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Thread Statistics | Show CCP posts - 15 post(s) |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
43
|
Posted - 2016.02.10 23:32:11 -
[151] - Quote
Either disable it completely or make it an option. But Markee should not select missiles (/bombs?).
And no idea whether it is related. But I noticed that broadcast target markers sometimes keep stuck in the same position on the screen. Possibly even 'duplicates'. Clicking them makes them go away and actual targets will appear (again). |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
43
|
Posted - 2016.02.10 23:35:06 -
[152] - Quote
Oh. And when entering warp while you had the tracking camera active sometimes makes the camera misbehave. |

Officer Pressly
Deep Core Mining Inc. Caldari State
9
|
Posted - 2016.02.10 23:36:44 -
[153] - Quote
CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?
I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination. [/quote]
Some Saudi Arabian prince was having a hard time in pvp, and are paying CCP tonas of oil money to have this done. No other reason is valid. I'm pretty much not playing the game anymore, if this is how it will be. Got better things to do..
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Chatarina DeBeers
Lost Valkyries
9
|
Posted - 2016.02.10 23:37:42 -
[154] - Quote
Tried this feature today stricly involuntarily. Overall I like it, except one glaring thing: The lack of auto-tracking ships and objects. That's when I immediately found a way to turn the feature off.
Holy crap, auto-tracking is sure a feature that is extremely good to have, and extremely frustrating to not have. Not even just for tracking ships, but for simple things like gaining focus on a wormhole or can you need to bookmark. Not being able to quickly find that object, wherever it is hiding in space... It's so frustrating I'm at loss for words. In fact I nearly found another game to play this morning because of it.
As for combat, without seeing where ships are going, it's nigh impossible to A) give pursuit or B) know where bigger enemy went to lay a trap, because you always have to make two extra actions for every new celestial you're chasing him, or trying to dodge your follower. So whichever one you choose, you'll just end up more frustrated, and possibly dead, if not completely bored because this effectively kills chasing.
Also it's nigh impossible to click on a ship in space this way, since it will be all over the place. You are then forced to use the overview. Not that using the overview is bad in itself, but forcing players to do it is just bad design. Again this leads to frustration. Entering combat while tracking the other ship now requires extra micro, which is sure to make the whole ordeal less fun.
tl;dr without auto-tracking, the game gets really frustrating because you can't know where anything is or is going in space anymore. Please give back auto-tracking. While I'm at it, give back tab too. It was such a great tool to quickly clean up the windows to do stuff like PI. Please stop fixing things that aren't broken! |

Ronnie Cordova
Valkyries of Night Of Sound Mind
0
|
Posted - 2016.02.11 01:31:48 -
[155] - Quote
Thanks very much for your work on this.
I just want to reiterate the need for being able to track where a ship warps to. Unfortunately, this is a large part of the way I play the game, and I will not be able to help test the new camera until this feature is added.
Thanks! |

Ziggs Boson
Reasonable People Of Sound Mind
0
|
Posted - 2016.02.11 01:45:18 -
[156] - Quote
I do not feel as strongly about auto-tracking vs. holding C and tracking. It is not terribly inefficient and prevents accidental tracks in the heat of the moment. However, not being able to track a warping entity is silly and makes it far to easy to escape.
Besides this there are other things that ought to be improved: 1. Tactical camera should have the option to change where the distance circles are centered on. 2. Tactical camera should have a way to better emphasize your ship given that you can easily pan away from it. 3. When your tracked object leaves grid, the camera control goes crazy and starts spinning around. It should just stop moving. 4. You should be able to select where your ships slides to when the camera positions it out of the way of the tracked target. Alternatively, have options to center both ships together or take into account the window layout as optimally as possible so that both ships remain visible. |

Daemun Khanid
Apollo Defence Industries
326
|
Posted - 2016.02.11 01:45:50 -
[157] - Quote
Officer Pressly wrote:CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players? I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.
Some Saudi Arabian prince was having a hard time in pvp, and are paying CCP tonas of oil money to have this done. No other reason is valid. I'm pretty much not playing the game anymore, if this is how it will be. Got better things to do.. [/quote]
Out of curiosity, where did that CCP Turtle quote come from? We're constantly asked to post in the official feedback thread yet when they bother responding it usually seems to be any where but here.
EDIT: NM found it a few pages back, I guess I just failed to read through the whole thread. :) My fail.
Daemun of Khanid
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14103
|
Posted - 2016.02.11 01:49:15 -
[158] - Quote
Daemun Khanid wrote: Out of curiosity, where did that CCP Turtle quote come from? We're constantly asked to post in the official feedback thread yet when they bother responding it usually seems to be any where but here.
here
Better the Devil you know.
=]|[=
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PANZER1233000
SUPREME LEAGUE KILLER Dream Fleet
34
|
Posted - 2016.02.11 04:19:30 -
[159] - Quote
CCP Phantom wrote:With the February release (deployed on February 9), we have also introduced a new default camera. The previous camera was based on quite old code and was due for a rewrite. Now we have a system where multiple, special purposed cameras can happily live side by side to give you the best view possible of New Eden! Read all (and watch the video) about the new camera in CCP Optimal's latest blog Unboxing the new Camera in EVE Online. Make another **** if you give me chek box - don't try new ****. Why CCP turned away from old ***, and make raw content?
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Torgeir Hekard
I MYSELF AND ME
235
|
Posted - 2016.02.11 06:17:24 -
[160] - Quote
Dunno if it was mentioned, but the new camera does not play nice with extreme FPS drops. And when I say does not play nice it means you are better off logging out or trying to switch to the old camera, because controls get stuck and you are left with an eternally spinning camera (very fast spinning mind you, like a turn a second).
I tried to use the new camera on SiSi on mass tests, and each time it was the same - when FPS drops to singular digits, camera controls go out the window. |

SCV'Argos
TheMurk
8
|
Posted - 2016.02.11 06:43:06 -
[161] - Quote
I suggest the following improvements to 1st person camera:
1) +Rolling hotkeys 2) A,D turn the ship only horizontally without rolling it 3) Middle mouse button (when holding it) moves the centre of the screen and turns the ship.
I don't know how will Valkyrie's piloting work, but I suggest you peek in the game called starconflict, they've made good piloting mechanics IMO. Please don't blame me for mentioning another game, it's not even close to rivalry with eve.  |

Sergey Hawk
The Sith Syndicate REFORD
5
|
Posted - 2016.02.11 07:30:21 -
[162] - Quote
Another downside of the new camera - with the new camera we can not set custom position for tracking objects
Every pilot create own windows arrangement and sometimes we need to offset camera AND MOVE tracking position from the center to ensure constant visibility of tracking object. Ideally, I need ability to set camera offset for both axes (X, Y) and i want to choose between center and custom tracking position. And if I have already started talking about offsets. Pls make an option in game menu to apply camera offset only for ship in space. I don't need camera offset for fullscreen maps.
May the Force be with You
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SCV'Argos
TheMurk
8
|
Posted - 2016.02.11 07:49:47 -
[163] - Quote
A little glitch. You "look at" some target, then it explodes; if, that moment, you manually switch to another target and start looking at it, the camera still returns to your own ship after 2 seconds delay after the explosion of the 1st target, and you have to press "look at" again. I think the camera shouldn't return to your ship if it's focused on a new target. |

Leonardo Adami
Science and Trade Institute Caldari State
121
|
Posted - 2016.02.11 08:08:46 -
[164] - Quote
So I was warping around today and the nausea thing people are talking about seems like some sort of bug. What happens or at least what seemed to happen to me earlier was after landing out of warp all of space seemed to stretch. Plants looked like ovals instead of round. When you pan the camera it looked sorta like a focal point in the center then things on the sides stretched in a way that made you dizzy. After a couple session changes it fixed it self and that stretch effect seemed to go away. |

Josef Djugashvilis
3268
|
Posted - 2016.02.11 08:41:38 -
[165] - Quote
Manic Velocity wrote:Josef Djugashvilis wrote:I do not suppose I shall ever really use the new camera options - I tend to stick with what I know According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".
Dang! that is not good...
This is not a signature.
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Tippia
Sunshine and Lollipops
26932
|
Posted - 2016.02.11 10:50:21 -
[166] - Quote
Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that.
CCP, listen very carefully now:
You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ.
It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back.
If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GÇ£awesomeGÇ¥ idea that doesn't work in practice, and realise that this is one of those moments. Again.
Jesus fuckign christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Manfred Mann
Death Row inc
3
|
Posted - 2016.02.11 11:03:59 -
[167] - Quote
Pros:
It looks good and i can see it working well for video makers.
Cons:
It is NO good for actually playing eve!
What needs fixing:
Bring back the old tracking camera. This is such an important feature that with out it my style of play is made so awkward that if this camera is forced on us as it is I probably wont bother logging in anymore, Yes its that much of a game breaker for me. Who ever came up with this new camera does not play eve or they would know that being able to quickly d scan objects and track ships in to warp is a must.
The camera is sluggish. yes you can increase its speed but why is the horizontel speed faster than the vertical speed movement, again who ever came up with this doesnt play eve or they would know that while in a fight I need to move my camera up and down just as much as i do side to side. We need both these speed to be consistant. As it is my ability to manualy fly is made so much harder that again if forced on us I probably just wont bother logging in anymore.
Finaly a word of advice for CCP (that is if they even bother reading this) You ask for feed back on the new camera so we try and help and we give you this feed back, for months we tell you give us the old tracking camera back as its a game breaker as it is..... you do nothing! We tell you the camera is sluggish we need it like to move like the old camera..... you dont anything! You then make the camera opt out, everyone opts out and people stop giving you feed back BECAUSE YOU HAVNT LISTENED TO A DAMN THING WE HAVE SAID FOR MONTHS!!! You need to start listening more to the people that actually play this game or im sad to say i dont see much of a future Eve. |

Rivr Luzade
Kenshin. DARKNESS.
2312
|
Posted - 2016.02.11 11:05:28 -
[168] - Quote
CCP Turtlepower wrote:GÇóThe new camera makes me nauseous. Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated! It is the inertial that makes you nauseous, do you even listen to what people write? Just get rid of that god damn inertial when you zoom or pan or move the camera and it will be alright. You already realized your mistake in the new map, where, after months of beating your thick heads, you removed the zoom/panning inertial. Now do the same right now and don't make us players waste the same amount of time running after your teams with clubs.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Owen Levanth
Sagittarius Unlimited Exploration
444
|
Posted - 2016.02.11 11:37:41 -
[169] - Quote
The new camera works great, especially the first-person version. I also didn't expect CCP to give us an easy method to switch between camera-options. What I expected was some kind of crude drop-down menu from the old tactical view button or something similar inane.
But welp, CCP actually did better then I expected. I'm sure whatever problems are still there can be ironed out fast. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14111
|
Posted - 2016.02.11 11:49:40 -
[170] - Quote
patch notes wrote:Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid
much better thank you.
however if the tracking is initiated after the "warping" commences but while the ship is still in grid it will not track, effectively anything smaller than a cruiser will remain nigh impossible to track.
still going to have this turned off until it is as functional as the old one.
im not that bothered by c to track, it means i now have to make a decision to track something but i should be allowed to track anything on grid (regardless of its state) if im quick enough to do it.
frigs and desies are already damn hard to do this with, why mechanically stop us from doing so if we can?
Better the Devil you know.
=]|[=
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CCP Turtlepower
C C P C C P Alliance
261

|
Posted - 2016.02.11 11:52:01 -
[171] - Quote
Hello again,
Just a quick update from us. We have released the following fixes and tweaks at todayGÇÖs downtime:
GÇóFixed an issue where players could get stuck in the space scene when docked, after using first person mode. GÇóFixed turrets not being visible on other ships. GÇóFixed an issue that could cause a strange "fishbowl" FOV after jumping. GÇóAnomalies and bookmarks can now be tracked. GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.
Fly dangerously, CCP Turtlepower // Team Psycho Sisters |
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Khan Wrenth
Ore Oppression Prevention and Salvation
419
|
Posted - 2016.02.11 11:52:42 -
[172] - Quote
Tippia wrote:Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that. CCP, listen very carefully now: You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ. It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now. If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GǣawesomeGǥ idea that doesn't work in practice, and realise that this is one of those moments. Again. Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you?  Liked, and not empty quoting.
Let's discuss overhauling the way we get intel in EvE.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14111
|
Posted - 2016.02.11 11:55:49 -
[173] - Quote
CCP Turtlepower wrote: GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.
grand so, thanks for the update (who do i label the bottle to?)
any update about the right click freelook?
Better the Devil you know.
=]|[=
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Cade Kenobi
Death Row inc
8
|
Posted - 2016.02.11 11:57:23 -
[174] - Quote
CCP Turtlepower wrote:Hello again,
Just a quick update from us. We have released the following fixes and tweaks at todayGÇÖs downtime:
GÇóFixed an issue where players could get stuck in the space scene when docked, after using first person mode. GÇóFixed turrets not being visible on other ships. GÇóFixed an issue that could cause a strange "fishbowl" FOV after jumping. GÇóAnomalies and bookmarks can now be tracked. GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.
Fly dangerously, CCP Turtlepower // Team Psycho Sisters
What we really want to know is are you going to give us the tracking camera back as that is the main game breaker for most of us? |

Tippia
Sunshine and Lollipops
26942
|
Posted - 2016.02.11 12:10:04 -
[175] - Quote
CCP Turtlepower wrote:GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP. That leavesGǪ
GÇó Keeping the ship centred. GÇó Adjusting the tracking point. GÇó Tracking toggle. GÇó Look toggle. GÇó No camera movement without input while looking. GÇó Linear zoom. GÇó Linear (and equal on every axis) orbiting speed. GÇó Instant reset GÇó RClick-slewing with snap-back GÇó Manual R+L-Drag zoom and FOV adjustment
GǪjust off the top of my head and testing around a station. I'm sure others can expand on it. When will that functionality be added?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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1LT Jenkins
Top Gear Construction
0
|
Posted - 2016.02.11 12:12:01 -
[176] - Quote
CCP Turtlepower wrote:Hello again,
Just a quick update from us. We have released the following fixes and tweaks at todayGÇÖs downtime:
GÇóFixed an issue where players could get stuck in the space scene when docked, after using first person mode. GÇóFixed turrets not being visible on other ships. GÇóFixed an issue that could cause a strange "fishbowl" FOV after jumping. GÇóAnomalies and bookmarks can now be tracked. GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.
Fly dangerously, CCP Turtlepower // Team Psycho Sisters Ok now just gives back the old tracking camera and fix the lag when panning the camera and we'll nearly be at a camera that is fit for use or you could just let us keep the old camera as a fourth mode along the three new modes.
Seriously CCP how many people do you need to tell you that new camera is just not as good as the old one. |

Rivr Luzade
Kenshin. DARKNESS.
2314
|
Posted - 2016.02.11 12:20:43 -
[177] - Quote
When I look at a bookmark with C and delete that bookmark, the camera resets to my ship -- inside my ship actually-- and creates spastic flashing. Same goes for anomalies: I press C and click on the anom, the camera looks at the anom, I remove anoms from my in-space view and the camera resets into my ship and flashes like crazy.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Hold Alpha
Pator Tech School Minmatar Republic
0
|
Posted - 2016.02.11 12:24:17 -
[178] - Quote
Any chance that Combat Anomalies could be tracked from the on board scanner? Otherwise the feature is kind of useless. |

6r33dy
owls.tech
74
|
Posted - 2016.02.11 13:06:37 -
[179] - Quote
Hello, when I trying to lock multiple targets (Ctrl+mouse drag) it locks everything dependless of overview/bracket settings, and locks everything, including wrecks, ore asteroids etc. I assume it should select what to lock according to bracket settings. I do not want to lock ore or wrecks when I do not even see it in my current overview >__<
Sorry for my english.
The message above is random sequence of letters, please do not try to find any sense in it.
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Elmis
The ill-advised Hermit Collective
7
|
Posted - 2016.02.11 13:09:15 -
[180] - Quote
Most of this has already been said before, but since you asked for feedback...
I am really not a fan of the new camera. It is not intuitive, it is fiddly, and it seems to have a mind of its own.
I much prefer the more linear zoom of the old vs the new. I would like a slider to adjust this if possible.
In the old camera you could zoom in quite close by default. With the new camera you stop further back from the object you are looking at, then you have to use ALT Zoom to get in closer. Why?
By setting the speed of the new camera to around 2.5x I could get it to feel somewhat like the old one when left click panning.
The dynamic field of view is hit and miss. Sometimes it gives you a cinematic experience that looks cool, other times big objects you pass by or rotate around seem to be thrown disjointedly across your screen. I turned it off.
With the old Camera if I click "look at" on an object, then pan my view around - it stays at the angle and zoom I set it at. The new camera swings and floats out and sometimes offsets, and sometimes goes into follow mode. It doesn't seem to like doing what it is told.
I am pleased that tracking a warping ship works again. I used that all the time with the old camera.
I prefer how when you track an object in the old camera it overlays / lines up with the ship. The new camera shows your ship sitting at an offset. I find it odd for short angle D-Scan.
Turning on tracking via the HUD in the old Camera works so much better. You could then just click on objects in space or via the overview and have your camera view swing around and align on it. I can use C - Select now, but it seems to be an unnecessary extra button to press.
With the new camera, if you are trying to click on an object in space to track or ALT-Select, and miss, it jarringly jumps back to your own ship.
You really should put all the keyboard shortcuts available in the tool tips on the camera HUD icons. To have it work you need to use keyboard shortcuts which you have to go find for yourself.
To be honest I don't want more sliders and tick boxes available so that I can - if I spend an hour or so going through all the options, end up with a camera view something like the old one. I would much prefer a 4th Camera icon on the HUD that gives me as near on as possible the exact experience of the old camera. I can then use the other icons when I want.
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