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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Tyrone Cashmoney
GoonWaffe Goonswarm Federation
47
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Posted - 2012.01.24 19:04:00 -
[181] - Quote
Right now I'm stuck playing at a pretty low resolution (1024x768) for reasons out of my control, and I noticed something about the undock button when playing in windowed mode. Sometimes the undock button will be clearly visible at the bottom left. Other times, it'll get bumped off the edge of the window. This tends to happen when I undock, then dock back in. When this happens, if I quickly switch to fullscreen, then back to windowed mode, it'll show up and remain visible. But it's kind of odd that it ever gets hidden off the edge of the window in the first place. |
Penny Ibramovic
Wormhole Engineers Greater Realms
7
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Posted - 2012.01.24 19:06:00 -
[182] - Quote
When taking a screenshot with high quality enabled in settings now saves as a .PNG instead of .BMP.
Man, that is just beautiful. Oh, the joy in being able to save in PNG instead of BMP!
Except I'm on a Mac, and I still can't find the PrntScrn key on my keyboard, and the keymapping is still locked so I can't change it. Oh, sure, I can use the built-in cmd-shift-3 to take screengrabs, which I do, but is there any reason why this really simple feature hasn't been fixed or adjusted for Mac users since the game's official port? It's a bit of a peculiar oversight. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
24
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Posted - 2012.01.24 19:10:00 -
[183] - Quote
Solstice Project wrote:
For some odd reason, even as my neocom is hidden all the time anyway, looking at the screen feels different ... and i can't pin down why it feels that way.
Thx !
First thing i noticed, hanger, module spacing, text, something is different, but not obivous enough to put a finger on it...nice that they tried to sneak something else in...
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Hans Tesla
RigWerks Incorporated
0
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Posted - 2012.01.24 19:13:00 -
[184] - Quote
Black Dranzer wrote:First impressions are fairly good, but..
.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.
Just a hunch, but. +1. Game ran great on my computer prior to Curcible 1.1. Now very sluggish. |
Zuquar Bonaparte
New Dawn Corporation Circle-Of-Two
0
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Posted - 2012.01.24 19:14:00 -
[185] - Quote
just reactivated 4 acc,s a few days ago after a several month break and what do i come back to? (thank god for transfering char for plex option. 2 acc,s will for sure be closed after my 60 days are up) tired of this ****, 7 years playing and ccp still doesnt get it.
Big thanks to CCP for making me do a patch where they change many year old names on modules and ammo that we gotten used to ( who the hell is the idiot that thought that was a good ide?)
worse is, my files are now corrupted (client showing me tyrannis picture) so instead of DL 30mb patch i have to reinstall the game, (windows 7 user) Im no pc wizz so would be nice if there is a way to transfer my old settings to the new client i have to DL, (i have no idea how)
btw, repair tool not working for me. |
Miss Lina
Stellar Investments
0
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Posted - 2012.01.24 19:15:00 -
[186] - Quote
Miss Lina wrote:Oxeu wrote:patch corrupted the game here.
running repair tool hope it works. For me too Really hope repair tool fixes it
Fortunately repair tool fixed it
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Marwolaeth Arglwydd
Dark-Force
0
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Posted - 2012.01.24 19:39:00 -
[187] - Quote
Can we get the old names back? It added more varviety to the game. The new names make it seem really bland. Other then that looks great so far. |
Taipion
Operations Control United Pod Service
12
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Posted - 2012.01.24 19:39:00 -
[188] - Quote
Feedback so far:
New namings: Suck
- less complex - break immersion - less RP - FKING STUPID NAMES! whoever came up with them, kill him/her, with fire, please - leave a TRAUMA here -.- - wont help new players even a tiny bit
New Neocom: Sucks, too
- blinky blinky chat-icon (can be removed, though i guess that was not intended to be removed) - does not look solid - moving normal icons and groups up and down... try it and you will see - FFS after re-adjusting the UI THREE FKING TIMES on all my 20+ chars because some DUMBASS who has no NO NO coding skills at all tried a UI overhaul and DELETED the settings THREE FKING TIMES, I again...AGAIN have to redo **** on all chars...NO...FUN... - does not blend in well into the game, especially when docked (new neocom + station services = arkward)
New Fuel Blocks: just guess what...
- still need all the different items to run a tower - now need to build something out of all those items to make it work (more work) - or pay someone to build it for you (buy blocks in market)
Assault Friggs look fun though, should get me one of those... |
Tara Nighthawk
Center for Advanced Studies Gallente Federation
7
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Posted - 2012.01.24 19:44:00 -
[189] - Quote
Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.
Ditto.
1. I hate the new Neocom. How do I revert to the old one please?
2. The chat button blinking is annoying. There are always new messages.
Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? |
OlRotGut
9
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Posted - 2012.01.24 19:44:00 -
[190] - Quote
Idk, I like the fact that they are fixing the names on these damn modules and stuff, although I will agree some of the names make no sense, so it makes it just as confusing as before, however at least they are standard throughout so once you figure out what Trauma, or Mjolnir, or Limited, or prototype is, it takes the module puzzle away.
For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
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Regina Shepard
Regina's Wolves Empire Industry
1
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Posted - 2012.01.24 19:48:00 -
[191] - Quote
The "New" Neocom is NOT an improvement imho. it has some very annoying issues. Can we PLEASE have the old one back? Or at least an option to use the old one? I don't want to be a troll but I have nothing positive to say about this blunder of a UI. It's not the worst I have seen but I am struggling to figure out what they were trying to do with this other than be annoying and make a change for the heck of it. Again, please revert to the old one. |
Bad Messenger
draketrain Confederation of xXPIZZAXx
98
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Posted - 2012.01.24 19:49:00 -
[192] - Quote
why neocom is transparent? Can i adjust it some to nontransparent?
How i disable hangar opening and closing animations ?
where is date ?
Why there has to be blinking chat button when you chats are open? i could understand if it blink when you have minimized those chats.
I do not see reason to replace old one with this. Horrible. |
Callidus Dux
School of Applied Knowledge Caldari State
14
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Posted - 2012.01.24 19:50:00 -
[193] - Quote
Tara Nighthawk wrote:Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. Ditto. 1. I hate the new Neocom. How do I revert to the old one please? 2. The chat button blinking is annoying. There are always new messages. Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight?
Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume? |
OlRotGut
9
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Posted - 2012.01.24 19:51:00 -
[194] - Quote
Callidus Dux wrote:Tara Nighthawk wrote:Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. Ditto. 1. I hate the new Neocom. How do I revert to the old one please? 2. The chat button blinking is annoying. There are always new messages. Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume?
Nobody? I'd have a hard time thinking you 100% correct on that assumption. As I for one like both the attempt at renaming, and the neocom.. |
Silvrsurfr
Pinnacle Services Coalition The-Nation
0
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Posted - 2012.01.24 19:52:00 -
[195] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)
Shift was practically the only button left for PTT reasonably. CTRL is taken - target selected, ALT is taken - group dragging probes and perhaps other uses... Perhaps doing a shift+ ~ or some other combination can prevent this from interfering. Also, ANY hot key creation should be changeable/customizable due to the number of players, different keyboards, and different programs used in conjunction with Eve Online. I can safely say at this point I will never use shift to overload my racks. In the future, I might want to use "G" or something. |
Klam
Church of Boom
13
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Posted - 2012.01.24 19:54:00 -
[196] - Quote
Three things listed in order of importance:
1. Glad to hear you are getting rid of the chat icon shimmer... Sadly CCP, you are missing the point. The Chat functionality rolling up into the neocon is bad in general. many of us have multiple separate chat windows for a reason, we could minimize them into little out of the way tabs at the bottom of the screen. This new "feature" has LESS functionality then what we had before.
2. This SHIMMER in general needs to go. The old highlight method was simpler, and less likely to cause seizures. It's sadly a poorly thought out effect. New for the sake of new is not better. I thought that was the lesson CCP learned with Incarna. Guess not.
3. This new naming is horrible again along the lines of the Incarna crap. Why are we changing the names after all these years. This is a frankly, horrible idea that screws your existing customers who took the time to memorize the old names. If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.
On a side note as a profesional QA person... whomever decided to add switching from VS 2005 to VS 2010 into the same release as a feature update should be flogged or at least forced to buy the rest of the staff lots of hard liquor.
You NEVER NEVER NEVER include a major development/compile environment change with a feature release. A few bug fixes maybe, but NOT new features. It should have been a stand alone release to better isolate the reason for some of the current production defects. |
Botia Macracantha
Volition Cult The Volition Cult
0
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Posted - 2012.01.24 19:57:00 -
[197] - Quote
From rock steady 60fps prepatch interval one, multiple accounts ok, after the patch in warp fps is all over the shop, usually when passing/loading a celestial. Also drops when opening the skill queue. Hoping the reboot fixes it. |
Krystal Flores
Missions Mining and Mayhem Northern Coalition.
3
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Posted - 2012.01.24 19:58:00 -
[198] - Quote
OlRotGut wrote: For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Easy. As we all know space is never empty and EVE is full of litterbugs, just take a look at deadspace. My theory is that because there is so-much garbage everywhere space has become like Jello. Maybe somewhat less to the point of a nebula. (Space has more of gravitational field now.)
This effect slows ships down, preventing acceleration at max speed, we've all seen it. Therefore the planets and stars have been slowed to static positions. This can also explain visible lasers ect.
Tl:dr Planets don't move due to the effect that caps max speed in space. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
4
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Posted - 2012.01.24 19:59:00 -
[199] - Quote
Klam wrote:If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.
Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items). |
Klam
Church of Boom
13
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Posted - 2012.01.24 20:00:00 -
[200] - Quote
OlRotGut wrote:For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming.
The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game.
How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion? |
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Klam
Church of Boom
13
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Posted - 2012.01.24 20:00:00 -
[201] - Quote
Karsa Egivand wrote:Klam wrote:If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list. Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items).
EXACTLY! |
Owlynn Ryddlin
Fatal and The rabbit The G0dfathers
0
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Posted - 2012.01.24 20:02:00 -
[202] - Quote
Come back after a few days of AFK and guess what - ALL YOUR TOWERS ARE OFFLINE AND PILLAGED!!!
Thanks CCP.
Nice patch otherwise. I guess. |
ioannis
Alia Squad
0
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Posted - 2012.01.24 20:03:00 -
[203] - Quote
neocom looks fine here +1
rename is broken , modules ask the old name ,blueprints the same
chat blink needs a fix
add some space between ships-items tab and undock
pos runs fine |
Hohenfels
LowTech Industries
2
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Posted - 2012.01.24 20:07:00 -
[204] - Quote
Just to add my voice here:
New NeoCom psycho-blinking: PLEASE add an option to have the icons blink a few times and stay lit then like in old times. New NeoCom time & date: at least give me back the day i get the time for (worked before, shouldn't take too much space now <- crap argument by the way) New NeoCom icons of things i may open: i already have a window open for the things that clutter my new NeoCom there and being able to find the window i want in a "list" of buttons with the same visual won't EVER help me under ANY circumstances, so please make these pop-up buttons deselectable anywhere. New Missile naming: either make damage notifications state what size of launcher is hitting you (like with guns) or make the missile size distinguishable easy by naming different size missiles differently.
And something for the future development: mixing inventory and ships in stations seems to be another nice recipe for desaster - having about a hundered different ships fitted in a station is bad as is, don't make it even more cluttered by mixing it with probably another hundereds of assets (sorted by name in the worst possible case - would lead to many "creative" ship names: "__Frig 1 with Standard Launchers" comes to mind...) otoh if you decide to make stripping a ship's modules compulsory before leaving it so you always need to apply a saved fitting as you board a new one that would totally make sense and be AWESOME ... NOT! |
OlRotGut
9
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Posted - 2012.01.24 20:07:00 -
[205] - Quote
Space jello....LOL...awesome |
LacLongQuan
Deep Space Expedition.
13
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Posted - 2012.01.24 20:11:00 -
[206] - Quote
new neocom looks cool. would be a plus if the browser button and the actual browser merge into one. I have a browser buttion and the web page I'm on, both on separate button. and editable neocom rocks |
Tachys al'Fahn
Aeolian Earthworks
4
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Posted - 2012.01.24 20:12:00 -
[207] - Quote
Klam wrote:OlRotGut wrote:For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming. The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game. How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion?
Quoted mainly to agree....
it has been said before, honestly... how many experimental or prototype afterburners or microwarpdrives could there POSSIBLY be??? What, did everyone suddenly go on a propulsion invention kick? Is there something going on that we capsuleer's don't know that could be spawning YET ANOTHER type of propulsion unit? (would be cool if it did... but unlikely...)
Also... naming every one of the roughly DOZEN distinctly different missile types so that all basically fall into Vanilla, Strawberry, Chocolate or... Pistachio?... types, is kind of oversimplifying. Each of the name types was generally a very good match for the missile size and type. Now? not so much...
The point here is that EVE has stood out among the crowd of MMO's and MMO-wannabes for a VERY long time, and it was things like the names chosen for the different items, modules and ships that helped create the immersion that set EVE apart. Hell, I've even gone so far as to look up some of the names used to see why they were chosen, to find that there was actually some basis in fact behind the decision (I learned something from a video game, whodathunkit?) Now you're breaking your own fiction to simplify names in ways that just don't even make sense.
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Regina Shepard
Regina's Wolves Empire Industry
1
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Posted - 2012.01.24 20:16:00 -
[208] - Quote
After looking around more I have found a couple things that are a bit annoying. Or at least weird. The new naming for example. Wtf? Why? How is it a better naming system? Second, I don't like the character portrait on the neocom or it's stupid blue skill progress bar. I liked just having the character's name at the top. I am sure there are people who run multiple clients that would agree. The new neocom just plain sucks. On a positive note, I see you trying CCP. Just pay attention to your forums...make the changes the majority request and all will be good. |
Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
18
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Posted - 2012.01.24 20:17:00 -
[209] - Quote
My two cents on the patch
New Neocom:
The blinking....Make it stop. I liked to have my wallet blink, and other things blink. They weren't annoying, they were informative. The chat channel blinking every damn second is so annoying that we have to turn off blinking for every single channel if we don't want to be distracted every 4 seconds.
Also, minimizing windows and then reopening them seems to be a bit more of a hassle than it should be. Previously we only had to look for the name of the window we minimized at the bottom of the screen, which was easy when we wanted to minimize a single chat channel and only have to open it up when it blinked or we felt the need to open it up. Now it seems like a bigger hassle to have to go through a menu to find it, especially when we can have a LOT of chat channels in that menu.
One last thing, Why can't we have our neocom on the bottom or top rather than on the left or right. I read a while back that it was technically very hard to do on the old neocom, so why can't we do it with the new one?
New Naming Scheme:
Makes items much harder to find, before you could search the market for Y-T, Quad, or any of the random missile names and immediate find the module / ammo you were looking for. Now there is a whole lot more work involved in actually finding the items you were looking for because you can no longer simply type: terror, and have only a small list of 10 or less things pop up. Now if you search "Trama" you get a list of EVERY SINGLE MISSILE which forces you to look.
For me it also seems to be easier to search for the missile I am looking for by just clicking on every single one and looking at it's icon to see if it is the right one. The old naming scheme was much better, it gave us diversity, and the easy of searching for the exact item we were searching for rather than just a blob of incomprehensible bull ****.
Also a comment on the localization readability:
Quote::Updated several Cyrillic characters to be more readable.
That's fine, but next can you fix Japanese / Chinese Kanji so that it is more readable than it currently is. Currently you need to look really hard at them to be able to distinguish certain radicals in order to be able to determine what they mean. A clearer font would be much appreciated not only by me, but to anyone else who uses kanji for anything in-game. |
Naraphim
Interstellar Mining and Manufacturing Inc.
1
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Posted - 2012.01.24 20:19:00 -
[210] - Quote
Things that i like about the new neocom:
1 - It can be scaled. 2 - some of the icons can be removed 3 - i can chose some of the items that can be placed on the neocom 4 - the messaging/text window can be closed (minimized onto the neocom)
These changes are good - 'High Fives' for everyone...
Things i don't like about the new neocom
1 - The blue i icon - its very blue and very eye catching - please change this icon so that its less garish. There is nothing sci-fi about this icon. Nothing. 2 - I cannot remove or move EVERY icon on the neocom. (You have teased us with a partial implementation of a promising idea.) I want to be able to remove or move EVERY icon including the chat, items and ships icon. I don't care what gods you have to supplicate, just do this please. 3 - When I minimize the "local-corp messaging/text box it enters the neocom with the hideous i icon. It should have a unique less-garish icon that somehow signifies talking or chatting. (Like a picture of a chat bubble maybe.) 4 - The design choice of grouping many different things as "information," while factually accurate, is not sufficiently diverse. Please offer many types icons each specific to the type of information - for example the blueprint information icon should be different from the module information icon. The counterintuitive is obvious to me. |
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