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Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Tomba
Screaming Hayabusa Neo-Bushido Movement
28
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Posted - 2015.06.06 00:46:36 -
[1231] - Quote
Hate the new icons. can't tell important stuff from a rock. |

Koba Kyogen
Ultima Unitatis The Asylum.
49
|
Posted - 2015.06.06 00:54:11 -
[1232] - Quote
Sullen Bear wrote:4th day with new icons. They are as terrible as at release. May be more terrible. CCP, how about try EVE PvP? It may be some fun for you and save many of us from your brilliant ideas.
BTW - please, never, NEVER disable old map. New map unacceptable in PvP too. At least system map.
All true.
Roll it back w the icons CCP.
KK |

Tomba
Screaming Hayabusa Neo-Bushido Movement
28
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Posted - 2015.06.06 01:00:56 -
[1233] - Quote
Tomba wrote:Hate the new icons. can't tell important stuff from a rock.
Just to clarify, when a ship arrive on gate with you, maybe it should stand out from the gate and other crap already on the overview.  |

Nya Kittenheart
Science and Trade Institute Caldari State
12
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Posted - 2015.06.06 01:33:11 -
[1234] - Quote
After a few days using the "new" icons set , i get used to use types column instead of the icons one good job 
-Cruiser, battlecruiser and battleship need a new icons something more coolish -Industrials are confusing as hell -Drones don't need individual icons -capsule need the eggs shape back and shuttles icon is terribad
-Warpgate ,npc wreck ,wreck,looted npc wreck,looted wreck,beacon,mobile depot need to go back to their original form or get something less weird. -Containers, asteroids and ices don t need individual icons except maybe for freight container
the rest is okish to my taste. |

Kormik Deldaine
Elysian Ascent Diplomatic Immunity.
0
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Posted - 2015.06.06 02:19:41 -
[1235] - Quote
The icons and alliance logo things pain my soul. Please give those a once over, these features need to be brought back to the drawing board. |

Louanne Barros
Hole Violence Whole Squid
16
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Posted - 2015.06.06 03:54:24 -
[1236] - Quote
Every time I see it, I wonder why the Sun icon is smaller than that of stargates or customs offices. Also apparently the sun is an NPC, if I understand the shading scheme. |

haralampijem
Fatal and The rabbit The G0dfathers
6
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Posted - 2015.06.06 05:55:47 -
[1237] - Quote
Cant play this game anymore because of new icons! Give us back old icons. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
55
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Posted - 2015.06.06 06:31:44 -
[1238] - Quote
Thought id wait a while before i had another rant, about trying to get rid of old players....
When we look at things we use shape, colour and arrangement (solid or not) so why after the neo panel went into white icons only, have we gone to game icons that are all white line drawings????
It is useless, i click on an item and look at its picture to get a quicker idea of what I'm looking at, or the item description.
You have upgraded graphics to make great looking ships (in most cases) but we don't see them just a mass of kids squiggles in space.
I have already removed many item types to reduce the amount to try and decyfer but seriously this is not a good change.
And the on-line launcher is still useless, 3/4 minutes to get on the game is appalling...continue with this trend and you wont have any players left, new players want instant access, less patience than us old ones, but even mine is getting a bit thin. |

Louanne Barros
Hole Violence Whole Squid
16
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Posted - 2015.06.06 07:40:29 -
[1239] - Quote
I mean, look at this. Show this to an independent UX/UI professional and ask them what their reactions are. https://puu.sh/ielys/69f788c875.png
That's not a hypothetical situation, I am looking at that in space right now. |

Vivien Meally
Des-Meisters-Lakaien Brothers of Tangra
22
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Posted - 2015.06.06 08:28:33 -
[1240] - Quote
Day 5 after Icon Patch.
And Icons are still bad. |
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Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
82
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Posted - 2015.06.06 08:54:44 -
[1241] - Quote
Natya Mebelle wrote:Kaeda Maxwell wrote:Basically screen real estate in EVE is at a premium. So any space I can win anywhere is welcome making everything smaller is a good way to gain space. If there was a 75% scaling option I'd use that too :) Question: Would you like it if you could scale the overview separately from the rest of the UI ?
Overview is actually one of the only 2 areas that already have an option to use smaller fonts (the other is the chat window - for mysterious reasons it won't let you use a smaller font on the user list tho). |

Steijn
Quay Industries
752
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Posted - 2015.06.06 09:02:18 -
[1242] - Quote
Day #5 - Still ****, still indistinguishable, and still as far as im concerned, game breaking.
Its all well and good updating all the shaders and stuff, but if 1 of the main areas of the game is so severely broken, you might as well just get Tuxford to unplug everything again and call it a day. |

Louanne Barros
Hole Violence Whole Squid
16
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Posted - 2015.06.06 09:25:29 -
[1243] - Quote
There is one good point, and that is the introduction of icons/brackets for things that previously had none, like 'Biomass'; this makes it easier to avoid being decloaked by such objects. Anything that can decloak you should have an icon, in my opinion. |

Gustav Mannfred
The Scope Gallente Federation
111
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Posted - 2015.06.06 09:56:37 -
[1244] - Quote
New icons are just terrible
Jackdaw and new shaders look great
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|

Asp IV
Apex Abyss
11
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Posted - 2015.06.06 10:37:59 -
[1245] - Quote
Daemun Khanid wrote:Initially I thought I liked the new icons. I applauded CCP for keeping things fresh and trying to improve things.Indeed there are some of them that I still do, but the more I've played instead of getting used to them they've just become increasingly confusing.
There are just WAY too many triangular shapes. Upsidedown, rightside up, a triangle with a dot in the middle, a triangle with a dot on the top. Trying to rapidly locate wrecks, FW complexs and pretty much anything that has been given a triangle icon in some form or another, has just become a nightmare. The crosses at least stood out. Half the time now I end up selecting the wrong item in overview because it just all blends together in a column of triangles.
You wanna give ships the neat little chevron shapes, fine. I'm good with that. But other objects need to stand out. Wrecks and beacons are just horrible. Even the little circles for asteroid belts are arranged in you guessed it....a triangle pattern. The wrecks with the little dot in the middle that disappears once it's been looted, cute. Really, but just filling it in solid and have it turn into an outline made unlooted wrecks SOOOO much easier to see.
OH and fill in the sun so it's solid white again PLEASE. Trying to pick out that silly little sun icon amid all the gates and moons and planets is just ridiculous. The solid white stood out really nicely. No reason at all to change it.
Illuminati confirmed 
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1724
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Posted - 2015.06.06 11:09:31 -
[1246] - Quote
Well, it's saturday, instead of having a nice afternoon, early evening playing EVE , I will be doing something else. I will force myself to sign on before bed tonigt to update PI, but in order to avoid the headaches, I am limiting my playtime. Interesting thing is that With the nice weather, I am not missing EVE as much as I thought.
That's a win? Right?
PS my wife thanks you for the new Icon design, you have achieved what she was unable to.
There is one EvE. Many people. Many lifestyles. WE are EvE
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LuCiFAs Son
Seal Clubbers Club
9
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Posted - 2015.06.06 11:13:18 -
[1247] - Quote
let's bring them back and forget this ever happened..mmmkay? |

JahTorch
Disassembly workshop Out of Sight.
0
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Posted - 2015.06.06 11:22:35 -
[1248] - Quote
New brackets and overview icons are totally useless and uninformative. They're very thin and eye-hurt because of 100500 dots and dashes. |

Lahnius
38
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Posted - 2015.06.06 11:29:45 -
[1249] - Quote
... and the aggravation continues ... the new icons are something I know personally I will *NEVER* get used to ... its just too much going on; and I refer to my previous post AND continue to stand strong on that post ... sorry CCP this just isnt working for me ...
Serious Human Considerations |

uhnboy ghost
retard hills
50
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Posted - 2015.06.06 11:35:53 -
[1250] - Quote
uhnboy ghost wrote:uhnboy ghost wrote:uhnboy ghost wrote:24h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...
i check back in tomorrow again, i guess i check whats on sale on steam while I wait. 46h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again... i check back in tomorrow again, hmm maybe do a big cleaning of my appartment while i wait. 70h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again... i check back in tomorrow again, i guess i... well its friday so time to drown my sorrow and fall asleep crying while watching old eve movies and remembering the good old days when i could play eve.
94h since last login... hey look no patch today, hmm no info on when u can switch back to the old icons so i can play again...
i check back in tomorrow again, i guess i... well its National Day here today so i guess i celebrate it
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
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Natya Mebelle
Center for Advanced Studies Gallente Federation
81
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Posted - 2015.06.06 11:39:36 -
[1251] - Quote
Oh dear, there are a lot of things I want to address... there goes my lunch break :c This will need to be broken up into more than one post.
For everyone who wants to push multiple sets of icons to choose from, you have not thought this through. It is a BAD idea. Here is why: The more sets exist in the client, the more icons are required to be maintained in future patches, and the more icons need to be created for NEW entity types. This will inevitably lead to a point where one set is designing itself into a corner, when another one is still doing fine. What are you going to do by then? Scrap one set saying "it is not feasible any more" only to have people shout all over the place again why their favourite set is gone? You have to view the bigger picture in this. One set is all we need, but this set needs to be functional. introducing multiple sets now is a bandaid solution that is not going to get us anywhere. There would be no problems if the newly introduced set of icons was BETTER.
Now, I'd love to conduct a test here, because I'm not sure if creating a different topic in the sea of raised fists would help the issue, or make it worse.
Question 1: What do you really NEED to improve the OLD set of icons? I guess it mostly comes down to a distinction between destroyer / frigate and cruiser / battlecruiser as well as being able to see a difference between Capitals and battleships, and of course the industrial / barge / Freighter area. But I'm pretty sure there are more things hidden.
Question 2: Did you ever had a problem with certain types not having an icon? Like, did it make you feel the game is lacking and incomplete and thus cheap? For me, personally, it was an indicator of only important things get an icon, the rest doesn't matter. So if I want to look for something in the unimportant non-icon category, I look at the type column.
Question 3: Do you really need a distinction between all the kinds of different drones, batteries, containers and facilities or would you only need a distinction for some? Like, is this a deciding factor that would save your life in a fight or would make it easier for you to locate a service?
Question 4: Regardless of old or new icon set, would an option to customize colour the icons itself by certain rough types helpful for you? I would think about 3 distinctions. Celestials (everything NOT having an affiliation), Player entities (this includes ships, anchorables and structures) and NPC entities (this includes ships, anchorables and structures.)
Question 5: Would you appreciate a general idea of an Overview mechanic rework? That would allow the targeting brackets and colour tags to be outsourced to either side of the icon, making full use of the icon real estate. Low quality example of double tags and with single tags. Another thing would be having more tabs than 5, and the ability to mark one tab as "auxiliary overview", which opens a second instance of the overview window with that tab selection.
I'm still not sure if opening a new topic about those questions would be useful or not. |

Bernard Dupont
C0NATUS Echoes of Nowhere
8
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Posted - 2015.06.06 11:39:53 -
[1252] - Quote
To my mind old icons were more intuitives, usefull, with a better rendering. I play with small fonts overview option on and it's impossible to distinct cruiser ship and battle ship. Neutrals look like wrecks. And in space or during combats, i ve got a big "ugly tag" which mask drones and frigate size ships on screen...absolutly horroble. The little checkboxe icon was pretty good and smarter. |

Firia O'Flame
Gunpoint Mercantile Associates
25
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Posted - 2015.06.06 11:43:59 -
[1253] - Quote
Has there been any word from CCP on their take on the feedback provided on the new icons? Are we at the stage like we were with turret icons yet? Where we roll back to something that at least worked? |

Lahnius
38
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Posted - 2015.06.06 11:53:18 -
[1254] - Quote
Firia O'Flame wrote:Has there been any word from CCP on their take on the feedback provided on the new icons? Are we at the stage like we were with turret icons yet? Where we roll back to something that at least worked?
last message from CCP was a couple days ago:
https://forums.eveonline.com/default.aspx?g=posts&m=5794965#post5794965
... not a peep since ... |

Blue Harrier
184
|
Posted - 2015.06.06 11:55:02 -
[1255] - Quote
The more I use the game with the new icons the more I dislike them. If a person is colour blind like myself then to see a colour against a coloured background you either need a bold red or a block red colour.
Unfortunately the new icons achieve neither of these criteria, the single pixel lines do not carry enough colour and the red is not bold enough to be seen against bold bright backgrounds. I also note from some comments that some icons have subtle shading within or around the icon, please be aware colour blind people like primary colours, shading is of little use to us unless itGÇÖs bold, full blocked and large.
You should also note that colour is perceived differently by the user depending on monitor settings (warm/cold/bright/game/internet/etc) and by background reflections (walls/doors/windows/etc) from within the room, think of GÇÿThat DressGÇÖ that changed colour depending on how the viewer perceived the picture.
When I play the game I only need to know, is the icon approaching hostile (red) or not (any other colour), the rest is in the overview. The overview icons are the useful bit the GÇÿin space iconsGÇÖ most of the time are just clutter.
How much would it take to include a GÇÿcolour blindGÇÖ pallet of colours in the game so we could either select it as an option or adjust colours to suite our needs?
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Lahnius
38
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Posted - 2015.06.06 11:57:27 -
[1256] - Quote
i am seriously hoping that something a little like this is happening right now at CCP in reference to the MASSIVE number of dislikes towards the new icons:
https://www.youtube.com/watch?v=AS9j_-mqSWc |

Iphigeneia
Center for Advanced Studies Gallente Federation
4
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Posted - 2015.06.06 12:03:27 -
[1257] - Quote
Speaking as a vaguely new player.
It took me literally hours to get used to the old icons and how they worked when I first started. Even up till the day before the patch launched, though, I was still mousing over to see what things were. I've been playing every day -- running missions, traveling through space, visiting trade hubs -- so I've seen pretty much most of the new icons in action.
I'm having a really hard time getting used to them. And honestly, each day I play, I like them a whole lot less. I'm wishing more each time I undock that I'll be able to see the old, clean icons. They are not any quicker to recognise, and I suspect that these icons I will still be mousing over to find out what they are 3-6+ months from now unless they are changed/improved.
I haven't resized my UI, almost everything is still the default for a brand new noob account. I think the icons look sloppy and without clean, clear, simple lines. The icons for battleships, cruisers/battlecruisers, wrecks, mobile depots, stations, stargates, pods don't seem to accurately convey what they're meant to depict. Granted, the triangles for the mobile depot don't seem to be much more intuitive than the pacman ghost shaped thing, but the new one isn't all that helpful. Especially since you reused that triangle shape from the old mobile depot to signify frigate-class ships! Good god, talk about a poor choice. If you had to reuse that triangle shape, could it not have been something else stationary or at least something that can't target/shoot you? The old big-fat-cross for an NPC battleship felt like a battleship. But this--whateverthing that conveys battleships now feels a whole lot less intimidating to face. It just feels wrong. And that's just *one* of the icons. The wreck icons leave me completely disoriented, and I'm not sure I can explain why other than that they feel so cramped and messy.
And they all look messy. Blurry. No clean, clear, simple lines, as I said before. I don't exactly think the old icons were perfect but they were far clearer and quicker to parse at a glance.
I do like the drone icons and the corpse icons and the asteroid icons. Admittedly, however, I agree with above posters who have said that differentiation between the different drone varieties and the different asteroid sizes isn't strictly necessary.
I do see where the improvement was needed, in that the old icons didn't quite say *enough*, but these icons certainly aren't the improvement that was needed. I think it would be better to return the old icons while beta-testing a different set of new icons on the test server. I mean, isn't that what that's there for? And please for the love of god: we need new icons that have clear, sharp lines -- icons that can scale with UI size adjustments -- icons that don't look messy, blurry, or just plain silly for the items they represent.
And I realise I've said the word messy a whole lot of times but that's what this has felt like, after several days and many hours of playing and attempting to get used to this change. A mess. Not an improvement. |

Benito Arias
Angry Mustellid The Periphery
102
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Posted - 2015.06.06 12:19:46 -
[1258] - Quote
Natya Mebelle wrote:I'm still not sure if opening a new topic about those questions would be useful or not.
I think it would, if only to separate a poll from feedback on what's already there.
|

Myriad Blaze
Common Sense Ltd Nulli Secunda
380
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Posted - 2015.06.06 14:35:26 -
[1259] - Quote
Myriad Blaze wrote:I'm tempted to draw another mockup, but I'm not sure it would be worth the effort (unless CCP decides to make some kind of a contest asking players to submit suggestions or decides to make it possible to use customized icons). Bah, did it anyway. 
Modified the old brackets and the current capital ship icons. I think something like this would work: Ship Icons
- All subcaps brackets are squares, all capital ships are represented by diamonds (for consistency). - The dots in the cruiser (solid dot) and battleship (hollow dot) icons are debatable. I added them for all those, who think that the old bracket size differences weren't discernable enough. - Different orientation of the slash for destroyers and battlecruisers to help keep them apart . - No brackets for capsules and shuttles, because neither has combat capabilities. - Rounded brackets for mining barge and industrial to make them stand out more when it gets crowded. - All combat capital ships have one half of the diamond shaped icons with a double line (titan is two intersecting diamonds). - Capital industrial and freighter icons have the same interior as mining barge and industrial respectively, to stay consistent with regard to typical ship useage. - Made sure that icons scale well to 90% (12px base) and 110% (16px base).
J'Poll:
EVE doesn't hand out cookies to you.
EVE kicks you down, steals your cookie and then laughs at you for bringing a cookie in the first place.
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Benito Arias
Angry Mustellid The Periphery
102
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Posted - 2015.06.06 14:59:24 -
[1260] - Quote
Very nice. Looks like an improvement over classic brackets, for the most part.
What I think have an I issue with. -- Different slashes and dots in subcaps. Still think it's too much detail for a bracket. I'd use a single kind of slash (or maybe a dot) to differentiate between frigate/destroyer and cruiser/BC. -- Titan icon is too much of a zebra. Interchanging 1-2px lines and spaces make it look... more filled than the others and thus deviating from 'non-filled PC icons theme'
Non-combat ships, I don't really know, don't encounter them often enough to have an opinion. |
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