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Thread Statistics | Show CCP posts - 1 post(s) |

Atemida
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Posted - 2008.11.12 19:18:00 -
[211]
Originally by: Vidin Edited by: Vidin on 12/11/2008 18:45:31
Originally by: Atemida i found some information about explosion velociti in the air,for real explosions,in open space it should be even more!!!!! scientific blablabla...
Thank you for comparing eve to reality but then... why do guns have range limit? In space a bullet or laser or whatever should fly until it HITS something. This is a game. Adopt or gimme your stuff 
you are right at 100% its just a game and and it has nothing in common with the real world situations .my mistake (ps bullets dont have speed right?)
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3lack Dragon
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Posted - 2008.11.12 20:08:00 -
[212]
/signed |

KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.11.12 20:09:00 -
[213]
i m a maxed caldari pilot, and choosed this race becoz it was good race when i started to play eve ( in 2004 ).
And belive me those days you could even do solo pvp with caldari ships.
CCP i just think it is not fair to let ppl train millions of skill points for years and then do such big changes in game mechanics by calling it "balance" coz if is so, give to those same ppl a chance to reset skills and change race if you are so confident of balancing races..
kt Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Bend'er
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Posted - 2008.11.12 20:35:00 -
[214]
/ Signed.
pS. Did a CPP dev. read this thread? I am too lazy to read whole 7 pages... I hope this gets their attention.
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Thorian Baalnorn
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Posted - 2008.11.12 20:43:00 -
[215]
Originally by: Nebulous This has now been up for most of the day, over one hundred thousand subscribers and I count aprox 46 *signed*, kind of puts into perspective how much people care and that the whiners are indeed the minority, time to forget this subject and put this petition to bed as a massive failure.
And no i'm not biased, I have got a golem sat in a station with a caldari navy fitting, but i'm not gonna cry about it, i'm going to adapt like i've had to with many of my ships over the last five years.
------------------
and how many read these boards or this thread? you might have a few thousand at best read the boards and most are complaining in general descussion. alot of in game complaining.
i did a level 3 in a drake( modified with 5 heavies and 2 standard assaults) and did the lvl 3 intercept the sabatuers mission. i could literally speed tank the entire mission in my drake... 30-40 ships all locked and firing on me and as long as i kept moving they did almost no damage cause my drake goes over 180m/s base even the 10-15 frigates at close range barely touched me.
If this patch sticks im setting all my ships up to speed tank..... oh wait they already come standard speed tank nvm.
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Mattk50
Caldari House Maadiah
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Posted - 2008.11.12 20:47:00 -
[216]
/signed
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Kephael
Caldari Deep Core Mining Inc.
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Posted - 2008.11.12 21:00:00 -
[217]
Fix this CCP.
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Dan Brimstone
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Posted - 2008.11.12 21:03:00 -
[218]
Yea I have to agree. Missiles where already useless enough in general combat, I thought the speed nerf was supposed to be a boost to missiles. Please change it back.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.11.12 22:01:00 -
[219]
Edited by: Ignition SemperFi on 12/11/2008 22:04:12 I can understand allowing things to AB/MWD tank missiles, but just like an tank it should devote a few slots to that tank.
A substantial amount of dmg reduction against an unfitted mega, just because he is in orbit, coming from a cruise or torp raven. No AB no mwd... thats where it has gone a bit too far. And what exactly are rage torps for again? ah yes the shooting of freighters and capital ships ffs.
So are shield tankers now supposed to give up another slot for a target painter ontop of the: MWD/AB, Warp Disrupt, Web... maybe for a BS you can pull this off, but smaller shield tankers trying to hit the same class sized ship, that dont have as many midslots. And lol stealth bombers with cruise missiles... yeah find a new profession i guess.
Yeah we will adapt yada yada yada but this was a bit too far off the top.
I do agree BS sized weapons shouldnt be hitting frigs for what they were doing... that part needed to be fixed
------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Korovyov
Luminous Love Brewery
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Posted - 2008.11.12 22:01:00 -
[220]
To start off, I haven't used missiles in forever. I run around in a Harbinger and a friend in a Drake. Before QR was released, the Drake's damage output with Heavy Missiles was slightly higher than mine. We could both 1-shot non-Elite Frigs, and at normal ranges (20km) there was only a 1-2 sec difference in kill times for everything else. The main exception was elite frigs, which I just plain couldn't touch (sorry, my drone skills are crap, and I have other skills I need first). It was handy having a Drake that, when I webbed and painted the frig, could kill them in a time far more reasonable than 15 flipping minutes.
And then came Quantum Rise.
My goodness, what a nightmare. I followed all the changes, and I suppose I should have actively tested them as well. Fact is, the only ones that come out of this cleanly are the veteran characters. Webs took a huge nerf... there goes killing frigs at anything but sniping range. Missiles AND medium drones took a huge nerf... there goes killing elite frigates before June 2008. Webs took a nerf... there goes killing normal frigs in anything less than five minutes! So, to do anything in this game now, I need... what do I need? I need a Hulk. Ah, I see what you did here CCP. Industry buff indeed! Combat is totally broken for all but the turret snipers now, so might as well sell it all and mine! Wonderful. CCP... nerfing combat since beta. Congratulations!
Roll it back.
--=--=-- end of post --=--=--
got booze? |

Renee Alexis
Luminous Love Brewery
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Posted - 2008.11.12 22:18:00 -
[221]
Edited by: Renee Alexis on 12/11/2008 22:18:21 /Signed
10 hours to delete all the characters on 2 of my accounts. Goodbye 4-year old characters! No, you dorks can't have my stuff - I've already given it away to deserving individuals. 
I guess I should have actively been testing this, but honestly I don't believe in pay-to-beta-test and I'm already involved in other beta tests as it stands and worked the past 3-4 years as a software quality assurance technician, so I really don't feel like *paying* to provide my services in that area.
CCP, this is epic fail. This is not how you fix problems, this is how you increase them. I thought that nobody could out-Statesman Jack Emmert of Cryptic Studios when he instituted the Global Defense Nerf (GDN) and Enhancement Diversification, but I guess there's always a second time. Those two nerfs lost, by Jack's own admission in Gamasutra, over 6000 players within the first week, yet he never had the balls to rollback the patches to their previous stages and admit his screw up.
CCP, I hope you're smarter. I hope that you realize this is a dumb way of going about to fix God knows what that required such changes for those who are going to stick around for the ride. Unfortunately, I'm not one of them. _____________________________________
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Bat Baian
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Posted - 2008.11.12 22:19:00 -
[222]
/signed with both hands up
This "Improvement" in the gameplay SUCKS BIG TIME   
There was something explained that the missiles were too good against small targets. Well I may kinda agrree to that but the "fix" was to intoduce a base explosion velocity of the cruise missiles for instance of 69m/s ????!!!!???? HELLOOOO .... Every f...ing batttleship in this game beats that speed even without AB. We aint talking just saving frigs from the big bad caldari missile boats. We are talking of nerfing the total missile gameplay. I had trained missiles for nearly 2 years and now this comes...
I am MAD AS HELL and seriously thinking of quiting the game. This was the last straw. If CCP are Ok of me canceling 3 accounts then I have nothing more to ad.
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Setactra
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Posted - 2008.11.12 22:20:00 -
[223]
Signed |

Essack Leadae
Caldari
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Posted - 2008.11.12 22:27:00 -
[224]
Edited by: Essack Leadae on 12/11/2008 22:29:05
/Signed
Of course, there is certainly some ways to adapt of this critical nerf, but this don't consider that it was already difficult to equilibrate a Caldari ship with the lack of medium slots, now it is worse as Target Painter and Stasis become nearly mandatory.
And we speak about a ¦ 90% efficiency nerf, who is really difficult to correct, in both pvp/pve.
The idea of the change himself is probably good.
Doing it by nerfing so much all missiles instead of a more reasonable number, is a proof of stupidity.
I don't hope, CCP will not correct a few this change, they proved many time that they are a studborn company.
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KTOZ
Caldari D00M. Triumvirate.
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Posted - 2008.11.12 22:33:00 -
[225]
Caldari is a shield tank designed race.. and you have to put a warp dist, web, ab or mwd on your med slots to have a proper pvp ( just like the other classes do without dropping any tank ) .. erm i m abit confused now, if we spend another med slot for painter, how we will tank (just incase someone decide to shoot..)
Seriously is this a kind of joke ? or really someone came up with that genious idea to punish ppl for training missile/caldari skills for years..
Please next time dont fix something not broken.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Merin Ryskin
Peregrine Industries
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Posted - 2008.11.12 22:35:00 -
[226]
/signed
A single MWD/AB (without any other speed mods) is for mobility/range control, not for tank. Giving huge missile damage reduction is like having warp disruptors give you the passive shield tank of a Drake. To fix it, we need one of two things:
1) Set explosion velocity equal to the speed of an ABing target of the appropriate size class. No nanos/overdrives/etc, no damage reduction, period. A MWD alone will give zero reduction, as the sig increase to velocity increase ratio is 1:1.
OR
2) Increase missile base damage. If you're going to give them all the "tracking" problems of guns, especially against same-size targets, they also need the maximum potential damage of guns.
----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Aveng3X
Underworld Protection Agency
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Posted - 2008.11.13 00:20:00 -
[227]
Edited by: Aveng3X on 13/11/2008 00:25:54 Edited by: Aveng3X on 13/11/2008 00:25:07 Edited by: Aveng3X on 13/11/2008 00:24:36 /signed
Crap constant DPS, has now been nerfed into crapper non-constant DPS.
I fly Caldari in PVP and PVE. But let's talk about PVP for now.
I can't tackle without sacrificing a lot of tank, and now I can't do jack-all DPS without taking another slot away? Come on.
I'm feeling like the only thing that Caldari has going for it right now is the Falcon. But with the amount of whiners about ECM, I'm guessing this will be nerfed soon too.
Well it was a good 7 months, I was feeling like I was finally going to have some fun in a HAC like a Cerb, but now it's time to train another race. Outstanding... NOT. I'd rather quit the game.
Originally by: KVOZ i ve already setted a long skill maybe it s time for a break ...
Don't forget to pay your subscription fee, CCP wants your money for that too! __________________________
Any views expressed are not necessarily the views of my corporation or alliance.
YARR! |

Kell Braugh
Dawn of a new Empire The Initiative.
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Posted - 2008.11.13 00:26:00 -
[228]
Signed.
I actually have decided not to resubscribe due to this issue.
Being a Caldari-spec'd, missile spec'd pilot, I have no viable pvp options anymore besides a falcon tbqh. So much for balance. - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |

Tsappo
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Posted - 2008.11.13 00:43:00 -
[229]
/signed for the love of F*** |

Killer Kelly
The Social Club
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Posted - 2008.11.13 00:46:00 -
[230]
Originally by: Dracthera No impact to running missions in a NH/Drake on L4s. How are the CNR/Ravens performing if you add painters and/or flare rigs?
VERY glad to hear this. Might spend the raven money on some shield rigs instead.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.13 01:03:00 -
[231]
Edited by: Typhado3 on 13/11/2008 01:05:19 Edited by: Typhado3 on 13/11/2008 01:04:03 ran a few missions yesterday with my arbelist raven and tbh I can't see much of a difference and no real problem. If they hadn't been nerfed they would have been very overpowered though so I think ccp did ok here.
for reference I'm equally trianed in minmatar/caldari and mostly use missiles and drones. Tested against cruisers, bc and bs (all npc's) and seemed to do fine. Also this was using the exact same raven setup I had before patch, no painters or webs and only shield rigs on it
ccp fix mining agent missions % pls |

Nemesis1985
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Posted - 2008.11.13 01:15:00 -
[232]
Thx for the fu**ing missel Nerf. first think and than do it! WHY????
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Taren Noreck
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Posted - 2008.11.13 02:01:00 -
[233]
Signed
wasnt around for the first nerf, but this one has pretty put me off the golem i was so close to flying. Its like CCP doesnt want caldari to pvp.
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Anig Browl
Caldari
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Posted - 2008.11.13 03:07:00 -
[234]
Originally by: Vigaz
Most Awesome avatar ever ftw.
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Anig Browl
Caldari
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Posted - 2008.11.13 03:53:00 -
[235]
Signed.
Originally by: DiseL
SIGNED!!!! It's ridiculous that my cruise Raven missile explosion travels 81 times slower than the missile itself.
Give that man a cigar. It's also ridiculous that a Heavy missile is now better than a cruise against a battleship.
"Cruise missiles: now good for shooting freighters and capitals." I mean I did some tests with my INDUSTRIAL vs my Raven and the industrial just got a lot more survivable with an AB and a smartbomb. Come on.
Quote: All the gunnery pilots can keep cheering that a missile nerf was a long time coming but the arguement doesn't fly when most pure PVPers still chose guns over missiles due to their effectiveness even prior to this expansion.
Win!!
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RedLion
Caldari Caldari Navy II
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Posted - 2008.11.13 04:07:00 -
[236]
missile needs boost, specially in fleet figths.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Ashley Thomas
Kiith Paktu Nex Eternus
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Posted - 2008.11.13 04:20:00 -
[237]
drones ftw
guess its time to use caldari's other weapon, the rail
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Doc Iridium
Amarr Viziam
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Posted - 2008.11.13 04:31:00 -
[238]
/signed
I fly an Apoc, mission running. Yes, I fit 2x cruise launchers on the ship.
The changes seem to be way out of line. Well, I've said my piece - wait, is that Veldspar over there? Woot! |

Dal Deinvisu
Ventis Secundis
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Posted - 2008.11.13 06:54:00 -
[239]
/signed as a PvP missileer.
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Manos Soban
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Posted - 2008.11.13 07:38:00 -
[240]
There are too many Caldarians in the game and i believe that was the reason CCP changes affect what race people will choose.
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