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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
PyrathLight
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Posted - 2009.01.16 03:05:00 -
[541]
Supported. Severely hurts this poor carebear's missioning. |
Ted Grayham
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Posted - 2009.01.16 04:12:00 -
[542]
Signed. Missiles exploding at 70m/s doesn't make any sense.
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dasuri
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Posted - 2009.01.16 05:04:00 -
[543]
/supported
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Xenia Kinomi
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Posted - 2009.01.18 17:12:00 -
[544]
Edited by: Xenia Kinomi on 18/01/2009 17:21:40
Originally by: Mikhale Romanov
Do you know how the metric system works? KM/H is the same as M/S.
That might be the silliest thing I've ever seen in a flame thread. Check your facts.
I too, sign this. It's wrong.
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2009.01.18 17:37:00 -
[545]
Edited by: XoPhyte on 18/01/2009 17:41:45 Supported. Horrible change. I love seeing 6 cruise missiles from a raven with BS V do crap all damage to another battleship
I really wish I could be in those CCP meetings tbh. Lets come up with a way to calculate that cruise missiles can do 10% of the damage they previously did to an NPC battleship and lets see the forums erupt!
Sigh.
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XoPhyte
Gallente Black Nova Corp Band of Brothers
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Posted - 2009.01.18 18:12:00 -
[546]
Originally by: Grann Thefauto Edited by: Grann Thefauto on 16/12/2008 00:29:09 This is silly. Missiles are now in line with turrets. Turrets (especially BS sized) will do no damage at all when a ship is moving fast enough also.
Not so. Turrets were calculated against TRANSVERSAL speed. Therefore if a ship was speeding towards you, you would hit it for full damage in a turret boat. With missiles that battleship that is 40km from you and MWD'ing straight towards you? You can't hit him for any damage. Doesn't that sound stupid? The new missile calculates against only speed (not transversal). Why should a battleship be able to speed tank missiles that easily, regardless if hes going straight towards you or not.
Against a turret boat, you always had to watch your transversal. Now against a missle boat, it doesn't matter. Close, far, direction. Could care less, just go somewhat fast and hes screwed.
I don't care that there is a speed penalty, it just seems that it is to much out of line. If there is going to be a "tracking penalty" now just as there are with turrets, then make missiles almost instantly hit like turrets.
I don't fly missile boats for PVP (only ratting, and I guess that will now change). But honestly. Now there are ships that take forever to hit a target and when they finally do, don't hit it for any damage? Wow, sounds like a great ship
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.01.18 23:27:00 -
[547]
Missiles have been ridiculously terrible ever since QR. They retain all their previous disadvantages with travel time and now they perform really badly on battleships that are coasting after deactivating their MWDs. |
Aggememnon
Insurrection Inc
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Posted - 2009.01.19 11:01:00 -
[548]
/signed |
TRLRBOY
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Posted - 2009.01.23 03:49:00 -
[549]
This nerf is completely bull****. my t2's hit for far less than my t1's. training for t2 cruise is now a complete waste of time. by the time ccp gets done with their nerfing ******edness, my t2 cruise will hit softer than an all out assault with miner II's. this nerf is by far the most ridiculous thing i have ever seen and is completely unjustified. the t2's were great to mission with, but are now completely useless. who knows, when they're done nerfing caldari pilots, i will probably be able to be taken out by an ibis with a civilian gatling gun. IDIOTS.
/signed
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.23 09:06:00 -
[550]
I don't really support the OP, but given that there's definitely a missile problem and that no other realisitic alternatives appear to be available, /signed.
T2 missiles are to this day still broken, and are the only form of T2 ammunition that never gets used - even more so now faction missiles are so common. Changes to T2 missiles and perhaps the modification of ballistic control systems to increase explosion radius/velocity would resolve this problem without breaking anything else.
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Mr LaboratoryRat
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Posted - 2009.01.23 11:27:00 -
[551]
i wish i could switch damage type of missile on each target with my rails (gallente)
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.23 11:36:00 -
[552]
Quote: i wish i could switch damage type of missile on each target with my rails (gallente)
I wish missiles instantly hit their target, and that I could fit a new damage type as quickly as Lasers can change crystals.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.23 12:10:00 -
[553]
Originally by: Camilo Cienfuegos
Quote: i wish i could switch damage type of missile on each target with my rails (gallente)
I wish missiles instantly hit their target, and that I could fit a new damage type as quickly as Lasers can change crystals.
...and have the optimal range of autocannons.
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Efrim Black
Gallente
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Posted - 2009.01.23 17:10:00 -
[554]
Originally by: Stalina
Originally by: Camilo Cienfuegos
Quote: i wish i could switch damage type of missile on each target with my rails (gallente)
I wish missiles instantly hit their target, and that I could fit a new damage type as quickly as Lasers can change crystals.
...and have the optimal range of autocannons.
and ignore all damage resistances. |
Tivookz
Vanishing Point. The Initiative.
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Posted - 2009.01.25 12:43:00 -
[555]
Edited by: Tivookz on 25/01/2009 12:43:49 Signed! Give us our missiles back! |
Ignition SemperFi
Private Nuisance
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Posted - 2009.01.25 20:51:00 -
[556]
If we are going to have tracking problems similar to that of guns... i think a bit more of a DMG boost is in order. Right now missiles are subpar in almost every way to laser and hybrid weapon systems in each comparitive class shooting at the same size ship.
---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Kaya Divine
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Posted - 2009.01.26 04:11:00 -
[557]
Missiles are very gimped atm.
Support.
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Masuke
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Posted - 2009.01.26 12:18:00 -
[558]
I support this petition... |
Neovenator
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Posted - 2009.01.26 14:56:00 -
[559]
signed.
for what did i spend monthes in skilling all that missile stuff when i now make the same damage like i did, before i started skilling all that stuff?
No 90D GTC's, Missile nerf, no Ghosttraining. What's next?
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.01.27 00:14:00 -
[560]
I haven't fired a missile since they stopped doing AoE and they took heavy's off of kestrels.
This still sucks though.
Why don't we just make all the ships Amarr and call it a day. It's only been overpowered FOREVER and yet they do nothing if not boost their ships.
Thanks CCP for making me train Amarr to be able to reasonably compete with other players in both PVP and PVE. |
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Galia Bonaventure
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Posted - 2009.01.27 03:06:00 -
[561]
Support
I would be fine with the current damage reduction mechanics, if all missiles did 33% more base DPS than current, so if you can web down and paint your target up, you can devastate them, but otherwise you will be fairing less than a turret user. |
Ignition SemperFi
Private Nuisance
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Posted - 2009.01.31 01:05:00 -
[562]
so what is it going to take to get some CSM support on this issue??? |
Geaux Tiger
Tigris Cleptum Gaza
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Posted - 2009.02.01 00:42:00 -
[563]
support this proposal |
Soporo
The Graduates Morsus Mihi
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Posted - 2009.02.01 22:48:00 -
[564]
Support. It's not just missiles either. It's now having to fit a painter and losing yet another midslot from our tank. Use rigs for that you say? Hell, we have to use those for Rigo and Flares...
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Alex Logan
Brutor tribe
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Posted - 2009.02.02 06:05:00 -
[565]
Give love back to the missiles!
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Kalia Masaer
Rosa Castellum
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Posted - 2009.02.04 00:03:00 -
[566]
There is definantly an issue with missiles at the moment but they still do hit everytime. I could see setting their explosion velocity to the average speed of their intended target class. I.e. up cruise missile 69m/s explosion velocity to 101m/s the average speed of all battle ships without speed mods. That would be a good test to start with to see if that it brought the issue under control.
I don't know if there are any skills or implants that increase explosion velocity which would make them overly effective smaller ships.
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Gun Hog
Caldari Ardent Industrial Arcane Alliance
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Posted - 2009.02.04 06:41:00 -
[567]
Please give me my CNR its power back!
/signed |
Alex Kinley
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Posted - 2009.02.05 08:27:00 -
[568]
-Signed
Kytanos
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Liamn
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Posted - 2009.02.08 23:05:00 -
[569]
he he Was doing lvl 4 in Drake with heavey launchers. Bought a Raven and fitted cruise launchers. I think I'm going back to the Drake, even though it might take twice as long. I'm still playing with fitting the Raven; so if anyone knows of a good fit post-nerf that has worked out for you against 6+ webbing / jamming frigates, please share.
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Lord WarATron
Black Nova Corp KenZoku
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Posted - 2009.02.08 23:18:00 -
[570]
Missiles need to be reviewed. I do not think anybody seriously can agree that missiles are currently balanced in their current format.
We do not want a return of the Torps instapoping a intercepter. What is talked about is reasonable damage vs reasonable shipsizes. --
Billion Isk Mission |
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