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Thread Statistics | Show CCP posts - 13 post(s) |
Varitus
Tribal Liberation Force
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Posted - 2008.06.16 19:02:00 -
[1141]
I couldn't bring myself to read the entire thread so I don't really know if this is mentioned or not. But, what I would really like to see in ambulation is a bar full of people watching the pvp tournament in game.
Streaming video in game wouldn't be impossible, and in fact, has been done on another mmo that uses similar server architecture.
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punnani
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Posted - 2008.06.17 18:56:00 -
[1142]
I WANT AMBULATION!!!! WEEEEEE!
Seriously though, any new cool content is always welcome. Moreover I want a way to make billions of isk daily.
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Koppo
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Posted - 2008.06.21 12:02:00 -
[1143]
Hmm im looking forward for a official hint for the release date. The last DevBlog entry is from 2006, so the only information we get about ambulation, are 3rd party Websites . It would be nice if CCP could give us some more info about ambulation and a roughly releasedate. Or better, what the status of the development is.
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Face Lifter
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Posted - 2008.06.21 12:05:00 -
[1144]
shouldn't the forum mods lock this topic because it's more than 9 months old?
usually they are pretty uptight when it comes to following the rules
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Demarcus
Killjoy.
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Posted - 2008.06.21 12:12:00 -
[1145]
Originally by: Chris Liath
Originally by: MotherMoon
Originally by: Xparky
Originally by: Xaa
Originally by: Ereshkygal violent shootouts in losec and 0.0 stations please?
No pod, no respawn. That would be very sweet indeed.
Wrong. No pod, skill points lost since left pod. Wake up in new clone.
no he is right. no pod, no equipment to download your brain into your new clone. You would basically lose 100% of your sp and thus who you are. you wouldn't even know your own name without relearning it.
No, no pod = mortality. If you die, you're dead. But a way to get around this, might be to introduce implants that can do the brainscan and transmitting to a new clone.
Wtf does your pod have to do with your clone. Whether your clone died inside or outside of the pod you would still just wake up in another clone and retain all sp as long as said clone was up to date. The pod is just a casing for the clone and at this point in time it also provides life support but obviously clones not needing that support out of ship could be easily written into the story as a scientific advance. ------------------------------------- You are all worthless, and weak.
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I SoStoned
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Posted - 2008.06.21 12:19:00 -
[1146]
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
*phegh* Why not just port people over to Second Life whenever they dock, convert ISK to L$, and go from there. Whooo, weee, furry & over-endowed avatars everywhere! /rant
Ambulation is a good experiment for WoD, but it should never become Eve. Station camping is boring enough as it is.
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.06.23 00:33:00 -
[1147]
I just can't understand all the opposition to Ambulation,it's badly needed in the game. The social interactivity in Eve is lacking, which is one of the main reasons why CCP is working on this.
But, I hate to inform you, it's coming, and it's OPTIONAL.
But I guess some folks can't read too good. Corporate Owned Stargates
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 00:52:00 -
[1148]
Originally by: I SoStoned
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
*phegh* Why not just port people over to Second Life whenever they dock, convert ISK to L$, and go from there. Whooo, weee, furry & over-endowed avatars everywhere! /rant
Ambulation is a good experiment for WoD, but it should never become Eve. Station camping is boring enough as it is.
/facepalm.
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Ishara Da'Ahn
ADVANCED Combat and Engineering
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Posted - 2008.06.23 01:20:00 -
[1149]
Originally by: Demarcus Wtf does your pod have to do with your clone. Whether your clone died inside or outside of the pod you would still just wake up in another clone and retain all sp as long as said clone was up to date. The pod is just a casing for the clone and at this point in time it also provides life support but obviously clones not needing that support out of ship could be easily written into the story as a scientific advance.
The clone is able to hold as many SPs as you pay for. The clone is blank and has nothing until the pod transmits the data from the brain scan it does before the pod is breached. Here, Here & Here for the Scanning and Cloning process.
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Arachnid Vampire
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Posted - 2008.06.23 01:38:00 -
[1150]
All I can say is:
Less than 3. --- I haven't thought of a signature yet. |
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Barkaial Starfinder
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.23 02:19:00 -
[1151]
There will be no guns! But a punch or two would be welcome.
Oh, and a real face slap please.. some people deserve it.
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Ashira Twilight
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Posted - 2008.06.23 03:10:00 -
[1152]
Originally by: Sentinari Edited by: Sentinari on 16/06/2008 13:09:30 I think ambulation is an excellent idea and it gives CCP the opportunity to provide players not only with the ability to run around and explore stations, maybe even engage in missions inside stations, but it can provide the opportunity to give players their own rooms hired out like offices. (Living quaters)
Players can then receive awards, items etc... that can go into their room. Maybe certain missions give out a special award giving further meaning to taking part in the story of Eve. Maybe even allow some market bought home items so players can decorate. Even make room items for themselves using BPOs...
Emotes are a must although I think they should be carefully thought out and numerous to give players freedom to express them selves.
Dance should be restricted to a bar area perhaps :) (Yes that thread I did see)
If the ambulation is thought through well then there is the potential to increase the players options with regards game play, mission and in station kills etc...
Maybe the pilot is to stay fixed inside their pod and an ambuquad/android used to wonder stations to keep with the current game mechanics when killing, so you can't get the equivlent of a pod kill, plus this sorts out the above mentioned post.
I think this can also pave the way for landing on planets and having planet based stations and POS'es/Outposts on planet surfaces etc...
Keep up the good work CCP this is an excellent idea with lots of potential and I've only touched on what can be done with this.
I was excited when I first heard about ambulation...but then nothing was said about pew pewing while outside our pod, and I was a sad panda. I imagine eventually they might add it, here's to hoping. ---------------------------------------
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Face Lifter
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Posted - 2008.06.23 03:30:00 -
[1153]
in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
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MotherMoon
Huang Yinglong
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Posted - 2008.06.23 03:44:00 -
[1154]
Originally by: Face Lifter in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
better idea, why does it have to include death? why can't we jsut beat someone to the inch of death? fine with me.
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syphurous
Center for Advanced Studies
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Posted - 2008.06.23 03:48:00 -
[1155]
Just have NPC's break fights up, the lower the sec, the longer it takes for them to respond :P
Most people will read this thinking it's part of my post, when its actually my sig :P
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Nikita Alterana
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Posted - 2008.06.23 04:19:00 -
[1156]
how to make death in station make sense:
before you leave the pod, you have a backup made. If you die, you loose however many skills you gained since your last backup. it makes perfect sense RPwise. And if you stick a small price fee on making a backup, then you have an isk sink as well. __________________________________________________ |
Sethose Olderon
The Plexus Syndicate
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Posted - 2008.06.27 11:12:00 -
[1157]
Originally by: Nikita Alterana
before you leave the pod, you have a backup made. If you die, you loose however many skills you gained since your last backup. it makes perfect sense RPwise. And if you stick a small price fee on making a backup, then you have an isk sink as well.
That really doesn't matter, since the technology for transferring your consciousness doesn't work like that. The transfer must be made with milliseconds at the moment of death. As many have stated repeatedly, unless some new technology or game mechanic is created to allow for that instantaneous transfer of consciousness outside of a pod, there is no way.
If you read the cloning backstory this becomes quite clear.
However, all this discussion is irrelevant since combat in stations anywhere is not going to be implemented at release. Corporate Owned Stargates
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Thargat
Caldari North Star Networks Black Hand.
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Posted - 2008.06.27 11:23:00 -
[1158]
Edited by: Thargat on 27/06/2008 11:23:32
Originally by: Face Lifter in-station PvP should be something station owner can decide on. In other words, it would only be possible on player owned stations.
Since player owned stations let only friendlies dock, it would make it very hard to greif people by killing them in station. Maybe some low sec empire stations could also allow pvp, but when player chooses to "go out" he could get warning that pvp is allowed. Nobody has to leave the ship
So, there's definitely room for in-station pvp without it becoming too abused. A little abuse is ok.
For the pocketchange money of 10mil ISK I can buy 10.000 marines (current sale pricing). Why would I as a POD pilot EVER put myself in a situation where I don't have 10k marines between a unshielded clone and the enemy? =)
I do like the idea of bar-brawls, but with the current fiction it's not really likely.
There's only one sig that matters... and that's Radius. |
Jen Aerin
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Posted - 2008.06.27 11:57:00 -
[1159]
1. If/when this goes live, IMHO you should be able to move around and interact in-station during downtime if Ambulation really is on separate servers from the space ones.
2. If I get disconnected while in-station, will my avatar run down a hallway and hide?
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Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.27 12:40:00 -
[1160]
What I would like to have is:
- Buy my own variable sized rooms, sections, etc with ISK (and stuff like bars, furniture, etc) - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D - Put content behind objects, like "Mineral excel sheets". this way, the whole company could access these sheets in the office; which gives it a nice function :)
Because the ammount of people walking into one room will be limited, customized content wouldn't put too much stress on the server. Compare it to second life, but then limited to rooms. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
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Tappits
Priory Of The Lemon R0ADKILL
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Posted - 2008.06.27 14:08:00 -
[1161]
Originally by: Jen Aerin 2. If I get disconnected while in-station, will my avatar run down a hallway and hide?
Win lol
Why would any one use the ambulation any way? CCP have already said that you donÆt need to use any of it so why would you? ItÆs just a time sink. (I like time sinks but come on why do something a way thatÆs going to take longer when you can do it another way that takes less time) Why walk 3 mins down a hall in to a map room to view the map when you can click the map button and view the map right away? if your going to do it CCP make it so you have to use it. There will be nothing in amulation that you will not be able to do normally so why? if your going to do it CCP make it so you have to use it. If I wanted something like this I would play second life. I play eve-online, an in spaceship vs. ship combat online game not /dance emote online. The stations do need making bigger Ships also need their sizes changing Titans need to be 10x the size of motherships and they need to move slower (something the size of a moon should not be able to do a 180 degree tern in 30secs) Mother ships need to be 2x the size of dreads Dreads need to be 1.5x the size of carriers Carriers need to be 5x the size of T2/faction BS T2/faction BS needs to be 20% bigger than their T1 versions T1 BS needs to be 2x the size of Command ships Command ships need to be 20% bigger than Battle cruisers Battle Cruisers need to be 50% bigger than Hacs/recons Hacs recons need to be 20% bigger than cruisers Cruisers need to be bigger? 50% than Destroyers Destroyers need to be 50% bigger than Frigs/AS/EAS/Ceptors
Yes my T2/faction ship should be bigger (in size) than the T1 version
Nanos are not overpowered (no I donÆt use nano and yes I am/was caldari) Bring back 1v1 BS fights and nerf blobs I donÆt FW and I donÆt want to waste my time walking around a station trying to find a map room.
I also think fights donÆt last very long. I donÆt want to grind isk for weeks/months then have my ship killed in less than 1 min
1v1 fights should take time (5 min + at least) Things should just take longer like the repair shop you should not be able to insta repair things then undock at 100% shield armour hull Mods cap. It should take you 5 mins at least to change ships. How long does it take them to move your 1bill kg ship to the right loading bay. The whole game in space should be slowed down. At the moment you can get from one side of empire to the other in about 20mins DonÆt you think thereÆs something wrong with this? ThatÆs like what? 50AU? (Top of caldari space to bottom of amarr space) 50AU in 20mins using conventional gate travel? I am shore thereÆs a RP resign why this cannot be possible.
There are plenty of things to do on the space side of the game instead of investing their time and isk in walking around stations for lolÆs (no I did not say lag)
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.06.27 14:17:00 -
[1162]
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.06.27 14:31:00 -
[1163]
Originally by: Kyra Felann
Originally by: Confuzer - Upload content for ISK (pictures on wall for instance, or a picture of my computer setup for on my rooms door :D
No. We don't need immersion breaking crap like this.
Agreed. I also hope people won't be able to run around naked. That's just as bad as a dancing emote..
Request signatures at EVE-GFX |
Silvana Kor'ah
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Posted - 2008.06.27 14:40:00 -
[1164]
I haven't read the whole 39 pages, but here are my thoughts:
My main concern would indeed be the content and funcionality of ambulation. If there is a bar ... nice, but why go there? Imho, ambulation must replace some features. Like you have to go to the market to setup orders, go to the map/warroom to access map or walk to the agents office to locate or accept missions. At least!
Of course, it would be nice to fight inside stations. Wh00t? You won't undock?
other 's
personal ship hangar where you can view your ships parked. With an option to view the ship fittings without hoping in repair dock where you have to wait till your ship/modules are repaired kind of a board where pilots outside the station are listed. or a window where one can view what happens outside the station different quality corp offices, where pilots can apply, view corp descriptions, or where jobs are posted a bank!
And as a gimmick, a paintshop would be nice. I hate those green gallente design ;)
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Stitcher
Caldari Duty.
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Posted - 2008.06.27 14:54:00 -
[1165]
Originally by: Silvana Kor'ah I haven't read the whole 39 pages, but here are my thoughts:
My main concern would indeed be the content and funcionality of ambulation. If there is a bar ... nice, but why go there? Imho, ambulation must replace some features. Like you have to go to the market to setup orders, go to the map/warroom to access map or walk to the agents office to locate or accept missions.
I don't think that an expansion or feature necessarily has to have any function other than to be cosmetic, and I think CCP agree, otherwise we wouldn't have Premium graphics. Ambulation doesn't need to replace any functions - in fact, I'm very happy that it isn't.
Why go to the bar? To have a few drinks, hang out with your friends and swap stories. Why else do you go to a bar? -
Verin "Stitcher" Tarn-Hakatain. |
Silvana Kor'ah
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Posted - 2008.06.27 15:02:00 -
[1166]
Edited by: Silvana Kor''ah on 27/06/2008 15:01:58
Originally by: Stitcher
I don't think that an expansion or feature necessarily has to have any function other than to be cosmetic, and I think CCP agree, otherwise we wouldn't have Premium graphics. Ambulation doesn't need to replace any functions - in fact, I'm very happy that it isn't.
Why go to the bar? To have a few drinks, hang out with your friends and swap stories. Why else do you go to a bar?
If they want to do something cosmetic, they should just allow customization of ships in any way. That would give a lot more than a cosmetic walking in stations. Trinity affects the whole game, ambulation (as it's planned optional and without new/replacing features) will be nothing more than a complete wasteage of manpower.
@ bar topic
sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room?
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B1FF
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Posted - 2008.06.27 15:11:00 -
[1167]
Originally by: Silvana Kor'ah
sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room?
This.
Everyone's reason for using ambulation is predicated on the fact that people will be using ambulation. It's a catch-22.
Currently you can socialize while playing EvE. With ambulation you have to stop playing EvE so you can only socialize.
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Stitcher
Caldari Duty.
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Posted - 2008.06.27 15:12:00 -
[1168]
Edited by: Stitcher on 27/06/2008 15:15:24
Originally by: Silvana Kor'ah If they want to do something cosmetic, they should just allow customization of ships in any way. That would give a lot more than a cosmetic walking in stations. Trinity affects the whole game, ambulation (as it's planned optional and without new/replacing features) will be nothing more than a complete wasteage of manpower.
Even if said manpower purpose-hired? It's not like they relocated anyone for this job, they hired a whole new team to do it with. That's not really a "waste" is it?
Anyway, how would ship customization "give more" than a fully customizable human avatar? The entire point of the ships is that they're mass-produced standard template jobs designed to roll off the production line quickly, easily, and cheaply. They get blown up and replaced all the time, shed and discarded like a snake's skin. Humans are way more innately diverse to begin with than any standard-pattern ship hull.
And Trinity does not affect the whole game. It affects how the game looks certainly, but it's not changed the way the game plays at all.
Quote: sure, but why would i actually sit still in a station bar when i could fly around and just join the bar's chat room?
That's a bit like asking "why would I sit still in a bar when I could just walk around outside and call my friends on a mobile phone?". My guess? The bar's chat room is only available if you're in the bar.
Originally by: B1FF Everyone's reason for using ambulation is predicated on the fact that people will be using ambulation. It's a catch-22.
Well... yes. Have feature, use feature.
Quote: Currently you can socialize while playing EvE. With ambulation you have to stop playing EvE so you can only socialize.
No, you don't. You just start doing something different in EVE. It's like switching from mining to PvP - a different game mode, not ceasing to play the game altogether.
And guess what? some of us, especially the crowd who post in the Intergalactic Summit, actually LIKE the idea of a game mode which is purely immersive. -
Verin "Stitcher" Tarn-Hakatain. |
Acama Asante
Amarr Love and Thunder
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Posted - 2008.06.27 15:38:00 -
[1169]
Just wanted to say I am really looking forward to this. Have tried almost all aspects of the game (wanting to try the rest) and without this forthcoming my chances of getting bored and leaving would be a lot higher.
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.06.27 15:53:00 -
[1170]
posting in the thread-of-win
seriously though, god i look forward to this....its one step closer to making this a well rounded game and to those nay-sayers; you ain't got to play this bit of the game - but its NICE to have DIVERSITY....not everyone thinks/plays like you, so accept it. i wasnt a fan of Factional Warfare, but it brought out a lot more carebears to kill, so i live with it one step closer to planetary interaction/bases on planets/moons.
/signed
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