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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Kappas.
Galaxy Punks
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Posted - 2009.02.27 12:57:00 -
[541]
Removing vista and reinstalling xp solved this problem for me, so i'm assuming it's a problem somewhere in vista for a lot of people. __________________
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Emrys Ap'Morgravaine
Caldari Caercamel Corporate Interdictions The Black Alliance
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Posted - 2009.02.27 13:12:00 -
[542]
Vista User. UK player. Cable connection (none of that ADSL filth) Zero connection problems. Sometimes my connection routes through LL3, sometimes Telia.
Beyond some LL3 issues last summer (that everyone and their dog was having) its completely clean and lovely.
So inclined to say not Vista, unless your an *ssh*t and cant setup an O/S properly, or do something stupid like installing NVidia ForceWare Ethernet drivers...
Em.
The above does represent my opinion, my corps opinion and my dogs opinion. Tough. -=-=-=-=- Reformed Carebear.
Much bear, zero care. -=-=-=-=- |

PaddyPaddy Nihildarnik
Gallente H A V O C Minor Threat.
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Posted - 2009.02.27 13:27:00 -
[543]
Originally by: Kappas. Removing vista and reinstalling xp solved this problem for me, so i'm assuming it's a problem somewhere in vista for a lot of people.
Quoting someone who has not read a bloody single post beyond the OP.
   
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Johren
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Posted - 2009.02.27 15:43:00 -
[544]
Edited by: Johren on 27/02/2009 15:44:19 Edited by: Johren on 27/02/2009 15:44:01 Little update here.
Had the problem once last night and it was when I was getting overconfident about things. I was running missions and started tabbing out to some websites pretty often. Sure enough that did me in. Luckily I had scooped my drones this time before the dreaded socket closed happened. After that, I made sure to stick to the window and even interact regularly - even if it was just browsing the market - and I didn't get booted another time.
This isn't terribly new to people, but just one more observation I suppose.
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.02.27 21:46:00 -
[545]
5 times today, mainly while using 2 clients windowed. 
Using Vista 32b. _______
◕◡◕
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Hastur DragonTooth
Amarr coracao ardente Triumvirate.
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Posted - 2009.02.27 22:23:00 -
[546]
Same thing is occurring for me. Random disconnects numerous times throughout the day. Game just stops responding to input, the troubleshooting button reporting either a "Socket Lost" or "The default interface has no active gateway."
Running OsX with the latest mac client.
Nothing wrong with the local configuration or network. As others have found, traceroute indicates issues with the boxes right before the Eve servers.
Petition sent into CCP, expecting a 'Hi everything is fine. Have a nice day!', form letter response at any moment. |

Righteous Gun
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Posted - 2009.02.27 22:52:00 -
[547]
have to admit i only read the summary on page 15 but to me this does not sound like an exe issue but rather a network/isp issue. granted that the network problems might affect the exe in a negative way crashing out the system.
over all though, and not disregarding the problem you are having, there is a vast majority on various configurations that have no problem. there doesnt seem to be a common piece of hardware that all people with this problem have in common. the only recurring thread i saw (just skimming) was telecity which i assume is either an isp or a hop on a traceroute.
i would investigate further into that direction.
and sorry if all this has been mentioned or done before.. like i said .. just skimmed the top.
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Jack Coutu
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Posted - 2009.02.28 04:27:00 -
[548]
Edited by: Jack Coutu on 28/02/2009 04:27:43 thanks righteous, taking the time to read was to hard so you pointed the obvious out with a far longer process, posting. Brilliant.
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Kexeo
Caldari
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Posted - 2009.02.28 11:06:00 -
[549]
Can we get CCP response to this massive thread? Sometimes I get socked so often that I can't stay connected for more than 15 mins.
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Lanu
0utbreak
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Posted - 2009.02.28 19:25:00 -
[550]
I've played eve for over 5 years now. Never had this issue since last few weeks.
tracert 87.237.38.200 Tracing route to 87.237.38.200 over a maximum of 30 hops *** 2 12 ms 13 ms 13 ms lo1.dr6.d12.xs4all.net [194.109.5.213] 3 12 ms 8 ms 7 ms 0.ge-3-0-0.xr4.1d12.xs4all.net [194.109.7.137] 4 8 ms 9 ms 8 ms 0.so-6-0-0.xr1.tc2.xs4all.net [194.109.5.10] 5 72 ms 201 ms 209 ms TenGE13-2.br02.ams01.pccwbtn.net [195.69.145.37] 6 15 ms * 16 ms telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13.222] 7 16 ms 15 ms 15 ms mailtx.2zxr.com [217.20.44.10] 8 * * * Request timed out. 9 15 ms 14 ms 15 ms 87.237.38.200 ---- ping to the router at hop 6 (63.218.13.222)
Ping statistics for 63.218.13.222: Packets: Sent = 221, Received = 63, Lost = 158 (71% loss), Approximate round trip times in milli-seconds: Minimum = 14ms, Maximum = 155ms, Average = 25ms
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Gunner
The Collective Against ALL Authorities
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Posted - 2009.02.28 22:16:00 -
[551]
Mine is the worst:
C:\>tracert 87.237.38.200
Tracing route to 87.237.38.200 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms . [192.168.1.1] 2 7 ms 7 ms 6 ms 10.15.79.1 3 8 ms 7 ms 7 ms p21193.net.upc.nl [212.142.21.193] 4 8 ms 15 ms 6 ms p14232033.net.upc.nl [212.142.32.33] 5 9 ms 15 ms 10 ms nl-ams02a-ra1-ae-1-0.aorta.net [213.46.183.57] 6 8 ms 10 ms 8 ms ams04a-ri1-ge-9-0.aorta.net [213.46.183.62] 7 10 ms 9 ms 10 ms peer1.ams2.telecityredbus.net [195.69.144.113] 8 17 ms 17 ms 25 ms mailtx.2zxr.com [217.20.44.10] 9 18 ms 19 ms 19 ms mailtx.2zxr.com [217.20.44.10] 10 * * * Request timed out. 11 17 ms 19 ms 28 ms 87.237.38.200
Trace complete.
10-20 disconnects a day, all socket closed errors. Needless to say it ****es me well off. *** 2007.10.06 R.I.P. Hatuk my friend.
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Ninusi UbarSarum
Amarr SPCS
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Posted - 2009.03.01 00:54:00 -
[552]
Same problem here. Problem appeared a little over a week ago:
Tracing route to 87.237.38.200 over a maximum of 30 hops
1 37 ms 100 ms 99 ms dsldevice.lan [192.168.1.254] 2 12 ms 11 ms * lo1.dr4.d12.xs4all.net [194.109.5.227] 3 13 ms 11 ms 11 ms 0.ge-3-2-0.xr3.3d12.xs4all.net [194.109.7.133] 4 12 ms 12 ms 11 ms 0.so-7-0-0.xr1.tc2.xs4all.net [194.109.5.14] 5 12 ms 12 ms 12 ms TenGE13-2.br02.ams01.pccwbtn.net [195.69.145.37] 6 * 103 ms 215 ms telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13.222] 7 20 ms 19 ms 19 ms mailtx.2zxr.com [217.20.44.10] 8 * * * Request timed out. 9 18 ms 19 ms 18 ms 87.237.38.200
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Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.03.01 09:34:00 -
[553]
This seems to be far more likely for me in the early morning US hours.
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PaddyPaddy Nihildarnik
Gallente H A V O C Minor Threat.
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Posted - 2009.03.01 12:23:00 -
[554]
Im hoping this gives us something of a response.
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Feilamya
Minmatar
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Posted - 2009.03.01 20:32:00 -
[555]
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Moonaru Izu
Caldari
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Posted - 2009.03.01 22:01:00 -
[556]
Originally by: Ninusi UbarSarum Same problem here. Problem appeared a little over a week ago:
Tracing route to 87.237.38.200 over a maximum of 30 hops
1 37 ms 100 ms 99 ms dsldevice.lan [192.168.1.254] 2 12 ms 11 ms * lo1.dr4.d12.xs4all.net [194.109.5.227] 3 13 ms 11 ms 11 ms 0.ge-3-2-0.xr3.3d12.xs4all.net [194.109.7.133] 4 12 ms 12 ms 11 ms 0.so-7-0-0.xr1.tc2.xs4all.net [194.109.5.14] 5 12 ms 12 ms 12 ms TenGE13-2.br02.ams01.pccwbtn.net [195.69.145.37] 6 * 103 ms 215 ms telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13.222] 7 20 ms 19 ms 19 ms mailtx.2zxr.com [217.20.44.10] 8 * * * Request timed out. 9 18 ms 19 ms 18 ms 87.237.38.200
I contacted our mutual ISP (xs4all) and tried to convince them that the route they have active contains a misbehaving router (telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13.222]).
Unfortunately their response was..well..far from helpfull. I filed an official complaint on this but no reply yet. It might be worthwhile if you try to send them a mail aswell. hopefully this starts to raise some eyebrows on their side if they get the same complaint twice in a week.
To everyone else. In all fairness, this is not CCP's problem. It is your ISP's problem. They have a route active to the CCP server that contains this misbehaving router. I've been talking to other persons (for the dutchies among us, Ziggo clients and Zeelandnets clients) that make use of another route that does NOT contain this router and they have no problem at all!!
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Zylithi
Caldari Interstellar Association of Alcohol Consumption Terrebellum
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Posted - 2009.03.02 00:18:00 -
[557]
Edited by: Zylithi on 02/03/2009 00:25:25 Ugh, haven't had this problem in forever, but it suddenly started to creep up. Can't even get past character selection. When I CAN log in, chat functions fine, but everything else is useless. The only solution to the problem is to open an OpenVPN tunnel to a proxy in Spain to bypass telecity.. ugh.
Anyway, here's my ping plot...
Target Name: www.eve-online.com IP: 87.237.39.199 Date/Time: 01/03/2009 7:12:35 PM to 01/03/2009 7:13:09 PM
Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 33 0 0.0 1 123 72 [192.168.1.1] 2 32 32 100.0 0 0 0 [-] 3 34 1 2.9 13 167 121 d226-12-178.home.cgocable.net [24.226.12.178] 4 34 1 2.9 25 169 134 ra1ec-pos8-1.il.bigpipeinc.com [64.141.24.9] 5 34 1 2.9 27 240 130 rc2ec-tge0-15-3-0.il.shawcable.net [66.163.65.25] 6 33 1 3.0 137 320 250 peer1.ams2.telecityredbus.net [195.69.144.113] 7 33 2 22.3 129 1764 838 mailtx.2zxr.com [217.20.44.10] 8 33 2 22.9 130 1724 836 mailtx.2zxr.com [217.20.44.10] 9 32 32 100.0 0 0 0 [-] 10 34 2 31.4 126 1588 920 [87.237.39.199]
btw, WTF is 2zxr?
What I would like to know, is why is it so impossible to automatically switch to TCP if the connection gets bad, like a few other games do? Is it really preferred to use a best-effort transport protocol with nil redundancy as opposed to a guaranteed-effort transport protocol? Why is CCP so cavalier about this? Why do I feel like I'm complaining to a wall?
Seriously though, this post has more or less been in the first page of this forum FOR AT LEAST A YEAR. What the ****?
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Zylithi
Caldari Interstellar Association of Alcohol Consumption Terrebellum
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Posted - 2009.03.02 02:57:00 -
[558]
OK, this is VERY interesting.
Across town, on an entire different ISP, EvE is still completely unusable.
Even more interesting, is this ping plot.
Target Name: www.eve-online.com IP: 87.237.39.199 Date/Time: 01/03/2009 9:50:14 PM to 01/03/2009 9:50:48 PM
Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 34 0 0.0 1 86 9 [192.168.2.1] 2 34 0 0.0 4 117 60 speedtouch.lan [192.168.1.254] 3 34 0 0.0 56 172 81 lo-100.erx05.tor.packetflow.ca [206.248.154.105] 4 32 32 100.0 0 0 0 2120.ae0.bdr02.tor.packetflow.ca [69.196.136.66] 5 34 13 38.2 54 286 90 xe-3-1-0-11.tor11.ip.tiscali.net [77.67.68.125] 6 11 7 63.6 166 342 217 xe-0-0-0.lon20.ip.tiscali.net [89.149.186.77] 7 34 26 76.5 146 247 184 telecity-redbus-gw1.ip.tiscali.net [213.200.79.130] 8 32 20 97.2 144 246 173 mailtx.2zxr.com [217.20.44.10] 9 32 32 100.0 0 0 0 [-] 10 32 32 100.0 0 0 0 [-] 11 32 32 100.0 0 0 0 [-] 12 32 32 100.0 0 0 0 [-] 13 32 32 100.0 0 0 0 [-] 14 32 20 99.8 1360 2870 1640 mailtx.2zxr.com [217.20.44.10] 15 32 32 100.0 0 0 0 [-] 16 32 32 100.0 0 0 0 [-] 17 32 32 100.0 0 0 0 [-] 18 32 32 100.0 0 0 0 [-] 19 32 32 100.0 0 0 0 [-] 20 32 32 100.0 0 0 0 [-] 21 34 20 99.8 2140 2945 2523 [87.237.39.199]
This looks like some sort of routing loop, and it's been like this for TWO HOURS NOW! How can a network access provider not be capable or tracking down something as simple as a routing loop?
CCP, you need to break off your network access with this website-free "2zxr.com" company ASAP. I'd rather route through Japan then South Africa than have this kind of packetloss... 99.8%!
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Grall Sek
Caldari Eve Defence Force Imperial Republic Of the North
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Posted - 2009.03.02 05:04:00 -
[559]
Telecity its not the only problem, my connection doesnt use telecity router and still i get disconnected alot. |

PaddyPaddy Nihildarnik
Gallente H A V O C Minor Threat.
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Posted - 2009.03.02 09:38:00 -
[560]
Originally by: Grall Sek Telecity its not the only problem, my connection doesnt use telecity router and still i get disconnected alot.
Please post you pingplotter results. It could be that your problem is not related to the one mentioned in this thread.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.03.02 11:11:00 -
[561]
I'm glad to see I'm not the only one having this problem. It started about a week ago for me. Vista 32 bit. Dual monitors/clients. Both crash at once. "The Socket was closed". It has happened several times as I'm switching between the 2 clients.
Tracert shows that my ping goes from 24ms at hop #7 to not reporting anything at all at hop #8, which is telectiy.ge9-9.br02.ldn01.pccwbtn.net, so chalk up another person who's having problems with telecity.
Originally by: CCP Nozh Are BS useless in solo combat? The larger ship still has many benefits: * Can fit smaller weapons to fend off smaller targets * More slots allow EW counter measures
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Lanu
0utbreak
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Posted - 2009.03.02 19:12:00 -
[562]
Originally by: Zylithi
What I would like to know, is why is it so impossible to automatically switch to TCP if the connection gets bad, like a few other games do? Is it really preferred to use a best-effort transport protocol with nil redundancy as opposed to a guaranteed-effort transport protocol? Why is CCP so cavalier about this? Why do I feel like I'm complaining to a wall?
I thought eve always used TCP for the client<->server communication?
Anyway, also gonna complain to my ISP(xs4all) and see what they say.
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Feilamya
Minmatar
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Posted - 2009.03.02 19:57:00 -
[563]
Originally by: Zylithi Edited by: Zylithi on 02/03/2009 00:32:39 What I would like to know, is why is it so impossible to automatically switch to TCP if the connection gets bad, like a few other games do? Is it really preferred to use a best-effort transport protocol with nil redundancy as opposed to a guaranteed-effort transport protocol? Why is CCP so cavalier about this? Why do I feel like I'm complaining to a wall?
Because TCP solves a few problems and creates a few others, ESPECIALLY when the connection goes bad. If one packet gets stuck and needs to be retransmitted on a TCP connection, all the following packets will be delayed. Think of a traffic jam. Combine that with the crappy (but not as crappy as it used to be, just to be fair) EVE client, which often freezes the UI while waiting for a network response, and imagine how much fun that would be (or is. I don't know how much TCP EVE is actually using...).
There is no such thing as a "guaranteed-effort" transport protocol.
In fact, if you get a "socket closed" message, then it is most likely a TCP connection that has ****ed up. With UDP, you don't even know when your connection is gone. Also, you can add any amount of reliability and reduncance on top of UDP in your own network protocol without paying the price you pay for TCP's reliability. And CCP have most likely done that if they do use UDP, because otherwise EVE would not be playable at all.
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Femerov
Minmatar the 58th Wildcards E.Y
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Posted - 2009.03.02 22:19:00 -
[564]
Edited by: Femerov on 02/03/2009 22:24:05 my tracerout
Target Name: Eve Online Tranquility server IP: 87.237.38.200 Date/Time: 2-3-2009 23:15:34
1 1 ms 0 ms home.gateway [10.0.0.1] 2 10 ms 9 ms [195.190.249.20] 3 12 ms 11 ms 42.ge-1-1-0.xr3.3d12.xs4all.net [194.109.5.41] 4 11 ms 11 ms 0.so-7-0-0.xr1.tc2.xs4all.net [194.109.5.14] 5 12 ms 12 ms TenGE13-2.br02.ams01.pccwbtn.net [195.69.145.37] 6 18 ms 18 ms telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13.222] 7 19 ms 19 ms mailtx.2zxr.com [217.20.44.10] 8 * * [-] 9 18 ms 19 ms [87.237.38.200]
Ping statistics for -t Packets: Sent = 2, Received = 2, Lost = 0 (0,0%) Round Trip Times: Minimum = 18ms, Maximum = 19ms, Average = 18ms
getting annoying to get the socket closed now a 10 times a day (. drones aint cheap 
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Zylithi
Caldari Interstellar Association of Alcohol Consumption Terrebellum
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Posted - 2009.03.02 23:52:00 -
[565]
Originally by: Feilamya
Originally by: Zylithi Edited by: Zylithi on 02/03/2009 00:32:39 What I would like to know, is why is it so impossible to automatically switch to TCP if the connection gets bad, like a few other games do? Is it really preferred to use a best-effort transport protocol with nil redundancy as opposed to a guaranteed-effort transport protocol? Why is CCP so cavalier about this? Why do I feel like I'm complaining to a wall?
Because TCP solves a few problems and creates a few others, ESPECIALLY when the connection goes bad. If one packet gets stuck and needs to be retransmitted on a TCP connection, all the following packets will be delayed. Think of a traffic jam. Combine that with the crappy (but not as crappy as it used to be, just to be fair) EVE client, which often freezes the UI while waiting for a network response, and imagine how much fun that would be (or is. I don't know how much TCP EVE is actually using...).
There is no such thing as a "guaranteed-effort" transport protocol.
In fact, if you get a "socket closed" message, then it is most likely a TCP connection that has ****ed up. With UDP, you don't even know when your connection is gone. Also, you can add any amount of reliability and reduncance on top of UDP in your own network protocol without paying the price you pay for TCP's reliability. And CCP have most likely done that if they do use UDP, because otherwise EVE would not be playable at all.
This may, indeed, be true, however in the event of a failed ACK, the sliding window would reduce to compensate for the packetloss.
As for the client freezing upon transmission and receipt, one has to think... does the client freeze upon the failure of a chat message?
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Pandors
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Posted - 2009.03.03 02:16:00 -
[566]
This will blow your melon.
2 computers on a router.
Computer 1 is Vista. No problems, always connected. Computer 2 is WinXP pro...drops out constantly, socket error, disconnect. Only recently.
Tired of this just "showing up". it's obviously a game-related issue rather than the typical ISP blaming. Re-downloading now, but i doubt it'll help. Everything is up to date etc, and Winsockxp didn't do anything.
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Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.03 06:32:00 -
[567]
Edited by: Halada on 03/03/2009 06:34:30 Connection to server lost
Has been happening to me very randomly lately.
Tracing route to 87.237.38.200 over a maximum of 30 hops
1 <1 ms 1 ms <1 ms 192.168.0.1 2 7 ms 6 ms 5 ms 10.173.128.1 3 6 ms 7 ms 7 ms 24.200.226.33 4 7 ms 7 ms 7 ms 24.200.237.118 5 7 ms 7 ms 7 ms ia-cnnu-bb04-ge6-1-0.vtl.net [216.113.122.21] 6 7 ms 7 ms 7 ms ia-cnnu-bb04-ge14-0-0-cpe034.vtl.net [216.113.12 2.34] 7 15 ms 17 ms 17 ms 216.113.125.6 8 8 ms 6 ms 8 ms if-2-0-0-29.mcore4.MTT-Montreal.as6453.net [216. 6.115.69] 9 14 ms 14 ms 15 ms Pos-channel1.mcore3.NYY-NewYork.as6453.net [216. 6.81.17] 10 15 ms 15 ms 19 ms if-15-0-0-840.core2.NTO-NewYork.as6453.net [216. 6.81.46] 11 15 ms 16 ms 15 ms Vlan13.icore1.NTO-NewYork.as6453.net [216.6.97.6 ] 12 17 ms 17 ms 17 ms nyk-b5-link.telia.net.73.248.213.in-addr.arpa [2 13.248.73.49] 13 18 ms 17 ms 16 ms nyk-bb1-link.telia.net [80.91.253.101] 14 95 ms 95 ms 95 ms ldn-bb1-link.telia.net [80.91.249.248] 15 96 ms 96 ms 97 ms ldn-b4-link.telia.net [80.91.250.233] 16 105 ms 105 ms 105 ms ccp-ic-124901-ldn-thon-s2.c.telia.net [213.248.9 0.90] 17 104 ms 104 ms 105 ms 87.237.38.200
Trace complete.
★ LSJV now recruiting ★ |

Grayton
GoonFleet GoonSwarm
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Posted - 2009.03.03 06:52:00 -
[568]
Okay, it seems like this thread has a few different issues all under one roof.
What I'm going to post to confirm is the whole bad router on my ISP's path to the EVE servers.
This is not some problem with personal routers or our ISPs.
This is a problem with a router on the path to the EVE servers and something that is affecting a significant chunk of the EVE subscriber base.
How do I know this? When I lose connection to the game, multiple other people in my alliance lose it at the exact same time. It's a synchronized outage that happens.
So please, CCP, please just use the evidence presented in this thread about the owner of the bad router to contact them and try and get them to fix it.
At the very least, update us for once instead of letting this near-20 page thread just sit here idle. Your business has a gigantic problem with communication and you need to solve that by at least freaking posting here and saying you're still aware of this even if you are working on it dilligently.
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Kayl Breinhar
GoonFleet GoonSwarm
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Posted - 2009.03.03 06:57:00 -
[569]
For all the good it'll do, I just wrote this petition:
While I'm sure you're well aware of the issues in this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=921650
...the problem has seemed to get far worse in the past few weeks. I don't know if anyone at CCP has kept apprised of the thread as we haven't had an official reply in weeks, but a few of us suffering from this have narrowed down the failing router's location which is causing us so many disconnects and drops.
Please escalate this petition - regular people are not going to succeed in getting a corporate entity to alter a server to make it so people playing EVE don't get dropped. Only a letter from a corporate entity whose business is suffering *because* of that failure has any chance whatsoever of getting any traction.
Failing that, please instruct us how best to set up a proxy as to avoid the troublesome servers so we can continue to play the game without having to risk being dropped.
Thank you in advance.
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Kyguard
Knockaround Guys Inc.
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Posted - 2009.03.03 09:06:00 -
[570]
tracert 87.237.38.200
Tracing route to 87.237.38.200 over a maximum of 30 hops
1 * * * Request timed out. 2 6 ms 6 ms 6 ms 69.63.243.193 3 5 ms 5 ms 9 ms 69.63.249.81 4 17 ms 17 ms 17 ms 66.185.82.118 5 18 ms 19 ms 18 ms ge2-1.br02.chc01.pccwbtn.net [63.218.5.5] 6 108 ms 107 ms 107 ms telecity.ge9-9.br02.ldn01.pccwbtn.net [63.218.13 .222] 7 106 ms 106 ms 105 ms mailtx.2zxr.com [217.20.44.10] 8 * * * Request timed out. 9 108 ms 107 ms 110 ms 87.237.38.200
Trace complete.
Confirming that this problem has indeed increased in occurance in the last two weeks. Thankfully I have not yet lost assets to it. -
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