Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Rogue Mennace
Eve Engineering Logistics Eve Engineering
10
|
Posted - 2013.01.11 18:26:00 -
[661] - Quote
Zifrian wrote:New Build - Fixed two errors mentioned above. Build 2.2.4757.23645
- Fixed an error that would not correctly load overridden character skills.
Thanks for fixing it so quickly, awesome program! |

Cadiz Aragon
Cobalt Industry and Acquisitions Cobalt..
3
|
Posted - 2013.01.11 21:04:00 -
[662] - Quote
Zifrian wrote: Same issue as above, set the SVR threshold to 0 instead of 1. Maybe I should set that as the default...
yeah, I don't know. I assume in a market that gets decent activity you'd rather default to something like 1 rather than zero. What threw me off is that I knew I wanted to allow BPs that didn't have SVR but I had just assumed mentally that by allowing for that it was just including everything (Ignoring what I put in the SVR threshold). I didn't realize that I was actually excluding BPs that had some SVR value but extremely low.
Seems it comes down to the point of understanding the difference between 0<->1 SVR and "without SVR".
Again, thanks for the great tool. |

Evainya
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2013.01.13 20:44:00 -
[663] - Quote
I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove.
Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed? |

Zifrian
Licentia Ex Vereor Black Core Alliance
856
|
Posted - 2013.01.14 00:56:00 -
[664] - Quote
Evainya wrote:I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove. Try the "Ignore T1 Item" checkbox. It'll ignore the T1 item from the build. Let me know if that works for you.
Evainya wrote:Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed? Thanks for noticing this. That's correct, not sure why I didn't set it like this before. I'll add a fix for this next update.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Evainya
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2013.01.14 02:30:00 -
[665] - Quote
Zifrian wrote:Evainya wrote:I was wondering if there was a way to do a partial build/buy. I have invented t2 bpc's but the t1 BPO's are not researched so I wanted to build the t2 components but buy the t1 module. Basically I don't want to have the build mats for the t1 mod on my shopping list and was hoping I wouldn't have to go through and manually calculate what I needed to remove. Try the "Ignore T1 Item" checkbox. It'll ignore the T1 item from the build. Let me know if that works for you. Evainya wrote:Another note was on R.A.M. If you input say 10 runs the program measures R.A.M requirements having taken into account the damage done each run. For Hobgoblin II for example it will say you need 1 or 2 units ram robotics for 10 runs, but you can't start a 10 run job without 10 units. Is there a way I could get the program to show the units i need to start a job as opposed to units consumed? Thanks for noticing this. That's correct, not sure why I didn't set it like this before. I'll add a fix for this next update.
Whelp, im stupid. Ignore t1 item is exactly what I was looking for 
An update on the R.A.M sounds great. Fantastic program, thanks a lot.
|

Bartholomew T Rex
Poteque Industries
0
|
Posted - 2013.01.14 20:46:00 -
[666] - Quote
Not sure if it's a bug or if I'm just stupid, but I just looked at the Garde II blueprint. On the Manufacturing List, it shows as being clearly profitable. However, if I double-click it, it adds invention cost at which point it becomes a huge loss. There's no difference in the calculations on the Manufacturing List whether I mark off the Ignore in Calculations: Invention/RE.
Is there a way to make the manufacturing list show profit or loss including the invention cost? |

Zifrian
Licentia Ex Vereor Black Core Alliance
857
|
Posted - 2013.01.14 21:41:00 -
[667] - Quote
Bartholomew T Rex wrote:Not sure if it's a bug or if I'm just stupid, but I just looked at the Garde II blueprint. On the Manufacturing List, it shows as being clearly profitable. However, if I double-click it, it adds invention cost at which point it becomes a huge loss. There's no difference in the calculations on the Manufacturing List whether I mark off the Ignore in Calculations: Invention/RE.
Is there a way to make the manufacturing list show profit or loss including the invention cost? There is no invention cost listed for that list.
Check your bpc copies on the blueprint tab. That doesn't transfer over very well and has been an issue in the past. If I set the copies to 1 run for the bpc, I get unprofitable, but profitable for max runs. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Elena Thiesant
Sun Micro Systems
130
|
Posted - 2013.01.15 08:42:00 -
[668] - Quote
Something I noticed last night..
Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3 |

Illyena Shahrizai
Perkone Caldari State
0
|
Posted - 2013.01.15 11:00:00 -
[669] - Quote
Small bug that I noticed -
Mackinaw's get a 1% to Strip Miner Yield per Exhumer level. You need Exhumer 1 to fly a Mackinaw to begin with, but after changing the settings in IPH from Exhumer 2 to 5, I didn't see any difference in Yield, Units per Hour, or Isk per Hour.
I DO see the differences when applying the same changes to a Hulk, however, which gets a 3% Bonus to Strip Miner yield per level in Exhumer, so I assume it's an issue with the the stats not reflecting the 1% with the Mackinaw. |

Zifrian
Licentia Ex Vereor Black Core Alliance
857
|
Posted - 2013.01.16 03:49:00 -
[670] - Quote
Elena Thiesant wrote:Something I noticed last night..
Added a T2 ship (Taranis to be specific), calculated with components (not build/buy) to the shopping list, and the T1 ship's volume appeared to be the assembled size, not the packaged size, it was listed at 22500m3, not 2500m3
Also, on the subject of the manufacturing list to blueprints tab, there's some odd behaviour if you're double-clicking different types of T2 objects from the manufacturing list.
Repo: On manufacturing tab, calculate for all BPs, T2 mods and ammo Double-click a module (doesn't matter which one) On the blueprints screen the End runs (in the invention panel) is correctly set to 10 Go back to the manufacturing tab and double-click some ammo On the manufacturing tab, the End runs is now listed at 2 and if you check the copies tab, the BPC is still the one for the module that you previously selected, with a max run of 300) OK thanks. I'll get those corrected by this weekend.
Illyena Shahrizai wrote:Small bug that I noticed -
Mackinaw's get a 1% to Strip Miner Yield per Exhumer level. You need Exhumer 1 to fly a Mackinaw to begin with, but after changing the settings in IPH from Exhumer 2 to 5, I didn't see any difference in Yield, Units per Hour, or Isk per Hour.
I DO see the differences when applying the same changes to a Hulk, however, which gets a 3% Bonus to Strip Miner yield per level in Exhumer, so I assume it's an issue with the the stats not reflecting the 1% with the Mackinaw. Ahh nice catch. Correct. I just looked at the code and I'm using the ship skill instead of exhumers. I'll put up the fix soon. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
|

Nalha Saldana
Syneptics Inc. AL3XAND3R.
645
|
Posted - 2013.01.17 17:41:00 -
[671] - Quote
Just ran into a strange bug, on the mining page if i set the Efficiency of refine station to 0.75 i get less isk/hour then when i have it at 0.5. |

Zifrian
Licentia Ex Vereor Black Core Alliance
858
|
Posted - 2013.01.17 18:03:00 -
[672] - Quote
Nalha Saldana wrote:Just ran into a strange bug, on the mining page if i set the Efficiency of refine station to 0.75 i get less isk/hour then when i have it at 0.5. .75 is fixed for refining arrays so it will get less than at 0.5, which take into account all the skills and such. If you choose .75 I cap it at that, which is what happens in game.
I put in a tool tip explaining that if you missed it or had them turned off. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.19 08:13:00 -
[673] - Quote
There is an inaccuracy when inventing 1 run T2 BPC with a decryptor that gives a 1 run T1 BPC.
e.g. Inventing a Vargur using a Calibration data decryptor, it doesnt matter if you use max runs or 1 run, the end result is a 1 run vargur BPC. (This behaviour was changed some months ago)
There is an option "Use max BPC runs for ships" which i think suggest should be changed to "Use max run BPC for multi-run invented ships" or something, and make the program use 1 run for no decryptor or the 1 run decryptor, and max runs for other decryptors.
Also, i previously mentioned inacuracies in calculating cost for BPC's when inventing say a jump freighter, a way i have worked around that is by manipulating the price of fuel blocks so it brings the invention cost up to a more realistic value. I suggest adding an option to set a BPC markup % which would apply to wherever copy slot times are used.
Thanks again for this great program.
|

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.20 18:43:00 -
[674] - Quote
New build to address some of the issues above. Let me know your feedback on the changes below. Thanks
Build 2.2.4768.13891
- Added the Large Micro Jump Drive blueprint to the program.
- Corrected error that would use Level 5 Exhumers instead of the selected value for calculating mining yield for the Mackinaw and Skiff.
- All ships should now display their packaged ship volume instead of assembled volume.
- The SVR Threshold value will now default to 0 instead of 1.
- Changed the way R.A.M. calculations are performed on the Blueprint Tab. The 'Ignore R.A.M.' check has been replaced with an 'Ignore/Repair R.A.M.' three check box. When Repair is checked, IPH will assume you are repairing the R.A.M. after each run and only show the number you need per BP (max runs). If it is unchecked, then IPH will calculate the total R.A.M.s you will need for the entire job. Ignore Checked will function as before.
For example, 100 runs of T2 heavy missiles: - Ignore: R.A.M.s = 0 - Repair: R.A.M.s = 10 (repair after every run of 10) - Unchecked: R.A.M.s = 18 (do not repair)
- Corrected an error with component calculations that caused incorrect build times for some items.
- Added an option to the Manufacturing and Blueprint Tabs to use max runs for ship invention jobs with a decryptor that does not modify runs.
- Updated the way BPC runs are set in the Settings form to match the Manufacturing Tab. These two areas will share the same values when saved.
- Updated the double-clicking from an item on the Manufacturing Tab to the Blueprint Tab option. Now values such as Temp ME/PE, Include Copy/Invention/RE Times, Number of Production and Lab lines, and BPC settings will transfer over better.
Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dinaos
Korvgubben Incorporated
4
|
Posted - 2013.01.21 11:15:00 -
[675] - Quote
Total item production time is screwed up since the last patch for me, |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
286
|
Posted - 2013.01.21 14:59:00 -
[676] - Quote
As far as i know i have a fully up to date patch for Win7, and it won't let me run this program and says i need new .NET framework????
Yup, just checked Win-Update, and there is no newer .NET version for me to DL...oh well http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.22 02:53:00 -
[677] - Quote
Dinaos wrote:Total item production time is screwed up since the last patch for me, OK, I'm double checking now but can you give me an example? Thanks
Panhead4411 wrote:As far as i know i have a fully up to date patch for Win7, and it won't let me run this program and says i need new .NET framework????
Yup, just checked Win-Update, and there is no newer .NET version for me to DL...oh well I use .Net 4.0 I would try a manual install. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Elena Thiesant
Sun Micro Systems
134
|
Posted - 2013.01.22 19:54:00 -
[678] - Quote
I've run into what appears to be a rather odd bug. Updating the industry jobs appears to clear the 'owned blueprints' list. Restarting IPH brings them back.
Repo (tried 3 times, exactly the same behaviour) Start IPH Blueprints tab, click 'owned' and check the drop down. Lots of owned blueprints. Click any other of the radio buttons View -> Current Industry Jobs Click the 'update jobs' button (I have the option 'Both' checked, as well as having a personal and a corp API key linked) Close Current Industry jobs. Blueprints tab, select 'owned blueprints'. Click drop down. It's empty. Blueprint management also shows empty for owned blueprints, as does manufacturing tab. Reloading from a backup of the BPs doesn't bring the blueprints back, restarting IPH does.
This has been happening to me for a version or two, was only today I figured out what appeared to be the cause
|

Whang'Lo
300 Leet DPS
9
|
Posted - 2013.01.23 08:12:00 -
[679] - Quote
Well it was working fine before the last update. Now everytime I try to update prices I get:
Source: System.Data.SQLite Message: SQLite error no such column: Infinity
|

Whang'Lo
300 Leet DPS
9
|
Posted - 2013.01.23 08:18:00 -
[680] - Quote
So when I update from eve-central and use amarr prices... everything works fine.
hrm maybe it eve-central OR it's JITA!
Anyways I like this program. |
|

Aina Sasaki
Red Federation RvB - RED Federation
422
|
Posted - 2013.01.23 09:32:00 -
[681] - Quote
Whang'Lo wrote:Well it was working fine before the last update. Now everytime I try to update prices I get:
Source: System.Data.SQLite Message: SQLite error no such column: Infinity
I'm getting this same problem when I am trying to update prices. The program is unusable for me now. :( - Rei |

Elena Thiesant
Sun Micro Systems
134
|
Posted - 2013.01.23 09:45:00 -
[682] - Quote
Getting the same error pulling Jita prices. Dodixie prices work fine. |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.23 12:00:00 -
[683] - Quote
OK, I'll take a look. EVE Central was making some changes this weekend I think. Had some issues with updates when I was working on the program. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Dinaos
Korvgubben Incorporated
4
|
Posted - 2013.01.23 14:47:00 -
[684] - Quote
Zifrian wrote:Dinaos wrote:Total item production time is screwed up since the last patch for me, OK, I'm double checking now but can you give me an example? Thanks It seems to only affect T2 production for me, for example, 120 Hawks doesn't take 21 days to manufactore with 20 lines running. But the BP production time seems to be right, 4 days. So it must be the production of the components.
|

Mortimer H
Terrorists of Dimensions Free 2 Play
0
|
Posted - 2013.01.23 15:46:00 -
[685] - Quote
Updating Prices from Jita works again for me after having troubles earlier today. |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.24 01:28:00 -
[686] - Quote
Dinaos wrote:Zifrian wrote:Dinaos wrote:Total item production time is screwed up since the last patch for me, OK, I'm double checking now but can you give me an example? Thanks It seems to only affect T2 production for me, for example, 120 Hawks doesn't take 21 days to manufactore with 20 lines running. But the BP production time seems to be right, 4 days. So it must be the production of the components. OK well, you need 90k of Titanium Diborite Armor Plate and that takes 17days on one line. Add in 4 days for the blueprint (can't build the hawks until you have the plates) and it's 21 days. I think what you were seeing in the past was a bug that I corrected, where it would use the num bps for the components as well. This wasn't intended. In your case it was basically saying you had 120 armor plates, 120 merlin, etc.
I make the assumption you have 1 bp for each component because doing the calculations with multiple bps is pretty complex. I'm assuming you have more than one bp per component?
Problem is, multiple bp calcs are pretty hard from what I've found and it's incredibly complex to calculate the total production time. Ideally I would have it set up to show a combination of blueprint production where you could maximize your time. Like use 5 of the 10 bps you have to build x, use the 3 bps you have to build y, but I just don't have those calculations done and might not ever. It can get complicated with just 1 bp and even more with multiple.
I'm trying to fix the existing issue I have where you have less lines than components first. Then I might look at multiple bp usage. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Nathali Evertrade
Alfa-Tech
0
|
Posted - 2013.01.25 14:17:00 -
[687] - Quote
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error no such column: Infinity
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Happens for Jita import |

Zifrian
Licentia Ex Vereor Black Core Alliance
861
|
Posted - 2013.01.25 18:57:00 -
[688] - Quote
Nathali Evertrade wrote:An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: System.Data.SQLite Message: SQLite error no such column: Infinity
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error:
Happens for Jita import This seems to be re-occuring randomly. I'm not sure what to do but checking to see if there are updates ongoing or something that would cause this. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Xarm FieldMarshal
Hedion University Amarr Empire
0
|
Posted - 2013.01.27 19:58:00 -
[689] - Quote
Thanks for this.
One thing I noticed is when not using a hauler, the ISK per hour goes Up when it should go Down when you increase the minutes to round trip to a Station.
The default is set at 1 min, but if I increase it to 30 mins, the ISK per hour goes up. It should go down.
(I think)
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
514
|
Posted - 2013.01.28 10:58:00 -
[690] - Quote
@ Zifrian
1st of all many thanks for this awesome job, pros/Internets for you sir.
I have a question, might be a stupid one but whatever: is there any option so that I can see the amount/value of reprocess from ores/modules I can get with [whatever specific toon] ?
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 96 :: one page |
First page | Previous page | Next page | Last page |