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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Joan Andedare
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.02.09 19:00:00 -
[31] - Quote
the new camera suffers from the same problems as the new map: functinality is sacrificed to make things look better.
please stop going in that direction and focus on producing things that work and do what players wnat to do with them. the game isn't new, there is lots of feedback available and while shiny new stuff might make the game more atractive to new players for a while, in the end a game that is crappy to play is not one that can retain its players.
my two biggest issues with the new camera are the missing tracking functionality (seriously, what were you thinking?) and the fact that the camera has massive inertia and feels very sluggish. |
Cade Kenobi
Death Row inc
7
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Posted - 2016.02.09 19:05:45 -
[32] - Quote
I have two issues with the new camera. Number one is that it feels sluggish to use compared to what we have now. As was said earlier maybe we could have two sliders one for rotate and one for zoom.
Now the second and main issue I have is can you please please please bring back the option for me to hit C and then just click on what a want to track in my overview, having to hold C down for everything I want to track is just a total no no as I rely on being able to quickly move between objects when I'm d scanning. This single thing is what makes the camera unusable for me at the moment. |
Khan Wrenth
Ore Oppression Prevention and Salvation
413
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Posted - 2016.02.09 19:15:16 -
[33] - Quote
First, this needs to be said.
Do not, under any circumstances, get rid of the old camera.
I remember once reading a science article about some doctors/scientists trying to create some eyewear for blind folks. Think of it like the "Geordi La Forge" glasses. Well, they specifically mentioned that you have to be able to get the images from the camera to the brain ultra-quick, because lag caused nausea.
You introduced a camera that purposefully lags behind the commands imput to it. Swinging the camera around feels like trying to steady a camera on a freshly waxed dance floor while wearing only socks. This is probably why people are feeling nauseous.
That said, the new camera functions CAN be fun and interesting. I like it as an additional option so long as it doesn't replace the current camera. It doesn't matter that the old camera was based on the old code, it works and works perfectly. If you need to re-write it to update it with new code, okay that is understandable, just don't pull a "hey let's strip custom color functionality from the HUD" stunt like they've done before. That mistake still hasn't been corrected, nor have they ever talked about when they'll get around to doing so.
However this new camera setup isn't done correctly.- Alt+1 should be the old, default, functional camera. Alt 2-4 should be the new, fun, interesting camera functions. Why is Alt+4 the New Eden store? I do NOT need that quick-keyed.
And yes, this means migrating the camera toggle from the escape menu/general settings, to actually having it on the HUD where people can actually use it and switch between modes seamlessly.
Let's discuss overhauling the way we get intel in EvE.
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Chrome Veinss
SUNDERING Goonswarm Federation
19
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Posted - 2016.02.09 19:15:49 -
[34] - Quote
without the ability to track objects in space this camera is 100% useless to me, not using it until it has the same basic functionality as the old one |
Lonan O'Labhradha
The Circus Corp Alternate Allegiance
2
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Posted - 2016.02.09 19:25:36 -
[35] - Quote
Regarding the First Person Camera, the number one necessary feature to make it useful is the ability to TURN YOUR HEAD. To that end, it should have "tracking" and "look at" just like the other cameras.
Secondly, the HUD needs the things any manual fly pilot would want--basically, if I have a column on the overview, I also might want that data to display with the object I'm tracking so that I don't have to look away from my target in order to see things like Angular Velocity.
Thirdly, since relative velocity/position are the most important factors in manual piloting, the "ray" that you normally see between you and your selected target with the other cameras is useful here, too.
Fourth, there has to be some way of noting relative distance with other objects--the most obvious is relative icon size. Icons might change in size based on which of the "spheres" they are in on the tactical overlay--an intuitive abstract view of the tactical overlay if you will.
Lastly, if you really want it to be cool and useful, relative velocities can be reported with iconic vector arrows pointing out from the various icons. For instance, the ship icon inside a little circle with a 3D arrow pointing out from it.
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Leonardo Adami
Science and Trade Institute Caldari State
118
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Posted - 2016.02.09 19:26:20 -
[36] - Quote
also the tactical overlay now shuts off when you session change it's really annoying it should just stay on all the time like before |
Inuro Enderas
Deep Core Mining Inc. Caldari State
0
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Posted - 2016.02.09 19:35:26 -
[37] - Quote
I am really not an expert at such things, but I can say that I got a headache... due to that expert stuff mentioned above. Aside from that tracking is useless if I have to hold C. I actually think the first person camera could be used to make some cool videos if... you know... I could turn my head. |
Bienator II
madmen of the skies
3490
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Posted - 2016.02.09 19:40:15 -
[38] - Quote
feedback after some testing (tested older versions before so thats not the first time)
it improved a lot, and thanks for the disable dynamic FOV and disable ship offset check boxes.
tracking cam (C) while orbit cam is on: 1) if i hold C and click around in the overview the tracking cam works similarly to the old tracking cam. However, i mapped the dscan button to the middle mouse button, and whenever i click the middle mouse button while holding C, the tracking cam stops working. So i can't use the mouse for dscanning ATM. (which is the reason why i switched back to hilmar cam after the testing)
2) the "moves ship out of the way feature" needs some tweaking i think. It seems to throw the ship from left to right while dscanning and it should in my opinion at no point move the ship completely out of your screen (happens when you are zoomed in). Maybe give us another check box to disable that ;)
orbit cam zoom: i am using an old logitech revolution with stepless mouse wheel (all new logitech gaming mice seem to have the same feature too). With the hilmar cam zoom worked very nice with it since the zoom steps where so small. On the new cam i enabled scroll steps to make it work better since it seems to be designed with a classic mouse in mind. Thats a minor point since i can make it work, but since metal mouse wheels with bearings are awesome i preferred how the hilmar cam zoom behaved.
tactical cam: a visual as reference where the camera is orbiting around is missing. You can zooom out, zoom in, translate the orbit center but you don't know where it is. It used to be your ship or the center of the tactical overlay, but since you can detach it from your ship there is no visual indication where your camera orbit center is.
lasso select: this needs some more tweaks too i believe. Because otherwise you will literally lock EVERYTHING in the rectangle area. Wrecks, drones, LCOs, that little citadel in the background, everything. I don't have a solution for that but it has to be somehow a bit smarter or configurable. So that you can limit it for selecting only ships for example. Or only drones, or only wrecks. (hotkey for ships only selection? if there are no ships it falls back to "everything" selection?)
thats it for now
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Rivr Luzade
Kenshin. DARKNESS.
2294
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Posted - 2016.02.09 20:01:46 -
[39] - Quote
Quote:Since changes to fundamental parts of core gameplay systems can be delicate, weGÇÖve decided to keep the option of reverting to the old camera for about 1 month as of now I just read this with horror. So I make myself very clear here: GET. RID. OF. THAT. ZOOM. INERTIAL. It is useless, it is counterproductive, it is disorienting, it makes the useage of the camera a chore and delays display of the information the camera is supposed to display. It is a bad idea in the maps, it is also a bad idea in the camera. GET RID OF IT! This camera is used for combat and proper fleet positioning, not for capturing a movie.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Lord Jester
Delusions of Adequacy Get Off My Lawn
23
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Posted - 2016.02.09 20:47:28 -
[40] - Quote
Just noticed something...the new camera does not keep the tactical overlay on when changing from 1 to another..very annoying and would be great if a small fix was placed on the game that kept this overlay on when changing from 1 camera view to the other views |
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Nero Sirius
Dark Horse Cartel. Lost Cause Syndicate
1
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Posted - 2016.02.09 21:19:31 -
[41] - Quote
My only concern is the tracking camera. The new features are great, but I'd like to still be able to click and track immediately for scanning purposes, manual flight, etc., instead of having to use "c".
Good stuff, looks gorgeous. But the tracking Camera default setting was fantastic. |
AshenShugar01
Convicts and Savages Shadow Cartel
19
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Posted - 2016.02.09 21:34:31 -
[42] - Quote
Not a fan of unnecessary changes; old camera was fine why change it? But anyway.
Tracking camera!! Removing this, or rather changing its functionality so much that's its not really a tracking camera is just an awful idea. Also why cant you track into something while in warp? Why slow the game functionality down and make players work harder to play it? Less clicking is good!! (Imagine... Faction Farm (oh I mean War) where you're trying to find a target in a plex, You've probably doubled the time it will take to find the right plex with more clicking and waiting)
When you do use the 'track function' why is your ships slightly to the side? Looks gimped to me.
The First Person camera is a nice feature, looks fun but pretty much without functionality in pvp (I look forward to being proven wrong here)
The 'track' button in tactical mode is just not cool. takes you away from your ship in some kind of half 'look at' half 'track' function. It should be either not both half executed. |
helana Tsero
Science and Trade Institute Caldari State
316
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Posted - 2016.02.09 21:35:21 -
[43] - Quote
Bring back the tracking camera as it functions in the legacy camera !
Also could you get rid of the extra 'look/track' icon in the selected item window. Its unnecessary and means I now need to make my selected item window giant so it doesn't default to the tiny version.
All this extra UI you are adding is a really bad direction CCP. It will get to the point where we we will have so many windows and UI elements we wont even be able to see space anymore...
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Leonardo Adami
Science and Trade Institute Caldari State
118
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Posted - 2016.02.09 21:40:29 -
[44] - Quote
Lost a ship warped away in y pod. This the camera was shaking the whole time. I could see throughy pod and couldn't click on any celestial to warp. Turned off new camera and all was right in the world. |
helana Tsero
Science and Trade Institute Caldari State
318
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Posted - 2016.02.09 21:47:42 -
[45] - Quote
So just read the Dev Blog more closely.....
Quote:While the new camera remains in opt-out Beta (which, again, will be for about a month)
They are removing the old camera in one month !
CCP I hope you are ready for unbelievable rage if the old tracking camera functionality isn't inserted into the new camera before then....
I have my pitchfork, tar and feathers ready.
Also get rid of the white ghositing in the tactical camera. All it does is obscure what you are trying to shoot. I dont know anyone who pvps who actually likes it or thinks the ghosting is useful.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Jeven HouseBenyo
Fifty Shades of Funkyness LLC
309
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Posted - 2016.02.09 21:56:45 -
[46] - Quote
I had to turn it off post haste. Why?
Eve pushes against my vertigo often enough, I'm not willing to add nausea to the effect of gravity choosing different directions to 'pull' at me when it's a long login binge. The lag/delay/cinematic swings the new camera takes might be pretty for Youtube video capture use. Functionality is lacking compared to the old camera.
Who thought futzing with Tracking was a good idea? Take their idea spawning rights away for the short term. Patented Bad Idea.
Sorry. Off balance AND green around the gills is not a gaming experience I enjoy. Please leave the old camera in place (and intact!) while working on this new camera shiny to get it functioning, not just pretteh.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Noene Drops
Signal Cartel EvE-Scout Enclave
5
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Posted - 2016.02.09 21:57:54 -
[47] - Quote
It's been mentioned already a couple of times, but aside from old tracking camera functionality, that is dearly missed, please consider giving players control over the howling sound that starts playing when you switch to the tactical mode. Right now it can be turned off only with UI interaction sound level slider, which also turns off other important UI sounds, e.g. warnings. |
Bear Gilead
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
0
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Posted - 2016.02.09 21:59:48 -
[48] - Quote
The new tracking camera is bad. Having to hold 'C' while clinking on the overview is tedious. Hope we can get this fixed. |
Jeven HouseBenyo
Fifty Shades of Funkyness LLC
309
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Posted - 2016.02.09 22:03:09 -
[49] - Quote
helana Tsero wrote:So just read the Dev Blog more closely..... Quote:While the new camera remains in opt-out Beta (which, again, will be for about a month) They are removing the old camera in one month ! CCP I hope you are ready for unbelievable rage if the old tracking camera functionality isn't inserted into the new camera before then.... I have my pitchfork, tar and feathers ready. Also get rid of the white ghositing in the tactical camera. All it does is obscure what you are trying to shoot. I dont know anyone who pvps who actually likes it or thinks the ghosting is useful.
CCP, a notice to you:
You kill the 'classic/legacy' camera as an option, I'm outta here. Not a threat, not a promise. This is a simple cause=effect physical science reaction. I will not pay to play a game that sends me staggering to worship the porcelain deity Ralph.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Valthax Kelkore
Damen LLC
3
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Posted - 2016.02.09 22:06:22 -
[50] - Quote
New camera has been disabled and will remain disabled as long as possible. Yet again you're trying to fix things that aren't really broken, CCP.
Why remove functionality that the community as a whole has gotten used to over time and many have come to rely on? Why make the system as a whole more complicated than need be? Why change things that were perfectly fine to begin with?
I fully understand and appreciate the argument that the code was old and needed to be revised. Fine. Do that, revise it and update it to work with the current state of the game overall. But don't completely change things and expect everyone to switch over within 30 days. Why not work it out on TQ over the next 6-12 months with the community as a whole instead of the minority who have been testing this on SiSi? Or better yet, why not rewrite the code to maintain the original system, deploy that on TQ, then implement small changes over time so pilots get used to small things that affect them in a very big way? |
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
165
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Posted - 2016.02.09 22:50:57 -
[51] - Quote
Going to cross post for visibility from the General Thread.
You've massively lowered the camera's vertical movement rate compared to the horizontal, which frankly is a completely STUPID idea in the fully 3D environment of EVE Online. This is just completely bonkers. Even moreso when the fact that the game uses a mouse for control.
For the love of everything, return the camera to a consistent movement speed for vertical and horizontal.
You're trying to reinvent the wheel by slapping a cube on the axle. The orbital camera should be capable of becoming exactly the same as the current camera. |
Lilleus Tribak
Applied Anarchy ChaosTheory.
0
|
Posted - 2016.02.09 23:29:22 -
[52] - Quote
I just came here to second that I want my right-click free camera back. |
Catherda
Universal Industries Inc.
0
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Posted - 2016.02.09 23:38:03 -
[53] - Quote
In general, I'm quite pleased with the new camera, and have very few complaints about it's functionality.
There's one aspect, however, that I'm not too happy about, and would feel much more "at home" if it were to be implemented.
The original camera has the ability to let you look at, and zoom in / out of objects that cannot be selected i.e. distant stars, gas clouds etc...
It also has the ability to freely look around, and zoom in / out without any automatic camera control.
For the above two reasons, I would like to propose this feature to be re-implemented into the new "Orbit" camera, so to provide extra camera functionality and versatility.
For those of you who aren't aware of this camera function, you first have to right-click and move the camera to the desired spot, then left-click at the same time, and move the mouse forward or backward to zoom in / out respectively.
Id be very interested to read what you all think of this, as I haven't read many other posts discussing it, despite it been a key part of the original camera (for me anyway). |
Iam Widdershins
puppies and christmas
900
|
Posted - 2016.02.09 23:39:47 -
[54] - Quote
Hey guys, I'm really liking the refinements you've made on the new cameras.
One peeve: Tactical mode resets your tactical overlay to 'on' every jump, and Orbit mode turns it 'off' every jump. Can we have these two save their state?
Lobbying for your right to delete your signature
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Iam Widdershins
puppies and christmas
900
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Posted - 2016.02.09 23:42:13 -
[55] - Quote
Catherda wrote:In general, I'm quite pleased with the new camera, and have very few complaints about it's functionality.
There's one aspect, however, that I'm not too happy about, and would feel much more "at home" if it were to be implemented.
The original camera has the ability to let you look at, and zoom in / out of objects that cannot be selected i.e. distant stars, gas butts etc...
It also has the ability to freely look around, and zoom in / out without any automatic camera control.
For the above two reasons, I would like to propose this feature to be re-implemented into the new "Orbit" camera, so to provide extra camera functionality and versatility.
For those of you who aren't aware of this camera function, you first have to right-click and move the camera to the desired spot, then left-click at the same time, and move the mouse forward or backward to zoom in / out respectively.
Id be very interested to read what you all think of this, as I haven't read many other posts discussing it, despite it been a key part of the original camera (for me anyway). I used to do that habitually just as a tic, but I've rarely/never actually used it for anything functional. It's not something I'll miss after enough time has passed, but there is a gap in functionality there since right click dragging no longer does anything in the orbit camera.
If I'm to think about it, it's probably fine. The lack of action there gives you a quick signal that you are not in tactical mode. I leave it up to CCP what to do with this.
Lobbying for your right to delete your signature
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Leonardo Adami
Science and Trade Institute Caldari State
121
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Posted - 2016.02.09 23:51:23 -
[56] - Quote
Lilleus Tribak wrote:I just came here to second that I want my right-click free camera back.
Yes this too for the love of all that is might CCP just put these camera changes to pasture. The more I play with them the more I hate it. I don't like how it functions. I don't like the bugs. It doesn't enhance gameplay. |
Essensia
SUNDERING Goonswarm Federation
1
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Posted - 2016.02.10 00:01:53 -
[57] - Quote
I don't usually post on the forums, but this new camera is really irritating for me.
Granted I haven't played with the new camera for long, but from what I've tried, I find myself getting slightly nauseous. There's just something with the mouse sensitivity with the new camera that bugs me.
Ok, so I'm open to new ideas and maybe given some time I might try it out again...
WHAT REALLY GETS ME.... why the heck would you disable the option of turning the new camera off after 1 month? |
Essensia
SUNDERING Goonswarm Federation
2
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Posted - 2016.02.10 00:09:35 -
[58] - Quote
Quote "You introduced a camera that purposefully lags behind the commands imput to it. Swinging the camera around feels like trying to steady a camera on a freshly waxed dance floor while wearing only socks. This is probably why people are feeling nauseous."
^^^ Agreed |
Alea
Pator Tech School Minmatar Republic
201
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Posted - 2016.02.10 00:09:54 -
[59] - Quote
Whoever is making the last couple years decisions on what coding changes are to be implemented in this game must hate Eve with all there being.
Fellow Eve players please take note: In case you haven't yet noticed HTFU is going to be replaced with P(ay)TFU, that is all..
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Gremk
The Red Island Foundation Shadow Cartel
19
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Posted - 2016.02.10 00:37:02 -
[60] - Quote
Hi,
Center Tracking Computer or GTFO.
Thanks! |
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