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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Navigator
C C P C C P Alliance
992

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Posted - 2012.01.24 14:13:00 -
[1] - Quote
EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP SoundwaveGÇÖs recent dev blog or visit the Crucible feature page.
For full details of this release please check the patch notes.
This thread is for general feedback. If you encounter any issues please use the Crucible 1.0 issues thread here. CCP Navigator -Community Manager |
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Oxeu
Perkone Caldari State
4
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Posted - 2012.01.24 14:19:00 -
[2] - Quote
patch corrupted the game here.
running repair tool hope it works. |

Taya Dentano
Tribuo Quod Victum The AirShip Pirates
0
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Posted - 2012.01.24 14:27:00 -
[3] - Quote
*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. |

Ravcharas
GREY COUNCIL Nulli Secunda
71
|
Posted - 2012.01.24 14:28:00 -
[4] - Quote
Your new customizable neocom wont let me customize away the channels button.
Same goes for the ship and items buttons.
Also for the love of god how do I make the channel button stop that annoyingly annoying blinking whenever someone writes in a channel tab I've set to blink? The tab blinks, that's all the alert I need. I don't want to have to disable ALL blinking alerts. |

SileconBridgeBurner
Deep Core Mining Inc. Caldari State
15
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Posted - 2012.01.24 14:28:00 -
[5] - Quote
Oxeu wrote:patch corrupted the game here.
running repair tool hope it works.
Is that what was happening ? i didn't have time to run a repair and look into it. |

Borg Stoneson
SWARTA Mostly Clueless
10
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Posted - 2012.01.24 14:30:00 -
[6] - Quote
Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.
While I don't have as many chats open I too would like to know how to get rid of the ******* thing, or failing that at least a way to make it shut up (visualy).
So far I've been using the disable blink function, but that's a blanket effect (why?!?) and also stops blinks on something I might actually care about.
Also why does it have to blink? What's wrong with a simple highlight? You know, something that doesn't distract you and doesn't induce psychotic behaviour. |

Oxeu
Perkone Caldari State
4
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Posted - 2012.01.24 14:30:00 -
[7] - Quote
Oxeu wrote:patch corrupted the game here.
running repair tool hope it works.
Well wonderful a 4.17 gig download due a patch which has corrupted my game :( I hope no one else get's trouble with it, certainly not those with data limits.
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blazegryph
Alas De Acero
0
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Posted - 2012.01.24 14:31:00 -
[8] - Quote
certainly seems nice, but.. the Chat button, blinking all time whenever a message comes through any chat channel..is making me go mad, is there any way to turn it off and keep the other blinks (wallet, mission journal and so on) working like in previous Neocom?...or better, allow us to remove the chat button from the neocom... is soo distracting that blinking button, over and over.. |

Matthias Azaharel
The Order of the Oar P R I M E
4
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Posted - 2012.01.24 14:34:00 -
[9] - Quote
Game corrupted here as well, but IIRC that happens pretty regularly for Mac users when there's a big patch. I know it's not the first time it's happened to me. |
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Chribba
Otherworld Enterprises Otherworld Empire
2079
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Posted - 2012.01.24 14:34:00 -
[10] - Quote
YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
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Humphreys Stig
State War Academy Caldari State
3
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Posted - 2012.01.24 14:35:00 -
[11] - Quote
Right....
Not getting into the time delay and expected patch crashes for V1.1.
Is it too much to ask for to have the option of removing from Neocom the following:
Chat, Items & Ships.
All they permit me to do it move them up and down the screen.
I already have chat windows open which I minimize if required and the Ship/Items options are already merged with the station services and are not needed.
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Talthrus
EdgeGamers Situation: Normal
4
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Posted - 2012.01.24 14:36:00 -
[12] - Quote
The new neocom is another step in the right direction CCP. Good job!
My only criticism would be that there is no option to remove the chat icon. That icon will be blinking incessantly for those of us in a lot of chat channels. The channel tabs convey this same information just fine so there's really no reason to force this icon on users |

T3RMi3
IDEON ANDRON HELL4S
0
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Posted - 2012.01.24 14:36:00 -
[13] - Quote
Patch corrupted the game here too.
Running OSX Lion on Macbook Pro.
Is there any repair tool for Mac OSX?
The ipatch error message is:
Quote: Some of the files have been modified!
Please re-install
The error lines on the installer log are:
Quote: Examining File : /Contents/MacOS/cider -> OK Examining File : /Contents/Resources/Czech.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Czech.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Czech.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Danish.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Danish.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Danish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Dutch.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Dutch.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Dutch.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/English.lproj/Localizable.strings -> OK Examining File : /Contents/Resources/es-419.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/es-419.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/es-419.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Finnish.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Finnish.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Finnish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/French.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/French.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/French.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/German.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/German.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/German.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Greek.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Greek.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Greek.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Hungarian.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Hungarian.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Hungarian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Italian.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Italian.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Italian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Norwegian.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Norwegian.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Norwegian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Polish.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Polish.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Polish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Portuguese.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Portuguese.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Portuguese.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Preferences/user.reg -> OK Examining File : /Contents/Resources/Preferences/userdef.reg -> OK Examining File : /Contents/Resources/pt_BR.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/pt_BR.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/pt_BR.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Russian.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Russian.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Russian.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Spanish.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Spanish.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Spanish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error Examining File : /Contents/Resources/Swedish.lproj/Localizable.strings -> SHA1 Error Examining File : /Contents/Resources/Swedish.lproj/MainMenu.nib/designable.nib -> SHA1 Error Examining File : /Contents/Resources/Swedish.lproj/MainMenu.nib/keyedobjects.nib -> SHA1 Error
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Oxeu
Perkone Caldari State
4
|
Posted - 2012.01.24 14:36:00 -
[14] - Quote
Matthias Azaharel wrote:Game corrupted here as well, but IIRC that happens pretty regularly for Mac users when there's a big patch. I know it's not the first time it's happened to me.
I run windows (granted the most god damn awe full version vista) still no clue why it would corrupt, game didn't have any issues. |

gfldex
287
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Posted - 2012.01.24 14:37:00 -
[15] - Quote
The blink notification is annoying and I want to switch it off. Yet I would lose notification for mails. The old static colour change was much better.
Transparency settings in options are ignored. Some ppl have not so good eye., That's why any book on interface design recommends to aim for high contrast. More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |

Humphreys Stig
State War Academy Caldari State
3
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Posted - 2012.01.24 14:37:00 -
[16] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
If you Right Click on the neocom you can stop the shimmer by disabling the "blink Item notifications" |

Mr Kidd
Center for Advanced Studies Gallente Federation
373
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Posted - 2012.01.24 14:39:00 -
[17] - Quote
OMFG! This blinking is driving me Fing insane. Kill it!
And BTW, your new customizable neocom needs to be renamed the "non-customizable customizable neocom"....not exactly a lot of options there. We want breast augmentations and sluttier clothing in the NeX! |

Tachys al'Fahn
Aeolian Earthworks
0
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Posted - 2012.01.24 14:40:00 -
[18] - Quote
On a side note, and obviously a more cosmetic issue, since the icons are correct and they can be loaded into the correct launcher, but HAM's now have the same name as torpedoes (Trauma instead of Terror, Mjolnir instead of Torrent, etc.) |

qu1ckkkk
The Warp Core Stabilizers
1
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Posted - 2012.01.24 14:41:00 -
[19] - Quote
Yeah, it's sexxeh! :) |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
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Posted - 2012.01.24 14:41:00 -
[20] - Quote
As with everyone else, please disable the "blink when ever anyone in any chat window says anything" or at least enable us to disable this with a right click. It's going to drive me mad, but I can't disable all blinks as I need to know when wallet flashes, but not when some idiot in alliance makes a knob joke.
Another point, to which ever genius UX person put the ships and items button right next to the undock button - I've already missed the icon and accidentally undocked once, and I'll really be angry if I end up with a dead industrial / noctis due to bad UI decisions when the undock is red and I'm trying to change to a combat ship. Please either move these further up the Neocom menu or allow us to rearrange them as we would any other menu item.
Thanks! |
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Borg Stoneson
SWARTA Mostly Clueless
10
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Posted - 2012.01.24 14:42:00 -
[21] - Quote
New post for a second issue.
Am I the only one who prefered my minimised windows going to little tabs at the bottom of the screen? Now my second chat box gets rolled up into the chat button, a button I don't even want to exist. |

Taya Dentano
Tribuo Quod Victum The AirShip Pirates
0
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Posted - 2012.01.24 14:42:00 -
[22] - Quote
*freaks out* HOW DID MY SISTERS EXPANDED BECOME A SISTERS CORE? *screams* |

Ravcharas
GREY COUNCIL Nulli Secunda
71
|
Posted - 2012.01.24 14:43:00 -
[23] - Quote
Also the new mwd and ab names are not much clearer than was the old ones. |

Tazuki Falorn
Eighty Joule Brewery Goonswarm Federation
0
|
Posted - 2012.01.24 14:46:00 -
[24] - Quote
I miss my Scourge Fury. Also jesus christ the chat animation is annoying :( |

Florestan Bronstein
United Highsec Front The 99 Percent
397
|
Posted - 2012.01.24 14:46:00 -
[25] - Quote
^ opens the new neocom window even if focus is inside a chat window
very annoying when writing a chat message^^
(German keyboard layout if that matters) |

Kronarn
Intergalactic Syndicate Nulli Secunda
5
|
Posted - 2012.01.24 14:46:00 -
[26] - Quote
Allow us to customize what blinks and what doesn't on the neocom please, it's gonna give me a seizure. |

Tachys al'Fahn
Aeolian Earthworks
0
|
Posted - 2012.01.24 14:49:00 -
[27] - Quote
Ravcharas wrote:Also the new mwd and ab names are not much clearer than was the old ones. yeah... have to say... I preferrred the previous versions to the new ones. |

Florestan Bronstein
United Highsec Front The 99 Percent
397
|
Posted - 2012.01.24 14:50:00 -
[28] - Quote
Kronarn wrote:Allow us to customize what blinks and what doesn't on the neocom please, it's gonna give me a seizure. AB/MWD: "Prototype" means meta 4
Projectile turrets: "Prototype" is meta 3, "Scout" is meta 4
stupid. |

Depili
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.24 14:52:00 -
[29] - Quote
Not being able to get rid of that useless and annoying constantly blinking chat channels button is definitely a big minus.
Also how on earth you manage to make a "customizable" UI element where most of the features aren't customizable? you can't remove the truly useless buttons from the neocom, you can't move the ships and items buttons from the bottom.... |

Tachys al'Fahn
Aeolian Earthworks
0
|
Posted - 2012.01.24 14:53:00 -
[30] - Quote
Tazuki Falorn wrote:I miss my Scourge Fury. Also jesus christ the chat animation is annoying :(
Ahh... I see now... ALL the missiles are unified in naming, not just a mix up in two types... CAPITAL IDEA... (not really) |
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BlackTalon
BlackTalon Mining Corp
0
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Posted - 2012.01.24 14:54:00 -
[31] - Quote
when we min chat windows they dissappear to necom why cant we have them min to bottom off screen any more where its easyier to see |

Nicholai Sanse
League of Non-Aligned Worlds Nulli Tertius
11
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Posted - 2012.01.24 14:55:00 -
[32] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
|

gfldex
287
|
Posted - 2012.01.24 14:57:00 -
[33] - Quote
The face of the agent in the agent list got much bigger, yet it carries no viable information. Players memorise agents by position from the top in the list of agents in a station, not by the randomly generated picture. When I left click or double click that face I am presented we an even bigger picture of that meaningless face. If I could invite them into my CQ to have ... fun that might change. Until then I would prefer to actually talk to that agent instead because that's the only meaningful thing to do with an agent in EVE.
You can find a list of fairly nice books on the subject here.
More gameplay, less waitplay! Down with AFK-Cloaking! Down with AFK-Alliances! Down with AFK-Mining! |
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CCP Arrow
C C P C C P Alliance
11

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Posted - 2012.01.24 14:58:00 -
[34] - Quote
We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality.
Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible.
Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items.
The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time.
But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well.
Thanks for the feedback, we are listening  CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
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Omar Devone Little
Ved Buens Ende Industries
2
|
Posted - 2012.01.24 14:59:00 -
[35] - Quote
Here's a suggestion, make it so that opened POS structure storage windows display their player given names at the top instead of their generic names ("Assemble Array", "Industrial Corporate Hangar" etc). |

Kahylan
Hapax Entropia
0
|
Posted - 2012.01.24 14:59:00 -
[36] - Quote
Nothing should be permanently this close to the "undock" button. "ships" and "items" are too close to the undock button, and they can't be moved.
You can still have station specific services show up from bottom up but there needs to be space between the undock and other buttons because currently it is entirely too easy to miss-click the undock. And get yourself killed if in a war/low sec/0.0.
edit: love the searchable skills in the character sheet ! |

Torag Mar
Tyrans d'Or
0
|
Posted - 2012.01.24 15:00:00 -
[37] - Quote
Being able to customize is always better, thanks CCP!
Suggestions:
Pool the 'detailed member list' option together with the other member list options, just for some conformity.
Let us be able to make the Station Services window more narrow. For example by enabling us to toggle off Agent portraits, and by making the large font of the agent's name scale down when you change window width.
Your small portrait is already the Character Sheet, having a separate one in the EVE menu (and a second icon appearing on the bar when you open it via your portrait) is redundant.
Put the clock above the Undock icon and give the clock some more height, just so people won't accidentally undock. |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 15:03:00 -
[38] - Quote
I liked the fact that if you have them on the station services panel they disappear. That they are in the station services window should also be the default. |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
|
Posted - 2012.01.24 15:03:00 -
[39] - Quote
CCP Arrow wrote:But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening 
Thanks! I am making the connection; the problem isn't that they're at the bottom of the screen, it's that ships is so close to the undock button.
Maybe:
1) A few pixels between them so it's harder to accidentally mash the wrong one. 2) An line divider that pops in at the bottom of the last item in the neocom list only when docked, with ships/items beneath that, so station / non-station NEOCOM options can't be mixed up. |

Cash Godness
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.24 15:03:00 -
[40] - Quote
ATTENTION - WARNING - ETC :))
I know the normal human beings ( non brain-damaged ) are annoyed by the chat blinking, in the neocom menu. I've asked about how to remove that and most people answered "there's no way". By using complicated mathematical equations along with some nuclear and cuantic physique, i've found a solution. Of course, it ain't free: you have to pay 1b if you want it revealed, especially Chribba. C'mooooon... Seriously now :)
Here's the answer: Move the "Annoying blinking chat" to the bottom of neocom, then add another icon just before it, forcing the "annoying blinking chat" to go lower. It will be moved into a horizontal drop down menu, along with other items that won't fit in neocom bar. You can expand the drop down menu by clicking of the little arrow, at the bottom of the neocom icons. However, the arrow will still blink ! In order to stop even the arrow blinking, right click on "annoying blinking chat" and select remove. Yes, it works to remove it while it's in the drop down menu ! This way, you'll have a clear, non-blinking, neocom menu :)
Lots of peeps complaining about this:
Quote: *insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.
+
Quote: Also for the love of god how do I make the channel button stop that annoyingly annoying blinking whenever someone writes in a channel tab I've set to blink? The tab blinks, that's all the alert I need. I don't want to have to disable ALL blinking alerts.
+
Quote: While I don't have as many chats open I too would like to know how to get rid of the ******* thing, or failing that at least a way to make it shut up (visualy).
So far I've been using the disable blink function, but that's a blanket effect (why?!?) and also stops blinks on something I might actually care about.
Also why does it have to blink? What's wrong with a simple highlight? You know, something that doesn't distract you and doesn't induce psychotic behaviour.
+
Quote: YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
+
Quote: My only criticism would be that there is no option to remove the chat icon. That icon will be blinking incessantly for those of us in a lot of chat channels.
... and so on :) |
|

Kronarn
Intergalactic Syndicate Nulli Secunda
6
|
Posted - 2012.01.24 15:04:00 -
[41] - Quote
Allow chat window scaling to be more aggressive, people that live in lowsec/nullsec have local in a separate window, would be nice if we could scale the chat area to minimum seeing as it's never really used. |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
|
Posted - 2012.01.24 15:06:00 -
[42] - Quote
Cash Godness wrote:ATTENTION - WARNING - ETC :)) Here's the answer: Move the "Annoying blinking chat" to the bottom of neocom, then add another icon just before it, forcing the "annoying blinking chat" to go lower. It will be moved into a horizontal drop down menu, along with other items that won't fit in neocom bar. You can expand the drop down menu by clicking of the little arrow, at the bottom of the neocom icons. However, the arrow will still blink ! In order to stop even the arrow blinking, right click on "annoying blinking chat" and select remove. Yes, it works to remove it while it's in the drop down menu ! This way, you'll have a clear, non-blinking, neocom menu :)
Not very helpful for those of us playing on 2540x1440 27" screens :smug:
|

Bienator II
madmen of the skies
539
|
Posted - 2012.01.24 15:06:00 -
[43] - Quote
it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)
also: for consistency reasons there should be also an option to compact the guest list of the station services window.
great changes overall.. i really like the patch once again a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Kraven Arcon
101st Space Marine Force Nulli Secunda
0
|
Posted - 2012.01.24 15:07:00 -
[44] - Quote
Well since there is ample complaints about the never ending chat window flashing already ill comment on something else. 
Skill progress bar under portrait... awesome  Increased watch list.... awesome  Drag and drop for watch list ..... epic awesome  Agent mission status in window... awesome 
why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back! |

Jake Centauri
School of Applied Knowledge Caldari State
22
|
Posted - 2012.01.24 15:08:00 -
[45] - Quote
Chat blink has got to go! It is horribly distracting. Only way to disable it is to turn off blink for the entire neocomm.
|

Koghrun Amman
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
1
|
Posted - 2012.01.24 15:08:00 -
[46] - Quote
Tachys al'Fahn wrote:On a side note, and obviously a more cosmetic issue, since the icons are correct and they can be loaded into the correct launcher, but HAM's now have the same name as torpedoes (Trauma instead of Terror, Mjolnir instead of Torrent, etc.) Actually one of the patch notes was to make ALL missiles of each type have the same name from Rockets to Cruise. |

Gullenbursti
The Jagged Edge Ushra'Khan
1
|
Posted - 2012.01.24 15:10:00 -
[47] - Quote
Simple solution for the undock/ships/items buttons. If you have them merged into station window, just have them hidden on the bar. :P
Also, drones still don't focus fire properly. |

BlackTalon
BlackTalon Mining Corp
0
|
Posted - 2012.01.24 15:12:00 -
[48] - Quote
borg i with you i like me chat min to bottom in tabs so i can see easy if any one in diff channels is chatting away |

Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.01.24 15:13:00 -
[49] - Quote
how to open the local with just one click like it was bevore this patch? |

Phobos Vortex
Todespropheten T0DESPR0PHETEN
5
|
Posted - 2012.01.24 15:15:00 -
[50] - Quote
The description of the Retribution in the german client says it has only 5% tracking bonus per level instead of 7,5% as shown in the patchnotes. Is this just a mistake in the description, a mistake in bonus application or even a last minute nerf? |
|

Logan Revelore
EC Riders
0
|
Posted - 2012.01.24 15:15:00 -
[51] - Quote
A few suggestions to the new UI.
1# Let us move the items and ships buttons around as well. (the undock button is fine being locked in the button)
2# Allow for borders to be created, so we can for instance have borders between the icons on the sidebar. In conjunction with this, let us add spacing between the icons, that way I can still have my most used icons on the sidebar, but still logically separating finances from social etc.
3# Let us place the sidebar where ever we want, some might want it in the top, others in the bottom, you understand I'm sure
4# Let us give name to group labels we create on the sidebar. I'm sure this is already slated for implementation though, since groups are more or less useless without names and icons.
Non neocom related stuff, but still UI improvement suggestions.
5# Let us create borders in inventories that can be sorted individually.. Let's say I like an area in my inventory window to only show ammunitions, and then sort those ammunitions alphabetically, or perhaps sort by ammunitions size.. Then another zone in inventory can deal with salvaging loot etc..
This would all be user specified.
IE: Having an item zone where specified items go that I want to reprocess everytime, will spare me the hassle of having to go through the loot everytime I pick up a batch.
(feel free to ask questions if something is too vague) |

Depili
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.24 15:16:00 -
[52] - Quote
Also WTB compact view for station guest list also. |

Witchking Angmar
Perkele.
15
|
Posted - 2012.01.24 15:17:00 -
[53] - Quote
Kahylan wrote:Nothing should be permanently this close to the "undock" button. "ships" and "items" are too close to the undock button, and they can't be moved.
Agreed.
Also why can't i see the date at the bottom left anymore? |

PsyKzz
Bat Country Goonswarm Federation
7
|
Posted - 2012.01.24 15:18:00 -
[54] - Quote
Regarding the Neo com, i wouldve though it to be setup noob friendly. There are some very key and everyday icons put into the folders.
Maybe the default order needs to be revised to make it easier for newbs? Meh. |

Lord Haur
Grim Determination Nulli Secunda
2
|
Posted - 2012.01.24 15:18:00 -
[55] - Quote
Seeing as the forums ate my last reply, let's go again.
Good stuff: Fuel blocks AF changes Various module stat boosts Null buff Deadspace invuln addition.
Bad stuff Neocom. How do I prevent an icon appearing there for every window type I open? How do I get windows to minimize to the bottom of my eve window as previously? How do I remove the chat icon from the Neocom without spamming my neocom with icons?
Missile name changes: Trauma is just a sucky name. End of. How am I supposed to show only (for example) EM Torpedos when I use the market search? Using just "Mjolnir" results in every single EM missile, using "Torpedo" results in every single standard and citadel torpedo, and using "Mjolnir Torpedo" doesn't list the Rage and Javelin t2 missiles. Previously, simply typing "Mjolnir" or "Bloodclaw" would have done this.
The planned renaming of all resist modules to use damage types would also result in more characters typed for the same result when searching for certain shield hardeners |

Tough Armor
GoMg - Geo Optical Mining Group
0
|
Posted - 2012.01.24 15:18:00 -
[56] - Quote
I want to be able to minimize my windows to the bottom, i use several, and having them go to the neocom isnt productive. There are no labels, stuff i dont want is there, stuff i do want isnt. Move ships and items upto the bottom of the list or something,
The new neocom is clumsy, and awkward, not user friendly, and confusing. Give us the option to move, adjust, set , position the items, that would be something useful. |

Depili
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.24 15:18:00 -
[57] - Quote
CCP Arrow wrote:We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality. Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible. Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening 
The new "customizable" (let us remove that useless chat channels button at least from the root of neocom thx) neocom already has buttons popping in and out of it randomly so there is no excuse at all to not let us move the items & ships buttons. |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 15:20:00 -
[58] - Quote
World map control panel need a diffrent icon. |

Buzzmong
Aliastra Gallente Federation
112
|
Posted - 2012.01.24 15:20:00 -
[59] - Quote
Can I have the old Neocom back please?
There was nothing really wrong with it. |

Bloodpetal
Mimidae Risk Solutions
365
|
Posted - 2012.01.24 15:21:00 -
[60] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
The GOGGLES, they do NOTHING! 
Mimidae Risk Solutions Recruiting |
|

Eve Nielsen
Solaris Holding The Ancients.
0
|
Posted - 2012.01.24 15:22:00 -
[61] - Quote
New Corp Bookmarks vanish after 5 minuttes. |

Siigari Kitawa
Push Industries Push Interstellar Network
93
|
Posted - 2012.01.24 15:24:00 -
[62] - Quote
The click to select sound is missing, again.
And also, resizing the Neocom brings some rather nasty aliasing. I resized it to closer its original size and it looks blocky and aliased.
Further I am upset/distressed that the items/ship hangar icons are right next to the undock button. That's gonna be a lot of fun. I remember reading something about implementation, but please code the UI to do what you want it to do, not have it only work the way it wants to and work around it. You code it.
Also please allow us to add visual separator lines to the Neocom buttons. It looks weird. OH AND don't highlight the windows that we have open. It makes the entire Neocom look really awful/confusing (do I have mail? Oh, no, the evemail window is just OPEN.) Just .. bleh. I don't really even know where you were going with this new Neocom. The old one LOOKED fine, just add similar functionality that you want here to the old one and I'll be good to go.
Oh right, the date. Now I can't figure out what day it is by glancing at the clock at the bottom of the screen. CCP, please re-add that, it was a very welcome feature a long time ago. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Robert Caldera
Caldera Trading and Investment
109
|
Posted - 2012.01.24 15:24:00 -
[63] - Quote
Nova, Trauma, what the f*ck is this sh*t CCP???
Give me my Juggernaut and Terror back, I dont want trauma others, I want TERORR And KILL THEM FFS!
Please stop noobifying Eve, who doesnt know what missiles he should use he is simply noob and has l2p!!
STOP NUBYFYING EVE!
Same names for all kinds or sizes of missiles and munition is simply plain CR*P! |

Zleon Leigh
74
|
Posted - 2012.01.24 15:25:00 -
[64] - Quote
Yawn..
Another layer of complexity to confuse new players with.
Neocom -> Browser Bookmarks : totally laughable. You didn't test it with more than a handful of links did you?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Celina LeBeau
University of Caille Gallente Federation
0
|
Posted - 2012.01.24 15:26:00 -
[65] - Quote
Set the Neocom to autohide then you won't see it blink all the time. |

Bloodpetal
Mimidae Risk Solutions
365
|
Posted - 2012.01.24 15:27:00 -
[66] - Quote
Seriously, TRAUMA is an EFFECT.
Trauma missiles, are TRAUMATIZED MISSILES. Not "Trauma Inducing MIssiles".
You seriously need to change the name of that.
On top of it all, the ability to search for the missiles you want requires you to type more than ever before, and filter even harder than before.
Trauma Search
And that's not even the WHOLE LIST on a 1080 screen.
Why???
TO every other dev out there, good job.
Mimidae Risk Solutions Recruiting |

Lord Haur
Grim Determination Nulli Secunda
2
|
Posted - 2012.01.24 15:28:00 -
[67] - Quote
Also, why does my Neocom need to behave like the Windows 7 taskbar? It worked perfectly fine before the patch. |

Chan'aar
State War Academy Caldari State
3
|
Posted - 2012.01.24 15:29:00 -
[68] - Quote
I quite like the new NEOCOM, at the moment I have it set back to mimic the old one but no doubt I'll fine tune that now that i can.
What I don't like are the OMG HOW BIG cartoon like changes to the agent listing in stations, it just grates when you switch from guests to agents and back.
Also as some one mentioned earlier muscle memory takes over once you have been using an agent for a while and you just move the mouse to "there" and right click, now I have to pay attention and in some stations scroll everytime I want to chat to him.
At least give us the option of the old size windows, isn't that how a "customisable" UI works, giving people options ? |
|

CCP Arrow
C C P C C P Alliance
13

|
Posted - 2012.01.24 15:30:00 -
[69] - Quote
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip). CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
|

Kata Amentis
Re-Awakened Technologies Inc
19
|
Posted - 2012.01.24 15:31:00 -
[70] - Quote
CCP Arrow wrote:The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening 
Put them on the station services panel? it's a whole panel that only exists when docked...
Nice Big Button for the undock... |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.01.24 15:31:00 -
[71] - Quote
**** those newly blinking Neocom icons. Visually annoying and turned off the feature immediately.
Hierarchical menus FML. I'm flattening them as much as possible ASAP.
+1 for the customization options. Very nice.
Client(s) updated w/o issue, so far.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Matthias Azaharel
The Order of the Oar P R I M E
4
|
Posted - 2012.01.24 15:32:00 -
[72] - Quote
Aha, here's one that's subtle but seems so boneheaded when you notice it:
The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?
How will I know when our frigate fleet is going to blow itself up on our enemy's guns now? |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 15:35:00 -
[73] - Quote
Matthias Azaharel wrote:Aha, here's one that's subtle but seems so boneheaded when you notice it:
The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?
How will I know when our frigate fleet is going to blow itself up on our enemy's guns now? System specs and window settings? Change it to full and back and see if it resets teh location. Its still there for me. |

Lord Haur
Grim Determination Nulli Secunda
2
|
Posted - 2012.01.24 15:35:00 -
[74] - Quote
Matthias Azaharel wrote:Aha, here's one that's subtle but seems so boneheaded when you notice it:
The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?
How will I know when our frigate fleet is going to blow itself up on our enemy's guns now? It's still there, but missing the date, which is going to make the current headache with ops planned for the 0000-0400 time even more confusing for USTZ players now they don't have the quick and easy reference to the current UTC date. |

Florestan Bronstein
United Highsec Front The 99 Percent
397
|
Posted - 2012.01.24 15:41:00 -
[75] - Quote
no way to adjust transparency of the new neocom sidebar? (it seems to be a gradient between the window color/transparency and transparency that i can't influence)
would be nice to have the option of removing the skill training queue from the sidebar |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 15:43:00 -
[76] - Quote
Lord Haur wrote:Matthias Azaharel wrote:Aha, here's one that's subtle but seems so boneheaded when you notice it:
The clock in the bottom left corner was removed. Not moved, just removed. I mean, I know telling time in space is hard, but surely capsuleers who wield the power to enslave entire planets could afford a Timex or something?
How will I know when our frigate fleet is going to blow itself up on our enemy's guns now? It's still there, but missing the date, which is going to make the current headache with ops planned for the 0000-0400 time even more confusing for USTZ players now they don't have the quick and easy reference to the current UTC date. Should be easy to add that option back. |

Lord Haur
Grim Determination Nulli Secunda
3
|
Posted - 2012.01.24 15:43:00 -
[77] - Quote
Would be nice if the current skill timer showed the full skill queue status up to 1D instead of just the current skill. I have to keep checking that I did actually extend my skill queue. |

Zed Spyker
Imperial Guardians The Aurora Shadow
0
|
Posted - 2012.01.24 15:44:00 -
[78] - Quote
Overall, I like the new neocom. However the first 3 things I tried to change were apparently the only things I couldn't change, which is strange. So, please give us the option to remove the "chat" box as it has no need to be there and is the only one we can't remove for some reason. Also, please give us the ability to move the "items" and "ships" boxes. If we could get the Date put back under the time that would be great as well. |

TheSmokingHertog
Black Hole INC
14
|
Posted - 2012.01.24 15:45:00 -
[79] - Quote
Suggestion for Neocom - Make it possible to put a locations folder on the Neocom
|

Captain Vayl
Kazari Corp
0
|
Posted - 2012.01.24 15:46:00 -
[80] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Most of this update isn't an update, nor is it a fix. It just simply wasn't needed and is worse with.
The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.
If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track. |
|

Ravcharas
GREY COUNCIL Nulli Secunda
71
|
Posted - 2012.01.24 15:46:00 -
[81] - Quote
ARGH the temp icons that pop up in the neocom when I show info on something or check the calendar is so goddamn annoying.
Whenever something moves or blinks or changes it distracts away from whatever I was doing. Please don't do it needlessly. It is incredibly frustrating. |

Zleon Leigh
74
|
Posted - 2012.01.24 15:47:00 -
[82] - Quote
omg... hovering over the wallet icon doesn't give you summary totals. PUT IT BACK!! Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Care Less
LazyBoyz Band of Recreational Flyers STR8NGE BREW
0
|
Posted - 2012.01.24 15:49:00 -
[83] - Quote
As per every other comment, chat icon blinking sucks. Ship/items placement is recipe for disaster.
Please can we get an option to show/unshow the [i] icons on the neo for all windows we open. It's just duplication. The window is open, we know its there. Ability to turn off minimise to neo and to turn off the rancid resource sucking pointless animation for it. Ability to import/export neo settings for multiple toons. Ability to have different static notification as per previous neocom. These current notifcations arent bright enough and the animation is unneccessary.
Rest of the patch looks good so far.
|
|

CCP Punkturis
C C P C C P Alliance
1176

|
Posted - 2012.01.24 15:50:00 -
[84] - Quote
Zleon Leigh wrote:omg... hovering over the wallet icon doesn't give you summary totals. PUT IT BACK!!
it's broken if you have the wallet open, works if the wallet is closed
will be fixed soon! CCP Punkturis | EVE UI Developer |
|

JasonXXL
Spiritus Draconis
9
|
Posted - 2012.01.24 15:50:00 -
[85] - Quote
Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason |
|

CCP Arrow
C C P C C P Alliance
13

|
Posted - 2012.01.24 15:52:00 -
[86] - Quote
If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
|

Robert Caldera
Caldera Trading and Investment
109
|
Posted - 2012.01.24 15:53:00 -
[87] - Quote
and GIVE US OLD NAMES BACK!!
Nova and Trauma from rocket to citadel torpedoes suck g*y balls!!!
|

Zleon Leigh
74
|
Posted - 2012.01.24 15:54:00 -
[88] - Quote
CCP Punkturis wrote:Zleon Leigh wrote:omg... hovering over the wallet icon doesn't give you summary totals. PUT IT BACK!! it's broken if you have the wallet open, works if the wallet is closed will be fixed soon!
So if I minimize to bar it doesn't work. If I minimize with "-" it doesn't work. It only works if I "x"
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 15:56:00 -
[89] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Tool tip include the date then maybe with a format that can be changed. |

Logan Revelore
EC Riders
0
|
Posted - 2012.01.24 15:56:00 -
[90] - Quote
Another point I'd suggest.
Make it so notification blinks on the sidebar icons become mere highlights instead of active animations... Less distracting that way, but still noticable. |
|

John Maynard Keynes
Science and Trade Institute Caldari State
2
|
Posted - 2012.01.24 15:57:00 -
[91] - Quote
CCP Navigator wrote:EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP SoundwaveGÇÖs recent dev blog or visit the Crucible feature page. For full details of this release please check the patch notes. This thread is for general feedback. If you encounter any issues please use the Crucible 1.0 issues thread here. Was it intendet that the new inul. fields (Pith C-Type) drop in High Sec Plexes (4/10)? They are identic with Kaikka's Invul Field which is worth 2.7 Billions. Overpayed incusions are nothing against that.
Oh and try to link this the Pithum C-Type Invulnerability Field and click on it. Then read the text. It is wrong... |

Lord Haur
Grim Determination Nulli Secunda
4
|
Posted - 2012.01.24 15:58:00 -
[92] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Why not just put the DD part of the date, like what was on the pre-patch "thin" Neocom. |

Xikorita
Agony Unleashed Agony Empire
0
|
Posted - 2012.01.24 16:02:00 -
[93] - Quote
It corrupted my instalation in windows 7 32 bits and I had to repair. Repair took 5 minutes. |

Winters Chill
Valhalla Legion
55
|
Posted - 2012.01.24 16:05:00 -
[94] - Quote
My thoughts on 1.1 -
UI
Don't really like when the chat windows are open there is an additional chat icon on the side. Seem an unnecessary flashy distraction. Especially if you have a lot of channels.
Why is there an almost defunct chat icon, that simply opens your chat windows (that are already open ) and yet there is a teeny tiny chat channel icon on your chat window thats impossible to find. Wouldn't it make more sense for the chat icon to open the channel finder?
You can move icons about and add tools as needed (thank you btw ) yet, you are forced to have a ship and items icon stuck way at the bottom. Whats with the half arsed customisation, i should be able to put any icon where I want, if thats the route you guys are going down. Or am I missing something.
Everything else is tip top.
|

Bent Barrel
12
|
Posted - 2012.01.24 16:07:00 -
[95] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
You know you can ask WIndows for the Regional settings and date format is one of them ? |

Sinooko
The Night Wardens Viro Mors Non Est
11
|
Posted - 2012.01.24 16:09:00 -
[96] - Quote
It would be nice to have the chats minimize into separate icons. |

Logan Revelore
EC Riders
0
|
Posted - 2012.01.24 16:10:00 -
[97] - Quote
suggestion:
Move the undock icon to the lower right corner of the screen, that way there's no risk of hitting it accidentally when using the items or ships icons. |

Depili
draketrain Confederation of xXPIZZAXx
3
|
Posted - 2012.01.24 16:10:00 -
[98] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
OH GOD PLEASE DON'T MAKE ME SEARCH MY SHIPS BETWEEN MILLION STACKS OF DIFFERENT MODULES AND AMMO! |

Siigari Kitawa
Push Industries Push Interstellar Network
93
|
Posted - 2012.01.24 16:11:00 -
[99] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Just put the big day back in. People are going to be okay without seeing the month and the year. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
|

CCP Punkturis
C C P C C P Alliance
1178

|
Posted - 2012.01.24 16:11:00 -
[100] - Quote
JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason
there's an easy fix for this, changer you ppt button to something else than shift 
(in other words, no you can't reassign the overload button) CCP Punkturis | EVE UI Developer |
|
|

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 16:14:00 -
[101] - Quote
CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon |

Sarmatiko
459
|
Posted - 2012.01.24 16:14:00 -
[102] - Quote
Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.png Make sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved  |

Siigari Kitawa
Push Industries Push Interstellar Network
93
|
Posted - 2012.01.24 16:14:00 -
[103] - Quote
Contracts: The separator for thosuands and millions position is missing now on both the top contract name and the contract body (for couriers.) You removed the three decimal places but now it's a mishmash of numbers with no separators. Please add the separator back in. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Dawne Xi
3D Salvage and Acquisitions
0
|
Posted - 2012.01.24 16:17:00 -
[104] - Quote
The New Neocom
I mostly like it because I can arrange the icons now
I don't like the new "shimmer" effect replacing the blinking, it's not as noticeable to me
I want to be able to remove the chat icon (found a work around for this with no way to get it back that I can see)
And all these new icons appearing because I open corp hangar or cargo or whatever are unnecessary and I'd like to just get rid of them.. it's making my neocom confusing with all these little cargo icons and blue i's and stuff appearing and disappearing... I suppose it might be useful if you routinely have a lot of windows open at once like I do sometimes but I'd rather them be at the bottom below a divider so I can distinquish, here's your Neocom up here ... Here's all the extra non-neocom stuff you have open now down here, or not even there to begin with. Minimized windows at the bottom were just fine. |

Zleon Leigh
74
|
Posted - 2012.01.24 16:17:00 -
[105] - Quote
Any way to sticky a button? Right click on various items didn't find an option. I don't want to have to keep digging in the neocom for my frigging Contracts
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Care Less
LazyBoyz Band of Recreational Flyers STR8NGE BREW
0
|
Posted - 2012.01.24 16:18:00 -
[106] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Please god no... Not if we have to delve through more hierachial menus to get to something that we use to do with one button.
And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures.
Will the icon redesigns be as useless as the removed turret designs that worked so well...? |

Jack Tronic
borkedLabs
39
|
Posted - 2012.01.24 16:19:00 -
[107] - Quote
The shimmer effect is OMG HORRENDOUS, and the inability to remove the Chat icon from the Neocom is *gun in mouth*, I am in 12 channels however I cannot now actively ignore one because the stupid neocom icon will never stop blinking until I see it. |
|

CCP Punkturis
C C P C C P Alliance
1178

|
Posted - 2012.01.24 16:20:00 -
[108] - Quote
Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon 
no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example) CCP Punkturis | EVE UI Developer |
|

Pierce D'Alyssa
The Darth Side
0
|
Posted - 2012.01.24 16:22:00 -
[109] - Quote
The constant blink of my channels icon on Neocom along with them also blinking in the chat window is counterproductive when you have 23 channels open.
It would be much appreciated since it is meant be Fully Costumizable if blink could be turned on the individual icons like in the old system. Or at least be able to remove/hide the channels icon.
Likewise, I am having trouble seeing the clock in the bold font - before was much easier.
I am also not too happy with the neocom sidebar being so see-through - every time some "shuttle" passes in station or anything blinks in space, it will make you think something needs your attention.
I would much prefer a white ish indication of "something there" than the constant see me-hear me curtain of flash on everything I touch. I will decide for myself when is the right interval for checking my wallet for instance - not every time I sold 100 heavy missiles or 2 tritanium.
Meh - customizable eh? Well then treat me like I can make my own decisions - flash-flash-flash-flash now now now is making me want to play singleplayer eve and turn all this off! |

Salpun
Paramount Commerce Tactical Invader Syndicate
180
|
Posted - 2012.01.24 16:22:00 -
[110] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon  no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)
had to ask. Patch looks good whens 1.2 hitting Sisi? |
|

Gullenbursti
The Jagged Edge Ushra'Khan
1
|
Posted - 2012.01.24 16:22:00 -
[111] - Quote
Also, one would think that with the new adjustable UI that maybe at some point we could get the ability to move around and customize the contents of the Damage notification ticker that's in the middle of the screen.
|

Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.01.24 16:29:00 -
[112] - Quote
again how to get up the local with one click like bevore the patch? |

Zleon Leigh
74
|
Posted - 2012.01.24 16:30:00 -
[113] - Quote
Instead of an "i" icon, couldn't the Scanner icon be representative? There's art work already available....
Kudos on the compressed local list... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

TheButcherPete
Titan Inc. Bloodbound.
39
|
Posted - 2012.01.24 16:31:00 -
[114] - Quote
So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Seleia O'Sinnor
Drop of Honey
155
|
Posted - 2012.01.24 16:31:00 -
[115] - Quote
On the new Neocom: Nice work! Looks nice, lot's of potential.
Something I'd like to see to be adjusted:
- An option to switch back to old style minimized windows
- Move ship and items buttons
- Neocom on bottom and top as well as right side
- Having more than one neocom bar: use bottom and left for example
- Disable blink notification for the chat button
- Make chat button removable
- Let people enlarge the neocom even further, I rally like to look at my character's portrait
- Character Sheet and Portrait are doing the same, kind of redundant
- Lower area in Neocom should be usabled too, make it snappable for buttons
- Training Queue, has there been a button? I can't find it in the available buttons
- Compare Tool as a new button
- Ship Cargo as a new button
Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Zleon Leigh
74
|
Posted - 2012.01.24 16:32:00 -
[116] - Quote
TheButcherPete wrote:So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you.
You haven't heard? CCP's ignores suggestions and bugs filed on Sisi....
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
781
|
Posted - 2012.01.24 16:34:00 -
[117] - Quote
You can shovel the new neocom multimedia overload and windows minimize mechanics to somewhere where sun doesn't shine. Fkin brilliant 100% bullshit with 0% improvements to usability and many annoying changes to old behaviour..
Get |

Metis Laxon
Royal Fleet Auxiliary E.Y
32
|
Posted - 2012.01.24 16:36:00 -
[118] - Quote
The neocom is a very welcome update. :) Thank you for creating it. Trying out all the other features over time, but so far, great patch. |

Lord Haur
Grim Determination Nulli Secunda
4
|
Posted - 2012.01.24 16:36:00 -
[119] - Quote
TheButcherPete wrote:So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you. The lack of a Neocom feedback thread in the Test Server forum is particularly worrying. |

Gullenbursti
The Jagged Edge Ushra'Khan
1
|
Posted - 2012.01.24 16:38:00 -
[120] - Quote
Speed bar on the HUD is broke, showing half-speed when I'm going full speed, or disappearing completely... |
|

Tachys al'Fahn
Aeolian Earthworks
2
|
Posted - 2012.01.24 16:40:00 -
[121] - Quote
With respect to this whole universal item database thing, and supposedly making searching easy, one thing has bugged me for a long time:
If someone can lock on to you and identify EVERYTHING you have in cargo even if it is in containers, why can't you search personal assets and have EVERY container searchable?
Before working on something that wasn't exactly broken in the first place (item naming conventions), how about fixing things that are in the same category, and ARE broken first, such as:
-Making it so that cargo/special bays of ships you own, as well as containers inside those bays and inside personal hangars are searched when you search personal assets
-Making corporate hangars in POS modules, as well as containers inside those hangars and station corp hangars searchable when you search corporation assets
Just a thought... |
|

CCP Punkturis
C C P C C P Alliance
1178

|
Posted - 2012.01.24 16:40:00 -
[122] - Quote
Salpun wrote:CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon  no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)  had to ask. Patch looks good whens 1.2 hitting Sisi?
don't be greedy! just enjoy this patch for now  CCP Punkturis | EVE UI Developer |
|

Varko Mrann
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.24 16:43:00 -
[123] - Quote
Sarmatiko wrote:Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.pngMake sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved  Thanks, man, you saved my life! |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
212
|
Posted - 2012.01.24 16:46:00 -
[124] - Quote
The whole renaming thing was just a bad idea for reasons stated and restated in this and previous threads dealing with this patch.
By expediting this change and not giving any time for interactive consultation with the players CCP made a bad idea into a really bad idea.
Please revert back to what we had and lets calmly discuss this and come up with changes that make usability sense and do not take away from EVE color and history.
Thanks. |

TheButcherPete
Titan Inc. Bloodbound.
40
|
Posted - 2012.01.24 16:48:00 -
[125] - Quote
I'm at school, thus haven't logged in yet. But, have the Afterburner/Microwarp module names really been changed to Upgraded/Limited/Experimental/Prototype?
That seems horribly simplified.
oh, btw, all experimental items are technically prototypes, because they're not mass produced yet.
Take a step back, how common are the old Y-S8 and Y-T8 propulsion mods in EVE? They're one of the most common modules found in NPC wrecks nowadays, how can they be "experimental" or a prototype when they're freaking EVERYWHERE?
Deadspace and Officer mods are by definition, prototypes and experimental modules.
Whoever came up with these names at CCP should have their heads checked. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Tachys al'Fahn
Aeolian Earthworks
2
|
Posted - 2012.01.24 16:48:00 -
[126] - Quote
and something I just noticed while salvaging:
wrecks and cargo canisters show up as "information" tabs on the sidebar... not too important, but perhaps a slightly different 'cargo' icon for the tab to identify it correctly? Th "i" looks more like an afterthought placeholder graphic than something that was actually intended. |

JasonXXL
Spiritus Draconis
9
|
Posted - 2012.01.24 16:51:00 -
[127] - Quote
The keyboard shortcuts however can be modified. I had already thought of changing the push to talk key to something else, but the fact is that i don't use the overload button as much as my ptt key and the targeting key. Things that you use alot should be easy to reach and feel comfortable. That is why I would like to give the overload button a secondary place: a button that is not as easy to reach as the SHIFT or CTRL key. And expecting the troll, I would like to point out that I don't like voice activation due to me sometimes talking to other inhabitants of my household, and not all my corpies have to hear in Dutch how we ran out of toilet paper or something similar. |

Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
1
|
Posted - 2012.01.24 16:51:00 -
[128] - Quote
all the brilliant upgrades to shield mods, shield bonuses, assault ships etc has been over-shadowed by the rubbish new neo comm. |

Karbonadas
Vice Squad.
2
|
Posted - 2012.01.24 16:55:00 -
[129] - Quote
after patch auto repeat is stuck in on or off position for guns and missiles
this issue is for about 5 ppl from our corp |

Bloodpetal
Mimidae Risk Solutions
370
|
Posted - 2012.01.24 17:03:00 -
[130] - Quote
Listen to this man.
Captain Vayl wrote:
The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.
If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.
Mimidae Risk Solutions Recruiting |
|

Glorious CEO
Universal Frog
5
|
Posted - 2012.01.24 17:04:00 -
[131] - Quote
Some Neocom feedback from me.
Minimized windows get the blue generic icon way too often. Example
This is a downgrade in functionality from the old neocom, I really don't want to mouse over every window to identify. Pls. add at least icons for the windows, Scanner window should get the Radar, Drones a little Hobgoblin, the browser should simply minimize into its icon, etc..
I'd like to remove the Char portrait from the Neocom and put it on the menu.
Neocom on auto-hide drags windows with it even when they are pinned! |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
11
|
Posted - 2012.01.24 17:05:00 -
[132] - Quote
Robert Caldera wrote:Nova, Trauma, what the f*ck is this sh*t CCP???
I HOPE YOU BURN IN HELL for that!!
I wonder how mad you get when something actually important that is bad happens to you as opposed to something so utterly trivial
|

TheButcherPete
Titan Inc. Bloodbound.
40
|
Posted - 2012.01.24 17:05:00 -
[133] - Quote
Bloodpetal wrote:Listen to this man. Captain Vayl wrote:
The new missile naming is awful. My tiny netbook hates having to scroll though so much and it feels like you've killed off a lot of flavour here. We like fluff CCP and having so many different names for missiles is much cooler, it fits the whole corporate theme of EVE. Why would you give multiple different products the same name? It doesn't make sense from a fluff perspective.
If it isn't broken. Why fix it? This rampant simplification only serves to **** everyone off. Stop consistently ruining your own game CCP, think 2007 and you'll be back on a better track.
Why, on God's green earth are you trying to play GAMES on a netbook? It's simply not designed for it. Go get a real laptop :) :3 I am Petey :3 Petey is smexy Smexy is Pete |

Callic Veratar
Power of the Phoenix
136
|
Posted - 2012.01.24 17:07:00 -
[134] - Quote
I hope that searching can be enhanced since that list of all of one class of missile looks pretty intimidating.
Being able to type a size modifier for ammo would be awesome, ie: Trauma|M to find all T1, T2, and faction Kinetic HMs and HAMs. |

Vincent Athena
V.I.C.E. Comic Mischief
287
|
Posted - 2012.01.24 17:08:00 -
[135] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
There is going to be a Crucible 1.5?
When? CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

TheButcherPete
Titan Inc. Bloodbound.
40
|
Posted - 2012.01.24 17:11:00 -
[136] - Quote
So... Trauma missiles....
Trauma Fury Heavy Missile?
That doesn't quite make sense.
Trauma Rage?
Trauma Javelin?
Just change the bloody word :P :3 I am Petey :3 Petey is smexy Smexy is Pete |

Callic Veratar
Power of the Phoenix
136
|
Posted - 2012.01.24 17:15:00 -
[137] - Quote
I hope that CCP follows reverts the module renaming to the more flavourful names. As well, rename all ammo to eliminate the chance of hell burning due to simplified naming conventions. As well, I would like to request that the names be as obtuse as possible and rotate on each client update, so that I have to consult external aids to figure out what I'm actually shooting. |

Evenus Battuta
22
|
Posted - 2012.01.24 17:15:00 -
[138] - Quote
Bienator II wrote:it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)
This! Just let us decide where the items and ships buttons should be. Just make the buttons work like modules: can be plug in any slots in that row and leave blanks anywhere you like.
The chat blink problem can be solved better if we can create buttons separately represent each open channel and only leave those important ones to blink. I see you already did that for broswer labels.
Plus I do not like the new visual effect of GÇÿblinkGÇÖ, the old simple way of color changing is much easier to tell. Can we have the old one optional? |

Callidus Dux
School of Applied Knowledge Caldari State
12
|
Posted - 2012.01.24 17:24:00 -
[139] - Quote
Mr Kidd wrote:OMFG! This blinking is driving me Fing insane. Kill it!
And BTW, your new customizable neocom needs to be renamed the "non-customizable customizable neocom"....not exactly a lot of options there.
THIS! The new Neocom is new. But not better. It is worse! Confusing as hell and not customizable or to difficult to do some customization.  Not good. Please switch back to the old one AND try to explain, what things are now better with this useless neocom?  |

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
1
|
Posted - 2012.01.24 17:24:00 -
[140] - Quote
so I'm the only one running to the POS to see if the blocks are working ;) (they do)
but here's my question since I didn't see it on the patchnotes.
Is their any bonus on Sov on the usage. Since I got a normal Large Control tower only using 30 Blocks per Hour. Just wondering where that number comes from.
thanks |
|

CrazyArsed Monkey
Cercopithecus Aethiops Manufacturing
0
|
Posted - 2012.01.24 17:27:00 -
[141] - Quote
My client is broken................ I think it was the final mini patch that did it. It crashes as you are entering station from the toon select screen. Tried safe mode and also a few repairs - nothing works :/
Downloading new client! |

Neziah
Dharmian Enterprises
0
|
Posted - 2012.01.24 17:27:00 -
[142] - Quote
Varko Mrann wrote:Sarmatiko wrote:Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.pngMake sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved  Thanks, man, you saved my life!
I don't get what you are describing here. Also the ability to NAME A GROUP WOULD BE NICE.
EDIT: I figured out how to remove the chat window. |

Bloodpetal
Mimidae Risk Solutions
371
|
Posted - 2012.01.24 17:28:00 -
[143] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon  no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)
Only by default. You can change it in your customizable options. So that ALT+F1 is overheat, not SHIFT.
SO really, this is only a case by case scenario based on customizations. Don't see why this can't be set to a custom option keybind. Mimidae Risk Solutions Recruiting |

DarthNefarius
Minmatar Heavy Industries
24
|
Posted - 2012.01.24 17:28:00 -
[144] - Quote
the channels can not minimalize to the bottom of the screen so I can see which one is blinking without having toclink on the sidebar to check THIS IS HORRIBLE!!! i HAVE TO KEEP CHECKING IF I GOT A NEW REPLY REPEATED OMG I hate it |

Miss Lina
Stellar Investments
0
|
Posted - 2012.01.24 17:29:00 -
[145] - Quote
Oxeu wrote:patch corrupted the game here.
running repair tool hope it works.
For me too 
Really hope repair tool fixes it |

Axl Borlara
T.R.I.A.D
13
|
Posted - 2012.01.24 17:30:00 -
[146] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
Replying as I read this, so I'm sure others have already responded...
Don't take things away without the option of putting at the least the functionality back somewhere.
You took away something we had which worked and was useful. If the date won't fit in the space available, make space! Allow us to choose:
- if we want the date displayed
- what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)
|

Galendil
dresi dungeon Bipolar Stability
4
|
Posted - 2012.01.24 17:32:00 -
[147] - Quote
Looks good to me! |

Neziah
Dharmian Enterprises
0
|
Posted - 2012.01.24 17:33:00 -
[148] - Quote
Axl Borlara wrote:CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Replying as I read this, so I'm sure others have already responded... Don't take things away without the option of putting at the least the functionality back somewhere. You took away something we had which worked and was useful. If the date won't fit in the space available, make space! Allow us to choose:
- if we want the date displayed
- what format the date should be in (dropdown or tickbox list of formats, such as MM/DD/YYYY or DD/MM/YYYY)
this |

DarthNefarius
Minmatar Heavy Industries
24
|
Posted - 2012.01.24 17:34:00 -
[149] - Quote
i removed the chat but this screwed up the interface worse for me !!! How do I re add the Chat icon after it is removed so I can see the new crappy way? ARG 1 hour wasted |

Palovana
Inner Fire Inc.
94
|
Posted - 2012.01.24 17:38:00 -
[150] - Quote
Bad: Neocom "i" icon looks like it came from Windows 3.1 or something. Blah.
Good: The rest of the new Neocom is pretty good from what I've seen of it on Sisi. TQ wasn't ready in time to test things before going to work.
Bad: Missile names are r+Ötarded. I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this: 'Bloodclaw' Kinetic Light Missile 'Havoc' Explosive Heavy Missile 'Cataclysm' Thermal Cruise Missile 'Mjolnir' EM Torpedo etc. FFS just replace "Trauma" with "Juggernaut" if you're not going to bring the old names back. "Supernova" is better than "Nova" also.
Good: Shift-click for heat is also much easier than finding the tiny green button to overheat a single module - I'd usually just turn it on for the full rack.
Good: Compact member list in chat window is PWN.
Good: System J115418 now has correct navigational data for moons.
Good: AF changes.
I don't do FW or API programming, so I can't comment on those things.
I'm sure I'll find more stuff (good and bad) later tonight. Please support: export of settings in editable format
Your stuff goes here. |
|

Cosmo Cyrano
October Country
10
|
Posted - 2012.01.24 17:38:00 -
[151] - Quote
Looks sparkly now, overall an improvement. I really wish that the ships and items hangar wasn't parked right next to the undock button though, but most of all please let us minimise chat channels so they end up visible at the bottom of the screen again. Clicking a couple of times through the sidebar to get them back is fiddly and much less intuitive than the old way.
|

Maxwell Albritten
Dark Vanguard Moon Warriors
7
|
Posted - 2012.01.24 17:40:00 -
[152] - Quote
I am enjoying this thread.
I, for one, enjoy the new neocom (chat blinking besides)
It's really nice not having to look at all the buttons I don't want to use. And the windows minimizing is nice. |

Naraphim
Interstellar Mining and Manufacturing Inc.
1
|
Posted - 2012.01.24 17:42:00 -
[153] - Quote
"Mining Foreman Link GÇô Mining Laser Field Enhancement II effectiveness has been increased from 5 to 5.625%"
I just won the game.
Thanks. The counterintuitive is obvious to me. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
33
|
Posted - 2012.01.24 17:47:00 -
[154] - Quote
Its kinda nice to have POS out of fuel events on the calendar,
BUT WHY DOESN'T IT SHOW ON THE EVE GATE CALENDAR ?
Eve gate I can scan at work; EVE, not so much.
If only we could fall into a woman's arms
without falling into her hands |

VLAD VIRONS
United Kings
3
|
Posted - 2012.01.24 17:50:00 -
[155] - Quote
Great patch, nice work.
But: Chat icon on Neocom blinking in takt with any other chat tab, pls give us feature to disable that icon to be blinky, cose now there only way to disable all of them, second - if u use any part of interface like browser etc and u have its icon ready present on neocom - you have two of them at the end, one is enough.
o7 |

Callidus Dux
School of Applied Knowledge Caldari State
12
|
Posted - 2012.01.24 17:56:00 -
[156] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Take the old neocom and make it a base of customizeable changes. You have build a horrible mess and try to fix it. This is wrong. Really fail. |

Dyner
Midgard Protectorate
75
|
Posted - 2012.01.24 18:01:00 -
[157] - Quote
*grumbles* More redistribs...greeeaaat.
...really hate how MS did there Visual Studio Redistributables...and I really hate how companies don't remove the Redis. they install; even when I uninstall the actual program.
 |

Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.24 18:02:00 -
[158] - Quote
Care Less wrote:CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip). Please god no... Not if we have to delve through more hierachial menus to get to something that we use to do with one button. And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures. Will the icon redesigns be as useless as the removed turret designs that worked so well...?
THIS. Show the name of the buttons again. |

Mr Chili Palmer
Elite Industries Ltd Second Sun Rising
33
|
Posted - 2012.01.24 18:06:00 -
[159] - Quote
when i am docked my items folder and ship folder are locked at the bottom of the screen, can they be moved? would also live the neocom to display left to right across the bottom of the screen |

Temuchie
Lonetrek Blacksoul Federation Silent Requiem
0
|
Posted - 2012.01.24 18:07:00 -
[160] - Quote
Kraven Arcon wrote: why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back!
+1
Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere
|
|

Zleon Leigh
75
|
Posted - 2012.01.24 18:10:00 -
[161] - Quote
Temuchie wrote:Kraven Arcon wrote: why for the love of eve did you change ammo and module names......
NO NO NO Rusty!
New names for new modules, great, u win! But i want my scourge back!
+1 Please bring back the old missile names, as someone else suggested it would be better to add the damage type to the name like Cataclysm Thermal cruise missile than have the same name everywhere
At some point the name length becomes ridiculous.
Shouldn't have been changed to start with.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Rain Kaessinde
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.01.24 18:10:00 -
[162] - Quote
Palovana wrote:I can see simplifying things but the original names should be kept for search purposes and go with straightforward damage types in the names like this: 'Bloodclaw' Kinetic Light Missile 'Havoc' Explosive Heavy Missile 'Cataclysm' Thermal Cruise Missile 'Mjolnir' EM Torpedo etc. This. Please.
That goes double for propulsion modules. I can see the advantage of putting "AB" or "MWD" right in the name, but the new "system" erases some of the better module names in EVE (Quad LiF Booster Rockets <3) while actually muddying the waters of meta level identification. |

blazegryph
Alas De Acero
1
|
Posted - 2012.01.24 18:13:00 -
[163] - Quote
Also another thing that bugs me...
why the rename of the items?? the old names where spiced enough to give that scify flavour that we crave... but now we get:
Prototype 100MN MicroWarpdrive I Experimental 100MN Afterburner I Limited 1MN MicroWarpdrive I Experimental 1MN Afterburner I Upgraded 1MN Microwarpdrive I Limited 1MN Afterburner I Experimental 10MN MicroWarpdrive I Experimental 10MN Afterburner I
when the old :
- Quad LiF Fueled Booster Rockets
LiF Fueled Booster Rockets Catalyzed Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters Monopropellant Hydrazine Boosters Y-T8 Overcharged Hydrocarbon Microwarpdrive Y-S8 Hydrocarbon Afterburners
Those where names we everyone already knew and could distinguish (and moreover thanks to the icons), and did not had to go checking info to know which model was each.. This is an stepback, is like stripping names and calling the modules:
- Afterbuner MK1
Afterfurner Mk2 ... and so over
Where is the scifi spice in them??..is just lowering the game experience to the level of those crappy Games out there, EVE is superior and different to all them! And not to talk aboy the new misiles names...
- Mjolnir heavy missile
Mjolnir light missile Mjolnir rocket
....whenever i read "Mjolnir", instantly i think in the torpedos... Also, the names had some kind of personality... while the Mjolnir sounds like something dumb and huge, the Gremlin is like small and unstable fast..... now, all EM ammo is ..... the same to my ears... is like calling all missiles of the same type, Em/Kinetic/Thermal XXXXXX misile/rocket/topedo.. is just a generalization... again, lowering the level to crappier games out there
So please, rethink about the new "name feature", because is gonna cause more chaos and confussion than good.. |

Fairhand
Aliastra Gallente Federation
3
|
Posted - 2012.01.24 18:15:00 -
[164] - Quote
I am really enjoying the new Neocom you have given us, particularly the fact that it can be customised so that only the icons we need to see are visible. Not in a corp? No problem, get rid of that button - it will be in the list later if you need it. I am playing at 2560x1440 at UI Scale 110% and it is lovely.
One feature request for consideration would be this... could we grab the bottom of the Neocom bar and resize it upwards so we could slide the chat windows further over to the left edge?
I know we have to allow room for the Undock/Ship/Equipment buttons plus any floating windows that will have icons appear there but for folks with larger monitors there is plenty of room.
Nice shiny new Neocom is making the chat windows look a little "old" now. Time for a refresh there maybe? |

Bloodpetal
Mimidae Risk Solutions
371
|
Posted - 2012.01.24 18:18:00 -
[165] - Quote
CCP Arrow wrote:Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening 
I think the station panel needs a complete overhaul. Look at it, it's very rough and out dated. It has services which are on the sidebar, and services which don't really do anything right now - it can be solved better (please keep merging ships and items with the new inventory manager, i have a post on that thread about it).
The whole station panel needs to be totally improved and refreshed... It's functionality is very limited for many pilots, or who don't merge ships and items into it. I'm just saying it can be better organized, more useful, more helpful and more direct.
Now, I have a serious urge for a Pretzel.
Damn you.
Mimidae Risk Solutions Recruiting |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
23
|
Posted - 2012.01.24 18:25:00 -
[166] - Quote
Why do i feel like i need to take 8 steps away from my monitor just to read the "Agents" screen?
Okay, its not that bad, but really, i don't see why yall needed to make the agent names and info so large just to add the "accepted-offered" text to the side where it already had plenty of room... |

baltec1
476
|
Posted - 2012.01.24 18:33:00 -
[167] - Quote
I like the new neocom but that chat tab is rather annoying. |

Morar Santee
16
|
Posted - 2012.01.24 18:34:00 -
[168] - Quote
Chribba wrote: and bring back minimize on chat-requests, you can only close them and that makes ppl request again (plus new ones) and sometimes it is better if I can just minimize them for a bit without getting disturbed.
/c
Yes, minimizing chat had several useful functions. For instance I could minimize several stacks of several channels, and when one of them blinked, I knew that something was said in that group of channels. At the moment, every channel that blinks causes the Neocom to blink. Even if it is one in a stack of channels I have not minimized. This greatly decreases functionality.
And yes, the new "blinking" should only happen once or twice, and then become a static highlight.
Another thing is: Depending on the size you pull the Neocom up to, all it takes is opening more than two windows at once, and suddenly you have to access them through a drop-down menu from a relatively tiny arrow. That's just not very user friendly at all.
Being able to customize the Neocom as you can do right now is absolutely awesome. But it would be great (required, really) to have the traditional minimize option back. |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
46
|
Posted - 2012.01.24 18:34:00 -
[169] - Quote
HOW DO I GET THE OLD NEOCOM BACK **** THIS NEW **** YOU IDIOTS MADE. |

Xendrais
Order Of The Star
0
|
Posted - 2012.01.24 18:38:00 -
[170] - Quote
CCP Arrow wrote:We are fixing the blinking of the Chat icon in the Neocom. When the Chat window is open and the user can see the tabs blink from there, there is no need for the Chat icon to blink as well, that is the intended functionality. Additionally, users are asking to be able to turn off blinking for individual Neocom icons (not just globally) like the Chat Icon, even if it is not minimized. We will be looking at that as well but the other change will be going in as soon as possible. Options that are only available while docked appear from the bottom of the Neocom. Those options are: Undock, Ships, Items. The reason for those options being locked at the bottom is to not confuse users when they pop in and out of the Icon list of the Neocom whenever the user docks and undocks, changing the order and positions of icons each time. But since users are not making the connection of those options being specific 'docked' options, we might need to find a different solution, but having them a part of regular Neocom options that are available globally could be a problem as well. Thanks for the feedback, we are listening 
Suggestion for the undock button: Make a dummy empty space "button" before the undock button so it is well separated from the others at the bottom. |
|

Rixiu
North Star Networks The Kadeshi
89
|
Posted - 2012.01.24 18:46:00 -
[171] - Quote
I can't move the ships and items icons away from their locked position next to the undock button ("I know, let's create a customisable neocom and then LOCK 2 of the most frequently used icons next to the undock button, wouldn't that be :AWESOME: ?" - CCP dude who came up with that ****)
The "eve-menu" has potential but having hierarchical menus is really stupid, when I have the screen estate (height: 1050px) of a small football field shouldn't the hierarchial manus vanish and all the buttons be placed directly in the eve-menu? That would be awesome (not the lack of : ).
The chat icon in the neocom is silly and unnecessary. Allow us to minimize the chat windows as would be expected instead of having to deal with this: http://piclair.com/data/yexkt.jpg . That's actually 5 different windows, some of which are minimized and there is no way I can tell them apart. Does that seem right to you? |

Deviana Sevidon
Jades Falcon Guards
264
|
Posted - 2012.01.24 18:46:00 -
[172] - Quote
CCP, I wonder why you were asking for feedback on singularity about the AF changes, when you just ignored all feedback given to you? |

Bienator II
madmen of the skies
541
|
Posted - 2012.01.24 18:52:00 -
[173] - Quote
btw: whatever the skillqueue progress thingy in the neocom displays... its not the progress.
it is at 50% and my skill is already at over 80% a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Black Dranzer
134
|
Posted - 2012.01.24 18:55:00 -
[174] - Quote
First impressions are fairly good, but..
.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.
Just a hunch, but. |

Rooli Pelaaja
VERY HIGH LEVEL FINLAND WEST COAST GAMING SCENE Confederation of xXPIZZAXx
13
|
Posted - 2012.01.24 18:58:00 -
[175] - Quote
Please change "Chat" button to be removable like all other buttons in neocom
so it doesnt blink all the time, and i dont want to disable blinks for wallet, mail ect |

Mister Quirrenbach
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.24 18:59:00 -
[176] - Quote
The old neocom had possibility to expand icons as text. I can not find that option in the new one and it makes it slower to use. |

Icarus Helia
Fine Goods for Fine Gentlemen
40
|
Posted - 2012.01.24 18:59:00 -
[177] - Quote
in regards to the new neocom (which I love) - there really needs to be more uniformity to the customization options.
for example - why can i rearrange and remove or group all the usual icons, but not remove the new ones (im looking at you !@#%$%^@ blinky chat thing). also - do we really need icons cluttering the neocom for the system scanner, cargo hold? it already has a dedicated button next to the ship hud...
also...getting multiple icons on the neocom for the show info panels i open is really irritating too, mostly because i cant get rid of them or autostack them.
bottom line - I like the neocom, but the new icons on it lacking the new functionality is unbelievably irritating. An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |

DarthNefarius
Minmatar Heavy Industries
26
|
Posted - 2012.01.24 19:01:00 -
[178] - Quote
The new NEOCOM's handling of chatwindows is a big problem for many whom depend on seeing if it blinks immediately. putting all the chats into a single icon that blinks means I have to keep checking it on the sidebarr. Minimalizing to bottom meant I could see it ALOT quicker. Removing the minimalize to bottom is EXTREMELY PAINFUL FOR ME |

Dbars Grinding
Garoun Investment Bank Gallente Federation
337
|
Posted - 2012.01.24 19:01:00 -
[179] - Quote
change is bad. dont fix what wasnt broken. New neocom is ****. |

Solstice Project
Cult of Personality
1278
|
Posted - 2012.01.24 19:03:00 -
[180] - Quote
I don't have any clicking sound when activating a module. I don't have a sound when the neocom hides/shows up again.
Both of these sound like totally stupid issues, but i really need those. *lol*
For some odd reason, even as my neocom is hidden all the time anyway, looking at the screen feels different ... and i can't pin down why it feels that way.
Anyway ... i don't care about GUI-stuff, but i want the sounds back !
Thx ! Inappropriate signature removed. Spitfire |
|

Tyrone Cashmoney
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.01.24 19:04:00 -
[181] - Quote
Right now I'm stuck playing at a pretty low resolution (1024x768) for reasons out of my control, and I noticed something about the undock button when playing in windowed mode. Sometimes the undock button will be clearly visible at the bottom left. Other times, it'll get bumped off the edge of the window. This tends to happen when I undock, then dock back in. When this happens, if I quickly switch to fullscreen, then back to windowed mode, it'll show up and remain visible. But it's kind of odd that it ever gets hidden off the edge of the window in the first place. |

Penny Ibramovic
Wormhole Engineers Greater Realms
7
|
Posted - 2012.01.24 19:06:00 -
[182] - Quote
When taking a screenshot with high quality enabled in settings now saves as a .PNG instead of .BMP.
Man, that is just beautiful. Oh, the joy in being able to save in PNG instead of BMP!
Except I'm on a Mac, and I still can't find the PrntScrn key on my keyboard, and the keymapping is still locked so I can't change it. Oh, sure, I can use the built-in cmd-shift-3 to take screengrabs, which I do, but is there any reason why this really simple feature hasn't been fixed or adjusted for Mac users since the game's official port? It's a bit of a peculiar oversight. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
24
|
Posted - 2012.01.24 19:10:00 -
[183] - Quote
Solstice Project wrote:
For some odd reason, even as my neocom is hidden all the time anyway, looking at the screen feels different ... and i can't pin down why it feels that way.
Thx !
First thing i noticed, hanger, module spacing, text, something is different, but not obivous enough to put a finger on it...nice that they tried to sneak something else in...
|

Hans Tesla
RigWerks Incorporated
0
|
Posted - 2012.01.24 19:13:00 -
[184] - Quote
Black Dranzer wrote:First impressions are fairly good, but..
.. Maybe I'm nuts, but I seem to be noticing a decrease in performance. My framerates seem a lot more sluggish than usual.
Just a hunch, but. +1. Game ran great on my computer prior to Curcible 1.1. Now very sluggish. |

Zuquar Bonaparte
New Dawn Corporation Circle-Of-Two
0
|
Posted - 2012.01.24 19:14:00 -
[185] - Quote
just reactivated 4 acc,s a few days ago after a several month break and what do i come back to? (thank god for transfering char for plex option. 2 acc,s will for sure be closed after my 60 days are up) tired of this ****, 7 years playing and ccp still doesnt get it.
Big thanks to CCP for making me do a patch where they change many year old names on modules and ammo that we gotten used to ( who the hell is the idiot that thought that was a good ide?)
worse is, my files are now corrupted (client showing me tyrannis picture) so instead of DL 30mb patch i have to reinstall the game, (windows 7 user) Im no pc wizz so would be nice if there is a way to transfer my old settings to the new client i have to DL, (i have no idea how)
btw, repair tool not working for me. |

Miss Lina
Stellar Investments
0
|
Posted - 2012.01.24 19:15:00 -
[186] - Quote
Miss Lina wrote:Oxeu wrote:patch corrupted the game here.
running repair tool hope it works. For me too  Really hope repair tool fixes it
Fortunately repair tool fixed it
|

Marwolaeth Arglwydd
Dark-Force
0
|
Posted - 2012.01.24 19:39:00 -
[187] - Quote
Can we get the old names back? It added more varviety to the game. The new names make it seem really bland. Other then that looks great so far. |

Taipion
Operations Control United Pod Service
12
|
Posted - 2012.01.24 19:39:00 -
[188] - Quote
Feedback so far:
New namings: Suck
- less complex - break immersion - less RP - FKING STUPID NAMES! whoever came up with them, kill him/her, with fire, please - leave a TRAUMA here -.- - wont help new players even a tiny bit
New Neocom: Sucks, too
- blinky blinky chat-icon (can be removed, though i guess that was not intended to be removed) - does not look solid - moving normal icons and groups up and down... try it and you will see - FFS after re-adjusting the UI THREE FKING TIMES on all my 20+ chars because some DUMBASS who has no NO NO coding skills at all tried a UI overhaul and DELETED the settings THREE FKING TIMES, I again...AGAIN have to redo **** on all chars...NO...FUN... - does not blend in well into the game, especially when docked (new neocom + station services = arkward)
New Fuel Blocks: just guess what...
- still need all the different items to run a tower - now need to build something out of all those items to make it work (more work) - or pay someone to build it for you (buy blocks in market)
Assault Friggs look fun though, should get me one of those... |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.01.24 19:44:00 -
[189] - Quote
Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.
Ditto.
1. I hate the new Neocom. How do I revert to the old one please?
2. The chat button blinking is annoying. There are always new messages.
Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight?  |

OlRotGut
9
|
Posted - 2012.01.24 19:44:00 -
[190] - Quote
Idk, I like the fact that they are fixing the names on these damn modules and stuff, although I will agree some of the names make no sense, so it makes it just as confusing as before, however at least they are standard throughout so once you figure out what Trauma, or Mjolnir, or Limited, or prototype is, it takes the module puzzle away.
For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
|
|

Regina Shepard
Regina's Wolves Empire Industry
1
|
Posted - 2012.01.24 19:48:00 -
[191] - Quote
The "New" Neocom is NOT an improvement imho. it has some very annoying issues. Can we PLEASE have the old one back? Or at least an option to use the old one? I don't want to be a troll but I have nothing positive to say about this blunder of a UI. It's not the worst I have seen but I am struggling to figure out what they were trying to do with this other than be annoying and make a change for the heck of it. Again, please revert to the old one. |

Bad Messenger
draketrain Confederation of xXPIZZAXx
98
|
Posted - 2012.01.24 19:49:00 -
[192] - Quote
why neocom is transparent? Can i adjust it some to nontransparent?
How i disable hangar opening and closing animations ?
where is date ?
Why there has to be blinking chat button when you chats are open? i could understand if it blink when you have minimized those chats.
I do not see reason to replace old one with this. Horrible. |

Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.24 19:50:00 -
[193] - Quote
Tara Nighthawk wrote:Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. Ditto. 1. I hate the new Neocom. How do I revert to the old one please? 2. The chat button blinking is annoying. There are always new messages. Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight? 
Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume? |

OlRotGut
9
|
Posted - 2012.01.24 19:51:00 -
[194] - Quote
Callidus Dux wrote:Tara Nighthawk wrote:Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. Ditto. 1. I hate the new Neocom. How do I revert to the old one please? 2. The chat button blinking is annoying. There are always new messages. Did we get anything worth having with the new patch to offset these - apart from a reboot as soon as I logged in tonight?  Your current Crap Neo-whatever is sh!t. You have wasted development time again. No one has ask CCP.. Hey change all the neocom functionality and by the way we do not like the names of some modules and ammunition. Really.. what stuff do you consume?
Nobody? I'd have a hard time thinking you 100% correct on that assumption. As I for one like both the attempt at renaming, and the neocom.. |

Silvrsurfr
Pinnacle Services Coalition The-Nation
0
|
Posted - 2012.01.24 19:52:00 -
[195] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift  (in other words, no you can't reassign the overload button) But will we be able to some time soon  no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example)
Shift was practically the only button left for PTT reasonably. CTRL is taken - target selected, ALT is taken - group dragging probes and perhaps other uses... Perhaps doing a shift+ ~ or some other combination can prevent this from interfering. Also, ANY hot key creation should be changeable/customizable due to the number of players, different keyboards, and different programs used in conjunction with Eve Online. I can safely say at this point I will never use shift to overload my racks. In the future, I might want to use "G" or something. |

Klam
Church of Boom
13
|
Posted - 2012.01.24 19:54:00 -
[196] - Quote
Three things listed in order of importance:
1. Glad to hear you are getting rid of the chat icon shimmer... Sadly CCP, you are missing the point. The Chat functionality rolling up into the neocon is bad in general. many of us have multiple separate chat windows for a reason, we could minimize them into little out of the way tabs at the bottom of the screen. This new "feature" has LESS functionality then what we had before.
2. This SHIMMER in general needs to go. The old highlight method was simpler, and less likely to cause seizures. It's sadly a poorly thought out effect. New for the sake of new is not better. I thought that was the lesson CCP learned with Incarna. Guess not.
3. This new naming is horrible again along the lines of the Incarna crap. Why are we changing the names after all these years. This is a frankly, horrible idea that screws your existing customers who took the time to memorize the old names. If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.
On a side note as a profesional QA person... whomever decided to add switching from VS 2005 to VS 2010 into the same release as a feature update should be flogged or at least forced to buy the rest of the staff lots of hard liquor.
You NEVER NEVER NEVER include a major development/compile environment change with a feature release. A few bug fixes maybe, but NOT new features. It should have been a stand alone release to better isolate the reason for some of the current production defects. |

Botia Macracantha
Volition Cult The Volition Cult
0
|
Posted - 2012.01.24 19:57:00 -
[197] - Quote
From rock steady 60fps prepatch interval one, multiple accounts ok, after the patch in warp fps is all over the shop, usually when passing/loading a celestial. Also drops when opening the skill queue. Hoping the reboot fixes it. |

Krystal Flores
Missions Mining and Mayhem Northern Coalition.
3
|
Posted - 2012.01.24 19:58:00 -
[198] - Quote
OlRotGut wrote: For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Easy. As we all know space is never empty and EVE is full of litterbugs, just take a look at deadspace. My theory is that because there is so-much garbage everywhere space has become like Jello. Maybe somewhat less to the point of a nebula. (Space has more of gravitational field now.)
This effect slows ships down, preventing acceleration at max speed, we've all seen it. Therefore the planets and stars have been slowed to static positions. This can also explain visible lasers ect.
Tl:dr Planets don't move due to the effect that caps max speed in space. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.01.24 19:59:00 -
[199] - Quote
Klam wrote:If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list.
Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items). |

Klam
Church of Boom
13
|
Posted - 2012.01.24 20:00:00 -
[200] - Quote
OlRotGut wrote:For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming.
The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game.
How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion? |
|

Klam
Church of Boom
13
|
Posted - 2012.01.24 20:00:00 -
[201] - Quote
Karsa Egivand wrote:Klam wrote:If you wanted to make seeing meta level easier then let us add it in as a sort-able column for inventory list. Just so you know, that has already been there for as long as i am playing eve. In my fittings container, i always have the mat column active (and also sometimes use it to sort items).
EXACTLY! |

Owlynn Ryddlin
Fatal and The rabbit The G0dfathers
0
|
Posted - 2012.01.24 20:02:00 -
[202] - Quote
Come back after a few days of AFK and guess what - ALL YOUR TOWERS ARE OFFLINE AND PILLAGED!!!
Thanks CCP.
Nice patch otherwise. I guess. |

ioannis
Alia Squad
0
|
Posted - 2012.01.24 20:03:00 -
[203] - Quote
neocom looks fine here +1
rename is broken , modules ask the old name ,blueprints the same
chat blink needs a fix
add some space between ships-items tab and undock
pos runs fine |

Hohenfels
LowTech Industries
2
|
Posted - 2012.01.24 20:07:00 -
[204] - Quote
Just to add my voice here:
New NeoCom psycho-blinking: PLEASE add an option to have the icons blink a few times and stay lit then like in old times. New NeoCom time & date: at least give me back the day i get the time for (worked before, shouldn't take too much space now <- crap argument by the way) New NeoCom icons of things i may open: i already have a window open for the things that clutter my new NeoCom there and being able to find the window i want in a "list" of buttons with the same visual won't EVER help me under ANY circumstances, so please make these pop-up buttons deselectable anywhere. New Missile naming: either make damage notifications state what size of launcher is hitting you (like with guns) or make the missile size distinguishable easy by naming different size missiles differently.
And something for the future development: mixing inventory and ships in stations seems to be another nice recipe for desaster - having about a hundered different ships fitted in a station is bad as is, don't make it even more cluttered by mixing it with probably another hundereds of assets (sorted by name in the worst possible case - would lead to many "creative" ship names: "__Frig 1 with Standard Launchers" comes to mind...) otoh if you decide to make stripping a ship's modules compulsory before leaving it so you always need to apply a saved fitting as you board a new one that would totally make sense and be AWESOME ... NOT! |

OlRotGut
9
|
Posted - 2012.01.24 20:07:00 -
[205] - Quote
Space jello....LOL...awesome  |

LacLongQuan
Deep Space Expedition.
13
|
Posted - 2012.01.24 20:11:00 -
[206] - Quote
new neocom looks cool. would be a plus if the browser button and the actual browser merge into one. I have a browser buttion and the web page I'm on, both on separate button. and editable neocom rocks |

Tachys al'Fahn
Aeolian Earthworks
4
|
Posted - 2012.01.24 20:12:00 -
[207] - Quote
Klam wrote:OlRotGut wrote:For the many guys that complain it takes the immersion out of the game, ask yourselves why the planets are always in the same spot in the universe and never orbit the sun.
Planets have always been that way. They didn't change it to make the immersion worse, as they are currently doing with the renaming. The other problem with the renaming is that is breaks some of the fiction. If you are one who reads the chronicles or the novels, thinks like the damage type on the missiles won't match-up anymore to the game. How does this impact DUST? Is CCP's clever renaming in Eve now going to force them to rework naming as well to maintain immersion?
Quoted mainly to agree....
it has been said before, honestly... how many experimental or prototype afterburners or microwarpdrives could there POSSIBLY be??? What, did everyone suddenly go on a propulsion invention kick? Is there something going on that we capsuleer's don't know that could be spawning YET ANOTHER type of propulsion unit? (would be cool if it did... but unlikely...)
Also... naming every one of the roughly DOZEN distinctly different missile types so that all basically fall into Vanilla, Strawberry, Chocolate or... Pistachio?... types, is kind of oversimplifying. Each of the name types was generally a very good match for the missile size and type. Now? not so much...
The point here is that EVE has stood out among the crowd of MMO's and MMO-wannabes for a VERY long time, and it was things like the names chosen for the different items, modules and ships that helped create the immersion that set EVE apart. Hell, I've even gone so far as to look up some of the names used to see why they were chosen, to find that there was actually some basis in fact behind the decision (I learned something from a video game, whodathunkit?) Now you're breaking your own fiction to simplify names in ways that just don't even make sense.
|

Regina Shepard
Regina's Wolves Empire Industry
1
|
Posted - 2012.01.24 20:16:00 -
[208] - Quote
After looking around more I have found a couple things that are a bit annoying. Or at least weird. The new naming for example. Wtf? Why? How is it a better naming system? Second, I don't like the character portrait on the neocom or it's stupid blue skill progress bar. I liked just having the character's name at the top. I am sure there are people who run multiple clients that would agree. The new neocom just plain sucks. On a positive note, I see you trying CCP. Just pay attention to your forums...make the changes the majority request and all will be good. |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
18
|
Posted - 2012.01.24 20:17:00 -
[209] - Quote
My two cents on the patch
New Neocom:
The blinking....Make it stop. I liked to have my wallet blink, and other things blink. They weren't annoying, they were informative. The chat channel blinking every damn second is so annoying that we have to turn off blinking for every single channel if we don't want to be distracted every 4 seconds.
Also, minimizing windows and then reopening them seems to be a bit more of a hassle than it should be. Previously we only had to look for the name of the window we minimized at the bottom of the screen, which was easy when we wanted to minimize a single chat channel and only have to open it up when it blinked or we felt the need to open it up. Now it seems like a bigger hassle to have to go through a menu to find it, especially when we can have a LOT of chat channels in that menu.
One last thing, Why can't we have our neocom on the bottom or top rather than on the left or right. I read a while back that it was technically very hard to do on the old neocom, so why can't we do it with the new one?
New Naming Scheme:
Makes items much harder to find, before you could search the market for Y-T, Quad, or any of the random missile names and immediate find the module / ammo you were looking for. Now there is a whole lot more work involved in actually finding the items you were looking for because you can no longer simply type: terror, and have only a small list of 10 or less things pop up. Now if you search "Trama" you get a list of EVERY SINGLE MISSILE which forces you to look.
For me it also seems to be easier to search for the missile I am looking for by just clicking on every single one and looking at it's icon to see if it is the right one. The old naming scheme was much better, it gave us diversity, and the easy of searching for the exact item we were searching for rather than just a blob of incomprehensible bull ****.
Also a comment on the localization readability:
Quote::Updated several Cyrillic characters to be more readable.
That's fine, but next can you fix Japanese / Chinese Kanji so that it is more readable than it currently is. Currently you need to look really hard at them to be able to distinguish certain radicals in order to be able to determine what they mean. A clearer font would be much appreciated not only by me, but to anyone else who uses kanji for anything in-game. |

Naraphim
Interstellar Mining and Manufacturing Inc.
1
|
Posted - 2012.01.24 20:19:00 -
[210] - Quote
Things that i like about the new neocom:
1 - It can be scaled. 2 - some of the icons can be removed 3 - i can chose some of the items that can be placed on the neocom 4 - the messaging/text window can be closed (minimized onto the neocom)
These changes are good - 'High Fives' for everyone...
Things i don't like about the new neocom
1 - The blue i icon - its very blue and very eye catching - please change this icon so that its less garish. There is nothing sci-fi about this icon. Nothing. 2 - I cannot remove or move EVERY icon on the neocom. (You have teased us with a partial implementation of a promising idea.) I want to be able to remove or move EVERY icon including the chat, items and ships icon. I don't care what gods you have to supplicate, just do this please. 3 - When I minimize the "local-corp messaging/text box it enters the neocom with the hideous i icon. It should have a unique less-garish icon that somehow signifies talking or chatting. (Like a picture of a chat bubble maybe.) 4 - The design choice of grouping many different things as "information," while factually accurate, is not sufficiently diverse. Please offer many types icons each specific to the type of information - for example the blueprint information icon should be different from the module information icon. The counterintuitive is obvious to me. |
|

Atticus Fynch
405
|
Posted - 2012.01.24 20:27:00 -
[211] - Quote
New Neocom ingame browser bookmarks wont scroll. GÿàGÿàGÿàCargo Pilots Unite!!!GÿàGÿàGÿà https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132 |

samivael
Science and Trade Institute Caldari State
3
|
Posted - 2012.01.24 20:33:00 -
[212] - Quote
It looks good, just a few things that were mentioned in feedback and seem to have been overlooked:
Bring back the old notification blinking, this new one is annoying and distracting.
Make chat channels able to be minimised to the bottom of the screen. it was easier being able to see which channel is blinking straight away, rather than clicking on a menu to find out, then clicking on that channel.
edit:
The default blue 'i' icon for opened windows isn't very informative. An example is the scanner, could the icon not show the scanner icon like on the hud rather than the 'i'?
Or as this neocom is meant to be customizable could we choose which windows show an icon? so for common windows which are kept open alot, like the scanner, their icons don't clutter up the neocom. |

Cortith Barnacarus
Coffee Hub
0
|
Posted - 2012.01.24 20:35:00 -
[213] - Quote
CCP:
Remove chat button from Neocom Remove the Cargo and Scanner buttons from Neocom, I have them open 99% of the time, and it just clutters the Neocom Add the date back to Neocom. Just the date. Not the month, not the year, the date. Change missile names back, that was just pure stupidity on your part. Possibly module names as well, I haven't really looked at them. Shrink agent portraits in station services window. They now take up twice as much room as is needed. Add option for minimize to bottom, as opposed to minimize to Neocom Change shimmer effect on Neocom, revert to old blinking.
I also noticed a post about a "Unified Inventory" system. Take any hard drives and stacks of paper containing information or code on that feature, and put them in a shredder. Now.
New features may be new, but they are NOT better. Don't fix what isn't broken.
Possibly more to follow. |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
2
|
Posted - 2012.01.24 20:38:00 -
[214] - Quote
new neocom functionality is welcomed
however
i undocked instead of opening ships
please restore the old generic icon setup to the new interface. |

Flein Sopp
Grim Determination Nulli Secunda
0
|
Posted - 2012.01.24 20:47:00 -
[215] - Quote
Chat button in neocom, make us able to remove it. |

leich
Sad Panda'z Ninja Unicorns with Huge Horns
12
|
Posted - 2012.01.24 20:55:00 -
[216] - Quote
I Really Like the new Neocom
It has a few Minor issues.
1. Chat window can only be removed if it's not on the front screen. 2. No option to turn off blinks for some items without turning it off for all 3. Fleet window not being on the front screen. 4. As per Blinking chat windows not blinking while minimesed (This should be controled by option selected on chat not the option on the neocom) 5. The items/Ships buttons being the wrong way around (Now this is a really anoyance and shouldn't have made it to the live server) ***6.No Unique icon for the scanner (I Forgot this one)
There are other things i would like to be able to drag onto the neocom most importantly there should be away of having bookmarks on there without people and places and i would also like access to skill que and combat log without having to open the char sheet.
Seperate from this i hate the changes to the agents i dont want to look at there ******* ugly faces give me my small icons back.
i also love people POS not being fueled it has provided alot of entertainment. |

HaleyBerries
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.01.24 20:55:00 -
[217] - Quote
Ok sorry ccp but I HATE the new neocom, confusing pain in the ass. You need an option where we can set it back to the old way cause going through 3 things to get to my corp management screen is a annoying as all hell. I was perfectly happy wiht the old system, many may like the new thing but i dont so PLEASE put an option to put it back to the old way.
Oh and the login screen flashing white (or in some ppls case black) is annoying as **** again. You gusy fixed it shortly after original crucible launch but now its back..... tell the kids to watch what code they are deleting next time 
Ok done complaining, GJ btw on minimal issues on the POS change, was really afraid my jobs would get screwed up or id find my tower offline but other than the server reset all is good. YOUR MAKING PROGRESS CCP KEEP IT UP, I was afraid youd go the good route for crucible then revert back to the old "player base can kiss our ass we are doing what we want" thing but instead your still going on the new way of doing things, proud of you guys hehe |

Zirse
Brutor Tribe Minmatar Republic
208
|
Posted - 2012.01.24 20:56:00 -
[218] - Quote
You should allow us to have multiple chat buttons we can rename and use to open up different groups of chat windows. Intel, chat, diplo, etc. Either that or allow us to create sub-groups under the main chat button. |

The Gonif
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.24 21:00:00 -
[219] - Quote
Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying. |

HEPEAJIbHOCTb
Wormhole Exploration Crew R.E.P.O.
3
|
Posted - 2012.01.24 21:04:00 -
[220] - Quote
On the skill que screen can the search box be placed on the same line as the drop down considering there is a minimum window size anyways? It's a bit annoying trying scrolling down the list of skills as it is without having a smaller vertical space to see them.
o7 |
|

HEPEAJIbHOCTb
Wormhole Exploration Crew R.E.P.O.
3
|
Posted - 2012.01.24 21:07:00 -
[221] - Quote
leich wrote:I Really Like the new Neocom 3. Fleet window not being on the front screen. .
HaleyBerries wrote:You need an option where we can set it back to the old way cause going through 3 things to get to my corp management screen is a annoying as all hell. I was perfectly happy wiht the old system,
The NeoCom is modular - if you want something on the main page - drag and dropped it onto it.... You can full customize it to the order and the important things you want.
|

Burns Victim
Unprovoked Sodomy
0
|
Posted - 2012.01.24 21:14:00 -
[222] - Quote
Got to say I am really not a fan of the new neocom. In my eyes there was nothing at all wrong with the old one.
No doubt I'll end up getting used to this one but I just dont see what the need was to go changing it, at the very least an option to go back to the old style would be helpful.
Thats my rant over though. |

Ayuren Aakiwa
Perkone Caldari State
8
|
Posted - 2012.01.24 21:17:00 -
[223] - Quote
Just my opinion but... The new neocom sucks! |

DarthNefarius
Minmatar Heavy Industries
30
|
Posted - 2012.01.24 21:26:00 -
[224] - Quote
Ayuren Aakiwa wrote:Just my opinion but... The new neocom sucks!
It worse then sucks its slowing down my game play to a standstill. I Can't manage multiple chat windows with it efficiently and I depend on thoose to create fleets |

Tawn Maihac
z-inc.
0
|
Posted - 2012.01.24 21:29:00 -
[225] - Quote
Please,
for the sake of the continuum,
Make the flashing CHAT channel button in the neocom go away.
make is stop!!
|

Kralizek Kharr
Raven's Flight Vanguard.
0
|
Posted - 2012.01.24 21:36:00 -
[226] - Quote
Your new NEOCOME sucks as hell,
and who's brilliant idea was to put ships and items (mostly used icons in this game) right on top of undock button!!!??? not enough I tried to move them up and somehow I can't. Is that a feature? (sarcasm) |

Mr Chili Palmer
Elite Industries Ltd Second Sun Rising
34
|
Posted - 2012.01.24 21:41:00 -
[227] - Quote
i'd like to be able to organise my items folder by having more tabs that i can name ie
scrap, ore, weapons, etc
1 huge box is quite sad really |

Markus Jome
Konzil der Drei Ewoks
0
|
Posted - 2012.01.24 21:44:00 -
[228] - Quote
Is there a way to expand the Neocon? I need to read the names of the buttons, thats why i kept the neocom expanded since march 2007. I also now need to keep my chats open all the time because everytime i close them they disapper behind 2 layers of menues. Please help! |

J Random
Teshnology Inc. Stealth Wear Inc.
7
|
Posted - 2012.01.24 21:46:00 -
[229] - Quote
Couple comments:
1: I don't see it in the patch notes but it looks like you improved the new font rendering. It's definitively more readable and finally on par, if not surpasses, the old font. Took long enough but at least it was fixed.
2: Need to add the ability to add sub-tabbed or tabbed information as top level buttons (even if they don't have a pretty graphic). Basically I want a button not just for "journal" but for "journal agents" and "journal expeditions". I don't want a button for "wallet", I want a button for "wallet orders tab" and "wallet transaction tab". I'm fine if they all have the same generic wallet graphic, as long as I can mouse over them to know which is which.
3: Need the ability to add "null" or "blank" buttons so you can create visual spaces between the different buttons allow you to visually group them on the bar. i.e maybe I want a "pvp" group of buttons and a "pve" group of buttons. Yes I can do this with "add group" function but that's an extra click. I want top level buttons that I can group visually (and I need a space/null/empty button to allow this).
I understand the new UI is a work in progress but right now it doesn't save me any extra time over the old one. #2/#3 above would go a long way towards that. #1 is just props. |

Mallekai Naraun
Red Federation RvB - RED Federation
0
|
Posted - 2012.01.24 21:51:00 -
[230] - Quote
Hardware info : Macbook Pro 15'' 2011 OSX Lion 10.7.2 2.3GHz Intel Core i7 (Quad) 8GB 1333 MHz DDR3 AMD Radeon HD 6750M 1024MB 500GB SATA 7200RPM (Bootcamped Win 7, however I play on Mac side) (Most OS X related issues are wine wrapper related and are easily fixable with a reset)
Fixed the corrupted game problem with the generic patcher for OS X Lion. Fixed massive slowdown on initial game load with a reset. Everything else running pleasantly except every time I re-customize I get to the 'finalize' option, click confirm and I have to cmd+opt+esc, since the game hangs...sort of.
Nothing crashes, nothing stops working, my character continues to blink and move around (as i'm at the portrait studio section) but the dock never loads, no options are clickable, and no amount of time leads to a proper load. I relog the game, only to find my icon has saved successfully, however when I view it, its low res without anti-aliasing etc, and upon another restart, my portrait is back to pre-modified. My character's clothing and features stay updated. My icon on the forums here is updated, the new portrait is captured, but it will revert upon game restart (i had tried to 'capture portrait' on myself which never completed and required me pressing esc). I had thought the icon saved client-side but never made its way to server that was why the change was temp, and when I cleared cache, it reverted, however here it is on the forums...lol.
Anyway, so far this is the only issue that has remained persistant.
Will edit to post if the portrait issue ends up rectifying itself.
So far, not a bad patch at all imho.
Cheers. |
|

Jak Savage
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.01.24 21:56:00 -
[231] - Quote
The new neocom looks good, but needs some upgrading yet. Maybe making the undock button larger, not a part of the neocom, with a slight space between them.
Clock calendar button should show at least the day, could have full date show on mouse over.
Having every single thing that is opened show up as an info icon, as said before is just redundant, and puts to many
things on the neo com making it more confusing. Change info icons to belter represent what is there. The ability to change icons for group that are made, suggestion would be to be able to choose one of the items with the
group to represent it, belter distinguishing groups.
The chat bars. Not being able to minimize these could have an effect, most noticeable I think being local, a work around for this may be
collapsing it into its bar (havenGÇÖt tried it yet, hope thatGÇÖs still an option). As mentioned above, to many icons on the neocom, when the window is open donGÇÖt have an icon representing it.
Been noticing that having to many chats in a a single window wont minimize them properly to the neocom, you still have an
icon there, where a single window will minimize and remove the icon. And local, maybe the neocom simply needs a local notification showing how many are there, would remove the need to
show local for that purpose only.
Its surprising that you donGÇÖt listen to feedback and make changes based on that, an example would be the af changes, a majority where for these changes except for the mwd change, honestly I didnGÇÖt expect this to go through form the amount of negative feedback about it, yet you ignored this and pushed it through anyhow, this is one of the things that should change, start listening to your player base, many of which have been playing this game for much longer then myself and have good ideas of what they are talking about. Same thing can be said about the new names, seems to me a majority of your player where not in favor of this change.
Robert Caldera wrote:Nova, Trauma, what the f*ck is this sh*t CCP???
........You removed terror missiles and renamed them to ****** TRAUMA, SERIOUSLY?!?!?! It was one of the best missile names and you did just remove that!? I HOPE YOU BURN IN HELL for that!!
"I HOPE YOU BURN IN HELL"
Really, this made you that angry, I to think the renaming of these items was an unnecessary move on ccpGÇÖs part, but I certainly donGÇÖt wish any harm to any one because of it. That coment was not called for, next time just make your point.
|

Fred Munro
Silicis Luguolo
0
|
Posted - 2012.01.24 21:59:00 -
[232] - Quote
The dev blog showed the new neocom at the bottom of the screen, currently I cannot put it there... which I would prefer, but I suppose I can live with it as is for now, but the info icons are really annoying. |

Cynosurza
FCON Aerarium Militare Fidelas Constans
5
|
Posted - 2012.01.24 22:01:00 -
[233] - Quote
Borg Stoneson wrote:Taya Dentano wrote:*insert post griping about new neocom*
also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me. While I don't have as many chats open I too would like to know how to get rid of the ******* thing, or failing that at least a way to make it shut up (visualy). So far I've been using the disable blink function, but that's a blanket effect (why?!?) and also stops blinks on something I might actually care about. Also why does it have to blink? What's wrong with a simple highlight? You know, something that doesn't distract you and doesn't induce psychotic behaviour.
Seconded, please remove this. It serves no purpose.
TBH the neocom was not broken, sure the skill bar is nice bu making the buttons larger and removing some important ones that we have to manually add in like contracts was unneeded. |

Bob Bedala
0
|
Posted - 2012.01.24 22:02:00 -
[234] - Quote
First time post to say how annoying the new chat window management is, and the forum software eats my POSTdata. That's made me feel so much better.
1) Mainly this: http://www.eveonline.com/devblog.asp?a=blog&nbid=3362 "The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever."
No, no, that was a highly-configurable grouping of windows that followed a standard UI paradigm accessible in one click. If you had an "unreadable slab of buttons" then you were not very bright. People get closing tabs.
I have a widescreen monitor, when undocked everything I click (apart from manual piloting of course) is in the bottom 1/4 of the screen, mainly the bottom right. I now have to move the mouse a long way to manage chat, and I cant configure the grouping.
I do not have or want the menu bottom-aligned but that would be a better solution for me in extremis, but I can't do that (yet, as the devblog says) because you have released a half-assed UI update. If this is your idea of iterative development, release-once release-often then the key principle is you release discrete chunks of functionality, not broken pieces. If this is your idea of testing ideas, then you have bigger problems.
2) Placing the ships icon right next to undock is clearly insane. UI 101, make hotspots large & spaced apart to prevent mistakes and don't crowd critical functionality. That is the only critical button on the entire menu and what have you done?
3) EVE menu hierarchical menus -- I am 100% confident I will never use them, but they don't impede me and they may be useful to others, so fine.
4) If this is the official thread for feedback, why is it not linked-to from the patch notes or sth? I found this by chance.
Exactly nothing else in the entire update affects or bothers me, but these incredible annoyances dwarf all the other work from my point of view.
Ultimately, exactly what "problems" were you trying to address here? Just roll that menu back, please.
|

Pilot Dima
Permeability Of Free Space
0
|
Posted - 2012.01.24 22:02:00 -
[235] - Quote
1. Windows could be minimized into bars at the bottom of the screen, which was a very convenient feature that has now been pretty much disabled. Please bring it back.
2. The above is in particular inconvenient when it comes to chat windows. Being able to see just one of the minimized chat bars blinking was very nice. Now I don't know if it's blinking because someone said something in a popular public channel (thus I may not wish to expand the window to read it) or if it was something said in corp (which I may very well want to read).
3. The generic "i" button in the Neocom for just about every open window for which there's not already a Neocom icon. I don't need a button for the scanner window, there's already one on the HUD. I also don't need a button for cargo containers, assembly arrays, corp hangars, etc. This is when being able to minimize windows to visible bars at the bottom of the screen is very useful. Seriously, do away with the "i" for most (if not all) things and bring back minimized windows.
4. Module names. WHY OH WHY? Serious question: CCP, do you think your playerbase is that dumb that they can't remember a few module names? If someone uses a module, they remember what it's called, and people in general are pretty good at remembering words. What's worse is that now there's a bunch of propulsion modules with very similar names which makes things *more* confusing, and that now there's a bunch of missiles with very similar names, also making thigns *more* confusing. You know what was a great name? Paradise Cruise Missile. Now it's dull and boring because it's almost the same as the name of an already existing torpedo. Additionally, just what was wrong with Scourge? The word "Trauma" as an English word is harder to pronounce clearly for people who have accents. It may sound like "drama", and the first vowel varies wildly in pronunciation based on your native phonology, etc. This is a relatively minor issue given the general **** up that renaming modules has been, but still, I thought I'd point out this angle.
5. The inconvenient clustering of "ships", "items" and "undock" button. Like many, I accidentally almost undocked instead of swapping ships, and it was at a station I didn't want to undock from at that particular time. Please add some space between "ships"+"items" and the "undock" button. Should be easy, right?
Things I like: 1. In general, the idea of a more modular and customizable Neocom is great, and it's been implemented fairly well, though not without some pretty grating issues.
2. Compact member list display in chat windows is awesome.
3. Saving locations straight to corp bookmarks is awesome as well, though it's been a little buggy for me (mentioned in the "issues" thread)
4. THANK YOU for making the significantly more expensive Sisters Core/Expanded Probe Launcher better than the T2 variant, and not just when it comes to fitting reqs, and for altering module usage requirements. T2 must require more skills than T1 :)
5. Many other small things that aren't mentioned in the above gripe section are pretty awesome as well. |

Bibi Andersson
The Priesthood
0
|
Posted - 2012.01.24 22:03:00 -
[236] - Quote
DarthNefarius wrote:The new NEOCOM's handling of chatwindows is a big problem for many whom depend on seeing if it blinks immediately. putting all the chats into a single icon that blinks means I have to keep checking it on the sidebarr. Minimalizing to bottom meant I could see it ALOT quicker. Removing the minimalize to bottom is EXTREMELY PAINFUL FOR ME
^ + 1
And I hate the new names for the missiles, please get back the other old ones, this just simple suck guys, c`mon, there is no point on doing this, like the Props mods too.. |

Corvin Dallaz
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.01.24 22:10:00 -
[237] - Quote
Changing the propulsion mod names does make sense when it's hard to tell from the name whether the module is even an AB or a MWD, but the naming convention chosen is awful! Why not have:
1MN Afterburner I 1MN Improved Afterburner I 1MN Advanced Afterburner I 1MN Afterburner II
-"Prototype", "Experimental" and "Limited" all sound wrong, especially the last one, since they do not immediately effectively state to the player "This is a better item".
Then there are the new missile names... Why have two that sound good for their respective damage types, Inferno and Nova, then have MJONIR and TRAUMA??? You had Thunderbolt and Scourge for crying out loud!
The new Neocom is very nice, but does have some issues as already stated over and over: Blinking driving us nuts, customization of group names and icon positions etc...
Needs some work, but all told a good patch and a much better direction for Eve to be going in  |

VLAD VIRONS
United Kings
3
|
Posted - 2012.01.24 22:10:00 -
[238] - Quote
and yea, new names for missiles and others, why u want me remake all my indy notices/buylist etc, cant see any use of it at all, signing for old names.
o7 |

Dave Day
Universal Freelance CONSORTIUM UNIVERSALIS
24
|
Posted - 2012.01.24 22:11:00 -
[239] - Quote
I have the blink enebled on the necom but none of my stuff blinks....chat, wallet...nothing. Have made sure settings are OK and cleared cache...any ideas? |

Duvida
The Scope Gallente Federation
32
|
Posted - 2012.01.24 22:12:00 -
[240] - Quote
Tawn Maihac wrote:Please,
for the sake of the continuum,
Make the flashing CHAT channel button in the neocom go away.
make is stop!!
Actually, in a battle or while moving in some areas, the flashing isn't noticeable ENOUGH for me, as it blends with the background, so I miss things that might be important.
Could we have a toggle for flashing or a solid color change, or even both? |
|

Needa3
BURN EDEN Northern Coalition.
24
|
Posted - 2012.01.24 22:14:00 -
[241] - Quote
CCP you ******* useless cunts
When are you ever going to learn to NOT touch things that aren't broken.
Your Neocom bullshit sucks big time. Get the chat windows like they used to, can't be that hard.
Your game has more pressing issues that need fixing instead of the Neocom |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
920
|
Posted - 2012.01.24 22:14:00 -
[242] - Quote
I thought I would give the new module and ammo names a fair shake of the sauce bottle. But I can't. I just can't.
I want to buy a new supply of ammunition for my Tengu. Previously I could tell my other half, "can you buy me 10k rounds of Scourge and ship them to Gicodel?" and she would know what I meant. Now I have to specify the missile size as well.
If the renaming is intended to address the issue of meta levels of items, why not simply show the meta level as an extra column in the "Variations" tab?
Sorry that it has taken this long to express my concerns, but now that it is here "for real" I have finally figured out why I was concerned about it. |

Bob Bedala
0
|
Posted - 2012.01.24 22:17:00 -
[243] - Quote
Oh there's more. Just seen the "Blue i" How is that more usable than "agent conversation with X" along the bottom of the screen?
If I click on an agent's image in the right bar when docked, do you think i want to talk to that agent or gaze lovingly at their portrait? On 99% of websites if you click on an image, you get content associated with that image not an enlargement -- unless the image is clearly part of a gallery (e.g. carousel, image thread). Why? because user research shows people naturally click images rather than say a textual link clearly associated with said image. Look at any news website. |

4CID 8URN
X-SENSE Technologies
0
|
Posted - 2012.01.24 22:21:00 -
[244] - Quote
and again... there no reason again to train up for t2 probe launchers as its sisters version "fixed" in compare to t2. I mean i just lost a time again, so if u nerf new t2 modules in future pls do it guys carefully or compensate it somehow, ok? thx |

Kyoko Sakoda
Veto. Veto Corp
60
|
Posted - 2012.01.24 22:23:00 -
[245] - Quote
The channel icon blink when anyone says anything in a channel is very annoying, yes. |

Ikoras
Surrogates.
1
|
Posted - 2012.01.24 22:26:00 -
[246] - Quote
Buzzmong wrote:Can I have the old Neocom back please?
There was nothing really wrong with it.
^^This
And where did my chat windows that aren't merged with local go when minimized
Also I preferred my minimized items on the bottom as well
|

Francois Solette
EXPCS Corp SpaceMonkey's Alliance
0
|
Posted - 2012.01.24 22:27:00 -
[247] - Quote
The new neocom is horrible. All you did was group up some existing buttons and put them in a folder, and left blank useless space below the remaining icons. Why not just have all the icons on the bar?
Is it so we can minimize things and they go over there and become a non-identifiable letter i?
LET ME MINIMIZE THINGS LIKE BEFORE FOR THE LOVE OF GOD
We all have dozens of chat channels and not all of them are important to constantly check but i still want them to blink, and be able to see which ones are blinking at any time. Does this mean i have to go click the chat button to see which ones are blinking like every 20 seconds like an obsessive compulsive? We have enough activities like that. Double clicking chat bars to turn them into that little bar is unacceptable, as a tab is still selected and one blink. And what about any other kind of window I wish to minimize?
LET ME MINIMIZE THINGS LIKE BEFORE FOR THE LOVE OF GOD.
And can we do something about that X to close chat channels. Oh look i just closed 15 tabs in a single window cuz i accidentally clicked an X that shouldnt be there.
GET RID OF THE X FOR THE LOVE OF GOD.
|

Bob Bedala
0
|
Posted - 2012.01.24 22:30:00 -
[248] - Quote
I've just realised why it's broken -- you're mixing standard UI metaphors.
People grok windows over workspace, minimise windows to bottom or top of related workspace. People grok hiermenus, and increasingly, configurable hiermenus.
*I don't think I've ever seen a UI where you minimise a window to a menu* as in the case of chat. |

elitatwo
Congregatio
10
|
Posted - 2012.01.24 22:40:00 -
[249] - Quote
I find the new attention seeking, thus never stopping "bling" thingy very annoying over time periods >5 seconds. Maybe its just me but even blinking starts to annoy you over time and yesterday the "blink" on the neocom stopped blinking after 3 or 4 seconds and did the only thing left to do - highlighting in a white-ish manner.
If you don't give your narcissistic client the wanted attention, it won't give up until to hover over or click on it. Please make it just highlight the section of interest again. |

Marian Lula
English Electric Bitches - Bints and Battleships
0
|
Posted - 2012.01.24 22:40:00 -
[250] - Quote
I like it however EVE now looks like Windows XP |
|

Marlenus
Ironfleet Towing And Salvage
0
|
Posted - 2012.01.24 22:53:00 -
[251] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. ... We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
This would be nice ... if it were TRUE. But it's not.
When I click on the date to open the calendar, it currently says "JANUARY 2012" in nice huge bold letters. The only way to determine today's date (in game) is to peer at the day boxes to see which one has a tiny 1-pixel highlight around it.
Painful.
|

Ursula LeGuinn
83
|
Posted - 2012.01.24 22:54:00 -
[252] - Quote
Compact Member List GÇö best thing since the skill queue, well worth any quibbles with the new NeoCom.
I also appreciate the NeoCom chat channel list. With one click, I can see the full name of every chat tab I have open and which ones are blinking.
However, the blinking behavior of the main NeoCom icons needs to be more configurable. Right now it's all or nothing (?), so you either get a lot of blinking or none at all. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Regina Shepard
Regina's Wolves Empire Industry
1
|
Posted - 2012.01.24 22:55:00 -
[253] - Quote
So I felt the need for a THIRD post about this Neocom because it's starting to bug me again. Removing the character's name at the top and replacing it with the stupid portrait/skill bar might have seemed like a good idea, but have you tried this set up with the resolution turned up high? The new portrait becomes a tiny little square of unidentifiable "mush". Making the little skill bar even more useless. If you want to fix this you must scale your Neocom up. Which is quite annoying because your other buttons become way too big. When you decide to play around with (unnecessary) UI changes, try them out at different resolutions first please. Once again, please revert to the old one. Go back to the old module and ammo names too please. |

Dyaven
33
|
Posted - 2012.01.24 22:57:00 -
[254] - Quote
Why doesn't my Wallet balance display when hovering over the wallet icon anymore? Why does this annoying blue info box appear any time a pop up window of any kind comes up? X_x |

Ravcharas
GREY COUNCIL Nulli Secunda
75
|
Posted - 2012.01.24 23:00:00 -
[255] - Quote
Corvin Dallaz wrote:Changing the propulsion mod names does make sense when it's hard to tell from the name whether the module is even an AB or a MWD, but the naming convention chosen is awful! Why not have:
1MN Afterburner I 1MN Improved Afterburner I 1MN Advanced Afterburner I 1MN Afterburner II
-"Prototype", "Experimental" and "Limited" all sound wrong, especially the last one, since they do not immediately effectively state to the player "This is a better item".
Then there are the new missile names... Why have two that sound good for their respective damage types, Inferno and Nova, then have MJONIR and TRAUMA??? You had Thunderbolt and Scourge for crying out loud!
I think the missile renaming is largely ok, the actual names chose could have been a bit better as you point out but at least we now have some consistency.
But the AB/MWD names they've picked? Doubledumb. Try again, do better. |

Ikoras
Surrogates.
2
|
Posted - 2012.01.24 23:03:00 -
[256] - Quote
Dyaven wrote:Why doesn't my Wallet balance display when hovering over the wallet icon anymore? Why does this annoying blue info box appear any time a pop up window of any kind comes up? X_x I had the same issue earlier with the wallet what I did was widened the neocom a bit and put it back and the hover started working, hope that helps |

Random Womble
Emo Rangers Electric Monkey Overlords
5
|
Posted - 2012.01.24 23:03:00 -
[257] - Quote
I did not get to test anything on SISI before going live because i just dont have the time these days and while i had kept tabs on the changes i have to say i hate the new way windows minimise.
Please learn having to take more clicks to get to what you want is always a backwards step
Before when i had 3 assembly arrays/corp hangers/whatever open but several minimised the one i wanted was just clicked the right tab for the hanger i wanted now i have to click once to get up a list which i then need to read through before selecting the one i want. This is clearly a backwards step.
Same goes for the chat windows i don't want to have to look down a list to select a specific channel most of the time i just want to view the channel i had up previously. Even if i wanted to change a channel it was still quicker opening it then clicking on the right tab than clicking on it looking through the list of channels then selecting the right one.
The other related issue is that if i have 2 windows with the same icon open i have to mouse over to work out which one i want names are far far better than icons
I'm the sort of person that never has similar windows stack on a task bar because i want to be able to choose the one i want with ease i am sure there are more efficient ways but its still better than clicking on the tab then having to choose from a list afterwards. And because the new neocom acts like a start menu/task bar/desktop all in 1 there is just not enough space on it realistically to host all the windows (having to go to another tab of it is again time consuming). so perhaps i am being greed but realistically the old functionality was better.
A better improved iteration would have been the possibility to choose where we wanted windows minimised to (bottom of the screen, or to or perhaps some other options) and i do not mean possible future iterations of the neocom which can go across the bottom of the screen i mean separated from the neocom as windows were originally.
Perhaps allow windows to be pinned to the Neocom by the user but otherwise have an option for the old style of minimising.
Finally on another slightly related note while it may not be feasible it would be nice sometimes to have the options for 2 market window to show at once and to be able to display several bits of data at once such as current market data and a small version of the price history graph and/or table.
(also what with the trend for huge oversized buttons on new OSs/Programs like windows 7 with giant images do they think images are more granny friendly?) |

Vaerah Vahrokha
Vahrokh Consulting
182
|
Posted - 2012.01.24 23:04:00 -
[258] - Quote
My feedback:
1) I know there's an histogram showing the skills training progress but now we have to open the skills window 500 times to check what's going on and the time left.
Solution: when hovering that histogram please put current skill name being trained and time left on it.
2) Turn autohide on / off is slow at showing it's doing its job.
3) The clock is missing the date. I am all for making it compact but you could put the full date in the tooltip.
Something like:
MM/DD/YYYY (regional settings applied) Click for calendar
4) Please keep the "X" on the windows, I like to be able to close the windows for good.
5) When I hover on my potrait I'd like it autozoomed to the size it had before the patch.
Some races have similar traits, I get blind squeezing my eyes to see which client is currently active.
6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of my screen! |

Disdaine
209
|
Posted - 2012.01.24 23:09:00 -
[259] - Quote
Hate the new neocom.
Why does everything have to be a destructive change? Why can't you look at the neocom, see how people are using it, then incorporate that into your new neocom?
Why can't I minimize local anymore so I can see at a glance how many people are in channel and quickly maximize it when I need to? Sure I can double click it to collapse the window, then move that collapsed window to the bottom, then everytime I want to view local I can double click it to restore then drag it up so I can see it.
Are you going to render everyone's portraits to the various sizes used by the new neocom or are we stuck with an ugly picture staring at use every minute of game time? Why can't we disable the portrait? Where is the customization?
|

Disdaine
209
|
Posted - 2012.01.24 23:12:00 -
[260] - Quote
Ikoras wrote:Buzzmong wrote:Can I have the old Neocom back please?
There was nothing really wrong with it. ^^This And where did my chat windows that aren't merged with local go when minimizedAlso I preferred my minimized items on the bottom as well
^ |
|

Tara Nighthawk
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.01.24 23:21:00 -
[261] - Quote
Regina Shepard wrote:After looking around more I have found a couple things that are a bit annoying. Or at least weird. The new naming for example. Wtf? Why? How is it a better naming system? Second, I don't like the character portrait on the neocom or it's stupid blue skill progress bar. I liked just having the character's name at the top. I am sure there are people who run multiple clients that would agree. The new neocom just plain sucks. On a positive note, I see you trying CCP. Just pay attention to your forums...make the changes the majority request and all will be good.
Good point - I forgot that.
I have several accounts and in most cases, three characters each.
It really helps to see the name of the character. It is also nice to see the portrait. You did all that work to give us better looking avatars, it takes ages to load the CQ unless we turn that off, so at least show us a decent portrait.
Better still just give us an option to revert back to a normal size of Neocom strip, with icons, labels and a proper portrait.
Not tried any of the other new stuff yet as you chose to reboot almost as soon as I logged in this evening  |

Wearfield
Sucker Punch Industries
0
|
Posted - 2012.01.24 23:25:00 -
[262] - Quote
I think it's great having a set name for each damage type, Inferno and Nova.. excellent.
Ummm.. Then we have Mjonir and Trauma? Bad call CCP.. Hahahah..
Thunderbolt and Scourge sound MUCH better. |

Mioelnir
Cataclysm Enterprises Ev0ke
47
|
Posted - 2012.01.24 23:26:00 -
[263] - Quote
From the patchnotes:
Quote:Below the avatar thumbnail there is a progress bar that shows the progression of the current skill being trained. Hovering over it will show the name of the skill in a tooltip window and clicking on it opens the Skill Queue. But what is this progress bar actually showing?
Take a look this picture: Skill queue progress bar comparison
I'd say it is neither how full your 24h queue is, nor how far the current skill has progressed. It is also not how "full" your current medical clone is. Anyone that has this figured out already? |

DarthNefarius
Minmatar Heavy Industries
31
|
Posted - 2012.01.24 23:32:00 -
[264] - Quote
Ikoras wrote:Buzzmong wrote:Can I have the old Neocom back please?
There was nothing really wrong with it. ^^This And where did my chat windows that aren't merged with local go when minimizedAlso I preferred my minimized items on the bottom as well
they are hidden & ICAN'T FIND THEM I HAVE TO GO TO CHAT LEAVE THEN JOIN WTF! WELL NOW i FIND A CNRT-TAB but it keeps disappearing before I clock on correct chat & its not blinking ARRRRRGGGGGGG |

Miss President
SOLARIS ASTERIUS
21
|
Posted - 2012.01.24 23:33:00 -
[265] - Quote
Sister core probe launcher and expanded probe launcher boost to scan probe strength has been increased from 5 to 10%.
Why make changes no one asked for? CCP why are you noobifying EVE Online? What happened to skills and specializations? Should have increase rate of fire first.
-Also, why blink notifications at Neocom panel? Give us two options, same as old and one like new. New rollling blink is beyond annoying.
-Agent list is too big, make it smaller or give as an option to resize portrait
Seems there are two group of people in CCP: One that makes good positive improvements Another that makes **** that doesn't make sense and changes no one asked for.
Example: Didn't have an issue before? Well, we'll change it and make it worse??
Overall good patch though, just item naming, scan probe noob boost crap that should never made it. |

Lifelongnoob
The Motley Crew Reborn
3
|
Posted - 2012.01.24 23:34:00 -
[266] - Quote
i have a few issues today
1. update corrupted a file called msvcr100.dll rendering the client useless - fixed it by copying the file from the ccp\eve\bin folder from one of my other pcs
2. client keeps disconnecting alot. makes trying pvp or incursions somewhat of a challenge
3. client feels very slow to respond at times
i have 4 pcs (all windows 7 sp1 64bit) the problems are random on each pc but still happens alot.
i had none of these problems yesterday when i was playing. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.24 23:38:00 -
[267] - Quote
Now I have slept one night and that way more qualified to judge your new neocom in a "calm" way.
-> The source belongs to /dev/bin -> The designer needs to have serious brainwork to figure out how he/she managed to turn simple functionality to windows start menu with xmas tree lights and horrible button down/button up graphics. Obviously he/she had also nuke the "taskbar" where all windows used to minimize with names visible on their labels, because the neocom had to have even more useless multimedia attached into it. Placing inventory icons next to god damn undock button didn't even surprise me any more.
Find a tree and.... u figure it out.
Get |

Miss President
SOLARIS ASTERIUS
21
|
Posted - 2012.01.24 23:41:00 -
[268] - Quote
also, need to make it optional not to dock stuff into the neocon panel. too annoying, I actually liked the collapsing toolbar of windows - better use - less moving mouse around
|

Robert Caldera
Caldera Trading and Investment
114
|
Posted - 2012.01.24 23:43:00 -
[269] - Quote
Disdaine wrote: Why can't I minimize local anymore so I can see at a glance how many people are in channel and quickly maximize it when I need to? Sure I can double click it to collapse the window, then move that collapsed window to the bottom, then everytime I want to view local I can double click it to restore then drag it up so I can see it.
this!!! used that a lot in big battles with 800 ppl where you dont really want to read all local crap but keep in eye the local count.
and why the **** does compact chat list apply to LOCAL!?!?! After all the discussions about removing local as intel or at least nerf it a bit, you BOOSTED intel by local and nerfed pvp!! REMOVE COMPACT USER LIST FOR LOCAL WINDOW! |

Wearfield
Sucker Punch Industries
0
|
Posted - 2012.01.24 23:44:00 -
[270] - Quote
Mjonir and Trauma? Oh come on.. Hahahah.. |
|

Skeito
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.01.24 23:48:00 -
[271] - Quote
NEOCOM (fine except fotr the following)
- global blink/flash or non-global blink/flash needs changing so that you can set each individual item.
- assets/ships needs moving upwards by 1 item block imo.
- chat windows when minimized need to go to the bottom pf the screen, not back into the neocom.
- get rid of the I by using, well actually, anything but that I.
NAME CHANGES
- horrible imo. Changes should improve things. not make it 10 times harder to locate things because more items have the same prefix etc. (trauma/limited etc.)
MASS INVENTORY LIST FOR RELEASE 1.5
- Noooooooo, bin it, burn it, eat it, for gods sake get rid of it now. |

DarthNefarius
Minmatar Heavy Industries
32
|
Posted - 2012.01.24 23:57:00 -
[272] - Quote
I removed the effing CHAT ICON but now after I try bringing it back to the NEOCOM it will not show the minimalized CHATS I have to use cnrtl-tab & if I let go it disappears ARG BRING BACK MINIMALIZE TO BOTTOM MINIMALIZE TO NEOCON IS A PAIN why couldn't you have at least beenable to GROUP the chats which still is not as good to minimalize to bottom because the group icon looks like all others
|
|

CCP Punkturis
C C P C C P Alliance
1182

|
Posted - 2012.01.25 00:03:00 -
[273] - Quote
Vaerah Vahrokha wrote:My feedback:
6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of
yes! go to your overview settings, appearances, select "use small font" 
CCP Punkturis | EVE UI Developer |
|

Miss President
SOLARIS ASTERIUS
21
|
Posted - 2012.01.25 00:03:00 -
[274] - Quote
Trauma LOL - who came up with this one??? Tell him/her to seek professional help
Seriously CCP that name gotta go
System name etc a top right corner is too bright white, give it a little gray |

Disdaine
209
|
Posted - 2012.01.25 00:11:00 -
[275] - Quote
CCP Punkturis wrote:yes! go to your overview settings, appearances, select "use small font" 
If only you could do that with every window....
First the font, now the neocom.
Anti-midas.
|

Cuchulin
DEFCON. The Initiative.
0
|
Posted - 2012.01.25 00:14:00 -
[276] - Quote
just wanted to throw in my +1:
chat windwos all bunched up in one icon on the NeoCom is almost gamebreaking for me.... With that design in place I have to go and click that icon like every 20s to determine if an important channel is blinking, and if so which one it is. (also the new blinking animation gives me a headache :( ) The option to minimize single chat channels to the bottom of the screen needs to be put back asap.
Additionally but not as important:
- the little bar that shows the skill progress is tiny and very hard to hover over on high resolution wih the neocom minimized to see actual skill in training and time till its finished
- blue "i" are fugly icons :(
- option if info or cargo windows should show up with a symbol in the neocom would be apreciated, they clutter up the neocom considerably ...
|

Midnight Hope
Pator Tech School Minmatar Republic
20
|
Posted - 2012.01.25 00:15:00 -
[277] - Quote
Trauma?! Seriously? Can't believe you guys went with that. Have you even considered "Bruiser" or "Contusion"?
But then again, names quality and coolness factor has been declining all along. What can we expect from the same guys that thought fuel "blocks" sound sci-fi and cool.
Please CCP, put a little bit more of thought in the names you are introducing. |

Scrapyard Bob
EVE University Ivy League
637
|
Posted - 2012.01.25 00:20:00 -
[278] - Quote
Kahylan wrote:Nothing should be permanently this close to the "undock" button. "ships" and "items" are too close to the undock button, and they can't be moved.
You can still have station specific services show up from bottom up but there needs to be space between the undock and other buttons because currently it is entirely too easy to miss-click the undock. And get yourself killed if in a war/low sec/0.0.
A good move would be to: Put the Date/Time above the undock button, which would provide the visual separation needed.
And we still need the option to add the "day of month" and "day of week" information back to the clock area. Let us right-click the clock and check off options like "show day of week" and "show day of month".
|

BlueLaguna
TrueForge
0
|
Posted - 2012.01.25 00:20:00 -
[279] - Quote
DarthNefarius wrote:I removed the effing CHAT ICON but now after I try bringing it back to the NEOCOM it will not show the minimalized CHATS I have to use cnrtl-tab & if I let go it disappears ARG....
yep im trying to bring it back as well ... |

Lin Fatale
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.01.25 00:26:00 -
[280] - Quote
Bienator II wrote:it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is already possible)
yes some kind of deviding line / separator would be nice, so that we can group some icons |
|

Cindy Marco
Sebiestor Tribe Minmatar Republic
28
|
Posted - 2012.01.25 00:33:00 -
[281] - Quote
I like the Fuel blocks, and I think the new Neocom will be good once the issues are ironed out.
The only negitive thing I can really say about this update is that name chanegs. They suck. Alot. You took stuff that had cool names and made them bland and boring. |

Midnight Hope
Pator Tech School Minmatar Republic
20
|
Posted - 2012.01.25 00:33:00 -
[282] - Quote
blazegryph wrote:Also another thing that bugs me... why the rename of the items?? the old names where spiced enough to give that scify flavour that we crave... but now we get: Prototype 100MN MicroWarpdrive I Experimental 100MN Afterburner I Limited 1MN MicroWarpdrive I Experimental 1MN Afterburner I Upgraded 1MN Microwarpdrive I Limited 1MN Afterburner I Experimental 10MN MicroWarpdrive I Experimental 10MN Afterburner I
when the old :
- Quad LiF Fueled Booster Rockets
LiF Fueled Booster Rockets Catalyzed Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Cold-Gas Arcjet Thrusters Phased Monopropellant I Hydrazine Boosters Monopropellant Hydrazine Boosters Y-T8 Overcharged Hydrocarbon Microwarpdrive Y-S8 Hydrocarbon Afterburners
Those where names we everyone already knew and could distinguish (and moreover thanks to the icons), and did not had to go checking info to know which model was each.. This is an stepback, is like stripping names and calling the modules:
- Afterbuner MK1
Afterfurner Mk2 ... and so over
Where is the scifi spice in them??..is just lowering the game experience to the level of those crappy Games out there, EVE is superior and different to all them! And not to talk aboy the new misiles names...
- Mjolnir heavy missile
Mjolnir light missile Mjolnir rocket
....whenever i read "Mjolnir", instantly i think in the torpedos... Also, the names had some kind of personality... while the Mjolnir sounds like something dumb and huge, the Gremlin is like small and unstable fast..... now, all EM ammo is ..... the same to my ears... is like calling all missiles of the same type, Em/Kinetic/Thermal XXXXXX misile/rocket/topedo.. is just a generalization... again, lowering the level to crappier games out there So please, rethink about the new "name feature", because is gonna cause more chaos and confussion than good..
^^ this this this*900
Sorry, I can't get over the dumba** renaming you did. Trully dissapointed.
CCP, there are things that poeple love about EVE. Find out which ones thosse are AND DO NOT CHANGE THEM! This is as important as fixing things that are broken.
|

Regina Shepard
Regina's Wolves Empire Industry
2
|
Posted - 2012.01.25 00:39:00 -
[283] - Quote
While you guys are playing around in the clock / date area, could you please add a SECOND "clock" that is tied to my system clock so I can see both UTC time and my local time? That way I don't have to minimize EVE or buy a clock to hang over my desk to see my local time at a glance. This is more of a "bonus" item but i felt I should post a constructive suggestion since my last 3 post were about how terrible the Neocom and the new module / ammo names are.
P.S I had to add one more gripe. What is with the agent portraits?! Super huge, even at high res, and they don't do anything (productive) when you click them. Why show us their face (trust me, we CAN see it in THAT thumbnail) Why not make a click on the portrait open a conversation? (yes I know this has been mentioned. Just adding my support for the idea) |

fuer0n
Republic Military School Minmatar Republic
72
|
Posted - 2012.01.25 00:40:00 -
[284] - Quote
thank you for expanding the watch list and making it so we can move people around on it. |

Siigari Kitawa
Push Industries Push Interstellar Network
98
|
Posted - 2012.01.25 00:56:00 -
[285] - Quote
CCP Punkturis wrote:Vaerah Vahrokha wrote:My feedback:
6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of yes! go to your overview settings, appearances, select "use small font"  Really? Eight pages of people posting their discontent with the Neocom and other related issues and you find this one thing to reply to?
How about a "We're really sorry we changed something just for the sake of changing it, it seems to have upset a great many of you and we are going to make it so you can use both the old and the new Neocoms, to your taste?"
CCP (especially you, Punkturis) need to learn that options make people happy. Being stuck with YOUR way of doing things especially after TEN YEARS of doing something one way is not only immerion breaking, it's almost a complete deal breaker. Doing this kind of "plastic surgery" as it were on the UI is not a good thing when it is taking leaps backwards just because you need something to fill your 9-5 time with.
I would like the old Neocom back. And so would a great many players here alongside me. If you REALLY want to dazzle us, you will allow us to move the old Neocom buttons around like the new Neocom.
PROVE TO YOUR PLAYERS THAT YOU ARE GOOD AT YOUR JOB. Give us OPTIONS for once. PLEASE.
One thing I do like, in closing, is the new channel list thingie. You know why? Because it's AN OPTION. One that I choose not to use. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Robert Caldera
Caldera Trading and Investment
116
|
Posted - 2012.01.25 00:56:00 -
[286] - Quote
Kai Jyokoroi wrote:Robert Caldera wrote:Nova, Trauma, what the f*ck is this sh*t CCP???
I HOPE YOU BURN IN HELL for that!! I wonder how mad you get when something actually important that is bad happens to you as opposed to something so utterly trivial
actually, there was nothing CCP did in the past what made me thit angry like those stupid and useless names!! They took a good chunk of individuality from the items, I feel attached to mjolnir torpedoes and rage terror missiles because I used them a LOT in my pvp carreer but now every fu*king missile is named mjolnir and terrors are now TRAUMA WHAT THE F*CK CCP !!?? |

Ganagati
Perkone Caldari State
0
|
Posted - 2012.01.25 01:12:00 -
[287] - Quote
I appreciate the work you put into the new Neocom and the other changes, but I would LOVE to see an option to switch back to the old Neocom.
I use a large screen with a high resolution, and this new neocom is very difficult for me to use. Sorting around it has added a level of complexity to simple tasks that I really didn't want, and the constantly flashing chat button has almost brought me to put a piece of electrical tape across my screen in that location. :-P
I really like the old neocom. It did what I wanted, it was easy to use and it accomplished everything I needed out of it. The new Neocom, for me at least, has no added functionalty, but instead is just more difficult to see and quickly navigate.
Of course, I'm sure many people love it, so I don't ask for any changes to the new neocom. Only an option to switch back to the old one. |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
2
|
Posted - 2012.01.25 01:17:00 -
[288] - Quote
if anything, please change back the names. I came back to play eve because i had a stong confidence that you guys were just going to do more good things and interface with the community before making changes.
I can see that my confidence was deceived. |

J Random
Teshnology Inc. Stealth Wear Inc.
8
|
Posted - 2012.01.25 01:17:00 -
[289] - Quote
Two more comments:
4: Agree the new names are a bit stupid. I understand why you are doing it but it takes away from the sci-fi fluff / flavor. It's especially pointless now that you have added a easy module comparison tool
5: Minimize to menu/task bar is unexpected. It's a feature in both Windows and Gnome (task bar item stacking) that I disable. The problem here (for example) is if I open up lets say Jita system info (and show route) and Irujen system info (and show route) I lose them (and the show route tabs) if I minimize them. If you want minize to taskbar that is fine but it shoul not stack like items nor should it lose information. |

Mr LaForge
Deep Core Mining Inc. Caldari State
216
|
Posted - 2012.01.25 01:19:00 -
[290] - Quote
Adding my 2 cents that the missile and module renaming was not necessary. Its more of a hassle than anything now to find missiles. I Support the Goons! |
|

BlueLaguna
TrueForge
0
|
Posted - 2012.01.25 01:21:00 -
[291] - Quote
Mr LaForge wrote:Adding my 2 cents that the missile and module renaming was not necessary. Its more of a hassle than anything now to find missiles.
maybe it will come in handly later on after dust is implanted... who knows... ccp maybe ... |

DarkAegix
Acetech Systems
836
|
Posted - 2012.01.25 01:23:00 -
[292] - Quote
Great update! The neocom is pretty, and all the module names make much more sense.
Except Trauma. Trauma isn't good. Nova, however, is a very good word. |

S Tein
SKULLDOGS RED.OverLord
2
|
Posted - 2012.01.25 01:42:00 -
[293] - Quote
Everything seems to be working.
However the ability to minimize chat wndows (without them going into Neocom, but going to bottom of screen) again would be awsome..
i like to group my windows and only watch for important flashing intel windows during fleets.. now they all fall into 1 button on neocom and flashes away, i never know which one is flashing?!?!?!
apart from all that i think i like it... change takes time to adjust to. |

Mukutep
Capital Industries Research And Development Fidelas Constans
10
|
Posted - 2012.01.25 01:43:00 -
[294] - Quote
I removed the chat button from the neocom because I thought "that's ******** with all that blinky".
I have a group of player channels, such as intel channels, that I join and kept in a separate stack of windows.
Now when I minimize that stack of player (intel) channels, it just completely disappears. There is no way to get to it again except for leaving the channel and rejoining it.
Fine, I suppose that's a punishment for getting rid of the chat icon. Please forgive me! Let me get that ******** chat button back so I can still have reasonable access to those chat windows please! I'm sorry I tried to CUSTOMIZE my neocom. I won't do it any more, I'll keep it the way you tell me to! If you just give me back that button so I can get to those channels once again, please? |

Mereden
Space Lizards
1
|
Posted - 2012.01.25 01:46:00 -
[295] - Quote
Sad about the new module names, Eve just lost a lot of its unique flavour with that, not to mention that any online guides (which are still needed) will now be wrong and deeply confusing. Bad for background, bad for third party authors and bad as it increases the number of clicks to find anything in the markets. Why do it? |

Tazarak theDeceiver
Southern Cross Knights Order Of The Unforgiving
0
|
Posted - 2012.01.25 02:10:00 -
[296] - Quote
Every single person in my alliance is outraged by the chat button. You cannot remove it. And it just blinks and blinks.
If you turn autoblink off, you then know when something actually important happens like getting money. |

MadMuppet
Kerguelen Station
96
|
Posted - 2012.01.25 02:20:00 -
[297] - Quote
Sorry if this had been said before (yes I'm too lazy to read through 15 pages of grumbles)..
When I double click on an Agent I should be starting a conversation with that agent, not looking at a large version of their head. If, for some very bizarre reason, I want to look at a blow up picture of their head I'll right click on their head and choose 'Show me a big head' . To be honest, unless it is a very cute agent, I really don't need to see their head in detail. In fact, short of 'show me the naked or near naked 'bod' of the agent' I really don't have much interest at looking at their avatar.
Also, why did I just get a mining mission from a security agent? (New Frontiers?). EDIT: Nice haul actually, NVM)
OK, the blue 'icon' on the neocom needs better pictures. I should have a picture for local, a separate one for chats that are not local, a separate one for agent mission conversation, a separate one for survey scanner results, etc... basically they should be intuitive, not a blue icon (Microsoft Bob died faster than EvE Bob... there was a reason).
However I must admit I do like the direction the Neocom is going (Local needs an ability to drop to the bottom like it used to, and ships and items need a spacer from the undock button).
-Mad I know I left a battleship in this station. Wait, you can put ships in Station Containers? ****! I just trashed them. |

Sc00by K
Bureau of Interstellar Exploration
0
|
Posted - 2012.01.25 02:25:00 -
[298] - Quote
new features are great. well done for the most part.
next idea: add capacitor next to shield armor structure for the fleet watchlist. also maybe give an option for percentage readouts instead of just bars? |

Chandler Urandom
Native Freshfood Minmatar Republic
1
|
Posted - 2012.01.25 02:47:00 -
[299] - Quote
WTB 100,000,000 Scourge Fury Heavy Missiles.
WTS 500K "Trauma".
Oh dear gods of Amarr - why? Why?! |

Sc00by K
Bureau of Interstellar Exploration
0
|
Posted - 2012.01.25 03:01:00 -
[300] - Quote
Chandler Urandom wrote:WTB 100,000,000 Scourge Fury Heavy Missiles.
WTS 500K "Trauma".
Oh dear gods of Amarr - why? Why?!
and i'm even lead to believe further that this name change is great. i myself don't run gaydari ships so having simple names when i do use missiles is win. less having to show info each name to see what it is....
trauma rocket trauma light missile trauma heavy missile trauma heavy assault missle....
how is that harder than thorn, bloodclaw, scourge, terror? |
|

StoneRhino
Rhino Heavy Industries
1
|
Posted - 2012.01.25 03:06:00 -
[301] - Quote
CCP, listen, I'm sure you've read all the things here.
I'm going to be polite and simply say that redundant display of information is redundant. The new NeoCom is almost as bad as an Xzibit Meme.
"Yo dawg! We heard you like chat windows, so we're showing you your chat windows twice!" "Yo dawg! We heard you like start menus, so we put a start menu inside your start menu!"
I was ready to get on this forum and rage. Thankfully I can spare you my pathetic excuse for emo-rage because others seem to have done this for me and their thoughts are exactly mine.
If you're going to make an OS, great. Make one. Otherwise, leave what worked alone, which you seem to have a very nasty habbit of not doing.
I know the two dev teams worked very hard to pull this off and my hat's off to them. I appreciate their hard work and effort to keep this game what it was, and now is.
More so, this comes to "Great ideas poorly implimented". I'd start a list, but I think I'd run out of characters :P
On a positive note. Thanks for helping out assault frigates. They are now a much more powerful asset to fleets. |

Rayne Tenlen
Fuzz Corp
1
|
Posted - 2012.01.25 03:07:00 -
[302] - Quote
/copy and paste complaint about idiotic blinking chat button that cant be removed
These UI "improvements" are really starting to **** me off... now i have to spend 20 minutes reconfiguring neocoms across 5 characters just to get a UI which is vastly inferior to the old one.
What exactly was wrong with the old neocom?
New one ends up being the same for me except i have to mess with it to set it up, i have to disable all blinking b/c of chat button, and the new minimize system is TERRIBLE!!!
This, on the heels of the UI and font resize which really screwed me over since the new font was way too big and 90% scale is too small on certain things (like numbers on item icons in hangers for example)....
Like i said, these UI changes just make the game worse with every release, STOP IT FFS!
or better yet give us options to avoid the terrible new interface changes.
PS. would it have been that hard to have the new neocom set up by default similarly to the old one so at least we didnt have to go add all the missing buttons back and reorder them? |

HybridOnslaught
Purge the Unclean
2
|
Posted - 2012.01.25 03:07:00 -
[303] - Quote
this new neo com this is F.ucking Rubish What F.ucking Reatard decided not to allow us to use the one that worked, he needs a good F.ucking Kick in the Bollox. |

StoneRhino
Rhino Heavy Industries
1
|
Posted - 2012.01.25 03:09:00 -
[304] - Quote
HybridOnslaught wrote:this new neo com this is F.ucking Rubish What F.ucking Reatard decided not to allow us to use the one that worked, he needs a good F.ucking Kick in the Bollox.
Mate, they were already let go sad to say |

Kessiaan
Greater Order Of Destruction Happy Endings
45
|
Posted - 2012.01.25 03:11:00 -
[305] - Quote
I like the customizability of the new Neocom.
A few minor criticisms:
1) Fleet isn't on the new neocom by default 2) No option to show labels 3) Hard to distinguish minimized chat windows since they all look the same. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

HybridOnslaught
Purge the Unclean
2
|
Posted - 2012.01.25 03:11:00 -
[306] - Quote
well who ever let this into the game then needs the kcik in the bollox, it cant be that hard to leave us have one of teh other not somthing we ( some ) Do not want.
Im never one to complain but this is F.ucking awfull |

Drunken Bum
School of Applied Knowledge Caldari State
1
|
Posted - 2012.01.25 03:25:00 -
[307] - Quote
Love the AF changes. The new neocom can rot in hell. Everyone I talked to that uses the test servers say they and others argued against it. Yet you morons release this garbage anyways. Even the people that LIKE it have complaints. Give us an option to have the old one back. |

Sc00by K
Bureau of Interstellar Exploration
0
|
Posted - 2012.01.25 03:37:00 -
[308] - Quote
intentionally dodging swear filter is below 9000. |

Mara Tessidar
Bat Country Goonswarm Federation
386
|
Posted - 2012.01.25 04:01:00 -
[309] - Quote
The new neocom is shittastic. Why are my ships and items buttons now in a fixed position next to the undock button? That's the most idiotic place they could possibly be. Instead of, y'know, leaving them where they were, which was perfectly fine, or making it so we could move them around, you LOCKED THEM IN THE WORST POSSIBLE SPOT. http://goo.gl/uX5vk |

Mara Tessidar
Bat Country Goonswarm Federation
386
|
Posted - 2012.01.25 04:02:00 -
[310] - Quote
"Hey guys I have a great idea let's put the eject button and the self destruct button right next to "stop my ship" and "open cargo." Nothing could possibly go wrong! HURRRR"
Who designed this pile of llama dung? It's terrible. http://goo.gl/uX5vk |
|

Xurr
Angelic Insurrection Corp
9
|
Posted - 2012.01.25 04:02:00 -
[311] - Quote
I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.
I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.
Being able to use the old neocom/agent set up would be great until you make this suck less. |

David Gradivus
Pulsar Battalion
0
|
Posted - 2012.01.25 04:06:00 -
[312] - Quote
Not liking the new neocom
Reasons:
1. More menus and time I have to spend mousing over to get to what I want. Not ideal in a pvp situation. 2. Blinking 3. No labeling of windows when minimized. The icons are cool but don't tell me what I need or have been active with. 4. Vertical?
The old neocom was fine, but if changes need to be made then do so in a graphical way. Shine it up some don't change it too much, but If needed then have it be more similar to the old.
|

Mara Tessidar
Bat Country Goonswarm Federation
386
|
Posted - 2012.01.25 04:16:00 -
[313] - Quote
Also these new names are shlt because I can't tell what something is without reading through a couple words instead of just being able to tell from the word "scourge" or "hellfire" what kind of missile it was. http://goo.gl/uX5vk |

J4Sanders
Ultima National Resources
0
|
Posted - 2012.01.25 04:22:00 -
[314] - Quote
Please for the love of all that is holy, stop removing functionality with patches!
- Hover over the wallet icon, and you can see your balance.
- Click the icon, and the wallet window opens.
- Click the icon again, and the window minimizes.
- Hover over the icon, and you get... nothing?
How does a closed wallet give you more information than a minimized one? This is not how things used to work, and its getting annoying already. |

Ladeon Six
Nemesis Nation
0
|
Posted - 2012.01.25 04:35:00 -
[315] - Quote
There are two major issues I'm seeing with Crucible 1.1:
1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
2) New ammo and module renaming really sucks.
EVE is well-known for it's high learning curve, and we don't want WoW in space and the type of players that would bring. Sarcasm aside, WTF CCP? Renaming items that had a nice sci-fi feel to it just dumbs down the game.
Before anyone argues that the old naming system was too complicated, my argument is that if someone can't figure out which modules are which after playing for a few months is pretty frigging dumb and deserves to be podded every 5 seconds. It's really not that hard, and besides by using the "Compare" window you can learn which modules are which meta-level easily.
Here's to having to update my fitting xml exports *AGAIN* |

Spineker
124
|
Posted - 2012.01.25 04:35:00 -
[316] - Quote
I have no problem seeing balance give it a second it has always been like.
I like many parts of the Neocon. Just need to get used to it, the mission agents is sweet with the offered and accepted always forgot to accept.... I especially like the slide over for windows I minimize. Nice touch there. The rest is just nice.
But what I really LOVE is not having to boost when I enter a system with my leadership skills that was just freaking awesome thank you! I didn't read that or missed it in the notes but awesomeness. |

Spineker
124
|
Posted - 2012.01.25 04:37:00 -
[317] - Quote
Oh and my harpy loves you and I love it now! Always did but especially now!
|

Spineker
124
|
Posted - 2012.01.25 04:39:00 -
[318] - Quote
Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.
I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.
Being able to use the old neocom/agent set up would be great until you make this suck less.
Click on his name not his face, will take a little to get used to but will take what a day? |

Spineker
124
|
Posted - 2012.01.25 04:46:00 -
[319] - Quote
Bookmarks for ingame browser brillant! Slide over brillant! Need some time to get used to it sure.
Bar to show skill points towards a skill brillant.
Combining not very often used icons under a simple click menu brillant.
I think once people get used to it they will be fine. Or not Can I have your stuffs? isn't that the reply? |

Robokick
Russian Thunder Squad Against ALL Authorities
0
|
Posted - 2012.01.25 04:51:00 -
[320] - Quote
Where is some kind of bug with attributes. Main and alt downgrade about 1 or 2 days in skill queue. Yeasterday i was thinking it's just my imagination, but this morning i read at russian community forum, that i'm not alone.
Someone downgrade MUCH MORE than me - http://clip2net.com/s/1waDG |
|

Spineker
124
|
Posted - 2012.01.25 04:51:00 -
[321] - Quote
Did I mention not leadership boosting needed? Haha love that could have patched that alone and I love you for it. |

Tyr1198
Surcouf's Corsairs
0
|
Posted - 2012.01.25 04:51:00 -
[322] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
Use the abbreviated month (3-6 characters depending on month/language) and the date: a maximum of nine characters including the space. 'Compact' date notation requires ten. Note that the calendar does not have the date written; players are presented with the currently viewed Month/year and most deduce the date from the calendar below. This is inconvenient if a player has minimized the calendar on a different month or is currently navigating it. At this point in time there is no persistent date display.
01/24/2012 Jan 24
Please add the calendar date and move the date-time display above the undock button.
If there is a discrepancy in formats use a standard. (ISO 8601 in this case) |

Michael Aulerant
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.25 04:55:00 -
[323] - Quote
I want the old Neocom back. The new one just doesn't work for me.
New tabs opened when window opened. Ships and Items locked near Dock button. Even when my items and ships is merged with station window. No Calender Date. Not able to have chat windows minimized on screen. Large pictures for agents, this just doesnt look right and is annoying. and many other issues...
There is nothing about the new Neocom I like, I think you should have just let it be. Hopefully you will at least see this is something that should have been left alone. Instead of working on changing the Neocom you should have been working on making it available to be aligned to the top and bottom of the screen, but according to your developers blog that was too much work and not important.
I know that is something myself and lots of people would like to see happen, which makes it important because your subscribers want it. |

Spineker
124
|
Posted - 2012.01.25 04:57:00 -
[324] - Quote
I don't want the old one back I subscribe. |

schmidt Da
Immune Co
0
|
Posted - 2012.01.25 05:09:00 -
[325] - Quote
Please for the love of god let us remove the chat channel button or select what buttons we want to see blink!! It's driving me insane!  |

Mars Theran
EVE Rogues EVE Rogues Alliance
95
|
Posted - 2012.01.25 05:26:00 -
[326] - Quote
Just a few things:
1.) Fleet Composition window does not restack with Fleet Window after exiting both and reforming fleet. Probably not when you exit it and reopen it either. This is when both are pinned.
2.) Not really a bug; but here goes: There is still no option, (though it may never have been requested till now, even if I find that hard to believe), to save fleet configurations and adverts. This would be a nice feature to have added shortly. In short, your Wing and squad selections, names for wings and squads, and Fleet settings and adverts for those fleets should all be capable of being saved.
Currently, every time you form a Fleet, you have to build the entire thing from scratch, This kind of defeats the purpose of bothering to name wings or squads, while being time consuming and high maintenance.
I'd like to see the option to have up to 5 fleets configured and saved, so all you have to do is select the fleet you want to use instead of form fleet, and go from there, advert already available.
3.) Chat icon on Neocom is not removable, and bumps group out of the way when you try to move it into that group. This means you can't delete it, (I heard someone succeeded in doing this, but it doesn't work for me), and can't move it off your standard Neocom. I'd rather it wasn't there, as it is redundant, (being elsewhere), and I haven't got much use for it. Also funny looking and out of place.
No offense, but it's gold colored and symbolizes two roundly shaped spindle poeople that have been melded together into some sort of wierd idol with a chat bubble coming out of one of their heads IIRC. It's like having bobblehaeds on my dashboard; it's just something I wouldn't do.
4.) Drone bay and Cargohold, (and probably open cargo containers), don't seem to stack as well as other windows; and may return to original opening location unpinned-one or the other-after closing and opening them.
A fix for this, if I remember rightly, is to open both, move one two where you want it and size it, the shift+drag the other to stack it, then pin them both down. Closing them and reopening them should have them in the same position and stacked, no matter which is opened first.
I got this to work, and it was still working last I checked, but I'm only half certain that is how I did it. I think the first time, I may have stacked them, but not pinned them and had them fall apart withone opening off to the left above chat again. Not 100% sure though.
Everything else seems to work fine, and I can stack and pin Market, S&I, Bounties, Militia, Character Sheet, and a horde of other things, close them all up, and have them open into the same stack one at a time the way I want them. This is excellent, and I'm glad that is all working, (as intended?), now.
Neocom is arranged the way I like it, have it autohiding on the left with one group for often used but not space-worthy items, and Icons that I like, (Fleet, Corporation, Fitting, Calender, etc..), top-to-bottom, and that chat icon.
No idea why I have Calender in there, but it does mention a Mass test on SiSi, so it's useful. I may actually make use of it one day too. No, I still don't use SiSi either. Even though that may seem ironic, I like it.
Awesome work, though I've yet to test it undocking and changing systems. Hopefully it still works then.
Another suggestion, is to allow us to save and export/import our window positions/settings and Neocom configuration now that everything appears to be-mostly-working.
This would be great for multiple accounts, and for those times when you have to reinstall because of patch failures or other reasons. You may not use the same configuration on all accounts, but many things would stay the same, and it would be nice to have those transferable to minimize reconfiguration. |

Luke Rinn
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.25 05:30:00 -
[327] - Quote
Hey CCP,
How many patches will it take before you fix the Naga???? Take off the stupid guns and put the launchers back on that a Caldari ship is supposed to have!!!
I hope that is not unclear to you?
Sincerely,
Luke Rinn |

Duvida
The Scope Gallente Federation
34
|
Posted - 2012.01.25 05:30:00 -
[328] - Quote
I'm better with the Neo - Neocom now, but I would also like an option to turn blinking off and/or replace or augment it with a solid color to let me know something's up without demanding my attention in a distracting way.
It would be nice to be able to move the ships and items buttons, and even make the undock button a bit taller or something.
This patch overall is very nice, I can tell that some are bouncing with happiness over some of it. |

Duvida
The Scope Gallente Federation
34
|
Posted - 2012.01.25 05:33:00 -
[329] - Quote
I can appreciate the renaming in order to make things a bit simpler. You might not want to go too far in the simplicity, however. WOW tried this and removed quite a bit of the immersion from that game. That effect would be worse here in EVE. |

Xander Hunt
27
|
Posted - 2012.01.25 05:33:00 -
[330] - Quote
PLEASE allow for windows to be minimized. Its annoying as hell for the chat window to just go hide itself. I group all my chats into one window pane, with all the tabs, and if something flashes, I can click the tab. One click. With the current, if the chat button flashes (If I notice) its at least two clicks to go back to it.
I liked the Windows 3.1 version of minimizing windows. :P
Not to mention, why would you have a minimize button on a window when it basically closes itself? |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
922
|
Posted - 2012.01.25 05:33:00 -
[331] - Quote
Sc00by K wrote:and all you bro's complaining about the name changes to prop mods.... the 1mn, 10mn, and 100mn-ness of the new names is far simpler and new user friendly. this game is already loaded with confusion and a vertical learning not-curve. it's already enough that skill points set people far beyond being caught up to.
I have no complaints about the 10MN stuff being added to the names. It is the removal of Y-S8 and other names that we have come to love that bothers me.
I like the naming of target painters: longer name is better. That makes sense. Alphabetical order of meta 0-4 would also make sense. What would be awesome would be a combination of all three: fanciful names, longer names for better items, and alphabetical sorting in order of meta level.
1MN Afterburner 1MN Beta Afterburner 1MN Cold-Gas Injection 1MN Hyrdazine Thermal Transfer Propulsion 1MN Synchronous Particle Dispersion Yoke
Sure, that swaps cold-gas and hydrazine, but it is now in sensible order.
(edit: and it still feels science fiction-y, rather than spreadsheets in space-y) |

Toto Zinny
GWA Corp
1
|
Posted - 2012.01.25 05:43:00 -
[332] - Quote
The blinking chat button is driving me nuts. I keep thinking I have a message. Please stop it blinking all of the time, have it blink only if I get a private message.
Thank you. |

Mars Theran
EVE Rogues EVE Rogues Alliance
95
|
Posted - 2012.01.25 05:54:00 -
[333] - Quote
Forgot. It seems the option to move camera center in your ship-spinning hangar/Captains quarters isn't working. Tried it with left and right in both CQ and Station to no effect, including logging off and quitting the client and restarting. Nothing. It doesn't move and just stays centered on the screen.
Not sure if the space Camera center works or not. I am happy to see that the option to have the Meassage pop-ups move with Camera center is availble. Was having a chat with someone about that the other day in F&I I think. Ver nice additoon, though I haven't tried it, and can't confirm if it is working either yet.
Somewhat related:
Win7 64 Pro; now SP1 i7 P55 (Somewhat borked for unknown reasons, but I'm making it work) 4GB DDR3 GTX 460 SC
Don't really think my hardware or OS has anything to do with it though. |

Tyr1198
Surcouf's Corsairs
0
|
Posted - 2012.01.25 05:59:00 -
[334] - Quote
Re: Module Names
Good (The goal, didn't quite happen): Making items easier to identify and locate
Bad (What happened): Loss of character in naming (afterburners) Searches aren't any more useful and are often less efficient (missles) No consistency between module types (A search for "Prototype" will display ,modules with meta levels 1,2,3 and 4.)
Suggestion: Prefix or suffix all items with item codes. This will make searching easier, present relevant information to the player quickly, allow character in the naming convention, and it is in line the corporation/space sandbox concept. All modules and charges already have categorical information that could be used to easily identify and find the desired items during a search. Using the market's lower level categories and the preexisting naming structure (pre-patch) I've created an example scheme (TYPE-INFO-META). INFO is the damage/payload type, plate/afterburner size, jamming type, etc..
AB/MWD MWD-1MN-0 Microwarpdrive I MWD-1MN-1 Phased Monopropellant I Hydrazine Boosters AB-100MN-0 Afterburner I AB-100MN-3 LiF Fueled I Booster Rockets
Armor Plates AP-200-0 Reinforced Steel Plates I AP-200-4 Reinforced Tungsten Plates
Missiles HAM-KIN-0 Terror Assault Missile HM-EM-1 Guristas Thunderbolt Heavy Missile CM-TH-3 Dread Guristas Cataclysm Cruise Missile |

Mars Theran
EVE Rogues EVE Rogues Alliance
95
|
Posted - 2012.01.25 05:59:00 -
[335] - Quote
Toto Zinny wrote:The blinking chat button is driving me nuts. I keep thinking I have a message. Please stop it blinking all of the time, have it blink only if I get a private message. Thank you. Also, you forgot to add a gamma slider. 
I'm fairly certain you can disable blink from somewhere, and it is still individually selectable on your chat channels when open. All mine anyway. Turned blink off for local, on for Alliance-bwahahaa-and off for Corp.
Inside joke there; I'm the only one in my Alliance. I'd let others in, but it's a democracy. Speaking of that; where do I petition to have it changed. I'm a Dictator kind of guy.
|

BeanBagKing
Terra Incognita Intrepid Crossing
100
|
Posted - 2012.01.25 06:03:00 -
[336] - Quote
I'm still playing around with most of the new stuff but...
OMG <3 COMPACT MEMBER LIST!!!!!one!!         |

Dinsdale Pirannha
Pirannha Corp
125
|
Posted - 2012.01.25 06:12:00 -
[337] - Quote
I have a char that was examining some T1 BPO's to see what skills are required to do inventions. The char was unable to open the drop down menu to see the skills.
When another char with the required skills looked at the same BPO, it was no problem to see the required skills.
This was never a problem until today. |

Umega
Solis Mensa
59
|
Posted - 2012.01.25 06:43:00 -
[338] - Quote
Some of you should ask yourself this..
If you started playing today or later on from this moment forward, as in fresh greenhorn to EVE.. how would you feel if they came along with a patch that changed it to how the old system behaved?
You'd think the 'old' system that was just implemented was complete crap and utterly annoying.
Much like how you feel now with this new system (myself included). Having been so accustomed and used to the old one. spending years into thousands of hours of doing something.. makes such interface changes tough to swallow at first.
The New Neocom is better than the old one, I will admit and with potential.. needs a touch more like blinking adjustment, graphicly glitches need fix, and I personally wish the white/blue 'I' Icon was something else for each thing I minimize over there so I don't have to wait any fraction of a second at all for it to tell me what it is that I am looking to open.
Optional placement of a horizontal Neocom bar along top or bottom along with position adjustment option for locked targets, and the HUD. |

EmmerTemp
State War Academy Caldari State
4
|
Posted - 2012.01.25 06:47:00 -
[339] - Quote
Ishtar dronebay is bugged... as in; the skill is not applied to increase dronebay (at least when I am docked) |

Kristin Solette
NullOcular Order Property Management Solutions
0
|
Posted - 2012.01.25 06:50:00 -
[340] - Quote
While I see how some people may find the new features useful, personally the only one I would ever remotely consider using is resizing my neocom, the rest I either have a quicker way to do it (alt X to open the training menu), or they're not new (didnt clicking the picture already open your character menu?) or they just plain annoy me to no end. I liked having my windows minimize to the bottom of the screen like every other program ive ever used. And to be honest i would accept minimizing to anywhere BUT that bar that you already said was too full, but no. Apparently its not just when they're minimized but also when they're open? Why? They're open, I dont need an icon on my neocom to let me know that. And thats another thing, why can you only have Icons? I was a fan of reading that convenient word to remind me what each button did, not having to hover my mouse over it because ive never paid attention to what each icon was :/
But enough about the neocom. As someone who spends alot of time in low/null space I <3 the compact form of chat for spotting friendlies/hostiles in local. |
|

Deriah Book
Fox Clan Inari Kimon
4
|
Posted - 2012.01.25 06:56:00 -
[341] - Quote
What is it about CCP that you guys can't get anything right?
Granted, this is my first MMO. And my corpies claim that CCP is actually pretty good compared to other MMOs. But I am a user of many software titles in my line of work. Software that the complexity of which dwarfs Eve. I have never seen even a fraction of the breakage that each new Eve patch puts out. I am also a member of another subscription game that takes place in real time against other players. Every twelve weeks there is a major update. And I mean real change. One mistake. One bug. In the 3 years I've been with the service they had one bug on one of the releases. 48 hours later it was gone forever.
More importantly, I have never seen a company make so many bad decisions when it comes to the UI.
Do you even have computers at work? Do you use them? Have you used them longer than a year or so, so that you know what you like and dislike about the experience?
"The Neocom has been updated with new and improved functionality. Navigation has been improved and a new EVE Menu has been added and users can customize the Neocom as they see fit."
Uh... no. It can not be customized as I see fit.
"By hovering over the avatar thumbnail, users see their character's name..."
Nope.
"By MANDATE, the Chat window is available right below the skill queue progress bar in the Neocom."
Fixed.
"Users can create custom groups in the Neocom root by right-clicking on the EVE Menu ('E' Icon) at the top of the Neocom."
Hey! You know what would be really cool? If we could name them too! Huh? Huh? Waddya think?
Also, it would be super-duper nifty if they showed up in the EVE menu too. (Computer much?)
"Users and put any icon from the menu root, or the EVE Menu into the custom groups."
I understand why you used the word 'and' as the second word in that sentence. Had you used the word 'can' you would have been lying. Subtle. Tricky, for sure. But while I accept that kind of deception from the usual Jita scammer, it is not a desirable practice in a company I willfully give my money to every month.
BTW The chat icon is the ONLY icon I can't put in a custom group. The blinking, pulsing, always-demanding-my-attention chat icon. You know the one. (Computer much?)
"The root of the Neocom acts as a shortcut bar and users can move icons around, delete them from the root and add new ones from the EVE menu. No matter what is done to the root, the EVE Menu always has all the options available to users through the Neocom. Users can only remove, add and reorganize icons in the root menu..."
Wrong again. Oddly enough, it's the blinking, pulsing, always-demanding-my-attention, aggravating, chat icon that cannot be removed from the neocom shortcut bar. But, you could have guessed that, right? (Computer much?)
"Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the user gets a new message through EVE Mail. This can be turned off in the Esc Menu."
Screenshot please. Show me where in the ESC menu I can turn off the looping highlighting effect for the stupid, blinking, pulsing, always-demanding-my-attention, aggravating, I-just-killed-a-really-cute-puppy-in-frustration chat icon only? SHOW ME!
--
In case you weren't aware - and I think it's a safe bet you were not - while the browser bookmarks was a great idea, the window does not scroll or expand. At the screen resolution I use it only displays the first 29 internet locations. Thereby rendering it useless. |

Kandreath
De Re Metallica Epsilon Shimmy Alliance
25
|
Posted - 2012.01.25 07:17:00 -
[342] - Quote
Feedback (1)
Duvida wrote:I can appreciate the renaming in order to make things a bit simpler. You might not want to go too far in the simplicity, however. WOW tried this and removed quite a bit of the immersion from that game. That effect would be worse here in EVE.
+1
I don't see what was "fixed" by the AB/MWD renaming. I don't even recall anyone complaining about them. I really liked the old names. I mean, sure, I couldn't figure out by the name what module was better, (I used Evemon for the comparisons or just looked at the meta number).
I know it's not even 24 hours after patch time but I a agree with the immersion thing. For me removing the propulsion technology from the naming of the item makes it a more bland - I'm sure this isn't what you are after.
Feedback (2) Why on earth (or space) does the chat window now minimise to its own icon that looks more important than all the other icons? eg. looks like this [ ! ]. Personally I don't care about it's blinking, I've turned off all the blinks for chat channels that I've decided are not important to me. So if it blinks, I know I want to take a look. But two buttons on the com for the same thing... really?
My preferred behaviour is the chat window minimises back to the original icon.
I don't mean to criticise, the chat window always had unique functionality because you couldn't close it, so I can see why treating it like a normal window is causing some issues.
Feedback (3) There was one time time I had 3 icons that looked like this [ ! ]. They were all for different things. I had to click though them to find out who was who. What's lost from before the patch is when you minimised the name would still be shown on the bottom of the screen. Some way of identifying minimised window would be good.
Feedback (4) Can I have a "minimise all" button or hot key? Just recently (even before the Jan 24 patch); I've had a heap of windows up and wanted to quickly get to the main screen to interact with my ship. It felt like I had to dig through the screen to get to the bottom. My preferred behaviour... the button/hotkey would toggle minimise then restore. Similar to the [windows]-D hotkey action.
Feedback (5) My patching went like a dream, and I like the new look and the flexibility of the interface. - from my point of view well done in general.
|

Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.25 07:18:00 -
[343] - Quote
CCP please handle this crap-com as you have announced some month ago. Shiftable in the ESC-menue und name your neocom BETA! In the meantime all others can use the neocom which they like und CCP can do their experiments with the new one and can drive all other players crazy if they wish. CCP call this crap "Neocom" .. we in Germany would say: "Schei+ƒdreck". 
ABSOLUTE FAIL! AGAIN! |

Tanaka Sekigahara
United Space Marine Corp
26
|
Posted - 2012.01.25 07:28:00 -
[344] - Quote
Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that. Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom. |

Mars Theran
EVE Rogues EVE Rogues Alliance
96
|
Posted - 2012.01.25 07:29:00 -
[345] - Quote
Space-stuff worked fine, and aside from having to readjust my windows and columns a bit, the 90% UI scaling is fine. Great for opening up more of your screen for space combat and enjoyment.
On another note, camera ceter in space applies to ship spinning too, and works. I guess the other must be for CQ? Didn't work there when I tried it.
Also, discovered a wierd little UI bug. Bug report for UI requires TQ password? No thanks, I'm too paranoid to give someone I don't know from who knows where my password and account name.
Maybe if I knew who they were, and had a certainty that they were trustworthy CCP employees, but I have no idea who is getting it.
Anyway..
It seems the bounds of the windows have an issue at some point.
Stacked Character sheet, training queue, Militia, Bounties, Market, Contracts, and a host of others in one window, the adjusted the columns with the UI scaled to 90%. I think I had 5-10 tabs open in that window at the time.
I got to the reprocessing menu, and saw that the icons were the only thing visible on the left side. That isn't how I left it, but I figured it must be from rescaling the UI. Most everything else had columns and such all about the same as I'd left them, just with more space now I had expanded the window.
I clicked on one of the icons with a left click, and the you have no quote window bumped all the way left and about an inch off the window. Stretched out in a bizarre fashion beyond the bounds of the windows box, to be clearer.
I then tabbed over and back and found no change. Clicking on it, it just bumped all the way off the left side of the screen. Not the window, but the column area itself from the quote return side. Closed whole window, reopened and it was the same as before and moved the divider carefully. I got everything worked out after that, but it was a little wierd for a minute there.
This didn't or hasn't happened with any other windows or columns. Everything else was fine, except for that one incident after the UI scaling. |

Mars Theran
EVE Rogues EVE Rogues Alliance
96
|
Posted - 2012.01.25 07:34:00 -
[346] - Quote
Tanaka Sekigahara wrote:Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that. Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom.
You can right-click option to turn off Neocom blink on the EVE menu or blank area of Neocom. Affects all, but it works. Blink off and on is still available with right-click on the chat tabs. No way to minimize them outside the Nocom that I know of. Personally, I'm okay with that as I just try to get them out of the way and leave them open.
I think undock is in the same place as before, though perhaps shaped and sized differently. Neocom works well on the left I find too.
I'm fairly certain clicking on the neocom minimized icons only requires one click. Maybe it's delayed response. I never tried it with the chat though, as I mentioned with not minimizing it, it hasn't been needed.
edit: @Callidus: Seems to be working a lot better than it used too to me. A few minor problems, but I remember 10 times worse a year ago, and haven't bothered messing with it again until now. Functionally, it is working now; where before it wasn't. Not last time I bothered anyway. |

Fraa Bjorn
Cell 317
34
|
Posted - 2012.01.25 07:36:00 -
[347] - Quote
CCP Punkturis wrote:yes! go to your overview settings, appearances, select "use small font" 
Yo Punkturis!
For me the "use small font"-font doesn't really help since it still has about the same width as the normal overview font. Less height, but same width. In the chat, when I click A-, I get another look of the font, same height as "Use small overview font" but horizontally dense. Any chance the "use small font" can be more like that A- chat font?
This is hard to explain - I can screenshot/photoshop what I mean if it helps. :) All games have QQ, but only Eve has Q.Q |

Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.25 07:44:00 -
[348] - Quote
TO CCP:
Can we expect a feedback to our feedback please? So much hate for the new UI you call neocom. Make a Devblog and say something about your fail! Otherwise it is really meaningless and arrogant to ask for our feedback but ignore it. All CCP comments are for: "Oh I like your new crap". Take position to the "WTF? What is this ****? Reverse it ASAP!"
A customer |

Coolmer
Kanizsa triangle
4
|
Posted - 2012.01.25 07:47:00 -
[349] - Quote
In my opinion, fails to be repeated, for example, the new neocom is useless without ability to store configuration on server or at least import / export (one century ago style aka overview fail style).
So few more fails what i notice: - Disable Blink on all ( pls separate this option on items) - Making Groups without u can reorder items after put it there is useless (some of us want some visual customization after-all) - Same icon for every custom group of items is lolz (windowz 1.0 style) |

Dragonzchilde
BURN EDEN Northern Coalition.
2
|
Posted - 2012.01.25 08:11:00 -
[350] - Quote
I like how all the threads on the forums are spammed with CCP dev's comments and stuff. however the feedback thread is ignored. 
GREAT JOB CCP
At screwing around with the Neocrapcom making it utterly useless to the point where you actually doubled the number of mouse clicks to get access to the chat windows. Very handy when in combat, I must say (i do hope you get the sarcasm)
You had one patch half right, probably saw that you gained some subscriptions again and then decided to start messing around with things WE did NOT ask for.
The UI was fine The Neocom was fine The naming of the missles was fine The naming of the AB's and MWD's was fine Scan probes were bloody OP already and you boosted them even more
Why the **** did you start spending resources on useless crap again.
You still have broken things in this game that deserve a lot more attention than all this bullshit
- sniping, was useless before since your scanning mechanism. It's even more **** now with boosted probe strength - hyena, still the most useless ship in the game - damps, still no idea why you have 'em in game, they still suck - ecm, nerfed to the point of being useless - supercap nerf only increased the super blobs
Still wondering when you and that CSM will actually listen to the players.
Wondering when you will start getting it right
|
|

Tek'a Rain
Collegium Mechanicae
1
|
Posted - 2012.01.25 08:32:00 -
[351] - Quote
I am not normally one to complain, honest, but these "improvements" are rubbish.
Can we roll-back the NEOCOMM and the Naming Changes?
You managed to turn a system that was known and loved despite needing some polish into a resource and time gobbling pit. You managed to turn cool, flavorful and very Sci-Fi module names into generic feeling mush And causing increased confusion.
Single-clicks have become menu-hunts, minimized windows and notifications.
ROLL THIS BACK, CCP. Creating new problems is not the way to move forward. |

Callidus Dux
School of Applied Knowledge Caldari State
14
|
Posted - 2012.01.25 08:38:00 -
[352] - Quote
Tek'a Rain wrote:I am not normally one to complain, honest, but these "improvements" are rubbish.
Can we roll-back the NEOCOMM and the Naming Changes?
You managed to turn a system that was known and loved despite needing some polish into a resource and time gobbling pit. You managed to turn cool, flavorful and very Sci-Fi module names into generic feeling mush And causing increased confusion.
Single-clicks have become menu-hunts, minimized windows and notifications.
ROLL THIS BACK, CCP. Creating new problems is not the way to move forward.
Good spoken. CCP please roll back this neocrapcom ASAP or name it beta and lets decide if we want the new one. THIS was the origin plan of your neocom. Call it beta and make it optional due the ESC-menue. Why do you bother all players with this unfinished stuff? Renaming is also fail.  |

Fraa Bjorn
Cell 317
34
|
Posted - 2012.01.25 08:54:00 -
[353] - Quote
FWIW, I think the new AB/MWD names are much better than the previous ones. The old names were confusing as hell! All games have QQ, but only Eve has Q.Q |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
130
|
Posted - 2012.01.25 09:00:00 -
[354] - Quote
My Ishkur with Null <3 CCP!
Compact chat list mode is the best UI improvement ever, it's super cool for local when roaming.
Interacting with the login notification popups is very nice, thanks!
Fixing the " . " to a proper " , " was overdue and improves the life quality of my trade alt 25954%
I also find the Neocom a major improvement over the old one:
- resizable
- customizable
- polished looks
- able to minimize chat windows into the Neocom bar instead of having them cluttering the UI <3
- Neocom can now host web bookmarks!
Btw you can toggle flashing per function basis from their respected windows.
Very nice patch :)
EDIT: forgot that while the new prop mod names are logical, I do miss the old ones. Brand names create immersion and if anything, there should be more funny and cool names. |

Zore Daverse
The Four Minute Men
0
|
Posted - 2012.01.25 09:10:00 -
[355] - Quote
Just my 2 cents worth here but sorry guys, the old Neocom worked fine, if it ain't broke don't fix it comes to mind... the most annoying thing to me is when you minimize the chat it goes into the Neocom instead of at the bottom of screen like it used to, where you could keep an eye on the amount of people in local at a glance, now you have to mouse over the icon all the time just to see if someone has popped in on you, so you've basicly given an unfair advantage to those who would screw people over from where I see it, again just my opinion of course. I know you can just leave the chat open but that's hardly the point though.
For others with the chat flashing issue, you can right click on the top chat channel tab, the tab itself you don't want flashing and turn it off like before and that carries through to the Neocom by the way...
All the best to you and your families, Mark (aka Zore). |

Mark Hadden
Joint Endeavor RED.OverLord
1
|
Posted - 2012.01.25 09:14:00 -
[356] - Quote
I dont even care about the new cr*ppy neocom, but for the love of god, GIVE US OLD NAMES BACK! |

Seleia O'Sinnor
Drop of Honey
160
|
Posted - 2012.01.25 09:16:00 -
[357] - Quote
Another note on the new Neocom: Some may argue that the new blink effect is not of their taste. However a significant change is how it tells that something happened. While the old Neocome blinked and then stopped in a highlighted state the new one keeps "blinking". This is kind of annoying. It tries to attract my attention all the time, instead of telling me: something happened right now, and I can forget about it, but still see that there is something. This is all about movement, it attracts attention and if continuously used it annoys. Keep the UI calm, use movement when it's really necessary, like some red blinking in the overview.
Please try to get the old behaviour back. Let the shiny effect take place for only a short time and then highlight the Neocom buttons. Give it a green border or whatever your UI specialist may offer. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.01.25 09:21:00 -
[358] - Quote
Deriah Book wrote:What is it about CCP that you guys can't get anything right?
Granted, this is my first MMO. And my corpies claim that CCP is actually pretty good compared to other MMOs. But I am a user of many software titles in my line of work. Software that the complexity of which dwarfs Eve.
Just because: Name the software you are talking about. I know few pieces of software that are as complex as the eve server/client software has to be. (mind you, not the UI alone, obv., if that alone is what you are talking about). They do exist, but are all made by rather big companies with hundreds of software engineers working on them. |

Mark Hadden
Joint Endeavor RED.OverLord
1
|
Posted - 2012.01.25 09:22:00 -
[359] - Quote
confirming the new chat button is absolutely terrible, I've got xx chats open, so this damn thing is guaranteed continuously blinking! |

Strazdas Unstoppable
Hidden Agenda Deep Space Engineering
1
|
Posted - 2012.01.25 09:39:00 -
[360] - Quote
So basically what you did is copy-cat windows 7 task bar into eve sidebar. i spent hours to mod that taslkbar out f existence in windows 7, is there any chance i can mod eve sidebar back to normal? |
|

Torco
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.01.25 09:52:00 -
[361] - Quote
Awesome patch and awesome UI Changes! Way to go CCP! Finally after years you brought us a patch where we can actually see differences after logging in |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 10:14:00 -
[362] - Quote
....organizing 3rd neocom icons back to way they were and wanting to showel this entire thing up to "yours"....
AND I HATE THE SIDEBAR MINIMIZING SYSTEM WTF WAS THIS BRIGHT BRAINFART AGAIN???
Get |

Morar Santee
17
|
Posted - 2012.01.25 10:29:00 -
[363] - Quote
Reading over the replies here, I had to think of this again:
CCP Lemur wrote:Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type. It sure looks like some a lot of people are unhappy about it. And managed to point out in less than a day how the new naming convention is actually making inventory searches more difficult, by replacing unique names with generic but inconsistent ones.
This wouldn't be so astonishing if you had not managed to invest time into unfixing something. You took something that worked, invested time into breaking it, and the average player can tell you by looking at it once that it probably was a bad idea. Which really kinda raises the question: Why didn't you see the issue? |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 10:44:00 -
[364] - Quote
CCP Lemur wrote:Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.
that makes totally sense! Those are different missile types despite of the same damage they are doing!!
A rocket is something different from a torpedo or cruise missile. Thats the reason why in RL a AIM-9 Sidewinder has a different name from a AIM-120 Amraam or AGM-65 Maverick, they all do explo damage but are from 1) different manufactorers 2) have different attributes and/or purposes! |

Vaerah Vahrokha
Vahrokh Consulting
185
|
Posted - 2012.01.25 11:03:00 -
[365] - Quote
CCP Punkturis wrote:Vaerah Vahrokha wrote:My feedback:
6) Not directly related with this patch: the overview font is way too large. Any way to keep all the other windows with the current font and make the overview font smaller? I have transversal and other stuff, with this large font my overview takes one quarter of yes! go to your overview settings, appearances, select "use small font" 
I used that, the small font has the same height and just a tinly smaller width than the large font. Any way to just put the font I used for years and that was practical to use?
Moreover, could you put the font option elsewhere? IE the drones window is just below the overview window and it could also use the smaller font.
Finally, please implement SHIFT + minimize => old behavior with minimized windows at the bottom. Some windows are just so tiresome to open 50000 times showing the neocom (I use it auto-hidden), locating the icon and stuff. |

betoli
Morior Invictus. Velocitas Eradico
14
|
Posted - 2012.01.25 11:29:00 -
[366] - Quote
New neocon is headed in the right direction, but it needs polish.
Particularly with regards to consistent behaviour between icon behaviour when clicked (to open/close minimise), appropriate icons, and chat session management is really broken.
|
|

CCP Punkturis
C C P C C P Alliance
1187

|
Posted - 2012.01.25 11:40:00 -
[367] - Quote
Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
We agree and changed it so now you can double click anywhere on the agent entry to get a conversation window. It will be deployed soon  CCP Punkturis | EVE UI Developer |
|

Mallikanth
L V B Industries
41
|
Posted - 2012.01.25 11:52:00 -
[368] - Quote
I've bug reported it (with screenshot & replication instructions) but the Fuel sub-tab on a POS is blank. No information at all. 
Believe in what they do, not what they say.
|

Vaerah Vahrokha
Vahrokh Consulting
185
|
Posted - 2012.01.25 11:54:00 -
[369] - Quote
CCP Punkturis wrote:Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
We agree and changed it so now you can double click anywhere on the agent entry to get a conversation window. It will be deployed soon 
1) I'd like to have my BIG undock button back. 1a) I'd like to have my ship and items buttons in a more convenient place. As of now is like seeking for my pantaloons pockets when I need to scratch my nose.
2) I'd like to not see 15 identical blue (!) icons in the neocom. At least make those windows icons different or put their windows caption or something.
3) I'd like that the "small" font in the overview was small because it saved space, not to take the same space while just being harder to read.
4) I'd like a SHIFT + minimize function that makes windows minimize like once. Now I have to wait for neocom to appear (autohide) AND then go all the way left and find the little and correct icon. It just sucks.
5) I am missing the old item names. What about you ADDED an easy alias instead of removing known cool SCI FI names and replaced them with Dr. House's hospital themed "trauma"?
6) The PI circles draw erratically if at all, sometimes I get white big boxes in place of them. I am using nVidia 570 + super-latest drivers on Win 7 64 bit.
7) Even when the PI circles draw, the launchers often draw their fill status wrong. IE I empty them, the numbers say they are empty but the "circle" shows it's border like they were still almost full. |
|

CCP Arrow
C C P C C P Alliance
25

|
Posted - 2012.01.25 11:55:00 -
[370] - Quote
HaleyBerries wrote:going through 3 things to get to my corp management screen is a annoying as all hell
You can move any Icon from the EVE Menu to the root of the Neocom, so if you want the Corporation Icon in the root, just drag & drop it over.
The Gonif wrote:Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying.
The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix. CCP Arrow-á-á|-á-áUI Designer -á|-á @CCP_Arrow |
|
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.01.25 11:56:00 -
[371] - Quote
Thank you, thank you, thank you my huge-dps-heavy-tank-Hawk is now just awesome! |

Raze R
School of Applied Knowledge Caldari State
2
|
Posted - 2012.01.25 12:00:00 -
[372] - Quote
After some reflection, am I alone in thinking that this is a case of change for changes sake?
Of course the Chat icon must remain on the neocom. You've taken away the minimise to bottom of screen ability. What was ever wrong with that in the first place? The minimised bar was easy to find and quick to activate. Now you have to wade through a list of chat channels to find the one that's minimised. Please put it back the way it was. And then you can remove the Chat Icon altogether. Seems an elegant solution to me.
Ships and Items icons. Yep way too close to the Undock button. Furthermore. What is the point of having the - Merge "Items" and "Ships" into station panel - option if you are still going to leave the damn icons on the neocom after you select it.
Animated 'shimmer' effect.. Very pretty, very distracting. Why make the Neocom constantly attempt to vie for attention when you could be in the middle of getting your arse shot off? short flash and then solid colour change as before please.
And while we're on about the 'purty shimmer blinkie thing' - individually configurable by icon please
I appreciate having a way to remove unused icons from the neocom and hide them in a drop down menu. I really do. But why take what was a simple functional addition to the UI and turn it into a flashing, badly placed icon, contradictory pile of steaming "hey lets play with the neocom, we've not changed that for ages" mess.
Some German bloke said: 'Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.'
I think he was on to something there..
Raze |

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.25 12:31:00 -
[373] - Quote
Smooth as can be really.
Downloaded patch from the client, auto-applied. Started client, update #1 immediately popped up. Applied & re-started client. Total time 15 mins max.
Opened client, logged in, love the new look of the NeoCom. That and the compact player list in chat are real winners for me, frankly.
I miss the silly old module names though - they added a little spirit to things and I for one am still going to look at their attributes to decide what to fit where. Let's not take all the laughs out please :)
So, job done: thanks CCP.
|

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.25 12:33:00 -
[374] - Quote
Raze R wrote:You've taken away the minimise to bottom of screen ability. What was ever wrong with that in the first place? The minimised bar was easy to find and quick to activate Disagree
Quote:Please put it back the way it was. Please don't!! |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
789
|
Posted - 2012.01.25 12:35:00 -
[375] - Quote
CCP Arrow wrote:HaleyBerries wrote:going through 3 things to get to my corp management screen is a annoying as all hell You can move any Icon from the EVE Menu to the root of the Neocom, so if you want the Corporation Icon in the root, just drag & drop it over. Why I need to do this? I had certain icons enabled in my old neocom, including calculator and notepad, which weren't there after your crappy update. It is not our job to reconfigure every *ucking character after you mess up with the settings.
Several windows have been reseted also again.
CCP Arrow wrote:The Gonif wrote:Another vote to turn off ALL blinking in the neocom. That is just unbelievably annoying. The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix. [/quote]
Yes *uck this. If you disable all blinking also the wallet notification is gone. I want to get rid of entire chat button. It wasn't in old neocom. I don't need it.
AND HOW WILL I BE ABLE TO MINIMIZE MY WINDOWS TO BOTTOM OF THE SCREEN SO THAT I CAN SEE THEIR WINDOW LABES LIKE BEFORE??? *UCK THIS!!!!!!!!!!!!!1
Yes I am pissed as hell.
Get |

Mark Hadden
Joint Endeavor RED.OverLord
1
|
Posted - 2012.01.25 12:36:00 -
[376] - Quote
damn CCP, stop smoking bad dope, crack or whatever and give us old names back! You screwed a well established and epic part of naming in eve, old name were gorgeous and unique, there was absolutely no need to change them into that cr*p they are now .
FU*K IT CCP, I'm never gonna use missiles again, I dont want to shoot TRAUMAS FFS, what the fuuuuu***kkkk, I still cant believe this! I want Thor or Doom Citadel Torpedoes back I used to shoot with dreadnaught or terror assault missiles, even Mjolnir Torps were epic for amarr bombers and tengus and drakes always shot SCOURGES.
NO TRAUMA or similar sh*t across the board from rockets to titan missiles.
A decent chunk of eve died in me together with those old beautiful names.
Grey Stormshadow wrote:
Yes *uck this. If you disable all blinking also the wallet notification is gone. I want to get rid of entire chat button. It wasn't in old neocom. I don't need it.
AND HOW WILL I BE ABLE TO MINIMIZE MY WINDOWS TO BOTTOM OF THE SCREEN SO THAT I CAN SEE THEIR WINDOW LABES LIKE BEFORE??? *UCK THIS!!!!!!!!!!!!!1
Yes I am pissed as hell.
this |

Kwashi
Adhocracy Incorporated Adhocracy
6
|
Posted - 2012.01.25 13:13:00 -
[377] - Quote
My 0.02 isk about minimized windows:
Absent being able to see the *names* of minimized windows without mousing over their buttons one by one, having a bunch of identical looking buttons on the neocom is pretty useless.
Example: I have 3 cargo cans open, which button is which? They all have different names, but their neocom icon is the exact same.
Also, why do some non-minimized windows appear as buttons on the neocom (cargo cans, scanner display) while others do not (overview, selected item, drones window)? Why do I have a quick way to access cargo cans from the neocom but no quick way to access drones or overview? If hostiles come out of warp suddenly I want to bring overview to the front fast, but there is little call for a cargo can related emergency 
Heck, why do non-minimized windows appear on the neocom at all? I liked the old functionality where minimized windows turned into little buttons and non-minimized windows did not. Easier to tell which is which IMO.
Finally, there seems to be a bug regarding minimized window icons sometimes appearing as a blue "i" instead of their proper image. The browser does this a lot, for example. Having a bunch of blue "i" icons compounds the first issue above about not being able to distinguish the buttons by name anymore and having to rely on the icon visuals. |

Janssen
General Services
8
|
Posted - 2012.01.25 13:23:00 -
[378] - Quote
POS Fuel pellets seem to be working fine. Nice, smooth transistion. Good job.
Neocom - selective non-blink, please. Let me choose which icons I want to irritate me when something happens - ie: wallet and not chats.
Neocom - More space between Ships / Items and undock, please.
Neocom - Date option with time.
Chat - minimize to bar at bottom, please restore this as an option.
Ammo/Module name change - OMG! please go back to the old names. Sometimes over-simplifying something can make it so much more complex. Finding the correct type of ammo or module is now more difficult - not because I need to figure out the new name, no, because I have to sort through so many results.
The idea to remove names from items - suggestion - create it as a 4th display option - compact list, list, icons w/names, icons only.
Idea to throw it all together into one area - don't we already have an option to do that - to show ships -and- items in the same window? Please leave it the way it is. Otherwise, if you must, please allow the option to continue with the inteface the way it is.
Big agents are BIG - not a problem, just a visual SURPRISE! 
You added some nice features to the NewNeocom - I hope that it is the first iteration of many to come. (customizable icons?)
In summary: POS Pellets +1, Neocom +/-0, New names -1.
|

Large Collidable Object
morons.
1031
|
Posted - 2012.01.25 13:31:00 -
[379] - Quote
I guess it will be better after getting used to it but with some improvements to the new neocom, there came a few nuisances with it.
- As many posted before, the way chat channels are organized now is plainly annoying. Before, I had channels minimized and could read which one was blinking - now it's just a mess. - First thing I did when logging in was to get rid of buttons I never ever used on the old neocom - guess which one was among the first? Right: Chat Button - unfortunately, I can't remove it. - Two of the most used buttons on the neocom - items and ships hangar - are locked at the bottom of the neocom next to the undock button - one of the first things I tried was moving them up. Please make them movable. - Regardless of using different colour schemes when multiboxing, my first look went up to the character portrait when switching between clients, which is too small when I have the neocoms width set in a manner to meet desired button height. Being able to configure button height separately of neocom width would be nice, so I could have a huge character portrait but am still able to fit lots of buttons under it. So you have a small button and empty space to the right of it under a huge character protrait - kind of like the old expanded view. - The clock should be movable and scale with the neocom - I'd like a big clock somewhere in the middle - having that option would be great. morons- sting like a butterfly and-ápost like a bee. |

backtrace
Dreddit Test Alliance Please Ignore
45
|
Posted - 2012.01.25 13:36:00 -
[380] - Quote
I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? |
|

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 13:45:00 -
[381] - Quote
As it is.. this Neocom is absolute in no way customizable as you guys announced .
- Confusing - No names for the button - Too small charpic - Sh!t Chaticon cant be removed - Icons for items and ship hangar are fixed on a dumb position - you cant set names of groups - ...
Roll Back the old neocom. And abandon the new one. It is useless and crap! Roll Back the names of modules and ammunition. Who was the dumba$$ at CCP who thought this was necessary or clever?
And please.. Respond to the critics of your mess. You have asked us and now deal with it. Otherwise dont ask! The last patch was 90% crap. You have changed thinks which where NEVER a problem. Sh!t! |
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CCP Punkturis
C C P C C P Alliance
1189

|
Posted - 2012.01.25 13:46:00 -
[382] - Quote
backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it?
just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it  CCP Punkturis | EVE UI Developer |
|

Lunce
PWNED Factor The Seventh Day
8
|
Posted - 2012.01.25 13:55:00 -
[383] - Quote
The neocom has needed a face lift for quite some time. What is missing in this iteration, however, is the basic premise needed in accessing information; simple, intuitive, and fast.
Any changes to the neocom really must keep these requirements as the primary focus.
As well, I find that I must agree with many other players regarding the module name changes. As challenging as the old names were to those of us with poor memories, they added a lot of flavor to EVE.
I would suggest that the names remain as they were, and simply tack a descriptive designation onto the end of the name. I.E.: EM, Kinetic, Thermal, Explosive, 1MN, 10MN, 100MN
For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN
This would keep the flavor of the game and be a big help to the newer players (and those of us with less than adequate memories.) 
As to the rest of the work CCP is doing to enhance and improve EVE, I heartily approve. Keep up the great work people! |

Mukutep
Capital Industries Research And Development Fidelas Constans
10
|
Posted - 2012.01.25 13:55:00 -
[384] - Quote
DarthNefarius wrote:the channels can not minimalize to the bottom of the screen so I can see which one is blinking without having toclink on the sidebar to check THIS IS HORRIBLE!!! i HAVE TO KEEP CHECKING IF I GOT A NEW REPLY REPEATED OMG I hate it
This.
Or if you remove the chat button entirely as suggested by others, and then you have a stack of chat windows and you minimize them... they just go away completely. |

Victor Fenris
Senex Legio Get Off My Lawn
6
|
Posted - 2012.01.25 13:55:00 -
[385] - Quote
Please put the date back with the time on the neocom calendar button!
Individual blink option would be nice too....
Thx Victor Fenris
To the victor goes the spoils.... To Victor, not you!!!! |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 14:07:00 -
[386] - Quote
Lunce wrote:For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN
well, tbh, even this is not neccesary. Someone who flown frigs and cruisers for a while, would know that cold-gas items are frig items, if he does not he is simply a total noob and should loose something. Thats not that hard at all to know that Y-T is cruiser, catalyzed cold-gas is frig and quad-lif is BS MWD, ffs. |

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 14:11:00 -
[387] - Quote
CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it 
If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names. 
No knowledge of EVE but a bug hunter.  |

Robert Caldera
Caldera Trading and Investment
118
|
Posted - 2012.01.25 14:16:00 -
[388] - Quote
Callidus Dux wrote:No knowledge of EVE but a bug hunter. 
some similarly uneducated douchebags, who think the old naming was too complex, seem to control the art department as well. CCP is on the way down the hill.... :( |

Axl Borlara
T.R.I.A.D
16
|
Posted - 2012.01.25 14:17:00 -
[389] - Quote
Naraphim wrote: 2 - I cannot remove or move EVERY icon on the neocom. (You have teased us with a partial implementation of a promising idea.)
Unfortunately the bold part above sums up and awful lot of things in Eve...  |

Axl Borlara
T.R.I.A.D
17
|
Posted - 2012.01.25 14:20:00 -
[390] - Quote
samivael wrote: The default blue 'i' icon for opened windows isn't very informative. An example is the scanner, could the icon not show the scanner icon like on the hud rather than the 'i'?
The scanner can't be used in station. And when you are flying, it has it's own button on the HUD (don't take that away!). So why does it appear in the neocom bar at all?
|
|
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CCP Punkturis
C C P C C P Alliance
1189

|
Posted - 2012.01.25 14:40:00 -
[391] - Quote
Callidus Dux wrote:CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it  If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names.  No knowledge of EVE but a bug hunter. 
no need to be rude and use such words about my coworkers 
it seems backtrace got his bugs solved so something must be done right here..
if you read his comment again he says "]I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job!".
did you also have an issue with the Cyrillic font? CCP Punkturis | EVE UI Developer |
|

TheButcherPete
Titan Inc. Bloodbound.
44
|
Posted - 2012.01.25 14:46:00 -
[392] - Quote
I'm really diggin' the Role bonus (50% less MWD sig bonus) thing for AF's :3 I am Petey :3 Petey is smexy Smexy is Pete |

Lunce
PWNED Factor The Seventh Day
9
|
Posted - 2012.01.25 14:54:00 -
[393] - Quote
Robert Caldera wrote:Lunce wrote:For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN well, tbh, even this is not neccesary. Someone who flown frigs and cruisers for a while, would know that cold-gas items are frig items, if he does not he is simply a total noob and should loose something. Thats not that hard at all to know that Y-T is cruiser, catalyzed cold-gas is frig and quad-lif is BS MWD, ffs.
What many people fail to keep in mind is that CCP is trying to strike a balance. EVE is a unique and challenging game. There are areas of the game, however, where the game is challenging simply because interfaces are hard to use. As technology improves, and time is invested into making the player interface with the game more intuitive, and therefore faster and easier, more people will be attracted to, and stay with the game.
Related to this is the naming conventions of modules. As I mentioned in my previous post, the traditional names add a lot to the flavor and uniqueness of EVE. But to most people who are trying out EVE for the first time....it's a game. They want to jump in, play, and not be overwhelmed with information and interfaces that are not intuitive.
I'm fairly sure that we can strike a balance and cater to most of the veteran and new players by keeping the traditional names, and tacking on an intuitive designation at the end of the module name. I.E.: Catalyzed Cold-Gas I Arcjet Thrusters 1MN
By taking an elitist stance and looking down on 'neubs', saying; I toughed it out, they should too, does not serve the interests of a healthy, growing EVE universe. |

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 15:04:00 -
[394] - Quote
CCP Punkturis wrote:Callidus Dux wrote:CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it  If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names.  No knowledge of EVE but a bug hunter.  no need to be rude and use such words about my coworkers  it seems backtrace got his bugs solved so something must be done right here.. if you read his comment again he says "]I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job!". did you also have an issue with the Cyrillic font?
Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here.
Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players.
Oh.. nearly forgotten. Bring back the old neocom and names of modules please. |

Callic Veratar
Power of the Phoenix
137
|
Posted - 2012.01.25 15:43:00 -
[395] - Quote
I like the new Neocom, but it's only half way to what I'd like it to be.
Ideally, ALL of my old static menus will become part of the neocom (excluding the overview, I suppose).
- Add a station services button to the E menu to take care of all that stuff. (LP, Insurance, Bounty, Reprocess, Repair, Med, Re-customize, NEX, To CQ, Guests, Agents, Offices, and Corp Hanagr)
- The "in station" buttons could be greyed out when in space or in a station that doesn't support them.
- When I have cargo, drones, or scanners active and on the neocom, treat it like an E menu instead of a window toggle. Click to show contents, when you click somewhere else, it auto-hides. I hate the sheer amount of window clutter.
- Same deal with the Ships and Items (and the future united thingy). Less windows, more menus.
- Let me mess with the structure of the E menu.
|

Scrapyard Bob
EVE University Ivy League
644
|
Posted - 2012.01.25 16:06:00 -
[396] - Quote
CCP Arrow wrote: The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix.
The old "blink" was a simple highlight. Subtle, unobtrusive and not a constant itch in your field of vision. Not the constantly moving "flash" of the new neocom.
I dare you to get a few flashing LEDs and tape them to the side of your developer's monitors. See how long you can go before someone commits acts of violence. |

Marek Shields
Gravometric Invention Manufacturing Partnership The Obsidian Front
0
|
Posted - 2012.01.25 16:25:00 -
[397] - Quote
Can the Devs please start putting the patch notes on the 'Patch Notes' RSS feed again? That feed hasn't been updated since Incarna 1.1 and browsing through the Dev Blog looking for the notes can get annoying rather quickly. |

Vaerah Vahrokha
Vahrokh Consulting
186
|
Posted - 2012.01.25 16:26:00 -
[398] - Quote
Lunce wrote:
What many people fail to keep in mind is that CCP is trying to strike a balance. EVE is a unique and challenging game. There are areas of the game, however, where the game is challenging simply because interfaces are hard to use. As technology improves, and time is invested into making the player interface with the game more intuitive, and therefore faster and easier, more people will be attracted to, and stay with the game.
So, is WoW challenging? It has unique names attacked to epic drops after all.
Oh wait, putting dumbed down names in EvE simplifies EvE as much as putting simpler labels makes Excel 2011 easier to use. |

Eikelhaven
Future Corps Sleeper Social Club
0
|
Posted - 2012.01.25 16:32:00 -
[399] - Quote
I have two bugs to report in Crucible 1.1. (Should I also submit formal bug reports for these?)
1)
There is a graphics bug when jumping through a wormhole. As you jump ships through a wormhole, the wormhole's available mass is reduced, and the wormhole "shrinks" two times before it finally collapses.
The first shrink occurs when the wormhole goes from "This wormhole has not yet had its stability significantly disrupted" to "This wormhole has had its stability reduced, but not to a critical degree yet." The second shrink occurs when the wormhole goes from "This wormhole has had its stability reduced, but not to a critical degree yet" to "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
When these shrinks occur, there is a graphics animation in the game where the wormhole in space visibly wobbles and shrinks in size, followed by a "shrunken-wormhole" sound effect.
Now, here is the bug. Before Crucible 1.1, if you are piloting a ship that jumps through a wormhole and causes it to shrink, you would see the wormhole shrink animation on the wormhole before you sessioned changed to the system on the other side. After Crucible 1.1, this is no longer the case. The pilot causing the shrink does not see the shrinking animation.
This may seem like a small issue, and maybe it is just something new to get used to. But, it is a change, seems like a bug, and I thought it worth reporting.
2)
After Crucible 1.1, it seems no longer possible to apply remote armor reps to NPC rats or Sleepers. |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
3
|
Posted - 2012.01.25 16:48:00 -
[400] - Quote
Why is CCP trying to simplify what made EVE what EVE is?
I understand, it was hard to get it but once you get it, it felt so good. It was the EVE charm. I want the EVE charm to come back with the original names. DANG! |
|

Vaerah Vahrokha
Vahrokh Consulting
186
|
Posted - 2012.01.25 16:54:00 -
[401] - Quote
DEFIER ORILIS wrote:Why is CCP trying to simplify what made EVE what EVE is?
I understand, it was hard to get it but once you get it, it felt so good. It was the EVE charm. I want the EVE charm to come back with the original names. DANG!
We could ask for 2 different EvE clients.
Regular version and WoW version, the latter with stylized waving teddy bears, very large fonts, voiceover on buttons, moddable UI that auto-plays when you mouse hover on stuff. |

El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
0
|
Posted - 2012.01.25 16:56:00 -
[402] - Quote
Callidus Dux wrote:Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here. Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players. Oh.. nearly forgotten. Bring back the old neocom and names of modules please. Cali, you have whined about every single line of every single patchnote in the last five years. You would rage if CCP changed the HP of an Infrastructure Hub by literally 5 HP - without having ever left highsec.
For years now it is beyond my comprehension why you still play. There is literally nothing in EVE that you like or ever liked for that matter.
@CCP Punkturis: sorry about him.... one of those ashamed for someone else moments.  And btw, any info on the weird skill progress statusbar that was brought up a few pages ago? |

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.25 17:03:00 -
[403] - Quote
Scrapyard Bob wrote:The old "blink" was a simple highlight. Subtle, unobtrusive and not a constant itch in your field of vision. Not the constantly moving "flash" of the new neocom. I have to say I for one find it easier to ignore the new highlight compared to the old one.
Quote:See how long you can go before someone commits acts of violence. I thought committing acts of violence was part of the point of EvE?  |

Bloodpetal
Mimidae Risk Solutions
378
|
Posted - 2012.01.25 17:06:00 -
[404] - Quote
Alright, about the new "online/offline" notifications...
I dig these, but I find that they don't pull my attention like the old ones used to do - i'm not saying I want the old icons back, I just think these need a little touch up to make them stand out a bit more.
The flatness really makes it hard to spot them amidst all the EVE Shininess, and to pick them out from the red/blue/corp standings squares.
Mimidae Risk Solutions Recruiting |

Lyron-Baktos
Selective Pressure Rote Kapelle
34
|
Posted - 2012.01.25 17:07:00 -
[405] - Quote
only played around with the neo-com briefly but I like it so far. I like how most of the buttons I rarely use are now hidden in sub-menus so I don't have to look at them until I need them.
the chat issue doesn't really bother me as I never close/minimize it On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
791
|
Posted - 2012.01.25 17:08:00 -
[406] - Quote
...to put something positive to this thread also:
I like the new user list resizing optionality function. It is really well planned and executed. Well done.
Get |

Tesla Grass
Minor Annoyance...
0
|
Posted - 2012.01.25 17:12:00 -
[407] - Quote
Firstly, big thanks for not only this patch but of what all of crucible has brought us. But why cant things be the way we left them, why after every patch does **** always revert back to the "default"? I would have loved it if with this new neocom i could come in, have it as how it was and then customize it from there, not having to figure out where everything is and then customize it all. AND if I spend time now customizing it to make it suit me, ARE you going to revert it all back to "default" after you patch it? resetting all my windows is still an ongoing process WEEKS after the last patch, its still opening some containers on my cargo window and some on other windows I have open and it drives me nuts, if we have to do this again and again with the neocom you might as well just leave it uncustomizable and just force it on us as to how you think is best. |

Akasshia
DRUNKEN NINJA MONKEYS
0
|
Posted - 2012.01.25 17:22:00 -
[408] - Quote
Is anyone else having issues with re-sizing a windowed client. I can drag horizontally, but not vertically & if i try to change in the esc menu, it just reverts back to the original dimensions. Now the only way i can see the bottom third of my screen is to work in full screen mode which makes multitasking a pain. |

Garr Earthbender
Quantum Cats Syndicate
33
|
Posted - 2012.01.25 17:43:00 -
[409] - Quote
Confirmed. Remote reps for FW members on gate rocks socks. |

Mugen Nomadicus
Vigrior
0
|
Posted - 2012.01.25 17:44:00 -
[410] - Quote
So am I the only one who thinks the new ability to move drones directly from cargo to drone bay is a balancing issue?
That's probably because not everyone has noticed yet. When Assault Frig fights start never running out of drones, when everyone and their mother's PVP fit includes ECM and damage specific drones, people will start realizing that the one advantage Gallente ships had, now everyone has. Making Gallente even more useless then the extreme fail they already are.
Think we can get our Gallente SP back CCP? That'd be nice.
|
|

Aina Stormborn
Beartours INC.
1
|
Posted - 2012.01.25 18:02:00 -
[411] - Quote
Since disable neocom and switch neocom searches are without result, my question. Can I witch back to the old style, it really did the thing for me. The new one may be awesome, but I really liked the old one better. |

Callidus Dux
School of Applied Knowledge Caldari State
15
|
Posted - 2012.01.25 18:21:00 -
[412] - Quote
El'essar Viocragh wrote:Callidus Dux wrote:Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here. Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players. Oh.. nearly forgotten. Bring back the old neocom and names of modules please. Cali, you have whined about every single line of every single patchnote in the last five years. You would rage if CCP changed the HP of an Infrastructure Hub by literally 5 HP - without having ever left highsec. For years now it is beyond my comprehension why you still play. There is literally nothing in EVE that you like or ever liked for that matter. @CCP Punkturis: sorry about him.... one of those ashamed for someone else moments.  And btw, any info on the weird skill progress statusbar that was brought up a few pages ago?
I do not whine about everything. But fact is: - The new neocom is new but not better (you self have a problem with the useless progress bar under the charpic) - Groups can not be renamed? Why? Forgotten?  - The names of the buttons are missing. - Too small charpic - Sh!t Chaticon cant be removed - Icons for items and ship hangar are fixed on a dumb position - The renaming is also dumb. Something I could live with .. but still dumb. No one had an demand on this. - Bug hunters are incompetent, when they do not know the basic standing mechanics and claim, that a bug is NO bug. You can trust me about NPC-standing mechanics; you also know what I do in EVE. Also annoying is, that a bug hunter is not able to answer to a bug report if the bug is more than a wrong decription of an Laser Crystal or Implant- And when he finally answers he will do it in such a dumb style.
It seems, that I am not the only one who is disappointed about CCP's bad work. And I say what I dislike. Maybe a little bit to often in the chatchannels.  |

Reboot Mizuno
Angry Angels Constructions The Kadeshi
0
|
Posted - 2012.01.25 19:18:00 -
[413] - Quote
I really like the new NeoCom. The flashing of the chat icons makes it possible to minimize chats with very low activity and you can only popup the chat windows, when someone actually wrote something. Before it was really a problem how to stack your chats in windows, to not cover your whole screen with windows and minimizing didn't really work good either, because the minimized window titlebar would overlap other windows. The only improvement I would like to have is, that the client would save which windows are minizied and restore the state when you login to the game again. The window to join new chat channels that is currently integrated into every chat window with the small bubble icon, could probably also be integrated into the new NeoCom chat menu. |

Potamus Jenkins
The Lucky Bible Company
43
|
Posted - 2012.01.25 19:21:00 -
[414] - Quote
i almost hurt myself changing to "compact chat" so fast
seriously, best update ever |

OlRotGut
10
|
Posted - 2012.01.25 19:44:00 -
[415] - Quote
Potamus Jenkins wrote:i almost hurt myself changing to "compact chat" so fast
seriously, best update ever
seriously. =)
oh and they could seriously please everyone if they just allowed chat windows their own ungrouped button(s) in the neo com. with an ability to either custom name them or put their channel name on the button. |

Darod Zyree
Zyree Holding
16
|
Posted - 2012.01.25 20:05:00 -
[416] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=703994#post703994
Ladeon Six wrote: 1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened.
And this is without resource cache enabled even...
CCP can you confirm? and give an explanation why? |

Lord Jita
Lord Jita's Big Gay Corp
20
|
Posted - 2012.01.25 20:11:00 -
[417] - Quote
PLEASE make the contract icon blink when a contract is completed again, no blinking is the absolute WORST thing for serious contract traders, I have to constantly reopen the contract window to check if something was bought/sold it is killing me.
ALSO as noted above, the increased memory usage is unacceptable, my two clients now use over 900MB EACH, and yesterday my windows 7 box BLUE SCREENED because of it, something that has never happened before. Jumping into a new system makes my memory use go up by 50MB+ per client. |

Bob Bedala
2
|
Posted - 2012.01.25 20:22:00 -
[418] - Quote
When is the window minimising & stacked windows stuff going to be rolled back?
I would like to be able to undock at some point, I can't now because;
- i will have to reorganise the flight UI (and retrain my muscle memory)
- I cannot do that in a way that works due to unfinished work as explained in the dev blog post
- it makes using local for intel much harder as someone explained above
- i will have to turn all blinking off
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
792
|
Posted - 2012.01.25 20:37:00 -
[419] - Quote
Darod Zyree wrote:https://forums.eveonline.com/default.aspx?g=posts&m=703994#post703994 Ladeon Six wrote: 1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. And this is without resource cache enabled even... CCP can you confirm? and give an explanation why? This
Get |

Callidus Dux
School of Applied Knowledge Caldari State
16
|
Posted - 2012.01.25 20:57:00 -
[420] - Quote
As a customizeable NeoCom I would like to re arrange the new one EXACT the same look, as it was before. Because you can not use this mess of blinky little buttons without names.
Before these chages, CCP should not be allowed to call this mess: Customizable NeoCom.  |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
793
|
Posted - 2012.01.25 21:07:00 -
[421] - Quote
ROLLBACK THE MISSILE NAMES !!!11111111111111111111111111111111 *plenty of censored words* SERIOUSLY WTF?=???
Get |

Potamus Jenkins
The Lucky Bible Company
45
|
Posted - 2012.01.25 21:09:00 -
[422] - Quote
OlRotGut wrote:Potamus Jenkins wrote:i almost hurt myself changing to "compact chat" so fast
seriously, best update ever seriously. =) oh and they could seriously please everyone if they just allowed chat windows their own ungrouped button(s) in the neo com. with an ability to either custom name them or put their channel name on the button.
the patch could have come with a punch in the face and id still be happy.
|

Ashina Sito
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.01.25 21:35:00 -
[423] - Quote
I am getting constant crashes since with the current update. Everything was fine last night when I logged off.
I normally run two clients (with the same install). I tried running with a single client and the crashes continued. The Eve client runs ok for 1-2 minutes then the client crashes to the log in screen.
The client lags for a few seconds then crashes.
Restarted computer, same result.
Uninstalled update, Eve reinstalled, still crashes.
No bug report sent yet.
Going to use my old Win XP hard drive and update that client and see if I git the same issues. (I am on Win7)
FYI, only changes to my computer have been Avast Virus updates and installing the current new Eve update. |

Chaos Dreams
Creative Cookie Procuring Rote Kapelle
1
|
Posted - 2012.01.25 21:48:00 -
[424] - Quote
Make the chat button removable, and stop the constant blinking crap.
And change the necom so I can have the character name in text again instead of the portrait. |

Ladeon Six
Nemesis Nation
1
|
Posted - 2012.01.25 22:56:00 -
[425] - Quote
Grey Stormshadow wrote:Darod Zyree wrote:https://forums.eveonline.com/default.aspx?g=posts&m=703994#post703994 Ladeon Six wrote: 1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. And this is without resource cache enabled even... CCP can you confirm? and give an explanation why? This
Lord Jita wrote: ALSO as noted above, the increased memory usage is unacceptable, my two clients now use over 900MB EACH, and yesterday my windows 7 box BLUE SCREENED because of it, something that has never happened before. Jumping into a new system makes my memory use go up by 50MB+ per client.
I'm just surprised no one brought this up. I'd basically like an explanation as to why the memory usage is up.
For example I take care of a lot of market orders on my laptop, and the increased memory usage is not cool with you're multi-boxing multiple market toons, even with 8GB of memory on the laptop.
Also, Lord Jita stop bumping my orders and contracts you azzhole!  |

Arden Reck
Viziam Amarr Empire
1
|
Posted - 2012.01.25 23:00:00 -
[426] - Quote
without wanting to compalin i wouldn't mind a blinking of icons i can actually see new layout might have a few advantages but if i can't see the damn buttons blink without staring there is an issue sure it looks shiny but i rather see it functional |

Haggis McMuttonn
Spettron's Will
0
|
Posted - 2012.01.25 23:09:00 -
[427] - Quote
Rollback the naming system plz!!
it only hurts the game depth and suspension of disbelief to see all missiles named in the same way!
My proposal is to keep the good things from the old and new way, something like:
Heavy Kinetic missile I 'Scourge'
So that its clear wich kind of damage we can expect (not unlike the new system) AND the game is deep enough to satisfy everyone. That naming format is also already used to name other modules, so whats the problem?
Also, isnt a little ridiculous to name "inferno" a pitiful rocket, whose only features are doing thermal damage and being quick? Foxfire conveys the message way better.
This naming thing spoils an otherwise perfect patch (no i dont care if the chat button blinks, it suffices to turn off the blinking on the channel to solve the issue).
ty and keep up the good work! |

Xer Jin
The Dex Initiative
0
|
Posted - 2012.01.25 23:12:00 -
[428] - Quote
hello ccp gj on crucible so far im enjoying it. just a thought it seems that your renaming moduals which is fine but what i get is there is a problem with identifying the meta of an item so why not put a meta tag on the icon in top right or bottom left kinda like the tech tag oh and well your at it please give us the ability so sort our stuff in to meta groups that would be handy
thanks for working hard to fix eve |

Xurr
Angelic Insurrection Corp
10
|
Posted - 2012.01.25 23:30:00 -
[429] - Quote
I'm glad ya'll are reading this thread.
If we are going to have our cargo and drone bay windows pop up on the side bar could we at least get the option for it to say Drones instead of the generic cargo container? And if we are going to have our cargo pop up on the side bar could we get it to say something like Cargo?
The flip side of that is, i have a button already to open my drones and cargo, i don't need or want another. If we could have the option to not show the drone bay or open cargo on the side bar that would be tops.
Another issue is open wrecks display a blue ! on the side bar. I don't need this, i don't want this and it isn't descriptive of what is open.
I know on mouse over it says the text, but the whole point of a graphical interface is to look at something and know what it is from the looks.
|

backtrace
Dreddit Test Alliance Please Ignore
45
|
Posted - 2012.01.26 00:21:00 -
[430] - Quote
Darod Zyree wrote:Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. Well, didn't you hear about hi-res textures and V3 shaders? ;) |
|

Mars Theran
EVE Rogues EVE Rogues Alliance
96
|
Posted - 2012.01.26 00:35:00 -
[431] - Quote
I tend to agree with everyone regarding the new names. I mean, for the sake of the AB/MWD naming specifically; this is absolute shite the way it is now. Doesn't make a damn bit of sense to me, or I imagine everyone else. Missiles I haven't really looked at yet, but I'll check in a bit.
I'll probably edit this post with what I think the names should be; based on old familiarity and something from the new stuff. I also think there should be some consistency with Dust 514. Meaning I like the genral idea of the Prototype/Advanced system, but it doesn't work how it is now. |

Mars Theran
EVE Rogues EVE Rogues Alliance
96
|
Posted - 2012.01.26 00:41:00 -
[432] - Quote
backtrace wrote:Darod Zyree wrote:Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. Well, didn't you hear about hi-res textures and V3 shaders? ;)
Yeah, that might have a little to do with it, but I think that's not all of it. Textures are dependent on proximity and visibility as far as I am aware. In many games at least, they are; and I heard extracting the models from the client, resulted in unpacked .dds files which function this way.
Basically, if you see it from a distance, the res used is poor, and up close the res used is high. For the shaders, this is just a layer within the overall texture, and a way of presenting that texture to the client based on lighting and various other factors. Not sure exactly how to explain that clearly, but maybe you get the idea.
Shaders just change the way you see things, more than anything else. What might have appeared brown or green before in a specific system, would say be represented by bronze with some changes to the shader itself. No idea if this has happened to models like the Maller or whichever T2 version of it everyone commented on being turd colored when they reintroduced i, but that's the idea. Different shaders, different result in presentation. |

Ladeon Six
Nemesis Nation
1
|
Posted - 2012.01.26 00:43:00 -
[433] - Quote
Mars Theran wrote:backtrace wrote:Darod Zyree wrote:Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. Well, didn't you hear about hi-res textures and V3 shaders? ;) Yeah, that might have a little to do with it, but I think that's not all of it. Textures are dependent on proximity and visibility as far as I am aware. In many games at least, they are; and I heard extracting the models from the client, resulted in unpacked .dds files which function this way. Basically, if you see it from a distance, the res used is poor, and up close the res used is high. For the shaders, this is just a layer within the overall texture, and a way of presenting that texture to the client based on lighting and various other factors. Not sure exactly how to explain that clearly, but maybe you get the idea. Shaders just change the way you see things, more than anything else. What might have appeared brown or green before in a specific system, would say be represented by bronze with some changes to the shader itself. No idea if this has happened to models like the Maller or whichever T2 version of it everyone commented on being turd colored when they reintroduced i, but that's the idea. Different shaders, different result in presentation.
Someone from CCP should definitely speak up if my following statement is incorrect.
IIRC, there was no released information in a devblog or patchnotes regarding updated textures (V3 project) for Crucible 1.1. However, there were some for Crucible 1.0. That still doesn't explain the huge increase in memory usage between Crucible 1.0 -> 1.1.
The thing is it doesn't affect me or others on a desktop with loads of RAM, but it does affect people who have 4GB or less RAM. i.e. on my desktop (16GB) I can multibox fine regardless of increased memory consumption, but on a laptop (8GB) which previously ran the client fine, has problems keeping enough memory available for other applications.
We're not talking about a 100-200 MB increase in memory consumption, 1 GB+ is a huge increase. Unless it can be explained away as a graphics requirement, it's starting to look like a memory leak. The client starts off using around 700 MB memory and slowly creeps up to 1 GB+ (just sitting in the station over 4-6 hours with no undocks). |

Arden Reck
Viziam Amarr Empire
1
|
Posted - 2012.01.26 00:52:00 -
[434] - Quote
well i'm using numpad to add orders to market guess what the . on numpad no logner works to fill in orders i need to use the , now kinda stupid when you been filling in orders the same way for years and this change can be a hughe issue |

Disdaine
209
|
Posted - 2012.01.26 01:07:00 -
[435] - Quote
Make Neocom optional!
Make font optional!
Make ship hangar optional!
Oh wait... |

Regina Shepard
Regina's Wolves Empire Industry
3
|
Posted - 2012.01.26 02:28:00 -
[436] - Quote
I was hoping we would see a roll back to the old Neocom and module names today. But no such luck. and to be honest, it was a fools hope that they would fix it that quickly. I want to point out a couple things that I don't understand about the new neocom.
First off...this was said about the new neocom in the dev blog leading up to it's release: "The time we HAVE had weGÇÖve used to properly polish the Neocom, adding smoother button effects and animations..." You did? Could have fooled me. If you HAD "properly" polished it then we would not be screaming for the old one back. It took EVE players about 15 seconds to realize there is a problem with the chat button. How did that get missed during the "polishing"? It seems like you are more concerned with how it looks than with how it works. Do you remember Incarna and how well that way of thinking worked before?
Secondly, THIS was said about the neocom in the same Dev blog: "...and making the EVE menu look less operating system, and more space game..." WTF?! I honestly want to know what you THINK an operating system looks like CCP. Have you ever even SEEN a computer running Windows? EVER?! You literally turned the windows start menu upside down and put it in your game.
I know it's super easy for us to criticize you CCP when we are not the ones responsible for developing the content. But I can't help feel you are sliding back towards the whole "as long as it looks good and lures new players we don't care" attitude. Again, HOW did the chat button issue get missed before release? Give us the old interface back, this one is just not what EVE players want, and please fix these simplistic (I mean stupid) new names. Please, it is obviously bugging people.
(here is the link to the dev blog I mentioned above. I would have posted it as a clickable link but the forum kept easting my post when I tried to do it that way. Most of you have probably read it anyway. http://www.eveonline.com/devblog.asp?a=blog&nbid=3362)
Edit: I have no idea why, but now the link is clickable. lol. It honestly wouldn't work earlier. |

Salpad
Carebears with Attitude
18
|
Posted - 2012.01.26 02:47:00 -
[437] - Quote
I like a lot about the 1.1 patch, but controlling the width of the new NeoCom task bar is very coarsegrained and imprecise, especially since changing the width with just 6-8 pixels drastically changes the height of each icon on the task bar.
For this reason, I'd like to have some much finer and more precise control of the width of the task bar, perhaps via mouse scroll wheel. That way, it should be feasible to increase or decrease the width by no more than 1 or 2 pixels at a time.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
797
|
Posted - 2012.01.26 03:01:00 -
[438] - Quote
Let's think about the neocom...
What it is? -> Utility to access various in-game tools. containers and settings.
Easiest way to access such individual item? -> Single mouse click or keyboard shortcut.
Best way to make such access possible? -> Single icons if screen estate allows.
Would hide feature be useful? -> Yes if it releases screen estate while neocom is hidden.
Would some menu structure be useful? -> No as long screen estate allows all needed buttons be visible at once. -> If all buttons do not fit, next obvious step would store more rarely used buttons under group, which would add only 1 mouse click to access them.
Would configuring visible buttons and grouping be useful? -> Most likely, because many people like to customize their user interface.
Should default button setup remain as it was in old neocom? -> Absolutely.
Would there be any reason what so ever to add more stuff to neocom like cargo containers, scanners or query windows? -> None what so ever.
Would there be any valid reason to minimize windows to neocom and hide their labels? -> None what so ever.
Would there be any valid reason to add area for taskbar to bottom of the user interface where windows would minimize with their labels enabled. -> It might give more professional look, but still keep the functionality as it was.
Would there be any valid reason to add separate chat button? -> Can't think one which would not add mouse clicks to access minimized chats.
Would there be any reason to add separate channels button? -> Probably useful to make finding new chats easier. Old channels button is pretty well hidden. -> This button could also have links to already open chats, but should not be the main access route and should not light the icon on update.
Would there be any reason to add compare tool button? -> Absolutely. It is really hard to access without shortcut keys and neocom icon.
How icons should attract player when there is something new going on? -> With 2-3 blinks and icon should remain highlighted untill accessed. -> Blinking should activate again if there is further new things taking place, even the button weren't "reseted".
Should the neocom be resizeable? -> Depends if there is anything to gain/lose from that. Mostly cosmetic and personal preference. -> Should be fully optional and customizable.
How did this task end up so horribly wrong?
Get |

Miss President
SOLARIS ASTERIUS
23
|
Posted - 2012.01.26 03:48:00 -
[439] - Quote
1. Blinking neocon bar is annoying so I turn it off 2. Mission completion notification doesn't blink, so I turn blinking on 3. I finish another mission, and with blink on, journal doesn't light up
4. CCP screwed up something that worked well before - please fix :))
Also, let us make custom blink notification for each icon we pick - and like I said before give us two type annoying scrolling and same one as before, just lighted up icon
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
25
|
Posted - 2012.01.26 05:30:00 -
[440] - Quote
I like the new AS's...very nice
Compact chat member lists!!!!!!!! AMAZING!
This update had some really good parts...(i sorta like the new 'blink')
BUT it has some very ugly sides as well
New Neocom, what % of the user base was begging for a new one claiming the old one was broken? WHY???
Text wrapping on items in hanger is still butt ugly.
Increased memory usage is killing my lappy.
Coma replaced period? I could understand if it was 'in conjunction with', but not replacing.
Agent's personal windows gargantuan. No need for the increased size to add the 'accepted' text that would have fit before.
Can no longer minimize to bottom of screen.
Many others my tired brain is not remembering atm....
Also, i like how CCP have only responded to the easy ones like "can't turn off blinky" ect....
|
|

brammator
Brave New Soldiers. SUB ZERO Alliance
2
|
Posted - 2012.01.26 06:51:00 -
[441] - Quote
I used to have 10-window mining ops, but then I took crucible 1.1 in the RAM.
Please fix it ASAP.
Also, missile must have names that allows quick search:
..for specific size and damage type, but any tech/meta level (i.e. "scourge" was for "heavy kinetic TL1, TL2 or faction") ..for specific size only ..for specific size and tech level
and not ********. Absolutely NO TRAUMA. I think person who come up with this must rename himself (or herself) to CCP Head Trauma and post under that name for at least 3 months, to have some adequate experience. No, don't advocate it like "scourge is name of living creature" because naming warfare after living being is ok with current culture.
I just had sudden thought, didn't you hire someone from any fantasy MMO? First, quite good but annoyingly "fantasy-ish" cyno effect, now "trauma" for damaging ships.
Suggestion: save character and account configs in XML. It will save us MUCH time. And allow to specify it like . template ... tab for="ship.cargo" in="@12314123" //I don't care if I get this from right-click menu in game or by manual XML editing ... tab for="ship.cargoore" in="@12314123" ... tab for="ship.fuelbay" in="@12314123" ... tab for="container.jetcan" in="@87912" ... frame for="ship.fitconfig" x="100" y="100" h="600" h="200" shift ... frame for="info.module"
. frame name="@12314123" x= y= ... tab chat channel="mychat" blink="off" ... tab autosaved cargo ship="#283756285151252" //this is added by game client, spawned from one of template lines above ... tab autosaved cargo ship="#982345172512371" ... tab autosaved cargo ship="#715392356375609"
-- so I won't need to drag every huggin' cargo of every huggin' new hulk on every huggin' account every huggin' time you patch it, to place where it belongs. And no, dragging present "frame with all default ship cargo tabs" to desired place doesn't work as it should.
Come on, you have nifty xml for ship configs and overview settings, it's time to go deeper. |

Gevlin
EXPCS Corp SpaceMonkey's Alliance
89
|
Posted - 2012.01.26 07:19:00 -
[442] - Quote
I am enjoying the new Neocom. I have heard a few complaints but most it is the unfamiliarity. Ie something new. but after a couple of day people are descovering the benefits
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Siigari Kitawa
Push Industries Push Interstellar Network
107
|
Posted - 2012.01.26 07:41:00 -
[443] - Quote
Gevlin wrote:I am enjoying the new Neocom. I have heard a few complaints but most it is the unfamiliarity. Ie something new. but after a couple of day people are descovering the benefits
I love new things that have core functionality I must disable to be able to at least properly tolerate them. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Daneau
Roprocor Ltd
5
|
Posted - 2012.01.26 08:56:00 -
[444] - Quote
Grey Stormshadow wrote:Let's think about the neocom...
How did this task end up so horribly wrong?
Probably because Eve has graphics designers who churn out great looking stuff but who has the artist view on actual practicality, ie it looks better like this never mind that it makes using it 10X more difficult. Also Eve designers seem to be positively allergic to anything that allows the user to customize how things _look_ thus the main complaint of people with bad eyesight being the high gamma of many of the backgrounds, and if you turn your screen down then any text like in overview becomes to faint to read instead.
Anyway, Neocom has some promise but it needs to become fully customizable, if people want to move the ships button let them, if they want to remove the chat one they should be able to, most of the complaints stem from those two buttons not being customizable(and of course the whole minimizing thing ...)
Daneau |

Callidus Dux
School of Applied Knowledge Caldari State
17
|
Posted - 2012.01.26 09:36:00 -
[445] - Quote
The first devblog, month ago, was, that you are able to switch between the old esteblished and the new 'Beta' Version of the NeoCom in the ESC-menue. Unfortunately this was not so handled now. 
Evidence : DevBlog and Picture
Quote:ItGÇÿs still in BETA
I am also absolut disappointed about this proceeding. Because:
- The new neocom is new but absolute NOT better. Far from it! - Groups can not be renamed? Why? Forgotten? In a customizable Neocom? - The names of the buttons are missing. Missing! In a customizable Neocom? - Too small charpic - The useless Chaticon cant be removed. In a customizable Neocom? (only removeable with a unusually trick) - Icons for items and ship hangar are fixed on a maximal inappropriate position. In a customizable Neocom?
Why do CCP call this mess customizable, when nearly nothing is customizable? I am not able to "customize" the look and functionality like the old, known and loved neocom. Why?
As a customizeable NeoCom I would like to re arrange the new one EXACT the same look, as it was before. Because you can not use this mess of blinky little buttons without names.
Before these chages, CCP should not be allowed to call this thing: Customizable NeoCom.  |

Magic Crisp
Amarrian Micro Devices Silent Infinity
15
|
Posted - 2012.01.26 09:47:00 -
[446] - Quote
I have two issues so far with this patch:
1) I'm unable to disable the chat neocom icon's blinking. it's just irritating.
2) The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
|

Vaerah Vahrokha
Vahrokh Consulting
192
|
Posted - 2012.01.26 09:47:00 -
[447] - Quote
How comes that if I open the People & Places window and dock then undock, the windows closes?
It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time. |

Jahn Ntago
Association of Commonwealth Enterprises Important Internet Spaceship League
0
|
Posted - 2012.01.26 10:13:00 -
[448] - Quote
Good bits:
I like the compact user lists in chat windows.
Broken bits:
The DPS calculator does not work in the fitting screen for drone damage anymore (a least when I was in space).
Lost bits:
Somewhere along the way a change was made and then lost to automatically do a "find fleets" when opening the fleet window. Can we have it back please. It made sense.
Weird bits:
I am (on two clients) getting random weirdness where various keys (F5 for example - not F1-F4 or anything else) stop working, some modules will work when keyboard shortcutted but not clicked directly. Cloaking seemed to restore normal behaviour. Though in one case I needed to dock - which was a challenge given random keyboard and mouse behaviour.
Request:
When bookmarking a sig from the scanner window can we have the sig code appended to the name please. Would save a bunch of time for most people I've spoken to who need to keep track of the sig code rather than searching for which of the 6x Forlorn Hubs was the one wanted... |

Aggressive Nutmeg
96
|
Posted - 2012.01.26 10:44:00 -
[449] - Quote
It's been mentioned already, but please allow me to add my voice.
Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.
I'll get used to it, I'm sure, but I can only imagine how bad this must be for new players.
It all looks very pretty and polished, but some basic user functionality has been removed. Not a clever move. Never make eye contact with someone while eating a banana. |

Tastykle
ELITE Industry E L I T E Alliance
0
|
Posted - 2012.01.26 11:01:00 -
[450] - Quote
I want to be able to remove from the main bar the useless(to me) icons like chat, science&industry... The position of the inventories on top of the undock button is terrible.
Besides that great work!
thanks o/ |
|

Sanew2k
German Space Kriegsmarine
0
|
Posted - 2012.01.26 11:13:00 -
[451] - Quote
HATE those icons, I want some wideobjects like text "Market (LOGO)" etc. I say Epic FAIL update because blinking, ugly and harder to use neocom, stupid name changes like few updates ago
Before:
- icons was crap = thanks to rollback and give old ones - Captains quaters suX = Thank you we got back our old spinning ships view - Now new neocom are like windows 7 tabs what sucks hard, make same choice than before and give us back old one.
Whats the point to create groups what you cant rename? Why you cant remove chat button before you put that sidepanel full? Blinking sucks (only wallet are good), Agents are now mess because they disapper somewhere new "great" panel, how the hell trauma are better than wrath if you think its kinetic missile?
Just give us old neocom back, then add future customizable options right there. Remember you dont have "fix" everything in this game because they work fine, focus to real problems like POS fixes, salvager sound jammed when station etc... not rename already fine objects to another (hate new missiles "Trauma" oh my god). 
|

Lilly Shiroimozu
SyNgeN-Z
2
|
Posted - 2012.01.26 11:19:00 -
[452] - Quote
The biggest fail for me is that windows cannot be minimized to the bottom of the screen anymore, they minimize to the neocom.
If I wanted to have to click the neocom again I would have clicked the close button not the minimize button,...
This also means the minimize button serves no current function.
P.S. I wanted to switch my ships and items icons positions, but couldn't |

Robert Caldera
Caldera Trading and Investment
123
|
Posted - 2012.01.26 11:21:00 -
[453] - Quote
yes the missile name change is the biggest pile of crap they punched in our faces.
whoever came up with this please DIAF! |

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.26 12:48:00 -
[454] - Quote
Magic Crisp wrote:The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
Use brain-RAM and *remember the date* :)
|

eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.26 12:50:00 -
[455] - Quote
Aggressive Nutmeg wrote:Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.
Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.
|

Kaivaja
State War Academy Caldari State
5
|
Posted - 2012.01.26 13:20:00 -
[456] - Quote
eaterofcheese wrote:Magic Crisp wrote:The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
Use brain-RAM and *remember the date* :) It's not so much remembering what the date is, it's more about getting Eve date right when your fleet has pilots from various timezones like Australia, Europe and US. Showing the date by default would be useful. |

Mister Quirrenbach
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.26 14:18:00 -
[457] - Quote
eaterofcheese wrote:Aggressive Nutmeg wrote:Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means. Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.
As do I. Please give the text descriptions back like in the old neocom. |

Nano von Cosmo
Nebulous Frontiers Inc.
0
|
Posted - 2012.01.26 15:01:00 -
[458] - Quote
Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.
And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time. |

Shar Tegral
82
|
Posted - 2012.01.26 15:23:00 -
[459] - Quote
I'm not going to beat a dead horse with a stick on the consolidation of all chat into one minimized location. Just wish it was optional in behavior.
However the one point I'd like to make is the "shimmer" as an indicator. It is not contrasting enough, especially when looking at the available list of chat channels. I'm one of many players who do not have perfect vision. Mine is additionally impaired beyond simple bad eyesight. The aesthetic choice is not one that is functional across the broad spectrum of players.
|

Louis deGuerre
The Dark Tribe Against ALL Authorities
218
|
Posted - 2012.01.26 15:53:00 -
[460] - Quote
Kai Jyokoroi wrote:As with everyone else, please disable the "blink when ever anyone in any chat window says anything" or at least enable us to disable this with a right click. It's going to drive me mad, but I can't disable all blinks as I need to know when wallet flashes, but not when some idiot in alliance makes a knob joke.
Another point, to which ever genius UX person put the ships and items button right next to the undock button - I've already missed the icon and accidentally undocked once, and I'll really be angry if I end up with a dead industrial / noctis due to UI decisions when the undock is red and I'm trying to change to a combat ship. Please either move these further up the Neocom menu or allow us to rearrange them as we would any other menu item.
Thanks!
I can't believe I agree with a Goon but there you have it
FIRE FRIENDSHIP TORPEDOES ! |
|

Dawne Xi
3D Salvage and Acquisitions
4
|
Posted - 2012.01.26 16:11:00 -
[461] - Quote
Quote:It is no longer possible to remove the "chat" button from the Neocom.
So many people were removing it that it brought it to your attention we'd found a way to remove it, so your solution is to make it so we can't remove it, instead of pushing it off into Social where it should be in the first place. What possibly purpose could this icon serve other than to take up space on the neocom. |

Seleia O'Sinnor
Drop of Honey
162
|
Posted - 2012.01.26 16:13:00 -
[462] - Quote
Please make the chat button removable. I don't need it on most of my toons. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Disdaine
215
|
Posted - 2012.01.26 16:47:00 -
[463] - Quote
Nano von Cosmo wrote:Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.
And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time.
Go **** yourself you sanctimonious prick. |

Callidus Dux
School of Applied Knowledge Caldari State
21
|
Posted - 2012.01.26 17:27:00 -
[464] - Quote
Nano von Cosmo wrote:... Give it some damn time.
No! Why? These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita. 
The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!"
Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base.
CCP Optimal wrote:Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off
read this if you do not believe me.
A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one. |

Merin Ryskin
Peregrine Industries
26
|
Posted - 2012.01.26 17:43:00 -
[465] - Quote
+1 for "the new interface sucks".
Seriously, does the person responsible for this ever PvP in anything but a huge blob? Because local chat is now MUCH more annoying to use.
Old system: minimize the local window to the bottom of the screen, where the title bar shows a constantly updating "local [x]" with the number of people in local. One click un-minimizes the window back to the exact spot where I had it, so it's quick and easy to check who is in local when the number changes.
New system: minimizing it puts it into the general "chat" icon, without even giving it a separate tab like every other chat window. This means that the number of people in local is not visible at all times, and I can't even hover over the icon like with other chat windows, I have to actually move the mouse over to the button and click it to pop up the sub-menu. And of course un-minimizing the window puts it back into the default location, NOT into the location where I had it before I minimized it.
End result: all of the same information is there, but it takes way more clicks and inconvenience to get at it. This is terrible interface design, so please restore the original "minimize" function. Add a second "minimize to sidebar" button if you really want to have this new function. |

OlRotGut
13
|
Posted - 2012.01.26 18:04:00 -
[466] - Quote
Love the new Neo-Com, much cleaner once you get used to it.
Love the fix that they put in today with the chat-icon not blinking if the chat windows are open.
Now if we could just stream line the station services window and people in station listings (compact mode there?) |

TheLostPenguin
Surreal Departure
12
|
Posted - 2012.01.26 18:12:00 -
[467] - Quote
Wow what a mess, I had reservations about losing minimised windows off to the neocom but tbh it's worse than I ever expected
Why I cant remove useless ships/items buttons? Why I cant remove chat button? Why I cant remove char sheet button? Why I cant move windows that are ALLWAYS open into a folder to clear up pointless clutter on the newcom? Thats a pretty bad set of non-customisation of a "customisable" part of the ui already, also the option to have windows minimise to bottom of screen is even more inportant now that they go to hide amoungst so much pointless clutter in the neocom. Do all of the above and it should be a great improvement, as it is it's a massive step backwards.
Other stuff that's stupidly broken "improved"... Agents now have even more stupidly large icons, please provide toggle for expanded/simple agents list view. "Simplified" naming of missiles is stupid and as pointed out already not only makes no sense in character, but makes market searching more of a faff, now rather than help n00bs you'll just make them far more likely to keep buying torps/cruise to load onto their kestrel, gj on that.
Credit where it's due, condensed local view, extra slots and management of watch list are great changes, the rest of this patch in terms of ui would be better off undone and worked on for another 6 months... |

Regina Shepard
Regina's Wolves Empire Industry
4
|
Posted - 2012.01.26 18:33:00 -
[468] - Quote
Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this? |

FaZ3r
MUIETI-s POSMAGII
0
|
Posted - 2012.01.26 19:59:00 -
[469] - Quote
I don't know if this is reported already so this is it:
In the People & Places menu under the Agents tab one have all the agents he worked for. If you right click in that list you have a few options like "Set Destination" for example (just like before patch). If you have a Folder under you have selected a few agents, right click is not working anymore.
Please restore Right Click functionality in agent folder list.
Thank you. F
|

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.26 21:00:00 -
[470] - Quote
Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.
|
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:09:00 -
[471] - Quote
Regina Shepard wrote:Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this? It is hard because team Optimal and team Namechangers strongly believe that even part of their customer base is against the change, Hillmar will still continue paying the monthly salaries from bottomless wallet of his.
Get |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:13:00 -
[472] - Quote
Callidus Dux wrote:Nano von Cosmo wrote:... Give it some damn time. No! Why? These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita.  The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!" Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base. CCP Optimal wrote:Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off read this if you do not believe me. A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one. It seems that your trying to force ALL people to use your new, shiny und untested add-ons, results from your own fear and uncertainty to fail; what would lead to the effect, that no one from your customer would voluntary use your improvements and would turn it off -because they are NO improvements. Never change a running system. The NeoCom was good running.
There can not be rollback as clearly there is nothing wrong with the neocom or name changes. Everyone are so *ucking happy with them.
Get |

Vanessa Vansen
Cybermana
12
|
Posted - 2012.01.26 21:48:00 -
[473] - Quote
Renaming = BIG FAIL!!!!!
renaming stuff is not as easy as it sounds ... and you did it WRONG!
E.g. afterburner and microwarp drives Experimental AB and Upgraded MWD ... WTF couldn't you just use one of those to, i.e. either experimental or upgraded, in addition to limited!
I haven't even looked at other things but I expect more FAIL there ...
|

Zleon Leigh
75
|
Posted - 2012.01.26 22:08:00 -
[474] - Quote
Suggestion: Clicking the training progress bar opens the training queue. Why tell me what the shortcut is when you can make it an access point? Just sayin'
Suggestion: Add Neocom icon for Training Queue.
Suggestion: Add Neocom icon for Ship Saved Fits. I use Ship Saved Fits much more often than I use Fitting menu. Needed for reference/recommendation when discussing fits AND most importantly while shopping.
Edit: wow - page 24.. What's the page limit for Dev listening? Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
4
|
Posted - 2012.01.26 23:23:00 -
[475] - Quote
Please restore the DATE in the NeoCom in Crucible 1.1.2. It has been a long day, can't always remember! I mean DANG! |

Robert Caldera
Caldera Trading and Investment
126
|
Posted - 2012.01.26 23:27:00 -
[476] - Quote
Marlona Sky wrote:Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.
there are things they are new and there are things they are just BIG FU*KING FAIL. Name changes belong in the latter category. |

Sol Gemini
State Protectorate Caldari State
0
|
Posted - 2012.01.27 00:01:00 -
[477] - Quote
I am probably looking at this latest update from a different perspective than most of the posters here.
Some background:
I am a new player, less than five months experience. Admittedly, I am not particularly good.
I joined EVE along with my wife and three of our friends, all of us former WoW players. We left WoW because the game's developers had slowly destroyed the playing experience by "Dumbing Down" the game. When I signed off, I mentioned to Blizzard that they were probably using a good revenue model, but they had created a boring world, filled with players possessed of middling intelligence and relatively little skill.
Based on my previous experience, I fear there is a growing urge by EVEGÇÖs creators to increase player numbers, even if it means gutting the gameGÇÖs soul.
Now, the new patch:
I am probably not competent to offer criticism of the new interface. That being said, I do not like the changes. Specifically, I prefer the old menus, the old shortcuts, and the minimized windows lining the bottom of the screen. I strongly agree with the posters that want to see the chat button removed entirely from the left hand side menu. From my perspective, the whole interface feels clumsy and cumbersome now, enough to significantly impact my enjoyment of the game.
I do not need a crutch to play EVE, nor do I want one. I do not need to see helpful hints like the word GÇ£acceptedGÇ¥ under someoneGÇÖs oversized portrait to know I have accepted a mission from him. These kinds of helpful hints are very similar to the early changes Blizzard began introducing to WoW, and in my opinion, this is a GÇ£Dumb DownGÇ¥.
Regarding the renaming of the modules and missiles, I do not understand the motivation for the changes. I do not perceive an improvement in utility, and in fact, according to several more experienced players, there may actually be a reduction. These changes strike at the heart of EVEGÇÖs essence, the detail, the complexity, the character of the entire experience. The only motivation I can perceive behind making these changes is, unfortunately, a GÇ£Dumb DownGÇ¥. I absolutely despise these particular changes, and I fear they are only the beginning of a horrible trend.
Last week's interface had all the tools necessary to effectively manage my affairs. If I get a vote, roll back the changes!
I apologize for being arrogant, but I have no desire to participate in a universe filled with people that lack the discipline or intelligence necessary to research the performance specifications of an afterburner, or for that matter, those that cannot use the colored tips of the various missiles to catalog their warheads.
I can adapt to the new interface, whatever it may ultimately be. I cannot support the changes to the very essence of the game, the new helpful hints, the shortcuts, or the generic naming conventions. These are GÇ£Dumb DownsGÇ¥ in my opinion.
I fully comprehend the fact that in the end, EVE is a business, and the investors undoubtedly wish for it to grow. I also know that the various development teams have worked diligently to bring these changes. I just happen to disapprove.
|

Disdaine
218
|
Posted - 2012.01.27 00:01:00 -
[478] - Quote
You took the skill training information rollover from the old character sheet button, added it to a little blue bar thats less than half the size of the old one instead of the new char portrait, then whenever I open character tab by using the new small and distorted portrait I get another button on the neocom for character sheet. |

Miss President
SOLARIS ASTERIUS
23
|
Posted - 2012.01.27 01:49:00 -
[479] - Quote
Small error needs fixing:
Previously "Items" was the last icon before undock with ships directly above it.
Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.
Can you get it right please? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
820
|
Posted - 2012.01.27 02:03:00 -
[480] - Quote
Miss President wrote:Small error needs fixing:
Previously "Items" was the last icon before undock with ships directly above it.
Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.
Can you get it right please? Not without playing the game.
Get |
|

Kristin Solette
NullOcular Order Property Management Solutions
1
|
Posted - 2012.01.27 04:47:00 -
[481] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Does this mean that everything will be merged into one large inventory without the option of having seperate categories? Because I would still like my ships to be seperate. I have a station that has 857 items in it not counting ships and Id really like to not have to hunt through that to find my ships. So im personally a big fan of either keeping a different window for ships or allowing us to have tabs or something for different types of items.
And as for the UI icons, being a person who favors words over pictographs (I have real trouble remember what an icon stands for so i always just end up hovering my mouse over it to read what it does) will we have the option of words instead of pictures? Because i would totally love to get rid of all these (to me) nonsensical pictures and just stick with lovely lovely words. |

Thor Kerrigan
Guardians of Asceticism
32
|
Posted - 2012.01.27 04:49:00 -
[482] - Quote
At first, I preferred the old neocom as it turned out key in my UI setup (exactly the same for my two accounts). With that replaced, I can no longer hide the text part of local chat to the left side without completely covering the neocom buttons.
I switched it to the right side and tweaked my UI a bit: Works better than before. It gets some getting used to but I really dig it now. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
822
|
Posted - 2012.01.27 05:04:00 -
[483] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
This sounds like something you probably would want to describe with great detail before even thinking about writing single line of code. I can already see myself dragging items from hangar 1 container A to hangar 3 container B by switching windows and clicking this and that + some 3rd button to make it happen. But go ahead.... if you make it as well as the neocom nothing can go wrong. Make sure that the containers minimize to undock button as it sounds like a good idea.
Get |

Toshiro GreyHawk
152
|
Posted - 2012.01.27 08:03:00 -
[484] - Quote
Recognizing that it is only a name change, my reaction can best be summed up as:
GIVE ME MY COLD GAS ARC JET THRUSTERS BACK YOU ******* MORONS!!!!!!!!!!!
. |

Callidus Dux
School of Applied Knowledge Caldari State
23
|
Posted - 2012.01.27 08:03:00 -
[485] - Quote
Sol Gemini wrote:... I apologize for being arrogant ...
No Sir. You are NOT arrogant. You hit the point! Unfortunately not all changes from CCP are always improvements. So please react on our response developers of CCP. Even new players do not find all last changes helpful. |

Dragonzchilde
BURN EDEN Northern Coalition.
6
|
Posted - 2012.01.27 08:04:00 -
[486] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Translates as:
We are wasting more resources on things that didn't need changing in the first place.
Can't believe it is that hard to use your resources where they are needed.
eg: I posted a gazillion bug reports on the fact that your kill mails are still generating the wrong info.
- like less people on it than were actually there - the sum of the damage inflicted does not equal the hp notifications - the damage inflicted is less than a bare hull of the ship
I guess sorting that is too much work? |

Callidus Dux
School of Applied Knowledge Caldari State
23
|
Posted - 2012.01.27 08:09:00 -
[487] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Hope is eventually nice, but not effective! DO NOT HOPE!! ASK DAMIT! You hope and think .. but it is only getting worse.  I need the TEXT description. I do not want to wait till Cruicible 1.5, we have 1.1 now. How many month to go till I can use the UI normaly again? Handle this crap as BETA , switchable in the ESC-menue as you have promised, and roll back to the old neocom and trash the silly names of modules and ammunition with it.
Sorry for this many editing. But when I am in rage I do some mistakes. But I try to correct them as soon as possible. Not like CCP. Hoping and thinking. LOL. What a sh!t!  |

Sangard
Firebrands
8
|
Posted - 2012.01.27 09:09:00 -
[488] - Quote
I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf! |

Vaerah Vahrokha
Vahrokh Consulting
196
|
Posted - 2012.01.27 09:13:00 -
[489] - Quote
So... after played enough time to get accustomed to the new features...
I am still strongly of the opinion the old UI was tangibly more effective.
Worse looking indeed, without frills, but it did the job.
Except for the stilish looks and compact chat list, I cannot find a single new neocom feature that works better than the old.
- Have to find and click the same icons 50000 times instead of just restoring easily accessed minimized windows.
- The character picture is invisible, the name hidden. Sucks for multi-boxing, sucks for multi-clients.
- Date won't show up, makes it harder to organize fleets with international players.
- Can't tame the blinking. If I disable it for the chats then it won't blink in the other buttons (where I want it).
- Blinking is annoying and only works when it wanta. I have to open the wallet 100 times a day because only some times it will blink.
- Undock button is uncomfortable to reach and WAY too small.
- Much used items and ships buttons are WAY out of reach and stupidly close to the undock button. This feature alone makes me question its developer's sanity.
- On my industry characters I need to constantly swich the science & industry windows tabs, minimize and restore it 30 times a day. I want to strangle someone now, because I have to unhide the neocom, wait till it appears, find the little icon and redo the slow open window operation again and again and again and again and again and again...
- Why didn't you preserve the old buttons layout and placement? It was exactly as I needed it. Now instead I have to wade thru menus sub menus super menus just to find and drag on neocom the stuff I use every day since years.
- mail is not blinking any more. I did not disable it, just checked.
Basically it looks like CCP took the "fix the many little annoying things" playerbase suggestion too far and now adds stuff for the sake of adding it and show that "we work a lot on our game".
But with a neocom like this, it reeks of old "lets put something half assed out, we will fix it in the next years". |

Salpad
Carebears with Attitude
19
|
Posted - 2012.01.27 12:52:00 -
[490] - Quote
Vaerah Vahrokha wrote:How comes that if I open the People & Places window and dock then undock, the windows closes?
It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time.
I'd like the Assets window to stay open.
|
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.01.27 16:49:00 -
[491] - Quote
Salpad wrote:Vaerah Vahrokha wrote:How comes that if I open the People & Places window and dock then undock, the windows closes?
It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time. I'd like the Assets window to stay open. Liked and a +1.
My assets window refuses to remain open across three clients. Why?
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

PJRiddick
CherryHill
4
|
Posted - 2012.01.27 21:52:00 -
[492] - Quote
So then i take it theres a system wide CRASH problem again?
-=+>xXx<+=- |

Bloodpetal
Mimidae Risk Solutions
391
|
Posted - 2012.01.27 22:16:00 -
[493] - Quote
CCP Punkturis -
DO you think that awesome "Compact Member List" for chat channels can be applied to the guest tabs in stations? (Probably one click for all stations you dock at) - would make looking at the guest lists load faster in, let's say, JIta. ;p
Mimidae Risk Solutions Recruiting |

Neo Agricola
BLACK-MARK
199
|
Posted - 2012.01.27 22:53:00 -
[494] - Quote
Game crashes during jumps. Jumps with JB Jumps with Stargates Jumps with Capital ships and cynos. DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Zleon Leigh
75
|
Posted - 2012.01.27 23:01:00 -
[495] - Quote
Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf!
Petition. CCP has mercy on these kind of errors. And since this was DIRECTLY due to gui behavior change because of a patch they darn well should be accommodating in this case.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
24
|
Posted - 2012.01.27 23:20:00 -
[496] - Quote
Neo Agricola wrote:Game crashes during jumps. Jumps with JB Jumps with Stargates Jumps with Capital ships and cynos.
Yes. All over The Forge. I commend the awesome updates, but this crash glitch is really annoying! |

Scrapyard Bob
EVE University Ivy League
651
|
Posted - 2012.01.28 03:57:00 -
[497] - Quote
Neo Agricola wrote:Game crashes during jumps.
Yeah, I had (3) crashes this evening - go to jump through a gate and the "EVE client has stopped responding" dialog comes up in Win7 64bit.
No real rhyme or reason to it that I've detected so far. |

Ms Lynn
Bane of Angry Puppies
3
|
Posted - 2012.01.28 04:35:00 -
[498] - Quote
Bloated People in station and bloated agents in station is very annoying. any way of scaleing it back down , |

Callidus Dux
School of Applied Knowledge Caldari State
24
|
Posted - 2012.01.28 07:46:00 -
[499] - Quote
My Journal button does NOT blink, when I have completed a mission. Please bring this back! Bumbler!  As stated before; I will do no further Bug reports anymore if you have such incompetent hunters in your team who, after 3 month, ever claim: "This is no bug."
[sarcasm] This new NeoCrapcom is really better than the last one. New people will find a smoother way into EvE. [/sarcasm] |

Lucas Quaan
Sniggerdly Pandemic Legion
7
|
Posted - 2012.01.28 08:35:00 -
[500] - Quote
Lord Haur wrote:How do I prevent an icon appearing there for every window type I open? So, yeah, I'm not going to read all of this, but could we please have it so that only minimised windows show on the neocom? I don't need an icon there for my cargo or the scanner when they are open. Other windows like overview and selected item behaves like you would expect so can the rest please follow suit? |
|

PJRiddick
CherryHill
4
|
Posted - 2012.01.28 16:40:00 -
[501] - Quote
Tis sucks....
.
.
.
.
.
.
.
.
.
.
.
.
.
"SPLAT" "CRASH!"
what sup with this CCP! |

Penny Ibramovic
Wormhole Engineers Greater Realms
8
|
Posted - 2012.01.28 18:26:00 -
[502] - Quote
Great strides have been made in quality-of-life improvements! Totally awesome.
Now how about letting w-spacers change T3 subsystems at their towers, instead of having to open wormholes, be vulnerable through several zero-sec systems with no local channel, and find a way out to overpopulated empire space just to change a system on a ship that originates in w-space? That would be super. |

Dirael Papier
Scordite Excavating Xenaphobe
7
|
Posted - 2012.01.28 21:06:00 -
[503] - Quote
Still haven't flown a T3 yet, but I also imagine being able to swap subs at an Orca would be helpful as well (unless this is already possible). |

Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.28 23:28:00 -
[504] - Quote
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
|

Salpun
Paramount Commerce Tactical Invader Syndicate
185
|
Posted - 2012.01.28 23:36:00 -
[505] - Quote
Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. |

PJRiddick
CherryHill
4
|
Posted - 2012.01.28 23:53:00 -
[506] - Quote
OH SHAZAA,....a new fix for the bugs,.....
OH and more BUGS,..along with the new fix?
Im gonna go drinks some beer... |

Mars Theran
EVE Rogues EVE Rogues Alliance
103
|
Posted - 2012.01.29 00:59:00 -
[507] - Quote
Not important really, but a bit of a feature bug anyway:
Recustomization results in Finalizing not transitioning back to either the station environment or Ship Hangar now. It just hangs on the portrait stage. You can still call up Escape menu and log out, and when you log back in the portrait has changed, so no big deal, but wierd. TIIP: The Incredible Invisible Poster |

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.01.29 01:45:00 -
[508] - Quote
Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Good to hear. This is the most annoying "behavior" that I have experienced with the EVE service in recent history. If traveling long distances via gate travel, the service becomes more and more untenable after each crash and re-log.
I can't even imagine the volume of petitions because of this problem AND ships potentially lost as a result of logging back into a ****-storm on one gate or another. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Just Like Jew
The Scope Gallente Federation
0
|
Posted - 2012.01.29 05:38:00 -
[509] - Quote
Man, you guys have the worst update process I've ever seen. What other game do you have to restart the client twice every time you update? Also, in the history of Eve, has there ever been a update that actually worked the first time? |

Tanaka Sekigahara
United Space Marine Corp
29
|
Posted - 2012.01.29 08:14:00 -
[510] - Quote
Mars Theran wrote:Tanaka Sekigahara wrote:Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that. Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom. You can right-click option to turn off Neocom blink on the EVE menu or blank area of Neocom. Affects all, but it works. Blink off and on is still available with right-click on the chat tabs. No way to minimize them outside the Nocom that I know of. Personally, I'm okay with that as I just try to get them out of the way and leave them open. I think undock is in the same place as before, though perhaps shaped and sized differently. Neocom works well on the left I find too. I'm fairly certain clicking on the neocom minimized icons only requires one click. Maybe it's delayed response. I never tried it with the chat though, as I mentioned with not minimizing it, it hasn't been needed. edit: @Callidus: Seems to be working a lot better than it used too to me. A few minor problems, but I remember 10 times worse a year ago, and haven't bothered messing with it again until now. Functionally, it is working now; where before it wasn't. Not last time I bothered anyway.
You have to click once on the chat button in Neocom, then sort through the open chats tand click on the particular channel, thats 2 clicks. Before you only had to look at bottom of screen and reopen it with 1 click. Now it;s click, sort, click. Way longer.
|
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Tanaka Sekigahara
United Space Marine Corp
29
|
Posted - 2012.01.29 08:41:00 -
[511] - Quote
Seems to me regardless of the fact that Hilmar has supposedly undergone some sort of Epiphany as regards his own Hubris Vis-a vis game development, old habits die hard.Some more nice and needed improvements in this patch, but it's clear that with this patch we once again start down the slippery slope of Devs driving sandbox change and not the players.It's also equally clear more are to come.Unecessary , uneeded and unwanted changes, specifically.
I'll be honest, I have a bit of patience when I see game changes are clearly designed to make CCP some money( as long as it's not changes of the PTW variety), as everyone needs to put bread on their table.What i dont like, and dont like to see, is evidence of a still bloated staff implementing gameplay changes so as to justify their continued employment.
CCP needs to understand that simply serving up the occasional head when the community revolts is really no way to run a business. Far better to keep the paying customers from unsubbbing and rioting in the first place.CCP counts among it's hard core player base a groupof socially inept young men who cant get laid and stay home and play video games instead and the highlight of their day is mulling over the KBs and having a good **** over their latest gank stats as if it were " the precious". CCP is quite cognizant of the fact that this part of there demographic will put up with just about any sort of abuse, as they are unprincipled people in the first place and dont particularly care they are shown no respect, as long as they can keep finding ways to generate KMs.
There is however a rather large part of the community who are a bit older, who actually have a semblance of a life, Grown men with families, some who own and operate businesses. Not a very big part, but big enough, and certainly with a fair bit of influence over the younger guys in their own corporations. These people understand the concept of things like custooer service, customer satisfaction ( and the fact that this particular part of the demographic is the part that derives it's satisfaction from shaping it's own sandbox) integrity, keeping ones word, etc etc.This is the group that CCP is poised to alienate once again.
Grown men in their 30s and 40s with multiple accounts have little patience for nonsense, especially lately, and to us it just seems like way to much of this games development is driven by either : 1)unimaginative unproductive devs and designers who provide little real content or thought out changes, as opposed to what they think will either be cool, or justify their salaries, or 2) special interest groups( CSM, devs with alliance loyalties) who for there own reasons are hellbent on forcing changes to the style of gameplay.
I played this game and liked it because it adapted to the players and there styles, now it seems we are headed back to being forced to adapt our gameplay and styles to the halfbaked partisan CCP ideas ( see: FW, Neocom, mod renaming) |

Callidus Dux
School of Applied Knowledge Caldari State
24
|
Posted - 2012.01.29 09:27:00 -
[512] - Quote
@Tanaka - They (CCP) ignore us (the customer). The last answer from a Dev was on page 20 as response to MY legitime comment concerning incompetent bug hunters and why I am so upset.
CCP Devs are like sparrows and breadcrumbs. They all rush to a very small part of a theme when it is hip and simulate sympathy and understanding but are also as fast gone as they where come.
CCP has abandoned this thread and twitter to another theme in a newer one.
26 pages of valid arguments why the last changes are not good but no real response. What should we think CCP wants to tell to the customer? Right! Nothing. Sink or swim. CCP want to sit this out. This is CCP's and especially Mr. Hilmar's sort of diplomacy. Regardless of all the last lies, apologizes and promises to listen more and often to the community in the future. Do nothing; have a look at it but only react if the thread has more than 100 pages or the active account number drops under a certain, magical line. Than we can still feign discernment and all are happy. I am long enough here to see through this behavior. |

Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.29 10:07:00 -
[513] - Quote
Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday.
Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... |

Salpun
Paramount Commerce Tactical Invader Syndicate
185
|
Posted - 2012.01.29 10:14:00 -
[514] - Quote
Emmy Mnemonic wrote:Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859 Looking at dev posts once in a while does wonders. |

Emmy Mnemonic
Loki's Marauders Dragoons.
2
|
Posted - 2012.01.29 11:03:00 -
[515] - Quote
Salpun wrote:Emmy Mnemonic wrote:Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Ok, CCP has said that somewhere?! Linky pls! A good idea would be to test a release a bit more BEFORE rolling it out to tens of thousands of players... https://forums.eveonline.com/default.aspx?g=posts&m=722859#post722859Looking at dev posts once in a while does wonders. 
Ah thanks! And thats also prefectly logical! *)
The CCP devs info is found under "EVE Technology and Research Center -+ Issues, Workarounds & Localization" instead of under "Home -+ EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Crucible 1.1 Feedback" or "Home -+ EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ EVE Online: Crucible 1.1 Issues"
*)...CCP-logic...
|

Leocadminone
Gem Concordance
6
|
Posted - 2012.01.30 03:41:00 -
[516] - Quote
As of 1.1.1 patch, INSANLY CRASHYNESS is back but it's WORSE than ever. Sometimes when I jump, sometimes just RANDOM - and it's CRASHING TO DESKTOP not just to the login screen which is NOT usually the case in previous bouts of Insane Crashyness. You should have many forwarded crash reports from Microsoft about THIS issue by now.
My "new neocom is crap and here is WHY" comments are in that thread.
Almost forgot - why did you decide to at least DOUBLE the size of agent portraits in station in one of the very recent patches? There's a couple stations this makes it impossible to access the last couple agents AT ALL as they no longer show up on the screen (one of the Kaalikiota stations in Khafis has *8* agents, for example - but can only see 5 or 6 of them now depending on if I'm on a machine with a widescreen display or on one with a regular display). |

Huoriel Esubrien
Lyrix Industries IMPERIAL LEGI0N
0
|
Posted - 2012.01.30 08:29:00 -
[517] - Quote
Yeaa.... Peeved to all high hell. We went from being able to play in a limited fashion with extremely slow connect speed (And gods damn if that stupid neocom blink is not MORE annoying when slowed down!!!!!!!!) to not being able to play at all. It tells me "not connected to the internet" when clearly, if I can post here, I am most definitely connected. Very VERY disappointed in all of the unnecessary changes made to the interface of this game. I was contemplating buying a membership once this 60-day trial run is over, but now, I do not know if I can even continue playing period. Uncool, not fun, rverse this idiotic "patch"!!
And sidenote - Being as we ARE on trial accounts, I better get my playtime back that was lost because this patch crashed the game! |

Dervol
We Are Minmatar
0
|
Posted - 2012.01.30 08:54:00 -
[518] - Quote
First of all: the new Neocom is great! Being able to customize it, is a nice step. 
But there are some things disturbing me as well. Why haven't you driven the customization to a consistent state? 1. I'd like to decide about the chat button as well ('cause it's definitely something I never use) 2. It would be very nice to to select a logo for groups ('cause they look all alike at the moment) 3. The display of the Items and Ships button should be at the decision of the player as well. Those who merge these windows into their station overview don't need them and those who prefer to have buttons can't customize their position.
Therefore, I simply suggest to have a CONSISTENT customization  |

brammator
Brave New Soldiers. SUB ZERO Alliance
2
|
Posted - 2012.01.30 11:02:00 -
[519] - Quote
I think we should have more informative effects.
For example, I often play on non-training alts, I would prefer to have their portrait to be highlighted instead of constant blinking. And if I bork the skill progression and have whole account to be untrained, I'd like to see blinks (or highlight with clearly distinct color)
Mail messages and notifications should have different icons and different windows. Having it "blink some time after receiving new message and then highlight" is great idea. I would like to see bands with color of mailtags over the icon, so I can tell if I have unread mail in "alliance" category, and unread notifications in "sov" and "war". |

Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 20:42:00 -
[520] - Quote
Mugen Nomadicus wrote:So am I the only one who thinks the new ability to move drones directly from cargo to drone bay is a balancing issue?
That's probably because not everyone has noticed yet. When Assault Frig fights start never running out of drones, when everyone and their mother's PVP fit includes ECM and damage specific drones, people will start realizing that the one advantage Gallente ships had, now everyone has. Making Gallente even more useless then the extreme fail they already are.
Think we can get our Gallente SP back CCP? That'd be nice.
At the very least, ships w/ drone cargo perks should get something in place of it. Drone speed maybe?
Whoa! I didn't notice this.
Are you saying the time I've spent to have a 400m3 drone bay is no longer an advantage since all that is needed is 125m3 (for five heavies or sentries) and you can swap back and forth to cargo, in space, at will?
If so, that really sucks. |
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Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 21:53:00 -
[521] - Quote
OK, I've finally finished reading this thread.
My impression is not favorable. In fact, it is starting to drift back to this Summer's level of satisfaction.
1) Only trivial responses from Devs in this thread. This again creates the impression that, just as on Sisi, it isn't worth one's time to give feedback.
2) The Neocom changes, as with Incarna, seem to reflect an attitude of "we will make it prettier and to hell with how it affects game play". With *many* of the Neocom changes this is obvious. E.g., swapping location of ships and items icons arbitrarily, often used benign button immediately adjacent to dangerous undock button, removing date and stating that 'well, you can click to bring up the calendar, examine it, then close that window' as if that was just as convenient as merely glancing at bottom left, infamous Chat button, and on and on.
3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?"
4) Not even bothering to float the new item names past a customer review panel. The wrongness of many of the new names are clear and don't border on, they are, incompetent.
CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again.
Bottom line: CCP needs to perform a lessons learned with the 1.1.1/Neocom patch and ask themselves why it hasn't been as well received as 1.0 and 1.1. Regarding both content of the delivery and post delivery communication with the players. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
832
|
Posted - 2012.01.30 22:17:00 -
[522] - Quote
Luckytania wrote: 3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?" .
Nit pick here, no where did they say that it would be optional. The original design from winter of 2010 was going to go into beta, but not this one and was stated as such in the dev blog before it went live.
Admittedly I have no idea why they wouldn't do a beta version this time and you can bug them on that subject.
Doing beta features or changes to existing features is always ideal to both the developer and the customer. The little extra time you put into the work to get both the original and the new beta to work simultaneously is well worth the valuable feedback you can get that you know you'd never get by it just being on SiSi.
A +1 to CCP though for giving us the pop-up on first login. We need more things like those so that people that don't bother to read ANY patch notes no matter how many link you give them will still know and have no excuse to ignorance of key changes lol The Drake is a Lie |

Luckytania
Bullets of Justice Damned Nation
32
|
Posted - 2012.01.30 22:21:00 -
[523] - Quote
Xercodo wrote:Luckytania wrote: 3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?" .
Nit pick here, no where did they say that it would be optional.
Please see this post: Should this iteration of the new feature not meet your expectations, you can simply turn it off
|

Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 05:40:00 -
[524] - Quote
Luckytania wrote:OK, I've finally finished reading this thread.
My impression is not favorable. In fact, it is starting to drift back to this Summer's level of satisfaction.
1) Only trivial responses from Devs in this thread. This again creates the impression that, just as on Sisi, it isn't worth one's time to give feedback.
2) The Neocom changes, as with Incarna, seem to reflect an attitude of "we will make it prettier and to hell with how it affects game play". With *many* of the Neocom changes this is obvious. E.g., swapping location of ships and items icons arbitrarily, often used benign button immediately adjacent to dangerous undock button, removing date and stating that 'well, you can click to bring up the calendar, examine it, then close that window' as if that was just as convenient as merely glancing at bottom left, infamous Chat button, and on and on.
3) CCP failing to honor flat out statements/commitments.
Statements: "Incarna / new in station behavior will be optional on initial deployment." and "New Neocom will be optional on initial deployment."
Delivery: "You *will* exit the ship on every dock into the new render intensive station environment." and "Here's the new Neocom. Oooh! Isn't it pretty?"
4) Not even bothering to float the new item names past a customer review panel. The wrongness of many of the new names are clear and don't border on, they are, incompetent.
CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again.
Bottom line: CCP needs to perform a lessons learned with the 1.1.1/Neocom patch and ask themselves why it hasn't been as well received as 1.0 and 1.1. Regarding both content of the delivery and post delivery communication with the players. Excellent post, excellent points.The hope is that CCP very quickly does a review of it's own practices, because as you say it seems back to business as usual.We hoped CCP had changed it's ways as opposed to simply engaging in damage control after incarna.
Understand, CCP, as many people quit over the way you do business as quit over specific issues themselves. All those people who returned you are perilously close to alienating again. A review of how you do business, specifically how you interact with your customers is in order, and then some DISCIPLINE in making sure you stick to it. It is clear as a business that although changes have been made, discipline is lax and lacking. It's obvious and if you think we cant see it you once again suffer from a case of " the Emperors new clothes".
I suggest that having player input consist of CCP interacting with the CSM is not the way to go. The CSM represent special interest groups, and you can see by quickly perusing the forums that the vast majority of eve players do NOT support the CSM or feel their views are represented by them. Rather, the perception is that the CSM is in the pockets of CCP, who seem to have no interest in the point of view of anyone who cant hang out with them during pub crawls in Iceland.The general community percieves the CSM as venal, if nothing else, and little more than a mouthpiece for CCP plans. Using the CSM as a rubber stamp for CCP decisions WILL eventually backfire.CCP can maintain that their plans are player approved because they are CSM approved, but that does not make it the case, nor does it ensure that mass dissatisfaction and unrest are not on the horizon.
CCP needs to actually change the way it does business,cause it seems decisions are made the same way (maybe you fired the wrong people?or managers?) and then have some discipline in sticking to it. The fact is there WAS a problem with how CCP interacts with the community and gets their views ( it seems there still is), and although CCP has responded to riots and shrieking and pulling of hair and unsubbings, it still remains to be seen if CCP can respond adequately to anything short of players resorting to drastic measures.
Inasmuch as we would like to give the benefit of the doubt to CCP, it may be that they have not come up a satisfactory mechanism for interacting with the community in their own minds.This may be the whole problem. May I suggest a simple solution?
Dissolve the CSM. Replace them with a "Poll " function utility in the forums. CCP can then read the results of PLAYER proposed polls, as well as there own, and get a more accurate gauge of player response to a particular issue without CCP having to read through an entire thread.This will give CCP more immediate and more accurate feedback better enabling them to make sound decisions for themselves and serving the communities wants and needs as well. |

Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 06:06:00 -
[525] - Quote
Hilmar alluded awhile back to having some unease over the CSM and the gravity of it's input.I think he was on the money at the time and should dissolve it.They simply don't represent the players.If CCP is gonna do whatever it wants anyway, they dont then need the charade of having their actions player approved ( via CSM rubberstamp).
Get rid of the CSM.
At the very least rename it to "Council of Nullsec management" so as not to be misleading about it's function and purpose. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
883
|
Posted - 2012.01.31 06:19:00 -
[526] - Quote
We gotta remember that most of the teams really have stepped up... The obvious flaws in this patch mostly go to team Optimal (Team Pink Zombies) and Team Namechangers whatever their call sign might be. Dunno wtf those guys are thinking, but let's not lynch the entire CCP crew because of them yet.
And I agree that this feels just like at "old times". No one even bothers to come and say "hey yea we messed up and working towards rollback / fixes now - will tell u guys more in few days.". Naa... That would be too much to ask for.
Now we just sit here and wonder will next step be more force fed bull junk or perhaps some minor tweaks to fix couple worst screw ups leaving the end product to sub standard quality as a whole.
I honestly don't have faith that they would actually fix anything properly any more.
Get |

Tanaka Sekigahara
United Space Marine Corp
35
|
Posted - 2012.01.31 06:28:00 -
[527] - Quote
Grey Stormshadow wrote:We gotta remember that most of the teams really have stepped up... The obvious flaws in this patch mostly go to team Optimal (Team Pink Zombies) and Team Namechangers whatever their call sign might be. Let's not lynch the entire CCP crew yet. Dunno wtf those guys are thinking...
And I agree that this feels just like on "old times". No one even bothers to come and say "hey yea we messed up and working towards rollback / fixes now - will tell u guys more in few days.". Naa... That would be too much to ask for.
Now we just sit here and wonder will next step be more force fed bull junk or perhaps some minor tweaks to fix couple worst screw ups leaving the end product to sub standard quality as a whole.
I honestly don't have faith that they would actually fix anything properly any more.
I agree, dont get me wrong, I'm not calling for riots or unsubbings, just a look at how they make their decisions vis-a vis player relations and the appropriate changes be made, Followed by some internal discipline sticking to those decisions.
All in all the last few patches have been better.I dont find anything the new neocoms does that the old one didnt do better as far as functionality and practical usage, and in fact have encountered drawbacks that didnt exist previously. I also hate the renaming. Not a big issue but really did nothing to make clearer what they do, which was the supposed purpose.
I cant imagine they got adequate player feedback on these changes before they implemented them, or if they did, they still have issues with how player feedback is channelled to decision makers, and if they did then their decision makers still suffer from the same hubris that led to mass unsubbings in the first place.The possibility that the last option is the case is what concerns me the most, as the former 2 options are easily remedied.
Of just as much if not greater concern is the spectre of future game development being driven by the CSM.Where, and from who, CCP gets their input for decision making matters.I think a Poll function in the forums better serves this purpose than the CSM as currently structured.
Some quality control would be nice also.People ain't diggin' the gate crashes or other little bugs that seems like should have been easily picked up in testing. |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
149
|
Posted - 2012.01.31 06:42:00 -
[528] - Quote
Couple of bugs:
- sometimes when ejecting POS modules for corp, a redundant error message tells that "You cannot eject an Iteron III because it is not in Warp Disruption Battery". Well, that is true and hilarious, but the modules eject just fine.
- when trying to move PI products to a GSC in my cargo hold, it often fails with the message "You cannot put xxx there because the container is imploding". Expected behaviour: the normal dialog appears, where EVE calculates the maximum amount that fits in the target container.
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
883
|
Posted - 2012.01.31 08:41:00 -
[529] - Quote
I just leave this here [img]http://graphjam.files.wordpress.com/2008/03/funny-graphs-problem-solving-flowchart.gif[/img]
Get |

Ikoras
Surrogates.
4
|
Posted - 2012.02.01 01:38:00 -
[530] - Quote
Lucas Quaan wrote:Lord Haur wrote:How do I prevent an icon appearing there for every window type I open? So, yeah, I'm not going to read all of this, but could we please have it so that only minimised windows show on the neocom? I don't need an icon there for my cargo or the scanner when they are open. Other windows like overview and selected item behaves like you would expect so can the rest please follow suit?
Wait you mean to tell me you would rather have important chat windows in a tab than your cargo hold that can already be pulled up by several spots instantly anyways. What a neat Idea.
Seriously though, this is bad. Really needs to be fixed
Also the load button on the wallet doesn't work not a main concern such as minimized chat windows and not in the neocom, down below like it was before. |
|

Lunce
PWNED Factor The Seventh Day
13
|
Posted - 2012.02.01 14:28:00 -
[531] - Quote
Tanaka Sekigahara wrote:May I suggest a simple solution?
Dissolve the CSM. Replace them with a "Poll " function utility in the forums. CCP can then read the results of PLAYER proposed polls, as well as there own, and get a more accurate gauge of player response to a particular issue without CCP having to read through an entire thread.This will give CCP more immediate and more accurate feedback better enabling them to make sound decisions for themselves and serving the communities wants and needs as well.
Your solution has merit, with the following observations:
-The CSM does serve a valuable function, they are simply not enough as a sole contact with the player base. There is no need to dissolve it. -Polls are vulnerable to power block (alliances) manipulation. This results from a lack of visibility (most EVE players do not even visit the forums.) A more effective solution might be to have a new feature poll offered upon login. This way, all of the EVE player base has a timely opportunity to give feedback (or not. Their choice.)
A poll after a major roll out would also give valuable acceptance feedback to CCP devs. In addition, the feedback could be even more informative, as by polling by account, CCP would have the information broken down by account age (trial account, neub, seasoned player, veteran, etc.)
After the poll was completed, the player could then be directed to the forums to provide more detailed opinions and feedback. (which would have the added bonus of creating a more active forum community.) |

Bloodpetal
Mimidae Risk Solutions
413
|
Posted - 2012.02.01 18:36:00 -
[532] - Quote
I'd like to recommend buttons created for the Evelopedia to be added to the neocom so it can be added with its own icon and when clicked on it goes straight to the web browser evelopedia page.
I think this'd be a nice touch and a first step to bridging the Evelopedia to the average player.
Mimidae Risk Solutions Recruiting |

EnslaverOfMinmatar
BRAPELILLE MACRO BOT MINERS
9
|
Posted - 2012.02.02 02:22:00 -
[533] - Quote
When I minimize a window I want it to MINIMIZE and stay at the bottom of the screen instead of DISAPPEARING. Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07 or uninstall and DIAF |

Disdaine
236
|
Posted - 2012.02.02 08:04:00 -
[534] - Quote
I'm glad that now everytime I open the scanner I now get a button telling me that I did in fact just open the scanner and its not some aberration before my eyes.
Bonus points for CCP for fixing the blue i's and dumping in a grey box like thing to represent the scanner which is pretty much constantly up for me. Art department must've been stumped on how to represent a radar like device with a small icon..... hint, take a look at the analyze button. |

Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.02 08:09:00 -
[535] - Quote
Disdaine wrote:I'm glad that now everytime I open the scanner I now get a button telling me that I did in fact just open the scanner and its not some aberration before my eyes.
Bonus points for CCP for fixing the blue i's and dumping in a grey box like thing to represent the scanner which is pretty much constantly up for me. Art department must've been stumped on how to represent a radar like device with a small icon..... The devs have states else where that the NeoCom will be give another pass to update and expand the icons and fuctionality. I expect changes every patch. Now that they have the Summer Dev road map done I expect the developement on the small stuff to speed up. Give it some time.  |

Zleon Leigh
81
|
Posted - 2012.02.02 09:54:00 -
[536] - Quote
Salpun wrote: -snip- Give it some time. 
Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.02 09:59:00 -
[537] - Quote
Zleon Leigh wrote:Salpun wrote: -snip- Give it some time.  Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. I see it as the whole scanner/ intel gathering system will change soon and instead of spending art assets making a icon that miss represents the idea. They have locked in what they want to do now and now they can make icons that make sense with the new systems. |

Sangard
Firebrands
10
|
Posted - 2012.02.02 11:38:00 -
[538] - Quote
Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf!
I have petitioned it and that was the answer:
Quote:Thanks for getting into touch.
I am afraid that we could not reverse the transaction, as it has already been completed. You will have to contact the seller yourself if you want your ISK back.
What a suggestion, wow! You really give me such an advice in a game where scams and infiltration is part of the game mechanics? You even show us videos about those evil options and now you are telling me, that I should just ask somebody to give me back 5b isk cause of an issue you are responsible for?
Nice customer care and with that comment you have lost a player!
Just fyi, a couple of month ago a GM mailed me in game that he "stole" a nyx blueprint out of my lab (it was in research) because the guy who sold me the BPO betrayed his corp. He logged on with someones account which had the right permissions and stole the bpo from the corp hanger, than sold it to me. The GM gave me the money back. I wasn't happy but ok, havn't lost anything at least.
This was some kind of an account sharing problem and you were able to fix it!!! Now it's a prob because of game changes and so it's impossible for you (CCP) to reverse the transaction? Fool someone else, please ... |

Salpun
Paramount Commerce Tactical Invader Syndicate
186
|
Posted - 2012.02.02 11:44:00 -
[539] - Quote
Sangard wrote:Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf! I have petitioned it and that was the answer: Quote:Thanks for getting into touch.
I am afraid that we could not reverse the transaction, as it has already been completed. You will have to contact the seller yourself if you want your ISK back. What a suggestion, wow! You really give me such an advice in a game where scams and infiltration is part of the game mechanics? You even show us videos about those evil options and now you are telling me, that I should just ask somebody to give me back 5b isk cause of an issue you are responsible for? Nice customer care and with that comment you have lost a player! Just fyi, a couple of month ago a GM mailed me in game that he "stole" a nyx blueprint out of my lab (it was in research) because the guy who sold me the BPO betrayed his corp. He logged on with someones account which had the right permissions and stole the bpo from the corp hanger, than sold it to me. The GM gave me the money back. I wasn't happy but ok, havn't lost anything at least. This was some kind of an account sharing problem and you were able to fix it!!! Now it's a prob because of game changes and so it's impossible for you (CCP) to reverse the transaction? Fool someone else, please ... Sorry to hear about your troubles did you escate the patition to a senior GM?
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
70
|
Posted - 2012.02.02 14:10:00 -
[540] - Quote
Zleon Leigh wrote:Salpun wrote: -snip- Give it some time.  Isn't it ridiculous that something as oft used as the scanner was overlooked in development?? It's like the Dev's never undocked with the code. Or if they did, they didn't do anything that a vast majority of the players do every day. Even a smidgen of QA, formal or informal, should have caught this. This.
Where did 'do it right the first time' disappear to?
Why risk touching this code two, three or four times when it could be done properly once and then released.
The current practice of publishing half-done and half-assed features with the caveat of 'we'll revisit this stuff real soon' does nothing good for the user experience, quality of service and, likely, general mental health of the GMs who have to weather **** storms of petitions because of 'yet another crash on the gate due to the Time Dilation issue.' 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|

Night Stallker
Caldari Provisions Caldari State
1
|
Posted - 2012.02.02 18:46:00 -
[541] - Quote
Sangard wrote:Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf! I have petitioned it and that was the answer: Quote:Thanks for getting into touch.
I am afraid that we could not reverse the transaction, as it has already been completed. You will have to contact the seller yourself if you want your ISK back. What a suggestion, wow! You really give me such an advice in a game where scams and infiltration is part of the game mechanics? You even show us videos about those evil options and now you are telling me, that I should just ask somebody to give me back 5b isk cause of an issue you are responsible for? Nice customer care and with that comment you have lost a player!
...lol same here but with 13bil , btw mY first reaction was to send a message to the seller but it's the 5th day and there is no answer from seller Not even "forget it" (nor answer of petition) :D. And yes in game that there is thousands players that are trying to scam you I think players that will return 5-10-20bil taken from nothing are few. This is why we have hope that you DEVs will help us , becouse you are the "Justice" in this game. You can't expect that something that I'm doing thousand and thousand times in years in 1 moment I will decide to double-check or to write it with (,) instead of (.). Just for example I have 237 orders and I'm modifying them 1-2 sometimes 3 times a week and I don't have mistake like this so far. I can't double-triple-check all of them all the time. ...I think that you must consider reversing the transactions above some sum like 3, 5, 10 bil if the player has prove of the transaction. You can't betray trust of you of so many players.
|

Gahr Vaaushu
silly fruitcake
1
|
Posted - 2012.02.06 14:54:00 -
[542] - Quote
The renaming of the propulsion modules I do like, since the old names was just as cool as they were confusing. I had to pop up the info about the module and check the meta level to get a hold of how good it was. The downside of the new names are that I still have to check the meta level before I know their ranking order of their performance. Experimental, prototype and limited doesn't really tell me anything more than YS85-b afterburner or whatever the old names were, the new names does not convey any apparent order of the modules.
If you still want some scifi feel over the names and still be able to clearly tell them apart just from the module name, why not simply use mark or something? Then you'd have 1MN Afterburner mark I, 1MN Afterburner mark II, and mark III and so on. An alternative to renaming items at all would be to enable the item entries to show the meta level before or behind the item name wherever the name is displayed. Then you could revert to the old names and I wouldn't even mind.
Not sure how it was before, but the new missile names makes it easier to tell what damage is being done to me, which is good. Still waiting for a natural ingame way to determine incoming damage type (from all kinds of weaponry) without having to consult external sites like eve survival or my ingame notepad. Why does the thrusters keep firing when you're not accelerating in space? |

Siriniris
Catalina Operations and Logistics Division Supernova Federation
0
|
Posted - 2012.02.06 19:28:00 -
[543] - Quote
Plase, dear Santa.. omrgm.. i mean CCP, please give us possibility to REMOVE that terrible chat button from new neocom. I know there are some people who happy about it, it's fine, but for those who see this button 100% useless, why not to let us discard it? What is so special about this damn button? Why it is made mandatory? Make it customizable! This button ruining all positive impression of new neocom! |

Swidgen
Republic University Minmatar Republic
0
|
Posted - 2012.02.06 23:28:00 -
[544] - Quote
Tanaka Sekigahara wrote:CCP, you made major changes in attitude and tone leading up to Crucible. With 1.1.1 you appear to be drifting off course again. Not surprising. When you've been sailing in the wrong direction for so long it is going to take sharp discipline to ensure the ship doesn't drift into a wrong tack again. Wait a sec.... now it's starting to make sense! CCP = Costa Concordia Productions!
|

Febreeze
Pentergy
0
|
Posted - 2012.02.07 12:28:00 -
[545] - Quote
This patch corrupted both my PCs - Like many others in the thread, hoping the repair tool fixes it. |

Sallim
Alpha-Tech
0
|
Posted - 2012.02.07 13:12:00 -
[546] - Quote
Oxeu wrote:Oxeu wrote:patch corrupted the game here.
running repair tool hope it works. Well wonderful a 4.17 gig download due a patch which has corrupted my game :( I hope no one else get's trouble with it, certainly not those with data limits.
Same thing happened to me, congratulations CCP for corrupting my game through new patch! |

Browneye84
Killing In The Nude
0
|
Posted - 2012.02.07 13:15:00 -
[547] - Quote
Cant even post my error message as it says it contains html >_< i dont get it.
Game corrupted, running the 'repair tool' gives another error which i cant post.
Edit: found a CCP EXE. file still running in the background. Closed that down, then ran repair and said 'no' to update. it is now running the repair, which as i type failed due to 'an error'
Edit 2: Run as admin >_< worked fine. |

Janssen
General Services
10
|
Posted - 2012.02.07 13:37:00 -
[548] - Quote
Chribba wrote:YES PLEASE LET US STOP THE SHIMMER OF THE CHAT ICON! OR LET US REMOVE IT!
ANNOYING AS HELL!
Also, can you please make it so the static "light" comes back instead of the shimmering, bc when an icon was lit up is was easier to see, and the shimmer is annoying even on the mail icon.
and bring back minimize on chat-requests, you can only close them and that makes ppl request again (plus new ones) and sometimes it is better if I can just minimize them for a bit without getting disturbed.
Not being able to see the "station neocom" when docked and pulling up the map is intended? (am I missing something?) I want to be able to look at my items in map mode :P
/c
THIS! |

Leit Vladimir
BlackBird Technologies AAA Citizens
0
|
Posted - 2012.02.07 13:47:00 -
[549] - Quote
My client had been killed by the update I got today.. repair.exe can't give me any help - I am downloading/reinstalling a hole client now.... |

Maluno
Elsewhere. The Imperial Senate
0
|
Posted - 2012.02.07 13:48:00 -
[550] - Quote
Since one of the last crucible patches I have not been able to see the information window on a Thanatos BPC that I've bought months earlier.
I have tried clearing the cache several times, logging to eve from a different hard-disk/os/installation and nothing seems to work.
When I link the BPC into chatrooms others are able to see its information, though i got reports of a 'broken image' sometimes.
This is what I see when i try to look up the information on this BPC, from any account or toon: http://i.imgur.com/koajs.jpg.
I have filed a petition 36 hours ago under 'Factories, Labs & Blueprints' named "Thanatos BPC shows no info", but haven't got a reply yet. |
|

Salpun
Paramount Commerce Tactical Invader Syndicate
187
|
Posted - 2012.02.07 13:59:00 -
[551] - Quote
Maluno wrote:Since one of the last crucible patches I have not been able to see the information window on a Thanatos BPC that I've bought months earlier. I have tried clearing the cache several times, logging to eve from a different hard-disk/os/installation and nothing seems to work. When I link the BPC into chatrooms others are able to see its information, though i got reports of a 'broken image' sometimes. This is what I see when i try to look up the information on this BPC, from any account or toon: http://i.imgur.com/koajs.jpg. I have filed a petition 36 hours ago under 'Factories, Labs & Blueprints' named "Thanatos BPC shows no info", but haven't got a reply yet. If its the same on Sisi put a new bug report on there about it. Will be fixed faster that way. |

Nichonostra
The Bastards The Bastards.
0
|
Posted - 2012.02.07 14:17:00 -
[552] - Quote
The update broke my game, the message suggest the repair file but that makes an error aswell plz fix this....
Verification failed failed failed failed failed zzzzzzzzzzz
Do I really have to reinstall the game?
Nice I cant post the log from the repairfile log because I cant post html or something...... GJ |

Ammzi
Imperial Guardians Wall of Shadow
809
|
Posted - 2012.02.07 14:24:00 -
[553] - Quote
So.... should I update the client now or leave it as it is? lol quote CCP Spitfire
"Hello Im Blue,"
|

Bob Bedala
3
|
Posted - 2012.02.07 14:43:00 -
[554] - Quote
Today's 1.1.3 patch fixes some Neocom issues, according to the release notes. The release notes point here; http://community.eveonline.com/updates/patchnotes.asp ... for more info. That URL does not mention Neocom fixes in 1.1.3. |

leich
Sad Panda'z Ninja Unicorns with Huge Horns
13
|
Posted - 2012.02.07 15:12:00 -
[555] - Quote
Since the latest patch fighters are foooked
They keep attacking none selected targets.
please fix |

Server Marcune
Viscosity Controlled Chaos
0
|
Posted - 2012.02.07 15:59:00 -
[556] - Quote
Corrupted. ..
running repair tool..
still broken.
|

Browneye84
Killing In The Nude
0
|
Posted - 2012.02.07 16:19:00 -
[557] - Quote
If your still having issues check my post a few up ^^^ I managed to get mine to run and had the same issues your all still posting about. |

Browneye84
Killing In The Nude
0
|
Posted - 2012.02.07 16:20:00 -
[558] - Quote
Nichonostra wrote:The update broke my game, the message suggest the repair file but that makes an error aswell plz fix this....
Verification failed failed failed failed failed zzzzzzzzzzz
Do I really have to reinstall the game?
Nice I cant post the log from the repairfile log because I cant post html or something...... GJ
Read a few posts up mate, I explained how I got past this. GL! |

Maluno
Elsewhere. The Imperial Senate
0
|
Posted - 2012.02.07 16:35:00 -
[559] - Quote
To the people with corrupted clients after the patch: you have to run the repair tool AS ADMINISTRATOR , otherwise you'll also get an error message like you've been getting.
Salpun wrote:Maluno wrote:Since one of the last crucible patches I have not been able to see the information window on a Thanatos BPC that I've bought months earlier. I have tried clearing the cache several times, logging to eve from a different hard-disk/os/installation and nothing seems to work. When I link the BPC into chatrooms others are able to see its information, though i got reports of a 'broken image' sometimes. This is what I see when i try to look up the information on this BPC, from any account or toon: http://i.imgur.com/koajs.jpg. I have filed a petition 36 hours ago under 'Factories, Labs & Blueprints' named "Thanatos BPC shows no info", but haven't got a reply yet. If its the same on Sisi put a new bug report on there about it. Will be fixed faster that way.
Thanks Salpun, at least now I know this is happening to someone else somewhere else and it's not blueprint poltergeist.
I don't have Sisi installed, I'll check there when i get around to do it. I must add, for whatever it's worth (comment also added on the petition) that despite being unable to see any information on the BPC's 'show info', once all the materials were gathered and present in the assembly array, the manufacturing job was accepted and it is now under construction.
|

Pro Versius
Ministry of War Amarr Empire
2
|
Posted - 2012.02.07 17:38:00 -
[560] - Quote
Just get rid of the new NEOCOM.. It SUCKS.. I liked having my windows laid out along the bottom of my screen so I could see when ONE channel had chat and I could decide if I wanted to be bothered with it. Just like I can do in the Taskbar for windows 7. Now I get this crap of having to open a drop down window to see what chat is talking and then I have to decide to mess with it, all the while taking my focus off the game.
IF YOU WONT GET RID OF THE BS YOU CALL AN IMPROVEMENT GIVE US AN IMPROVEMENT. Allow us to chose whether the chat channels minimize to the bottom of the screen or to the "E" button (start button in windows). Also, IF you want to do something useful make it to where I can put words under the icons on my neocom instead of having to wait for the name to pop up.
Lastly, Chat windows should not disappear from the screen, they should minimize to a spot out of the way, but yet still be able to keep tabs on it. Before I could just close out a window or leave the channel if I didnt want it to show at the bottom of my screen, now I have no choice. This whole thing is just as annoying as hell.
HEY CCP, where did you get the idea that our UI needed changed? And who gave you the idea to screw it up like this? Can you say unemployment line? That group is so out of touch with EVE that they all need to be gone. I have not heard one person in the past 3 years saying we need a new user interface and yet you all go screwing around with it. |
|

chriz
Volition Cult The Volition Cult
0
|
Posted - 2012.02.07 18:52:00 -
[561] - Quote
Latest patch of 12,2 MB crashed my client Windows 7 64Bit and there isnt a way for me to solve it I have to download the client again.
I am sorry I doesnt usually complain but reading all the other client problems regarding this latest patch have you tested this at all ????
|

Mordakai04
Edge Of Infinity True Reign
0
|
Posted - 2012.02.07 19:15:00 -
[562] - Quote
Ah yes another fine Patch CCP. I have a corrupted game file and the repair tool failed several times!. So I now have the fun of reinstalling this damn client from scratch.. It would be nice if the programmers could get one patch to go with out any problems. I don't foresee that ever happening though. Another fine job CCP.
I retract most of what i said in this post..  |

Mordakai04
Edge Of Infinity True Reign
0
|
Posted - 2012.02.07 19:20:00 -
[563] - Quote
Browneye84 wrote:Cant even post my error message as it says it contains html >_< i dont get it.
Game corrupted, running the 'repair tool' gives another error which i cant post.
Edit: found a CCP EXE. file still running in the background. Closed that down, then ran repair and said 'no' to update. it is now running the repair, which as i type failed due to 'an error'
Edit 2: Run as admin >_< worked fine.
Great Pick up on that Browneye84, I checked and had a client hiding in the background as well. For anyone else having issues with latest patch make sure you check the Task Manager before trying to repair. this is for windows users only. i am not familiar with Mac. Nor do I know if the Mac patch is corrupted as well.
Thanks Again Mate.
|

Penny Ibramovic
Wormhole Engineers Greater Realms
9
|
Posted - 2012.02.07 19:29:00 -
[564] - Quote
Hi CCP! Big fan of your work.
When using the system map, mousing-over any clump of objects immediately expands the clump to a vertical list of all the objects underneath, whether they are bookmarks, moons, whatthehellelseappearsonthesystemmap. And, hey, it's pretty annoying, woo! There used to be a slight delay for this effect, which was pretty damn super, I have to say. It meant that I could swing my mouse pointer around the screen with the sheer thrill of seeing it whizz everywhere without every single moon being listed the millisecond I accidentally got close to it. What can I say? I have simple tastes.
With the immediate expansion, I am forever having to adjust the pointer's position, because a clump of moons will expand by accident and then the focus of what I actually want to point at is lost, such as trying to zoom in and out, or select a probe, or move a probe, or, you know, do what I want to do and not what the stupidly over-sensitive UI thinks I want to do.
If I want to expand the list of objects, I really don't mind half-a-second's delay before it happens. That's just fine with me, I have that time to spare. What I don't want is for me to be wasting my effort almost every time I move my mouse in the system map, which is what is happening now. Can you please re-introduce the small delay for object clumps to expand in the system map? |

Mioelnir
Cataclysm Enterprises Ev0ke
49
|
Posted - 2012.02.07 21:29:00 -
[565] - Quote
The webgl ship preview is driving me nuts. I always try to use the left+right mousebutton quickzoom.
Guess that is the highest badge, if it triggers eve client muscle memory. Good job. |

Browneye84
Killing In The Nude
0
|
Posted - 2012.02.07 23:14:00 -
[566] - Quote
Mordakai04 wrote:Browneye84 wrote:Cant even post my error message as it says it contains html >_< i dont get it.
Game corrupted, running the 'repair tool' gives another error which i cant post.
Edit: found a CCP EXE. file still running in the background. Closed that down, then ran repair and said 'no' to update. it is now running the repair, which as i type failed due to 'an error'
Edit 2: Run as admin >_< worked fine. Great Pick up on that Browneye84, I checked and had a client hiding in the background as well. For anyone else having issues with latest patch make sure you check the Task Manager before trying to repair. this is for windows users only. i am not familiar with Mac. Nor do I know if the Mac patch is corrupted as well. Thanks Again Mate.
No probs, hopefully if others read it they might have saved a fresh new install. Isk donations welcome :-p |

Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.08 02:27:00 -
[567] - Quote
Yep, same with patch corrupting game. Tried to run the repair tool and that didn't work. Had to uninstall and reinstall client. 
Windows 7 64 bit
Edit: Too late on the running repair as admin. Oh well. Maximze your Industry Potential! - Get EVE Isk per Hour! |

PJRiddick
CherryHill
4
|
Posted - 2012.02.08 18:49:00 -
[568] - Quote
Im still crashing! AND i get a renewal notice! WHAT!,....YOUGUYS WANT ME TO PAY FOR A GAME THAT CRASHES ALL THE TIME! how about you guys refund me the time that ive spent crashing and well call it even!
Il just wait till you get this stinkin game setteled out and YES i updated EVERYTHING,...
Crashing on two seperate machines,...Two seperate accounts,...Give me a break
-=+>xXx<+=- |

Bantara
Corp 54 Curatores Veritatis Alliance
0
|
Posted - 2012.02.09 15:22:00 -
[569] - Quote
Please allow users to individually turn the flashing neocom buttons on/off, or make them a little more intelligent. i.e.: The chat button doesn't need to be flashing because there is a channel I have open with a new message. 1 - The window is open so I can clearly see the tab flashing. 2 - The chat channel flashes even if I have blinking on the channel with the new message turned off. If I don't want the tab blinking, I certainly don't want the whole channel button blinking. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
72
|
Posted - 2012.02.10 14:55:00 -
[570] - Quote
The removal of the date from the UI and requirement to open the calendar has not grown on me nor does this change create more value to the EVE service in my day-to-day game-play.
Yes, I have read the justifications for this change. Makes no difference. I *NEVER* use the ******* calendar. Nor do I wish to as the UI is clunky and takes an extra couple of seconds to navigate. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|

Kailee Athonille
Mystic Knights Eternal Pretorian Alliance
0
|
Posted - 2012.02.10 17:46:00 -
[571] - Quote
I for one, had no issues installing the patch. I really love the environment add-ons and the game.
|

Debir Achen
EVE University Ivy League
3
|
Posted - 2012.02.10 22:23:00 -
[572] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom. Please do not do this. Ships are different. I like it that ships are treated differently in the hangar, and wish other views would do the same thing. If anything, I wish that the inventory was more fragmented (eg blueprints, ammo, modules, other), not less.
Also, this module and missile renaming is a bad idea. Adding keywords to identify types - scourge kinetic heavy missiles, 1MN catalyzed cold gas arcjet thrusters (or even arcjet microwarpdrive) - would have been great. But instead we've got a homogenising change that actually takes away information:
(1) before, it used to be very easy to tell which missiles I wanted: Scourge was medium, wrath was large, they were obviously different missiles. Now, I regularly find myself trying to load Trauma into my drake, only to discover that it's actually a Trauma cruise missile, not a trauma heavy missile.
The microwarpdrives and afterburners are even worse. Rather than the meta items having distinctive names, they are now all much the same, except with a "Limited", "Upgraded" or "Experimental" prefix. I challenge anyone to put those names in the correct meta order just from their English meanings.
(2) This may be counter-intuitive, but once one is familiar, it's easier to deal with unique names rather than lists of qualifiers. This is what "branding" is; associating things with names. In "Scourge (kinetic heavy missile)", the keyword is "Scourge" - you can drop the qualifier. In "Trauma kinetic heavy missile", you're now interested in "kinetic heavy", because Trauma is no longer a distinctive term, even though its the most prominent.
TL;DR: go back to the old names, except:
(1) add a keyword to each name (such as '1MN' or 'kinetic'). (2) add a S/M/L size marker to the propulsion mod icons, just as for guns. |

Kename Fin
Wormhole Engineers Greater Realms
0
|
Posted - 2012.02.12 10:45:00 -
[573] - Quote
Feedback
Most things are great and I am happy about the improvements in general.
- Good job on being able to save bookmarks to the corp folders. That was another wonderful catch.
- I can live with the neocom. It is not very intuitive or really all that customisable, but it does not keep me from logging in or shooting things.
- I do not particularly like the renaming of modules/ammo, but does not keep me from logging in or shooting things.
- Time Dilation does not seem to be a negative thing, in and of itself. I reserve judgement for the fall-over affects it might have/be having elsewhere.
- Patch installed without issue or hiccup.
But there is Sadness as well:
- My clients cannot seem to stay connected. The level of connection fault tolerance had degraded to nearly nothing. If I connect from the high-speed, low latency connection at work, it will last several hours, but from the 1Mbps connection at home it just times out. Realising full well that nothing else quite emulates the connection that EVE makes, other programs [and EVE prior to the point updates] do not seem to have nearly the trouble that EVE does now.
This DOES make it hard to log in and shoot things. It makes me sad.
- The last Dev response was on page 20. And that was CCP Punkturis [rightly] defending herself and others from an unwarranted personal tirade and attack.
But where are the rest of the devs? I always hesitate to post after page 2 or 3 as it seems Devs stop reading [and definitely stop responding] after that point.
My feedback. |

PJRiddick
CherryHill
4
|
Posted - 2012.02.12 17:58:00 -
[574] - Quote
I need to jump in here and make a complaint too, for i too have had serious connection trouble sscence the deployment of this addition to EVEONLINE. I have not been able to do any missions with out being disconnected so i just stick to mining for the time being. CCP,...It gets real frustrating to see that such a beautiful game such as EVE is plagued with problems such as disconnects, crashes and such. You all have gone to great lenghts to make sure that this game is visually appealing but Im thinking that you have over looked one thing that makes any game a nessasety to the player,......STABILITY.
Ive got two accounts, and i mine with both of them most of the time, well atleast lately i have been only because of the stability issue. Im good with all the changes you have done in game, and scence im GALLENTE,...the Hybird upgrades are fantastic,...that is if i could use them with out disconnecting.
My game time is coming up soon, so ive decided to let my account laps till you all get this issue fixed, for im NOT going to pay for a flakie game.
Ive been in EVE for about 4 years now, CCP, ive always seen you guys take complaints like this to heart and you all have fixed these issues. I will say that this time, the issue is bad, real bad. Ive tested al l my connected machines connection to the net. Ive monitored the thru put and im not seeing anything odd except for when the connectin drops from your end,...its not on my end,..its on your end.
Ill leave this issue here,.....all yours now CCP
Good Luck,..when you all get it fixed,..Ill come back. Till then,...Ill go to WoT till this is all fixed
Clatu Verada Nicto Fly safe and eat your vegatables PJRiddick -=+>xXx<+=- |

Gahr Vaaushu
silly fruitcake
1
|
Posted - 2012.02.13 13:18:00 -
[575] - Quote
When dragging items from your ship cargo bay you can drop them on the "items" icon in the neocom to have them placed in the station cargo hold. But when the neocom is set to automatically minimise itself it does not auto-expand when the cursor is hovering at the edge of the screen when there are items "in" the cursor. Instead I have to unwillingly let go of my selected items and open the items panel, then I can redo the same item selection, and then drag them over the items panel and finally close it again.
Please let the cursor autoexpand the neocom when in a dragging state. Would make me happy :) Why does the thrusters keep firing when you're not accelerating in space? |

Vrykolakasis
Trinity Operations Aurora Irae
21
|
Posted - 2012.02.13 15:49:00 -
[576] - Quote
Simplification is good, over-simplification is not (ie unifying ships/items).
Also, running Win7 64-bit I had to remove and reinstall twice before getting the latest patch to work. It's the first time I've ever had any issues with an EVE patch. I'm unsure if the issue is even on your end, but if you've received enough similar complaints to warrant a check, I recommend it. |

BobTheExcavator
BSC LEGION Tactical Narcotics Team
3
|
Posted - 2012.02.15 01:29:00 -
[577] - Quote
On the character sheet, when I minimize the portrait and miscellaneous info at the top, the entire thing shortens to just my name. I ask only that you include next to my name Clone grade information. Maybe make it red if I need to upgrade my clone? |

Angelo Cossa
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2012.03.11 17:39:00 -
[578] - Quote
Karbonadas wrote:after patch auto repeat is stuck in on or off position for guns and missiles
this issue is for about 5 ppl from our corp
I have the same problem |

Salpun
Paramount Commerce Tactical Invader Syndicate
221
|
Posted - 2012.03.11 17:55:00 -
[579] - Quote
Angelo Cossa wrote:Karbonadas wrote:after patch auto repeat is stuck in on or off position for guns and missiles
this issue is for about 5 ppl from our corp I have the same problem Have you cleared your settings using the esc menu. That usually fixes issues like this. |

Angelo Cossa
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2012.03.12 12:33:00 -
[580] - Quote
Salpun wrote:Angelo Cossa wrote:Karbonadas wrote:after patch auto repeat is stuck in on or off position for guns and missiles
this issue is for about 5 ppl from our corp I have the same problem Have you cleared your settings using the esc menu. That usually fixes issues like this.
No, i will try this... what i did was group my weapons and the auto-repaeat worked... when i ungrouped, it stoped working again, then a deactivated it in all weapons and it begun to work again... so now i have all my guns with the auto-repeat option as DEACTIVATED, but they are actually activated, and i had no courage to change again, becouse fire manually is a pain... |
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