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baltec1
Bat Country Goonswarm Federation
15404
|
Posted - 2015.03.06 02:46:03 -
[2851] - Quote
Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys?
They deal with it for as long as everyone else.
Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Worfeh Dallocort
Nex Exercitus Northern Coalition.
5
|
Posted - 2015.03.06 02:47:34 -
[2852] - Quote
Feyd Rautha Harkonnen wrote:Mike Azariah wrote: I am doing my damndest to catch up with this thread. But you lot keep writing faster than I can read. When I am full caught up I will start actual comments and answers but like ISD Ezwal, I am reading it all.
Every damn post.
m
Or... Instead of reading all the posts happening now and gauging public opinion first as to how to spin what you did in the past, let people know now what your advice to CCP already WAS and to what level the CSM was consulted on this PRIOR to the dev blog announcement? I think that's where people are disappointed with the CSM right now. We expected you guys to have immediate releases ready to go once the dev blog hit to say "we talked to CCP about this and we said 'X"', BEFORE seeing which way the wind is blowing... Now you are just going to spin based on what public reaction is now, rather than divulge what your thought leadership with CCP was. A pox on all of you.
Best post |

Eli Apol
Pro Synergy
272
|
Posted - 2015.03.06 02:48:01 -
[2853] - Quote
baltec1 wrote:Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys? They deal with it for as long as everyone else. Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged. No, we were hypothesising about large groups having to defend for l-o-n-g-e-r periods because they have such great TZ coverage that it'll be easy for them to deal with every single drunken interceptor pilot flying through their space 24hrs a day and challenging them to hold their sov.
You sounded so keen before, what's up?
The only bad idea is allowing null blocs to setup checkpoint charlies all around their barren systems and prevent anything other than the only ships that can penetrate this wall from being able to do anything. |

baltec1
Bat Country Goonswarm Federation
15404
|
Posted - 2015.03.06 02:52:35 -
[2854] - Quote
Eli Apol wrote: No, we were hypothesising about large groups having to defend for l-o-n-g-e-r periods because they have such great TZ coverage that it'll be easy for them to deal with every single drunken interceptor pilot flying through their space 24hrs a day and challenging them to hold their sov.
You sounded so keen before, what's up?
This would **** over the likes of brave who don't have our level of organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. You aren't hypothesising anything, you are just trying to destroy goons because at some point we have touched you in a bad way and you don't care how badly you would break the game to do it.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Alcorak
Empire Assault Corp Dead Terrorists
64
|
Posted - 2015.03.06 02:54:33 -
[2855] - Quote
While I'm all for killing off structure grinding fleets, these capping modules shouldnt be able to fit to a frigate. Also, one person alone should have a very difficult time capping a sov structure in really any subcap. At least force a gang of 5 or so for the initial timer.
Another question....what the hell are sov bills for anyways lore-wise (obviously they're an isk sink). I mean really, are we paying concord for the pleasure of controlling a region that concord wants nothing to do with anyways? Do sov structures use 1 ISK bills as a power source and need to be kept in perpetual supply? Here's a better idea: they pay for a gang of mercenary NPCs that defend your space. NPCs that maybe dont deal a ton of dps, but can at least melt a small frig gang, while 3 cruisers+ 2 t1 logi should be OK. Spawn them when one of these capping modules is activated. Maybe even link the spawn strength to ihub indecies.
But seriously, dont allow one frig per system to **** an alliance in minutes. That is nonsense. "Sorry guys, we can't roam tonight. We should probably split up and jump in frigates in case all those faction war rifters log in and attack our sov again" |

Eli Apol
Pro Synergy
273
|
Posted - 2015.03.06 02:58:48 -
[2856] - Quote
baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1.
The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place.
And yes, there would have to be suitable rewards for your diligence. |

M1k3y Koontz
Aether Ventures Surely You're Joking
715
|
Posted - 2015.03.06 03:02:58 -
[2857] - Quote
Kaarous Aldurald wrote:Burl en Daire wrote: Holding sov should be a job, not one that takes up all your time but it shouldn't be a cake walk either. I think making the prime time longer for larger groups would be a good change. Maybe a max of like 12 hours but the member count should be tied to prime time length.
It's already 4 hours, per structure every day. All it takes is a few cov ops frigates cloaked in their systems. When I have a few minutes, I reinforce their TCUs and they have to spend 4 hours there the following day on the off chance I show up and ninja their stuff. Per structure. I can do this with station services too, with basically no recourse for the defender. They can. not. stop. me. from reinforcing their stuff while they sleep, unless they just don't sleep. And you would rather it was 12 hours, per structure, every day.
I'm not sure you understand. If you attempt to RF something, the entire alliance gets a mail. Then they have half an hour to get a single person to the structure you are attempting to RF to kill you in your cov ops. Then, tomorrow, they can go about their business as normal, nothing will have changed.
Nobody needs to babysit structures, if space is occupied all the defenders need to do is kill whoever is trying to RF their structure, no babysitting required.
How much herp could a herp derp derp if a herp derp could herp derp.
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Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 03:08:51 -
[2858] - Quote
Kaarous Aldurald wrote:Burl en Daire wrote: If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That, or it means that they've succeeded in the objective of the rebalance, take only as much sov as you can reasonably defend. The goal here isn't "make it unviable to have large groups", you realize.
I do realize that and if a large group can't defend it's borders it is either bad or too large to work as a cohesive group and should reevaluate it's sov holding.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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baltec1
Bat Country Goonswarm Federation
15404
|
Posted - 2015.03.06 03:09:10 -
[2859] - Quote
Eli Apol wrote:baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1. The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place. And yes, there would have to be suitable rewards for your diligence.
Us giving up space is a given. Brave infact have more pilots than we do so they need more space than we do so, they are ****** under your system. Infact, just about everyone in null would suffer more under your system than we would.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 03:11:31 -
[2860] - Quote
baltec1 wrote:Burl en Daire wrote:
If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That only means we can mess with even more people for longer. We are one of the few organisations that can effectively defend round the clock.
You would probably be one of the few organisations that has a 12 hour prime time.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|

baltec1
Bat Country Goonswarm Federation
15404
|
Posted - 2015.03.06 03:12:19 -
[2861] - Quote
Burl en Daire wrote:baltec1 wrote:Burl en Daire wrote:
If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That only means we can mess with even more people for longer. We are one of the few organisations that can effectively defend round the clock. You would probably be one of the few organisations that has a 12 hour prime time.
Brave would have more than us.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Eli Apol
Pro Synergy
273
|
Posted - 2015.03.06 03:12:59 -
[2862] - Quote
baltec1 wrote:Eli Apol wrote:baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1. The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place. And yes, there would have to be suitable rewards for your diligence. Us giving up space is a given. Brave infact have more pilots than we do so they need more space than we do so, they are ****** under your system. Infact, just about everyone in null would suffer more under your system than we would. Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though? |

M1k3y Koontz
Aether Ventures Surely You're Joking
715
|
Posted - 2015.03.06 03:13:56 -
[2863] - Quote
baltec1 wrote:Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys? They deal with it for as long as everyone else. Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged.
I agree that different rules for different people is not a good system.
I do not agree with removing the sov laser from inties.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 03:18:14 -
[2864] - Quote
baltec1 wrote:Burl en Daire wrote:baltec1 wrote:Burl en Daire wrote:
If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That only means we can mess with even more people for longer. We are one of the few organisations that can effectively defend round the clock. You would probably be one of the few organisations that has a 12 hour prime time. Brave would have more than us.
Then they should **** or get off the pot. I don't care who it is. Defend it or lose it.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|

baltec1
Bat Country Goonswarm Federation
15406
|
Posted - 2015.03.06 03:19:18 -
[2865] - Quote
Eli Apol wrote: Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though?
The blue doughnut doesn't exist.
Tell me, where does PL factor into your plan? What would you do if we move into NPC null? What is stopping RVB from doing exactly what we are warning you about with trollcepters?
Your idea not only makes the game worse for everyone in null but also ignores the problems we are pointing out.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
15407
|
Posted - 2015.03.06 03:21:24 -
[2866] - Quote
M1k3y Koontz wrote:
I do not agree with removing the sov laser from inties.
Then reduce the range on the t2 laser so we cant make the trollcepter.
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Eli Apol
Pro Synergy
273
|
Posted - 2015.03.06 03:24:45 -
[2867] - Quote
baltec1 wrote:Eli Apol wrote: Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though?
The blue doughnut doesn't exist. Tell me, where does PL factor into your plan? What would you do if we move into NPC null? What is stopping RVB from doing exactly what we are warning you about with trollcepters? Your idea not only makes the game worse for everyone in null but also ignores the problems we are pointing out. Give better rewards for sov to balance it out.
If RvB want to come roam in intys and force fights it sounds great. It sounds a whole bunch better than them having to fight a static blockade on an entry system where they'll just get out blobbed because you don't require any depth to your defences unless you're vulnerable to ceptors penetrating them.
What's your idea to counter a walled defence around undefended systems? |

baltec1
Bat Country Goonswarm Federation
15407
|
Posted - 2015.03.06 03:27:42 -
[2868] - Quote
Eli Apol wrote: Give better rewards for sov to balance it out.
If RvB want to come roam in intys and force fights it sounds great. It sounds a whole bunch better than them having to fight a static blockade on an entry system where they'll just get out blobbed because you don't require any depth to your defences unless you're vulnerable to ceptors penetrating them.
The whole point of the trollcepter is to avoid fights.
Eli Apol wrote: What's your idea to counter a walled defence around undefended systems?
Cov ops and small-mid gangs.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12008
|
Posted - 2015.03.06 03:28:23 -
[2869] - Quote
Eli Apol wrote: What's your idea to counter a walled defence around undefended systems?
For my part, the same way I used to afk cloak people.
Wormholes.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Kah'Les
hirr Northern Coalition.
15
|
Posted - 2015.03.06 03:33:13 -
[2870] - Quote
Tamdra Beebort wrote:baltec1 wrote:
There isnt anything extreme about it.
Right now we have several sigs out attacking all across eve while running a highsec organisation, WH sigs and a large home defence force. We can deploy several thousand pilots to the task of attacking targets without reducing home defence.
I get that and I believe that you can and do but the next question is how long can you pilots keep it up? It is the opposite of blue balling, seems like after the first week or so of E-linking a structure to just be chased off to another would drive burn-out up. GSF is great at organizing but individuals are already complaining about having to be vigilant just to keep their space. How long will it last? Is GSF capable of continuing a "burn Null" campaign for more than a month or so. I am trying to look at this objectively because I want the game to fun and interesting to everyone. We shouldn't get tunnel vision on one specific hull or setup to the point that it blinds us from the point of the changes, fun. We want fun fights and hell camping a station for a week may be fun to one side and not the other but with these changes the fight has to continue in different parts of space and that will probably require more that a few ceptors with an E-link and if it doesn't then the losing side deserves to lose. If you flood a region with interceptors and it causes lots of fights, some of which escalate in larger fights then the mechanic works and if you flood a region and the occupants don't defend and lose space the mechanic works. Either way I don't see how one group can keep up a sustained offensive of system trolling without suffering burnout or without causing larger fights. Either way there will be a winner and loser and both will be determined more by activity and less by inactivity.
There are so many people here that are like this, Goonswarm gone burn out because of this mechanice because they can't keep up the pressure. I bet few of you have been on the reseving end of what Goons can do to a single corp or how much time they can put down to RF towers and remote systems.
Goons have the biggest propeganda machine in this game, no other alliance can spewe out so much news about their own doing as them. In the short fountain war that lasted 2 weeks, right after Pheobe goons travled over 60 jumps several times back and forth to defend their systsmes from N3 and not enought with that they had own groupes that spent days behind enemy line RF systems fare away from the front. If you think your little 10 man operation to get some uesless space that no one us is gone tier our goons and not make them griefe you even more you are wronge. And this is just why we trying to fight this FW 2.0 systems Fozzie have made, is because of the amount of griefe that this glitchy game mechanics make avaible for goon to use. |

M1k3y Koontz
Aether Ventures Surely You're Joking
715
|
Posted - 2015.03.06 03:36:37 -
[2871] - Quote
Burl en Daire wrote: Then they should **** or get off the pot. I don't care who it is. Defend it or lose it.
Not everyone has the timezone coverage to defend 16 hours a day. So no, I disagree with you to a certain extent. Defend it or lose it, yes. But don't make it unnecessarily difficult to defend, based on arbitrary penalties grounded in arbitrary limits.
baltec1 wrote:M1k3y Koontz wrote:
I do not agree with removing the sov laser from inties.
Then reduce the range on the t2 laser so we cant make the trollcepter.
The lock range of a ceptor will ensure you cannot make a trollceptor. They have difficulty reaching past 150, a range at which Eagles can hit without much issue. And we all know how well railguns track.
Trollceptors will not cost me sleep.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Eli Apol
Pro Synergy
273
|
Posted - 2015.03.06 03:41:13 -
[2872] - Quote
baltec1 wrote:The whole point of the trollcepter is to avoid fights. So why the hell are a highsec pvp group gonna come into nullsec to avoid fights  |

Eli Apol
Pro Synergy
273
|
Posted - 2015.03.06 03:45:09 -
[2873] - Quote
Kah'Les wrote:Goons have the biggest propeganda machine in this game. |

baltec1
Bat Country Goonswarm Federation
15407
|
Posted - 2015.03.06 03:53:31 -
[2874] - Quote
Eli Apol wrote:baltec1 wrote:The whole point of the trollcepter is to avoid fights. So why the hell are a highsec pvp group gonna come into nullsec to avoid fights 
Same reason we would use them, to ruin someone else's game.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 03:54:45 -
[2875] - Quote
Kah'Les wrote:Tamdra Beebort wrote:baltec1 wrote:
There isnt anything extreme about it.
Right now we have several sigs out attacking all across eve while running a highsec organisation, WH sigs and a large home defence force. We can deploy several thousand pilots to the task of attacking targets without reducing home defence.
I get that and I believe that you can and do but the next question is how long can you pilots keep it up? It is the opposite of blue balling, seems like after the first week or so of E-linking a structure to just be chased off to another would drive burn-out up. GSF is great at organizing but individuals are already complaining about having to be vigilant just to keep their space. How long will it last? Is GSF capable of continuing a "burn Null" campaign for more than a month or so. I am trying to look at this objectively because I want the game to fun and interesting to everyone. We shouldn't get tunnel vision on one specific hull or setup to the point that it blinds us from the point of the changes, fun. We want fun fights and hell camping a station for a week may be fun to one side and not the other but with these changes the fight has to continue in different parts of space and that will probably require more that a few ceptors with an E-link and if it doesn't then the losing side deserves to lose. If you flood a region with interceptors and it causes lots of fights, some of which escalate in larger fights then the mechanic works and if you flood a region and the occupants don't defend and lose space the mechanic works. Either way I don't see how one group can keep up a sustained offensive of system trolling without suffering burnout or without causing larger fights. Either way there will be a winner and loser and both will be determined more by activity and less by inactivity. There are so many people here that are like this, Goonswarm gone burn out because of this mechanice because they can't keep up the pressure. I bet few of you have been on the reseving end of what Goons can do to a single corp or how much time they can put down to RF towers and remote systems. Goons have the biggest propeganda machine in this game, no other alliance can spewe out so much news about their own doing as them. In the short fountain war that lasted 2 weeks, right after Pheobe goons travled over 60 jumps several times back and forth to defend their systsmes from N3 and not enought with that they had own groupes that spent days behind enemy line RF systems fare away from the front. If you think your little 10 man operation to get some uesless space that no one us is gone tier out goons and not make them griefe you even more you are wronge. And this is just why we trying to fight this FW 2.0 systems Fozzie have made, is because of the amount of griefe that this glitchy game mechanics make avaible for goon to use.
Never had a problem with goons or their methods, in fact I am a fan of how they operate. My point is that with the new mechanics it will not be as easy for them to defend what they have like they can now. I totally think they can do whatever they want to do but only for a few months. Not many players will want to play if they can only warp to a point and warp away, not saying it can't or won't be done. I'm just saying that it won't happen for extended periods of time. Goons like to blueball not get blueballed and they like to win. This type of game play won't allow them to win unless they stay to fight and these types of fights won't allow large blobs to form as easily and won't cater as easily to blueballing. Those are two of the main tactics for Goons.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|

Kah'Les
hirr Northern Coalition.
15
|
Posted - 2015.03.06 03:57:26 -
[2876] - Quote
Burl en Daire wrote:
Never had a problem with goons or their methods, in fact I am a fan of how they operate. My point is that with the new mechanics it will not be as easy for them to defend what they have like they can now. I totally think they can do whatever they want to do but only for a few months. Not many players will want to play if they can only warp to a point and warp away, not saying it can't or won't be done. I'm just saying that it won't happen for extended periods of time. Goons like to blueball not get blueballed and they like to win. This type of game play won't allow them to win unless they stay to fight and these types of fights won't allow large blobs to form as easily and won't cater as easily to blueballing. Those are two of the main tactics for Goons.
So you defending this FW 2.0 system because it will chase all the people running null sec at this moment out of the game, bravo.
Have fun orbirting Command Nods <.< |

DragonZer0
Specter Syndicate Tactical Narcotics Team
12
|
Posted - 2015.03.06 04:02:04 -
[2877] - Quote
http://evenews24.com/2015/03/05/tar-palantirs-take-on-the-proposed-sovereignty-changes/
This is something CCP as well as everyone needs to look at.
|

Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 04:02:09 -
[2878] - Quote
M1k3y Koontz wrote:Not everyone has the timezone coverage to defend 16 hours a day. So no, I disagree with you to a certain extent. Defend it or lose it, yes. But don't make it unnecessarily difficult to defend, based on arbitrary penalties grounded in arbitrary limits.
I agree 100%. The prime time to player ratio should be very conservative and it shouldn't put arbitrary penalties on groups, it should promote emergent play and by lengthening prime time it adds player error and organization to the equation. It would force larger groups to depend on more people for defense but allow smaller group to rely on fewer players. I don't have a number in mind but it shouldn't be so long the group is always open to attack but it shouldn't be so short that the largest groups can game the system.
Player count may not be the best metric to use. I don't know what what number would be best but I do think that the PT (prime time) should fluctuate with some type of metric tied to the group.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
|

Primary This Rifter
4S Corporation Goonswarm Federation
681
|
Posted - 2015.03.06 04:05:43 -
[2879] - Quote
Reasonable people: "If you want people to take sov, you need to make sov worth taking." Everyone else: "Well actually..."
It's like arguing with tumblr.
Reminder: CCP thinks you have no right to your alliance logos.
|

Burl en Daire
M.O.M.S. Corp
115
|
Posted - 2015.03.06 04:07:44 -
[2880] - Quote
Kah'Les wrote:Burl en Daire wrote:
Never had a problem with goons or their methods, in fact I am a fan of how they operate. My point is that with the new mechanics it will not be as easy for them to defend what they have like they can now. I totally think they can do whatever they want to do but only for a few months. Not many players will want to play if they can only warp to a point and warp away, not saying it can't or won't be done. I'm just saying that it won't happen for extended periods of time. Goons like to blueball not get blueballed and they like to win. This type of game play won't allow them to win unless they stay to fight and these types of fights won't allow large blobs to form as easily and won't cater as easily to blueballing. Those are two of the main tactics for Goons.
So you defending this FW 2.0 system because it will chase all the people running null sec at this moment out of the game, bravo. Have fun orbirting Command Nods <.<
I am defending FW 2.0 because it will shake things up, every change dredges up these same types of arguments. Some are valid and some are not and I want what is best for the game not a group. Change will always hurt or help some group and discussion is the best way to work out kinks.
Also, maybe the people running null sec at the moment need to chased out of null sec or out of their way of thinking because look at where we are at.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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