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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arikanaiz
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Posted - 2008.11.12 11:14:00 -
[91]
Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.
Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.
With the current "changes" to missiles in regards to velocity penalties with missiles, increasing the rate of fire and ammo capacity will "balance" the pvp aspect for missile based characters. Considering pvp makes up the core of player interaction within eve (yes everything eventually goes back to player versus player, don't argue that point.)
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:16:00 -
[92]
Originally by: Harkonin Let's do the same to turrets that u have done to missiles.
If u try to hit a ship that is smaller than the ammunition that it's supposed to be required to kill it, u should reduce the damage in the same way than missiles are suffering now.
Using a Large turret vs a ceptor should mean doing 25/400 = 1/16 of damage. Using a Medium turret vs a ceptor should mean 25/125 = 1/5 of damage. Using a small turret vs a ceptor 25/40 = 5/8 of damage.
Let's see what happends then.
This is totally ridiculous to think that this nerf means balance. This means de destruction of missiles.
ur nowlegde on hybirds fail
the blasters llready miss 9/10 times on smaller oponents due to tracking failness on the turrets even with ship bonus it isnt enough but we dint whine about it as much and ask for them to nerf everyone else so we can win
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UrsaeMajoris
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Posted - 2008.11.12 11:16:00 -
[93]
Originally by: eliminator2 not signed everyone brought this on there selves with moaning about nano's but then the nano's moaned about the misiles uber dps and ability to hit them and that got nerfed gallenete moaned that we couldnt get in range we got a speed buff for us all so whats this tell u DNT WHINE ABOUT STUFF THAT MEANS NERFING!! it will just nerf everyone
Saying "You brought this on yourselves" sounds more like an argument of spite rather than logic. Did you ever think that this missile nerf to bring it in line with the nano nerf went just a tad overboard?
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:17:00 -
[94]
Originally by: Arikanaiz Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.
Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.
this is because misiles have range and allways it unless the target is moving fast yet blasters miss 9/10 times and have very very reduced range compared to missiles
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:18:00 -
[95]
Originally by: UrsaeMajoris
Originally by: eliminator2 not signed everyone brought this on there selves with moaning about nano's but then the nano's moaned about the misiles uber dps and ability to hit them and that got nerfed gallenete moaned that we couldnt get in range we got a speed buff for us all so whats this tell u DNT WHINE ABOUT STUFF THAT MEANS NERFING!! it will just nerf everyone
Saying "You brought this on yourselves" sounds more like an argument of spite rather than logic. Did you ever think that this missile nerf to bring it in line with the nano nerf went just a tad overboard?
i do on some level yes but wasnt the nano nerf allso tad overboard as the nanoers said ?
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McHaals
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Posted - 2008.11.12 11:18:00 -
[96]
Edited by: McHaals on 12/11/2008 11:25:35 Signed... on a NIGHTHAWK: explo rad : 80->100m explo velocity: ~1000 -> 136m/s
are CCCP gone MAD?
and 1 more thing: we talking about EXPLOSION from 2000m/s.. under that , just fast burning... ( IRL Physics )
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Arikanaiz
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Posted - 2008.11.12 11:18:00 -
[97]
Lets ask CCP, what IS the formula.
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Hatsumi Kobayashi
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.11.12 11:19:00 -
[98]
/somewhat signed
I'm ready to adapt to the current changes, but cruise missiles are definitely screwed. I found it weird while missioning in a battleship that NPC cruise missiles were dealing less damage than NPC heavy missiles, by a significant amount, even though they were of the same damage type. Makes no sense for PvE and neither does it in PvP.
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Hotblue
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Posted - 2008.11.12 11:19:00 -
[99]
looks like some ISK farmers got unhappy and forgot to adapt...
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:21:00 -
[100]
Originally by: Hotblue looks like some ISK farmers got unhappy and forgot to adapt...
agreed
and the wiered fact is caladari are trying to blame it on gallente saying there overpowered by missing nearly all targets with fail tracking and they have loads of charges in there ammou -_-
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KhaniKirai
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Posted - 2008.11.12 11:23:00 -
[101]
Originally by: eliminator2
Originally by: Arikanaiz Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.
Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.
this is because misiles have range and allways it unless the target is moving fast yet blasters miss 9/10 times and have very very reduced range compared to missiles
DPS was balanced over the years anyway.
That is not the case on this moment, all the other types of turrets have higher dps. In most alliances they advise everyone NOT to use ravens for fleet combat anyway, with this change, its even less worthwhile.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.11.12 11:23:00 -
[102]
Originally by: Arikanaiz PUT IT BACK TO NORMAL AND LEAVE EM ALONE!! THEY SUCKED BEFORE DON"T MAKE EM SUCK WORSE.
This ONLY works if the speed nerf is removed. If the speed nerf is implemented and the missiles left the same all that will happen is you will have 15 Drakes on a gate and missiles would become the new nano. While both nerfs were over the top the reducing of the ludicrous speeds was needed and with the over insane speed nerf missiles needed to be nerfed.
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cragz
Caldari CaldaCorp Quantum Star Alliance
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Posted - 2008.11.12 11:25:00 -
[103]
This patch *cough* i mean expansion is farcical. Heres what Ive seen up to now just testing my hawk on a ****ty high sec drone exploration plex.
Pre-nurf (with out the maths)
Hawk - top speed w/o Gistii b type AB - 325 m/s with Ab 525 m/s 4 light launchers with cal navy blood claw light missiles kills all drone types with 1 or 2 volleys STATIONARY OR MOVING !
Post-nerf Hawk - top speed w/o Gistii B AB - 325 m/s .. with AB 774 m/s (nice speed nerf :P ) When stationary it took me about 5 - 8 volleys to kill the same type of ****ty drone. when moving some of the drones took 3 volleys and other drones still took up to 8 volleys even with speed tanking or w/e its called lol.
So the nerf has actually increased my AB speed by roughly an extra 50% on top of what it was before the patch. and also easy (1-3/10) drone plexs in my hawk are now as difficult as a pre-patch raven in a lvl 4 mission.
Ive also noticed the hawk has the same paint job as the harpy now .. what Ive also noticed (maybe im wrong) is that I'm sure the Hawk had Shield Resist Bonuses before the patch and now its says my hawk has shield boost bonus (on the discrip page)... Am I wrong ?
Also my minnie alts probe frig ship had a top speed of 375 m/s and now its over 400 m/s
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Hun Jakuza
Naughty By Nature
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Posted - 2008.11.12 11:26:00 -
[104]
Edited by: Hun Jakuza on 12/11/2008 11:26:02 You Caldari guys always cry for something. You want the speed nerf and now starting cry when come out.
Can i have your stuffs ? :D
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:26:00 -
[105]
Originally by: KhaniKirai
Originally by: eliminator2
Originally by: Arikanaiz Instead of just complaining I offer a Fix to CCP, increase launcher ROF 30%, and decrease the size of the missiles to allow launchers to carry more ammo.
Currently torpedo launchers carry around 18 rounds, while blasters carry 120. about 7 times as many rounds.
this is because misiles have range and allways it unless the target is moving fast yet blasters miss 9/10 times and have very very reduced range compared to missiles
DPS was balanced over the years anyway.
That is not the case on this moment, all the other types of turrets have higher dps. In most alliances they advise everyone NOT to use ravens for fleet combat anyway, with this change, its even less worthwhile.
yes but which would hit more often therefor doing more dmg in a 1v1 if raven has set his range right u could take mega o half armor maybe before mega got there and then you could just keep on missile spam whille ur shield is pretty much safe
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SkwisgaarSkwigelf
C.R.M Productions
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Posted - 2008.11.12 11:27:00 -
[106]
what with tracking and all that for every other weapon type, I'm fine with the missile nerf. Not too terribly ok with the nano nerf but I'll adapt and overcome.
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:28:00 -
[107]
Originally by: SkwisgaarSkwigelf what with tracking and all that for every other weapon type, I'm fine with the missile nerf. Not too terribly ok with the nano nerf but I'll adapt and overcome.
agreed iv adapted by flying amarr i suggest caldari adapt the same u guys arnt the only ones affected everyone is so adapt or leave
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McHaals
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Posted - 2008.11.12 11:32:00 -
[108]
Originally by: cragz This patch *cough* i mean expansion is farcical. Heres what Ive seen up to now just testing my hawk on a ****ty high sec drone exploration plex.
Pre-nurf (with out the maths)
Hawk - top speed w/o Gistii b type AB - 325 m/s with Ab 525 m/s 4 light launchers with cal navy blood claw light missiles kills all drone types with 1 or 2 volleys STATIONARY OR MOVING !
Post-nerf Hawk - top speed w/o Gistii B AB - 325 m/s .. with AB 774 m/s (nice speed nerf :P ) When stationary it took me about 5 - 8 volleys to kill the same type of ****ty drone. when moving some of the drones took 3 volleys and other drones still took up to 8 volleys even with speed tanking or w/e its called lol.
So the nerf has actually increased my AB speed by roughly an extra 50% on top of what it was before the patch. and also easy (1-3/10) drone plexs in my hawk are now as difficult as a pre-patch raven in a lvl 4 mission.
Ive also noticed the hawk has the same paint job as the harpy now .. what Ive also noticed (maybe im wrong) is that I'm sure the Hawk had Shield Resist Bonuses before the patch and now its says my hawk has shield boost bonus (on the discrip page)... Am I wrong ?
Also my minnie alts probe frig ship had a top speed of 375 m/s and now its over 400 m/s
"Changes have been made to all variations of afterburners. A standard Tech I afterburner will now have a speed boost of 112.5% while a meta 14 variant will have a 162% speed boost. Adjustments have been made to the cap requirement for meta 11 and above. There are clear advantages and drawbacks to the two types of modules within the same meta level. Some afterburners will have a smaller cap and power grid need while others will have more speed bonus and less CPU need. "
and this is a Missile nerf topic...
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TZeer
Deep Core Mining Inc.
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Posted - 2008.11.12 11:33:00 -
[109]
Signed...
Worst change ever!!
How many times have CCP changed missiles now?
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Hell77
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Posted - 2008.11.12 11:35:00 -
[110]
Id say the blasterboats took a harder blow...web got nerfed..mwd stats make the vindicator bonus useless..and guns got nerfed a bit
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McHaals
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Posted - 2008.11.12 11:37:00 -
[111]
Originally by: SkwisgaarSkwigelf what with tracking and all that for every other weapon type, I'm fine with the missile nerf. Not too terribly ok with the nano nerf but I'll adapt and overcome.
fine? explo radius 125->215 ( +72% ) explo velocity ~ 750->80m/s ( -90% )
is it good??
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.12 11:38:00 -
[112]
Originally by: Hell77 Id say the blasterboats took a harder blow...web got nerfed..mwd stats make the vindicator bonus useless..and guns got nerfed a bit
i agree but you no at least we dont blame other races for it and at least we can adapt to it ^^
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Arikanaiz
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Posted - 2008.11.12 11:39:00 -
[113]
Ok, you show me fraps of a mega missing 9/10 against a battleship, and I'll resign from eve completely. Show me a raven, that can 1v1 against a megathron and win, web or not, damage is still reduced from a raven while the mega can use 5 ogre IIs, and 7 Blasters. last I checked Raven only had 6 torps.
And as far as this whole speed nerf, what did they really do to your speed? Made it so afterburners are faster? Made it so MWDs are stoppable?
And just so you guys get the picture, the only real way to stop an ECM boat, was with FoF missiles, now all that ECM ship has to do is fit an afterburner and its about invincible :-P
You want us to adapt, be prepared to see ALOT more ECM.. wait, then you'll complain about Caldari being better than you.
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CrestoftheStars
Recreation Of The World
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Posted - 2008.11.12 11:41:00 -
[114]
whatever you do, it will not work, ccp don't change changes ^^ so just drop it.
i actually like the idea of the change, although we need some expl vel mods and it is a little or a lot overkilled, and the dmg need increasement to compensate ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Arikanaiz
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Posted - 2008.11.12 11:42:00 -
[115]
Originally by: eliminator2
Originally by: Hell77 Id say the blasterboats took a harder blow...web got nerfed..mwd stats make the vindicator bonus useless..and guns got nerfed a bit
i agree but you no at least we dont blame other races for it and at least we can adapt to it ^^
I've noticed, the only ones who really seem to be say we should stop complaining aren't caldari? Eliminator2, I wonder what Yendaj would say, seeing as how she primarily flies caldari ships I'm sure she'll give you an ear full.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2008.11.12 11:44:00 -
[116]
Ever flown a turret ship?
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Captator
Universal Securities
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Posted - 2008.11.12 11:45:00 -
[117]
Originally by: Arikanaiz Ok, you show me fraps of a mega missing 9/10 against a battleship, and I'll resign from eve completely. Show me a raven, that can 1v1 against a megathron and win, web or not, damage is still reduced from a raven while the mega can use 5 ogre IIs, and 7 Blasters. last I checked Raven only had 6 torps.
And as far as this whole speed nerf, what did they really do to your speed? Made it so afterburners are faster? Made it so MWDs are stoppable?
And just so you guys get the picture, the only real way to stop an ECM boat, was with FoF missiles, now all that ECM ship has to do is fit an afterburner and its about invincible :-P
You want us to adapt, be prepared to see ALOT more ECM.. wait, then you'll complain about Caldari being better than you.
Raven is a much better gang boat, doing the same dps at much longer range, therefore it is not unreasonable to expect mega to be better solo boat.
FoF didn't work, didn't have enough range to take down a jamming boat, and they would always go after a closer target anyway.
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Arikanaiz
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Posted - 2008.11.12 11:52:00 -
[118]
Originally by: Stalina Ever flown a turret ship?
Yes Stalina, this isn't my only character, I have a Gallente one as well. She is alot younger than this one, but now, could easily whoop me in a BS vs BS fight.
Turrets don't miss 9/10, Tracking doesn't effect damage against another battleship even if the thing is using an AB, they have more turrets and a higher ROF.
My raven, even with a web, still can't beat her.
And for those who say armor tanking is weak, ever tried to make a cap stable active tank for shields? I can do it for armor, but I can't make it work with the same effectiveness for shields... Hmm wait, a majority of the engineering mods are mid slots, ohh shield tanking takes midslots?
My hyperion, MASSIVE tank, 6 lows or not, 7.5% armor boost amount per lvl makes for a nice tank.. Like everyones been saying why don't you adapt???
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Harkonin
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Posted - 2008.11.12 12:08:00 -
[119]
What is going to happend?
Well, all missile bs gonna be dropped to unwanted stuff. Not usable in pve and nothing to say about pvp so just scrap.
PVP gonna be restricted to turret weapons even more that it's allready.
The only worth ship with missiles will keep on nighthawk but it's price is a problem for pvp so any 1 trying to do missions with missiles will switch to it.
Time will show what i am saying here.
Have fun.
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San Rintu
The Bastards
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Posted - 2008.11.12 12:17:00 -
[120]
I am truly worried about a lot of you. Please adapt your ship fittings.
Target painters are your new best friend. Stop firing at frigates with missiles that are too oversized. If you want to kill frigates in a Cerberus/Nighthawk then fit assault launchers. It just isn't rocket science (lol get it). If for some reason your innate ability to troll yourself rotten is only derived upon the forums, maybe you could have friends in game.
Consider forming a balanced gang able to take on a number of targets. Maybe I am just speculating however. Medium and Large turrets now also are totally ineffective against a ship they were not designed to hit too. It's not just a missile nerf lols.
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