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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alekseyev Karrde
Noir.
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Posted - 2008.12.02 13:09:00 -
[451]
Missiles are fine. The other day I flew my Ares out 170km to try and tackle a pirate Cerberus. Before i was even in point range, i had to warp out because its heavy missiles, which previously my ship could outspeed and take 0 damage, were actually landing.
They werent hitting for much individually mind you, but by the second volly the Cerb convinced me I couldnt hang around.
So yes, missiles arnt the full damage suppositories they were before. But you know what, you're able to use them effectivly on more targets. And if you need to incorporate the stasis webbers/target painters that high caliber turret ships have had to rely on to hit small targets at all/for full damage since I've been playing is that really so bad?
Only exception to this "missiles are fine" mantra is the stealth bomber. That's a ship without a purpose atm. Its bonuses need adjusting to make it fly for its old role or it needs a new one all together. ---
Zombie Apocalypse Guitar-Wielding Superteam |
Haakelen
Gallente Fire Mandrill
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Posted - 2008.12.02 13:10:00 -
[452]
Originally by: Alekseyev Karrde Missiles are fine.
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Kim Moore
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Posted - 2008.12.02 14:47:00 -
[453]
Originally by: Alekseyev Karrde
So yes, missiles arnt the full damage suppositories they were before. But you know what, you're able to use them effectivly on more targets. And if you need to incorporate the stasis webbers/target painters that high caliber turret ships have had to rely on to hit small targets at all/for full damage since I've been playing is that really so bad?
The problem isn't that missiles are doing less damage to smaller targets. The problem is that missiles are not doing full damage to the targets they were designed to hit.
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Ghost Riderr
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Posted - 2008.12.02 15:27:00 -
[454]
I use missles very little but I do have 2.5 mill sp in them. First off they did go too far with the missle nerf but but just a little bit. you complain that torps don't hitt a BS for full damage, turrets never have. At full base speed any BS will be reducing the damage from turrets and now from missles too, and that is fine. The problem is that the drop off is far to fast with missles now to be ballenced. They hit for full damage unless u were going insane speeds, witch was unballenced too. if they tweek the damage drop off formula to start at the full base speed of the same class of ship and continue to drop at half the rate of turrets that would bring them in line. And bring out a mid slot mod to incress exp. veloicty.
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Karl Proseck
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Posted - 2008.12.02 20:17:00 -
[455]
ok, i know this is gonna hurt but, i do support the missile changes, just not as severe as it is
pre patch my amarr buddy could not take a missile user, they hit just too hard, he had 6mil sp at the time and was heavily invested into his defenses
post patch he can survive now, so that part of it makes it cool, it works
no for the flip side im caldari, was flying a raven and scorp tested with my raven, with cruise missiles and yes i did less damage pre patch, but i trained up guided missile precision, warhead upgrades, and the other skills associated with it, so yes you can mitigate the missile changes to a point here are the problems i see 1. missiles do static damage, no perfect shot, no misses either but our range is the end all of hit/miss 2. sig radius penalty is only a penalty, tested cruises with 2 points in guided missile precision vs an armegeddon, his sig rad was 327, i hit him for 112, i used my target painter vs him which upped his sig by 27.5%, or at least i assumed, because i hit him again, for 112 3. missile launchers tend to have a much worse rate of fire then turrets, again my amarr buddy and i tested this aspect, he does 650-750 every 4.75 seconds with lasers, i do 1800 every 15.3 seconds which works out to roughly he fires 3.2 times to my one, so the damage is equalised out, now this is vs a stationary target so the velocity penalties are not figured in 4. explosion velocity is highly wrong, a missile system designed for battleships cant even explode fast enough to hit a battleship, this just seems like a math error on the devs part, probably a minor oversight that we just need to bring to light, from a roleplayers point of view:why would caldari engineers design a missle to kill battleships with an explosive velocity that is around 50% of the slowest velocity of said ships
ok, off my soapbox now all im saying here is the missile changes are good for mission running non-caldari, but now that the system is in place we need to work out the bugs
so /signed 50%
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sicieler
Veto. Veto Corp
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Posted - 2008.12.03 01:19:00 -
[456]
i agree that these changes are stupid. missiles are even worse than they already were.
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Mortus's Dealer
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Posted - 2008.12.03 09:03:00 -
[457]
Edited by: Mortus''s Dealer on 03/12/2008 09:06:25 /signed
I have cancelled all my 3 accounts. My main character is caldari and trained only missile skills. Missiles and shield tank were not so good for PvP and now... totally sucks.
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Fardak
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Posted - 2008.12.03 17:14:00 -
[458]
Signed
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Ming Ping
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Posted - 2008.12.04 14:30:00 -
[459]
It't not only the missile nerf. They recently dissabled ghost-training aswell. EVe-online begins to start less fun to play if you start counting all these things together. |
stealth111110
Minmatar
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Posted - 2008.12.04 18:18:00 -
[460]
Missile issue is a very negative change. Please reverse.The game is going Down Hill People Are Leaving the game Because of All the Nerfs Bad Move CCP .
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Tiana Salvan
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Posted - 2008.12.04 20:58:00 -
[461]
/signed
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Threv Echandari
K Directorate
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Posted - 2008.12.04 21:45:00 -
[462]
Too bad most of the people going /signed don't see the "Check here if you want to give your support to the idea/discussion going on"
At any rate I support bringing the issue up with CCP as I think the missile nerf went a bit too far, not to mention totally screwing over the stealth Bomber as fit for anything other than reprocessing. (and NO making it a Torpedo ship isn't an option)
---------------------------------------- Happiness is a Wet Pod
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Tybalt Hancock
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Posted - 2008.12.04 22:26:00 -
[463]
I support this being fixed. The biggest problem with the argument here is that there are so many different opinions on how to "fix" missiles. Missiles were broken in the sense that cruise's could WTFpwn frigs, that was bull and we know it, and because of the speed nerf the numbers on missiles needed to be tweaked, but this has gone to far. There was a reason that the majority of the PvP community warned every new player not to train missiles for pvp and this just made it worse, and thatĘs crap you should be able to blow up ships of equal size with any weapon type as long as you are fitted, skilled, and using them properly.
The argument to "adapt" by training Amarr (said WAY to much) is also crap, all four races are supposed to be viable in this game, one weapon type shouldn't be the PvE type while all the rest are good for both.
Missiles needed to be fixed from being able to damage all ship sizes that was true, but itĘs to far when you can't get anywhere decent DPS on an equal sized ship. Supported.
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KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.12.05 10:31:00 -
[464]
Originally by: Tybalt Han**** all four races are supposed to be viable in this game, one weapon type shouldn't be the PvE type while all the rest are good for both.
thank you! Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |
Jach Wong
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Posted - 2008.12.05 15:41:00 -
[465]
Originally by: Tybalt Han**** The argument to "adapt" by training Amarr (said WAY to much) is also crap, all four races are supposed to be viable in this game, one weapon type shouldn't be the PvE type while all the rest are good for both.
It should also be worth noting that most people pushing the "adapt" line are either armor tankers or gunboat pilots to begin with.
1) Squeezing an extra web and target painter on a gunboat is painful, but ultimately not crippling; doing the same on a shield tanking missile boat simply halves tanking capacity.
2) It's also far easier to switch to lasers from hybrids, since you'd already have all the supporting gunnery skills. "This is not the boot you're looking for." |
Kordel Trask
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Posted - 2008.12.05 21:27:00 -
[466]
I agree, Undo this friggin nerf!
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Moloch Baal
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Posted - 2008.12.06 02:05:00 -
[467]
Edited by: Moloch Baal on 06/12/2008 02:05:29 I'm Amarr and not realy familiar with missiles but the other night I saw a T2 minmatar frigate permatank a crow, a drake and one or two other T1 caldari frigates and that went on for like 20 minutes. Now something tells me that just can't be right... and by reading some of the facts on here, I think the nerf might have been a bit overdone...
so signed.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.07 01:06:00 -
[468]
not to mention the amount of craptastic dmg a citadel torp does to a moving cap ship. The new explosion velocity/radius rates are terrible. ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
Sogor
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Posted - 2008.12.07 02:38:00 -
[469]
I agree :(. New explosion velocity is just rediculous. I can see, like, an interceptor or something avoiding parts of a blast, but when missiles start doing minor damage against ships of the class they were designed for, it puts a major impediment on missile user's fun.
/signed
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Hamsalad
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Posted - 2008.12.07 10:46:00 -
[470]
Signed
This is the second time you have nerfed missiles to a point of being useless. Last time CCP added more or less a new skill tree that included speed boost, rate of fire boost, and damage boost etc. I didn't complain then because there more or less a way out. Now I have sunk all the skill pts into missiles and they are wortless again. It's plain to see players like using missiles dispite the fact they are already nearly useless in PVP other than POS shooting. Now they are a total waste of time. I've been playing since about two weeks after go live and I can say you guys have over done it this time. You can change the numbers but the degree of change as it stands is too much. I find it harder and harder to keep my accounts going at present this isn't any help.
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Naomi Knight
Imperial Academy
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Posted - 2008.12.07 11:10:00 -
[471]
Stupid nerf.
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Ferenc Puskas
Stair Fall Bring Out Ya Dead
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Posted - 2008.12.07 11:30:00 -
[472]
even tho I have 4mil in missiles and 2.5 in gunnery(awu V) STILL FIX MISSILES ME NEED TO DO MISSIONS AND CREATE BOOM
------------------------------- I LOVE TO PARTY HARDY! |
Katsuhiro Kusanagi
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Posted - 2008.12.07 11:44:00 -
[473]
The missile nerf as a whole was necesary, getting an interceptor flying at 7km/second shot up by cruise missiles was ridiculous, but yes, it shouldnt be that missiles are only any use against bigger class than the missile.
I think frigs should be too fast to easily hit with large missiles, but having cruise missiles not doing full damage to slow as hell BSs is silly.
Having said that, a raven was hitting my 5km/s ceptor with missiles last week... so not sure its really as bad as caldari pilots are making out.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.08 06:33:00 -
[474]
hopefully the new CSM picks this up. Yes CCP may say we decided missiles will suck, deal with it, or hey maybe we did overtweak the numbers abit. Either way this needs to be brought to CCP's attention, since its been proven they dont play the game.
So im asking the new CSM, please bring this forward ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
eC Cade
Caldari Stargate SG-1 Sev3rance
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Posted - 2008.12.08 21:57:00 -
[475]
Signed. Ah-Hoi! |
Cismani
Crystalline INC
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Posted - 2008.12.09 02:59:00 -
[476]
/signed
well looks like i'm changing into another Race... i spent 12 months getting my Missile skills up, now they suck...
either reverse the nurf, or nurf all the other weapon systems, Projectile, Hibreds and Lasers....
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KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.12.09 14:59:00 -
[477]
Ok, yesterday we had a fight vs an ishtar in my drake, we were 2 and had 2 webs + 2pts warp scram on him (so no mwd he could use), he was stationnary and i have fallowing missile skills:
Guided Missile Precision 5
Heavy Missile Specialization 5
Heavy Missiles 5 Missile Bombardment 5
Missile Launcher Operation 5
Missile Projection 5
Rapid Launch 5
Target Navigation Prediction 5
Warhead Upgrades 5
Battle cruisers 5
I had 2 bcu with all t2 heavy launchers +20k shield + good resists
But i was doing "32" dmg to a STATIONNARY ishtar.. 32 dmg with everything maxed.. his ogre II's were making my double dmg + 25dmg.. Yes i switched to em and expl missiles asap but the dmg increase wasnt enought to kill him before he kills my 80 sp friends hictor an my drake ( GF to the guy and well done as i said in local )..
Now ccp, you have done something really wrong somewhere..
I ve 12 mil sp ni missiles ( and all caldary ships at 5.. ) and you now tell me that it was a joke
This is not fair. This is not balanced. You havent balanced anything but broke something which wasnt that much broken..
Now atleast have the balls to answear our petitions and tell us that we are wrong or atleast you are doing some tests... but ignoring isnt the best way to satisfy your customers.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.12.09 15:43:00 -
[478]
Edited by: Gypsio III on 09/12/2008 15:48:05
Originally by: KTOZ Congealed Failure and Cluelessness
Complete drivel. It was stationary - there was no damage loss. Don't comment on game balance until you understand basic game mechanics.
What kind of clueless noob fires kinetic missiles at T2 Gallente anyway?
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Jack Bowers
K.O.R.
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Posted - 2008.12.09 18:04:00 -
[479]
Signed. I want my friggin missles back.
"There is no spoon."
http://kor-eve.forumclan.net/forum.htm |
KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.12.09 22:57:00 -
[480]
Edited by: KTOZ on 09/12/2008 23:07:55
Originally by: Gypsio III Edited by: Gypsio III on 09/12/2008 15:48:05
Originally by: KTOZ Congealed Failure and Cluelessness
Complete drivel. It was stationary - there was no damage loss. Don't comment on game balance until you understand basic game mechanics.
What kind of clueless noob fires kinetic missiles at T2 Gallente anyway?
Hey smart as. did you read that part of my post before claiming how stupid you are ---->
Originally by: KTOZ Yes i switched to em and expl missiles asap but the dmg increase wasnt enought to kill him before he kills my 80 sp friends hictor an my drake
I m playing this game since 2004 and killed more then enough in caldari missile boats to prouve that i m not a clueless noob.. I can clearly see what those changes did to missiles that i m firing.
Ohh and he was as stationnary as a tanked ishtar without mwd and 2 webs on it, so maybe he was moving with insignificent speed if that will help you.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |
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