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Thread Statistics | Show CCP posts - 30 post(s) |
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CCP Prism X

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Posted - 2007.06.22 16:30:00 -
[901]
Little update:
The fix to the asteroid positions is pending OK from the powers that be. I'm hoping I'll have it in after mondays DT the latest. It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.22 16:32:00 -
[902]
Originally by: Petstretsi Zuborov Edited by: Petstretsi Zuborov on 22/06/2007 16:11:58 Edited by: Petstretsi Zuborov on 22/06/2007 16:04:52 [edit - sorry, clicked my alt on posting by mistake]
Your main source of income was nuked because the drones had too much yield, so enjoy the windfall. The yield was so high it caused the entire mineral market to crash.
Have you looked at the market? It's already recovering in pricing and hopefully it will continue to do so. What this means for you and I in 0.0 is that we'll make more money mining with less effort, which is a good thing.
So start investigating alternatives now and try out the other exploration sites. Be prepared, it takes some time and effort. In my experience I can go 8-15 solar systems of investigation before I get a hit. On top of finally finding one, you may spend quite a bit of time drilling down to which planet it's located at. The sites vary in signal strength, and depending on that strength, it could be a real easy 1 in 2 chance, or a dreadful 1 in 40 chance each time you scan to find it. It's worth the effort though, because once you do nail down those sites you can find BPCs, mods, all kinds of stuff - but it takes a LOT of patience.
Read the exploration document some other players created, read it thoroughly until you understand the finer points. It isn't quick money like ratting, but for those who spend the time training the skills and reading the documents to understand how it works, it's extremely profitable.
[edit #2] I and a couple other people did a drone exploration site last night, took us all of 5 minutes to find and about 20 minutes to complete. There were enough wrecks that it took 3 scavenger ships about 45 minutes to clean the area up. There was a decent amount of minerals to be had, not comparable to mining, but for firing cannons instead of training spending 200 mill on a hulk, I think it's acceptable.
Are you dense?
Take a drive anywhere around the ngm-ok area, drop your multispecs, and tell me what you find. Ill give you a hint, you wont find **** And its the same way all over drone region 0.0, just ask any of the people who actually reside there its the same ****. I scanned every system between pa-aln, to about 5 jumps form 8-2. Wasting about 30-40 multispec probes, out of all the there was 1 gravimetric site, and a handful of multispecs. I suggest you get your facts straight before making a post
Stop the carebear whine, Fix Cloaking |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.22 16:33:00 -
[903]
Originally by: CCP Prism X Little update:
The fix to the asteroid positions is pending OK from the powers that be. I'm hoping I'll have it in after mondays DT the latest. It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
Can we get an update on the explorations sites as well?
Stop the carebear whine, Fix Cloaking |

Christari Zuborov
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Posted - 2007.06.22 16:40:00 -
[904]
Perhaps I misunderstood, I apologize.
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LocalHost
Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.06.22 16:44:00 -
[905]
I'll bite :
I think it goes without saying that we (residents of the drone regions) moved here of our own volition. No argument there.
What is exceedingly frustrating, and in my opinion down right stupid, is the lack of communication from CCP regarding their acknowledgement of the issues, and most importantly THE PLAN TO FIX IT.
I myself don't claim to have working knowledge of their operating environment other than to have read about their infrastructure as a whole in articles they posted, or their vendors posted (ramsan, IBM, etc).
My point is, this game for all the "pretty" graphics is essentially Stateless Python game client that is tied via tcp to a backend proxy server farm, that in turn gets information serviced via MsSQL queries, stored procedures, etc.
I do know from my 16 years of doing data center deployments and being a RL Director in a few IT companies that tools exist to audit code and run scenarios, setting breakpoints or triggers to see what the outcome of a given "tweak" would be.
It is beyond me that after as was mentioned the last 8 monthes that CCP haven't been able to cohesively come up with an explanation as to why the Drone Regions are messed up, and to fix them. I will acknowledge that *some* issues are addressed, but OVER ENGINEERED which exacerbates the other issues........
What I would love to see myself, and I'm sure some of the other players in the Drone Regions, is first acknowledgement by senior CCP personnel that there IS a problem, and that they would then list the known problems.
I would then love to see a plan of attack as to how they will fix this. I have watched the video where CCP's CEO talks about the gigs of logs they collect every day (and this video is like 3 years old now I think)..... So given that they have built their own debugging tools, it is nearly unforgivable that things are still clearly busted out here.
Is it asking to much (directed towards CCP senior staff) for *YOU* to acknowledge and then detail for us what exactly you plan to do to make this situation right ? I think that as players, we've done our part by seeding Outposts, and literally 100's of POS's in the area, as intended..... Don't you think that parity now with drone balance and other factors like faction spawns and complexes should now be brought in line ?
In closing, as a player that has 3 full accounts I've invested in for the last 4 years, it is sickening to me that such a simple set of issues continues to drag on, and to be honest my playing time is reduced because I feel like I'm *working* in the game instead of semi-enjoying or fully enjoying the game AS INTENDED.
While I'm sure the response in my case would be (by the player base) that it was my choice to spend the $100's of RL dollars for subscriptions over the years for my accounts, and I do for the record love this game, it is beyond my comprehension that these same issues that Cruel Fox and others have taken time to report on (and are apparently valid, according to patch notes) are not being actively acknowledged and addressed.
Can we please get a response from senior Dev Staff on this post ? We (Drone Region Residents) really could use a morale boost out here.
Fly Safe 07
Localhost |

Cruel Fox
Singulerity Dark Matter Coalition
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Posted - 2007.06.22 16:57:00 -
[906]
Originally by: CCP Prism X Little update:
The fix to the asteroid positions is pending OK from the powers that be. I'm hoping I'll have it in after mondays DT the latest. It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
After u r done with roids; plz warp to it and scan it out - the low end is still the same as it was b4 Rev 2 - they pop in 1 cycle.
Consider puting more then 1 or 2 roids in a belt, also a lot of arkanor was totally erased from or systems/constalations. If there was ark in belts b4 there should be 1 left behind if u have just uted them toghether.
And get that ratz back asap - ppl r geting pised off 2 much
Thx for responce and clearlly admiting the problems we r pointing out. Just dont work on this 8 month - i am sick of w8ing and holding on.
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Hammer Judge
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Posted - 2007.06.22 17:01:00 -
[907]
Originally by: CCP Prism X Little update: It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
This is good news. I hope our little drones come back to us, a lot. -
Visit my newbie guide for experienced MMO gamers.
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Krakatau
Gallente eXceed Inc.
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Posted - 2007.06.22 17:27:00 -
[908]
Following Rev 2 the addition of encounters to the game has wreaked havok on exploration in the drone regions. Pre rev2 the hidden plexs that had a chance to escalate were easly identifiable by fidning an unknown signature in a system. Now it is like finding a needle in a haystack since both signature share the same type under a multispectral scan, "Unknown". The only way to find if the system truely has a hidden plex is to go in and drop quest probes in every system, one after another, and scan for the length of your quest probes to make sure there is nothing more then encounters in the system (around an hour). I do realize this is not a bug but what was a very nice addition to the game has basicly ruined what little value exploration had in the drone regions. Not only are explorers having to spend hours finding the hidden escalation plexs, but now with the change in chance to escalate in the game, it is making true exploration in the drone regions expremetly time consuming and frustrating. This change also has effected many other explorers throughout eve, but not as signifigantly since they have other types of exploration sites other then "Unknown". A simple fix to the identification of encounters would solve this proble quite quickly. If their identification could be changed over to "encounter" rather then "unknown" would allow explorers not just in the drone regions, but in all of eve to have a better exploration experience.
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Kw4h
Dragon's Rage Intrepid Crossing
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Posted - 2007.06.22 17:31:00 -
[909]
Originally by: CCP Prism X Little update:
The fix to the asteroid positions is pending OK from the powers that be. I'm hoping I'll have it in after mondays DT the latest. It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
Well, you know where to find 4-Q :) _ Planet Sight Wallpaper - EvE map |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.22 17:46:00 -
[910]
Originally by: Krakatau Following Rev 2 the addition of encounters to the game has wreaked havok on exploration in the drone regions. Pre rev2 the hidden plexs that had a chance to escalate were easly identifiable by fidning an unknown signature in a system. Now it is like finding a needle in a haystack since both signature share the same type under a multispectral scan, "Unknown". The only way to find if the system truely has a hidden plex is to go in and drop quest probes in every system, one after another, and scan for the length of your quest probes to make sure there is nothing more then encounters in the system (around an hour). I do realize this is not a bug but what was a very nice addition to the game has basicly ruined what little value exploration had in the drone regions. Not only are explorers having to spend hours finding the hidden escalation plexs, but now with the change in chance to escalate in the game, it is making true exploration in the drone regions expremetly time consuming and frustrating. This change also has effected many other explorers throughout eve, but not as signifigantly since they have other types of exploration sites other then "Unknown". A simple fix to the identification of encounters would solve this proble quite quickly. If their identification could be changed over to "encounter" rather then "unknown" would allow explorers not just in the drone regions, but in all of eve to have a better exploration experience.
Weve been needing the ladar/radar/mag sites for awhile now, drone regions exploration is horrible. We dont have any hacking/archeology stuff, dont have stuff to build boosters. The only sites we had were 'unknowns' and they sucked hard (and im sure they still do ). ANd now we cant even find those.
Also the exploration/encounter site spawns seems to have been nuked along with our rat spawns. You will be lucky if you find 1-2 encounter per constellation
Stop the carebear whine, Fix Cloaking |
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Ka Aknar
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Posted - 2007.06.22 18:16:00 -
[911]
lol, this is really close to being too much for me, i mean WTF is wrong with u ccp....
dont u like us in the drone regions or what?... then why did you make it in the first place....
living in the drone regions is really not fun anymore, we have no good exploration sites... no complexes... no bounty... no loot... no faction... and atm we have rats that wont spawn and a few silly belts of roids....
how hard can it be to fix this ????? I dont understand the problem, unless this whole thing is intentional... its starting to feel that way....
would be really nice if u would make a statement about the drone regions so we know what the heck is going on....
Kindly regards Daphoes An annoyed drone dweller..
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Alocian
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Posted - 2007.06.22 18:32:00 -
[912]
FYI,
Within a couple of seconds of starting to mine a roid, the drones will appear in the belt. For now, if you have an alt, just start mining and some nice BS spawns shall appear for your combat ship to take out ;)
I have tested this in every belt I have been to in various drone systems and it works everytime now since Rev II
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.22 20:10:00 -
[913]
I can confirm the 'activate a miner or mining drone and get a spawn' report. But I have an even more interesting titbit of infomation:
I was activating drone respawns with a mining drone in 5ed, and it worked just as it had the previous 5 times. This time, however, THE NEWLY SPAWNED RATS WERE DAMAGED. There were 2 drone bs's and 3 cruisers. one of the cruiser had no armor and only 25% structure left, another had 30% armor and full structure. All had full shields.
Its as though the drones despawned, but when re-summoned an existing drone spawn was recalled instead of a new one being made.
Hope this helps.
Oh, yeah: "OMFG BoB haxploit (carebear whine), etc."
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BluPh
TGB Foo Corp Dark Matter Coalition
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Posted - 2007.06.22 20:18:00 -
[914]
Ok. What is this: 2007.06.22 20:14:08 Combat Alvus Queen strikes you perfectly, wrecking for 1007.7 damage.
I was 130km away, transversal speed was 230m/s, it tore trhough my shield and half of the armor of my destroyer.
Is this really normal?
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Damned Force
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Posted - 2007.06.22 21:12:00 -
[915]
100% agree
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Karai Kamasu
The Collective of Ascended Beings Freelancer Alliance
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Posted - 2007.06.22 21:18:00 -
[916]
Whatever that Zuborov dude is smoking, I want some.
As for the signatures that can be scanned down with the new on-board scanner, after about 5 of them I decided they are not worth the effort. Tons of spawns that trigger on random ships, loot and salvage that is comparable to about two or three spawns of rogue drones, and I'm talking about taking down about 20+ battleships not counting support in a single encounter. The loot from them was really dissapointing. Then I had to get a mining laser fitted to my dominix, 'cause it was the only way to get some rats to spawn. ________________________________________ hi-sec, lo-sec, these matters are of no importance to me, I travel via subspace, keke |

Grendelsbane
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Posted - 2007.06.22 21:30:00 -
[917]
Good to hear that CCP is still working on it. I really like the features of the patch, drone region angst aside.
You guys who say "you moved into the desert" .. No, no we did not. You're missing the point. We moved into one place that was fine, then we come back after a DT, and ... whammo, nothing. Rats on the gates occasionally, that's it, and then rare. We just made a huge move out there, only to get the rug yanked out from under us.
I wouldn't complain about lowered loot amounts, however remember the lack of bounties and the fact that you have to haul it all out to make any actual ISK on it anyways. Sounds like a fair trade to me. But seriously, if you think it's too much loot, lower the loot payouts but leave us something to shoot. Until the rats come back and belts get fixed, we're all just floating around out there.
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Damfoose
Caldari Kinetic Vector Freelancer Alliance
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Posted - 2007.06.22 22:29:00 -
[918]
Originally by: CCP Prism X Little update:
The fix to the asteroid positions is pending OK from the powers that be. I'm hoping I'll have it in after mondays DT the latest. It is also possible we noticed what was up with the rat respawns. We're going to run a little test on certain systems on TQ and see if our suspicion can be confirmed. I'll most likely appear in those at some point soon and see if I can get people to do some ratting for me there and report here on any changes. We will also need to see if the situation reverts back to broken after DT (if it's fixed at all to begin with) so this is still a work in progress.
Thank you for your patience.
Well I haved been living in the drone regions for a while now and since the patch its much worse than before, In a 6 belt system I could count on 2 - 3 spawns one in the belts and 1 at a gate but now its over an hour between spawns and its not good tbh, Please fix the spawns in the drone region.
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BigWhale
Gallente Dark Matter Coalition
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Posted - 2007.06.22 23:46:00 -
[919]
We just finished killing about 30 Battle Ship Spawns in a complex and all we got was _this_ lousy T-Shirt...
;)
-- R, U, Y are letters...
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Jaikar Isillia
The Vinlanders Dark Matter Coalition
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Posted - 2007.06.23 01:58:00 -
[920]
At least the problem on the rats has been acknowledged.
I did a little ratting after DT last night, I found 6 spawns out of the 40 belt system.
Also I heard somewhere that if you get a mining drone it spawns the rats as well.
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Sarah Sujik
GALAXIAN Rule of Three
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Posted - 2007.06.23 04:09:00 -
[921]
correct, i spent some time with 2 friends in a 20ish belt system, 1 command ship, 2 ravens fitted for full damage no tank etc, and i ran a second account to loot/salvage/mine at 1 stage during the 4-5 hours we were ratting the system, we had 16 of the 20 belts with tripple BS spawns in them (mine, kill spawn if not tripple, chain if it was) move on. and come back in the next rotation, most spawns stayed, if one despawned we simply mined untill we got one we liked, before moving on.
this mine to get spawns although GREAT for mining (mine 1 thing, warp out, tank picks up everything, warp back in and sit there stripping belts for 10 hours straight without fear of being attacked, (they don't despawn if shooting AT ALL anymore) is kinda broken. and in all honesty if it stays like this i really wouldn't mind :P in the few hours we were ratting we made ALOT of isk.... (3x ships spam killing BS as fast as we could, only warping to reload ammo as needed)
later, Sarah
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Metaller
Ocean Dynamics Dark Matter Coalition
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Posted - 2007.06.23 08:13:00 -
[922]
Originally by: Petstretsi Zuborov Edited by: Petstretsi Zuborov on 22/06/2007 16:11:58 Edited by: Petstretsi Zuborov on 22/06/2007 16:04:52 [edit - sorry, clicked my alt on posting by mistake]
It's worth the effort though, because once you do nail down those sites you can find BPCs, mods, all kinds of stuff - but it takes a LOT of patience.
PLEASE show me that site in the drone regions where you can get anything else than salvages and alloys from.
I did alot of exploration and THERE IS NO SUCH SITE IN DRONE REGIONS!!!!!
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Tewdric
Macabre Votum INVICTUS.
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Posted - 2007.06.23 08:39:00 -
[923]
Originally by: Christari Zuborov To CCPs defense - there's no way you guys have examined all of the new facets of the patch. I see a lot of whiners yelling about how they can't do what they've always done. Get over it, things change all of the time. It's pathetic how quickly people are in here crying about how the game mechanics are broken, unplayable, completely displacing their game life. Give a non-bias accounting of what you see in another week, after some time has passed, because I'd honestly be very surprised if anyone beyond front line triage people are listening to any of you right now.
Quote: "I've moved to this desert 5 years ago, and informed you there was no water. Why haven't you brought the water you promised? My people can maybe only hold out for 4 to 5 hours longer tops"
You moved to where you moved to, different areas in this game are richer than others. It's a modeled universe of variety, there's bound to be areas less bountiful than others. If you think you've found the desert - leave.
Amen Brother...
I Keep continplating saying the same thing on here as i am not somone who *****es about stuff on here, theres alot of stuff that needs fixing, CCP will get to it eventually lets leave it at that.
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2007.06.23 13:49:00 -
[924]
Originally by: Christari Zuborov To CCPs defense - there's no way you guys have examined all of the new facets of the patch. I see a lot of whiners yelling about how they can't do what they've always done. Get over it, things change all of the time. It's pathetic how quickly people are in here crying about how the game mechanics are broken, unplayable, completely displacing their game life. Give a non-bias accounting of what you see in another week, after some time has passed, because I'd honestly be very surprised if anyone beyond front line triage people are listening to any of you right now.
Quote: "I've moved to this desert 5 years ago, and informed you there was no water. Why haven't you brought the water you promised? My people can maybe only hold out for 4 to 5 hours longer tops"
You moved to where you moved to, different areas in this game are richer than others. It's a modeled universe of variety, there's bound to be areas less bountiful than others. If you think you've found the desert - leave.
If for one minute that you're suggesting that mining an asteroid to cause a rat spawn (which doesn't always work, and in my time trying it worked less than 30% of the time) is what CCP intended for the drone regions, then you shouldn't be arguing your case in here. It is clearly not what they intended to do, it is a bug and they have recognized it to be one, so let's stop using excuses in the vain of "oh the drone regions are supposed to be different, so deal with the problems or leave" when it's blatantly obvious this is not how it's supposed to be. If some error caused the bounty rats to peroidically stop giving you ISK on destruction of the rat, i can guarantee you'd have something to say about it, so please have the courtesy to let us voice our opinions for a gameplay aspect that affects us.
Sarah, i'm glad you're finding you're getting some benefit out of it, atleast someone is.  However my corp and most of my alliance members are having more than a hard time of making ISK from either mining or ratting because of this bug. I'm not asking for faction loot or anything fancy, i just want the drone regions to function how CCP intended, which at present they're not.
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Jaikar Isillia
The Vinlanders Dark Matter Coalition
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Posted - 2007.06.23 14:17:00 -
[925]
Miner I on my dominix... never thought I'd see the day.
We've given ample info to CCP for them to identify the problem. Hurry up and fix it.
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Lamis
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Posted - 2007.06.23 16:53:00 -
[926]
Yeah, this is seriously screwed up. Yes, it was supposed to be harder than the other regions, but enough is enough. We have no exploration sites other than unknown and grav. Both are absolute crap, and on the rare occasion you get a decent unknown, you get about as much as 6 BS's would drop when you kill 30+. The only time I have seen rats other than in a complex, is on a gate, and thats pretty rare. But heck, we are in the drone regions, so we may as well just bend over now, and lube up.
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Thrawntl
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.06.23 18:43:00 -
[927]
the deep space signatures found by the on board scanner are almost non existent after doing them all when the patch was first released. Lots were found when the patch first came out, but after they were all ran they don't come back, Ive been scanning for days and haven't found any new ones in SLYP and in near by constellations.
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Ghosthound
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Posted - 2007.06.23 19:40:00 -
[928]
So far no fix. Still no belt mobs and only Mimer I saves us from the poverty. So how long is it going to continue?
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.23 20:22:00 -
[929]
Ratting was fine and more profitable than ratting in other 0.0 regions (even with Zydrine prices right above 1000) until Revelations II came.
Now, the belts are completely empty.
Even mining to bring the rats out only seems to work sporadically, and even then at least half the time there are no battleships (in other words a waste of time). As for sites you find with the new 'on-board scanner', I've found one so far since Revelations II came, and it was empty. That leaves the gates, but unless you want to roam around and rat over a very large area (which is not practical when you don't have bounties and rely on bulky alloys that need to be hauled for income) you run out of those rats very fast. ------------------ "If you ever need anything please don't Hesitate to ask someone else first." |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.06.23 20:36:00 -
[930]
Edited by: Effei Gloom on 23/06/2007 20:36:14 i tested the miner II and the mining drone I trick.
The drone spawn is seriously broken, and your only chance is to trigger it via "pretend to be a miner" the second way to get spawns
its a big time sink and even then, its extremly random
this needs to be fixed asap, of large parts of drone regions will be evacuated soon
all you can do at moment is:
run exploration with plenty of bugged sites (not to talk about the new problem of "unknown" (mixed with exploration and encounter spawns - this was adressed on sisi - ) mine in low value belts with far spread roids sit in belts and wait for the few rats that spawn after mining 5-10 min maybe ice mining is the best income now
- next minnie Outpost bpc me:5 available in 25 days - |
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