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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Punkturis
C C P C C P Alliance
1189
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Posted - 2012.01.25 14:40:00 -
[391] - Quote
Callidus Dux wrote:CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names. No knowledge of EVE but a bug hunter.
no need to be rude and use such words about my coworkers
it seems backtrace got his bugs solved so something must be done right here..
if you read his comment again he says "]I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job!".
did you also have an issue with the Cyrillic font? CCP Punkturis | EVE UI Developer |
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TheButcherPete
Titan Inc. Bloodbound.
44
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Posted - 2012.01.25 14:46:00 -
[392] - Quote
I'm really diggin' the Role bonus (50% less MWD sig bonus) thing for AF's :3 I am Petey :3 Petey is smexy Smexy is Pete |
Lunce
PWNED Factor The Seventh Day
9
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Posted - 2012.01.25 14:54:00 -
[393] - Quote
Robert Caldera wrote:Lunce wrote:For instance: Catalyzed Cold-Gas Arcjet Thrusters 1MN well, tbh, even this is not neccesary. Someone who flown frigs and cruisers for a while, would know that cold-gas items are frig items, if he does not he is simply a total noob and should loose something. Thats not that hard at all to know that Y-T is cruiser, catalyzed cold-gas is frig and quad-lif is BS MWD, ffs.
What many people fail to keep in mind is that CCP is trying to strike a balance. EVE is a unique and challenging game. There are areas of the game, however, where the game is challenging simply because interfaces are hard to use. As technology improves, and time is invested into making the player interface with the game more intuitive, and therefore faster and easier, more people will be attracted to, and stay with the game.
Related to this is the naming conventions of modules. As I mentioned in my previous post, the traditional names add a lot to the flavor and uniqueness of EVE. But to most people who are trying out EVE for the first time....it's a game. They want to jump in, play, and not be overwhelmed with information and interfaces that are not intuitive.
I'm fairly sure that we can strike a balance and cater to most of the veteran and new players by keeping the traditional names, and tacking on an intuitive designation at the end of the module name. I.E.: Catalyzed Cold-Gas I Arcjet Thrusters 1MN
By taking an elitist stance and looking down on 'neubs', saying; I toughed it out, they should too, does not serve the interests of a healthy, growing EVE universe. |
Callidus Dux
School of Applied Knowledge Caldari State
15
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Posted - 2012.01.25 15:04:00 -
[394] - Quote
CCP Punkturis wrote:Callidus Dux wrote:CCP Punkturis wrote:backtrace wrote:I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job! I still want to whinecomment on some shapes, should I re-open it? just create a new bug report where you specify your issues and the person who fixes the font (who by the way does not read Russian) will get it If your idiotic bug hunter team do not claim, that it is an intended feature. My last bugreports where answered from such uneducated persons who wont give their names. They will know why they hide their names. No knowledge of EVE but a bug hunter. no need to be rude and use such words about my coworkers it seems backtrace got his bugs solved so something must be done right here.. if you read his comment again he says "]I am very pleased to see that my bug about Cyrillic font is (mostly) fixed. Good job!". did you also have an issue with the Cyrillic font?
Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here.
Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players.
Oh.. nearly forgotten. Bring back the old neocom and names of modules please. |
Callic Veratar
Power of the Phoenix
137
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Posted - 2012.01.25 15:43:00 -
[395] - Quote
I like the new Neocom, but it's only half way to what I'd like it to be.
Ideally, ALL of my old static menus will become part of the neocom (excluding the overview, I suppose).
- Add a station services button to the E menu to take care of all that stuff. (LP, Insurance, Bounty, Reprocess, Repair, Med, Re-customize, NEX, To CQ, Guests, Agents, Offices, and Corp Hanagr)
- The "in station" buttons could be greyed out when in space or in a station that doesn't support them.
- When I have cargo, drones, or scanners active and on the neocom, treat it like an E menu instead of a window toggle. Click to show contents, when you click somewhere else, it auto-hides. I hate the sheer amount of window clutter.
- Same deal with the Ships and Items (and the future united thingy). Less windows, more menus.
- Let me mess with the structure of the E menu.
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Scrapyard Bob
EVE University Ivy League
644
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Posted - 2012.01.25 16:06:00 -
[396] - Quote
CCP Arrow wrote: The ability to turn all blink in the Neocom off was in the old Neocom and is in the new one as well. The thing people are complaining about is that the Chat Icon blinks even if you have the Chat window open, which is a defect. And people also would like to be able to turn blinks off individual icons, which is something we will look at but can't be done in a hotfix.
The old "blink" was a simple highlight. Subtle, unobtrusive and not a constant itch in your field of vision. Not the constantly moving "flash" of the new neocom.
I dare you to get a few flashing LEDs and tape them to the side of your developer's monitors. See how long you can go before someone commits acts of violence. |
Marek Shields
Gravometric Invention Manufacturing Partnership The Obsidian Front
0
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Posted - 2012.01.25 16:25:00 -
[397] - Quote
Can the Devs please start putting the patch notes on the 'Patch Notes' RSS feed again? That feed hasn't been updated since Incarna 1.1 and browsing through the Dev Blog looking for the notes can get annoying rather quickly. |
Vaerah Vahrokha
Vahrokh Consulting
186
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Posted - 2012.01.25 16:26:00 -
[398] - Quote
Lunce wrote:
What many people fail to keep in mind is that CCP is trying to strike a balance. EVE is a unique and challenging game. There are areas of the game, however, where the game is challenging simply because interfaces are hard to use. As technology improves, and time is invested into making the player interface with the game more intuitive, and therefore faster and easier, more people will be attracted to, and stay with the game.
So, is WoW challenging? It has unique names attacked to epic drops after all.
Oh wait, putting dumbed down names in EvE simplifies EvE as much as putting simpler labels makes Excel 2011 easier to use. |
Eikelhaven
Future Corps Sleeper Social Club
0
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Posted - 2012.01.25 16:32:00 -
[399] - Quote
I have two bugs to report in Crucible 1.1. (Should I also submit formal bug reports for these?)
1)
There is a graphics bug when jumping through a wormhole. As you jump ships through a wormhole, the wormhole's available mass is reduced, and the wormhole "shrinks" two times before it finally collapses.
The first shrink occurs when the wormhole goes from "This wormhole has not yet had its stability significantly disrupted" to "This wormhole has had its stability reduced, but not to a critical degree yet." The second shrink occurs when the wormhole goes from "This wormhole has had its stability reduced, but not to a critical degree yet" to "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
When these shrinks occur, there is a graphics animation in the game where the wormhole in space visibly wobbles and shrinks in size, followed by a "shrunken-wormhole" sound effect.
Now, here is the bug. Before Crucible 1.1, if you are piloting a ship that jumps through a wormhole and causes it to shrink, you would see the wormhole shrink animation on the wormhole before you sessioned changed to the system on the other side. After Crucible 1.1, this is no longer the case. The pilot causing the shrink does not see the shrinking animation.
This may seem like a small issue, and maybe it is just something new to get used to. But, it is a change, seems like a bug, and I thought it worth reporting.
2)
After Crucible 1.1, it seems no longer possible to apply remote armor reps to NPC rats or Sleepers. |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
3
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Posted - 2012.01.25 16:48:00 -
[400] - Quote
Why is CCP trying to simplify what made EVE what EVE is?
I understand, it was hard to get it but once you get it, it felt so good. It was the EVE charm. I want the EVE charm to come back with the original names. DANG! |
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Vaerah Vahrokha
Vahrokh Consulting
186
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Posted - 2012.01.25 16:54:00 -
[401] - Quote
DEFIER ORILIS wrote:Why is CCP trying to simplify what made EVE what EVE is?
I understand, it was hard to get it but once you get it, it felt so good. It was the EVE charm. I want the EVE charm to come back with the original names. DANG!
We could ask for 2 different EvE clients.
Regular version and WoW version, the latter with stylized waving teddy bears, very large fonts, voiceover on buttons, moddable UI that auto-plays when you mouse hover on stuff. |
El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
0
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Posted - 2012.01.25 16:56:00 -
[402] - Quote
Callidus Dux wrote:Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here. Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players. Oh.. nearly forgotten. Bring back the old neocom and names of modules please. Cali, you have whined about every single line of every single patchnote in the last five years. You would rage if CCP changed the HP of an Infrastructure Hub by literally 5 HP - without having ever left highsec.
For years now it is beyond my comprehension why you still play. There is literally nothing in EVE that you like or ever liked for that matter.
@CCP Punkturis: sorry about him.... one of those ashamed for someone else moments. And btw, any info on the weird skill progress statusbar that was brought up a few pages ago? |
eaterofcheese
Solar Deliberative Games of Divinity
2
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Posted - 2012.01.25 17:03:00 -
[403] - Quote
Scrapyard Bob wrote:The old "blink" was a simple highlight. Subtle, unobtrusive and not a constant itch in your field of vision. Not the constantly moving "flash" of the new neocom. I have to say I for one find it easier to ignore the new highlight compared to the old one.
Quote:See how long you can go before someone commits acts of violence. I thought committing acts of violence was part of the point of EvE? |
Bloodpetal
Mimidae Risk Solutions
378
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Posted - 2012.01.25 17:06:00 -
[404] - Quote
Alright, about the new "online/offline" notifications...
I dig these, but I find that they don't pull my attention like the old ones used to do - i'm not saying I want the old icons back, I just think these need a little touch up to make them stand out a bit more.
The flatness really makes it hard to spot them amidst all the EVE Shininess, and to pick them out from the red/blue/corp standings squares.
Mimidae Risk Solutions Recruiting |
Lyron-Baktos
Selective Pressure Rote Kapelle
34
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Posted - 2012.01.25 17:07:00 -
[405] - Quote
only played around with the neo-com briefly but I like it so far. I like how most of the buttons I rarely use are now hidden in sub-menus so I don't have to look at them until I need them.
the chat issue doesn't really bother me as I never close/minimize it On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
791
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Posted - 2012.01.25 17:08:00 -
[406] - Quote
...to put something positive to this thread also:
I like the new user list resizing optionality function. It is really well planned and executed. Well done.
Get |
Tesla Grass
Minor Annoyance...
0
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Posted - 2012.01.25 17:12:00 -
[407] - Quote
Firstly, big thanks for not only this patch but of what all of crucible has brought us. But why cant things be the way we left them, why after every patch does **** always revert back to the "default"? I would have loved it if with this new neocom i could come in, have it as how it was and then customize it from there, not having to figure out where everything is and then customize it all. AND if I spend time now customizing it to make it suit me, ARE you going to revert it all back to "default" after you patch it? resetting all my windows is still an ongoing process WEEKS after the last patch, its still opening some containers on my cargo window and some on other windows I have open and it drives me nuts, if we have to do this again and again with the neocom you might as well just leave it uncustomizable and just force it on us as to how you think is best. |
Akasshia
DRUNKEN NINJA MONKEYS
0
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Posted - 2012.01.25 17:22:00 -
[408] - Quote
Is anyone else having issues with re-sizing a windowed client. I can drag horizontally, but not vertically & if i try to change in the esc menu, it just reverts back to the original dimensions. Now the only way i can see the bottom third of my screen is to work in full screen mode which makes multitasking a pain. |
Garr Earthbender
Quantum Cats Syndicate
33
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Posted - 2012.01.25 17:43:00 -
[409] - Quote
Confirmed. Remote reps for FW members on gate rocks socks. |
Mugen Nomadicus
Vigrior
0
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Posted - 2012.01.25 17:44:00 -
[410] - Quote
So am I the only one who thinks the new ability to move drones directly from cargo to drone bay is a balancing issue?
That's probably because not everyone has noticed yet. When Assault Frig fights start never running out of drones, when everyone and their mother's PVP fit includes ECM and damage specific drones, people will start realizing that the one advantage Gallente ships had, now everyone has. Making Gallente even more useless then the extreme fail they already are.
Think we can get our Gallente SP back CCP? That'd be nice.
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Aina Stormborn
Beartours INC.
1
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Posted - 2012.01.25 18:02:00 -
[411] - Quote
Since disable neocom and switch neocom searches are without result, my question. Can I witch back to the old style, it really did the thing for me. The new one may be awesome, but I really liked the old one better. |
Callidus Dux
School of Applied Knowledge Caldari State
15
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Posted - 2012.01.25 18:21:00 -
[412] - Quote
El'essar Viocragh wrote:Callidus Dux wrote:Sorry CCP Punkturis. But I have the right to be rude against incompetence. If you want to read all of my impressions of the bug hunter team please read here. Especially my second post. If someone do not give the name within his stupid answer, you can easy think about why. Because he is wrong and fears my petition concerning incompetence. Bug hunters should be CCP employees. Not 2 weeks old players. Oh.. nearly forgotten. Bring back the old neocom and names of modules please. Cali, you have whined about every single line of every single patchnote in the last five years. You would rage if CCP changed the HP of an Infrastructure Hub by literally 5 HP - without having ever left highsec. For years now it is beyond my comprehension why you still play. There is literally nothing in EVE that you like or ever liked for that matter. @CCP Punkturis: sorry about him.... one of those ashamed for someone else moments. And btw, any info on the weird skill progress statusbar that was brought up a few pages ago?
I do not whine about everything. But fact is: - The new neocom is new but not better (you self have a problem with the useless progress bar under the charpic) - Groups can not be renamed? Why? Forgotten? - The names of the buttons are missing. - Too small charpic - Sh!t Chaticon cant be removed - Icons for items and ship hangar are fixed on a dumb position - The renaming is also dumb. Something I could live with .. but still dumb. No one had an demand on this. - Bug hunters are incompetent, when they do not know the basic standing mechanics and claim, that a bug is NO bug. You can trust me about NPC-standing mechanics; you also know what I do in EVE. Also annoying is, that a bug hunter is not able to answer to a bug report if the bug is more than a wrong decription of an Laser Crystal or Implant- And when he finally answers he will do it in such a dumb style.
It seems, that I am not the only one who is disappointed about CCP's bad work. And I say what I dislike. Maybe a little bit to often in the chatchannels. |
Reboot Mizuno
Angry Angels Constructions The Kadeshi
0
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Posted - 2012.01.25 19:18:00 -
[413] - Quote
I really like the new NeoCom. The flashing of the chat icons makes it possible to minimize chats with very low activity and you can only popup the chat windows, when someone actually wrote something. Before it was really a problem how to stack your chats in windows, to not cover your whole screen with windows and minimizing didn't really work good either, because the minimized window titlebar would overlap other windows. The only improvement I would like to have is, that the client would save which windows are minizied and restore the state when you login to the game again. The window to join new chat channels that is currently integrated into every chat window with the small bubble icon, could probably also be integrated into the new NeoCom chat menu. |
Potamus Jenkins
The Lucky Bible Company
43
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Posted - 2012.01.25 19:21:00 -
[414] - Quote
i almost hurt myself changing to "compact chat" so fast
seriously, best update ever |
OlRotGut
10
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Posted - 2012.01.25 19:44:00 -
[415] - Quote
Potamus Jenkins wrote:i almost hurt myself changing to "compact chat" so fast
seriously, best update ever
seriously. =)
oh and they could seriously please everyone if they just allowed chat windows their own ungrouped button(s) in the neo com. with an ability to either custom name them or put their channel name on the button. |
Darod Zyree
Zyree Holding
16
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Posted - 2012.01.25 20:05:00 -
[416] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=703994#post703994
Ladeon Six wrote: 1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened.
And this is without resource cache enabled even...
CCP can you confirm? and give an explanation why? |
Lord Jita
Lord Jita's Big Gay Corp
20
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Posted - 2012.01.25 20:11:00 -
[417] - Quote
PLEASE make the contract icon blink when a contract is completed again, no blinking is the absolute WORST thing for serious contract traders, I have to constantly reopen the contract window to check if something was bought/sold it is killing me.
ALSO as noted above, the increased memory usage is unacceptable, my two clients now use over 900MB EACH, and yesterday my windows 7 box BLUE SCREENED because of it, something that has never happened before. Jumping into a new system makes my memory use go up by 50MB+ per client. |
Bob Bedala
2
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Posted - 2012.01.25 20:22:00 -
[418] - Quote
When is the window minimising & stacked windows stuff going to be rolled back?
I would like to be able to undock at some point, I can't now because;
- i will have to reorganise the flight UI (and retrain my muscle memory)
- I cannot do that in a way that works due to unfinished work as explained in the dev blog post
- it makes using local for intel much harder as someone explained above
- i will have to turn all blinking off
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
792
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Posted - 2012.01.25 20:37:00 -
[419] - Quote
Darod Zyree wrote:https://forums.eveonline.com/default.aspx?g=posts&m=703994#post703994 Ladeon Six wrote: 1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
Confirming this, the increase in memory usage PER CLIENT is so much more now, what the hell happened. And this is without resource cache enabled even... CCP can you confirm? and give an explanation why? This
Get |
Callidus Dux
School of Applied Knowledge Caldari State
16
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Posted - 2012.01.25 20:57:00 -
[420] - Quote
As a customizeable NeoCom I would like to re arrange the new one EXACT the same look, as it was before. Because you can not use this mess of blinky little buttons without names.
Before these chages, CCP should not be allowed to call this mess: Customizable NeoCom. |
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