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Thread Statistics | Show CCP posts - 1 post(s) |

Celedris
Stimulus Rote Kapelle
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Posted - 2008.11.12 16:12:00 -
[181]
Don't be sad that your cruise missiles have let you down, turn that frown upside down with Amarr Battleship V today!*
*(well, 30+ days plus tachyon spec) *(fly a Falcon)
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Atemida
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Posted - 2008.11.12 16:19:00 -
[182]
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UrsaeMajoris
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Posted - 2008.11.12 16:22:00 -
[183]
Originally by: Atemida
Agreed. CCP please hire this man.
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Bloodhands
hirr Morsus Mihi
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Posted - 2008.11.12 16:26:00 -
[184]
/signed
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DeviloftheHell
Caldari RaaFharaX
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Posted - 2008.11.12 16:27:00 -
[185]
Originally by: Atemida Edited by: Atemida on 12/11/2008 16:25:56 Edited by: DiseL on 12/11/2008 15:41:51 SIGNED!!!! It's ridiculous that my cruise Raven missile explosion travels 81 times slower than the missile itself. A little physics lesson is in order at CCP. Target Navigation Prediction just became a near worthless skill. 69m/sec Explosion velocity increased to around 100m/sec at level 5 is pathetic. I played around a little last night with my Navy Raven and a Taranis. My Taranis with no ab/mwd could easily permatank the raven at base speed. I agree that missiles should be much less effective against smaller targets but a cruise hitting a taranis for 3 damage while it is orbitting at base speed is way out of line. All the gunnery pilots can keep cheering that a missile nerf was a long time coming but the arguement doesn't fly when most pure PVPers still chose guns over missiles due to their effectiveness even prior to this expansion.
___________________________________________________________________________________ i can't say this better.Yes in CCP no one understand physics and that's why the missiles are actually faster that their explosion     Thank you CCP that you kill caldari.So now tell me what should i use for PvP(and PvE) when i can't use a single fu**ing GUN ????????       
time to learn noob :)
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eliminator2
Gallente Fatality. Heretic Nation
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Posted - 2008.11.12 16:29:00 -
[186]
Originally by: Arikanaiz Is it that all of you who don't use missiles think that they're finally "fixed" because now you are able to kill the majority of players in eve who are in fact, caldari missile users?
Missiles aren't fixed, they're severly ****ed. Last time I'm going to say this.
YES they should be redirected to do less damage to smaller targets, give them a bigger sig penalty, not a velocity penalty as well. Low will be the day when any player minmatar, gallente, or amarr have EVER had a problem hitting a battleship going its base speed. If your tracking is THAT bad, why don't you do what you're saying and adapt, train your skills up, or just leave eve? Quit giving the caldari players crap because we don't like something. If you have a VALID argument and facts to back them up why this "nerf" should stay, state them, if you're just going to patronize because your life sucks, stfu, and leave the thread.
As far as CCP goes, great idea, poor math and implimentation. No, my cruise missile should not hit a frig for full damage, except maybe on a stealth bomber.. but my torpedos shouldn't hit for half damage because the enemy battleship has an afterburner!! Thier tracking can compensate, they have mods to boost that, we don't. A BCS increase damage and rate of fire, doesn't do me any good if I can't break the tank on a cruiser rat with cruise missiles.
i dnt like caldari i think this was a bad idea as well for all BS only amarr fit trackin mods and do you really think im going to give a slot up on me mega just to fit one trackin mod "incase" i run into a frig or ab bs i dnt think so
the diffrence is all other re=aces are hit hard with this as well but only caldari are making a big deal out of it indtead of sayin it needs boosting tell them which part come up with a solution for them im sure they would appreiciate it they have enough on atm let alone fixing one race or all of the races, i mean if caldari get buffed i want minmatar and gallente to ve vuffed because we wont be able to hit you ravens when you can do full DPS on us so its not fair if just you guys get boosted plus if you do get boosted nano will whant to be boosted
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NupetietVer
Neuro Cartographic Services
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Posted - 2008.11.12 16:35:00 -
[187]
Ghost Training Nerf. and now Missile Nerf.
Man, the idea of a cruise missile not hitting a Frigate now is just redonkolous, especially if the Frigate is just using an AfterBurner.
I could understand the Speed nerf, and the Ghost Training nerf, although I'll play less now.
But the Missile nerf is just dumb, along with those Certificates. This Expansion sucks ballzz.
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altish McN0tmymain
Caldari
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Posted - 2008.11.12 16:37:00 -
[188]
why the f*** do we pay for this c***, can we reverse this rubbish patch, frankly it sucks,
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DeviloftheHell
Caldari RaaFharaX
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Posted - 2008.11.12 16:40:00 -
[189]
Originally by: NupetietVer Ghost Training Nerf. and now Missile Nerf.
Man, the idea of a cruise missile not hitting a Frigate now is just redonkolous, especially if the Frigate is just using an AfterBurner.
I could understand the Speed nerf, and the Ghost Training nerf, although I'll play less now.
But the Missile nerf is just dumb, along with those Certificates. This Expansion sucks ballzz.
well try use guns to kill a cruiser what orbiting you you never will hit that frig:) i want to 100% hits for guns like missiles while the missiles hits everytime so stfu
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 16:51:00 -
[190]
Edited by: RoCkEt X on 12/11/2008 16:53:42 i have marauders 5.
my golem hits a stationary megathron for 1637 per volley on its highest resistance.
an afterburner on the megathron, @ 250m/s. the same volley hits for 1070.
2 SOLUTIONS.
1 - increase explosion velocity, (decrease magnitude of nerf)
2 - Allow guided missile precison skill to apply to torpedo's ASWELL as other missiles.
currently, anything exceeding 137m/s on a max skilled golem pilot will cause his/her damage to be penalized. 140m/s speed tanking.... WTF?!
without doing the math, thats about 40% damage reduction, yes speed has been nerfed. but nano is still as bad as it was before, but everything is slower. 4.5km/sec nano ishtar. unhittable. same ishtar now = 1900m/s, still unhittable. and you cant even stop it with webs now.
/signed.
rock.
THIS NERF NEEDED TO HAPPEN. BUT THEY OVER-NERFED IT
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altish McN0tmymain
Caldari
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Posted - 2008.11.12 16:57:00 -
[191]
.quote] well try use guns to kill a cruiser what orbiting you you never will hit that frig:) i want to 100% hits for guns like missiles while the missiles hits everytime so stfu
But dont guns have wrecking damage also which ups there damage, missiles dont have this. Sure they hit everytime but one wreck can match it, i just think the nerf was overkill.
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Vidin
Gallente Pangalactic Punks n' Playboys
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Posted - 2008.11.12 17:03:00 -
[192]
Stop whining Rocket. My abaddon has top speed of 90 m/s. With AB I think it can go up to 200 maybe...
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DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.11.12 17:04:00 -
[193]
Originally by: DeviloftheHell time to learn noob :)
You put alot of thought into that one. It was an experiment 2008 boy! You may want to do your research before you throw around your noob tags! No web, no painter, no drones, just a base speed ship against 7 Caldari Navy Cruise Launchers. Speed tanking shouldn't be an option with zero speed mods on a ship. Would a gun ship be able to hit the Taranis? No, not at close range but your chances increase greatly as range does and you quite possibly instapop that Taranis at your optimal. I had my other main in a Geddon there also and I one vollied that Taranis at optimal with ease. My missiles hit the Taranis the same at 200k as they did at 5k.
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 17:05:00 -
[194]
Edited by: RoCkEt X on 12/11/2008 17:07:24 vidin, your abaddon is plated and trimarked. the mega i tested had 3 plate 3 trimark, and got 260m/s. and why are you putting speed mods on an abaddon anyway lol.
besides, i'm pretty much gonna butthump the guy, the only time this applies is if hes trying to run. which happens ALOT.
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Vidin
Gallente Pangalactic Punks n' Playboys
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Posted - 2008.11.12 17:06:00 -
[195]
Because otherwise it would take more than a minute to reapproach the gate after a jump lol
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 17:09:00 -
[196]
use a scout, warp off gate and then warp back, its what everyone else does lol.
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Vidin
Gallente Pangalactic Punks n' Playboys
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Posted - 2008.11.12 17:10:00 -
[197]
yaya.. but sometime there is no time to warp away and back, you know that. Anyway long live missile nerf! 
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 17:12:00 -
[198]
Edited by: RoCkEt X on 12/11/2008 17:14:55 Edited by: RoCkEt X on 12/11/2008 17:12:47 its not like i'm complaining about not hitting frigs lol. my damage is nuked against a BATTLESHIP, which any gunboat would hit as normal. let alone anything smaller.
'lets get rid of speed tanking' 'oh, lets have speed tanking at 200m/s!!!!!!11'
What the F*CK.
wud also like to point out that heavy assault missiles have same base exp velocity as torps.???!
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Atemida
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Posted - 2008.11.12 17:16:00 -
[199]
so now just falcon left for caldari,lol i should't say this tommorow CCP will nurf jammers   
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su ling
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Posted - 2008.11.12 17:27:00 -
[200]
\signed
game is about done for me, just spent to much time finding a set-up to run mission with and the ccp screws it up, thanks ccp, for nothing

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Nicoli Malthus
Caldari The First Somerset Strikers
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Posted - 2008.11.12 17:27:00 -
[201]
I have played this game for over 3 years now, this is the most pathetic patch (not expansion) i have ever seen! I just payed for my 6 months of playing a month ago, and it was an obvious waste of money!
I have never seen such a pathetic disregard for players, and the obvious miss of making a simple fix to the "speed" problem of not just implementing speed caps on ships.
Battleships were already slow as ****, and now you want me to waste more time flying one, are fraking insane CCP???
I am canceling my subscriptions at this point, and i will not renew them until you set the missiles and speed back to the way they were! You have royalling screwed this game up for everyone, and now your going to pay the price with people quiting.
I guess you forgot about something called YouTube, i can't wait for all the negative advertising you're going to get at this point.
I sign the op's request!
P.S. Cruise missiles were designed for BC and higher, hence the name "CRUISE MISSLE"!!!!
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Thorian Baalnorn
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Posted - 2008.11.12 17:37:00 -
[202]
/signed
This is way extreme. I have a manti stealth bomber and i was hitting npc frigs before this patch for 650 dam/missle with CN missles. i now hit 180 dam on the same frigs with the same missles. My stealth bomber is no more now than a kestrel with a 18 mil isk paint job and long range rockets.
My drake is more effective than my raven and my caracal is alot more effective than my drake.
CCP wanted to give up more viable options but they have taken away an entire weapon group and a role ship( stealth bomber) as viable pvp options since even an industrial or BS can now speed tank most missles without AB
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Skylar Vodkabar
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Posted - 2008.11.12 17:58:00 -
[203]
Originally by: Nicoli Malthus Edited by: Nicoli Malthus on 12/11/2008 17:51:20 Edited by: Nicoli Malthus on 12/11/2008 17:50:25 I have played this game for over 3 years now, this is the most pathetic patch (not expansion) i have ever seen! I just payed for my 6 months of playing a month ago, and it was an obvious waste of money!
Oh, even funnier, is that my CNR now goes 117m/s when it used to do 143m/s base. The sad part, my cruise missiles in the CN launchers, only have an explosion velocity of 108.5m/s, which means I can't even shoot myself!!!!"
WTF CCP You have gone way to far!!!! This game is pathetic!!!!
Funny indeed, can't even shoot yourself. 
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Hun Jakuza
Naughty By Nature
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Posted - 2008.11.12 18:21:00 -
[204]
Originally by: altish McN0tmymain .quote] well try use guns to kill a cruiser what orbiting you you never will hit that frig:) i want to 100% hits for guns like missiles while the missiles hits everytime so stfu
But dont guns have wrecking damage also which ups there damage, missiles dont have this. Sure they hit everytime but one wreck can match it, i just think the nerf was overkill.
You heard about weapon disruptors ? 2 distruptor on megathron and u will shot 4,5km with null. And dont forget wrecking chance 0.01% but miss and scraching damage.
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Nebulous
Minmatar Thukker Insurgents
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Posted - 2008.11.12 18:26:00 -
[205]
This has now been up for most of the day, over one hundred thousand subscribers and I count aprox 46 *signed*, kind of puts into perspective how much people care and that the whiners are indeed the minority, time to forget this subject and put this petition to bed as a massive failure.
And no i'm not biased, I have got a golem sat in a station with a caldari navy fitting, but i'm not gonna cry about it, i'm going to adapt like i've had to with many of my ships over the last five years.
------------------
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Atemida
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Posted - 2008.11.12 18:35:00 -
[206]
i found some information about explosion velociti in the air,for real explosions,in open space it should be even more!!!!! "The rate at which the detonation/combustion wave travels through the explosive product. The speed or how fast the chemical reaction occurs or the rate of the reaction. Only High Explosives have a Velocity of Detonation (VOD). The reaction speed is measured in feet/second or meters/second. Velocity of Detonation (VOD)-of a high explosive shock wave will usually vary from 6500 feet/second (2,000 m/second) to 26,000 feet/second (8,000 m/second), the speed of sound being 1085 feet/second (331 m/second) in air. 1 foot = .3048 meters" No comment about the speed of a sound(the missile explosion in eve is even slover )       i am so angry about this patch  
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Ultrakorne
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Posted - 2008.11.12 18:40:00 -
[207]
i just started to play 20 day ago.. its just 6 hours that i try to complete a quest... somedays ago i can do mission lvl 1 and 2 quite easly with my cruiser caracal. today i was stuck in an impossibile mission for my cruiser.. i bought the best fits, i try also 3x large shield extenders ... but i CANNOT complete the quest.. i use the correct damage type for my target (thermal) but i need 12-14 ligh missile to take an 2000 ISK bounty enemy down..
simply impossible, i start reading the forum looking for help.. and i found lots of topics about missile. i just want to kill some frigate but missions become undoable to me...
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Vidin
Gallente Pangalactic Punks n' Playboys
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Posted - 2008.11.12 18:43:00 -
[208]
Edited by: Vidin on 12/11/2008 18:45:31
Originally by: Atemida i found some information about explosion velociti in the air,for real explosions,in open space it should be even more!!!!! scientific blablabla...
Thank you for comparing eve to reality but then... why do guns have range limit? In space a bullet or laser or whatever should fly until it HITS something. This is a game. Adopt or gimme your stuff 
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maddmaxx III
Caldari Middleton and Mercer LLP Sylph Alliance
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Posted - 2008.11.12 18:49:00 -
[209]
Signed
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Richard Cryshaw
Fable - Mining ops
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Posted - 2008.11.12 18:50:00 -
[210]
S I G N E D ! More Cowbell To The People!! |
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