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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Bruce Destro
Global Dominance Initiative
18
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Posted - 2017.06.11 14:09:37 -
[1531] - Quote
Assaj Ventress wrote:Limit all PVE sites/anomalies to subcaps (including L5 missions)
yup, this is what i was saying. buff the anoms a bit, and drop an acceleration gate in them until you can place reactive strategic npc's in them and force us to rat with 2 or 3 people. |

Indahmawar Fazmarai
5934
|
Posted - 2017.06.11 14:14:10 -
[1532] - Quote
Just my 2+º
Make rats kill more drones/fighters. A drone boat without drones is useless, specially an AFK drone boat. Dead drones/fighters would become a larger sink and would limit the run time for a specific anomaly since the ratter would need to refill its stocks. |

Drago Misharie
Star Frontiers Brotherhood of Spacers
20
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Posted - 2017.06.11 14:20:25 -
[1533] - Quote
Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?
For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.
That's a better way to balance.
Make it more time consuming and challenging to pilots. |

Ezio Sotken
nul-li-fy Circle-Of-Two
23
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Posted - 2017.06.11 14:33:36 -
[1534] - Quote
Indahmawar Fazmarai wrote:Just my 2+º
Make rats kill more drones/fighters. A drone boat without drones is useless, specially an AFK drone boat. Dead drones/fighters would become a larger sink and would limit the run time for a specific anomaly since the ratter would need to refill its stocks.
Rats already target fighters like nuts. Any reasonable carrier pilot will never warp at 0 first of all, and just because of proximity, fighters get the aggro most of the time.
Also its impossible to afk rat in a carrier unless you want to lose 27 fighters every few anoms, and witj T2's thats not gonna be cheap. |

Ezio Sotken
nul-li-fy Circle-Of-Two
23
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Posted - 2017.06.11 14:34:35 -
[1535] - Quote
Drago Misharie wrote:Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?
For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.
That's a better way to balance.
Make it more time consuming and challenging to pilots.
I would be down for that, sleeper site rules for escelation. |

Krypleria
Dreddit Test Alliance Please Ignore
38
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Posted - 2017.06.11 14:53:09 -
[1536] - Quote
Drago Misharie wrote:Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?
For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.
That's a better way to balance.
Make it more time consuming and challenging to pilots.
that actually requires preempitive thinking from the devs....
from what they proposed and done in the past year. The game is clearly getting out of their league |

Jenn aSide
Shinigami Miners ChaosTheory.
16119
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Posted - 2017.06.11 14:55:07 -
[1537] - Quote
Ezio Sotken wrote:Drago Misharie wrote:Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?
For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.
That's a better way to balance.
Make it more time consuming and challenging to pilots. I would be down for that, sleeper site rules for escelation.
And like in wh space that would be abused ruthlessly for even higher pay outs...
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Trevize Demerzel
99
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Posted - 2017.06.11 14:58:05 -
[1538] - Quote
Krypleria wrote:Drago Misharie wrote:Why don't they make Null Sec Anoms Escalate when a carrier warps in to slow them down instead of nerfing the fighters?
For every carrier that warps in you get NPC Carrier and Logi, warp in 3 carriers and you get triple the dps being applied.
That's a better way to balance.
Make it more time consuming and challenging to pilots. that actually requires preempitive thinking from the devs.... from what they proposed and done in the past year. The game is clearly getting out of their league
All eve is now is quick fix and quick buck.
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Grim'Harper
WATAHA. Goonswarm Federation
1
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Posted - 2017.06.11 15:16:24 -
[1539] - Quote
Quote:Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
Templar II, Pulse Cannon:
Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter.
Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes.
Maybe now is time to reduce the subscription price?
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Kayanarka
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.06.11 15:18:01 -
[1540] - Quote
I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.
CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.
I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.
Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.
The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again. |
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Liu Mikakka
Solaris Operations Forever Unbound
0
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Posted - 2017.06.11 15:22:49 -
[1541] - Quote
1: CCP Listen to You're Community!!!!
2: I would bet with this Change a lot of people/Pilots will be trying to Sell off there Carriers and Super Carriers, thus killing the Combat Capital Market.
3: Just Stop and Think how many pilots/people use Carriers and Supers to PvE to buy PLEX, Thus again less Sells in PLEX, Less Money for CCP.
4: I WONT LIKE THIS CHANGE ! |

Valdr Auduin
CatPack
4
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Posted - 2017.06.11 15:24:55 -
[1542] - Quote
Sudden thought: nations now have internal economies, bounty payouts drop according to luxury capital available, bind this somehow to faction warfare where territory gains increase bounty payouts in the superior nation per 'treasury income cycle' and vice versa |

Mariza vonAmdonen
Imperial Academy Amarr Empire
7
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Posted - 2017.06.11 15:28:00 -
[1543] - Quote
Kayanarka wrote:I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.
CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.
I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.
Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.
The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again.
Cool, it will balance those that unsub. |

Kayanarka
Pandemic Horde Inc. Pandemic Horde
2
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Posted - 2017.06.11 15:37:08 -
[1544] - Quote
Mariza vonAmdonen wrote:Kayanarka wrote:I hate to say it, but this fix is actually working for CCP. Instead of activly playing the game for 2 hours with one character via carrier ratting, I will now sub 4 characters and AFK my VNI's for 8 hours while I complete house chores.
CCP gets more money from my additional subs and even though I am AFK I show 3 additional toons logged in for longer so it looks like player base is more active.
I am still butt hurt over the kill injector thing, used to mean something being from 2005. All I hear in mumble now is people talk about injecting this and that, makes me sick.
Of course I make good money so I am not bothered by the nerf, I can afford to sub the accounts and even buy plex for isk if needed.
The downside for me to this change is that I found the new fighter mechanics fun. I was starting to enjoy making my isk to buy PVP ships for and I was looking forward to getting my FAX trained up. So for me, it just went back to being a boring game again except for the now rare pvp events. So, I will probably stop playing soon again. Cool, it will balance those that unsub.
Yeah, except that I will then unsub once I get bored not playing my carrier anymore.
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Farrow Tsasa
Black Omega Security Mercenary Coalition
3
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Posted - 2017.06.11 15:51:59 -
[1545] - Quote
Apologies if this has already been raised....
But why not put an acceleration gate on the entrance to the anoms - its in line with Escalations/Scanned sites. Set the gate to reject capitals - if capital ratting is such an issue.
I don't feel that supers are too OP in PVP in their current state, even if they were slightly OP it is a 25b investment and you expect some return!
Give us a reason to fight (instead of grinding all the time) if you really want to make changes!
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Trevize Demerzel
99
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Posted - 2017.06.11 15:54:57 -
[1546] - Quote
ISD Max Trix wrote: 33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
You've erroneously removed posts of people who said they are unsubscribing. Unsubscribing is simply going free to play, it is not quitting.
I've unsubscribed 9 accounts because of this change. I have not quit.
It's free to play frigs in space. So there is no longer any point and paying real life money for Eve.
I wonder how many pages this forum post would be now if all the unsubbing posts were not removed. That said my post that was removed had many suggestions on this topic. Much that I put a great deal of thought into. So nice to have the entire thing removed since I simple said I was unsubbing my accounts. And again, I never said "quit". CCP created this distinction with plex. One does not have to be a subscriber to play Eve. Feel free to remove forum posts that disobey the rules, but also recognize the difference between "unsub" and "quit".
And since I just discussed forum moderation this post will likely be removed too. Welcome, to the not listening draconian state of Eve.
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Valdr Auduin
CatPack
4
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Posted - 2017.06.11 16:03:54 -
[1547] - Quote
The newest intro cinematic had me thinking Nations might be taking the war to the alliances, with pirates getting their reactive fitting AI installed it seemed even more likely that you'd see Amarr battlegroups purifying their turf of capitals or something- instead it's Jove messing with the nanites. |

Longtooth
Secret Fire Living Breathing Fuel Blocks
10
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Posted - 2017.06.11 16:09:06 -
[1548] - Quote
ISD Max Trix wrote:
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Hey Max Trix
I'm quitting your game. **** you. **** your ****** dev team. **** your ****** game. **** your censorship. |

Bron Ander Haltern
Unholy Knights of Cthulhu Test Alliance Please Ignore
9
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Posted - 2017.06.11 16:11:50 -
[1549] - Quote
I've just unsubbed 9 accounts but I am not quiting. Frigates for the win! |

xOmGx
Order of Order SOLAR FLEET
19
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Posted - 2017.06.11 16:39:12 -
[1550] - Quote
LOL CCP you are greate @ working
2 days before patch
and its not even changed on TEST server lel
so we can test nothing at all..... wonderfull "friday midday" last minute patch "what can we screw up in eve even more?" and someone came up with super idea to.. nerf things that are working just fine |
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Spit Fighter
Brand Newbros Test Alliance Please Ignore
0
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Posted - 2017.06.11 16:40:18 -
[1551] - Quote
You should probably give 500% drone bonus to frigates and cruisers, because that's all that CCP wants us to use, apparently. |

Jenn aSide
Shinigami Miners ChaosTheory.
16123
|
Posted - 2017.06.11 16:45:55 -
[1552] - Quote
Farrow Tsasa wrote:Apologies if this has already been raised....
But why not put an acceleration gate on the entrance to the anoms - its in line with Escalations/Scanned sites. Set the gate to reject capitals - if capital ratting is such an issue.
I don't feel that supers are too OP in PVP in their current state, even if they were slightly OP it is a 25b investment and you expect some return!
Give us a reason to fight (instead of grinding all the time) if you really want to make changes!
It's been brought up, its a bad idea because it makes subcapital ratters WAY too safe. You are supposed to be safe in a null sec system that has infinitely respawning anomalies. Plus the fact that having to take a gate takes time which lowers the income of the sub caps still able to do anomalies.
CCP is making the right choice for once. I used to run Forsaken Hubs from when they were added to the game until CCP changed them. CCP changed them because Tracking Titans and Super Carriers could exploit them to the toon of 300-500 mil per hour. So CCP added frigates to the one Anomalies that didn't spawn frigates, just to curb the tracking titans.
In other words they screwed over EVERYONE because Titan pilots figured out a way to exploit an anomaly. CCP replicated the tracing titan problem with their new "fighter squadrons" (a problem then exacerbated by skill injectors and the ease of training up a character to carrier/supercarrier rat). THIS time they are actually fixing the broken thing causing the problem instead screwing those of us who use sub caps for ratting but changing the anomalies.
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Soulis Sectar
Moosearmy Test Alliance Please Ignore
6
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Posted - 2017.06.11 16:57:34 -
[1553] - Quote
Grim'Harper wrote:Quote:Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage. Templar II, Pulse Cannon: Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter. Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes. Maybe now is time to reduce the subscription price?
This is true.(the damage part)... however.. no one can fly 27 Praetors. I'll still be able to effectively rat In my carrier and still get 45-50mil ticks. I'm more upset at the fighter aggro number at this point. No more t2 fighters out for me.
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Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
240
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Posted - 2017.06.11 17:02:59 -
[1554] - Quote
xOmGx wrote:LOL CCP you are greate @ working
2 days before patch
and its not even changed on TEST server lel
so we can test nothing at all..... wonderfull "friday midday" last minute patch "what can we screw up in eve even more?" and someone came up with super idea to.. nerf things that are working just fine
I'll give you a hint. Super and carrier blobs are going to chew through dreads with impunity just as they do now. Carriers will still do more damage than a damage fit BB with cruiser level tracking and a capital tank to boot. Super's will now be under titans in paper dps, but still way over on applied damage to anything non-capital (or moving).
You will be fine. Don't fall for the crying sobs that just see their shiny toy being touched that are screaming that it's the end of days.
If you want to complain about sov, go right ahead. I'm there with you. |

Radkiel
HIgh Sec Care Bears Brothers of Tangra
13
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Posted - 2017.06.11 17:06:00 -
[1555] - Quote
Soulis Sectar wrote:Grim'Harper wrote:Quote:Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage. Templar II, Pulse Cannon: Now 79.80 EM Damage / fighter. After changes: 63.84 EM Damage / fighter. Heavy Drone, Praetor II doing now 64 EM Damage. Good work CCP. You again make stupid changes. Maybe now is time to reduce the subscription price? This is true.(the damage part)... however.. no one can fly 27 Praetors. I'll still be able to effectively rat In my carrier and still get 45-50mil ticks. I'm more upset at the fighter aggro number at this point. No more t2 fighters out for me. Completely agree the aggro component adds insult to injury.
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Aldent Arkanon
Calamitous-Intent Feign Disorder
28
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Posted - 2017.06.11 17:14:40 -
[1556] - Quote
BAHKO21pyc wrote:Dear CCP, i want to express gratitude for this changes! All last changes were boosting cap/supercap ratting segment. You have forgotten abou porr solo/small scale pvp players long time ago. We can't ge figth without cap blob in grid at all. All small scale pvp is dying, and its pissing us off. And all that pain and suffering of carebears is the most amazing thing that you did in these latter days. I'll be very grateful to you if you do more nerf for caps/supers (especially in damage aplication against subcaps). There is can't be balance with that overboosted cap fleet. Caps must fight with other caps.
Hi, as someone that did and still does "elite small gang" PvP, I think if you and the crowd that you belong to took all the time you spend whining about "OP carriers/supers" and put it into learning to use effective counters like bringing a kitsune or two with you when you roam, you would have much better results. |

Cepheus Antollare
Gravitas Logistics S.E.C.T.I.O.N. 8
0
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Posted - 2017.06.11 17:17:38 -
[1557] - Quote
quick question...... why not just add a role penalty whereby carriers get -10% less ISK from rat bounties OR give rats a damage resistance to fighter damage?
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Joe Barbarian
I'm fine and You aren't Goonswarm Federation
22
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Posted - 2017.06.11 17:22:21 -
[1558] - Quote
Longtooth wrote:ISD Max Trix wrote:
33. "Quitting" posts are only permitted on the Out of Pod Experience channel.
CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.
Hey Max Trix
I'm quitting your game. **** you. **** your ****** dev team. **** your ****** game. **** your censorship.
CCP Out of touch and ISD Members are power hungry. CCP Needs this wake up call. |

xJillianx
Nothing on Dscan
3
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Posted - 2017.06.11 17:37:08 -
[1559] - Quote
please no. turn back now. |

Aleverette
Deep Core Mining Inc. Caldari State
22
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Posted - 2017.06.11 17:39:22 -
[1560] - Quote
Well it seems like the time that we better distinct EVE and CCP into two things.
EVE: Good and cool CCP: The true bad guys in New Eden*
*Except for the art guys, they are amazing :) |
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