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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Bemo
Bemo Express
5
|
Posted - 2016.02.13 00:39:19 -
[301] - Quote
I think its kinda funny how they keep telling us to "adjust this and change that setting" if we dont like how the camera is acting. So you want me to turn all those features off in the options menu instead of leaving the old WORKING camera alone. Right. Gotcha. Makes sense  |

Heteleon Rotineque
EVE University Ivy League
0
|
Posted - 2016.02.13 01:30:22 -
[302] - Quote
Could we pretty please have the max zoom out level be configurable or at least the same as what we had with the old camera? The max zoom out level of the new camera is about 300km radius but the old camera was around 900km radius (those were taken on the same screen/resolution). Yes I know that I can zoom out, detach the camera, then zoom out some more... but a) I don't want to have to detach the camera and b) after you detach the camera there's no option to keep my ship or any other object the center of the camera rotation. If we could just be able to zoom out a bit further in the normal tactical camera that'd be swell. You could even make it configurable in the display and graphic settings if you'd like.
If I'm missing some magic button to help me please let me know :)
Thanks |

stalkerzzz
Caldari Provisions Caldari State
1
|
Posted - 2016.02.13 01:34:26 -
[303] - Quote
Please bring the tracking camera back!!!!! |

RuleoftheBone
Stellar Conundrum
12
|
Posted - 2016.02.13 07:00:56 -
[304] - Quote
CCP Phantom wrote:With the February release (deployed on February 9), we have also introduced a new default camera.
The previous camera was based on quite old code and was due for a rewrite. Now we have a system where multiple, special purposed cameras can happily live side by side to give you the best view possible of New Eden!
Hi,
While I have no issue with "new views" in and of itself.....your new camera implantation has significant and severe negative effects on actual game play.
In a nutshell the new camera simply does not play well with tracking other ships in conjunction with dscan and has similar floating issues with the tactical display.
All things being equal I could cheerfully illustrate this by challenging you (or whoever) to simply jump into a system and pinpoint my location using the new camera/dscan. Having tried this over and over with the new camera I had no choice but to disable it and return to legacy as the speed of target acquisition was dramatically increased thanks to the wonky new camera.
Pretty is one thing....functional is what actual pilots need for the most part.
And the unstable tactical overlay is not pleasant. Have you tried de-cloaking maneuvers in w-space?
I would appreciate NOT being given an ultimatum to use a system that is clearly not ready for prime time. It is no different than the pretty but not overly functional (and those colors dude) new map.
I am just a 2 account subscriber and while I don't really plan to vote with my wallet and do some sort of rage quit.....but would appreciate some consideration in allowing the game to remain fully playable.
Cheers
Bone |

Jarrec DuMorne
Concordiat Spaceship Samurai
0
|
Posted - 2016.02.13 09:30:45 -
[305] - Quote
... I have never before posted in this forum, even though I really did not like many of the decisions, that have been made in the last 1-2 years. However, this latest development is highly disconcerning to me. No matter how much effort and planning went into this new camera, it is simply inferior to the old one and this can not be fixed by a few simple tweaks. You are approaching the probleme under the wrong premises.
Please leave the old camera as it is. Forget about the new one.
There is nothing wrong with the old camera, it does a very good job. Who cares if the code is 15 years old. I havent tested the new camera much, and to be honest, I hope I never have to. From what I have seen and experienced it impairs your ability to control the game, especially under hectic circumstances. The reasons for that have been stated in previous posts and I will not repeat them again.
If you really want to make a new camera, you will have to go back to the drawing board. The new camera has to be simple, responsive and must allow you to control your ship effectively. Think about how programs like 3Dmax work. It should not "look good", be fancy or cinematic. You have to be able to "work with it". And chances are you would realize that the old camera is actually pretty difficult to improve on.
I really hope CCP can pull the emergency brake on this one in time. I agree to this post 100%:
Quote:I am just a 2 account subscriber and while I don't really plan to vote with my wallet and do some sort of rage quit.....but would appreciate some consideration in allowing the game to remain fully playable.
PS: Wait, you actually removed the right-click look arround and zoom function?? I use that every day, what the hell! |

Sgt Ocker
Kenshin. DARKNESS.
821
|
Posted - 2016.02.13 09:34:08 -
[306] - Quote
Removing the existing camera, which may well be old but is just so user friendly and performs well for everyday game play - Mission running, Scanning, PVP, etc - And replacing it with a not so user friendly camera designed specifically for all the budding video makers (free advertising for CCP) really is just the next in a line of additions to the game that indicate - CCP ranks player concerns as "not important" once they have made a decision
Simple most effective thing to do with this would be to have 2 cameras. One for general game play, the second for the cinematic type who want to make pretty videos.
There may also be those who may find, in the middle of a fight that detaching from their ship and losing all perspective of whats happening right next to them, interesting.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

DJB16
DJB Alpha
20
|
Posted - 2016.02.13 09:41:09 -
[307] - Quote
DJB16 wrote:CCP Turtlepower wrote:Hello everyone!
GÇóAtmospheric noises in Tactical and First Person cameras are too loud We are tweaking these today.
Fly safe CCP Turtlepower // Team Psycho Sisters
dont just tweek the damn thing GIVE US THE OPTION TO TURN THEM OFF TOTALY
ill say is again dont just tweek the NOISE give us the ability to REMOVE THE NOISE without muting EVERYTHING |

Grookshank
Jump Drive Appreciation Society
64
|
Posted - 2016.02.13 10:57:20 -
[308] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
This sadly does not solve the sea-sickness problem. Keep the old camera as an option.
Not seen it mentioned, but: Instantly zooming to your ship with ALT+leftclick in space does not work with the new camera.
|

Pycu
BRUTAL GENESIS GaNg BaNg TeAm
0
|
Posted - 2016.02.13 11:07:34 -
[309] - Quote
Commander Nina Hanomaa wrote:Hello, With the new camera, I am not able too "look around" when holding right mouse button like I was used to. From the Dev Blog I couldn't tell if this is a feature or a bug. Nevertheless is bothering me way more than it should. 
I'm interested in this as I use this feature a lot. Looking around and zooming into any direction is useful. The new camera seems restricting in a way. |

Altrue
Exploration Frontier inc
1994
|
Posted - 2016.02.13 11:56:45 -
[310] - Quote
Hey CCP, could you please do something about the weird vertical movement of the camera? It's so slow!
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
|

Sayod Physulem
EVE University Ivy League
42
|
Posted - 2016.02.13 12:02:22 -
[311] - Quote
Just realized that you want us to post here now, so I am just copy and pasting from the other thread
Orbiting Camera When I tried the new orbiting camera for the first time it felt weird and gave me a sick feeling (motion sickness?). So I tried to find out what caused it and noticed that the ship was not truly centred all the time. Later I found out that this was this "Feature"
Quote:Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement. So I deactivated that "Feature" I disabled other options like camera bobbing and so on on the old camera already. After removing that FOV thing aswell the camera felt somewhat okay (so after I disabled all cinematic features)
Increasing the camera speed to 2.5-3 times made it feel somewhat sharp (still a little bit washy though) and responsive and fast (this is actually better than the old camera in my opinion - when I switched back to the old camera later I missed the the faster scrolling and movement)
Anyway with all those settings disabled the camera actually felt good, and I thought I could get used to it. Then I scouted the chain saw a couple of active towers on d-scan, so I wanted to scan them down. "Oh damnit, there is no tracking camera - well I guess I'll have to click C every single time I want to try a different moon, that is anoying - oh well." *Clicks C* Camera moves around, like usual the ship moves in front of the moon, ... ... but the camera doesn't stop there and the ship drifts to the side of the sceen. This is already odd enough - I mean I disabled this stupid "Feature" that the ship position gets offset already, so I don't want it to be different for the tracking camera. But the worst thing is still coming: It does not show the tower at 5-¦. But the moon I am looking at, is the only moon that is at the correct range. So I warp there anyway and find the POS.
At this point the new camera died for me. - Longer look at range - Faster Movement (even though it could maybe be a little bit more precise) - Multilock is nice All those features don't matter if there is no working tracking camera. Please bring that camera back and fix that ship offset - or at least give the option to disable that aswell .
I always thought of EVEs UI as one of the best game UIs because it doesn't have any unnecessary gimmicks that "are cool" but an artless tool you can modify, which helps you against your enemy. I don't want to have to fight the UI first, so that I can fight the enemy after that. Like a doctor doesn't want a sword instead of a scalpel just because some people think that would be cool. I want a UI that feels empowering not annoying.
Tactical Camera Generally very nice. A single key to center the camera position back on your own ship without searching it in space and clicking "look at" would probably help a lot. I didn't experiment too much with it yet. Still have to try if manual piloting works in that. Probably not as good as in orbit camera, but will see.
First Person Camera Nice Gimmick. That is about it. |

Korozaa Akuma
Yomi-no-kuni
3
|
Posted - 2016.02.13 13:36:33 -
[312] - Quote
I don't know if its been said in the previous 300 posts.... but whenever using "look at" with the new camera. It automatically disables as soon as the target starts to align for warp, where as the old system it did not disable till warp was actually initiated. |

Vulcan Xadi
EVE University Ivy League
0
|
Posted - 2016.02.13 14:24:19 -
[313] - Quote
I'd like to support the previous posts.
The default settings introduce nausea and the tracking toggle button is something I've comfortably used for years. I can see that some of the issues have been fixed, but it seems clear that it should never have been rolled out to the live environment in the first place, without a lot more testing.
I only know one thing about game development, and that's that a developer should never get between the player and the game. Messing with the game controls is annoying and seems like a very silly mistake (proven by the previous 16 pages of comments).
So, please return the functionality of the previous camera, add as much as you like afterwards but don't take away. |

Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 15:02:45 -
[314] - Quote
The new cameras are ****. Things don't work as described. The C key now does nothing at all for me. The orbit camera breaks easily, and I have to turn the new camera off and back on to get a recognizable view of anything back. With 8 wardecs going on, I don't have time for this game ruining bullshit.
GIVE US BACK TOGGLE TRACKING MODE VIA THE C KEY.
Never EVER remove the option to opt out from this disaster.
And fire some dumb motherfuckers, imo.
Do not run. We are your friends.
|

Mister Ripley
Ministry of War Amarr Empire
162
|
Posted - 2016.02.13 15:06:35 -
[315] - Quote
Mil Hegirin wrote:Some reasons I don't use the new camera
- D-Scan is harder to use - lost functionality
- C must be held down to use the tracking camera. Every. Single. Time.
- The Fishbowl effect - most pronounced when warping
- Camera inertia - literally worthless
- The tactical grid camera's pivot point is nigh impossible to manipulate, making it largely useless for subcaps
- First person is cool, but has no practical value
- FOV sliding. RIP my sense of distance. RIP my ability to make minor adjustments on the fly
Many of the changes are cool for movie makers, and clunky for everyone else. Clunky means poor design Oh look. This must be a copy of at least half of the posts in the test server feedback thread...  |

Jarrec DuMorne
Concordiat Spaceship Samurai
3
|
Posted - 2016.02.13 15:27:12 -
[316] - Quote
So, i have done a little bit of testing, and its actually true, that most of the stuff that makes this new camera unusable can be switched off. A few points remain...
* Right-click Freelook and Zoom is important and does not work in the current version * The tracking camera with adjustable point of interest, as many others have described
I would still rather use the old one, but if these points get fixed, I guess I can live with it... (It still boggles my mind that such effort is being invested into making the game a worse experience...) |

Ashlar Maidstone
Stay Frosty. A Band Apart.
207
|
Posted - 2016.02.13 15:50:20 -
[317] - Quote
Re.; New Camera
Prognosis; a 'new camera' is being introduced for use to replace the 'old camera' and it's subsequent variations there of.
Analysis; after numerous consultations regarding this new camera and numerous comments I feel that even then CCP does NOT know of the possible resulting use in regards to motion sickness that's been stated so far would have an undesirable effect and therefore render a user unable to commit to any action desired.
Analysis; new camera does NOT give a 'feel' of cinematics as claimed by CCP.
Analysis, Auto Tracking removed, numerous key inputs to track other objects are required to accomplish what was a very simple click in the old camera.
Analysis, Instead of a complete all-in-one package as the old camera is used, I question the reasoning behind going with "Three" cameras and their use, and also the reasoning behind introducing more keyboard short cuts to accomplish one simple act of camera usage.
Summary; While it is regarded as a Quality of Life improvement, it's very evident that CCP is not going to back down and take a look at what's been said, and proceed to "force" this change no matter what's been said, and to remove an old stable camera that has enjoyed such success in the time gone by
The older camera while written on older code is in my opinion far more useful than what this new camera is and beats the new camera fair and square. Given a time line of just a few weeks of removing the old camera will have undesirable results to all parties concerned
While I also agree with a number of people already that if and when the day comes that I am forced to use the new camera, then it's so long it was a nice ride while it lasted. |

Wacktopia
Noir. Mercenary Coalition
826
|
Posted - 2016.02.13 21:14:34 -
[318] - Quote
Good
* Orbit / 3rd person gives a nice perspective and scale to the ships
* Despite not seeing a direct purpose I do like 1st person camera view
No-So-Good
* Please re-enable the right click to look around. I had to disable new camera controls because I'm so used to using right click to look around and both buttons to then zoom
* Camera pan / ship rotation feels sluggish in 3rd person / orbit
Kitchen sink? Seriousy, get your ship together - -áFleet-Up.com
|

Harrigan VonStudly
Original Sinners Tactical Narcotics Team
119
|
Posted - 2016.02.13 23:07:35 -
[319] - Quote
I don't like the new camera at all. The speed setting is ok. It's a nice feature to add to the old camera. Removing tracking by clicking on an object, be it on the overview, or in space, is a huge huge mistake. I hope you do NOT do that.
The first person camera is useless imo. It may be ok for those weirdos sitting there making airplane engine noises while shooting rats.
Really do not want to see the tracking feature removed. Maybe make it on/off. Having to hit "c" every time is ass. |

Ashterothi
Aideron Robotics
354
|
Posted - 2016.02.14 00:18:05 -
[320] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results begin populating instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters
So I am kinda digging the V-click thing, but what is with the slow fade in readout? Nerf to dscan incoming?
Listen to Hydrostatic Podcast for all your Empyrean needs!
|

Drake III
Blame The Bunny The Dark Nation
13
|
Posted - 2016.02.14 01:29:36 -
[321] - Quote
Is there a way to keep the view always centered on the ship in orbit view? Bugs me when the ship is off to one side during warp |

Dalto Bane
Knights of the Posing Meat FETID
177
|
Posted - 2016.02.14 01:54:22 -
[322] - Quote
Tippia wrote:Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that. CCP, listen very carefully now: You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ. It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now. If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GǣawesomeGǥ idea that doesn't work in practice, and realise that this is one of those moments. Again. Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? 
Truth. It is hard for me to believe that you are not allowing the old cam to remain as an alternative indefinitely given the feedback thus far.
Keep old tracking cam the way it is, bring back right click pan, keep zoom and x-y pan and rotate on the same strength without the give it has now. Functionality over aesthetics.
Drops Mic
|

Soltys
73
|
Posted - 2016.02.14 02:56:38 -
[323] - Quote
You know CCP, if you:
- add a toggle or remove silly sound effects - keep full functionality of toggle based tracking camera (should be trivial if the new code is better, right ?) - as it's superior in so many cases (combat especially) - remove 'C', and - keep current (SiSi 14-2-2016) behavior of dscan refresh that can be used to track at the same time WITHOUT ZOOM CHANGES - add separate sliders for: -- FoV (and remove alt+mouse as it conflicts with probe re-ranging), -- horizontal sensitivity -- vertical sensitivity -- inertia level (from 0 to some "max cool" video nonsense)
Then eveyrone would pretty much be happy and this and other threads wouldn't even exist.
Why are you so f* stubborn ?
Jita Flipping Inc.: Solmp / Kovl
|

Ronald Timerson
Ubiquitous Hurt The WeHurt Initiative
0
|
Posted - 2016.02.14 03:22:48 -
[324] - Quote
I am really not the biggest fan of the new camera change. Personally i feel like there was nothing wrong with the old systems and if its not broken why try to "fix" it?
Please reconsider making this a perminant change and leave the settings alone. If nothing else, give us the options to keep the old settings, or use the news ones.
Thank you! |

Bruce Kemp
Rancer Customs Control Group
138
|
Posted - 2016.02.14 04:34:53 -
[325] - Quote
Conjaq wrote:I like the idea, and i welcome a new camera. but.....
* The scroll speed when zooming in and out, is uncontrollable * The camera movement orbit function feels sluggish....
And worst of all * I get nausea using it.. Rendering it completely impossible to use.
This, 
-áIf people played EVE as much as they posted rubbish on these forums, they might enjoy the game.
|

Sgt Ocker
Kenshin. DARKNESS.
822
|
Posted - 2016.02.14 04:36:54 -
[326] - Quote
Is there really any need for This to happen on every gate jump
When This is what should happen
Oh and the all new delayed Dscan - Sorry but just NO
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Daemun Khanid
Apollo Defence Industries
407
|
Posted - 2016.02.14 06:14:15 -
[327] - Quote
For feedback, earlier on I posted a video showing how when I selected an object and activated the tracking camera and then tried to manually adjust the camera it would spin 180 deg and zoom WAY out on the ship. I don't know what may have been changed since that post though and I don't think anything was hotfixed but it is no longer exhibiting that behavior. I undocked in the same ship and tried to recreate it and now it does give a little jerk in the camera's movement that is a little jarring but the full 180 and zoom change isn't happening That being the case I assume it must be some sort of bug. So something is definitely a little wonky in the code but I don't think that its something that was intentionally put in.
Daemun of Khanid
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
351
|
Posted - 2016.02.14 09:45:40 -
[328] - Quote
It dawned on me early Saturday evening while I was binge watching some T.V. series.
This is very similar to the outcry that came from the Overview Icon change. The one where there was a strong (on forums at least) request to at least keep the 'Classic/Legacy' Icons for those that preferred them for several reasons. How did that turn out? And as for the backhanded offer of a customizable set of icons in return for the outright removal of the old ones, umm, where are they? I can't seem to find the right clicky, tab, or drop menu to fiddle with them.
The reason CCP Turtlepower and that team are responding in what appears to be a tonedeaf way over this new camera, wanting tweak suggestions and (so far mind you, things might change) refusing to backtrack on the death of the old camera in a month or so is the same reason the old icon choices are still not choices in a custom method. The call's been made further up his foodchain, kill that old camera, any customers that leave are nothing more than dead weight anyways and Eve can afford to lose them. After all, newbies are swarming to Eve, and staying for a year or two at a time, what does CCP need with bitter vets? (or not quite vets?)
I'm not holding my breath I'll get access to the old camera in a month or so.
I'm not holding my breath on finding that well-hidden set of custom icons for my overview.
I'm not expecting to finish my reading of all the Regions flavor text that was in their description tab.
And I'm not expecting to throw more money into the CCP slush fund since this new camera asks me to 'evolve or HTFU' out of my vertigo issue. Sorry, looks like I'll (likely) have to GTFO.
At least I'm not paid too far in advance on my three still active accounts, right? My wound isn't too deep. Feeling kind of bad for those that have a year or more of time paid for, and will have to figure their own way around the sea sickness to use the product they paid to access..
*-*-*
Or CCP could shock me. They could do as their paying customers are asking. The old camera could stay. A backtrack might just happen. They could follow through on promises months and up to 2 years ago made. (can only speak for the time I've been here)
My odds, alas, are probably better at winning a Cash 5 drawing...
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

ArmEagle Kusoni
Knights of Nii The 20 Minuters
43
|
Posted - 2016.02.14 10:28:52 -
[329] - Quote
DJB16 wrote:DJB16 wrote:CCP Turtlepower wrote:Hello everyone!
GÇóAtmospheric noises in Tactical and First Person cameras are too loud We are tweaking these today.
Fly safe CCP Turtlepower // Team Psycho Sisters
dont just tweek the damn thing GIVE US THE OPTION TO TURN THEM OFF TOTALY ill say is again dont just tweek the NOISE give us the ability to REMOVE THE NOISE without muting EVERYTHING Totall off topic. But if this is the static sounds when hovering over a signature then; YES, add it as a sound option with volume slider! (or just a toggle checkbox if it was just me). |

Miss 'Assassination' Cayman
CK-0FF Bad Intention
3
|
Posted - 2016.02.14 11:18:46 -
[330] - Quote
Well I posted this in what I thought was the official thread, but I guess I was mistaken. Here it is again.
Every time I see something about the camera in patch notes I try it for a while, but every time so far it has given me a headache after about 10 minutes. The laggy feeling when rotating or zooming the camera seems to be the biggest issue. Even after turning off dynamic field of view and setting the camera speed to max it still feels uncomfortable to rotate or zoom the camera. Almost like setting the camera speed to max still doesn't completely get rid of the inertia effect and it remains just strong enough to be noticeable.
So here's the list of issues I've noticed, starting with orbit mode: 1. Even at max camera speed, panning and zooming the camera still have too much of that inertia feeling. Perhaps a 16x or 32x camera speed setting would be responsive enough, but having the option to completely remove the inertia effect would be ideal.
2. Adjusting the camera vertically is far too slow. The same amount of input should result in the same change in angle both horizontally and vertically.
3. When tracking an object in orbit mode the ship moves off to the side. That's very bad because that almost always means my ship is behind a window and I can't see what's hitting me. How about letting us chose the position of the tracked item and leave our ship where it belongs?
3a. When starting to track something, the ship can snap to its new position so quickly that it's hard to keep any sense of direction, especially since the camera is rotating at the same time.
3b. When looking at a large object like a station and tracking something, the camera glitches out horribly. Effects range from looking in a random direction when tracking a distant object, to the camera spinning uncontrollably or repeatedly zooming in and snapping back out when tracking a closer object. This behavior is because of moving the "Look At" object to the side when tracking is activated.
4. As everyone else has said, having to manually track each new object is really awkward compared to toggling a mode and having it track whatever is selected.
5. Why is there a Look At option as well as a Track option on the right click menu for distant objects? Both options seem to do the exact same thing.
More issues with tactical mode: 6. The zoom in and out when toggling tactical view feels really uncontrolled and laggy. Please stop with this bouncy, drifty stuff!
6a. It also seems to assume that the camera is zoomed in closer in orbit view than in tactical view, so if you're zoomed out farther the camera seems to zoom the wrong way for a moment then quickly snap to the right distance.
7. Tactical view doesn't save your zoom distance, unlike orbit view. So every time activating tactical view it goes to the default zoom level.
8. When tracking an object in tactical view the camera rotates around the camera position, not the rotation point when controlled manually. That moves the focal point, and if done while warping results in some crazy zooming out and back in as it tries to stay with your ship.
9. Tracking an object in tactical view while not warping causes the camera to stop following whatever it was looking at (like your ship). It would be much more intuitive if the camera would continue to move with whatever it's looking at while pointing in the direction of the object it's tracking.
10. Free moving the camera is awkward since it can only be moved perpendicular to the direction of view. There needs to be some way to move the focal point directly toward or away from the camera. Perhaps alt+zoom like for field of view in orbit mode?
11. It's very hard to tell where the camera's focal point is after zooming. Some kind of visual indicator of where exactly you're looking could be very helpful. Adding the option to move the focal point towards or away from the camera would help overcome this issue though.
And first person mode: 12. First person mode seems to have a very strange field of view. I can't tell if it's too narrow or too wide, but there's some weird fisheye effects going on and it's hard to judge distance.
13. The tactical overlay in first person mode is useless since the plane cuts right through the middle of the camera. Perhaps offsetting the shaded plane and distances to a bit below the ship could help, but that would be a little odd coming from third person views. In any case, the overlay is useless without some perspective to judge distances.
Despite all these issues, I see a vast improvement in the last couple months, so keep up the good work! |
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