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Kengutsi Akira
Ministry of War Amarr Empire
387
|
Posted - 2012.04.11 14:17:00 -
[151] - Quote
Arkon Olacar wrote: Cruisers - designed for combat, so have decent armour and shields Battleships - designed for combat, so have decent armour and shields Industrials - designed for haulage, so have decent cargo capacity Mining barges - designed for mining, so have access to unique mining lasers
I see no problem here. Each ship is designed for its purpose. Giving a hulk a good tank would be like giving an industrial eight turret slots; it is inappropriate for the ship class, and has nothing in common with the intended purpose of the ship.
Kengutsi Akira wrote:Tippia wrote:Quite irrelevant.
The point is, they're both the same kind of ship: a non-combat industrial-type ship meant for one thing and one thing only (and, just to repeat that: it's not combat). You can still squeeze 30k EHP out of a Hulk, and that's fairly respectable for what it is and what it's supposed to be doing.
Youre right. they should make it so you CANT AT ALL fit defensive stuff on that "NON COMBAT" ship as it is after all non combat
wasnt meant as a tossaway troll, was being serious https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
52
|
Posted - 2012.04.11 14:18:00 -
[152] - Quote
Sasha Azala wrote: The Hulk is a crap vessel to tank as it is, only way to get a reasonable (pre t3 BCs) tank is to make it less efficient for the job it's supposed to do.
In short they need looking at and make them at least stand more chance of survival whislt they're doing the job they're supposed to do.
So you have to make a compromise between efficiency and survivability. How outrageous! It's almost like I had to fit plates, nano membranes and Damage control on my Abaddon instead of only heat sinks in pvp, making my ship less efficient for the job it's supposed to do GÇô killing GÇô only to stand a chance for survival... oh, wait.
Whatever. I never tried suicide-ganking before (killing miners only in wormholes), and have never been ganked, so I have a question: How can one thrasher gank a hulk in hisec? Even an unfitted hulk has 9.2k ehp. A t2-fitted max-dps thrasher should need nine salvos or about 20 seconds to do that much damage. Do you have 20 seconds in hisec before Concord kills you?
And a Tornado can do enough damage to kill unfitted Hulk with one salvo, but fit a single damage control to the hulk and it survives easily. To fire a second salvo, the tornado would have to wait about 17 seconds...
Am I right to assume that to kill a properly tanked hulk in hisec you'd need two Tornados or a greater number of destroyers? Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
78
|
Posted - 2012.04.11 14:18:00 -
[153] - Quote
BrutalButFair wrote:[Hulk] Reactor Control Unit II Carpo Mining Laser Upgrade Republic Fleet Medium Shield Extender Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Pithi A-Type Small Shield Booster Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Medium Ancillary Current Router II Medium Ancillary Current Router II
Works fine to me :) (20k ehp + 271dps repair)
cargohold full in 6 cycles
Obvious troll is obvious, also, alpha |

Vaerah Vahrokha
Vahrokh Consulting
530
|
Posted - 2012.04.11 14:25:00 -
[154] - Quote
Tippia wrote:Vaerah Vahrokha wrote:Yeah when a PvP ship sucks people dump it and go for a similar worth and role another ship.
When a mining ship sucks people dump it and go for .... oh wait, that's it.
[GǪ]
You can buy a fully insurable covetor, have somewhat less yield. Cost approximates zero, yield is o(Hulk), tank is o(Hulk), that is covetor WILL die but at zero cost. GǪso in other words, there is no real need to buff the Hulk since there is a viable alternative, and yet the Hulk is the ship everyone uses. In fact, it's one of the most used ships in the game, so it can't be nearly as bad as people make it out to be.
In other words, when you have 1 choice for 1 task (even if required in great numbers) that's the choice you get.
Pak Narhoo wrote:The Hulk was designed with the gameplay of 2006 in mind. We're 5+ years further now. The Hulk in these days needs a buff to be able, even tough oh so slightly, to cope (just a little bit), with the challenges of today. What challenges are those and what buffs would that be? It rather sounds like people are stuck in the gameplay of 2006 and refuse to adapt it to the realities of 2012 (viz. by fitting a tank).[/quote]
Guess why they buffed destroyers? They brought them up to current specs (and did it wrong, because they keep re-buffing everything causing a stats inflation feedback). If "bringing up to 2012" is their politic, then all the ships should have a chance to be brought up to 2012 standards. You can't double some ships damage while leaving others as is.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

QU0RRA
Isomorphic Algorithms
5
|
Posted - 2012.04.11 14:26:00 -
[155] - Quote
This is going to shock some people, but as a 100% at the keyboard miner who uses 7 accounts (2 orcas and 5 hulks) I can absoutely state that the Hulk is perfect as is and DOES NOT need any buff.
I fit mine out for max yeild, but do so knowing that I could lose my ships if ganked, but I could lose ANY ship if the gankers really want to get me. I chose to do that knowing the risks because I mitigate this by first of all being at the feckin keyboard, keeping an eye on local, using the system scanner and being in a quiet minnie system since all the bozos use Caldari space like lemings. I can't be aligned due to using a static TANKED orca with bonuses (hence the other cargo orca).
Using these tactics I have NEVER been ganked since 2007. If I get ganked, so what, the gankers are just playing eve the way they want, just like I play the way I want. As an Industrialist (note not carebear, I bite back when provoked mofo ) I can replace any loss within 1 - 2 days. As I do so regularly with my FW loses.
BTW, cant wait for hulkageddon, might activaly participate this year as I detest bots and AFK'ers. The mining system is no excuse for AFK'ing. If bots are removed, drone poo is replaced by bounties and mineral prices go up then the current system of belt mining doesnt need to change FOR BELTS. |

Tippia
Sunshine and Lollipops
6000
|
Posted - 2012.04.11 14:32:00 -
[156] - Quote
bornaa wrote:Today, 150 TIMES cheaper ship can kill hulk!   Yes? So? That's a good thing.
Vaerah Vahrokha wrote:In other words, when you have 1 choice for 1 task (even if required in great numbers) that's the choice you get. GǪwhich means the Hulk isn't a problem since you obviously have more than one choice. You and many others keep pointing this out in this very thread. You have demonstrated that there are other choices, which aren't being used because the Hulk provides enough benefit to be worth it. Consequently, there is absolutely no reason to buff it.
Quote:Guess why they buffed destroyers? Because they were woefully inadequate since inception compared to what you'd get out of frigates and cruisers. It also provided gankers with a much-needed buff to counteract the many security buffs highsec have received over the years. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

J3ssica Alba
Federal Navy Academy Gallente Federation
306
|
Posted - 2012.04.11 14:34:00 -
[157] - Quote
BrutalButFair wrote:[Hulk] Reactor Control Unit II Carpo Mining Laser Upgrade Republic Fleet Medium Shield Extender Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Pithi A-Type Small Shield Booster Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Medium Ancillary Current Router II Medium Ancillary Current Router II
Works fine to me :) (20k ehp + 271dps repair)
cargohold full in 6 cycles
LOL You could buy several hulks just for the cost of the invuln field and shield booster. To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

BrutalButFair
Fleet of the Damned Ace of Spades.
8
|
Posted - 2012.04.11 14:38:00 -
[158] - Quote
Danny John-Peter wrote:BrutalButFair wrote:[Hulk] Reactor Control Unit II Carpo Mining Laser Upgrade Republic Fleet Medium Shield Extender Pithum A-Type EM Ward Amplifier Pithum A-Type Adaptive Invulnerability Field Pithi A-Type Small Shield Booster Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Modulated Strip Miner II,Veldspar Mining Crystal II Medium Ancillary Current Router II Medium Ancillary Current Router II
Works fine to me :) (20k ehp + 271dps repair)
cargohold full in 6 cycles Obvious troll is obvious, also, alpha
Why would you say troll? EFT begs to differ. Only prob is 17 mins of cap. But he, you don't need the booster all the time right :) natural shield repair already is 84 dps. That's more then sufficient in highsec. |

Kengutsi Akira
Ministry of War Amarr Empire
387
|
Posted - 2012.04.11 14:38:00 -
[159] - Quote
Tippia wrote:bornaa wrote:Today, 150 TIMES cheaper ship can kill hulk!   Yes? So? That's a good thing. .
Yea ships shouldnt be invulnerable to attack from smaller ones
BrutalButFair wrote:
Why would you say troll? EFT begs to differ. Only prob is 17 mins of cap. But he, you don't need the booster all the time right :) natural shield repair already is 84 dps. That's more then sufficient in highsec.
Probably cause if youre trying to argue you only have to deal with belt rats in High sec you ARE trolling.
or being obtuse https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Malcanis
Vanishing Point. The Initiative.
3299
|
Posted - 2012.04.11 14:48:00 -
[160] - Quote
I've yet to see a sensible (ie: game balance-based) argument against enabling Hulks to fit Large Shield Extenders.
I honestly don't care at all for the "but they're supposed to be non combat ships" arguments. Game balance is more important than fluff every time. Come to that, Amarr are supposed to be far more advanced than the other races, but CCP discarded the idea of making Amarr ships more powerful.
By far the greatest danager to Hulks comes from player ships, not rats. And the ability of player ships to attack Hulks has expanded far faster than the ability of Hulks to withstand them.
By all means jig the Hulk's fittings so that fitting a Meta 4 LSE means that you need a fitting mod and can't put in any MLUs - much like putting an MSE is now. But an LSE should indisputably be a viable module on a Hulk fit that's focused on tank.
It honestly won't make all that much difference: greedy idiots will still mine with 0 tank mods and 2x T2 cargo rigs. But the alert, capable player who wants to actually protect his ship should have a better option than a Frigate shield module. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Vaerah Vahrokha
Vahrokh Consulting
530
|
Posted - 2012.04.11 14:52:00 -
[161] - Quote
Tippia wrote:GǪwhich means the Hulk isn't a problem since you obviously have more than one choice. You and many others keep pointing this out in this very thread. You have demonstrated that there are other choices, which aren't being used because the Hulk provides enough benefit to be worth it. Consequently, there is absolutely no reason to buff it.
My choice has been to dump hulks and only speculate on minerals. Have fun making me rich. I am having extreme fun helping your stuff cost twice as much as in the past. I could buy 100 Hulks with the ISK your kin has lost to me in the last months.
The ONLY reasons why people kept mining for those years was:
- 1 Hulkageddon a year. - totally AFK, to the point of being bottable - very low risk in hi sec, it took 3-4 destroyers to kill an exhumer
Since the last few months:
- constant campaigns to boycott a region or whatever. As a consequence a lot of "protection" racket has born even when campaigns are over. Guys with 2 accounts demand payment or suicide gank all day long. - can't be afk any more, therefore the benefit that outweighted the low income has gone. Bots have being rightfully killed, but their absence stacks with the above to bring supply to half. - medium to high risk in hi sec, takes 1 destroyer to kill the average mack. It opened the doors to cheap suicide ganking to a legion of guys who could not afford 3-4 accounts like others could do in the past.
"Consequently" as you love to say, now you pay double.
Can't wait for drone regions nerf, I am going to make 3 digits billions on mining ships being sh!t.
Tippia wrote:Quote:Guess why they buffed destroyers? Because they were woefully inadequate since inception compared to what you'd get out of frigates and cruisers. It also provided gankers with a much-needed buff to counteract the many security buffs highsec have received over the years.
Got the buff? Cool now stop the 1000 threads about how evil is to have minerals cost twice as much.
It's good and healthy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ana Vyr
Vyral Technologies
216
|
Posted - 2012.04.11 14:54:00 -
[162] - Quote
Tippia wrote:MeBiatch wrote:Tippia wrote:GǪso how many 1600mm plates do you usually fit your Iterons with? and when was the last time you spent over 200 mill on an iteron? i mean can you buy them from then please! Quite irrelevant. The point is, they're both the same kind of ship: a non-combat industrial-type ship meant for one thing and one thing only (and, just to repeat that: it's not combat). You can still squeeze 30k EHP out of a Hulk, and that's fairly respectable for what it is and what it's supposed to be doing.
Yeah, but if you get your tank up that high, what it's supposed to be doing is the problem...your yield will be utter crap, kinda negating the point of the ship. It's meant for one thing and one thing only as you say, but if you FIT it for that one thing, you can't survive anything. |

Avila Cracko
307
|
Posted - 2012.04.11 14:57:00 -
[163] - Quote
Look at what CCP did last few years Boosted all gankers tools and gave them new ships too And what they did with mining tools??? Nothing
In the last 6 months CCP boosted all destroyers by 25%!! They boosted hybrids by lest say around 15% They introduced Tier 3 BCs that can kill few hulks before concord comes and its cheaper then tools gankers had before Everything on this field is against miners and for wuss "PVP-ers".
And now they are going to boost the rest of cheaper combat ships...  truth, the whole truth and nothing but the truth. |

masternerdguy
Inner Shadow NightSong Directorate
138
|
Posted - 2012.04.11 14:58:00 -
[164] - Quote
Sasha Azala wrote:baltec1 wrote:Nura Taron wrote: Using a tank that costs thousands of times more than the tank others ships of its size need.
In high sec, it needs no tank mods at all. In 0.0 it can tank the belts with a token effort. That's rubbish, if I had not fitted the Hulk to tank in hi-sec I would have lost both Hulks that were suicided, both survived but that was before there were any t3 BC. I doubt either would have survived if a t3 BC had attacked them. The Hulk is a crap vessel to tank as it is, only way to get a reasonable (pre t3 BCs) tank is to make it less efficient for the job it's supposed to do. In short they need looking at and make them at least stand more chance of survival whislt they're doing the job they're supposed to do.
I also hate how fitting tank makes my pvp ship do less dps and stuff. Buff megathron so I can skip armor plates and fit more gank.
...
seriously.... Things are only impossible until they are not. |

Kengutsi Akira
Ministry of War Amarr Empire
387
|
Posted - 2012.04.11 14:58:00 -
[165] - Quote
yes, cause if theyre supposed to be non combat only ships you WOULDNT be able TO tank them https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Kengutsi Akira
Ministry of War Amarr Empire
387
|
Posted - 2012.04.11 15:00:00 -
[166] - Quote
Avila Cracko wrote:Look at what CCP did last few years Boosted all gankers tools and gave them new ships too And what they did with mining tools??? Nothing In the last 6 months CCP boosted all destroyers by 25%!! They boosted hybrids by lest say around 15% They introduced Tier 3 BCs that can kill few hulks before concord comes and its cheaper then tools gankers had before Everything on this field is against miners and for wuss "PVP-ers". And now they are going to boost the rest of cheaper combat ships... 
CCP doesnt want you to mine get the message https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Tippia
Sunshine and Lollipops
6000
|
Posted - 2012.04.11 15:03:00 -
[167] - Quote
Malcanis wrote:I've yet to see a sensible (ie: game balance-based) argument against enabling Hulks to fit Large Shield Extenders. The thing is, that cuts both ways: there's very little in the way of sensible arguments for enabling them to fit one either. Like you say, it won't make much difference. Yay, it now has 50k EHP instead of 35k, and will still die horribly to a proper gankGǪ
GǪand people still won't tank it and will still die to improper ganks. So why bother?
Vaerah Vahrokha wrote:I am having extreme fun helping your stuff cost twice as much as in the past. I could buy 100 Hulks with the ISK your kin has lost to me in the last months. My stuff costs the same it has always done and GÇ¥my kinGÇ¥ hasn't lost you any ISK at all, so I have no idea what you're on about.
Quote:Got the buff? Cool now stop the 1000 threads about how evil is to have minerals cost twice as much. Same here: what on earth are you on about? Who are you talking to? If you're going to quote me, at least address me when doing so.
The point remains: the Hulk remains one of the most popular ships in the game in spite of there being a number of alternatives that could potentially even be better or more sensible, according to your reasoning. It's not underused, and it's not being used solely because it's there are no alternatives. So what grounds is there to buff it?
Ana Vyr wrote:Yeah, but if you get your tank up that high, what it's supposed to be doing is the problem...your yield will be utter crap, kinda negating the point of the ship. GǪjust like with every other ship in the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
78
|
Posted - 2012.04.11 15:10:00 -
[168] - Quote
And I have to Sacrifice Invuls and Shield extenders on a Rapier Boohoo |

Vaerah Vahrokha
Vahrokh Consulting
530
|
Posted - 2012.04.11 15:13:00 -
[169] - Quote
Tippia wrote: If you're going to quote me, at least address me when doing so.
I quote you because you are the only one who can bump a thread forever. Just bait and you always fall and bring in some obtuse point of view you'll copy paste for 1000 pages. Can't be easier than that.
Tippia wrote: The point remains: the Hulk remains one of the most popular ships in the game in spite of there being a number of alternatives that could potentially even be better or more sensible, according to your reasoning. It's not underused, and it's not being used solely because it's there are no alternatives. So what grounds is there to buff it?
Because it's the smartest way to not make minerals go completely nuts after the recent and future game changes. More people will jump into mining seeing it finally potentially yields a decent income... The increased numbers would lower the mineral costs back to decent. But then they'll get kicked out with a slam in their teeth once they lost 2-3 ships to the first 2 weeks old guy in a destroyer.
The time-to-gank (from character creation to effective kill) has been hugely reduced, the cost-to-gank too (from BCs to destroyers). This created a self amplifying phenomenon that falls exactly during the lowest supply phase ever.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kengutsi Akira
Ministry of War Amarr Empire
387
|
Posted - 2012.04.11 15:14:00 -
[170] - Quote
Tippia wrote:Malcanis wrote:I've yet to see a sensible (ie: game balance-based) argument against enabling Hulks to fit Large Shield Extenders. The thing is, that cuts both ways: there's very little in the way of sensible arguments for enabling them to fit one either. Like you say, it won't make much difference. Yay, it now has 50k EHP instead of 35k, and will still die horribly to a proper gankGǪ GǪand people still won't tank it and will still die to improper ganks. So why bother?
This argument works for any ship in the game, why ever boost anything then https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Tippia
Sunshine and Lollipops
6000
|
Posted - 2012.04.11 15:18:00 -
[171] - Quote
Vaerah Vahrokha wrote:I quote you because you are the only one who can bump a thread forever. So you admit that what you said was completely nonsensical and irrelevant and had nothing to do with what was being discussed.
Goodie. Yet another failure at explaining why the Hulk needs to be adjusted.
Quote:Because it's the smartest way to not make minerals go completely nuts after the recent and future game changes. The Hulk doesn't need to be adjusted in any way for that. Just let the market do what the market does, and it'll arrive where it should be. That is the smartest solution, because minerals going nuts for a while isn't really a problem. Adjusting something quite unrelated is a pretty stupid solution because you're not actually addressing any kind of problem by doing so.
Quote:But then they'll get kicked out with a slam in their teeth once they lost 2-3 ships to the first 2 weeks old guy in a destroyer. If they can't survive that single weak destroyer, then they should be kicked in the teeth for their abject failure to fit their ship properly. The Hulk can already survive that destroyer with ease, so what reason is there to buff it?
Kengutsi Akira wrote:This argument works for any ship in the game, why ever boost anything then No, it only works for ships where people can't produce any kind of reason why it needs to be buffed, and the reason they keep repeating simply comes down to them not wanting to use the pre-existing solutions to their perceived problemsGǪ like the Hulk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
|
Posted - 2012.04.11 15:22:00 -
[172] - Quote
Zverofaust wrote:I have recently taken up the olympic flame of ganking Hulks and I must say they are pretty ******* ridiculous. My t2 fit Catalyst rocking overheated neutron smoked a Hulk in a 0.8 system before CONCORD even showed up on grid. And I probably could've done it in a t1 fit. 5 minutes ratting in nullsec and I recovered the ISK and sec loss. I'm all for making Hulks gankable in highsec but I'd like to see doing it require something like a gang of what I was flying, or maybe a high-DPS cruiser (Thorax) or BC hull to do it. reset test |

baltec1
1074
|
Posted - 2012.04.11 15:22:00 -
[173] - Quote
Ana Vyr wrote:
Yeah, but if you get your tank up that high, what it's supposed to be doing is the problem...your yield will be utter crap, kinda negating the point of the ship. It's meant for one thing and one thing only as you say, but if you FIT it for that one thing, you can't survive anything.
The ship gets a 7.5% bonus per level to resists. Even when fitted for max tank the hulk is a better miner than a covetor while being much harder to kill. This is the problem with you people, you simply cannot grasp that you have a choice of defence or better yield. The only reason destroyers can kill hulks is because people chose to have no tank at all. |

Buzzmong
Aliastra Gallente Federation
190
|
Posted - 2012.04.11 15:24:00 -
[174] - Quote
Malcanis wrote:I've yet to see a sensible (ie: game balance-based) argument against enabling Hulks to fit Large Shield Extenders.
I honestly don't care at all for the "but they're supposed to be non combat ships" arguments. Game balance is more important than fluff every time. Come to that, Amarr are supposed to be far more advanced than the other races, but CCP discarded the idea of making Amarr ships more powerful.
By far the greatest danager to Hulks comes from player ships, not rats. And the ability of player ships to attack Hulks has expanded far faster than the ability of Hulks to withstand them.
By all means jig the Hulk's fittings so that fitting a Meta 4 LSE means that you need a fitting mod and can't put in any MLUs - much like putting an MSE is now. But an LSE should indisputably be a viable module on a Hulk fit that's focused on tank.
It honestly won't make all that much difference: greedy idiots will still mine with 0 tank mods and 2x T2 cargo rigs. But the alert, capable player who wants to actually protect his ship should have a better option than a Frigate shield module.
I'm fine with Hulks getting buffed to fit LSEs.
Providing they lose the Exhumer 3% Mining Buff per level.
I don't see why the gap between them and Covetors should be widened any more considering Hulks are the only non specialised T2 industrial ship. |

MeBiatch
Republic University Minmatar Republic
269
|
Posted - 2012.04.11 15:31:00 -
[175] - Quote
I wonder whats better at minning roids... A tanked to hell hulk or maxed minnning apox with min tank... I qm qt work right now but willing to bet the qpoc will.have more ehp and.more efficiant plus cost less then 1/5 of the hulk... |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
52
|
Posted - 2012.04.11 15:32:00 -
[176] - Quote
To repeat my question, what does a professional ganker need to kill a hulk that a) has no tank b) has some tank (DC) c) has max tank (DC, Bulkheads, SEs) and how dependent is it of system security status?
I'm sure there is even a table with the math somewhere? Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Danny John-Peter
The Legion of Spoon Curatores Veritatis Alliance
78
|
Posted - 2012.04.11 15:37:00 -
[177] - Quote
Terrorfrodo wrote:To repeat my question, what does a professional ganker need to kill a hulk that
I'm sure there is even a table with the math somewhere?
a) No tank
A Dessie
b) has some tank (DC)
Many dessies
c) has max tank (DC, Bulkheads, SEs)
Shitloads
Also, I officially give up on this argument, apparently the vast majority of miners are useless sycophantic half wits without the brains to realise what the rest of EVE worked out years ago; you have to sacrifice something. Weather its Tackle\DPS\ECCM\Utility so you dont die.
\rage |

bornaa
GRiD.
206
|
Posted - 2012.04.11 15:38:00 -
[178] - Quote
Buzzmong wrote:Malcanis wrote:I've yet to see a sensible (ie: game balance-based) argument against enabling Hulks to fit Large Shield Extenders.
I honestly don't care at all for the "but they're supposed to be non combat ships" arguments. Game balance is more important than fluff every time. Come to that, Amarr are supposed to be far more advanced than the other races, but CCP discarded the idea of making Amarr ships more powerful.
By far the greatest danager to Hulks comes from player ships, not rats. And the ability of player ships to attack Hulks has expanded far faster than the ability of Hulks to withstand them.
By all means jig the Hulk's fittings so that fitting a Meta 4 LSE means that you need a fitting mod and can't put in any MLUs - much like putting an MSE is now. But an LSE should indisputably be a viable module on a Hulk fit that's focused on tank.
It honestly won't make all that much difference: greedy idiots will still mine with 0 tank mods and 2x T2 cargo rigs. But the alert, capable player who wants to actually protect his ship should have a better option than a Frigate shield module. I'm fine with Hulks getting buffed to fit LSEs. Providing they lose the Exhumer 3% Mining Buff per level. I don't see why the gap between them and Covetors should be widened any more considering Hulks are the only non specialised T2 industrial ship.
Find me what other BC size ship T2 version costs that much over T1 version. You see, Hulk costs 10 times more then Covetor.
That Ain't Right |

Tippia
Sunshine and Lollipops
6000
|
Posted - 2012.04.11 15:41:00 -
[179] - Quote
baltec1 wrote:Ana Vyr wrote:Yeah, but if you get your tank up that high, what it's supposed to be doing is the problem...your yield will be utter crap, kinda negating the point of the ship. It's meant for one thing and one thing only as you say, but if you FIT it for that one thing, you can't survive anything. The ship gets a 7.5% bonus per level to resists. Even when fitted for max tank the hulk is a better miner than a covetor while being much harder to kill. This is the problem with you people, you simply cannot grasp that you have a choice of defence or better yield. The only reason destroyers can kill hulks is because people chose to have no tank at all. GǪin fact, let's take a completely different expensive T2 ship and Gǣfit it for its one thingGǥ the way people tend to fit their Hulks and see what happens:
Damnation Armored Warfare Link - Damage Control II Armored Warfare Link - Passive Defense II Armored Warfare Link - Rapid Repair II Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Information Warfare Link - Sensor Integrity II 4+ù Command Processor I 6+ù Co-Processor II 2+ù Medium Trimark Armor Pump I
GǪoh dear. At just under 50k EHP, It can also be ganked by a small gang of destroyers. It's obvious that the Damnation needs to have its tanking abilities drastically buffed because it's such a weak ship. 
Terrorfrodo wrote:To repeat my question, what does a professional ganker need to kill a hulk that a) has no tank b) has some tank (DC) c) has max tank (DC, Bulkheads, SEs) and how dependent is it of system security status?
I'm sure there is even a table with the math somewhere?
a) Single frigate or destroyer. b) Single tier-3 / battleship; multiple destroyers. c) Multiple tier-3s / battleships.
For higher-end highsec, shift up one GÇ£requirement levelGÇ¥ and/or just add more of the same ships for that level. When in doubt, throw 5+ù 10k-alpha ships on the bugger, and that will nuke just about any exhumer at any sec level. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Avila Cracko
307
|
Posted - 2012.04.11 15:43:00 -
[180] - Quote
Danny John-Peter wrote:
Also, I officially give up on this argument, apparently the vast majority of miners are useless sycophantic half wits without the brains to realise what the rest of EVE worked out years ago; you have to sacrifice something. Weather its Tackle\DPS\ECCM\Utility so you dont die.
\rage
No, wast majority of wuss gankers that only have balls to PVP against defend-less target are "useless sycophantic half wits without the brains to realise" that they got in last 6 months many boosts (dessy boost, hybrid boost and tier 3 BC) and miners none and that they are now even bigger wussies then before. truth, the whole truth and nothing but the truth. |
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