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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
John Maynard Keynes
Science and Trade Institute Caldari State
2
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Posted - 2012.01.24 15:57:00 -
[91] - Quote
CCP Navigator wrote:EVE Online: Crucible 1.1 has been deployed. This patch brings a number of improvements into EVE Online, including the new Neocom panel, rebalanced assault ships, ability for alliances to join Factional Warfare and numerous UI enhancements. For more information on these changes, please refer to CCP SoundwaveGÇÖs recent dev blog or visit the Crucible feature page. For full details of this release please check the patch notes. This thread is for general feedback. If you encounter any issues please use the Crucible 1.0 issues thread here. Was it intendet that the new inul. fields (Pith C-Type) drop in High Sec Plexes (4/10)? They are identic with Kaikka's Invul Field which is worth 2.7 Billions. Overpayed incusions are nothing against that.
Oh and try to link this the Pithum C-Type Invulnerability Field and click on it. Then read the text. It is wrong... |
Lord Haur
Grim Determination Nulli Secunda
4
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Posted - 2012.01.24 15:58:00 -
[92] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Why not just put the DD part of the date, like what was on the pre-patch "thin" Neocom. |
Xikorita
Agony Unleashed Agony Empire
0
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Posted - 2012.01.24 16:02:00 -
[93] - Quote
It corrupted my instalation in windows 7 32 bits and I had to repair. Repair took 5 minutes. |
Winters Chill
Valhalla Legion
55
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Posted - 2012.01.24 16:05:00 -
[94] - Quote
My thoughts on 1.1 -
UI
Don't really like when the chat windows are open there is an additional chat icon on the side. Seem an unnecessary flashy distraction. Especially if you have a lot of channels.
Why is there an almost defunct chat icon, that simply opens your chat windows (that are already open ) and yet there is a teeny tiny chat channel icon on your chat window thats impossible to find. Wouldn't it make more sense for the chat icon to open the channel finder?
You can move icons about and add tools as needed (thank you btw ) yet, you are forced to have a ship and items icon stuck way at the bottom. Whats with the half arsed customisation, i should be able to put any icon where I want, if thats the route you guys are going down. Or am I missing something.
Everything else is tip top.
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Bent Barrel
12
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Posted - 2012.01.24 16:07:00 -
[95] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
You know you can ask WIndows for the Regional settings and date format is one of them ? |
Sinooko
The Night Wardens Viro Mors Non Est
11
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Posted - 2012.01.24 16:09:00 -
[96] - Quote
It would be nice to have the chats minimize into separate icons. |
Logan Revelore
EC Riders
0
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Posted - 2012.01.24 16:10:00 -
[97] - Quote
suggestion:
Move the undock icon to the lower right corner of the screen, that way there's no risk of hitting it accidentally when using the items or ships icons. |
Depili
draketrain Confederation of xXPIZZAXx
3
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Posted - 2012.01.24 16:10:00 -
[98] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
OH GOD PLEASE DON'T MAKE ME SEARCH MY SHIPS BETWEEN MILLION STACKS OF DIFFERENT MODULES AND AMMO! |
Siigari Kitawa
Push Industries Push Interstellar Network
93
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Posted - 2012.01.24 16:11:00 -
[99] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone. Just put the big day back in. People are going to be okay without seeing the month and the year. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
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CCP Punkturis
C C P C C P Alliance
1178
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Posted - 2012.01.24 16:11:00 -
[100] - Quote
JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason
there's an easy fix for this, changer you ppt button to something else than shift
(in other words, no you can't reassign the overload button) CCP Punkturis | EVE UI Developer |
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Salpun
Paramount Commerce Tactical Invader Syndicate
180
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Posted - 2012.01.24 16:14:00 -
[101] - Quote
CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon |
Sarmatiko
459
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Posted - 2012.01.24 16:14:00 -
[102] - Quote
Workaround for CHAT ICON REMOVAL: http://i.imgur.com/1Ip7Q.png Make sure that chat icon is placed in additional menu (lower client resolution or add other icons in neocom) then KILL IT! Problem solved |
Siigari Kitawa
Push Industries Push Interstellar Network
93
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Posted - 2012.01.24 16:14:00 -
[103] - Quote
Contracts: The separator for thosuands and millions position is missing now on both the top contract name and the contract body (for couriers.) You removed the three decimal places but now it's a mishmash of numbers with no separators. Please add the separator back in. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
Dawne Xi
3D Salvage and Acquisitions
0
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Posted - 2012.01.24 16:17:00 -
[104] - Quote
The New Neocom
I mostly like it because I can arrange the icons now
I don't like the new "shimmer" effect replacing the blinking, it's not as noticeable to me
I want to be able to remove the chat icon (found a work around for this with no way to get it back that I can see)
And all these new icons appearing because I open corp hangar or cargo or whatever are unnecessary and I'd like to just get rid of them.. it's making my neocom confusing with all these little cargo icons and blue i's and stuff appearing and disappearing... I suppose it might be useful if you routinely have a lot of windows open at once like I do sometimes but I'd rather them be at the bottom below a divider so I can distinquish, here's your Neocom up here ... Here's all the extra non-neocom stuff you have open now down here, or not even there to begin with. Minimized windows at the bottom were just fine. |
Zleon Leigh
74
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Posted - 2012.01.24 16:17:00 -
[105] - Quote
Any way to sticky a button? Right click on various items didn't find an option. I don't want to have to keep digging in the neocom for my frigging Contracts
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Care Less
LazyBoyz Band of Recreational Flyers STR8NGE BREW
0
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Posted - 2012.01.24 16:18:00 -
[106] - Quote
CCP Arrow wrote:We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
We are also redesigning all UI Icons, making them more readable. Hopefully that will eliminate the need for text description that is always visible to simplify and save space (you still get it in tooltip).
Please god no... Not if we have to delve through more hierachial menus to get to something that we use to do with one button.
And please dont take text off icons, some of us actually read the description to find stuff rather than just look at the pretty pictures.
Will the icon redesigns be as useless as the removed turret designs that worked so well...? |
Jack Tronic
borkedLabs
39
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Posted - 2012.01.24 16:19:00 -
[107] - Quote
The shimmer effect is OMG HORRENDOUS, and the inability to remove the Chat icon from the Neocom is *gun in mouth*, I am in 12 channels however I cannot now actively ignore one because the stupid neocom icon will never stop blinking until I see it. |
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CCP Punkturis
C C P C C P Alliance
1178
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Posted - 2012.01.24 16:20:00 -
[108] - Quote
Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon
no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example) CCP Punkturis | EVE UI Developer |
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Pierce D'Alyssa
The Darth Side
0
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Posted - 2012.01.24 16:22:00 -
[109] - Quote
The constant blink of my channels icon on Neocom along with them also blinking in the chat window is counterproductive when you have 23 channels open.
It would be much appreciated since it is meant be Fully Costumizable if blink could be turned on the individual icons like in the old system. Or at least be able to remove/hide the channels icon.
Likewise, I am having trouble seeing the clock in the bold font - before was much easier.
I am also not too happy with the neocom sidebar being so see-through - every time some "shuttle" passes in station or anything blinks in space, it will make you think something needs your attention.
I would much prefer a white ish indication of "something there" than the constant see me-hear me curtain of flash on everything I touch. I will decide for myself when is the right interval for checking my wallet for instance - not every time I sold 100 heavy missiles or 2 tritanium.
Meh - customizable eh? Well then treat me like I can make my own decisions - flash-flash-flash-flash now now now is making me want to play singleplayer eve and turn all this off! |
Salpun
Paramount Commerce Tactical Invader Syndicate
180
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Posted - 2012.01.24 16:22:00 -
[110] - Quote
CCP Punkturis wrote:Salpun wrote:CCP Punkturis wrote:JasonXXL wrote:Great deployment except for one little thing:
The SHIFT button will now toggle overload on modules when clicked in the hud. However, I use the SHIFT button as my ptt-key. When I'm Fc'ing I want to be able to ptt and click my modules at the same time. Unfortunately there is no option that I can discover that makes one able to reset it or even better, reassign it to another key. Please give us the option or show me to be the noob that I am by explaining how I can change this.
Jason there's an easy fix for this, changer you ppt button to something else than shift (in other words, no you can't reassign the overload button) But will we be able to some time soon no, shift is used because it's the same as when you use the keyboard short cuts (shift + f1 for example) had to ask. Patch looks good whens 1.2 hitting Sisi? |
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Gullenbursti
The Jagged Edge Ushra'Khan
1
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Posted - 2012.01.24 16:22:00 -
[111] - Quote
Also, one would think that with the new adjustable UI that maybe at some point we could get the ability to move around and customize the contents of the Damage notification ticker that's in the middle of the screen.
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Saul Tiegh
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.01.24 16:29:00 -
[112] - Quote
again how to get up the local with one click like bevore the patch? |
Zleon Leigh
74
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Posted - 2012.01.24 16:30:00 -
[113] - Quote
Instead of an "i" icon, couldn't the Scanner icon be representative? There's art work already available....
Kudos on the compressed local list... Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
TheButcherPete
Titan Inc. Bloodbound.
39
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Posted - 2012.01.24 16:31:00 -
[114] - Quote
So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Seleia O'Sinnor
Drop of Honey
155
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Posted - 2012.01.24 16:31:00 -
[115] - Quote
On the new Neocom: Nice work! Looks nice, lot's of potential.
Something I'd like to see to be adjusted:
- An option to switch back to old style minimized windows
- Move ship and items buttons
- Neocom on bottom and top as well as right side
- Having more than one neocom bar: use bottom and left for example
- Disable blink notification for the chat button
- Make chat button removable
- Let people enlarge the neocom even further, I rally like to look at my character's portrait
- Character Sheet and Portrait are doing the same, kind of redundant
- Lower area in Neocom should be usabled too, make it snappable for buttons
- Training Queue, has there been a button? I can't find it in the available buttons
- Compare Tool as a new button
- Ship Cargo as a new button
Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Zleon Leigh
74
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Posted - 2012.01.24 16:32:00 -
[116] - Quote
TheButcherPete wrote:So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you.
You haven't heard? CCP's ignores suggestions and bugs filed on Sisi....
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
781
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Posted - 2012.01.24 16:34:00 -
[117] - Quote
You can shovel the new neocom multimedia overload and windows minimize mechanics to somewhere where sun doesn't shine. Fkin brilliant 100% bullshit with 0% improvements to usability and many annoying changes to old behaviour..
Get |
Metis Laxon
Royal Fleet Auxiliary E.Y
32
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Posted - 2012.01.24 16:36:00 -
[118] - Quote
The neocom is a very welcome update. :) Thank you for creating it. Trying out all the other features over time, but so far, great patch. |
Lord Haur
Grim Determination Nulli Secunda
4
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Posted - 2012.01.24 16:36:00 -
[119] - Quote
TheButcherPete wrote:So... why weren't these issues discovered on the Singularity server? Was the new neocom not hosted on it?
do love how people complain about issues in Tranquility, when they never attempted to assist CCP test the prototype coding.
tl;dr if you didn't log into Singularity to test Crucible 1.1, then stfu. Help CCP help you. The lack of a Neocom feedback thread in the Test Server forum is particularly worrying. |
Gullenbursti
The Jagged Edge Ushra'Khan
1
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Posted - 2012.01.24 16:38:00 -
[120] - Quote
Speed bar on the HUD is broke, showing half-speed when I'm going full speed, or disappearing completely... |
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