Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Torco
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.01.25 09:52:00 -
[361] - Quote
Awesome patch and awesome UI Changes! Way to go CCP! Finally after years you brought us a patch where we can actually see differences after logging in |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 10:14:00 -
[362] - Quote
....organizing 3rd neocom icons back to way they were and wanting to showel this entire thing up to "yours"....
AND I HATE THE SIDEBAR MINIMIZING SYSTEM WTF WAS THIS BRIGHT BRAINFART AGAIN???
Get |

Morar Santee
17
|
Posted - 2012.01.25 10:29:00 -
[363] - Quote
Reading over the replies here, I had to think of this again:
CCP Lemur wrote:Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type. It sure looks like some a lot of people are unhappy about it. And managed to point out in less than a day how the new naming convention is actually making inventory searches more difficult, by replacing unique names with generic but inconsistent ones.
This wouldn't be so astonishing if you had not managed to invest time into unfixing something. You took something that worked, invested time into breaking it, and the average player can tell you by looking at it once that it probably was a bad idea. Which really kinda raises the question: Why didn't you see the issue? |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 10:44:00 -
[364] - Quote
CCP Lemur wrote:Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.
that makes totally sense! Those are different missile types despite of the same damage they are doing!!
A rocket is something different from a torpedo or cruise missile. Thats the reason why in RL a AIM-9 Sidewinder has a different name from a AIM-120 Amraam or AGM-65 Maverick, they all do explo damage but are from 1) different manufactorers 2) have different attributes and/or purposes! |

Vaerah Vahrokha
Vahrokh Consulting
185
|
Posted - 2012.01.25 11:03:00 -
[365] - Quote
CCP Punkturis wrote:Vaerah Vahrokha wrote:My feedback:
6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of yes! go to your overview settings, appearances, select "use small font" 
I used that, the small font has the same height and just a tinly smaller width than the large font. Any way to just put the font I used for years and that was practical to use?
Moreover, could you put the font option elsewhere? IE the drones window is just below the overview window and it could also use the smaller font.
Finally, please implement SHIFT + minimize => old behavior with minimized windows at the bottom. Some windows are just so tiresome to open 50000 times showing the neocom (I use it auto-hidden), locating the icon and stuff. |

betoli
Morior Invictus. Velocitas Eradico
14
|
Posted - 2012.01.25 11:29:00 -
[366] - Quote
New neocon is headed in the right direction, but it needs polish.
Particularly with regards to consistent behaviour between icon behaviour when clicked (to open/close minimise), appropriate icons, and chat session management is really broken.
|
|

CCP Punkturis
C C P C C P Alliance
1187

|
Posted - 2012.01.25 11:40:00 -
[367] - Quote
Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
We agree and changed it so now you can double click anywhere on the agent entry to get a conversation window. It will be deployed soon  CCP Punkturis | EVE UI Developer |
|

Mallikanth
L V B Industries
41
|
Posted - 2012.01.25 11:52:00 -
[368] - Quote
I've bug reported it (with screenshot & replication instructions) but the Fuel sub-tab on a POS is blank. No information at all. 
Believe in what they do, not what they say.
|

Vaerah Vahrokha
Vahrokh Consulting
185
|
Posted - 2012.01.25 11:54:00 -
[369] - Quote
CCP Punkturis wrote:Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
We agree and changed it so now you can double click anywhere on the agent entry to get a conversation window. It will be deployed soon 
1) I'd like to have my BIG undock button back. 1a) I'd like to have my ship and items buttons in a more convenient place. As of now is like seeking for my pantaloons pockets when I need to scratch my nose.
2) I'd like to not see 15 identical blue (!) icons in the neocom. At least make those windows icons different or put their windows caption or something.
3) I'd like that the "small" font in the overview was small because it saved space, not to take the same space while just being harder to read.
4) I'd like a SHIFT + minimize function that makes windows minimize like once. Now I have to wait for neocom to appear (autohide) AND then go all the way left and find the little and correct icon. It just sucks.
5) I am missing the old item names. What about you ADDED an easy alias instead of removing known cool SCI FI names and replaced them with Dr. House's hospital themed "trauma"?
6) The PI circles draw erratically if at all, sometimes I get white big boxes in place of them. I am using nVidia 570 + super-latest drivers on Win 7 64 bit.
7) Even when the PI circles draw, the launchers often draw their fill status wrong. IE I empty them, the numbers say they are empty but the "circle" shows it's border like they were still almost full. |
|

CCP Arrow
C C P C C P Alliance
25

|
Posted - 2012.01.25 11:55:00 -
[370] - Quote
HaleyBerries wrote:going through 3 things to get to my corp management screen is a annoying as all hell
You can move any Icon from the EVE Menu to the root of the Neocom, so if you want the Corporation Icon in the root, just drag & drop it over.
The Gonif wrote:Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying.
The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix. CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
|
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.01.25 11:56:00 -
[371] - Quote
Thank you, thank you, thank you my huge-dps-heavy-tank-Hawk is now just awesome! |

Raze R
School of Applied Knowledge Caldari State
2
|
Posted - 2012.01.25 12:00:00 -
[372] - Quote
After some reflection, am I alone in thinking that this is a case of change for changes sake?
Of course the Chat icon must remain on the neocom. You've taken away the minimise to bottom of screen ability. What was ever wrong with that in the first place? The minimised bar was easy to find and quick to activate. Now you have to wade through a list of chat channels to find the one that's minimised. Please put it back the way it was. And then you can remove the Chat Icon altogether. Seems an elegant solution to me.
Ships and Items icons. Yep way too close to the Undock button. Furthermore. What is the point of having the - Merge "Items" and "Ships" into station panel - option if you are still going to leave the damn icons on the neocom after you select it.
Animated 'shimmer' effect.. Very pretty, very distracting. Why make the Neocom constantly attempt to vie for attention when you could be in the middle of getting your arse shot off? short flash and then solid colour change as before please.
And while we're on about the 'purty shimmer blinkie thing' - individually configurable by icon please
I appreciate having a way to remove unused icons from the neocom and hide them in a drop down menu. I really do. But why take what was a simple functional addition to the UI and turn it into a flashing, badly placed icon, contradictory pile of steaming "hey lets play with the neocom, we've not changed that for ages" mess.
Some German bloke said: 'Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.'
I think he was on to something there..
Raze |

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.25 12:31:00 -
[373] - Quote
Smooth as can be really.
Downloaded patch from the client, auto-applied. Started client, update #1 immediately popped up. Applied & re-started client. Total time 15 mins max.
Opened client, logged in, love the new look of the NeoCom. That and the compact player list in chat are real winners for me, frankly.
I miss the silly old module names though - they added a little spirit to things and I for one am still going to look at their attributes to decide what to fit where. Let's not take all the laughs out please :)
So, job done: thanks CCP.
|

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.25 12:33:00 -
[374] - Quote
Raze R wrote:You've taken away the minimise to bottom of screen ability. What was ever wrong with that in the first place? The minimised bar was easy to find and quick to activate Disagree
Quote:Please put it back the way it was. Please don't!! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 12:35:00 -
[375] - Quote
CCP Arrow wrote:HaleyBerries wrote:going through 3 things to get to my corp management screen is a annoying as all hell You can move any Icon from the EVE Menu to the root of the Neocom, so if you want the Corporation Icon in the root, just drag & drop it over. Why I need to do this? I had certain icons enabled in my old neocom, including calculator and notepad, which weren't there after your crappy update. It is not our job to reconfigure every *ucking character after you mess up with the settings.
Several windows have been reseted also again.
CCP Arrow wrote:The Gonif wrote:Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying. The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix. [/quote]
Yes *uck this. If you disable all blinking also the wallet notification is gone. I want to get rid of entire chat button. It wasn't in old neocom. I don't need it.
AND HOW WILL I BE ABLE TO MINIMIZE MY WINDOWS TO BOTTOM OF THE SCREEN SO THAT I CAN SEE THEIR WINDOW LABES LIKE BEFORE??? *UCK THIS!!!!!!!!!!!!!1
Yes I am pissed as hell.
Get |

Mark Hadden
Joint Endeavor RED.OverLord
1
|
Posted - 2012.01.25 12:36:00 -
[376] - Quote
damn CCP, stop smoking bad dope, crack or whatever and give us old names back! You screwed a well established and epic part of naming in eve, old name were gorgeous and unique, there was absolutely no need to change them into that cr*p they are now .
FU*K IT CCP, I'm never gonna use missiles again, I dont want to shoot TRAUMAS FFS, what the fuuuuu***kkkk, I still cant believe this! I want Thor or Doom Citadel Torpedoes back I used to shoot with dreadnaught or terror assault missiles, even Mjolnir Torps were epic for amarr bombers and tengus and drakes always shot SCOURGES.
NO TRAUMA or similar sh*t across the board from rockets to titan missiles.
A decent chunk of eve died in me together with those old beautiful names.
Grey Stormshadow wrote:
Yes *uck this. If you disable all blinking also the wallet notification is gone. I want to get rid of entire chat button. It wasn't in old neocom. I don't need it.
AND HOW WILL I BE ABLE TO MINIMIZE MY WINDOWS TO BOTTOM OF THE SCREEN SO THAT I CAN SEE THEIR WINDOW LABES LIKE BEFORE??? *UCK THIS!!!!!!!!!!!!!1
Yes I am pissed as hell.
this |

Kwashi
Adhocracy Incorporated Adhocracy
6
|
Posted - 2012.01.25 13:13:00 -
[377] - Quote
My 0.02 isk about minimized windows:
Absent being able to see the *names* of minimized windows without mousing over their buttons one by one, having a bunch of identical looking buttons on the neocom is pretty useless.
Example: I have 3 cargo cans open, which button is which? They all have different names, but their neocom icon is the exact same.
Also, why do some non-minimized windows appear as buttons on the neocom (cargo cans, scanner display) while others do not (overview, selected item, drones window)? Why do I have a quick way to access cargo cans from the neocom but no quick way to access drones or overview? If hostiles come out of warp suddenly I want to bring overview to the front fast, but there is little call for a cargo can related emergency 
Heck, why do non-minimized windows appear on the neocom at all? I liked the old functionality where minimized windows turned into little buttons and non-minimized windows did not. Easier to tell which is which IMO.
Finally, there seems to be a bug regarding minimized window icons sometimes appearing as a blue "i" instead of their proper image. The browser does this a lot, for example. Having a bunch of blue "i" icons compounds the first issue above about not being able to distinguish the buttons by name anymore and having to rely on the icon visuals. |

Janssen
General Services
8
|
Posted - 2012.01.25 13:23:00 -
[378] - Quote
POS Fuel pellets seem to be working fine. Nice, smooth transistion. Good job.
Neocom - selective non-blink, please. Let me choose which icons I want to irritate me when something happens - ie: wallet and not chats.
Neocom - More space between Ships / Items and undock, please.
Neocom - Date option with time.
Chat - minimize to bar at bottom, please restore this as an option.
Ammo/Module name change - OMG! please go back to the old names. Sometimes over-simplifying something can make it so much more complex. Finding the correct type of ammo or module is now more difficult - not because I need to figure out the new name, no, because I have to sort through so many results.
The idea to remove names from items - suggestion - create it as a 4th display option - compact list, list, icons w/names, icons only.
Idea to throw it all together into one area - don't we already have an option to do that - to show ships -and- items in the same window? Please leave it the way it is. Otherwise, if you must, please allow the option to continue with the inteface the way it is.
Big agents are BIG - not a problem, just a visual SURPRISE! 
You added some nice features to the NewNeocom - I hope that it is the first iteration of many to come. (customizable icons?)
In summary: POS Pellets +1, Neocom +/-0, New names -1.
|

Large Collidable Object
morons.
1031
|
Posted - 2012.01.25 13:31:00 -
[379] - Quote
I guess it will be better after getting used to it but with some improvements to the new neocom, there came a few nuisances with it.
- As many posted before, the way chat channels are organized now is plainly annoying. Before, I had channels minimized and could read which one was blinking - now it's just a mess. - First thing I did when logging in was to get rid of buttons I never ever used on the old neocom - guess which one was among the first? Right: Chat Button - unfortunately, I can't remove it. - Two of the most used buttons on the neocom - items and ships hangar - are locked at the bottom of the neocom next to the undock button - one of the first things I tried was moving them up. Please make them movable. - Regardless of using different colour schemes when multiboxing, my first look went up to the character portrait when switching between clients, which is too small when I have the neocoms width set in a manner to meet desired button height. Being able to configure button height separately of neocom width would be nice, so I could have a huge character portrait but am still able to fit lots of buttons under it. So you have a small button and empty space to the right of it under a huge character protrait - kind of like the old expanded view. - The clock should be movable and scale with the neocom - I'd like a big clock somewhere in the middle - having that option would be great. morons- sting like a butterfly and-ápost like a bee. |

backtrace
Dreddit Test Alliance Please Ignore
45
|
Posted - 2012.01.25 13:36:00 -
[380] - Quote
I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? |
|

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 13:45:00 -
[381] - Quote
As it is.. this Neocom is absolute in no way customizable as you guys announced .
- Confusing - No names for the button - Too small charpic - Sh!t Chaticon cant be removed - Icons for items and ship hangar are fixed on a dumb position - you cant set names of groups - ...
Roll Back the old neocom. And abandon the new one. It is useless and crap! Roll Back the names of modules and ammunition. Who was the dumba$$ at CCP who thought this was necessary or clever?
And please.. Respond to the critics of your mess. You have asked us and now deal with it. Otherwise dont ask! The last patch was 90% crap. You have changed thinks which where NEVER a problem. Sh!t! |
|

CCP Punkturis
C C P C C P Alliance
1189

|
Posted - 2012.01.25 13:46:00 -
[382] - Quote
backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it?
just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it  CCP Punkturis | EVE UI Developer |
|

Lunce
PWNED Factor The Seventh Day
8
|
Posted - 2012.01.25 13:55:00 -
[383] - Quote
The neocom has needed a face lift for quite some time. What is missing in this iteration, however, is the basic premise needed in accessing information; simple, intuitive, and fast.
Any changes to the neocom really must keep these requirements as the primary focus.
As well, I find that I must agree with many other players regarding the module name changes. As challenging as the old names were to those of us with poor memories, they added a lot of flavor to EVE.
I would suggest that the names remain as they were, and simply tack a descriptive designation onto the end of the name. I.E.: EM, Kinetic, Thermal, Explosive, 1MN, 10MN, 100MN
For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN
This would keep the flavor of the game and be a big help to the newer players (and those of us with less than adequate memories.) 
As to the rest of the work CCP is doing to enhance and improve EVE, I heartily approve. Keep up the great work people! |

Mukutep
Capital Industries Research And Development Fidelas Constans
10
|
Posted - 2012.01.25 13:55:00 -
[384] - Quote
DarthNefarius wrote:the channels can not minimalize to the bottom of the screen so I can see which one is blinking without having toclink on the sidebar to check THIS IS HORRIBLE!!! i HAVE TO KEEP CHECKING IF I GOT A NEW REPLY REPEATED OMG I hate it
This.
Or if you remove the chat button entirely as suggested by others, and then you have a stack of chat windows and you minimize them... they just go away completely. |

Victor Fenris
Senex Legio Get Off My Lawn
6
|
Posted - 2012.01.25 13:55:00 -
[385] - Quote
Please put the date back with the time on the neocom calendar button!
Individual blink option would be nice too....
Thx Victor Fenris
To the victor goes the spoils.... To Victor, not you!!!! |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 14:07:00 -
[386] - Quote
Lunce wrote:For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN
well, tbh, even this is not neccesary. Someone who flown frigs and cruisers for a while, would know that cold-gas items are frig items, if he does not he is simply a total noob and should loose something. Thats not that hard at all to know that Y-T is cruiser, catalyzed cold-gas is frig and quad-lif is BS MWD, ffs. |

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 14:11:00 -
[387] - Quote
CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it 
If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names. 
No knowledge of EVE but a bug hunter.  |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 14:16:00 -
[388] - Quote
Callidus Dux wrote:No knowledge of EVE but a bug hunter. 
some similarly uneducated douchebags, who think the old naming was too complex, seem to control the art department as well. CCP is on the way down the hill.... :( |

Axl Borlara
T.R.I.A.D
16
|
Posted - 2012.01.25 14:17:00 -
[389] - Quote
Naraphim wrote: 2 - I cannot remove or move EVERY icon on the neocom. (You have teased us with a partial implementation of a promising idea.)
Unfortunately the bold part above sums up and awful lot of things in Eve...  |

Axl Borlara
T.R.I.A.D
17
|
Posted - 2012.01.25 14:20:00 -
[390] - Quote
samivael wrote: The default blue 'i' icon for opened windows isn't very informative. An example is the scanner, could the icon not show the scanner icon like on the hud rather than the 'i'?
The scanner can't be used in station. And when you are flying, it has it's own button on the HUD (don't take that away!). So why does it appear in the neocom bar at all?
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |