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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Tachys al'Fahn
Aeolian Earthworks
2
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Posted - 2012.01.24 16:40:00 -
[121] - Quote
With respect to this whole universal item database thing, and supposedly making searching easy, one thing has bugged me for a long time:
If someone can lock on to you and identify EVERYTHING you have in cargo even if it is in containers, why can't you search personal assets and have EVERY container searchable?
Before working on something that wasn't exactly broken in the first place (item naming conventions), how about fixing things that are in the same category, and ARE broken first, such as:
-Making it so that cargo/special bays of ships you own, as well as containers inside those bays and inside personal hangars are searched when you search personal assets
-Making corporate hangars in POS modules, as well as containers inside those hangars and station corp hangars searchable when you search corporation assets
Just a thought... |
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CCP Punkturis
C C P C C P Alliance
1178
|
Posted - 2012.01.24 16:40:00 -
[122] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example) had to ask. Patch looks good whens 1.2 hitting Sisi?
don't be greedy! just enjoy this patch for now CCP Punkturis | EVE UI Developer |
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Varko Mrann
Republic Military School Minmatar Republic
0
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Posted - 2012.01.24 16:43:00 -
[123] - Quote
Sarmatiko wrote:Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.pngMake sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved Thanks, man, you saved my life! |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
212
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Posted - 2012.01.24 16:46:00 -
[124] - Quote
The whole renaming thing was just a bad idea for reasons stated and restated in this and previous threads dealing with this patch.
By expediting this change and not giving any time for interactive consultation with the players CCP made a bad idea into a really bad idea.
Please revert back to what we had and lets calmly discuss this and come up with changes that make usability sense and do not take away from EVE color and history.
Thanks. |
TheButcherPete
Titan Inc. Bloodbound.
40
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Posted - 2012.01.24 16:48:00 -
[125] - Quote
I'm at school, thus haven't logged in yet. But, have the Afterburner/Microwarp module names really been changed to Upgraded/Limited/Experimental/Prototype?
That seems horribly simplified.
oh, btw, all experimental items are technically prototypes, because they're not mass produced yet.
Take a step back, how common are the old Y-S8 and Y-T8 propulsion mods in EVE? They're one of the most common modules found in NPC wrecks nowadays, how can they be "experimental" or a prototype when they're freaking EVERYWHERE?
Deadspace and Officer mods are by definition, prototypes and experimental modules.
Whoever came up with these names at CCP should have their heads checked. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Tachys al'Fahn
Aeolian Earthworks
2
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Posted - 2012.01.24 16:48:00 -
[126] - Quote
and something I just noticed while salvaging:
wrecks and cargo canisters show up as "information" tabs on the sidebar... not too important, but perhaps a slightly different 'cargo' icon for the tab to identify it correctly? Th "i" looks more like an afterthought placeholder graphic than something that was actually intended. |
JasonXXL
Spiritus Draconis
9
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Posted - 2012.01.24 16:51:00 -
[127] - Quote
The keyboard shortcuts however can be modified. I had already thought of changing the push to talk key to something else, but the fact is that i don't use the overload button as much as my ptt key and the targeting key. Things that you use alot should be easy to reach and feel comfortable. That is why I would like to give the overload button a secondary place: a button that is not as easy to reach as the SHIFT or CTRL key. And expecting the troll, I would like to point out that I don't like voice activation due to me sometimes talking to other inhabitants of my household, and not all my corpies have to hear in Dutch how we ran out of toilet paper or something similar. |
Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
1
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Posted - 2012.01.24 16:51:00 -
[128] - Quote
all the brilliant upgrades to shield mods, shield bonuses, assault ships etc has been over-shadowed by the rubbish new neo comm. |
Karbonadas
Vice Squad.
2
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Posted - 2012.01.24 16:55:00 -
[129] - Quote
after patch auto repeat is stuck in on or off position for guns and missiles
this issue is for about 5 ppl from our corp |
Bloodpetal
Mimidae Risk Solutions
370
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Posted - 2012.01.24 17:03:00 -
[130] - Quote
Listen to this man.
Captain Vayl wrote:
The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.
If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.
Mimidae Risk Solutions Recruiting |
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Glorious CEO
Universal Frog
5
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Posted - 2012.01.24 17:04:00 -
[131] - Quote
Some Neocom feedback from me.
Minimized windows get the blue generic icon way too often. Example
This is a downgrade in functionality from the old neocom, I really don't want to mouse over every window to identify. Pls. add at least icons for the windows, Scanner window should get the Radar, Drones a little Hobgoblin, the browser should simply minimize into its icon, etc..
I'd like to remove the Char portrait from the Neocom and put it on the menu.
Neocom on auto-hide drags windows with it even when they are pinned! |
Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
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Posted - 2012.01.24 17:05:00 -
[132] - Quote
Robert Caldera wrote:Nova, Trauma, what the f*ck is this sh*t CCP???
I HOPE YOU BURN IN HELL for that!!
I wonder how mad you get when something actually important that is bad happens to you as opposed to something so utterly trivial
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TheButcherPete
Titan Inc. Bloodbound.
40
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Posted - 2012.01.24 17:05:00 -
[133] - Quote
Bloodpetal wrote:Listen to this man. Captain Vayl wrote:
The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.
If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.
Why, on God's green earth are you trying to play GAMES on a netbook? It's simply not designed for it. Go get a real laptop :) :3 I am Petey :3 Petey is smexy Smexy is Pete |
Callic Veratar
Power of the Phoenix
136
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Posted - 2012.01.24 17:07:00 -
[134] - Quote
I hope that searching can be enhanced since that list of all of one class of missile looks pretty intimidating.
Being able to type a size modifier for ammo would be awesome, ie: Trauma|M to find all T1, T2, and faction Kinetic HMs and HAMs. |
Vincent Athena
V.I.C.E. Comic Mischief
287
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Posted - 2012.01.24 17:08:00 -
[135] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
There is going to be a Crucible 1.5?
When? CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |
TheButcherPete
Titan Inc. Bloodbound.
40
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Posted - 2012.01.24 17:11:00 -
[136] - Quote
So... Trauma missiles....
Trauma Fury Heavy Missile?
That doesn't quite make sense.
Trauma Rage?
Trauma Javelin?
Just change the bloody word :P :3 I am Petey :3 Petey is smexy Smexy is Pete |
Callic Veratar
Power of the Phoenix
136
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Posted - 2012.01.24 17:15:00 -
[137] - Quote
I hope that CCP follows reverts the module renaming to the more flavourful names. As well, rename all ammo to eliminate the chance of hell burning due to simplified naming conventions. As well, I would like to request that the names be as obtuse as possible and rotate on each client update, so that I have to consult external aids to figure out what I'm actually shooting. |
Evenus Battuta
22
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Posted - 2012.01.24 17:15:00 -
[138] - Quote
Bienator II wrote:it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)
This! Just let us decide where the items and ships buttons should be. Just make the buttons work like modules: can be plug in any slots in that row and leave blanks anywhere you like.
The chat blink problem can be solved better if we can create buttons separately represent each open channel and only leave those important ones to blink. I see you already did that for broswer labels.
Plus I do not like the new visual effect of GÇÿblinkGÇÖ, the old simple way of color changing is much easier to tell. Can we have the old one optional? |
Callidus Dux
School of Applied Knowledge Caldari State
12
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Posted - 2012.01.24 17:24:00 -
[139] - Quote
Mr Kidd wrote:OMFG! This blinking is driving me Fing insane. Kill it!
And BTW, your new customizable neocom needs to be renamed the "non-customizable customizable neocom"....not exactly a lot of options there.
THIS! The new Neocom is new. But not better. It is worse! Confusing as hell and not customizable or to difficult to do some customization. Not good. Please switch back to the old one AND try to explain, what things are now better with this useless neocom? |
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
1
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Posted - 2012.01.24 17:24:00 -
[140] - Quote
so I'm the only one running to the POS to see if the blocks are working ;) (they do)
but here's my question since I didn't see it on the patchnotes.
Is their any bonus on Sov on the usage. Since I got a normal Large Control tower only using 30 Blocks per Hour. Just wondering where that number comes from.
thanks |
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CrazyArsed Monkey
Cercopithecus Aethiops Manufacturing
0
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Posted - 2012.01.24 17:27:00 -
[141] - Quote
My client is broken................ I think it was the final mini patch that did it. It crashes as you are entering station from the toon select screen. Tried safe mode and also a few repairs - nothing works :/
Downloading new client! |
Neziah
Dharmian Enterprises
0
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Posted - 2012.01.24 17:27:00 -
[142] - Quote
Varko Mrann wrote:Sarmatiko wrote:Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.pngMake sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved Thanks, man, you saved my life!
I don't get what you are describing here. Also the ability to NAME A GROUP WOULD BE NICE.
EDIT: I figured out how to remove the chat window. |
Bloodpetal
Mimidae Risk Solutions
371
|
Posted - 2012.01.24 17:28:00 -
[143] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)
Only by default. You can change it in your customizable options. So that ALT+F1 is overheat, not SHIFT.
SO really, this is only a case by case scenario based on customizations. Don't see why this can't be set to a custom option keybind. Mimidae Risk Solutions Recruiting |
DarthNefarius
Minmatar Heavy Industries
24
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Posted - 2012.01.24 17:28:00 -
[144] - Quote
the channels can not minimalize to the bottom of the screen so I can see which one is blinking without having toclink on the sidebar to check THIS IS HORRIBLE!!! i HAVE TO KEEP CHECKING IF I GOT A NEW REPLY REPEATED OMG I hate it |
Miss Lina
Stellar Investments
0
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Posted - 2012.01.24 17:29:00 -
[145] - Quote
Oxeu wrote:patch corrupted the game here.
running repair tool hope it works.
For me too
Really hope repair tool fixes it |
Axl Borlara
T.R.I.A.D
13
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Posted - 2012.01.24 17:30:00 -
[146] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
Replying as I read this, so I'm sure others have already responded...
Don't take things away without the option of putting at the least the functionality back somewhere.
You took away something we had which worked and was useful. If the date won't fit in the space available, make space! Allow us to choose:
- if we want the date displayed
- what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)
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Galendil
dresi dungeon Bipolar Stability
4
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Posted - 2012.01.24 17:32:00 -
[147] - Quote
Looks good to me! |
Neziah
Dharmian Enterprises
0
|
Posted - 2012.01.24 17:33:00 -
[148] - Quote
Axl Borlara wrote:CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Replying as I read this, so I'm sure others have already responded... Don't take things away without the option of putting at the least the functionality back somewhere. You took away something we had which worked and was useful. If the date won't fit in the space available, make space! Allow us to choose:
- if we want the date displayed
- what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)
this |
DarthNefarius
Minmatar Heavy Industries
24
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Posted - 2012.01.24 17:34:00 -
[149] - Quote
i removed the chat but this screwed up the interface worse for me !!! How do I re add the Chat icon after it is removed so I can see the new crappy way? ARG 1 hour wasted |
Palovana
Inner Fire Inc.
94
|
Posted - 2012.01.24 17:38:00 -
[150] - Quote
Bad: Neocom "i" icon looks like it came from Windows 3.1 or something. Blah.
Good: The rest of the new Neocom is pretty good from what I've seen of it on Sisi. TQ wasn't ready in time to test things before going to work.
Bad: Missile names are r+Ötarded. I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this: 'Bloodclaw' Kinetic Light Missile 'Havoc' Explosive Heavy Missile 'Cataclysm' Thermal Cruise Missile 'Mjolnir' EM Torpedo etc. FFS just replace "Trauma" with "Juggernaut" if you're not going to bring the old names back. "Supernova" is better than "Nova" also.
Good: Shift-click for heat is also much easier than finding the tiny green button to overheat a single module - I'd usually just turn it on for the full rack.
Good: Compact member list in chat window is PWN.
Good: System J115418 now has correct navigational data for moons.
Good: AF changes.
I don't do FW or API programming, so I can't comment on those things.
I'm sure I'll find more stuff (good and bad) later tonight. Please support: export of settings in editable format
Your stuff goes here. |
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