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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Teckos Pech
Amok. Goonswarm Federation
6616
|
Posted - 2017.06.12 08:09:37 -
[1651] - Quote
Petros K wrote:Teckos Pech wrote:[quote=Eric Lemmonte] So...manufacturers should be screwed over because you are putting too much ISK into the economy with your carrier or super.
How much ISK do you estimate that a single decend carrier driver can generate every day ?
Apparently quite a bit once you look at the data. Enough to shift the money growth in a decidedly unhealthy way.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Axy Sheytan
Orange Leeuw Corporation Serrice Council.
0
|
Posted - 2017.06.12 08:13:38 -
[1652] - Quote
Are you kidding me!
This is a hell of a crush. Current plex price is 1.4b. On average, each player has 3 characters.
We have already got our monthly 5b already just for plex. Instead of dropping everything, try to enrich the game with new anomalies ... Correct the ships like the Vexorl navy issue, the Ishtar .
The guys are already doing all kinds of anomalies with them. Where is our sacrifice, where is ours. Look at enriching the game, not dropping it.
It's a shame you did. You've lost hundreds of thousands of players, just a few new brats.
Rest assured. We do not want to be abused because we like this game.
If you plan to make a plan according to the developing game economy and in-game inflation. Please put your hand in your conscience and re-evaluate ...
(and Sorry my bad english translation) |
schulleone
Are We The Baddies
0
|
Posted - 2017.06.12 08:13:55 -
[1653] - Quote
CCP Larrikin wrote:[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties. This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players. We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP. What:
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.
TL;DR: We are too lazy to develop real solutions for the economic issues caused by our skill injectors and low risk citadel mechanics. The capital meta is ****** up already anyway. So we just gonna **** up it even more to hotfix the economic issues. |
Petros K
North Korean Nuclear Research Requiem Eternal
0
|
Posted - 2017.06.12 08:16:19 -
[1654] - Quote
Teckos Pech wrote:Petros K wrote:Teckos Pech wrote:[quote=Eric Lemmonte] So...manufacturers should be screwed over because you are putting too much ISK into the economy with your carrier or super.
How much ISK do you estimate that a single decend carrier driver can generate every day ? Apparently quite a bit once you look at the data. Enough to shift the money growth in a decidedly unhealthy way.
Quite a bit isnt an answer , give me a good number . Lets asume a thanatos/nidd(decent fit , not godlike) that the driver can rat for .... 3 hours? maybe up to 5 before he gets TIRED because of actively playing (include in your estimation that the driver will have to dock for an unknown ammount of time in case danger enters in the system )
Now compare that ammount to a VNI that rats 24/7 |
M3tamorph
Zonk Squad Badfellas Inc.
3
|
Posted - 2017.06.12 08:24:19 -
[1655] - Quote
Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? |
Axy Sheytan
Orange Leeuw Corporation Serrice Council.
0
|
Posted - 2017.06.12 08:33:50 -
[1656] - Quote
M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow???
If these changes occur; Because of incompetent management, we leave this game, as thousands of people. Then ccp will play the game with afk players. |
Valdr Auduin
CatPack
5
|
Posted - 2017.06.12 08:36:52 -
[1657] - Quote
Just reading this thread has kept me from logging in the past two days, I almost even jumped back into Sky Nations to get the same gameplay features I enjoy here and it's a chincy ten-dollar minecraft-with-ships knockoff, but alas, it no longer seems to work, so here I am getting my shipping fix. |
Kaze Mester
Ascendance Goonswarm Federation
46
|
Posted - 2017.06.12 08:38:31 -
[1658] - Quote
M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow???
Nope, they have not and will not for sure (give a flyingf). They will just do it. Fu*k the community.
But at least we could plan 4 days!!! ahead so i could unsubscribe fast, before my accounts renewed.
The worst would be if they announced that they won't implement this "update" (downdate) and will figure out something else, and made a lot of us resubscribe...than do it anyways. Oh...am i giving good ideas to you CCP? |
Teckos Pech
Amok. Goonswarm Federation
6616
|
Posted - 2017.06.12 08:41:02 -
[1659] - Quote
Petros K wrote:Teckos Pech wrote:Petros K wrote:Teckos Pech wrote:[quote=Eric Lemmonte] So...manufacturers should be screwed over because you are putting too much ISK into the economy with your carrier or super.
How much ISK do you estimate that a single decend carrier driver can generate every day ? Apparently quite a bit once you look at the data. Enough to shift the money growth in a decidedly unhealthy way. Quite a bit isnt an answer , give me a good number . Lets asume a thanatos/nidd(decent fit , not godlike) that the driver can rat for .... 3 hours? maybe up to 5 before he gets TIRED because of actively playing (include in your estimation that the driver will have to dock for an unknown ammount of time in case danger enters in the system ) Now compare that ammount to a VNI that rats 24/7
A VNI ratting 24/7. Please don't go full moron.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
Bron Ander Haltern
Unholy Knights of Cthulhu Test Alliance Please Ignore
9
|
Posted - 2017.06.12 08:41:23 -
[1660] - Quote
The problem is that all these nerf changes both fighters and ror cuts above all hit directly the casual player that has one or two accounts because sharks will always adopt to the situation and they got enough money to change profile of their ventures. CCP made a lot of mistakes that where mentioned earlier like for example new sov, skill injectors, citadels mechanic so to mention a few. Simple cuts in fighter and ror stats will not solve the economic problem of eve market because they lead to another cuts in other places and so on and on and on, that is not a solution! And we all know that game is not in balance already.
I have struggled a lot to get to the place where I will be able to fly caps since it was my high end (ultimate goal) in the game but tomorrow my amarr and caldari super/carriers will become pure garbage and I assure you that does not concern only 1% of the 1% of players.
Fighters cuts will make changes in areas of pve, pvp and citadel defense possibilities so it is not simple cut it will more certain trigger more cuts and it will not solve the market problem first of all.
The tomorrow hasty, introduced without consultations and tests patch will affect world of EVE tremendously and will change wiev of a lot of players on the game.
If CCP wanted to curb the market it would cut bounties or limit the amounts of clients per computer and amount of pumped isks to the system were diminished next day.
I say again CCP do not follow that path!
|
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Kaze Mester
Ascendance Goonswarm Federation
46
|
Posted - 2017.06.12 08:49:09 -
[1661] - Quote
Bron Ander Haltern wrote:The problem is that all these nerf changes both fighters and ror cuts above all hit directly the casual player that has one or two accounts because sharks will always adopt to the situation and they got enough money to change profile of their ventures. CCP made a lot of mistakes that where mentioned earlier like for example new sov, skill injectors, citadels mechanic so to mention a few. Simple cuts in fighter and ror stats will not solve the economic problem of eve market because they lead to another cuts in other places and so on and on and on, that is not a solution! And we all know that game is not in balance already.
I have struggled a lot to get to the place where I will be able to fly caps since it was my high end (ultimate goal) in the game but tomorrow my amarr and caldari super/carriers will become pure garbage and I assure you that does not concern only 1% of the 1% of players.
Fighters cuts will make changes in areas of pve, pvp and citadel defense possibilities so it is not simple cut it will more certain trigger more cuts and it will not solve the market problem first of all.
The tomorrow hasty, introduced without consultations and tests patch will affect world of EVE tremendously and will change wiev of a lot of players on the game.
If CCP wanted to curb the market it would cut bounties or limit the amounts of clients per computer and amount of pumped isks to the system would diminish next day.
I say again CCP do not follow that path!
I'm not sure after 3 days of discussion here, including giving ideas (good or bad, doesn't matter) and CCP is still quiet about this...will sure follow that path. Im getting more and more concerned about that this is about something else...economy blabla was just a misleading (by the way true) info. |
Miss 'Assassination' Cayman
CK-0FF LowSechnaya Sholupen
211
|
Posted - 2017.06.12 09:06:27 -
[1662] - Quote
To be fair, the last couple days have been the weekend so CCP employees haven't necessarily been around to keep track of what's going on. That is kind of the downside of announcing a change on Friday when it needs to be set in stone on Monday though... |
Analius Glover
The Fatal Visionaries Honorable Third Party
4
|
Posted - 2017.06.12 09:14:40 -
[1663] - Quote
Miss 'Assassination' Cayman wrote:To be fair, the last couple days have been the weekend so CCP employees haven't necessarily been around to keep track of what's going on. That is kind of the downside of announcing a change on Friday when it needs to be set in stone on Monday though...
Funny because according to CCP FoxFour " we don't like to do deployments on Fridays" |
lolzz Quekz
Brave Newbies Inc. Brave Collective
7
|
Posted - 2017.06.12 09:16:33 -
[1664] - Quote
ccp_falcon was on ytd in reddit
[GÇô]CCP_FalconCCP Games 212 points 1 day ago This is actually a fantastic breakdown of how you see the situation. Thanks for sharing it. I'll point the relevant people in the direction of this post - really nicely put together dude :)
they are avoiding the fighter threads no one wants to give us a proper explanation after the powder keg exploded in quant's face :x |
Will Swiftsure
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2017.06.12 09:19:23 -
[1665] - Quote
Yolo CCP Larrakin!
Maybe you can do a 12% dps nerf and only a 3% nerf to the fighter missiles and perhaps a 3% signature radius increase on fighters? Sort of a middle ground wich would reward the skillful players some instead of a 250% nerf across the board. |
baltec1
Bat Country Pandemic Legion
18964
|
Posted - 2017.06.12 09:23:13 -
[1666] - Quote
M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow???
No, they are just ignoring the bears bitching about having their golden goose castrated.
Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships.
This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk. |
Kaze Mester
Ascendance Goonswarm Federation
48
|
Posted - 2017.06.12 09:30:52 -
[1667] - Quote
baltec1 wrote:M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? No, they are just ignoring the bears bitching about having their golden goose castrated. Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships. This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk.
Well, this happens when you don't give new end content to players for years, more and more challenging stuff in every x period of time. (How other games do.) Giving more end content makes you fly more expensive ships, risk more isk, buy morre expensive fit on them...etc. A new loot system (with bind to player pve stuff only available through npc market) would redraw tonz of ingame isk from the game. Such as boosters...sell these kind of things and market isk problem solved in days. |
Teckos Pech
Amok. Goonswarm Federation
6618
|
Posted - 2017.06.12 09:38:11 -
[1668] - Quote
Kaze Mester wrote:baltec1 wrote:M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? No, they are just ignoring the bears bitching about having their golden goose castrated. Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships. This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk. Well, this happens when you don't give new end content to players for years, more and more challenging stuff in every x period of time. (How other games do.) Giving more end content makes you fly more expensive ships, risk more isk, buy morre expensive fit on them...etc. A new loot system (with bind to player pve stuff only available through npc market) would redraw tonz of ingame isk from the game. Such as boosters...sell these kind of things and market isk problem solved in days.
No, it is not lack of "new content". It is a problem with carriers/supers when used for ratting.
I agree it is not good to screw over carrier/super pilots with respect to PvP. And I would really prefer it if CCP looked into alternative solutions. But posting nonsense, rage jibberish, and so forth is not going to convince CCP.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
lolzz Quekz
Brave Newbies Inc. Brave Collective
8
|
Posted - 2017.06.12 09:40:12 -
[1669] - Quote
baltec1 wrote:M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? No, they are just ignoring the bears bitching about having their golden goose castrated. Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships. This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk.
issue is they didnt nuke all the problem ships they only nuked the elitist problem ships which are also the end game some players are work towards. if they really wanted to control the isk income just nerf the ticks and that would be way easier than nerfing fighters.
and if they truly want to shut everyone up on this issue they should just issue a detailed report on bounty payout based on ship class by simply saying 140m tick must be super ratting and using it as a basis that all carrier and super carriers are making the same is not justifiable |
Petros K
North Korean Nuclear Research Requiem Eternal
3
|
Posted - 2017.06.12 09:40:15 -
[1670] - Quote
Start
Middle
End
Plus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! )
Sure , carriers is the problem .....
|
|
lolzz Quekz
Brave Newbies Inc. Brave Collective
8
|
Posted - 2017.06.12 09:45:53 -
[1671] - Quote
they can even do something like "due to the massive strain in operating Capital ships after constant use will suffer a stacking penalty occurring every x hours lasting for x hrs" to limit cap ratting while kinda like jump fatigue
the stacking penalties can affect fighter gun tracking etc..
and carriers are not the only problem dreads in WH i believe have the potential to me billions in an hour how would that be justifiable? |
blaedin jordan
Federal Navy Academy Gallente Federation
16
|
Posted - 2017.06.12 09:46:04 -
[1672] - Quote
Bron Ander Haltern wrote:The problem is that all these nerf changes both fighters and ror cuts above all hit directly the casual player that has one or two accounts because sharks will always adopt to the situation and they got enough money to change profile of their ventures. CCP made a lot of mistakes that where mentioned earlier like for example new sov, skill injectors, citadels mechanic so to mention a few. Simple cuts in fighter and ror stats will not solve the economic problem of eve market because they lead to another cuts in other places and so on and on and on, that is not a solution! And we all know that game is not in balance already.
I have struggled a lot to get to the place where I will be able to fly caps since it was my high end (ultimate goal) in the game but tomorrow my amarr and caldari super/carriers will become pure garbage and I assure you that does not concern only 1% of the 1% of players.
Fighters cuts will make changes in areas of pve, pvp and citadel defense possibilities so it is not simple cut it will more certainly trigger more cuts and it will not solve the market problem first of all.
The tomorrow hasty, introduced without consultations and tests patch will affect world of EVE tremendously and will change wiev of a lot of players on the game.
If CCP wanted to curb the market it would cut bounties or limit the amounts of clients per computer and amount of pumped isks to the system would diminish next day.
I say again CCP do not follow that path!
I agree, what a terrible decision. I miss the CCP of 2011, the new leadership just rolls out bad idea after bad idea. Fozzy sov -- which effectively killed null sec warfare is another prime example. Wretched changes, 20% damage nerf to any ship [ AND INCREASED AGRO TO ALREADY OVER-TARGETED FIGHTERS?!! ] is far too much. I've cut 4 accounts so far, leaving only my main to help with ops - but now that I know of 2 close friends that are already playing another game b/c of the Rorq changes, I might join them in Black Desert as well. I'm just so disgusted. |
Teckos Pech
Amok. Goonswarm Federation
6618
|
Posted - 2017.06.12 09:48:30 -
[1673] - Quote
lolzz Quekz wrote:baltec1 wrote:M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? No, they are just ignoring the bears bitching about having their golden goose castrated. Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships. This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk. issue is they didnt nuke all the problem ships they only nuked the elitist problem ships which are also the end game some players are work towards. if they really wanted to control the isk income just nerf the ticks and that would be way easier than nerfing fighters. and if they truly want to shut everyone up on this issue they should just issue a detailed report on bounty payout based on ship class by simply saying 140m tick must be super ratting and using it as a basis that all carrier and super carriers are making the same is not justifiable
Nonsense.
Look at the data FFS. ISK growth was pretty much flat for quite some time.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
lolzz Quekz
Brave Newbies Inc. Brave Collective
8
|
Posted - 2017.06.12 09:50:57 -
[1674] - Quote
Teckos Pech wrote:lolzz Quekz wrote:baltec1 wrote:M3tamorph wrote:Is CCP really ignoring all this posts and will not give a flying "panda" about the players and their opinions?
It's obvious that this will be worst change CCP already forced their paying customers... are we still going forward with this tomorrow??? No, they are just ignoring the bears bitching about having their golden goose castrated. Too must isk flowing into the economy has been a problem for a while now and the single biggest cause is carriers/supers out in null. Revamping the way anoms work to stop this is a big task and will take too much time so they went with the easier option and nuked the problem ships. This is not the worst change they have done, not even close. If you want your firepower back then start pushing for anoms to be revamped so they cannot flood the market with isk. issue is they didnt nuke all the problem ships they only nuked the elitist problem ships which are also the end game some players are work towards. if they really wanted to control the isk income just nerf the ticks and that would be way easier than nerfing fighters. and if they truly want to shut everyone up on this issue they should just issue a detailed report on bounty payout based on ship class by simply saying 140m tick must be super ratting and using it as a basis that all carrier and super carriers are making the same is not justifiable Nonsense. Look at the data FFS. ISK growth was pretty much flat for quite some time.
please attribute that to carrier ratting
like i mentioned unless ccp throw the statistics to indicate that carriers are the true cost to the spike that the only way to shut everyone up but shutting isk income and killing a ship pvp-wise along the way is just not justifiable |
Teckos Pech
Amok. Goonswarm Federation
6618
|
Posted - 2017.06.12 09:51:49 -
[1675] - Quote
Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem .....
Now what is the same with a carrier ratting the same amount of time?
Seriously, you take an extreme case and pretend it is the norm.
Like I said, please do not go full moron.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
RKJakTup
Giggling Bandits Just let it happen
2
|
Posted - 2017.06.12 09:52:58 -
[1676] - Quote
Skill Deficiency wrote:RKJakTup wrote: and i lost 5 T2 fighter last week thats 50 mil. other ships dont spend 50 in ammo doing pve. Than use the other ship; are you that bad at EVE you are not using the best ship for the job or is the ship worth using even with this draw back and thus your point is of little value or concern? Which is it? One ship is not going to be the best choice for everything in the game - get into some other ships and try them on for size.
your reply was almost not worth replying to... "Than use the other ship"... am i bad at eve if im not using the right ship for the job... this part just shows how dumb you are. but on the second part ill explain to you, about the 15%. so right now yes with the "drew back" of the amount of drones/isk im losing, it is still worth ratting in the ship. but after the 15% more likely to attk drone it may be too much. so how can my point about this is of little value? Value is subjective to personal feeling. but good job of looking like an ass. |
baltec1
Bat Country Pandemic Legion
18965
|
Posted - 2017.06.12 09:54:20 -
[1677] - Quote
Kaze Mester wrote:
Well, this happens when you don't give new end content to players for years, more and more challenging stuff in every x period of time. (How other games do.) Giving more end content makes you fly more expensive ships, risk more isk, buy morre expensive fit on them...etc. A new loot system (with bind to player pve stuff only available through npc market) would redraw tonz of ingame isk from the game. Such as boosters...sell these kind of things and market isk problem solved in days.
No the problem is giving people the tools to abuse. They could have added a ton of great high end content but we would have had the same issue with a ton of isk entering the system due to carriers and supers making bank in anoms. |
Youshi Yohimoto
The Inebriated Bivalves Jamyl Syndicate
8
|
Posted - 2017.06.12 09:57:53 -
[1678] - Quote
Oh so because you don't like peoples honest opinions about your constant **** ups on trying to re-balance something you yourselfs broke to begin with, you go and delete all post that are pointing out how stupid decisions you do?
Wow! just wow! It's almost like North Korea here.
GG CCP for being money greedy o7
|
Teckos Pech
Amok. Goonswarm Federation
6618
|
Posted - 2017.06.12 09:58:00 -
[1679] - Quote
lolzz Quekz wrote:
please attribute that to carrier ratting
like i mentioned unless ccp throw the statistics to indicate that carriers are the true cost to the spike that the only way to shut everyone up but shutting isk income and killing a ship pvp-wise along the way is just not justifiable
Again, for most of 2016 ISK growth was flat...when VNI an Ishtars were around. Plenty of people could use them. Yet ISK growth was nearly flat. If drone boats in general were the problem...why was ISK growth so flat?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
blaedin jordan
Federal Navy Academy Gallente Federation
16
|
Posted - 2017.06.12 09:58:22 -
[1680] - Quote
Teckos Pech wrote:Petros K wrote:Start MiddleEndPlus about 200M in true sansha stuff , that makes it almost 1B in 21hours . VNI , 5months old noob player . Super chill ratting , i watched Logan (2+half hours movie , bet you cant do that while you rat with carrier ) 3 Episodes of Blood-C ALOT YOUTUBE ALOT OF CHATTINGS Ate breakfast , lunch and dinner . Drunk 3 coffees Played alot of matches in HS (also got a legendary card from pack! ) Sure , carriers is the problem ..... Now what is the same with a carrier ratting the same amount of time? Seriously, you take an extreme case and pretend it is the norm. Like I said, please do not go full moron.
First of all, carrier ratting is NOT afk. You quickly lose more fighters than you earn in any anom if you try it, not to mention you have to actively send the fighters at targets...
Second, Paladins, Golems, Tengus, Rattlesnakes, and the list goes on...are ALL capable of making the same kind of ISK carriers can in an anom. Carriers are popular because they have jump drives, are end-game ships, look cool, and most people have trained for a year or longer to fly them. Nerfing carriers, and I mean this literally, isn't going to dent ISK generation. You'd have to be absolutely dense to think that enterprising players aren't going to quickly adapt and move around the nerf.
It's the dang principle that's the issue. CCP tried to slip this in an the last minute, bypassed our CSM, and made some stupid lie about how 1% of the players are the only one's affected (think of all the dudes in renting corps, low sec corps/alliances, wormholes, etc that use carriers too). Sure, ISK generation has skyrocketed. Their graph shows this, but have you thought to consider maybe it's because nullsec mechanics are garbage and warfare has basically ground to a halt? Why is that? ASK FOZZIE!
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