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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Anthar Thebess
1451
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Posted - 2016.02.11 13:19:20 -
[181] - Quote
Control is stuck on multi clients in windowed mode after last patch. You need to press control to release it, it behave like caps lock.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Tamazaki
Center for Advanced Studies Gallente Federation
7
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Posted - 2016.02.11 13:20:35 -
[182] - Quote
Please do not take away the ability to use the old camera. The new one gives me motion sickness.
When I enter warp/exit warp the camera slowly moves forward/back in a way that I find unpleasant. What is the point of this new movement? It makes me feel uncomfortable. The camera generally feels more 'floaty' and imprecise.
Why did you change it? There was nothing wrong with it before. I can not continue to play the game with the new camera if it stays like that. |
Lfod Shi
Lfod's Ratting and Salvage
300
|
Posted - 2016.02.11 14:20:55 -
[183] - Quote
The tracking still leaves a lot to be desired. The old tracking was smooth, accurate, positionable, and didn't have a mind of it's own when disengaged.
I'm well acquainted with trying something new (creatively) and having it not work out. You just suck it up, swallow your pride, and go back to the way that worked until you can make the new way work. The answer is usually a combination of old and new. Old is the foundation (because it works) new is the experiment (because you don't know if it's going to work).
The point is: You don't erase a solid foundation if you have one. You build on it, not in spite of it.
GÖ¬ They'll always be bloodclaws to me GÖ½
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RBX
Rolling Static Gone Critical
0
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Posted - 2016.02.11 15:02:39 -
[184] - Quote
I'll simply re-state what has been said dozens of times before... Speed it up, put the control options where they are easily found and put the old camera tracking functionality back in.
This tendency of dropping usability in favor of "new" is grinding on my last nerve. |
Officer Pressly
Deep Core Mining Inc. Caldari State
10
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Posted - 2016.02.11 15:16:37 -
[185] - Quote
Tippia wrote:Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that. CCP, listen very carefully now: You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ. It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now. If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GǣawesomeGǥ idea that doesn't work in practice, and realise that this is one of those moments. Again. Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you?
+1 |
Altrue
Exploration Frontier inc
1985
|
Posted - 2016.02.11 15:32:49 -
[186] - Quote
Hello,
First let me congratulate you on your work for this new Camera, it has reached a point where I've chosen to go ahead and adopt it. (With dynamic FoV disabled)
Doesn't mean it's perfect though, but it's certainly the most promising of these new features, since neither Dscan or maps have yet to reach that level of usability in my opinion... Even though they are much older.
Now, keep up the good work, listen to player feedback, and in no time it should be finally ready to completely replace the old camera!
What I'd like to see happen:
- A setting to disable the automatic appearance of the tactical overlay when switching to tactical view.
- A shortcut to focus camera on self without zooming in (that is, conserve the current zoom level) like the reset camera button does.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Officer Pressly
Deep Core Mining Inc. Caldari State
11
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Posted - 2016.02.11 15:34:36 -
[187] - Quote
Altrue wrote:Hello, First let me congratulate you on your work for this new Camera, it has reached a point where I've chosen to go ahead and adopt it. (With dynamic FoV disabled) Doesn't mean it's perfect though, but it's certainly the most promising of these new features, since neither Dscan or maps have yet to reach that level of usability in my opinion... Even though they are much older. Now, keep up the good work, listen to player feedback, and in no time it should be finally ready to completely replace the old camera! What I'd like to see happen:
- A setting to disable the automatic appearance of the tactical overlay when switching to tactical view.
- A shortcut to focus camera on self without zooming in (that is, conserve the current zoom level) like the reset camera button does.
You know they are taking away the old camera completly in just a little under a month rigth? lol |
Dominous Nolen
Powder and Ball Alchemist Industries
102
|
Posted - 2016.02.11 15:36:57 -
[188] - Quote
Cade Kenobi wrote:CCP Turtlepower wrote: CCP Turtlepower // Team Psycho Sisters
What we really want to know is are you going to give us the tracking camera back as that is the main game breaker for most of us?
This^^
For the love of god just put the damn tracking camera back and I think 80% of the people in this thread will be happy.
I got quite use to the new camera after some time roaming but I haven't toggled it back on for PVP cause... well you know.
@dominousnolen
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13567
|
Posted - 2016.02.11 15:43:36 -
[189] - Quote
Orravan wrote:
As a fighting capsuleer, I don't care about cinematic effects. What I need is a simple, sober, effective camera I can use to position myself and assess my surroundings in the least disruptive way. The new camera isn't providing any of that, automatically making it a huge failure for the kind of game that is Eve.
It wouldn't be the 1st time CCP has made a change that killed an elegantly simple and easy to use thing in pursuit of some 'updated, modern' thing that doesn't work as well lol.
I wish they'd stop doing that. |
Assueli
BigPoppaMonkeys E.B.O.L.A.
5
|
Posted - 2016.02.11 15:45:25 -
[190] - Quote
How can you change the tracking camera like this? do you play eve?
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13567
|
Posted - 2016.02.11 15:51:36 -
[191] - Quote
Tippia wrote:Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that. CCP, listen very carefully now: You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ. It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now. If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GǣawesomeGǥ idea that doesn't work in practice, and realise that this is one of those moments. Again. Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you?
I just read this before my last reply. Feeling the same way.
It reminds me of how they intended to FORCE people to start the game as in Avatar during Incarna (rather than leaving us the option to start inside our ship). If it weren't for the riots this would have happened.
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Tamazaki
Center for Advanced Studies Gallente Federation
8
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Posted - 2016.02.11 16:46:11 -
[192] - Quote
Officer Pressly wrote:You know they are taking away the old camera completly in just a little under a month rigth? lol
Wat?
They better fix it otherwise the motion sickness will prevent me from playing EVE any more. Genuinely. |
Dominous Nolen
Powder and Ball Alchemist Industries
103
|
Posted - 2016.02.11 16:52:04 -
[193] - Quote
If there are this many people having nausea issues they'll have to spend some time correcting this. Make sure to provide as much info in a ticket or here so they get the info they need.
@dominousnolen
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
21
|
Posted - 2016.02.11 16:52:08 -
[194] - Quote
Just tried the new camera. I haven't completely evaluated everything yet. However the first thing I noticed that I have a problem with is the fact that the tracking camera is no longer a "toggle". Really? I can't think of a reason why this was changed. All this does is change what used to be a one click action into a two click action while dscanning. Was this necessary? |
Daemun Khanid
Apollo Defence Industries
344
|
Posted - 2016.02.11 17:16:41 -
[195] - Quote
Good to see that tracking objects entering warp is being given back to us. They are apparently listening at least a little.
Now if we can get back toggled tracking camera functionality like we had before and they will either give the option to or just completely remove all of the camera inertia things will start to look up.
All this begs the question though, since all of the new "features" they are shoving down our throats just happen to be ALL the things we want turned off, wouldn't it have been a better idea to just stealthily re-code the camera so that it by default still behaves like the old one (while adding their silly first person and tactical views) and just made all the visual effect's (speed offset, inertia, dynamic FOV, etc) options that we can turn ON if we want to check them out?
Daemun of Khanid
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Officer Pressly
Deep Core Mining Inc. Caldari State
18
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Posted - 2016.02.11 17:26:50 -
[196] - Quote
I bet most of eve arnt aware of CCP removing the option of the old camera. |
Daemun Khanid
Apollo Defence Industries
344
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Posted - 2016.02.11 17:32:13 -
[197] - Quote
Officer Pressly wrote:I bet most of eve arnt aware of CCP removing the option of the old camera.
I agree. But unless they get rid of that drifty, squishy inertia garbage and give back toggled tracking there are gonna be a lot of angry subscribers when it happens.
Daemun of Khanid
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14114
|
Posted - 2016.02.11 17:40:09 -
[198] - Quote
Daemun Khanid wrote:Good to see that tracking objects entering warp is being given back to us. They are apparently listening at least a little. Nah, it's just Teeling's is damn good.
I'll leave the next bribe up to ye.
Better the Devil you know.
=]|[=
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Khan Wrenth
Ore Oppression Prevention and Salvation
421
|
Posted - 2016.02.11 18:04:55 -
[199] - Quote
Daemun Khanid wrote:I agree. But unless they get rid of that drifty, squishy inertia garbage and give back toggled tracking there are gonna be a lot of angry subscribers when it happens. I disagree. This is EvE, "Everyone Verses Everyone", not "Everyone Verses the Developers". When it gets to that point, I'm out. I pay a monthly subscription fee to fight NPCs and players, not to fight the interface. The Devs still haven't fixed the interface from the color palette nerf, and combined with a camera nerf, it might be enough to make me leave the game.
Camera controls are one of the hardest things to get right in a video game. I remember, growing up, reading reviews of a lot of games that might have been great but wonky or unstable camera controls tanked them. EvE has had a perfect camera up until now. If this game takes three steps back by implementing this new camera as a mandatory "feature", I might just unsub for a while until they fix it. I'd happily return when they stop gratuitously nerfing the interface. I'm not quite at that point, but I'm real close now.
Let's discuss overhauling the way we get intel in EvE.
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Zapp McDouche
Black Spot on Parchment
0
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Posted - 2016.02.11 18:05:44 -
[200] - Quote
some funky stuff going on when im flying my golem. the camera feeels like its sitting on a inflatable raft in a windy sea when im in the standard mode and zoomed out at a distance. |
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Harsa Tosh
Russian Thunder Squad The Afterlife.
2
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Posted - 2016.02.11 18:15:55 -
[201] - Quote
Tippia wrote:Manic Velocity wrote:According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera". Holy ****. I didn't even see that. CCP, listen very carefully now: You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No Gǣkind of the same, butGǪGǥ, and definitely no Gǣit's better now becauseGǪGǥ. It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now. If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an GǣawesomeGǥ idea that doesn't work in practice, and realise that this is one of those moments. Again. Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? +1 |
Zapp McDouche
Black Spot on Parchment
0
|
Posted - 2016.02.11 18:21:55 -
[202] - Quote
ok the wobbly camera seems to be only apearing when im in bastion mode and have orbit camera on. when going tactical camera its more normal sort off. The camera feels still sluggish when i orbit it around my ship and the point of attention of the camera feels sometimes off when zoomed out, Cant you make it so its back to the old attention point when zoomed out? |
hipotecadoydesgraciado
Casual Endeavors
2
|
Posted - 2016.02.11 18:33:03 -
[203] - Quote
We cant see the PEW PEW effect ,even mining with lasers |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
21
|
Posted - 2016.02.11 18:35:36 -
[204] - Quote
Bienator II wrote: lasso select: this needs some more tweaks too i believe. Because otherwise you will literally lock EVERYTHING in the rectangle area. Wrecks, drones, LCOs, that little citadel in the background, everything. I don't have a solution for that but it has to be somehow a bit smarter or configurable. So that you can limit it for selecting only ships for example. Or only drones, or only wrecks. (hotkey for ships only selection? if there are no ships it falls back to "everything" selection?)
thats it for now
I like this idea! |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
21
|
Posted - 2016.02.11 18:42:58 -
[205] - Quote
Daemun Khanid wrote:Good to see that tracking objects entering warp is being given back to us. They are apparently listening at least a little. Now if we can get back toggled tracking camera functionality like we had before and they will either give the option to or just completely remove all of the camera inertia things will start to look up. All this begs the question though, since all of the new "features" they are shoving down our throats just happen to be ALL the things we want turned off, wouldn't it have been a better idea to just stealthily re-code the camera so that it by default still behaves like the old one (while adding their silly first person and tactical views) and just made all the visual effect's (speed offset, inertia, dynamic FOV, etc) options that we can turn ON if we want to check them out?
A thousand times this! The old camera worked just fine. When I think of the average Eve player, I think of someone who likes simplicity and efficiency. The only part of the new camera that seems to offer this imo is the marquee function. I love the idea of being able to drag a box in space and selecting/targeting everything within that box. However, that one function isn't worth giving up the old camera. |
Iain Cariaba
2625
|
Posted - 2016.02.11 18:51:36 -
[206] - Quote
I usually don't post in feedback threads. I've learned over the years that CCP is generally going to do whatever they want regardless of what feedback they get.
For the new camera, however, I am forced to make an exception.
I am unable to provide any feedback for features, or lack thereof, because the new camera system makes the game physically unplayable to me. I was able to play using the new camera for less than 10 minutes before I had to turn the new camera off, exit the game, and go lay down while the nausea subsided.
I'm not against the new cameras, all I'm asking is that CCP reconsider the removal of the old camera. After a decade of playing, I don't want to have to add EvE to the list of games I'm unable to play because the camera makes me physically ill.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Vic Jefferson
Stimulus Rote Kapelle
880
|
Posted - 2016.02.11 19:12:43 -
[207] - Quote
Do not remove the use old camera feature.
Vote Vic Jefferson for CSM XI
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Daemun Khanid
Apollo Defence Industries
349
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Posted - 2016.02.11 19:20:45 -
[208] - Quote
Khan Wrenth wrote:Daemun Khanid wrote:I agree. But unless they get rid of that drifty, squishy inertia garbage and give back toggled tracking there are gonna be a lot of angry subscribers when it happens. I disagree. This is EvE, "Everyone Verses Everyone", not "Everyone Verses the Developers". When it gets to that point, I'm out. I pay a monthly subscription fee to fight NPCs and players, not to fight the interface. The Devs still haven't fixed the interface from the color palette nerf, and combined with a camera nerf, it might be enough to make me leave the game. Camera controls are one of the hardest things to get right in a video game. I remember, growing up, reading reviews of a lot of games that might have been great but wonky or unstable camera controls tanked them. EvE has had a perfect camera up until now. If this game takes three steps back by implementing this new camera as a mandatory "feature", I might just unsub for a while until they fix it. I'd happily return when they stop gratuitously nerfing the interface. I'm not quite at that point, but I'm real close now.
You do understand that what I was agreeing with was that most ppl don't realize that CCP plan on removing the old camera completely right? So... I'm not sure what it is you disagree with. Its pretty apparent we, along with most everyone else in this thread, agree that the new cam basically sucks.
Daemun of Khanid
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Leonardo Adami
Science and Trade Institute Caldari State
126
|
Posted - 2016.02.11 19:39:20 -
[209] - Quote
Tippia wrote:CCP Turtlepower wrote:GÇóTracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP. That leavesGǪ GÇó Keeping the ship centred. GÇó Adjusting the tracking point. GÇó Tracking toggle. GÇó Look toggle. GÇó No camera movement without input while looking. GÇó Linear zoom. GÇó Linear (and equal on every axis) orbiting speed. GÇó Instant reset GÇó RClick-slewing with snap-back GÇó Manual R+L-Drag zoom and FOV adjustment GÇó Tactical overlay setting persistence GǪjust off the top of my head and testing around a station. I'm sure others can expand on it. When will that functionality be added?
I full support these changes and thank you for laying them out so it's clear what other issues we have. We should make just keep a running list like this with all the issues that still need to be addressed. |
DJB16
DJB Alpha
14
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Posted - 2016.02.11 20:35:01 -
[210] - Quote
CCP Turtlepower wrote:Hello everyone!
GÇóAtmospheric noises in Tactical and First Person cameras are too loud We are tweaking these today.
Fly safe CCP Turtlepower // Team Psycho Sisters
dont just tweek the damn thing
GIVE US THE OPTION TO TURN THEM OFF TOTALY |
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