't dock supers. If you could dock Supers and Titans in station, no one would give a fuc*
i think maybe Bring Tracking Titans back :DD?? Hmmm That would be fun would it not? they can't win the sov war with those now any way xD
Also it would not hurst with Fighter bombers could shoot Pos's now ;/ Make them less usles Plzzzzz |
Gizznitt Malikite
Agony Unleashed Agony Empire
4208
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Posted - 2015.03.04 00:31:00 -
[917] - Quote
Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
....
FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.
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Tykonderoga
FinFleet Northern Coalition.
30
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Posted - 2015.03.04 00:31:12 -
[918] - Quote
The prime time idea is garbage. The module to reinforce structures will be abused by ceptor pilots with pirate implants or a bazzillion people in ceptors. Think CCP! I know that no one in the company actually plays the game anymore, but think! |
Rain6637
GoonWaffe Goonswarm Federation
30735
|
Posted - 2015.03.04 00:31:23 -
[919] - Quote
The short contest duration, and the situation with the station. I am trying to figure this out and from what I can tell the best response with regards to the Halitosis link is... start subcap and capital halitosis links at the same time, so that the process starts with subcap links while capital links have time to cycle.
My question is, can the subcap links be stopped once the capital links start their second cycle? Like, is this an effective way to make a handoff from subcap to cap links.
I ask because the only problem with the capital link nerf is the run-up cycle, and after that it's what you want anyway.
I haven't tried it yet, but I'm curious what kind of tank you can keep with two triage Archons keeping themselves capped up using injects (rather than passive).
Are you sure it's as easy for attackers as you think? I see a new Halitosis brick tank Archon meta happening, possibly paired with a 750k EHP Damnation to run the initial subcap link.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Gizznitt Malikite
Agony Unleashed Agony Empire
4208
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Posted - 2015.03.04 00:33:20 -
[920] - Quote
Tykonderoga wrote:The prime time idea is garbage. The module to reinforce structures will be abused by ceptor pilots with pirate implants or a bazzillion people in ceptors. Think CCP! I know that no one in the company actually plays the game anymore, but think!
Why is it that people think a fleet of ceptors is uncounterable? |
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Anthar Thebess
944
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Posted - 2015.03.04 00:33:31 -
[921] - Quote
Why not tie indexes to the vulnerability timer? Higher indexes , shorter timer. To benefit groups that really use their space. If in 90% of your systems you have at least level 4 index .... you gain something more in terms of defensive measures.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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rsantos
Mosquito Squadron Mordus Angels
30
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Posted - 2015.03.04 00:35:44 -
[922] - Quote
EvilweaselFinance wrote:My initial thought is that this hugely, hugely favors attackers. Anyone without massive support from allies will get instantly steamrolled.
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.
Isn't that what we have today! |
Align Planet1
Cognitive Deficit
80
|
Posted - 2015.03.04 00:35:49 -
[923] - Quote
Vic Jefferson wrote:Amyclas Amatin wrote:Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. You summed it up. While we don't really want more space what we do want is control over other people. Extortion/renting rackets will be harder to actually make work, because actually defending space will take actual work. Even patient people will stop paying protection money quite fast if every punk in the tri-region area RFs their stuff daily and they can't get any use of the space they are paying for. Sov space needs to be worth more, if more than a handful of large and organized groups are going to be the putative residents here.
Not sure if I'm understanding your argument fully, but I think you conclusion is right on the money. |
Cr Turist
Burning Napalm Northern Coalition.
43
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Posted - 2015.03.04 00:35:59 -
[924] - Quote
Gizznitt Malikite wrote:Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
....
FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets.
Why would anyone use capitals after this patch i think is the real question. |
Dramakazie
Da' Node
0
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Posted - 2015.03.04 00:36:24 -
[925] - Quote
Dear CCP please remove the goontards from your payrole ,They are introducing wildly re-tarded stuffs to sov mechanics .
8=========D U muchly D |
Gizznitt Malikite
Agony Unleashed Agony Empire
4208
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Posted - 2015.03.04 00:37:29 -
[926] - Quote
Anthar Thebess wrote:Why not tie indexes to the vulnerability timer? Higher indexes , shorter timer. To benefit groups that really use their space. If in 90% of your systems you have at least level 4 index .... you gain something more in terms of defensive measures.
Feel like I'm quoting myself:
Highly used system: 4 hr vulnerability window. Unused system: 12 hr vulnerability window.
Please make this happen! It opens up the door for assault on a unused but claimed system by more timezones!
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Gizznitt Malikite
Agony Unleashed Agony Empire
4208
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Posted - 2015.03.04 00:39:44 -
[927] - Quote
Cr Turist wrote:Gizznitt Malikite wrote:Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
....
FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets. Why would anyone use capitals after this patch i think is the real question.
BS gangs use Triage Carriers for support. Enemy escalates with dreads to kill triage. You re-escalate with supers to kill capitals...
Dreads will also be used to RF POS's.
There is a use, they just won't be used as much for capturing stations and destroying IHUBs. |
Proton Stars
OREfull
32
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Posted - 2015.03.04 00:40:28 -
[928] - Quote
Hairpins Blueprint wrote:Proton Stars wrote:I'm not a 100+ mil sp player, but if I was id be pissed. And way is that, :) Those are best moves ccp could do to sov. Only thing that hurts is that you can't dock supers. If you could dock Supers and Titans in station, no one would give a fuc* i think maybe Bring Tracking Titans back :DD?? Hmmm That would be fun would it not? they can't win the sov war with those now any way xD Also it would not hurst with Fighter bombers could shoot Pos's now ;/ Make them less usles Plzzzzz
Bring back AOE doomsdays. Because it makes as much sense as the rest of these changes |
Eli Apol
Pro Synergy
121
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Posted - 2015.03.04 00:40:30 -
[929] - Quote
Cr Turist wrote:Gizznitt Malikite wrote:Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
....
FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets. Why would anyone use capitals after this patch i think is the real question.
If a point is contested by a subcap fleet then potentially a capital might be able to RF/steal the command point whilst still able to tank the dps on grid where smaller ships don't have enough of a local tank to and explode before their first cycle is complete. edit: I also think marauders are suitable for this task where the fleet sizes are smaller.
Also dropping caps in (via cyno or just through local gates) to attain grid dominance and enable a capture is still a strategic use of caps...except you'll need at least 5 cap fleets if you want to be able to show up at every command point fight for one structure. |
Gregor Parud
Ordo Ardish
1242
|
Posted - 2015.03.04 00:41:01 -
[930] - Quote
Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~
No they want 0.0 to be owned by people who actually want to fight, not carebears who hide behind blues while creating alts to shoot people who don't shoot back. |
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