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Gaia Thorn
Mortis Angelus The Church.
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Posted - 2008.08.06 09:10:00 -
[91]
Originally by: Siigari Kitawa Gaia can I have your stuff :3
You cant handle my stuff ;)
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.08.06 09:13:00 -
[92]
Originally by: Gaia Thorn
Originally by: Siigari Kitawa Gaia can I have your stuff :3
You cant handle my stuff ;)
Not true anymore, and liquidate it please.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.06 09:29:00 -
[93]
Originally by: Gaia Thorn Dont mind em removing insurance, what i do mind is that they alter the gameplay giving penalty sec hits a increase and that includes everyone in the gang.
then to kick pirates in the nuts even more they say if u have 5.0 in sec status and u kill someone -1.9 u take a less sec hit ?
so the bears can shoot lowsec dwellers and such and take a less hit for it whilst the rest get a drop i dont even want to think about.
The thing is, you start attacking peopl with no reason in high-sec, with high rating, and you're VERY soon in the same "scum" pool as the ones you're killing. It's not worth it, especially if you care about your high rating.
Also i believe this will bring more meaning to high and low sec rating of players.
If you see a guy with a 10.0 sec rating, you kow you're pretty durn safe around him in right sec status system. As it is NOW, it means nothing and everyone's a threat.
But i believe the BIGGEST thing i this whole devblog is the following:
"Through our research, we discovered that the balance between gaining standing and losing it was not in line with our intentions."
Now let's remember who made, owns, and brought to us this game and just accept it
Lie it says on your EULA; "Your soul is ours and we can do whatever we want and if you don't agree, you don't play."
We ALL agreed that CCP can do whatever they want with the game.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.08.06 09:40:00 -
[94]
Originally by: Blog In many cases, unsuspecting victims have no chance to escape , nor any help from CONCORD
That is the most worrying about-face I think I have seen CCP do.
I don't mind the changes too much, but I am concerned that it further upsets the balance between player and non-player corps. Immunity from war declarations needs to be looked at.
Eve-Online: The Text Adventure |
Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.06 09:43:00 -
[95]
not much changing there - the threshold has been raised from 20mil to 200-300mil, if you do it in a bs.
the good ole brutix can start gambling at ~100mil.
niarja will still be gank central
poor jihadswarm though
but now i'm wondering... the removal insurance payout will only apply to CONCORD kills or gae/station sentries aswell? - putting the gist back into logistics |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.08.06 09:44:00 -
[96]
Lets see how it pans out.
I just wish they'd add more immersion to the whole Concord 'thing' rather than insta-gib.
Would it be so difficult to have a system where there is a slim chance of escaping only to pay a price later down the line; fines upon docking? Insurance removal? 'Flagged' to Concord vessels for 24 hours? Or maybe even make it possible to fight back, at least a bit, until Concord escalates the response (i.e. so we donĘt get loads of ęYulaiĘ incidents).
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Video - 'War-Machine' |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.08.06 09:47:00 -
[97]
Originally by: Sheriff Jones But i believe the BIGGEST thing i this whole devblog is the following:
"Through our research, we discovered that the balance between gaining standing and losing it was not in line with our intentions."
Now let's remember who made, owns, and brought to us this game and just accept it
If it is not in line with CCP's intentions, then the players are thinking outside of the box by being innovative and finding different and unique ways to do things.
Suicide gankers should be applauded, not grounded.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.06 09:48:00 -
[98]
Edited by: Sheriff Jones on 06/08/2008 09:50:12
Originally by: Gabriel Karade Lets see how it pans out.
I just wish they'd add more immersion to the whole Concord 'thing' rather than insta-gib.
Would it be so difficult to have a system where there is a slim chance of escaping only to pay a price later down the line; fines upon docking? Insurance removal? 'Flagged' to Concord vessels for 24 hours? Or maybe even make it possible to fight back, at least a bit, until Concord escalates the response (i.e. so we donĘt get loads of ęYulaiĘ incidents).
Aye. If you manage to gank someone in empire and escape to 0.0 through a gate(which, after a moment the CONCORD would "spikestrip", aka, bubble) you could go on your merry way to naughty-territory with your loot.
"Come on man the fuzz is right behind us!!" "I'm looting as fast as i can!!"
Or if you're REALLY bad-a**: "Come and get it you stinkin' CONCORD!!!"
Originally by: Siigari Kitawa
Originally by: Sheriff Jones But i believe the BIGGEST thing i this whole devblog is the following:
"Through our research, we discovered that the balance between gaining standing and losing it was not in line with our intentions."
Now let's remember who made, owns, and brought to us this game and just accept it
If it is not in line with CCP's intentions, then the players are thinking outside of the box by being innovative and finding different and unique ways to do things.
Suicide gankers should be applauded, not grounded.
They're not grounded, they are just given the appropriate response from CONCORD to this new naughty behavior: "We've noticed an increase in suicide pilots in our systems and we WILL be putting it to your permanent record."
That's ALL that's happening here.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 09:52:00 -
[99]
Originally by: Gabriel Karade I just wish they'd add more immersion to the whole Concord 'thing' rather than insta-gib.
Would it be so difficult to have a system where there is a slim chance of escaping only to pay a price later down the line; fines upon docking? Insurance removal? 'Flagged' to Concord vessels for 24 hours? Or maybe even make it possible to fight back, at least a bit, until Concord escalates the response (i.e. so we donĘt get loads of ęYulaiĘ incidents).
Like insurance, CONCORD is just a mechanic. Immersion or making sense are irrelevant. -
DesuSigs |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.08.06 09:55:00 -
[100]
That would be awesome, trying to make for 0.0 while be chased/shot up at every gate. It was a lot of fun trying to avoid Concord in the past (Castor days) before it was decided "You! Your ship explodes or you are a dirty 'sploiter"
Station fines would solve the problem of people docking up and getting away 'scott free'. --------------
Video - 'War-Machine' |
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.06 09:59:00 -
[101]
Originally by: Xavieer Naidoo
Concord is the Police. Somalia is the lawless space (0.4-0.0) where no laws apply. The assumption is quite simple - EVE is a harsh world where people shoot themselves. Insurance companies know it and pay you if your actions are not against the law. In empire we have the law, outside it - we don't, hence you didn't brake any by pirating / ganking / pvping / whatever.
Where did I say this was in lowsec? This is 1.0 super safe space where the raven died to NPC pirates.
Funny how the most heavilly patroled super safe space has entire pirate armadas roaming through it eh?
Also, I want your car insurance company that would insure a car being used in combat in Somalia.
Eve is a harsh universe so you get concord protection in safespace to make isk risk free? This is your idea of a harsh universe?
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.06 10:00:00 -
[102]
Originally by: Crumplecorn
Originally by: Gabriel Karade I just wish they'd add more immersion to the whole Concord 'thing' rather than insta-gib.
Would it be so difficult to have a system where there is a slim chance of escaping only to pay a price later down the line; fines upon docking? Insurance removal? 'Flagged' to Concord vessels for 24 hours? Or maybe even make it possible to fight back, at least a bit, until Concord escalates the response (i.e. so we donĘt get loads of ęYulaiĘ incidents).
Like insurance, CONCORD is just a mechanic. Immersion or making sense are irrelevant.
Aye, making sense and immersion surely is so very very irrelevant in an MMORPG.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.08.06 10:03:00 -
[103]
Originally by: Crumplecorn
Originally by: Gabriel Karade I just wish they'd add more immersion to the whole Concord 'thing' rather than insta-gib.
Would it be so difficult to have a system where there is a slim chance of escaping only to pay a price later down the line; fines upon docking? Insurance removal? 'Flagged' to Concord vessels for 24 hours? Or maybe even make it possible to fight back, at least a bit, until Concord escalates the response (i.e. so we donĘt get loads of ęYulaiĘ incidents).
Like insurance, CONCORD is just a mechanic. Immersion or making sense are irrelevant.
Eh? Are you seriously trying to say Immersion isn't relevant?
If it didn't matter we wouldn't have Concord ships: your ship would simply explode if you aggressed someone in high-sec... --------------
Video - 'War-Machine' |
Sweet Laylah
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Posted - 2008.08.06 10:04:00 -
[104]
Quote: It is too easy to gain back lost standing, taking only a few days to erase all the damage done by ganking.
Too easy?!
Regaining sec hits for shooting enemies in low sec is one of the most tedious tasks in the game .. after ratting and mission running.
Not everyone with a low sec rating is a pirate, war decs are extremely limited in use (not to mention waste of isks for small corps), especially in low sec around 0.0. |
Axhind
Caldari Ex Coelis The Bantam Menace
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Posted - 2008.08.06 10:05:00 -
[105]
Originally by: Avon
Originally by: Blog In many cases, unsuspecting victims have no chance to escape , nor any help from CONCORD
That is the most worrying about-face I think I have seen CCP do.
I don't mind the changes too much, but I am concerned that it further upsets the balance between player and non-player corps. Immunity from war declarations needs to be looked at.
+++ to that. Should have been the main thing for CSM. Kick the bastards out of the NPC corps (by limiting attacking, ships they can use, mission levels, whatever). Plus they need to fix the jump corps when war decced crap too. It would enable a lot more PvP in empire as NPC corps are used only for avoiding war deccs now days (and it's not only empire carebears there, there is plenty of 0.0 alts there too).
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Axhind
Caldari Ex Coelis The Bantam Menace
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Posted - 2008.08.06 10:09:00 -
[106]
Originally by: Gamesguy
Originally by: Xavieer Naidoo
Concord is the Police. Somalia is the lawless space (0.4-0.0) where no laws apply. The assumption is quite simple - EVE is a harsh world where people shoot themselves. Insurance companies know it and pay you if your actions are not against the law. In empire we have the law, outside it - we don't, hence you didn't brake any by pirating / ganking / pvping / whatever.
Where did I say this was in lowsec? This is 1.0 super safe space where the raven died to NPC pirates.
Funny how the most heavilly patroled super safe space has entire pirate armadas roaming through it eh?
Also, I want your car insurance company that would insure a car being used in combat in Somalia.
Eve is a harsh universe so you get concord protection in safespace to make isk risk free? This is your idea of a harsh universe?
Space is a damn big thing and CONCORD is delegating pirate fleet destruction to players. So no biggie there.
And how is suicide ganking preventing players from doing missions? The only thing it's doing is annoying people and preventing use of freighters like they are supposed to be. With no insurance the bar is raised and the "oh so greatly skilled PvPers" will actually have to scan and select targets. I'm sure it's very difficult thing to do but if you are unable to adapt to that kind of change I'm afraid that kitty online is a better game for you :)
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Abrazzar
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Posted - 2008.08.06 10:09:00 -
[107]
Hey, it's still a harsh and cruel universe: For pirates in highsec. -------- Ideas for: Mining
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Andrue
Amarr
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Posted - 2008.08.06 10:12:00 -
[108]
Originally by: Avon
Originally by: Blog In many cases, unsuspecting victims have no chance to escape , nor any help from CONCORD
That is the most worrying about-face I think I have seen CCP do.
I don't mind the changes too much, but I am concerned that it further upsets the balance between player and non-player corps. Immunity from war declarations needs to be looked at.
Something should be done IMO to get all but noobs out of NPC corporations. I think that a lot of players would enjoy Eve more if they experienced a player run corp.
Unfortunately I don't like the idea of forcing people to do something and truth is that:
* Players in player corps do make friends and associations. * Getting war decced is seriously unfunny if you aren't in to PvP. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Andrue
Amarr
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Posted - 2008.08.06 10:16:00 -
[109]
Originally by: Sweet Laylah
Quote: It is too easy to gain back lost standing, taking only a few days to erase all the damage done by ganking.
Too easy?!
Regaining sec hits for shooting enemies in low sec is one of the most tedious tasks in the game .. after ratting and mission running.
Not everyone with a low sec rating is a pirate, war decs are extremely limited in use (not to mention waste of isks for small corps), especially in low sec around 0.0.
Nah.
I've done some pirating with my second account and getting back sec status was no big deal. I just ran a few L4 missions in a Sleipnir and used the drones to take the BS out. It took them about 20 minutes for one BS so I just left them at it while I did other stuff.
I was surprised by how relatively painless it was. Of course players that devote all their time to Eve will be bored but most people seem able to leave the client running while they get on with other stuff. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 10:18:00 -
[110]
Originally by: Gabriel Karade Eh? Are you seriously trying to say Immersion isn't relevant?
If it didn't matter we wouldn't have Concord ships: your ship would simply explode if you aggressed someone in high-sec...
That wouldn't be much different from what we have now; ships spawn and then your ship explodes. It would be nice if everything was immersive, but the rule is that you die if you agress is highsec, so whatever mechanic enforces it will immediately inescapably destroy your ship. -
DesuSigs |
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.06 10:18:00 -
[111]
Originally by: Axhind
Originally by: Gamesguy
Originally by: Xavieer Naidoo
Concord is the Police. Somalia is the lawless space (0.4-0.0) where no laws apply. The assumption is quite simple - EVE is a harsh world where people shoot themselves. Insurance companies know it and pay you if your actions are not against the law. In empire we have the law, outside it - we don't, hence you didn't brake any by pirating / ganking / pvping / whatever.
Where did I say this was in lowsec? This is 1.0 super safe space where the raven died to NPC pirates.
Funny how the most heavilly patroled super safe space has entire pirate armadas roaming through it eh?
Also, I want your car insurance company that would insure a car being used in combat in Somalia.
Eve is a harsh universe so you get concord protection in safespace to make isk risk free? This is your idea of a harsh universe?
Space is a damn big thing and CONCORD is delegating pirate fleet destruction to players. So no biggie there.
And how is suicide ganking preventing players from doing missions? The only thing it's doing is annoying people and preventing use of freighters like they are supposed to be. With no insurance the bar is raised and the "oh so greatly skilled PvPers" will actually have to scan and select targets. I'm sure it's very difficult thing to do but if you are unable to adapt to that kind of change I'm afraid that kitty online is a better game for you :)
Oh so thousand ship pirate armadas are delegated to players but single ship criminals concord cracks down on. That makes a lot of sense!
Suicide ganking is the only way to introduce some risk to the guy grinding L4s all day in a 5b pimped CNR.
Scan and select targets? What you think people suicide ganked at random? Are you seriously this out of touch with reality?
Yes I'm unable to adapt thats why I have a mothership and I partake in what ccp considers the end game - 0.0 alliance warfare. Highsec is just such a scary place you know, I couldn't deal with it so I fled to 0.0!
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 10:21:00 -
[112]
so an NPC corp hugging mission runner is practicaly immune to any PVP which isnt classed as greifing (he is gonna have to fly about 4 Billion fit to be worth a look at, and if its not for profit then its one expensive lul bucket)
wow. ****ing ace, no no no, really. nice one.
eve> going from shit to shita.
Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Redback911
Malevolent Intentions
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Posted - 2008.08.06 10:25:00 -
[113]
As a fulltime pirate I always thought hi-sec ganking was an utterly broken mechanic. You get to windowshop your targets without consequence and choose your risk and reward - where is the balance in that?
All we need now is lvl 4's moved to lowsec :-)
(never happen but I can dream)
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copasetic sideways
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Posted - 2008.08.06 10:25:00 -
[114]
Originally by: Sorted so an NPC corp hugging mission runner is practicaly immune to any PVP which isnt classed as greifing
or, you know, maybe go kill someone who's looking for a fight?
but then you'd be space dust, amirite?
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 10:26:00 -
[115]
Where the hell is the risk vs reward balance for mission runners?? Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 10:29:00 -
[116]
Originally by: copasetic sideways
Originally by: Sorted so an NPC corp hugging mission runner is practicaly immune to any PVP which isnt classed as greifing
or, you know, maybe go kill someone who's looking for a fight?
but then you'd be space dust, amirite?
and who the hell are you??
Eve is non-consentual PVP.
I suicde gank, gate camp and fight in small roaming gangs and have done ever since I started playing 3 years ago (if I even bother to log in anymore I would still be doing that)
I am not one of those many 0.0 chumps who fly following orders from their FC in a 100 man + gang. Camp gates/engage another 100+ gang listening for who to primary next then claim they are uber @ PVP.
If you find yourself in a fair fight you ****ed up. Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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copasetic sideways
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Posted - 2008.08.06 10:32:00 -
[117]
Originally by: Sorted and who the hell are you??
i'm the guy collecting your perfectly formed emo tears in a small glass jar and wonder just exactly how much low sec your corp has recently liberated.
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Redback911
Malevolent Intentions
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Posted - 2008.08.06 10:34:00 -
[118]
Originally by: copasetic sideways
Originally by: Sorted so an NPC corp hugging mission runner is practicaly immune to any PVP which isnt classed as greifing
or, you know, maybe go kill someone who's looking for a fight?
but then you'd be space dust, amirite?
If you think PVP in EVE is about people looking for a fight, you are so so wrong.
NPC corps need looking at, definitely. 6 Months in NPC corp Max, then it puts you in a version that can be wardecced. Then add 1 week timer to move corps.
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 10:34:00 -
[119]
Edited by: Sorted on 06/08/2008 10:35:20
Originally by: copasetic sideways
Originally by: Sorted and who the hell are you??
i'm the guy collecting your perfectly formed emo tears in a small glass jar and wonder just exactly how much low sec your corp has recently liberated.
wow - orgional...
check the KBs if your interested.
EDITL wow - smacktalking coward-alt guy - post with your main etc..(origional huh, u like that one?) Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Gul Rashen
Perkone
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Posted - 2008.08.06 10:34:00 -
[120]
Suicideganking in High Sec was too easy, there was no risk and the reward was too high. This will be balanced now and thats all. No Hello Kitty. The PVP in EVE, Low Sec, 0.0, War Decs..will be the same after the changes.
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