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Oh Star
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.01 07:56:00 -
[631] - Quote
Hi,
I was having a play with this today and program looks great. One thing that is confusing me is trying to look at the build cost of invention items, particularly when using a decryptor. I have checked the boxes to use max run BPC with decryptor, then when I go to the blueprint page all I can see is single run cost. When i try and update the run amount to how many the invented BPC would have, it multiplies the invention cost per run, instead of dividing it (which I think it should be doing?). So I am wondering how to see invention+ build cost on multiple run invented BPC's.
eg megathron max run BPC+ test reports decyrptor If successful should give 2 run BPC @ me-2, pe 1. 1 run invention cost comes back as 27mil If I change the runs to 2 it says 55.8 mil?
What am I doing wrong here?
|

Zifrian
Licentia Ex Vereor Black Core Alliance
845
|
Posted - 2013.01.01 23:01:00 -
[632] - Quote
Aruut wrote:Source: System.Windows.Forms Message: Value of '310' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'. Parameter name: Value
Also, please fill out the following information as appropriate:
Operating System: Win7 64 Screen or Tab where Error Occurred: Mining Tab Steps to reproduce the Error: Was changing the ordering of the ore's list by clicking the column tabs when it crashed. Thanks for the reply via Evemail. I can't seem to repeat it but if anyone else experiences this error, let me know how to reproduce it.
Amone Vaille wrote:I was wondering is there any tab that will allow me to input the x amount of minerals that i currently have and with with the current market prices to determine how much isk i can gain from that "stash" ? It's on the top of the list but not done yet.
Oh Star wrote:Hi,
I was having a play with this today and program looks great. One thing that is confusing me is trying to look at the build cost of invention items, particularly when using a decryptor. I have checked the boxes to use max run BPC with decryptor, then when I go to the blueprint page all I can see is single run cost. When i try and update the run amount to how many the invented BPC would have, it multiplies the invention cost per run, instead of dividing it (which I think it should be doing?). So I am wondering how to see invention+ build cost on multiple run invented BPC's.
eg megathron max run BPC+ test reports decyrptor If successful should give 2 run BPC @ me-2, pe 1. 1 run invention cost comes back as 27mil If I change the runs to 2 it says 55.8 mil?
What am I doing wrong here?
The invention cost is for the runs you have entered. So for 1 run of the Kronos, the cost is 27mil. To do one successful invention run, it'll be 54mil. Basically the number you see is the cost for the runs entered, not the cost to do the invention. If you want to know the cost to do the successful invention, enter the same number of runs as the invented runs when using a decryptor. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.03 23:41:00 -
[633] - Quote
New Build
Build 2.2.4751.31950
- T2 Cruisers and Frigates will now correctly display and use the correct minerals to build.
- Fixed an error that occurs when checking "Ignore Invention/RE" and adding an item to the shopping list that would crash the program.
- Fixed an error with Augmented and Integrated Drones that would crash the program in the manufacturing tab.
- Augmented and Integrated Drones are no longer inventible and will be treated like other faction items.
- Entering items with apostrophes to the Text Item Filter on the Manufacturing tab will no longer crash the program (i.e. 'Augmented' Hobgoblin).
I've also added a section for bug reporting on the source forge site. Apparently some users submitted bug reports in the reviews of the program, which basically said...hey, put a bug tracker on this site! 
You can submit a ticket for a bug or feature here if you like: https://sourceforge.net/p/eveiph/tickets
It might be more useful to track when I get it done and also a way to "poke" me when an error comes up. I will actively update for tracking and discussion purposes if you want to post a bug or feature here instead.
Let me know if there are any issues with the above. I'm still working the corporation key change that will fix some of those issues people are having with corp jobs. The time calculation change is going to take some time but still working that as well. At some point I hope to add some new features  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.04 04:03:00 -
[634] - Quote
Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.04 13:08:00 -
[635] - Quote
Ten Bulls wrote:Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Nalha Saldana
Syneptics Inc. AL3XAND3R.
633
|
Posted - 2013.01.04 14:55:00 -
[636] - Quote
When importing prices the split prices is a quite nice feature but it is a bit limited, it would be nice to move components out of "Items" for example. Maybe even more options for it would allow some awesome price imports.
Also hows that percentile price import coming along? ;) |

Jane Travelstar
five finger death punch
11
|
Posted - 2013.01.04 17:29:00 -
[637] - Quote
Thanks again Zirfian, for this wonderful program!
I've got a question regarding the Mining tab and the profit chart that's shown there. Using ISK Per Hour v2.2.4751.31950
1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability: http://imgur.com/SKlsM
2. The following picture is the 'after' Modulated Strip Miner II + Mining Crystal T2 capability, with the Refine Ore section set to enabled: http://i.imgur.com/D8hxI.png
3. The following picture: + Bumps the Refining skill from level 4 up to level 5 (an additional 2% reduction in refinery waste per skill level) + Enables the Refinery Efficiency (an additional 4% reduction in refinery waste per skill level) at level 5: http://i.imgur.com/N5hzF.png
The question is: Does ISK Per Hour take into account the profit one makes based on his refining skills + ore market value? If it's supposed to do it, it doesn't seem to work here according to the pictures posted above.
Your help is much appreciated!
Regards, /subscribed |

Zifrian
Licentia Ex Vereor Black Core Alliance
846
|
Posted - 2013.01.04 23:54:00 -
[638] - Quote
Nalha Saldana wrote:When importing prices the split prices is a quite nice feature but it is a bit limited, it would be nice to move components out of "Items" for example. Maybe even more options for it would allow some awesome price imports.
Or how about price profiles? Having different price caches for different productions would be so useful! But for that the split prices needs to have way more options, ie tech levels or even meta levels.
Also hows that percentile price import coming along? ;) Well the split is for raw mats and manufactured mats. But you are right, it's limited. It's on the list, just been busy with holidays and such but I'll make some more substantive changes soon.
Jane Travelstar wrote:Thanks again Zirfian, for this wonderful program! I've got a question regarding the Mining tab and the profit chart that's shown there. Using ISK Per Hour v2.2.4751.31950 1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability: http://i.imgur.com/SKlsM.png2. The following picture is the 'after' Modulated Strip Miner II + Mining Crystal T2 capability, with the Refine Ore section set to enabled: http://i.imgur.com/D8hxI.png3. The following picture: + Bumps the Refining skill from level 4 up to level 5 (an additional 2% reduction in refinery waste per skill level) + Has the Refinery Efficiency skill enabled (an additional 4% reduction in refinery waste per skill level) at level 5: http://i.imgur.com/N5hzF.pngThe question is: Does ISK Per Hour take into account the profit one makes based on his refining skills + ore market value? If it's supposed to do it, it doesn't seem to work here according to the pictures posted above. Your help is much appreciated! Regards, /subscribed Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Jane Travelstar
five finger death punch
11
|
Posted - 2013.01.05 02:27:00 -
[639] - Quote
Zifrian wrote:Jane Travelstar wrote:Thanks again Zirfian, for this wonderful program! I've got a question regarding the Mining tab and the profit chart that's shown there. Using ISK Per Hour v2.2.4751.31950 1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability: http://i.imgur.com/SKlsM.png2. The following picture is... Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that.
Thank you!
I'll following the patch notes closely, and test it out.
Will report back once your release is ready.
Regards, Jane |

Solotta Erquilenne
1
|
Posted - 2013.01.05 07:00:00 -
[640] - Quote
I found a lot cool features in this program, however I've found using it to be frustrating due to two issues.
T2 bpcs start out with -4 ME and PE, however when I load up a t2 bpc it defaults to ME 0 and PE 0. Selecting a decryptor would reset incorrect values. Also the runs field was incorrect. Putting in (correct) negative values resulted in an error prompt, but the numbers did seem to change accurately as a result, however this would not work at all if a decrypt or was selected. Also, I was checking out a t2 cruiser invention, but the 'materials' section was telling me to buy the t1 ship off the market because it was assuming I was building it from a t1 print, even though the BPO had the correct ME entered in the character blueprint list.
One feature that would make this program the best thing ever would be to make it possible to copy&paste cells from various results windows into an excel spreadsheet. This would address the problem of a user wanting to save the information outside the program. There are a few "copy to clipboard" buttons around, but they don't quite suffice. Most of the calculated fields are unclickable while ones that can be manually entered but preset to various values are clickable. Not being able to copy paste a selection of the price update window was particularly depressing.
If I'm doing it wrong, please let me know. Using v2.2.4751.31950 |

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.05 17:56:00 -
[641] - Quote
Solotta Erquilenne wrote:I found a lot cool features in this program, however I've found using it to be frustrating due to two issues.
T2 bpcs start out with -4 ME and PE, however when I load up a t2 bpc it defaults to ME 0 and PE 0. Selecting a decryptor would reset incorrect values. Also the runs field was incorrect. Putting in (correct) negative values resulted in an error prompt, but the numbers did seem to change accurately as a result, however this would not work at all if a decrypt or was selected. Also, I was checking out a t2 cruiser invention, but the 'materials' section was telling me to buy the t1 ship off the market because it was assuming I was building it from a t1 print, even though the BPO had the correct ME entered in the character blueprint list. It looks like you marked a T2 BP as owned. That's why the 0's showed up for ME/PE. Then when you changed decryptors, it modified your saved ME/PE values not what they would be if you invented them.
There is a usability issue there though since it's only possible to invent certain ME/PE values. I didn't default T2 BPOs to not include invention (it does the on manufacturing tab) unless the box was checked. Also, the error messages you got when entering in a negative ME/PE value weren't working properly.
I've made some changes that will hopefully make this more user friendly for the next update. For now, I would go into the BP management and un-own the T2 BP to get correct decryptor values.
As far as the t1 ship suggestion, it should check the price of building the ship vs. buying it and suggest the cheapest option based on market prices. Sometimes the ship build cost with ME research on it will still be more expensive than the buy cost. Right now with the mineral changes to cruisers, frigates and mining barges, you are likely to see this because the old build cost was much lower so either people built tons of them in anticipation for the patch or bought a ton at the older prices.
Solotta Erquilenne wrote:One feature that would make this program the best thing ever would be to make it possible to copy&paste cells from various results windows into an excel spreadsheet. This would address the problem of a user wanting to save the information outside the program. There are a few "copy to clipboard" buttons around, but they don't quite suffice. Most of the calculated fields are unclickable while ones that can be manually entered but preset to various values are clickable. Not being able to copy paste a selection of the price update window was particularly depressing.
If I'm doing it wrong, please let me know. Using v2.2.4751.31950 I'm not really clear on your suggestion. I think I see what you are saying with the calculation boxes (those are just labels to display data) but I'm not sure what the output you are looking for would look like. Do you want to get the results from the calculations on the BP tab into a spreadsheet? Also, not being able to copy/paste a selection of the price update window? Not sure what you mean here.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |

Solotta Erquilenne
1
|
Posted - 2013.01.05 19:25:00 -
[642] - Quote
Thank you for your quick and detailed response.
I don't believe that I have the Scimitar BPO marked as owned. On the Blueprint Management window, if I look at all owned BPO's, the scimitar is not there. All that is there is the t1 BPO (with correct ME/PE) and construction component BPOs. I do have some scimitar BPCs in my assets, however they are in a container and did not appear to be scanned, so IPH doesn't seem to know about them at this time. Back in the blueprint tab of the main program's window, I am able to select 'Scimitar Blueprint' from the "selected blueprint" drop-down menu. I figure this is because I have the t1 BPO marked as owned, and thus can invent scimitars. At this point, the window displays the calculation. Again, despite the scythe BPO having the correct research marked in the Blueprint Management screen, the scythe as it appears in the Component Material List displays with an ME of 0. Also, with no decryptor selected, the blueprint window will default to incorrect numbers. This can be manually 'fixed' but if a decryptor is selected they will return to incorrect values when hitting the refresh button.
screenshot here http://i46.tinypic.com/wv3a7l.jpg
As for my other comment, I'll be more specific.
Update Prices Tab - Let's say I load with your program all minerals and moon components prices from jita. I would like to then be able to mass select and copy paste directly into one of my own spreadsheets. Currently the group name field, the item name field are not selectable and copyable. At best, I can only select a single price field from a single row, and to copy it I have to right click -> copy because control+C doesn't work. If I then want to get the buy prices, or the prices from a different hub, I have to start all over again for each thing. The result is that using your program to get usable pricing information is only slightly faster than pulling it out of the in-game browser, instead of being extremely fast.
Blueprints Tab - Right now there is a copy to clipboard button that allows you to extract the Component Material List. There is no corresponding button for the raw material list. Oh wait, I see now there's a radio button. Ok, well that's better.
I want to do a lot of these calculations by myself, or at least save the results to compare multiple things at once. One of the reasons I'm using your program is that it provides a way to access all the Eve data in a rather organized way. Looking up stuff in game or online for things like material lists and market values a real time suck, but its important for making isk. I want your program so I can do that faster. I suppose for my own personally enjoyment a button to clipboard the results of the prices window would be the best thing. |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.06 04:08:00 -
[643] - Quote
Zifrian wrote:Ten Bulls wrote:Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing.
Ah yea i had not noticed that.
Ideally though, the BPC cost would be stored somewhere where it is automatically used for invention cost calculations.
Thanks |

Solotta Erquilenne
1
|
Posted - 2013.01.06 06:06:00 -
[644] - Quote
Also for the shopping list, all the data is displayed as a nice spreadsheet. It would be great if items here could be sorted or filtered by groups. If I click "copy list" and try to paste it into a spreadsheet, the quantity is on the same cell as the description. The other cool fields like volume and cost per unit and total cost aren't copied at all. This makes me sad. |

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.06 21:44:00 -
[645] - Quote
New build
Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
- Entering negative ME or PE values on the blueprint tab will no longer show an error message.
- Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
- Changed the GÇÿNot OwnedGÇÖ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
- Export Table on the Manufacturing Tab will now output the Build cost for each item.
- Invention and RE materials will now show up in GÇÿCopy to ClipboardGÇÖ output on the BP Tab.
- Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
- The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
- The Reactions Tab will no longer show oxygen and water as output options.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Amone Vaille
University of Caille Gallente Federation
18
|
Posted - 2013.01.07 02:40:00 -
[646] - Quote
Zifrian wrote:New build Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
- Entering negative ME or PE values on the blueprint tab will no longer show an error message.
- Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
- Changed the GÇÿNot OwnedGÇÖ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
- Export Table on the Manufacturing Tab will now output the Build cost for each item.
- Invention and RE materials will now show up in GÇÿCopy to ClipboardGÇÖ output on the BP Tab.
- Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
- The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
- The Reactions Tab will no longer show oxygen and water as output options.
Dunno what you did with the last update but when i try to add a new API key it gets stuck and "Not Responding"
|

Zifrian
Licentia Ex Vereor Black Core Alliance
847
|
Posted - 2013.01.07 11:41:00 -
[647] - Quote
Amone Vaille wrote:Zifrian wrote:New build Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
- Entering negative ME or PE values on the blueprint tab will no longer show an error message.
- Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen.
- Changed the GÇÿNot OwnedGÇÖ radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list.
- Export Table on the Manufacturing Tab will now output the Build cost for each item.
- Invention and RE materials will now show up in GÇÿCopy to ClipboardGÇÖ output on the BP Tab.
- Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly.
- The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected.
- The Reactions Tab will no longer show oxygen and water as output options.
Dunno what you did with the last update but when i try to add a new API key it gets stuck and "Not Responding" "Source: EVE Isk per Hour Message: Object reference not set to an instance of an object." Getting this error on Win7 Ultimate x64 Thanks. Just put a fix for this up. Let me know if there are any other issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Solotta Erquilenne
1
|
Posted - 2013.01.07 14:36:00 -
[648] - Quote
Zifrian wrote: It looks like you marked a T2 BP as owned. That's why the 0's showed up for ME/PE. Then when you changed decryptors, it modified your saved ME/PE values not what they would be if you invented them.
Just an update, I cleared and re-scanned my assets for blueprints and it seems to have fixed that problem with invention defaulting to incorrect ME/PE. I still think it was some kind of bug, because before I cleared my blueprints list I definitely didn't have any t2 bpos or bpcs marked as owned. I do know that this problem was being carried over to the manufacturing tab as well.
Thanks! |

Cadiz Aragon
Cobalt Industry and Acquisitions Cobalt..
3
|
Posted - 2013.01.08 06:19:00 -
[649] - Quote
Question, not sure if I'm doing something wrong:
If I go to the manufacturing list tab, and select 'Owned BPs' and then hit 'preview item list' I see all my BPs listed. But when I select 'Calculate' I only see a subset (I guess around 60%) of my BPs. if I hit 'preview item list' again I still see the sub set, but if I click it one more time I go back to seeing all my BPs. Hitting 'calculate' after that shows the sub set list again, and hitting 'refresh' over and over again still shows the sub set.
Why am I seeing calculations on only a sub set of my BPs? am I doing something wrong or is this a bug? Thanks |

warock
Toxic Industries at Work Jovian Empire
0
|
Posted - 2013.01.08 09:29:00 -
[650] - Quote
Try setting the "SVR settings" threshold to 0 and also include items without SVR values. This is the case with me most of the time. |

Rogue Mennace
Eve Engineering Logistics Eve Engineering
10
|
Posted - 2013.01.08 19:26:00 -
[651] - Quote
Since the last update I can no longer over-ride my characters skills to all 5. I click override skills and set all to 5 then save settings but it has no effect on the material requirements for the blueprint even after I hit refresh. |

Jane Travelstar
five finger death punch
11
|
Posted - 2013.01.08 19:53:00 -
[652] - Quote
Jane Travelstar wrote:Zifrian wrote:Jane Travelstar wrote:Thanks again Zirfian, for this wonderful program! I've got a question regarding the Mining tab and the profit chart that's shown there. Using ISK Per Hour v2.2.4751.31950 1. The following picture is the 'before' Modulated Strip Miner II + Mining Crystal T2 capability: http://i.imgur.com/SKlsM.png2. The following picture is... Ahh, I see the issue I think. Looks like it doesn't take into account processing skills for crystal use. I'll fix that. Thank you!I'll be following the patch notes closely, and test it out. Will report back once your release is ready.
Zifrian wrote:New build Build 2.2.4754.18841
- Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations.
Hello Zifrian!
I think I didn't explain the actual problem. I'll try again: I'm now using version 2.2.4755.11754 In the following screenshots, please take special note of the values next to the Refining and Refinery Efficiency skills
1. http://i.imgur.com/iEHnr.png - This one represents the 'base values'. Attempt: Even this early on, I don't think that right now, the Refining skill's 2% reduction in refinery waste per level - which should actually boost the yield up - is actually being applied to any of ISK Per Hour's mining profit calculations.
2. http://i.imgur.com/r0jfU.png Attempt: Bumped Refining skill up from level 4 to level 5. Result: No change in ISK Per Hour values between that and the previous picture.
3. http://i.imgur.com/HRbbG.png Attempt: In addition to the Refining skill bump done in screenshot #2, I've now also bumped Refinery Efficiency skill all the way from level 0 to level 5. The Refinery Efficiency should provide an additional 4% refinery waste reduction per skill level - which again, should actually boost the yield up even more - up to a 100% cap. Result: No change in ISK Per Hour values between that and the previous picture.
Regards,
P.S. Donated for the third time, absolutely loving this program! |

Cadiz Aragon
Cobalt Industry and Acquisitions Cobalt..
3
|
Posted - 2013.01.09 16:46:00 -
[653] - Quote
warock wrote:Try setting the "SVR settings" threshold to 0 and also include items without SVR values. This is the case with me most of the time.
That was the magic, setting the threshold to 0 as well. Yeah I live in a remote market area. Thanks!
|

Zifrian
Licentia Ex Vereor Black Core Alliance
851
|
Posted - 2013.01.09 22:32:00 -
[654] - Quote
New Build - Fixed two errors mentioned above.
Build 2.2.4757.23645
- Fixed an error that would not correctly load overridden character skills.
- Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Jane Travelstar
five finger death punch
11
|
Posted - 2013.01.10 03:21:00 -
[655] - Quote
Zifrian wrote:New Build - Fixed two errors mentioned above. Build 2.2.4757.23645
- Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab.
Thank you 
Keep up the awesome work!
Regards, |

Mark Munoz
Schwarzschild Casimir Collective STR8NGE BREW
69
|
Posted - 2013.01.11 01:12:00 -
[656] - Quote
Any chance of getting a Mac or iOS port of this? |

Mackie Avelli
Reckless Cowards
8
|
Posted - 2013.01.11 02:49:00 -
[657] - Quote
I'm missing something obvious, I'm sure, but I can't seem to get "1600mm Reinforced Steel Plates I Blueprint" to show up on any searches under the "Manufacturing" tab.
If I select all the options under "Blueprint Type" and "Tech" and also filter for "1600" the only results I get are for the T2 variant and the 'Bailey' storyline version. |

Zifrian
Licentia Ex Vereor Black Core Alliance
852
|
Posted - 2013.01.11 04:33:00 -
[658] - Quote
Mackie Avelli wrote:I'm missing something obvious, I'm sure, but I can't seem to get "1600mm Reinforced Steel Plates I Blueprint" to show up on any searches under the "Manufacturing" tab.
If I select all the options under "Blueprint Type" and "Tech" and also filter for "1600" the only results I get are for the T2 variant and the 'Bailey' storyline version. Same issue as above, set the SVR threshold to 0 instead of 1. Maybe I should set that as the default... Maximze your Industry Potential! - Get EVE Isk per Hour! |

Zifrian
Licentia Ex Vereor Black Core Alliance
852
|
Posted - 2013.01.11 04:38:00 -
[659] - Quote
Mark Munoz wrote:Any chance of getting a Mac or iOS port of this? Probably not. There are some options of getting windows programs running on Mac but if it's not relatively easy to figure out, I'm probably not going to devote time to it. I'll look at it thought to see what is involved. If I come up with something, I'll update. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Mackie Avelli
Reckless Cowards
8
|
Posted - 2013.01.11 08:21:00 -
[660] - Quote
Thanks. |
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