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        | Author | Thread Statistics | Show CCP posts - 15 post(s) | 
      
      
        |  Drumul Oaselor
 
 
 
       | Posted - 2008.07.27 05:10:00 -
          [2221] 
 
  Originally by: Gragnor Spped is not the issue for small gang tactics. Alpha strike and high dps is.
 
 A trulky guerilla fighting style has nothing to do with speed. Its about finding your target, smashing it quickly and then running away.
 
 So, the nerfing of speed is not the issue. The issue is restoring the alpha strike to minnie ships to rtebalance the loss of speed. By all means reduce speed, giove me agility instead. Let me hit like a sledgehammer and then warp away in five seconds..... then who cares about speed.
 
 I see a blob, I warp in smash the highest dps ship as I am aligning and as it dies I warp out.
 
 
 I agree with this man and with the dev who said small gangs were effective long before nanos
 
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        |  Haakelen
 Gallente
 Genesis Rising
 
 
       | Posted - 2008.07.27 05:13:00 -
          [2222] 
 Edited by: Haakelen on 27/07/2008 05:13:09
 
  Originally by: Uncle Mo I am for this nano nerf. For those that are against it I have two words for you.
 
 Nano Titan.
 
 Nuff Said.
 
 
 When every use of a Titan results in 50+ caps dropping on it, and lag prevents Moms/Carriers from effectively being able to remote rep the Titan, what do you expect? People are not going to throw a 110B+ ISK ship around suicidally. They'll warp/cyno in, DD, and (try) turn back around too quick to get tackled by a HIC/dictor.
 
 I don't particularly like Titan mechanics at all, but that's not the point. You want a linear eve where more ships always equals more success, regardless of organization and skill.
 
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        |  Kovaos
 
 
 
       | Posted - 2008.07.27 05:19:00 -
          [2223] 
 
  Originally by: Haakelen Edited by: Haakelen on 27/07/2008 05:13:09
 
  Originally by: Uncle Mo I am for this nano nerf. For those that are against it I have two words for you.
 
 Nano Titan.
 
 Nuff Said.
 
 
 When every use of a Titan results in 50+ caps dropping on it, and lag prevents Moms/Carriers from effectively being able to remote rep the Titan, what do you expect? People are not going to throw a 110B+ ISK ship around suicidally. They'll warp/cyno in, DD, and (try) turn back around too quick to get tackled by a HIC/dictor.
 
 I don't particularly like Titan mechanics at all, but that's not the point. You want a linear eve where more ships always equals more success, regardless of organization and skill.
 
 have you seen Elliot Manchild's nano titan?
 
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        |  stormyfs911
 Minmatar
 Red Dwarf Mining Corporation
 space weaponry and trade
 
 
       | Posted - 2008.07.27 05:49:00 -
          [2224] 
 
  Originally by: Shin Zu Edited by: Shin Zu on 27/07/2008 04:54:30
 
  Originally by: Mashie Saldana For those of you against this change, I'm curious how you would kill the following little gang using 12 ships:
 
 3 x 6km/s Rapiers
 3 x 6km/s Curses
 3 x 6km/s Ishtars
 3 x Falcons
 
 
 
 
 
 
 
 6x 10km/s Rapiers
 6x 10km/s Curses
 8x 5km/s Ishtars
 6x Falcons
 6x 15km/s Vagabonds
 3x 20km/s Crows
 
 I know you said 12 ships, but I'm thinking like a nano gang here.
 
 
 Erm... 12 remote repping pulsegeddons?
 
 oh wait.. forgot amarr sucked...
  
 
 -----SIGGY TIME-----
 
 
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        |  Gods Coldblood
 THE FINAL STAND
 
 
       | Posted - 2008.07.27 05:54:00 -
          [2225] 
 I'm really glad the nano drama is being looked at and hopfully resolved..
 
 I am really concerned about this MWD Scram thing, as i fear the ripple effect on this will be huge.. I mean do you dev's that
 
 come up with theses ideas, actually play the game? DO u think there are many ships that can afford to put a MWD and a AB on at
 
 the same time? Do you think people will want to fly faction battleships in PVP after this comes into play? Are we know saying a
 
 BS with rigs wont go faster than 1000m/s? Do you expect 0.0 pvp operation that include BS's to jump into a hostile system to
 
 actually do it when theres a bubble on the gate with lots of AF and inties the other side (not to even mention titans, opps to
 
 late)? How long does it take a BS with a AB to get out of a Large buble?
 ____________________________
 My video
 Way of the Warrior : Anxiety
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        |  Waukesha
 Amarr
 Black Nova Corp
 Band of Brothers
 
 
       | Posted - 2008.07.27 06:05:00 -
          [2226] 
 Bad move CCP.
 
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        |  Psyleste
 North Eastern Swat
 Pandemic Legion
 
 
       | Posted - 2008.07.27 06:07:00 -
          [2227] 
 Edited by: Psyleste on 27/07/2008 06:13:02
 Edited by: Psyleste on 27/07/2008 06:09:02
 
  Originally by: Mashie Saldana For those of you against this change, I'm curious how you would kill the following little gang using 12 ships:
 
 3 x 6km/s Rapiers
 3 x 6km/s Curses
 3 x 6km/s Ishtars
 3 x Falcons
 
 
 1 x 3km/s Rapier
 2 x 2km/s Basaliks
 2 x 2km/s Munnin
 2 x 2km/s Zealot
 2 x 1.5km/s Cerb
 2 x 1.5km/s HICs
 1 x Falcon
 
 OR
 
 1 Battleship with a Cap booster + Smartbomb
 
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        |  stagz
 D00M.
 Triumvirate.
 
 
       | Posted - 2008.07.27 06:08:00 -
          [2228] 
 wow lets make blobbing even more effective and enticing
 cos you know, theres not enough of it already
 
 if this comes through quiting eve is likely
 
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        |  Uuve Savisaalo
 Rage and Terror
 Against ALL Authorities
 
 
       | Posted - 2008.07.27 06:17:00 -
          [2229] 
 
  Originally by: stagz 
 if this comes through quiting eve is likely
 
 
 ..your stuff...
 
 
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        |  Shin Zu
 Earned In Blood
 
 
       | Posted - 2008.07.27 06:18:00 -
          [2230] 
 
  Originally by: Uuve Savisaalo 
  Originally by: stagz 
 if this comes through quiting eve is likely
 
 
 ..your stuff...
 
 
 Give it to me, and if you could move it to Jita first that would save me some time, kthxbye
 
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        |  Damion Zyne
 Des Esseintes Social Club
 
 
       | Posted - 2008.07.27 06:39:00 -
          [2231] 
 Dear CCP,
 
 if you really think you need this harsh nerf to nano setups please consider the following:
 
 -Make sig radius actually matter on ships bigger then destroyers. Cause at the moment it doesnÆt. Check the price of halo sets to get an idea on how usefull they are at the moment.
 
 -While youre at it, make relative speed actually matter. Cause at the moment it doesnÆt. Its all about breaking the magic 3,5km/s threshold.
 
 -When you lower speed on ships cruiser size up overall, please have a look at tracking. Some of the amarr pulse laser ships are already scary for the slower nano setups. Lower speed overall means hardly any tracking issues and more damage. I mean you boosted the HP for a reason, didnÆt you ?
 
 -DonÆt give the scram a second function just month after you introduced scripts. Make it a new mod or at least split the function via scripts. While the gallente recons certainly got hit hard with the damp nerf, there is no reason to give them 3 bonuses now.
 
 -Fix defenders or give us a new module to reduce incoming missile damage after you killed the only way of doing this. Also see above (sig radius, relative speed)
 
 -Now something people will certainly flame me for. If you really want to go through with this (crappy) speed nerf, do it the proper way. No billion ISK should allow you to buy something you call ôbreaking the engineö. DonÆt just move the entry bar to nanoing a few billion ISK higher (aka shuttle sell orders) To make it clear I will use the vaga as an example. ItÆs the HAC that is certainly comes closest to ôthis ship should be nanoedö. So either an all T2 speed fitted (with T1 rigs, perfect skills, hardwirings and before gang bonus) is breaking the 3,5 threshold or you nerf it all out and not even a faction, T2 rigs fitted Vaga with snakes should be able to ôbreak the engineö.
 
 -Stay away from webs. How can you propose a speed nerf and on the other hand nerf one of the best ways (Curse is good at it as well, are you gonna nerf it too ?) to counter it. The Hyena, Rapier and the Huginn are great ships BECAUSE of nanos. Erasing them AND reducing the web effectiveness leaves the matari with 2 rather broken racial ewars (thatÆs not mentioning the broken racial advantage of speed /sig radius). Not only is there a greatly reduced need to web anything (which is not scrambling it you know, they can just warp off) but you force us to fit even more webs to achieve the same effect thus making it only less viable to fit our beloved target painters. Its funny (actually Im quite bitter about it) that you not only give away the racial ewar to other races T2 BS but that you also consider to boost their web strength but not the web strength of the 3 ships that are supposed to be the queens and kings of webbing. All in the need to cater even easier mission running.
 
 -The Claymore is clearly designed for fast gang support. If you nerf nanos this ships is in desperate need for a redesign. ItÆs already the slowest part of any nano gang and its quite expensive to even get it fast enough. Do you really want even more static combat with Claymore pilots hugging the station or sitting AFK in a POS ?
 
 It would be greatly appreciated if you would at least read and maybe even consider the above. These are no knee jerk reactions but thoughts after sleeping 2 nights over your lovely little Friday shocker.
 
 Yours,
 
 Damion Zyne
 
 
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        |  Uuve Savisaalo
 Rage and Terror
 Against ALL Authorities
 
 
       | Posted - 2008.07.27 06:40:00 -
          [2232] 
 Edited by: Uuve Savisaalo on 27/07/2008 06:44:57
 
 (for the tl;dr crowd, summary: the argument against nano nerf is based on the challenges presented to the nanopilot. this argument is rendered invalid by prevalence of nano setups and market demand for required hardware. If it were as fallible as one is led to believe, it would also be less mandatory a way of fitting one's ship.)
 
 (additionally, the argument of 'i trained so long for this' is rendered invalid by the fact that in eve you train 'so long' for everything.)
 
 ---------------------------------
 i guess what i meant to say is, this was the scene back when
 dual MWDs were about to be taken out of the game.
 
 Things like boosters, rigs, implant sets and re-balancing of individual modules such as inertial stabs were introduced into the game gradually, in many cases entirely overlooking other parts that comprised the core of pvp.
 
 they were never actually-balanced against weapon systems and most of the ways of dealing with inane speeds came as jury-rigged attempts at compensating for a tactic which is/was by and large superior to any other form of ship fitting below, and at times within the battlecruiser class. Quite simply, assuming your pilot is competent as something of a given, speed fitting is the one true holy way of setting up a ship that is anything below a BS. This is evidenced beyond the slightest doubt through market comparison of speed rigs in cost and availability as well as high-end speed modifications, implants and so forth.
 
 Though it is an obvious, glaring balance issue, people often drop the logic of this argument entirely and move on to the next: "but its fun!", as they had in the days of dual-MWD, oversized AB and whatever else that let you do crazy shit at varying points in this game's storied history (insta-WFTPWN cruise missiles on frigates anyone? )
 
 Lately the 'but its fun' argument has been retitled to 'but anything else leads to a blob!' which is ..a fallacy. For one thing, small scale combat happens in most situations not because you don't want to take more people along but because you don't have them. This is why people used to fly in gangs below 10 back in the day before snake implants or polycarbs existed. This is why they'll keep flying in such numbers after the fact, though one can only assume their setups will change somewhat.
 
 It should also be pointed out that nanogangs don't limit themselves in size, although they are frequently limited in composition - only a handful out of eve's total ships are able to well perform in the ideal nano capacity. many of the ships that aren't have essentially been relegated to the noob category, which probably doesn't sit very well with the people who designed them in the first place. Still, you tend to see a pretty bleak picture when nanogangs come to slug it out with eachother - if the massive walls of vagabond/rapier/ishtar/ishtar/ishtar/vagabond/rook/rook/
 falcon/rook/ishtar/huginn/zealot/ishtar don't indicate there being something a little off with the game, i honestly don't know what gives.
 
 limiting of viable setups and chassis is something ccp has always been keenly aware of in trying to stamp out, and its something of a miracle that this has taken them so long to intervene in.
 
 ultimately, crazy-speed's probem is not whether it requires skill, or brains or any of that bullshit - if it were too taxing, it wouldn't be anywhere as popular, widespread or in demand as it has become. The problem is that it became the one true effective solution to non-fleet combat, chiefly based on running away as fast as possible and not committing forces to battle.
 
 there are lots of other problems with the game, lag, titans, etc.. but nanoships didn't really solve any of them, and correcting such errors on an individual basis would prevent the change from really affecting the big picture. all of these things have to be changed, preferably together and as soon as possible.
 
 
 
 
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        |  Talyn Lyczac
 
 
 
       | Posted - 2008.07.27 06:41:00 -
          [2233] 
 
  Originally by: Matrix Skye 
 
 i'll tell you what, let's exchange address and phone numbers and let neither of us hide behind this internet bullshit. k? oh? that's not what you meant? dont have the balls?
  give me your info and i promise to send you mine. that way we're at it men to men with a pair of balls each. 
 lets see who's the chicken shit now. no hiding behind spaceship avatars. like two real men.
 
 
 ^
 Possibly the most homoerotic post in this entire thread
  
 Thanks for the lols
 
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        |  emllik
 Minmatar
 D00M.
 Triumvirate.
 
 
       | Posted - 2008.07.27 07:11:00 -
          [2234] 
 
  Originally by: Zetjur Jilnou Superb set of changes. Ignore the whiners, none of them have any idea what they are talking about.
 
 
 
 LOL no u just fail and are sick of being pwned by nano and dont know how to counter it you are the one who does not know what you are talking about.
 learn to fly.
 
 and if all ccp are on about is limiting stupid speeds of above 10k a sec just put a bloody limit on the game and not let any ship go past 10k a sec problem solved.
 is it that hard ??
 
 seriously CCP if u implement this be prepared for loss of subscribers u have to remember if it wasnt for us your jobs dont exist.
 look at the voting poll over 20 pages against this nerf only 8 pages for it.
 
 
 
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        |  Cutesmile
 
 
 
       | Posted - 2008.07.27 07:15:00 -
          [2235] 
 
  Originally by: Mar vel Finally....
 
 This kind of nerf I don't mind.
 
 
 Minnie Web Magic a.k.a. "Stop right there" (that's not going away, btw, Huggie and Rapier pilots will just fit more webs)
 HIC's and the Infini-point.
 
 -Mar
 
 
 
 
 You are lol man. An crow will be fly 8k/s.
 If u use 2x 50% web = 2k/s
 If u use 3x 50% web = 1k/s
 If u use 4x 50% web = 500m/s
 
 If u use a scrambler and disruptor and 4 web u can use anything more in med slots. What yields the result that he will not be protected.
 U are lol man a simple crow will be kill a Huginn or Rapier with 2 or 3 webs the crow pilots just go to 10km range and u will cant hit u with yor arty when he orbit you 2k/s or 1k/s.
 
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        |  Uuve Savisaalo
 Rage and Terror
 Against ALL Authorities
 
 
       | Posted - 2008.07.27 07:17:00 -
          [2236] 
 Edited by: Uuve Savisaalo on 27/07/2008 07:17:27
 
  Originally by: emllik 
 
 LOL no u just fail and are sick of being pwned by nano and dont know how to counter it you are the one who does not know what you are talking about.
 learn to fly.
 
 
 seriously CCP if u implement this be prepared for loss of subscribers u have to remember if it wasnt for us your jobs dont exist.
 
 
 
 
 a shining argument for the proposed changes.
 ...and quite possibly birth control.
 
 
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        |  burek
 Mercenary Forces
 
 
       | Posted - 2008.07.27 07:17:00 -
          [2237] 
 Edited by: burek on 27/07/2008 07:18:33
 Ok, so the carebears that think they're pvpers in their carriers or when they have 100 of their bear friends with them in battleships are rejoicing and lapping up the "tears".
 
 So are the other failures, constant victims and career noobs.
 
 The sad thing is they have a reason to rejoice. During the past year it was suicidal entering 0.0 for a roam in anything but a nano ship. Not coz it was "the pwn overpoweredness" but a necessity to avoid hot drops, ludicrous blobs (yes, ludicrous).
 
 I really don't care if you get offended when I call you failures, coz you are. When nothing can happen without the inevitable hotdrop or an outnumbering so ridiculous that it boggles the mind.
 
 And to those bright sparks that are saying bring tanking ships...lol. Why? So you blob of idiots which couldn't beat any one of those players in slow ships solo or in pair or even threes, can finally feel good how they finally got the 5 evul bad man. And all 50 of them are uber now and can chestbeat and ridicule those stupid 5. For couple weeks, until the next uber gank. Please.
 
 You blobers are the most pathetic creatures playing this game.
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        |  mishkof
 Caldari
 Finis Lumen
 Atlas Alliance
 
 
       | Posted - 2008.07.27 07:44:00 -
          [2238] 
 
  Originally by: Uuve Savisaalo Edited by: Uuve Savisaalo on 27/07/2008 07:17:27
 
  Originally by: emllik 
 
 LOL no u just fail and are sick of being pwned by nano and dont know how to counter it you are the one who does not know what you are talking about.
 learn to fly.
 
 
 seriously CCP if u implement this be prepared for loss of subscribers u have to remember if it wasnt for us your jobs dont exist.
 
 
 
 
 a shining argument for the proposed changes.
 ...and quite possibly birth control.
 
 
 This.
 
 Learn to scout.
 Learn to scan.
 Learn to adapt.
 Learn to take it easy hombre.
 
 I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response.
 []hate me
 []troll me
 []smack me
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        |  Straight Chillen
 Gallente
 Solar Wind
 Ministry Of Amarrian Secret Service
 
 
       | Posted - 2008.07.27 07:47:00 -
          [2239] 
 87 pages and still going strong!
  
 and this shit hasnt even hit the test server.
 
 Any bets on how big the threadnought is after the tests?
  
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        |  Slade Hoo
 Amarr
 xPlaguex
 
 
       | Posted - 2008.07.27 07:49:00 -
          [2240] 
 
  Originally by: Cutesmile 
 If u use a scrambler and disruptor and 4 web u cant use anything more in med slots. What yields the result that he will not be protected.
 U are lol man a simple crow will be kill a Huginn or Rapier with 2 or 3 webs the crow pilots just go to 10km range and u will cant hit him with your artys when he orbit you 2k/s or 1k/s.
 
 
 indeed...medium artillery isn't supposed to hit frigates on close orbit. otherwise we could trash tracking completly.
 rapier got drones right? kill crow with small drones. your guns are made for long range combat against cruiser sized ships.
 
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        |  Shin Zu
 Earned In Blood
 
 
       | Posted - 2008.07.27 07:55:00 -
          [2241] 
 
  Originally by: emllik 
  Originally by: Zetjur Jilnou Superb set of changes. Ignore the whiners, none of them have any idea what they are talking about.
 
 
 
 LOL no u just fail and are sick of being pwned by nano and dont know how to counter it you are the one who does not know what you are talking about.
 learn to fly.
 
 and if all ccp are on about is limiting stupid speeds of above 10k a sec just put a bloody limit on the game and not let any ship go past 10k a sec problem solved.
 is it that hard ??
 
 seriously CCP if u implement this be prepared for loss of subscribers u have to remember if it wasnt for us your jobs dont exist.
 look at the voting poll over 20 pages against this nerf only 8 pages for it.
 
 
 
 
 All of the nano pilots are on the forums voting and complaining because their toys are going to get hit with a nerfbat, most of the other people who are happy speed is going to get looked at are playing eve-online instead. A speed nerf has been expected for a long time now, its not like it was never going to happen. Most of you who think your subscription fees will change the minds of ccp are sorely mistaken, even if you quit, the game would appeal to another group of people who would sign up and join, there is also a lot of people who don't fly broken nano setups that have threatened to quit as a result of 15km/s cruiser gangs getting cheap thrills. I notice a lot of the people are using how old their characters are as a justification of why things should be done their way or they'll quit also, but back in 2003 I remember TQ would have 2000 players online at peak times, now TQ gets 30-40k online at a time, I don't think CCP is going to cater to the 2k over the other 38k they have gained since.
 
 Another point is, most people who say they are going to quit, don't, 1 week later they are back in game because they have no e-fame anywhere else.
 
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        |  D4rkF4lcon
 Sniggerdly
 Pandemic Legion
 
 
       | Posted - 2008.07.27 07:59:00 -
          [2242] 
 
  Originally by: Masked Shopper Edited by: Masked Shopper on 27/07/2008 04:18:36
 IRC Battle Report
 
 What the hell? Obviously this can't be allowed to happen. This nerf has been required for a long time so these "pvpers" abusing this totally overpowered tactic are put back to the same level as everyone else
  
 How is it that a HAC gang can fight a gang of battleships and capitals head on and take minimal losses, especially with a titan on the field. This is dispicable and needs to end now.
  
 
 Look at dem nano fits.
 
 
 
 kill 1
 
 kill 2
 
 nanoed poorly.
 
 kill 3
 
 Its a dictor you want it to go fast
 
 You obviously looked closely at statistics and took your time to think your post through.
 
 You probably noticed the polycarb but most of our combat ships are fitted for range and dmg with maybe one speed mod or rig thats about it. We dont go ludicrous speed its smart tactics that one us that fight and the ability to out maneuver guys in larger ships and manipulate their gang the way we want.
 
 
 
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        |  Lorna V
 Minmatar
 IronPig
 Sev3rance
 
 
       | Posted - 2008.07.27 08:04:00 -
          [2243] 
 
  Originally by: Cutesmile Edited by: Cutesmile on 27/07/2008 07:33:35
 
  Originally by: Mar vel Finally....
 
 This kind of nerf I don't mind.
 
 
 Minnie Web Magic a.k.a. "Stop right there" (that's not going away, btw, Huggie and Rapier pilots will just fit more webs)
 HIC's and the Infini-point.
 
 -Mar
 
 
 
 
 You are lol man. A crow will be fly 8k/s.
 If u use 2x 50% web = 2k/s
 If u use 3x 50% web = 1k/s
 If u use 4x 50% web = 500m/s
 
 If u use a scrambler and disruptor and 4 web u cant use anything more in med slots. What yields the result that he will not be protected.
 U are lol man a simple crow will be kill a Huginn or Rapier with 2 or 3 webs the crow pilots just go to 10km range and u will cant hit him with your artys when he orbit you 2k/s or 1k/s.
 
 
 uhm...drones much? The crow will die. Don't like the nerf either, but let's no carried away.
 
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        |  greeny knight
 Amarr
 Solar Storm
 Sev3rance
 
 
       | Posted - 2008.07.27 08:05:00 -
          [2244] 
 i think the mwd cutoff go not far enough still you can fire your mwd when you jump into a hostile camp with bubble , i wold like to see that the bubble getthe same mwd cutoff when in a bubble otherwhise its no use , also i found it funny that ccp thinks that the speed is only 4000m/s on a septor , he din't play the game for a long time i guess
 Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected])
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        |  Brignoli
 Caldari
 7th Regimental Combat Team
 
 
       | Posted - 2008.07.27 08:05:00 -
          [2245] 
 little question
 why does the nanos increasing v-max? and not only lower the time until the ship reaches v-max!
 
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        |  Cutesmile
 
 
 
       | Posted - 2008.07.27 08:20:00 -
          [2246] 
 
  Originally by: Lorna V 
  Originally by: Cutesmile Edited by: Cutesmile on 27/07/2008 07:33:35
 
  Originally by: Mar vel Finally....
 
 This kind of nerf I don't mind.
 
 
 Minnie Web Magic a.k.a. "Stop right there" (that's not going away, btw, Huggie and Rapier pilots will just fit more webs)
 HIC's and the Infini-point.
 
 -Mar
 
 
 
 
 You are lol man. A crow will be fly 8k/s.
 If u use 2x 50% web = 2k/s
 If u use 3x 50% web = 1k/s
 If u use 4x 50% web = 500m/s
 
 If u use a scrambler and disruptor and 4 web u cant use anything more in med slots. What yields the result that he will not be protected.
 U are lol man a simple crow will be kill a Huginn or Rapier with 2 or 3 webs the crow pilots just go to 10km range and u will cant hit him with your artys when he orbit you 2k/s or 1k/s.
 
 
 uhm...drones much? The crow will die. Don't like the nerf either, but let's no carried away.
 
 
 And you lost your drones or killed someone them a fregatt will kill you right ?
 
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        |  Lorna V
 Minmatar
 IronPig
 Sev3rance
 
 
       | Posted - 2008.07.27 08:29:00 -
          [2247] 
 
  Originally by: stormyfs911 
  Originally by: Shin Zu Edited by: Shin Zu on 27/07/2008 04:54:30
 
  Originally by: Mashie Saldana For those of you against this change, I'm curious how you would kill the following little gang using 12 ships:
 
 3 x 6km/s Rapiers
 3 x 6km/s Curses
 3 x 6km/s Ishtars
 3 x Falcons
 
 
 
 
 
 
 
 6x 10km/s Rapiers
 6x 10km/s Curses
 8x 5km/s Ishtars
 6x Falcons
 6x 15km/s Vagabonds
 3x 20km/s Crows
 
 I know you said 12 ships, but I'm thinking like a nano gang here.
 
 
 Erm... 12 remote repping pulsegeddons?
 
 oh wait.. forgot amarr sucked...
  
 
 Well, except for those 3 falcons... Maybe 9 Pulse pocs and 3 falcons? Point is, nano-fleets aren't that hard to kill with the current game mechanics. Rapiers, curses, pulse-pocs (especially with ceptor support), anything with a heavy neut, sentry drones, even a couple of drone nav computers. Give the poor pilgrim it's rightful nos range, and that'll be one more. Can even stop the run back to gate with a couple of hics, and a few gang members willing to jump through to the other side for a friendly game of ping pong. Nanos were a problem until people figured out how to stop them. No help from CCP required for anyone who actually knows how to PVP.
 
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        |  Viper ShizzIe
 The Illuminati.
 Pandemic Legion
 
 
       | Posted - 2008.07.27 08:33:00 -
          [2248] 
 
  Originally by: Masked Shopper Edited by: Masked Shopper on 27/07/2008 04:18:36
 IRC Battle Report
 
 What the hell? Obviously this can't be allowed to happen. This nerf has been required for a long time so these "pvpers" abusing this totally overpowered tactic are put back to the same level as everyone else
  
 How is it that a HAC gang can fight a gang of battleships and capitals head on and take minimal losses, especially with a titan on the field. This is dispicable and needs to end now.
  
 
 Just saying, no HAC in the PL gang, save vagabonds, went over 4k/sec. IRC lost due to their own failure to produce more PvP skill then a blind infant.
 
 
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        |  Damion Zyne
 Des Esseintes Social Club
 
 
       | Posted - 2008.07.27 08:52:00 -
          [2249] 
 
  Originally by: greeny knight i think the mwd cutoff go not far enough still you can fire your mwd when you jump into a hostile camp with bubble , i wold like to see that the bubble getthe same mwd cutoff when in a bubble otherwhise its no use , also i found it funny that ccp thinks that the speed is only 4000m/s on a septor , he din't play the game for a long time i guess
 
 
 Lol, do you want the possebility to turn of jump gates completly as well to make you feel save in providence ???
 
 Also, what has the world come to that I have to agree with Lorna.
   
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        |  Ranger 1
 Amarr
 Shiva
 Morsus Mihi
 
 
       | Posted - 2008.07.27 08:58:00 -
          [2250] 
 This thread is rapidly devolving into semi-literate grunts and howls.
 
 Hopefully that means the blind panic has passed for most... and that people are preparing to do some testing and see what the actual pros and cons will be for speed tanking with the changes.
 
 Looking at the numbers my modest prediction is that proponents of speed tanking will discover they have over-reacted a bit, and that speed tanking is still effective and fun.
 
 I also predict that many who are currently defending the changes due to wanting their particular play style to be completely superior to (as opposed to being in balance with) the speed tanking style of play will start complaining that the changes don't go far enough.
 
 
 The goal is not for one side or the other to "win" this debate. The goal is for the various types of play to be unique unto themselves, dependent on entirely separate skill sets and tactics, and above all fun for the participants... ALL of the participants.
 
 Both sides need to be heavily involved in the testing for this to happen.
 
 
 
 
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