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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Kristin Solette
NullOcular Order Property Management Solutions
1
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Posted - 2012.01.27 04:47:00 -
[481] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Does this mean that everything will be merged into one large inventory without the option of having seperate categories? Because I would still like my ships to be seperate. I have a station that has 857 items in it not counting ships and Id really like to not have to hunt through that to find my ships. So im personally a big fan of either keeping a different window for ships or allowing us to have tabs or something for different types of items.
And as for the UI icons, being a person who favors words over pictographs (I have real trouble remember what an icon stands for so i always just end up hovering my mouse over it to read what it does) will we have the option of words instead of pictures? Because i would totally love to get rid of all these (to me) nonsensical pictures and just stick with lovely lovely words. |
Thor Kerrigan
Guardians of Asceticism
32
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Posted - 2012.01.27 04:49:00 -
[482] - Quote
At first, I preferred the old neocom as it turned out key in my UI setup (exactly the same for my two accounts). With that replaced, I can no longer hide the text part of local chat to the left side without completely covering the neocom buttons.
I switched it to the right side and tweaked my UI a bit: Works better than before. It gets some getting used to but I really dig it now. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
822
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Posted - 2012.01.27 05:04:00 -
[483] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
This sounds like something you probably would want to describe with great detail before even thinking about writing single line of code. I can already see myself dragging items from hangar 1 container A to hangar 3 container B by switching windows and clicking this and that + some 3rd button to make it happen. But go ahead.... if you make it as well as the neocom nothing can go wrong. Make sure that the containers minimize to undock button as it sounds like a good idea.
Get |
Toshiro GreyHawk
152
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Posted - 2012.01.27 08:03:00 -
[484] - Quote
Recognizing that it is only a name change, my reaction can best be summed up as:
GIVE ME MY COLD GAS ARC JET THRUSTERS BACK YOU ******* MORONS!!!!!!!!!!!
. |
Callidus Dux
School of Applied Knowledge Caldari State
23
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Posted - 2012.01.27 08:03:00 -
[485] - Quote
Sol Gemini wrote:... I apologize for being arrogant ...
No Sir. You are NOT arrogant. You hit the point! Unfortunately not all changes from CCP are always improvements. So please react on our response developers of CCP. Even new players do not find all last changes helpful. |
Dragonzchilde
BURN EDEN Northern Coalition.
6
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Posted - 2012.01.27 08:04:00 -
[486] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Translates as:
We are wasting more resources on things that didn't need changing in the first place.
Can't believe it is that hard to use your resources where they are needed.
eg: I posted a gazillion bug reports on the fact that your kill mails are still generating the wrong info.
- like less people on it than were actually there - the sum of the damage inflicted does not equal the hp notifications - the damage inflicted is less than a bare hull of the ship
I guess sorting that is too much work? |
Callidus Dux
School of Applied Knowledge Caldari State
23
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Posted - 2012.01.27 08:09:00 -
[487] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Hope is eventually nice, but not effective! DO NOT HOPE!! ASK DAMIT! You hope and think .. but it is only getting worse. I need the TEXT description. I do not want to wait till Cruicible 1.5, we have 1.1 now. How many month to go till I can use the UI normaly again? Handle this crap as BETA , switchable in the ESC-menue as you have promised, and roll back to the old neocom and trash the silly names of modules and ammunition with it.
Sorry for this many editing. But when I am in rage I do some mistakes. But I try to correct them as soon as possible. Not like CCP. Hoping and thinking. LOL. What a sh!t! |
Sangard
Firebrands
8
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Posted - 2012.01.27 09:09:00 -
[488] - Quote
I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf! |
Vaerah Vahrokha
Vahrokh Consulting
196
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Posted - 2012.01.27 09:13:00 -
[489] - Quote
So... after played enough time to get accustomed to the new features...
I am still strongly of the opinion the old UI was tangibly more effective.
Worse looking indeed, without frills, but it did the job.
Except for the stilish looks and compact chat list, I cannot find a single new neocom feature that works better than the old.
- Have to find and click the same icons 50000 times instead of just restoring easily accessed minimized windows.
- The character picture is invisible, the name hidden. Sucks for multi-boxing, sucks for multi-clients.
- Date won't show up, makes it harder to organize fleets with international players.
- Can't tame the blinking. If I disable it for the chats then it won't blink in the other buttons (where I want it).
- Blinking is annoying and only works when it wanta. I have to open the wallet 100 times a day because only some times it will blink.
- Undock button is uncomfortable to reach and WAY too small.
- Much used items and ships buttons are WAY out of reach and stupidly close to the undock button. This feature alone makes me question its developer's sanity.
- On my industry characters I need to constantly swich the science & industry windows tabs, minimize and restore it 30 times a day. I want to strangle someone now, because I have to unhide the neocom, wait till it appears, find the little icon and redo the slow open window operation again and again and again and again and again and again...
- Why didn't you preserve the old buttons layout and placement? It was exactly as I needed it. Now instead I have to wade thru menus sub menus super menus just to find and drag on neocom the stuff I use every day since years.
- mail is not blinking any more. I did not disable it, just checked.
Basically it looks like CCP took the "fix the many little annoying things" playerbase suggestion too far and now adds stuff for the sake of adding it and show that "we work a lot on our game".
But with a neocom like this, it reeks of old "lets put something half assed out, we will fix it in the next years". |
Salpad
Carebears with Attitude
19
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Posted - 2012.01.27 12:52:00 -
[490] - Quote
Vaerah Vahrokha wrote:How comes that if I open the People & Places window and dock then undock, the windows closes?
It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time.
I'd like the Assets window to stay open.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
70
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Posted - 2012.01.27 16:49:00 -
[491] - Quote
Salpad wrote:Vaerah Vahrokha wrote:How comes that if I open the People & Places window and dock then undock, the windows closes?
It's utterly annoying, I have bookmarks I use all the time and I want the window to stay open all the time. I'd like the Assets window to stay open. Liked and a +1.
My assets window refuses to remain open across three clients. Why?
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
PJRiddick
CherryHill
4
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Posted - 2012.01.27 21:52:00 -
[492] - Quote
So then i take it theres a system wide CRASH problem again?
-=+>xXx<+=- |
Bloodpetal
Mimidae Risk Solutions
391
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Posted - 2012.01.27 22:16:00 -
[493] - Quote
CCP Punkturis -
DO you think that awesome "Compact Member List" for chat channels can be applied to the guest tabs in stations? (Probably one click for all stations you dock at) - would make looking at the guest lists load faster in, let's say, JIta. ;p
Mimidae Risk Solutions Recruiting |
Neo Agricola
BLACK-MARK
199
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Posted - 2012.01.27 22:53:00 -
[494] - Quote
Game crashes during jumps. Jumps with JB Jumps with Stargates Jumps with Capital ships and cynos. DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Zleon Leigh
75
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Posted - 2012.01.27 23:01:00 -
[495] - Quote
Sangard wrote:I have lost 5b isk because of the format changes. Guess thats a super localization feature but for me it was just some kind of a scam.
I have changed one of my market orders yesterday and typed in 3000.02 isk. I'm doing this fast as allways cause i'm used to it. But my english client (located in europe) doesnt like (.) point anymore. He expected a (,) comma. What happend? Yeah, my marked order was 300002 isk. Great, it was immediately fullfiled. I paid 5b isk instead of 50m isk.
Well done CCP! Guess it's time now for another game.
cu and hf!
Petition. CCP has mercy on these kind of errors. And since this was DIRECTLY due to gui behavior change because of a patch they darn well should be accommodating in this case.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
24
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Posted - 2012.01.27 23:20:00 -
[496] - Quote
Neo Agricola wrote:Game crashes during jumps. Jumps with JB Jumps with Stargates Jumps with Capital ships and cynos.
Yes. All over The Forge. I commend the awesome updates, but this crash glitch is really annoying! |
Scrapyard Bob
EVE University Ivy League
651
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Posted - 2012.01.28 03:57:00 -
[497] - Quote
Neo Agricola wrote:Game crashes during jumps.
Yeah, I had (3) crashes this evening - go to jump through a gate and the "EVE client has stopped responding" dialog comes up in Win7 64bit.
No real rhyme or reason to it that I've detected so far. |
Ms Lynn
Bane of Angry Puppies
3
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Posted - 2012.01.28 04:35:00 -
[498] - Quote
Bloated People in station and bloated agents in station is very annoying. any way of scaleing it back down , |
Callidus Dux
School of Applied Knowledge Caldari State
24
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Posted - 2012.01.28 07:46:00 -
[499] - Quote
My Journal button does NOT blink, when I have completed a mission. Please bring this back! Bumbler! As stated before; I will do no further Bug reports anymore if you have such incompetent hunters in your team who, after 3 month, ever claim: "This is no bug."
[sarcasm] This new NeoCrapcom is really better than the last one. New people will find a smoother way into EvE. [/sarcasm] |
Lucas Quaan
Sniggerdly Pandemic Legion
7
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Posted - 2012.01.28 08:35:00 -
[500] - Quote
Lord Haur wrote:How do I prevent an icon appearing there for every window type I open? So, yeah, I'm not going to read all of this, but could we please have it so that only minimised windows show on the neocom? I don't need an icon there for my cargo or the scanner when they are open. Other windows like overview and selected item behaves like you would expect so can the rest please follow suit? |
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PJRiddick
CherryHill
4
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Posted - 2012.01.28 16:40:00 -
[501] - Quote
Tis sucks....
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"SPLAT" "CRASH!"
what sup with this CCP! |
Penny Ibramovic
Wormhole Engineers Greater Realms
8
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Posted - 2012.01.28 18:26:00 -
[502] - Quote
Great strides have been made in quality-of-life improvements! Totally awesome.
Now how about letting w-spacers change T3 subsystems at their towers, instead of having to open wormholes, be vulnerable through several zero-sec systems with no local channel, and find a way out to overpopulated empire space just to change a system on a ship that originates in w-space? That would be super. |
Dirael Papier
Scordite Excavating Xenaphobe
7
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Posted - 2012.01.28 21:06:00 -
[503] - Quote
Still haven't flown a T3 yet, but I also imagine being able to swap subs at an Orca would be helpful as well (unless this is already possible). |
Emmy Mnemonic
Loki's Marauders Dragoons.
2
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Posted - 2012.01.28 23:28:00 -
[504] - Quote
Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
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Salpun
Paramount Commerce Tactical Invader Syndicate
185
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Posted - 2012.01.28 23:36:00 -
[505] - Quote
Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. |
PJRiddick
CherryHill
4
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Posted - 2012.01.28 23:53:00 -
[506] - Quote
OH SHAZAA,....a new fix for the bugs,.....
OH and more BUGS,..along with the new fix?
Im gonna go drinks some beer... |
Mars Theran
EVE Rogues EVE Rogues Alliance
103
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Posted - 2012.01.29 00:59:00 -
[507] - Quote
Not important really, but a bit of a feature bug anyway:
Recustomization results in Finalizing not transitioning back to either the station environment or Ship Hangar now. It just hangs on the portrait stage. You can still call up Escape menu and log out, and when you log back in the portrait has changed, so no big deal, but wierd. TIIP: The Incredible Invisible Poster |
Hakaru Ishiwara
Republic Military School Minmatar Republic
70
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Posted - 2012.01.29 01:45:00 -
[508] - Quote
Salpun wrote:Emmy Mnemonic wrote:Game keeps crashing when jumping through gates. It is so bad I would say the game is currently not playable! Any info on the reasons, you have the automated gathering of crashreports in the client now, CCP!?
They have a fix as it will require a full new build they got to combine it with the current sisi build and test all fixes before deploy if it was not the weekend it would be fixed to morrow best quess monday. Good to hear. This is the most annoying "behavior" that I have experienced with the EVE service in recent history. If traveling long distances via gate travel, the service becomes more and more untenable after each crash and re-log.
I can't even imagine the volume of petitions because of this problem AND ships potentially lost as a result of logging back into a ****-storm on one gate or another. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Just Like Jew
The Scope Gallente Federation
0
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Posted - 2012.01.29 05:38:00 -
[509] - Quote
Man, you guys have the worst update process I've ever seen. What other game do you have to restart the client twice every time you update? Also, in the history of Eve, has there ever been a update that actually worked the first time? |
Tanaka Sekigahara
United Space Marine Corp
29
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Posted - 2012.01.29 08:14:00 -
[510] - Quote
Mars Theran wrote:Tanaka Sekigahara wrote:Don't like new chat, blink is annoying, as is having to click 2 times now to open a minimized window instead of one. Also can chat be minimized to bottom of screen anymore or is that gone now? If so I'm sure this wont be only complaint about that. Undock button poorly placed makes for accidental undocking.Can't find militia window in neocom. You can right-click option to turn off Neocom blink on the EVE menu or blank area of Neocom. Affects all, but it works. Blink off and on is still available with right-click on the chat tabs. No way to minimize them outside the Nocom that I know of. Personally, I'm okay with that as I just try to get them out of the way and leave them open. I think undock is in the same place as before, though perhaps shaped and sized differently. Neocom works well on the left I find too. I'm fairly certain clicking on the neocom minimized icons only requires one click. Maybe it's delayed response. I never tried it with the chat though, as I mentioned with not minimizing it, it hasn't been needed. edit: @Callidus: Seems to be working a lot better than it used too to me. A few minor problems, but I remember 10 times worse a year ago, and haven't bothered messing with it again until now. Functionally, it is working now; where before it wasn't. Not last time I bothered anyway.
You have to click once on the chat button in Neocom, then sort through the open chats tand click on the particular channel, thats 2 clicks. Before you only had to look at bottom of screen and reopen it with 1 click. Now it;s click, sort, click. Way longer.
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