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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Carl Kowalski
State War Academy Caldari State
2
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Posted - 2016.11.18 11:27:32 -
[1531] - Quote
Since the central "handle" of your pilot, which is known to the world, is the name, it should be possible to modify faction and appearance. Maybe CCP should offer every Omega pilot falling back to Alpha status a once in a lifetime option to change the faction.
On the other hand will a succesful company never not nudge the customer into paying for stuff
Looking for assignment: have missiles, will travel ...
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Sgt Ocker
Caldari Provisions Caldari State
1243
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Posted - 2016.11.18 12:10:24 -
[1532] - Quote
Teckos Pech wrote:Voxinian wrote:Nevyn Auscent wrote:Voxinian wrote:The limitation on race and ships for alpha clones really need to looked at again.
Returning player scenario:
Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again. Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills. So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free. It's more about preference than having to buy a ship from an other faction to fly with. I personally only fly missle boats ever since I started playing. And now when I checked back in EvE I find myself stuck with Amarr ships that I don't like to fly with. They should have given the choice with the first login after the update to pick the faction ships you want to fly with. I see where you are coming from, but I think you represent a small minority of players. I think the bulk of older players are pretty diversified in the types of ships they can fly. I can use all factions frigs, cruisers, assault frigs, assault cruisers, etc. I learned early on that as CCP tries to balance things being dedicated to just one weapons system, race, etc. often left one with some sub-optimal choices. So if I ever let this account go Alpha, no problems. Maybe they'll iterate on the Alpha clones and that option will pop up down the road...best you can hope for I think, barring extracting skills and injecting where you need them. I think if you look back through the thread (and bother to talk to a few returning players - many who don't end up returning due to new limitations from a decision made 6 or 7 years ago) you'll find it is a pretty large minority. I can fly all factions up to capitals on most of my accounts but that isn't to say I would be happy to be locked into flying amarr ships for X activity when I know Gallente is a better option. In fact Amarr would be last choice for most activities in cruisers and below without T2 fittings, which unfortunately means most of my accounts would be pretty useless to me as Alpha's.
Then you have new players selecting, for example Caldari and finding a week or two later, Caldari just doesn't cut it for X activity and so they stop logging in.
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.18 12:14:37 -
[1533] - Quote
Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases) |
mkint
1230
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Posted - 2016.11.18 14:19:41 -
[1534] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases) Balance doesn't mean all ships are equally good at everything. It means all factions are equally good at something. The problem is that most of the time, the something isn't very worthwhile. The locked in faction thing also means that those guys who got lucky and chose the *right* faction will be pissed off at the next inevitable balance pass and their entire Alpha career is retroactively rendered worthless.
Maxim 34: If you're leaving scorch-marks, you need a bigger gun.
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Matthias Ancaladron
Hedion University Amarr Empire
1
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Posted - 2016.11.18 20:11:41 -
[1535] - Quote
Is there any statistics on the first few days of new players joining or percentage of increase from normal |
Matthias Khenakhtre
Hedion University Amarr Empire
16
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Posted - 2016.11.18 20:11:41 -
[1536] - Quote
Is there any statistics on the first few days of new players joining or percentage of increase from normal |
Matthias Ancaladron
Hedion University Amarr Empire
1
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Posted - 2016.11.18 20:15:38 -
[1537] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)
I've actually always picked ships based on looks lol. My two favorite gallente ships were exequror (pre logistics/skin change) and celestis. I started Caldari in 2009 for character portrait, immediate went gallente ships cause Caldari ships were ugly. But now they fixed the moa, blackbird, raven, scorpion and the new destroyer and bc look good. They just need to reskin all the others. Also I like amarr for the maller/oracle/abbadon/apocalypse best looking ships in the game right there. |
Matthias Khenakhtre
Hedion University Amarr Empire
16
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Posted - 2016.11.18 20:15:38 -
[1538] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)
I've actually always picked ships based on looks lol. My two favorite gallente ships were exequror (pre logistics/skin change) and celestis. I started Caldari in 2009 for character portrait, immediate went gallente ships cause Caldari ships were ugly. But now they fixed the moa, blackbird, raven, scorpion and the new destroyer and bc look good. They just need to reskin all the others. Also I like amarr for the maller/oracle/abbadon/apocalypse best looking ships in the game right there. |
Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.18 23:46:35 -
[1539] - Quote
mkint wrote: Balance doesn't mean all ships are equally good at everything. It means all factions are equally good at something. The problem is that most of the time, the something isn't very worthwhile. The locked in faction thing also means that those guys who got lucky and chose the *right* faction will be pissed off at the next inevitable balance pass and their entire Alpha career is retroactively rendered worthless.
Locked in factions mean at those levels all the factions should be equally good at all common choices. They should have been that way even before alpha clones anyway for good balance. Ship choice for a generic activity, ala Frigate PvP should never be faction biased. If you start getting down to the nitty gritty of 'I want to speed kite PvP' then sure it's going to get specialised, but all the factions should be equally viable for the generic activity. And yes, they aren't currently, and that is a big issue overall. |
Teckos Pech
The Executives Executive Outcomes
5527
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Posted - 2016.11.19 03:39:49 -
[1540] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)
That seems like the best option...but also probably the hardest to do.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Helio Anthus
Viziam Amarr Empire
1
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Posted - 2016.11.26 21:35:37 -
[1541] - Quote
Really, we are calling this free to play. This is like when Warcraft started letting you play Oh, but wait only to 20, and then half the game was off limits. This is still a trial, not a time limit one true, but its still a trial.
Free to play means that, well, your free to play. I like training slower, things more difficult, pay to get past grinding parts. But free to play means you can play the whole game. Call it what it is a trail account with limited skills. to play you have to pay.
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Voxinian
143
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Posted - 2016.11.26 22:01:21 -
[1542] - Quote
Helio Anthus wrote:Really, we are calling this free to play. This is like when Warcraft started letting you play Oh, but wait only to 20, and then half the game was off limits. This is still a trial, not a time limit one true, but its still a trial.
Free to play means that, well, your free to play. I like training slower, things more difficult, pay to get past grinding parts. But free to play means you can play the whole game. Call it what it is a trail account with limited skills. to play you have to pay.
CCP ddin't state it was going to be free to play, but 'free access'. |
ptitz
State War Academy Caldari State
0
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Posted - 2016.12.07 22:02:05 -
[1543] - Quote
Baby steps but honestly nowhere near enough for me. I love EvE. I have tried no less than a dozen times to really "get into" it, and have come close, sometimes spending 2 or 3 months at a time playing. But the problem with is game is the subscription model. I don't mind having to pay for the game once I'm well and truly "in" and have joined a corp that I like and really started to plumb the depths of what I want to do with the game, but this is basically WoW's "free to level 20" nonsense, wherein you really can't play the game without paying.
My problem is that I want to be able to pick this game up and put it down, and requiring a subscription model really puts that stress on my mind that I either need to get my money's worth out of it every month I pay, or I shouldn't be playing. There are a ton of free games that I'm happy putting money into, a-la hearthstone, planetside 2, and warframe to name three that I've dumped well over $200 into each. But the monthly payment on EvE just hasn't proven itself to be a valuable asset to me yet, and the fact that I can't really get in and play the way I want, with the ships and tools I want, relegates alpha clones to be far "too little" to get me to even bother.
My recommendations:
looser restrictions on what a clone can do. I want to get to level II mining, up to battlecruisers, have the ability to use ANY faction ship and weapon (seriously that restriction is just ********) and just be locked out of the really high tier content.
If you want players to jump on a free to play game, it has to feel to them like they aren't being arbitrarily restricted. The game should be essentially all access until they are well and truly hooked, which in a game with such an incredible learning curve as EvE, can take six months or more.
Essentially, Alpha clone is a slightly less restrictive form of WoW's or SWTOR's "free to play" aspects, which are just too limiting to even count.
Hell, I'd also be okay with a cheap $5/mo sub that does everything but give you access to the final tier of equipment.
I've always said that if EvE goes truly F2P I'd pick it up in a heartbeat and probably throw a lot of money at microtransactions and maybe one of the "premium" subscriptions once I'm deeper in the game, but as it stands, I've tried over and over to get past that "hump", but the anxiety of having to learn a game as daunting as this combined with the subscription fee has always created too much of an artificial hurdle. |
Sgt Ocker
Caldari Provisions Caldari State
1256
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Posted - 2016.12.08 21:14:38 -
[1544] - Quote
Voxinian wrote:Helio Anthus wrote:Really, we are calling this free to play. This is like when Warcraft started letting you play Oh, but wait only to 20, and then half the game was off limits. This is still a trial, not a time limit one true, but its still a trial.
Free to play means that, well, your free to play. I like training slower, things more difficult, pay to get past grinding parts. But free to play means you can play the whole game. Call it what it is a trail account with limited skills. to play you have to pay.
CCP ddin't state it was going to be free to play, but 'free access'. Semantics - Free Access = Free 2 Play with limits, like most games out there. It simply comes down to how much "free access" the "free 2 play" model allows.
I don't think CCP has quite found the right level of access yet but judging by numbers online each day, what they have allowed is working.
Six months from now will show whether Alpha clones are in the right place - If current numbers are maintained AND subs increase, then you could call Alpha Clone states a success. Eve is after all a business, for alpha clone states to be a successful thing it needs to generate income for CCP.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Josef Djugashvilis
3499
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Posted - 2016.12.08 22:28:04 -
[1545] - Quote
Dear Ptitz, I sincerely hope that you get what you want, just think, if CCP allow free-loaders to do pretty much anything they want, then I and all the other folk who pay to play could also become free loaders and that would really help CCP's finances.
Jeez, man, just buy a PLEX or something.
Take care.
This is not a signature.
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Josef Djugashvilis
3499
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Posted - 2016.12.08 22:30:55 -
[1546] - Quote
Double post, sorry folks.
This is not a signature.
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Destriouth Hollow
Star-Destroying-Warlords Kraftwerk.
77
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Posted - 2016.12.13 14:09:00 -
[1547] - Quote
First of all: Let me congratulate CCP for this amazing new improvement for eve online. I LOVE the existance of alpha clones! Reasons are as followed: - New people can try out the game in much more detail and decide what to do later on - These new player provide a lot of additional content for exististing players, for almost all of the existing professions - The additional players that decide to pay later on, provide CCP with funds to improve the game further - A steady playerbase is the fundament for the longevity of Eve online - For casual sporadic pvp-purposes people may even alpha longtime - The restriction in income-skills (pve, mining etc) keeps the impact from beein harmfull to the economy - doubt many omegas (if at all) would drop to alphas, if they would otherwise have continued payment
It's very thought through and balanced. I am often surprised of the solutions ccp provided for handlung issues. Interesting and awe-worthy (:
Little tweak from my side though: PvP in T1-Cruisers should be possible for alphas, with the most basic modules. I view Tech 2 Invuls as one of the most basic modules any T1-shield-cruiser needs. The meta versions has a really low resistance bonus, for remote repping and ist hardly worth the slot. Especially for Invuls the faction-variants are CRAZY expensive (starting at 250mil isk) and may as well not exist for T1-cruiser PvP. I would therefore suggest allowing alphas access to tech 2 resistance modules (especially invuls), as these are among the most basic modules needed to accomplish anything. Otherwise i would really be interested in your reasoning, as to why they shouldn't be included. In case there is something i did not take into consideration.
Pretty much all other bread-and-butter modules for t1-cruiser-pvp are allowed for alphas. T2-weapons would need weapons skill on 5, so the reasoning here is obvious. T2-weapons would be hard to fit with the cpu/grid restrictions anyway. But what's the reasoning behind not allowing T2-resistance modules?
Ah, I just noticed. T2-armor hardeners need a skill on lvl 5, so you didnt want to include these. And you disallowed t2-shield resistance, to keep it balanced? Maybe setting the skill restrictions for t2-armor hardeners to lvl 4 would be the way to go.
Looking forward to your answer. |
Carniflex
StarHunt Mordus Angels
381
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Posted - 2016.12.13 21:04:13 -
[1548] - Quote
Well - as it stands an Omega in the same ship and fit as Alpha is approx 40% more effective altogehter. All these little things add up that is the numerical difference on average. There are some common fits that wont work at all as they rely on max skills to function.
So I'm maintaining my standpoint that as implemented the current version is pay to win even in the niche marked for alphas to play (i.e., T1 frigate, destroyer and cruiser hulls).
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Marmofeels
Ministry of War Amarr Empire
0
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Posted - 2017.01.10 18:03:23 -
[1549] - Quote
It would be really nice if you could let us use another faction's frigates I made an Amarr character but then quickly switched over to Caldari back when faction didn't matter Now it does and the only thing I can do is either delete my character and start over, or fly boring Amarr ships. Thanks CCP |
Sgt Ocker
What Corp is it
1290
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Posted - 2017.01.10 20:53:18 -
[1550] - Quote
Marmofeels wrote:It would be really nice if you could let us use another faction's frigates I made an Amarr character but then quickly switched over to Caldari back when faction didn't matter Now it does and the only thing I can do is either delete my character and start over, or fly boring Amarr ships. Thanks CCP CCP want you to pay to use other factions ships. Alpha clones are simply to introduce you to Eve. If you want to move past that "introduction" stage, be able to fly more ships and use more things in the game, give that credit card a spin.
Alpha clones were never meant for you to "play Eve", just try it out for free.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Mike Azariah
The Scope Gallente Federation
3659
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Posted - 2017.01.11 00:27:08 -
[1551] - Quote
Marmofeels wrote:It would be really nice if you could let us use another faction's frigates I made an Amarr character but then quickly switched over to Caldari back when faction didn't matter Now it does and the only thing I can do is either delete my character and start over, or fly boring Amarr ships. Thanks CCP
Why is it either or? Star a new character WITHOUT deleting the old one. Hell, start 4, one for each race. There is NOTHING stopping you. You cannot play them simultaneously unless you sub them up but if you have a need for speed, log on the Minnie, want shhhh boom missiles? Caldari time.
and you still keep the original character, simple, eh?
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Marmofeels
Ministry of War Amarr Empire
0
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Posted - 2017.01.11 01:20:16 -
[1552] - Quote
Sgt Ocker wrote:Marmofeels wrote:It would be really nice if you could let us use another faction's frigates I made an Amarr character but then quickly switched over to Caldari back when faction didn't matter Now it does and the only thing I can do is either delete my character and start over, or fly boring Amarr ships. Thanks CCP CCP want you to pay to use other factions ships. Alpha clones are simply to introduce you to Eve. If you want to move past that "introduction" stage, be able to fly more ships and use more things in the game, give that credit card a spin. Alpha clones were never meant for you to "play Eve", just try it out for free. The thing is, they just arbitrarily added that restriction despite races having been purely cosmetic before. I wanted to try to get into PvP but all my skills are in Caldari. And hell, IIRC this restriction didn't even exist for the old Trial Accounts
Mike Azariah wrote:Marmofeels wrote:It would be really nice if you could let us use another faction's frigates I made an Amarr character but then quickly switched over to Caldari back when faction didn't matter Now it does and the only thing I can do is either delete my character and start over, or fly boring Amarr ships. Thanks CCP Why is it either or? Star a new character WITHOUT deleting the old one. Hell, start 4, one for each race. There is NOTHING stopping you. You cannot play them simultaneously unless you sub them up but if you have a need for speed, log on the Minnie, want shhhh boom missiles? Caldari time. and you still keep the original character, simple, eh? Making an entirely new character and having to re-train all my skills because of a limit that shouldn't be there isn't exactly something I want to do. Also, when it comes to new players, I'm not sure people would be too hyped to have to make 4 different characters to try the game. |
Aves Asio
39
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Posted - 2017.01.11 10:31:23 -
[1553] - Quote
You can have thousands of alpha accounts, you can even have them loged in all at the same time if you have enough processing power or physical machines. |
Nevyn Auscent
Broke Sauce
3820
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Posted - 2017.01.11 11:13:38 -
[1554] - Quote
Aves Asio wrote:You can have thousands of alpha accounts, you can even have them loged in all at the same time if you have enough processing power or physical machines. No you can't. Or rather it might be technically possible but if CCP notice you will get mass banned on all your accounts. So lets not encourage people to cheat.
As for the above poster, get into PvP on your Amarr ships then. You have all the supports trained already, training Amarr Frig/Destroyer is mere days even at alpha speed, in the time you've been posting here you could already be out in space with other friends doing PvP. |
Marmofeels
Ministry of War Amarr Empire
0
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Posted - 2017.01.11 17:30:29 -
[1555] - Quote
Nevyn Auscent wrote:Aves Asio wrote:You can have thousands of alpha accounts, you can even have them loged in all at the same time if you have enough processing power or physical machines. No you can't. Or rather it might be technically possible but if CCP notice you will get mass banned on all your accounts. So lets not encourage people to cheat. As for the above poster, get into PvP on your Amarr ships then. You have all the supports trained already, training Amarr Frig/Destroyer is mere days even at alpha speed, in the time you've been posting here you could already be out in space with other friends doing PvP. Amarr ships turned out to be really boring though, imho. I prefer missiles over lasers |
Kaia Lin Garemoko
Pator Tech School Minmatar Republic
0
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Posted - 2017.02.23 18:35:45 -
[1556] - Quote
Of all the restrictions, I think having the industrial ships with specialized cargo holds being racially-locked is the only one that only disadvantages some Alpha players and not all of them.
Minmatar have a T1 hauler with an ammo hold? Whoop-de-doo. I've literally never seen one in space, and ammo isn't something all players use as only some guns require it. But Ore? Everyone depends on ore, and only the Miasmos (Gallente) have a T1 industrial with an ore hold substantially larger than the everyone-can-fly Venture.
This would seem to require everyone to have one Gallente Alpha clone, in a way other races aren't required. Even PvP gangs robbing said Haulers must swap to a Gallente Alpha clone themselves to come pick up the loot. This would seem to mean that more Alpha clones will wind up being one race, which in my mind is just silly.
I've seen several "solutions", such as moving the Miasmos to the ORE faction, or adding specialized hauler ships to every race... but the simplest would be to simply extend an Alpha clone's available skills to cover the Industrial ships of other races. Right now it's the starter Corvette (even though you can't use the weapons on them??) and a Shuttle--moving that Omega blockage one group to the right (and obviously up to lock off Tier 2s) would solve it easily and with the least amount of work.
I don't know the details, but I can't imagine CCP wants every single-purpose hauler be one race disproportionately. This one thing isn't enough to get me to PLEX, but this one thing does become a hindrance to only certain Alpha players. I'm gonna wind up subbing anyway, but if the entire Alpha system is to remain, this lone thing doesn't seem to jive with the intent. |
Sgt Ocker
What Corp is it
1306
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Posted - 2017.02.24 06:41:20 -
[1557] - Quote
Kaia Lin Garemoko wrote:Of all the restrictions, I think having the industrial ships with specialized cargo holds being racially-locked is the only one that only disadvantages some Alpha players and not all of them.
Minmatar have a T1 hauler with an ammo hold? Whoop-de-doo. I've literally never seen one in space, and ammo isn't something all players use as only some guns require it. But Ore? Everyone depends on ore, and only the Miasmos (Gallente) have a T1 industrial with an ore hold substantially larger than the everyone-can-fly Venture.
This would seem to require everyone to have one Gallente Alpha clone, in a way other races aren't required. Even PvP gangs robbing said Haulers must swap to a Gallente Alpha clone themselves to come pick up the loot. This would seem to mean that more Alpha clones will wind up being one race, which in my mind is just silly.
I've seen several "solutions", such as moving the Miasmos to the ORE faction, or adding specialized hauler ships to every race... but the simplest would be to simply extend an Alpha clone's available skills to cover the Industrial ships of other races. Right now it's the starter Corvette (even though you can't use the weapons on them??) and a Shuttle--moving that Omega blockage one group to the right (and obviously up to lock off Tier 2s) would solve it easily and with the least amount of work.
I don't know the details, but I can't imagine CCP wants every single-purpose hauler be one race disproportionately. This one thing isn't enough to get me to PLEX, but this one thing does become a hindrance to only certain Alpha players. I'm gonna wind up subbing anyway, but if the entire Alpha system is to remain, this lone thing doesn't seem to jive with the intent. How about the most simple solution to your hauling issue - Have a Gal faction Alpha in fleet with you to haul. Eve is about working in groups, what better way to start working in groups than having different faction Alpha's in the same isk making fleet.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Cearain
Plus 10 NV It Burns When I'm PvPing
1500
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Posted - 2017.02.24 21:12:11 -
[1558] - Quote
I think alphas should just be able to choose what race skillset they want to use regardless of their race. Maybe allow a new choice every 4 months or something.
Suddenly its all balanced.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Mike Azariah
The Scope Gallente Federation
3693
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Posted - 2017.02.25 00:47:06 -
[1559] - Quote
Cearain wrote:I think alphas should just be able to choose what race skillset they want to use regardless of their race. Maybe allow a new choice every 4 months or something.
Suddenly its all balanced.
Why not just have 4 slots instead of the current 3 for characters on an account? Then they can do one of each. Yes, I know they could make 4 accounts and many do but . . . a choices is made and consequences result. Is that not partially what Eve is about?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Sgt Ocker
What Corp is it
1306
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Posted - 2017.02.25 01:27:49 -
[1560] - Quote
Cearain wrote:I think alphas should just be able to choose what race skillset they want to use regardless of their race. Maybe allow a new choice every 4 months or something.
Suddenly its all balanced. Alphas have the choice to fly and train all Alpha skill sets at any time. Accounts are free to start and free to play, just create alts. Much the same as Omega players do.
Within the Alpha skill sets you're only limited by your willingness to click "create new character"
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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