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Thread Statistics | Show CCP posts - 13 post(s) |
Tanaka Sekigahara
United Space Marine Corp
29
|
Posted - 2012.01.29 08:41:00 -
[511] - Quote
Seems to me regardless of the fact that Hilmar has supposedly undergone some sort of Epiphany as regards his own Hubris Vis-a vis game development, old habits die hard.Some more nice and needed improvements in this patch, but it's clear that with this patch we once again start down the slippery slope of Devs driving sandbox change and not the players.It's also equally clear more are to come.Unecessary , uneeded and unwanted changes, specifically.
I'll be honest, I have a bit of patience when I see game changes are clearly designed to make CCP some money( as long as it's not changes of the PTW variety), as everyone needs to put bread on their table.What i dont like, and dont like to see, is evidence of a still bloated staff implementing gameplay changes so as to justify their continued employment.
CCP needs to understand that simply serving up the occasional head when the community revolts is really no way to run a business. Far better to keep the paying customers from unsubbbing and rioting in the first place.CCP counts among it's hard core player base a groupof socially inept young men who cant get laid and stay home and play video games instead and the highlight of their day is mulling over the KBs and having a good **** over their latest gank stats as if it were " the precious". CCP is quite cognizant of the fact that this part of there demographic will put up with just about any sort of abuse, as they are unprincipled people in the first place and dont particularly care they are shown no respect, as long as they can keep finding ways to generate KMs.
There is however a rather large part of the community who are a bit older, who actually have a semblance of a life, Grown men with families, some who own and operate businesses. Not a very big part, but big enough, and certainly with a fair bit of influence over the younger guys in their own corporations. These people understand the concept of things like custooer service, customer satisfaction ( and the fact that this particular part of the demographic is the part that derives it's satisfaction from shaping it's own sandbox) integrity, keeping ones word, etc etc.This is the group that CCP is poised to alienate once again.
Grown men in their 30s and 40s with multiple accounts have little patience for nonsense, especially lately, and to us it just seems like way to much of this games development is driven by either : 1)unimaginative unproductive devs and designers who provide little real content or thought out changes, as opposed to what they think will either be cool, or justify their salaries, or 2) special interest groups( CSM, devs with alliance loyalties) who for there own reasons are hellbent on forcing changes to the style of gameplay.
I played this game and liked it because it adapted to the players and there styles, now it seems we are headed back to being forced to adapt our gameplay and styles to the halfbaked partisan CCP ideas ( see: FW, Neocom, mod renaming) |
Callidus Dux
School of Applied Knowledge Caldari State
24
|
Posted - 2012.01.29 09:27:00 -
[512] - Quote
@Tanaka - They (CCP) ignore us (the customer). The last answer from a Dev was on page 20 as response to MY legitime comment concerning incompetent bug hunters and why I am so upset.
CCP Devs are like sparrows and breadcrumbs. They all rush to a very small part of a theme when it is hip and simulate sympathy and understanding but are also as fast gone as they where come.
CCP has abandoned this thread and twitter to another theme in a newer one.
26 pages of valid arguments why the last changes are not good but no real response. What should we think CCP wants to tell to the customer? Right! Nothing. Sink or swim. CCP want to sit this out. This is CCP's and especially Mr. Hilmar's sort of diplomacy. Regardless of all the last lies, apologizes and promises to listen more and often to the community in the future. Do nothing; have a look at it but only react if the thread has more than 100 pages or the active account number drops under a certain, magical line. Than we can still feign discernment and all are happy. I am long enough here to see through this behavior. |
Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.29 10:07:00 -
[513] - Quote
Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.
Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... |
Salpun
Paramount Commerce Tactical Invader Syndicate
185
|
Posted - 2012.01.29 10:14:00 -
[514] - Quote
Emmy Mnemonic wrote:Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859 Looking at dev posts once in a while does wonders. |
Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.29 11:03:00 -
[515] - Quote
Salpun wrote:Emmy Mnemonic wrote:Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859Looking at dev posts once in a while does wonders.
Ah thanks! And thats also prefectly logical! *)
The CCP devs info is found under "EVE Technology and Research Center -+ Issues, Workarounds & Localization" instead of under "Home -+ EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Crucible 1.1 Feedback" or "Home -+ EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Crucible 1.1 Issues"
*)...CCP-logic...
|
Leocadminone
Gem Concordance
6
|
Posted - 2012.01.30 03:41:00 -
[516] - Quote
As of 1.1.1 patch, INSANLY CRASHYNESS is back but it's WORSE than ever. Sometimes when I jump, sometimes just RANDOM - and it's CRASHING TO DESKTOP not just to the login screen which is NOT usually the case in previous bouts of Insane Crashyness. You should have many forwarded crash reports from Microsoft about THIS issue by now.
My "new neocom is crap and here is WHY" comments are in that thread.
Almost forgot - why did you decide to at least DOUBLE the size of agent portraits in station in one of the very recent patches? There's a couple stations this makes it impossible to access the last couple agents AT ALL as they no longer show up on the screen (one of the Kaalikiota stations in Khafis has *8* agents, for example - but can only see 5 or 6 of them now depending on if I'm on a machine with a widescreen display or on one with a regular display). |
Huoriel Esubrien
Lyrix Industries IMPERIAL LEGI0N
0
|
Posted - 2012.01.30 08:29:00 -
[517] - Quote
Yeaa.... Peeved to all high hell. We went from being able to play in a limited fashion with extremely slow connect speed (And gods damn if that stupid neocom blink is not MORE annoying when slowed down!!!!!!!!) to not being able to play at all. It tells me "not connected to the internet" when clearly, if I can post here, I am most definitely connected. Very VERY disappointed in all of the unnecessary changes made to the interface of this game. I was contemplating buying a membership once this 60-day trial run is over, but now, I do not know if I can even continue playing period. Uncool, not fun, rverse this idiotic "patch"!!
And sidenote - Being as we ARE on trial accounts, I better get my playtime back that was lost because this patch crashed the game! |
Dervol
We Are Minmatar
0
|
Posted - 2012.01.30 08:54:00 -
[518] - Quote
First of all: the new Neocom is great! Being able to customize it, is a nice step.
But there are some things disturbing me as well. Why haven't you driven the customization to a consistent state? 1. I'd like to decide about the chat button as well ('cause it's definitely something I never use) 2. It would be very nice to to select a logo for groups ('cause they look all alike at the moment) 3. The display of the Items and Ships button should be at the decision of the player as well. Those who merge these windows into their station overview don't need them and those who prefer to have buttons can't customize their position.
Therefore, I simply suggest to have a CONSISTENT customization |
brammator
Brave New Soldiers. SUB ZERO Alliance
2
|
Posted - 2012.01.30 11:02:00 -
[519] - Quote
I think we should have more informative effects.
For example, I often play on non-training alts, I would prefer to have their portrait to be highlighted instead of constant blinking. And if I bork the skill progression and have whole account to be untrained, I'd like to see blinks (or highlight with clearly distinct color)
Mail messages and notifications should have different icons and different windows. Having it "blink some time after receiving new message and then highlight" is great idea. I would like to see bands with color of mailtags over the icon, so I can tell if I have unread mail in "alliance" category, and unread notifications in "sov" and "war". |
Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 20:42:00 -
[520] - Quote
Mugen Nomadicus wrote:So am I the only one who thinks the new ability to move drones directly from cargo to drone bay is a balancing issue?
That's probably because not everyone has noticed yet. When Assault Frig fights start never running out of drones, when everyone and their mother's PVP fit includes ECM and damage specific drones, people will start realizing that the one advantage Gallente ships had, now everyone has. Making Gallente even more useless then the extreme fail they already are.
Think we can get our Gallente SP back CCP? That'd be nice.
At the very least, ships w/ drone cargo perks should get something in place of it. Drone speed maybe?
Whoa! I didn't notice this.
Are you saying the time I've spent to have a 400m3 drone bay is no longer an advantage since all that is needed is 125m3 (for five heavies or sentries) and you can swap back and forth to cargo, in space, at will?
If so, that really sucks. |
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Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 21:53:00 -
[521] - Quote
OK, I've finally finished reading this thread.
My impression is not favorable. In fact, it is starting to drift back to this Summer's level of satisfaction.
1) Only trivial responses from Devs in this thread. This again creates the impression that, just as on Sisi, it isn't worth one's time to give feedback.
2) The Neocom changes, as with Incarna, seem to reflect an attitude of "we will make it prettier and to hell with how it affects game play". With *many* of the Neocom changes this is obvious. E.g., swapping location of ships and items icons arbitrarily, often used benign button immediately adjacent to dangerous undock button, removing date and stating that 'well, you can click to bring up the calendar, examine it, then close that window' as if that was just as convenient as merely glancing at bottom left, infamous Chat button, and on and on.
3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?"
4) Not even bothering to float the new item names past a customer review panel. The wrongness of many of the new names are clear and don't border on, they are, incompetent.
CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again.
Bottom line: CCP needs to perform a lessons learned with the 1.1.1/Neocom patch and ask themselves why it hasn't been as well received as 1.0 and 1.1. Regarding both content of the delivery and post delivery communication with the players. |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
832
|
Posted - 2012.01.30 22:17:00 -
[522] - Quote
Luckytania wrote: 3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?" .
Nit pick here, no where did they say that it would be optional. The original design from winter of 2010 was going to go into beta, but not this one and was stated as such in the dev blog before it went live.
Admittedly I have no idea why they wouldn't do a beta version this time and you can bug them on that subject.
Doing beta features or changes to existing features is always ideal to both the developer and the customer. The little extra time you put into the work to get both the original and the new beta to work simultaneously is well worth the valuable feedback you can get that you know you'd never get by it just being on SiSi.
A +1 to CCP though for giving us the pop-up on first login. We need more things like those so that people that don't bother to read ANY patch notes no matter how many link you give them will still know and have no excuse to ignorance of key changes lol The Drake is a Lie |
Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 22:21:00 -
[523] - Quote
Xercodo wrote:Luckytania wrote: 3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?" .
Nit pick here, no where did they say that it would be optional.
Please see this post: Should this iteration of the new feature not meet your expectations, you can simply turn it off
|
Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 05:40:00 -
[524] - Quote
Luckytania wrote:OK, I've finally finished reading this thread.
My impression is not favorable. In fact, it is starting to drift back to this Summer's level of satisfaction.
1) Only trivial responses from Devs in this thread. This again creates the impression that, just as on Sisi, it isn't worth one's time to give feedback.
2) The Neocom changes, as with Incarna, seem to reflect an attitude of "we will make it prettier and to hell with how it affects game play". With *many* of the Neocom changes this is obvious. E.g., swapping location of ships and items icons arbitrarily, often used benign button immediately adjacent to dangerous undock button, removing date and stating that 'well, you can click to bring up the calendar, examine it, then close that window' as if that was just as convenient as merely glancing at bottom left, infamous Chat button, and on and on.
3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?"
4) Not even bothering to float the new item names past a customer review panel. The wrongness of many of the new names are clear and don't border on, they are, incompetent.
CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again.
Bottom line: CCP needs to perform a lessons learned with the 1.1.1/Neocom patch and ask themselves why it hasn't been as well received as 1.0 and 1.1. Regarding both content of the delivery and post delivery communication with the players. Excellent post, excellent points.The hope is that CCP very quickly does a review of it's own practices, because as you say it seems back to business as usual.We hoped CCP had changed it's ways as opposed to simply engaging in damage control after incarna.
Understand, CCP, as many people quit over the way you do business as quit over specific issues themselves. All those people who returned you are perilously close to alienating again. A review of how you do business, specifically how you interact with your customers is in order, and then some DISCIPLINE in making sure you stick to it. It is clear as a business that although changes have been made, discipline is lax and lacking. It's obvious and if you think we cant see it you once again suffer from a case of " the Emperors new clothes".
I suggest that having player input consist of CCP interacting with the CSM is not the way to go. The CSM represent special interest groups, and you can see by quickly perusing the forums that the vast majority of eve players do NOT support the CSM or feel their views are represented by them. Rather, the perception is that the CSM is in the pockets of CCP, who seem to have no interest in the point of view of anyone who cant hang out with them during pub crawls in Iceland.The general community percieves the CSM as venal, if nothing else, and little more than a mouthpiece for CCP plans. Using the CSM as a rubber stamp for CCP decisions WILL eventually backfire.CCP can maintain that their plans are player approved because they are CSM approved, but that does not make it the case, nor does it ensure that mass dissatisfaction and unrest are not on the horizon.
CCP needs to actually change the way it does business,cause it seems decisions are made the same way (maybe you fired the wrong people?or managers?) and then have some discipline in sticking to it. The fact is there WAS a problem with how CCP interacts with the community and gets their views ( it seems there still is), and although CCP has responded to riots and shrieking and pulling of hair and unsubbings, it still remains to be seen if CCP can respond adequately to anything short of players resorting to drastic measures.
Inasmuch as we would like to give the benefit of the doubt to CCP, it may be that they have not come up a satisfactory mechanism for interacting with the community in their own minds.This may be the whole problem. May I suggest a simple solution?
Dissolve the CSM. Replace them with a "Poll " function utility in the forums. CCP can then read the results of PLAYER proposed polls, as well as there own, and get a more accurate gauge of player response to a particular issue without CCP having to read through an entire thread.This will give CCP more immediate and more accurate feedback better enabling them to make sound decisions for themselves and serving the communities wants and needs as well. |
Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 06:06:00 -
[525] - Quote
Hilmar alluded awhile back to having some unease over the CSM and the gravity of it's input.I think he was on the money at the time and should dissolve it.They simply don't represent the players.If CCP is gonna do whatever it wants anyway, they dont then need the charade of having their actions player approved ( via CSM rubberstamp).
Get rid of the CSM.
At the very least rename it to "Council of Nullsec management" so as not to be misleading about it's function and purpose. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
883
|
Posted - 2012.01.31 06:19:00 -
[526] - Quote
We gotta remember that most of the teams really have stepped up... The obvious flaws in this patch mostly go to team Optimal (Team Pink Zombies) and Team Namechangers whatever their call sign might be. Dunno wtf those guys are thinking, but let's not lynch the entire CCP crew because of them yet.
And I agree that this feels just like at "old times". No one even bothers to come and say "hey yea we messed up and working towards rollback / fixes now - will tell u guys more in few days.". Naa... That would be too much to ask for.
Now we just sit here and wonder will next step be more force fed bull junk or perhaps some minor tweaks to fix couple worst screw ups leaving the end product to sub standard quality as a whole.
I honestly don't have faith that they would actually fix anything properly any more.
Get |
Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 06:28:00 -
[527] - Quote
Grey Stormshadow wrote:We gotta remember that most of the teams really have stepped up... The obvious flaws in this patch mostly go to team Optimal (Team Pink Zombies) and Team Namechangers whatever their call sign might be. Let's not lynch the entire CCP crew yet. Dunno wtf those guys are thinking...
And I agree that this feels just like on "old times". No one even bothers to come and say "hey yea we messed up and working towards rollback / fixes now - will tell u guys more in few days.". Naa... That would be too much to ask for.
Now we just sit here and wonder will next step be more force fed bull junk or perhaps some minor tweaks to fix couple worst screw ups leaving the end product to sub standard quality as a whole.
I honestly don't have faith that they would actually fix anything properly any more.
I agree, dont get me wrong, I'm not calling for riots or unsubbings, just a look at how they make their decisions vis-a vis player relations and the appropriate changes be made, Followed by some internal discipline sticking to those decisions.
All in all the last few patches have been better.I dont find anything the new neocoms does that the old one didnt do better as far as functionality and practical usage, and in fact have encountered drawbacks that didnt exist previously. I also hate the renaming. Not a big issue but really did nothing to make clearer what they do, which was the supposed purpose.
I cant imagine they got adequate player feedback on these changes before they implemented them, or if they did, they still have issues with how player feedback is channelled to decision makers, and if they did then their decision makers still suffer from the same hubris that led to mass unsubbings in the first place.The possibility that the last option is the case is what concerns me the most, as the former 2 options are easily remedied.
Of just as much if not greater concern is the spectre of future game development being driven by the CSM.Where, and from who, CCP gets their input for decision making matters.I think a Poll function in the forums better serves this purpose than the CSM as currently structured.
Some quality control would be nice also.People ain't diggin' the gate crashes or other little bugs that seems like should have been easily picked up in testing. |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
149
|
Posted - 2012.01.31 06:42:00 -
[528] - Quote
Couple of bugs:
- sometimes when ejecting POS modules for corp, a redundant error message tells that "You cannot eject an Iteron III because it is not in Warp Disruption Battery". Well, that is true and hilarious, but the modules eject just fine.
- when trying to move PI products to a GSC in my cargo hold, it often fails with the message "You cannot put xxx there because the container is imploding". Expected behaviour: the normal dialog appears, where EVE calculates the maximum amount that fits in the target container.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
883
|
Posted - 2012.01.31 08:41:00 -
[529] - Quote
I just leave this here [img]http://graphjam.files.wordpress.com/2008/03/funny-graphs-problem-solving-flowchart.gif[/img]
Get |
Ikoras
Surrogates.
4
|
Posted - 2012.02.01 01:38:00 -
[530] - Quote
Lucas Quaan wrote:Lord Haur wrote:How do I prevent an icon appearing there for every window type I open? So, yeah, I'm not going to read all of this, but could we please have it so that only minimised windows show on the neocom? I don't need an icon there for my cargo or the scanner when they are open. Other windows like overview and selected item behaves like you would expect so can the rest please follow suit?
Wait you mean to tell me you would rather have important chat windows in a tab than your cargo hold that can already be pulled up by several spots instantly anyways. What a neat Idea.
Seriously though, this is bad. Really needs to be fixed
Also the load button on the wallet doesn't work not a main concern such as minimized chat windows and not in the neocom, down below like it was before. |
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Lunce
PWNED Factor The Seventh Day
13
|
Posted - 2012.02.01 14:28:00 -
[531] - Quote
Tanaka Sekigahara wrote:May I suggest a simple solution?
Dissolve the CSM. Replace them with a "Poll " function utility in the forums. CCP can then read the results of PLAYER proposed polls, as well as there own, and get a more accurate gauge of player response to a particular issue without CCP having to read through an entire thread.This will give CCP more immediate and more accurate feedback better enabling them to make sound decisions for themselves and serving the communities wants and needs as well.
Your solution has merit, with the following observations:
-The CSM does serve a valuable function, they are simply not enough as a sole contact with the player base. There is no need to dissolve it. -Polls are vulnerable to power block (alliances) manipulation. This results from a lack of visibility (most EVE players do not even visit the forums.) A more effective solution might be to have a new feature poll offered upon login. This way, all of the EVE player base has a timely opportunity to give feedback (or not. Their choice.)
A poll after a major roll out would also give valuable acceptance feedback to CCP devs. In addition, the feedback could be even more informative, as by polling by account, CCP would have the information broken down by account age (trial account, neub, seasoned player, veteran, etc.)
After the poll was completed, the player could then be directed to the forums to provide more detailed opinions and feedback. (which would have the added bonus of creating a more active forum community.) |
Bloodpetal
Mimidae Risk Solutions
413
|
Posted - 2012.02.01 18:36:00 -
[532] - Quote
I'd like to recommend buttons created for the Evelopedia to be added to the neocom so it can be added with its own icon and when clicked on it goes straight to the web browser evelopedia page.
I think this'd be a nice touch and a first step to bridging the Evelopedia to the average player.
Mimidae Risk Solutions Recruiting |
EnslaverOfMinmatar
BRAPELILLE MACRO BOT MINERS
9
|
Posted - 2012.02.02 02:22:00 -
[533] - Quote
When I minimize a window I want it to MINIMIZE and stay at the bottom of the screen instead of DISAPPEARING. Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 or uninstall and DIAF |
Disdaine
236
|
Posted - 2012.02.02 08:04:00 -
[534] - Quote
I'm glad that now everytime I open the scanner I now get a button telling me that I did in fact just open the scanner and its not some aberration before my eyes.
Bonus points for CCP for fixing the blue i's and dumping in a grey box like thing to represent the scanner which is pretty much constantly up for me. Art department must've been stumped on how to represent a radar like device with a small icon..... hint, take a look at the analyze button. |
Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.02 08:09:00 -
[535] - Quote
Disdaine wrote:I'm glad that now everytime I open the scanner I now get a button telling me that I did in fact just open the scanner and its not some aberration before my eyes.
Bonus points for CCP for fixing the blue i's and dumping in a grey box like thing to represent the scanner which is pretty much constantly up for me. Art department must've been stumped on how to represent a radar like device with a small icon..... The devs have states else where that the NeoCom will be give another pass to update and expand the icons and fuctionality. I expect changes every patch. Now that they have the Summer Dev road map done I expect the developement on the small stuff to speed up. Give it some time. |
Zleon Leigh
81
|
Posted - 2012.02.02 09:54:00 -
[536] - Quote
Salpun wrote: -snip- Give it some time.
Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.02 09:59:00 -
[537] - Quote
Zleon Leigh wrote:Salpun wrote: -snip- Give it some time. Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. I see it as the whole scanner/ intel gathering system will change soon and instead of spending art assets making a icon that miss represents the idea. They have locked in what they want to do now and now they can make icons that make sense with the new systems. |
Sangard
Firebrands
10
|
Posted - 2012.02.02 11:38:00 -
[538] - Quote
Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf!
I have petitioned it and that was the answer:
Quote:Thanks for getting into touch.
I am afraid that we could not reverse the transaction, as it has already been completed. You will have to contact the seller yourself if you want your ISK back.
What a suggestion, wow! You really give me such an advice in a game where scams and infiltration is part of the game mechanics? You even show us videos about those evil options and now you are telling me, that I should just ask somebody to give me back 5b isk cause of an issue you are responsible for?
Nice customer care and with that comment you have lost a player!
Just fyi, a couple of month ago a GM mailed me in game that he "stole" a nyx blueprint out of my lab (it was in research) because the guy who sold me the BPO betrayed his corp. He logged on with someones account which had the right permissions and stole the bpo from the corp hanger, than sold it to me. The GM gave me the money back. I wasn't happy but ok, havn't lost anything at least.
This was some kind of an account sharing problem and you were able to fix it!!! Now it's a prob because of game changes and so it's impossible for you (CCP) to reverse the transaction? Fool someone else, please ... |
Salpun
Paramount Commerce Tactical Invader Syndicate
186
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Posted - 2012.02.02 11:44:00 -
[539] - Quote
Sangard wrote:Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf! I have petitioned it and that was the answer: Quote:Thanks for getting into touch.
I am afraid that we could not reverse the transaction, as it has already been completed. You will have to contact the seller yourself if you want your ISK back. What a suggestion, wow! You really give me such an advice in a game where scams and infiltration is part of the game mechanics? You even show us videos about those evil options and now you are telling me, that I should just ask somebody to give me back 5b isk cause of an issue you are responsible for? Nice customer care and with that comment you have lost a player! Just fyi, a couple of month ago a GM mailed me in game that he "stole" a nyx blueprint out of my lab (it was in research) because the guy who sold me the BPO betrayed his corp. He logged on with someones account which had the right permissions and stole the bpo from the corp hanger, than sold it to me. The GM gave me the money back. I wasn't happy but ok, havn't lost anything at least. This was some kind of an account sharing problem and you were able to fix it!!! Now it's a prob because of game changes and so it's impossible for you (CCP) to reverse the transaction? Fool someone else, please ... Sorry to hear about your troubles did you escate the patition to a senior GM?
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Hakaru Ishiwara
Republic Military School Minmatar Republic
70
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Posted - 2012.02.02 14:10:00 -
[540] - Quote
Zleon Leigh wrote:Salpun wrote: -snip- Give it some time. Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. This.
Where did 'do it right the first time' disappear to?
Why risk touching this code two, three or four times when it could be done properly once and then released.
The current practice of publishing half-done and half-assed features with the caveat of 'we'll revisit this stuff real soon' does nothing good for the user experience, quality of service and, likely, general mental health of the GMs who have to weather **** storms of petitions because of 'yet another crash on the gate due to the Time Dilation issue.' 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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