| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Sloppy Podfarts
|
Posted - 2008.05.28 02:14:00 -
[1111]
Originally by: Stitcher Why are people complaining over this?
for the free vomit
|

Kryn McKenna
|
Posted - 2008.05.28 04:49:00 -
[1112]
Originally by: Stitcher I'm just astonished that people can find anything to object to, here.
Here is a free feature, which we don't have to pay for (or even use) that will not alter the mechanics of the game in any way, but which is neverhteless beautiful, immersive and exquisitely done.
There is, as far as I can tell, no reason to object to it other than some frankly idiotic "Lol this is EVE not WoW!" perspective. You're quite right that it's EVE and not WoW. when Ambulation comes out, it will still be EVE.
Why are people complaining over this?
Well, I have one for you to think about... Fix before adding on. There are alot of basic mechanics in the game that need some serious looking into. There is of course the all powerful lag monster, but that would be hard to work out on the code side. But more importantly there are many skills that dont work like they should. I cant name them all, and its been to long since Ive played to remember, but Im sure someone who reads this will be able to. Of course there is more but you get the idea.
|

Ordon Gundar
Kingfisher Industries
|
Posted - 2008.05.28 08:26:00 -
[1113]
How can you "fix" everything that 30,000 players find "wrong" with the game??
You would be spending millions running aroung trying to please everyone, and never moving the game forward.
I think ambulation will do wonders for the immersive quality of the game, and also opens new trade avenues for in-station business.
As a poster eariler said, if you dont want to take part, just sit in your ship and pout!
Fly fast..Rats Die..Buy Low..Sell High- Ordon Gundar, CEO of Gundars Independent Traders - Space (G.I.T.S) |

Stitcher
Duty.
|
Posted - 2008.05.28 11:06:00 -
[1114]
Originally by: Kryn McKenna Well, I have one for you to think about... Fix before adding on. There are alot of basic mechanics in the game that need some serious looking into. There is of course the all powerful lag monster, but that would be hard to work out on the code side. But more importantly there are many skills that dont work like they should. I cant name them all, and its been to long since Ive played to remember, but Im sure someone who reads this will be able to. Of course there is more but you get the idea.
This is not a valid argument, for four reasons.
1) The team hired to do Ambulation were hired specifically for the job. The vast majority of them are things like character artists, level designers, and the like. They brought in architects, fashion designers, 3D artists and animators. The vast majority of these people are specialists who lack the skillset or knowledge of the game's inner workings to be able to effectively lend themselves to bug fixing, balancing or any of the other things that you claim so desperately need fixing. They were brought in from outside to do this job, and they've done it wonderfully. Their presence does not detract from the available pool of staff who are already working on "fixing" the game.
2) hunting down and eradicating every last tiny little flaw in the game is basically impossible. Sure, hunting down every last tiny little bug might be possible, with enough work-yearks, but how about balance "issues"? What about lag? what about exploits? Those are influenced too much by the player base, and by the complexity of the game. Perfectly balancing a game system as immensely complicated as EVE's would take decades. Fixing the lag? Tranquility's already the most powerful server in the world, and keeps getting upgrades anyway, so they're already doing that. The problem is that us players keep pushing the system to its limit, every time that limit changes. Exploits? you try figuring out every possible way that the game system can be abused to your unfair advantage. Figuring all of them out would a mammoth task beyond anyone's abilities.
3) In other words, "fixing" the game would take so long that, by the time the job was done, the game would have stagnated to the point where people stopped playing it because there was nothing new to do. MMOs have a finite life, and need constant expansions, upgrades and improvements in order to shore up that lifespan. Most, if you look at them, follow a distinct bell curve if you track their population over time. EVE's constant free expansions have done a great job on helping the game buck this trend. If EVE wants to keep bucking the trend, and attract more new players (while holding on to the veterans), then it needs to constant release expansions, upgrades and new features. Putting expansions on hold to try and repair something that, at the end of the day, isn't really all that broken would just cause the game to remain unchanged for so long that people would lose interest and leave.
4) as I said in point 1: the Ambulation team were brought in specially for the job. Which means that all the bug hunters, patchers, testers, balancers and whatnot are still around, and still doing their job
Guess what that means? It means you can fix and add on to at the same time without compromising either process! you can have your cake and eat it after all!
Which means there is literally nothing to be complaining about here.
-
Verin "Stitcher" Tarn-Hakatain. |

Bombacla
Green Men Incorporated
|
Posted - 2008.05.28 11:17:00 -
[1115]
hear hear
|

yakooza
Bearkillers
|
Posted - 2008.05.28 12:09:00 -
[1116]
Whilst ambulation would provide an alternative social aspect. Instead of blocking the exit to stations with giant fleets of ravens. I would like to see detective like quests or quests in general, that do not detract from the game as is, but maybe open up new missions if you complete the quest. Perhaps a private-eye feel to them. Track down a pirate somewhere and maybe pump him(full of lead?) for info and get the location of a jumpgate. This may have been suggested already but would add some purpose I feel. A really good detective story now and then to work through would be fun.
Yak *Ducks for cover* My HiSec POS service
|

linux4ever
eXceed Inc. eXceed.
|
Posted - 2008.05.28 12:15:00 -
[1117]
can we have this command with 2 female chars? /2girls1cup
|

SolidusVash
|
Posted - 2008.06.04 19:22:00 -
[1118]
I think it would be a neat idea if individual characters could carry weapons while walking around giving a new alternative to EVE's PVP. The way I see it though this could prove disastrous having massive shoot outs in a station which leads me to think that such penalities as having CONCORD come after you or something similiar to what happens now when crimes happen in high sec.
Since you won't be in your ship as well penalities of dying could be similiar to podding someone. Just a crazy idea I had be cool though I think.
|

Yuleth Gix
|
Posted - 2008.06.04 20:11:00 -
[1119]
I think this thread has gone on very long and I'd love to see who can honestly admit to reading all of it.
|

ZERG RUSHKEKE
Royal Enterprise Infinite Innovation
|
Posted - 2008.06.04 20:44:00 -
[1120]
I obviously have ----------------
"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded." |

Spineker
|
Posted - 2008.06.04 21:25:00 -
[1121]
Without reading 37 pages has there been any hint to a release date?
Just curious thanks
|

Garr Anders
Eve University Ivy League
|
Posted - 2008.06.04 23:08:00 -
[1122]
Originally by: Spineker Without reading 37 pages has there been any hint to a release date?
Just curious thanks
Originally intended as second expansion for this year, fall/winter 2008.
Likelyhood of it to happen FW was supposed to be the summer expansion for 2006 (IIRC). ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
|

Spineker
|
Posted - 2008.06.04 23:12:00 -
[1123]
Ahh thanks I will just forget about it then for the next year.
|

Amalath Tari
Gemini Technologies
|
Posted - 2008.06.04 23:34:00 -
[1124]
Originally by: Eyhoma As far as I'm concerned ambulation won't be done until there is a thunderbirds/voltron -esque sequence for getting into your pod and then ship, along with an appropriately moving orchestral score.
Just have to have this. For ****s and giggles if nothing else.
I'm unsure on the idea of carrying weapons, but if it means the equivalent of a podkill, and DED/CONCORD/Faction security agents on station killing the killer as well, then sure.
And Minmatar stations need a 'junkheap' somewhere. It looks like, works like one, but is actually the market interface. :P שששששששששששששששSigשששששששששששששש The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
|
Posted - 2008.06.05 15:58:00 -
[1125]
When I look at the Clear Skies Video, then I think this alone is a strong argument for Ambulation.
When it is possible to create our own Avatars and have them walk around the station and perhaps to a degree, inside your ship it will be much easier to create videos like Clear Skies.
I for one welcome Ambulation. 
|

Jarvis Hellstrom
|
Posted - 2008.06.05 17:25:00 -
[1126]
Just to put in my .02 ISK...
Station (and eventually planet) ambulation should give us opportunity to do things outside our ships, not just be a boring adjunct or it's not worth the time.
Ambulation should probably be the RPer's paradise part of EVE, where you can schmooze, do your particular thing, dance, seduce, and perhaps even fight. I like to think of it as eventually (in maturity) being like a more open sandboxy version of Knights of the Old Republic.
Now - on to a practical bit - I think standings should take part in Ambulation and be affected by Ambulation. If a character (like my Gallente pilot for example) has obscene plus status with Brutor, as is the case, then there should be 'Brutor things' that should become available. Being adopted into the tribe, able to attend Brutor only things etc.
Negative standing should keep characters out of certain things, make them vulnerable to security hassles etc.
I love the idea of Ambulation - but open the sandbox wide, don't just make it something people do for five minutes twice and then jump back in their ships, never to exit again.
|

EnslaverOfMinmatar
Yarsk Hunters DeaDSpace Coalition
|
Posted - 2008.06.05 19:38:00 -
[1127]
Edited by: EnslaverOfMinmatar on 05/06/2008 19:38:43 Will it be possible to cut off people's hands and legs in ambulation?
Oh nvm, I confused ambulation with amputation.
|

Nikita Alterana
Malice.
|
Posted - 2008.06.05 19:46:00 -
[1128]
I think that while walking around stations will be cool, after watching Clear Skies, I really think we need to be able to walk around our ships while their in station.
I also think there should be an option to turn all the windows bluescreen blue, in order to help people who want to make eve machinimas. __________________________________________________ |

Ereshkygal
|
Posted - 2008.06.07 00:52:00 -
[1129]
i'm sooo looking forward to this :D Can we have laserguns (less hitech guns for the other races) and violent shootouts in losec and 0.0 stations please? An fps interface would be nice for this as well and there should be out of ship skills introduced like, erm, amarrian laser pistol specialisation for instance :p
|

Xaa
House Arrakis
|
Posted - 2008.06.08 01:17:00 -
[1130]
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
|

Xparky
Federal Navy Academy
|
Posted - 2008.06.08 04:25:00 -
[1131]
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
. |

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.06.08 04:28:00 -
[1132]
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
|

Chris Liath
|
Posted - 2008.06.14 13:43:00 -
[1133]
Originally by: MotherMoon
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
No, no pod = mortality. If you die, you're dead. But a way to get around this, might be to introduce implants that can do the brainscan and transmitting to a new clone.
|

Sethose Olderon
The Plexus Syndicate
|
Posted - 2008.06.16 04:53:00 -
[1134]
Edited by: Sethose Olderon on 16/06/2008 05:03:44 Edited by: Sethose Olderon on 16/06/2008 04:58:45 There is a reason for there not being combat in stations.
First of all pod-pilots are the elites of the Eve Universe who have access to first-rate technology to ensure their existence.
The technology within the pod, at the moment of death. scans the pilots brain, and transmits the data to the cloning facility, where the clone is activated and the pilot awakens fully conscious.
However, if this pilot is walking around in a station, outside of his/her pod, without that cloning technology, it creates a paradox.
The possibility of an uber-combat pilot being killed by a spoon to the eye, and his/her consciousness being lost forever, in reality is rather idiotic.
Either this technology needs to exist in both areas, or there should not be combat in stations.
Moreover, by implementing a game mechanic where you create skill and consciousness loss (i.e., perma-death, mortality), but then allow players to negate those losses with an implant, I think would create a serious imbalance.
Any such implant would certainly be expensive, therefore the elite's of the game would have them, and the newbie/average player would not have access to it.
Therefore it would create a free-range gankathon, with the newbie/average player being the victim.
You could allow everyone to have this implant at a cheap cost, by selling them from NPC's; however, by doing that, what's the point? Why have it?
So, in my opinion, no combat until the cloning mechanics can be provided, and definitely no mortality, or perma-death. Corporate Owned Stargates
|

Sentinari
|
Posted - 2008.06.16 13:04:00 -
[1135]
I think ambulation is an excellent idea and it gives CCP the opportunity to provide players not only with the ability to run around and explore stations, maybe even engage in missions inside stations, but it can provide the opportunity to give players their own rooms hired out like offices. (Living quaters)
Players can then receive awards, items etc... that can go into their room. Maybe certain missions give out a special award giving further meaning to taking part in the story of Eve. Maybe even allow some market bought home items so players can decorate. Even make room items for themselves using BPOs...
Emotes are a must although I think they should be carefully thought out and numerous to give players freedom to express them selves.
Dance should be restricted to a bar area perhaps :) (Yes that thread I did see)
If the ambulation is thought through well then there is the potential to increase the players options with regards game play, mission and in station kills etc...
Maybe the pilot is to stay fixed inside their pod and an ambuquad/android used to wonder stations to keep with the current game mechanics when killing, so you can't get the equivlent of a pod kill, but maybe provide the option to walk around themselves at their own risk, like flying in your pod.
I think this can also pave the way for landing on planets and having planet based stations and POS'es/Outposts on planet surfaces etc...
Keep up the good work CCP this is an excellent idea with lots of potential and I've only touched on what can be done with this.
|

LordSwift
New Eden Regimental Navy
|
Posted - 2008.06.16 14:50:00 -
[1136]
I have read enough of these posts and they are starting to sound the same. We will probably not be able to run around, from what i am reading in this article http://www.warcry.com/articles/view/previews/2611-EVE-Online-War-on-the-Impossible-Part-3-Ambulation
I cant wait for this and i dont understand why people really do not want this to happen. This is expanding eve in the way Faction Warfare has. Which i am sure all the people whinging here were doing the same for FW. As with everything CCP add new features and things for us to do. We can use it "IF we want to!!".
If you dont want to walk around the station, buy a huge Corp office and use a 3D map and plan in real time a battleplan for attacking a system etc. Be nice to have a own flat or room to go to.
The easy way to go about that would be a similar system that is in Neocron. "Enter a lift and type in a keycode or use a pass and the door will open with your flat".
Loads of good ideas tho. But i dont see CCP including Fighting in stations like a FPS. Be silly and why do you have to fight in a station. This game is a Spaceship Game, and the combat should remain outside. but then again this might actually work out better on planet warfare, if we ever get the chance to do that. This could be a better version of "Battlecruiser Millennium", This included space and planet combat
But my point is, this will be optional as is taking part in faction warfare. Stop whinging.
|

Tharukan Desm'ar
|
Posted - 2008.06.16 15:37:00 -
[1137]
Edited by: Tharukan Desm''ar on 16/06/2008 15:38:07 Looking forward to ambulation as a nice side part to the game. Having your domicile should be fun as well as seeing the sense of scale on stations. It will add a whole new angle to the game. Glad they're not allowing running and combat in the beginning as it would take a heck of a lot of work to implement that in a decent way and balance it. As well as juggling with the problem of no clone scan if not in a pod.
The way i look at it is just the beginning of future possibilities in eve. It'll start small and grow just like this game has bit by bit. Who knows how deep the ambulation side of the game will be in years to come. And it looks like its off to a good start with the level of detail they're throwing in. Especially the total redesign of all races clothing. Its going to look awesome. Even more content for your monthly subscription fee.
|

Blacksilk
Deep Core Mining Inc.
|
Posted - 2008.06.16 16:42:00 -
[1138]
Im looking forward to it too - has great potential to push the game forward into new areas.
Is ambulation still coming this year?
|

LordSwift
New Eden Regimental Navy
|
Posted - 2008.06.16 16:56:00 -
[1139]
Edited by: LordSwift on 16/06/2008 16:56:51 Well as previous CCP posts have said its still in devlopment and no schedule for release date. But we are due another expansion in winter. This could be it?
|

Mithfindel
Argent Group
|
Posted - 2008.06.16 17:39:00 -
[1140]
I think some interviews have placed Ambulation as the winter expansion, but it might be an editor mistake.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
| First page | Previous page | Next page | Last page |