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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Runator
Almost Epic
0
|
Posted - 2012.05.25 06:37:00 -
[931] - Quote
I'm loving Inferno! That said, i was wondering why my missile launchers have 2 barrels? I mean shouldn't it be a rack or single tube or something? it just looks like a another gun to me on my Claymore.
On the Claymore, I do prefer the darker graphic. The brighter multicolored graphic just makes my super uber ship look like a garbage scow.
I do also miss tabs on my inventory windows. Doing simple things like loading ammo takes a few to many clicks. May be a selector in options to select the window browsing type for items is possible?
I have a non inferno request as well. Can the damage notification window be made to move please. I'd like to see the info but i do dislike it right in the middle of the screen.
I would also like to see an option to have the cross hairs of the ships in visual range fade as they come into visual range.
I would have liked to be able to walk around in a station but I would prefer to see Minmatar ships get an upgrade most of all.
Some Amarr ships look better shiny. |

Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
49
|
Posted - 2012.05.25 07:11:00 -
[932] - Quote
CCP Punkturis wrote:Vimsy Vortis wrote:So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss. Hmm... It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button)
So, are you guys ever going to make the 'Our Wars tab' show the time that the war ends again (once cooldown has started), or just ignore this incredibly important piece of information? For those of us involved in many wars at a time, this information is vital to our operations. |

GardenHose
Imperial Academy Amarr Empire
1
|
Posted - 2012.05.25 07:14:00 -
[933] - Quote
Then new unified inventory is really bad, plz roll it back to the old system or make it optional like that other bad idea CQ  I love the missile effects though  |

Mournful Conciousness
Special Situations TOHA Conglomerate
38
|
Posted - 2012.05.25 07:22:00 -
[934] - Quote
I went to log on to eve this morning as I normally do to check on skill queues, personnel issues. maybe buy and fit a new ship to bring into the wormhole system. I've done this almost every day for 2 years.
Today something different happened.
I found that I just could not face the idea of navigating the the new unified inventory.
So I didn't log on - check the server logs if you like.
I could sit and write a paper on how the new unified systems does not meet user needs. You could counter it with a well constructed argument about how it does meet my needs, but that I just don't like the way it works.
Both have merit, but what it boils down to is that it turned, for me, an excellent game that I loved into an unpleasant UI annoyance.
I run a small wormhole alliance - probably 100 human beings who regularly log on and fly and fight with me. When I am online, more gets done. More missions, more sleepers, more PVP and so on, and it's been great - I have loved every hour of it.
So 100 players' game experience is directly affected by how often I play.
Right now, my motivation to play has been removed. For me, the UI is just too... difficult. Irrationally perhaps, I spit blood every time I see it. Maybe because until now I felt irrationally positive about Eve. Who knows?
It seems like such a small thing, and yet it turns out that it has affected my play experience to the extent that I no longer wish to log on.
So 100 player's game experiences are about to become less engaging. Some of them will drift off and stop playing. They'll kill fewer ships, produce fewer nano-ribbons, buy fewer PLEX and spend less money on subscriptions.
I know I'm not alone in how I feel about this - I've read the forum and consulted the guys in my alliance.
Out of 30 people's view I canvassed directly last night, 1 was OK with the new system. 29 loathed it - quite vehemently.
I am sorry we didn't like your new baby. Truly, because I was looking forward to using a few of the new modules: drone damage mods - wonderful news for a gallente pilot like me, new possibilities cpu rigs - again, helping enhance gallente drone combat - their advertised strength the new shield booster - giving active-tanked shield roams new angles - great! new armour mod - possibly very helpful in small-scale pvp - I was planning to test that today... but.. now I just don't want to.
No-one likes criticism. It must be very hard to have championed this change through the design authorities at CCP, and to see such vitriol expressed by the player community must be upsetting, not to mention potentially career-damaging. There is a simple answer, please let me optionally enable and disable the new look. This way we all win. CCP becomes once again the feted champion of the players, and we all get to quietly forget that this ever happened.
Here is what I need to see before I am going to want to play with the UI again: 1. corporate division tabs back at the top (a division is not a 'kind of' container) 2. one click, one container opens, and only one. No subscriptions to all containers on grid. 3. Each container remembers its exact position and size in my client cache 4. ISK value removed 5. thin borders. keep the "progress bar" if you like, but make it 2 pixels high. 6. container windows auto-dock with each other - and here's where your inventory tree could be used:
note: I don't mind whether multiple docked containers have horizontal tabs or a vertical tree - so long as I choose how many are in the window cluster. I don't want every loot can, every gun emplacement, every carrier corporate hangar, every ship maintenance array and every assembly array. I never will.
7. separate ship, items, deliveries and corporate hangar buttons in a station. These things are not equivalent. In code I know they are all a "kind of" container, but when I use them they represent very different contexts and use cases.
So, farewell for now. I'll monitor the forums for a while to see if there will be movement on this. If not, you'll probably lose me.
I have played for 2 years, and bought 48 PLEX for my 2 accounts. Equivalent of close to -ú500. I have also lead a corporation and alliance of players who now regularly PLEX their accounts, feeding the Eve PLEX market, creating demand - which means that some wealthy players have been able to take advantage, trading cash for ISK, thus feeding CCP, its employees and directors.
Last time this happened (in-station 3rd-person view), the wise path was taken. CCP provided a check box, I clicked it, and I have never ever once even considered un-checking it to take a look at a man sitting on a sofa. So the precedent is set. You can allow us to undo this UI change, and really you must. The economics will speak for themselves in short order.
Sincerely.
R
|

Animelisa Hastmena
CyberShield Inc ROMANIAN-LEGION
0
|
Posted - 2012.05.25 08:02:00 -
[935] - Quote
I am jumping on the integrated inventory management band wagon. I might be able to live with the general clumsiness but one thing I don't need is to hit the loot all button on a huge window containing the minor contents of some rat cargo hold only to have that window be automatically replaced with the contents of my cargo hold occluding my view of the system. This places me at risk. Changing the behavior of loot all such that the window closes is automatically imperative. |

Don Shadow
Thundercats Initiative Mercenaries
0
|
Posted - 2012.05.25 08:38:00 -
[936] - Quote
Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time;
They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right 
That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year.
Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock... i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!?
This change is a ******** one in so many ways, and the ppl that pushed this on should be fired! How about "if it aint broken, don't fix it"???
CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong!
This account will expire in 3 days, and guess what..?
P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again" |

ZYDOR73
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2012.05.25 08:52:00 -
[937] - Quote
Hi there to all, hi there CCP, i have seen a few posts in regards to unified inventory and items, do allow me to comment briefly on this new feature too. It truly does not do the job, or better , it would if you allowed us to open the different tabs seperately, the fact that its a single window, it forces the player to drag and drop to the different tab and having to constantly switch to the previous tab, basically we are unable to view 2 or more tabs, with the items contained in it, at the same time. Also, by right clicking on capital ships or jump freighters, both while docked or in space, i am unable to view fuel bay or ship hangers, in a quick and easy way as before. Please fix this issue, many of the changes INFERNO brought are really nice, especially the new "skins" of amarr ships and missile launchers, Thank you.
ZYDOR73 |

Amseln deBrabant
Ochsenbruegger
4
|
Posted - 2012.05.25 09:23:00 -
[938] - Quote
i want 50 or 100-stacks for datacores pls.
5-stacks is so annoying clickfest
Otherwise great patch |

Ohmega
The Scope Gallente Federation
0
|
Posted - 2012.05.25 09:48:00 -
[939] - Quote
Don Shadow wrote:Less that one year ago, CCP draw a line in the sand, asking us to trust them one ome time; They said they learned from they're mistakes, and that us, the customers won't be ever put in the same situation again... yea, right  That "line in the sand" was about releasing incomplete and untested software on servers, and i'm very disappointed to see that you CCP, forgot your promises in less than one year. Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing, it's way more that that; i don't care how much my hangar stuff worth every time i dock, i don't wanna load those one million items from corp hangar every time i dock... i want to have a nice, fast and smooth working sistem that allows me to dock, refit, resupply, undock in seconds, for example; you know, like the system you, CCP just ERASED!? This change is a ******** one in so many ways, and the ppl that pushed this on should be fired! How about "if it aint broken, don't fix it"??? CCP you are stepping on very thin ice here, and if you belive that your costumers have forgot about last year fiasco and your promises, you are terribly wrong! This account will expire in 3 days, and guess what..? P.s. : CCP, feel free to mail me in the future, about your "new feature": "you may now use the old inventory system again"
|

Ohmega
The Scope Gallente Federation
0
|
Posted - 2012.05.25 10:00:00 -
[940] - Quote
I agree with the guys who have said if it aint broken don't fix it CCP. Very frustrated with the system crashes and the drones I been loosing as a result of downloading the latest release (not to mention new inventory). I have 3 accounts and thinking of leaving all together. There are positives to this release but its the negatives that make this game less enjoyable to play and the ones people will focus on.
I once thought that this character along with the rest of my 'toons' would outlive me. This is looking increasingly less likely.
|

JTK Fotheringham
Resurrected Darkness
59
|
Posted - 2012.05.25 10:17:00 -
[941] - Quote
Posted this to the Unified Inventory thread too, but it's motivated me to post in a second thread - so this is therefore on an annoying level par with Mittens being a drunken fool.
Hi,
Played for a couple of hours this morning. I'm with a WH corp, we have a thing called a pos, and you know, it has guns. Not to mention a lot of stuff. Oh, and about 100 ships. There are in the region of 350 or more unique "hangers" if you include both slots in each of our laser batteries.
There used to be a 1-2 sec load time on any array with a lot of stuff. Could live with that.
The 12-15 second delay now - because the unified inventory wants to load every single item in all the hangers - is heck of annoying. And the filters are useless. Would you be able to add filters for location, not item type? E.g. "Corp Hangers" "Ship Arrays" "Labs" "Silos"?
Also I can't find a way to open two inventory windows side by side - this is going to annoy me when I log on with my Industry alt later.
I've not looked, but I'm 95% sure people will have raised these points with you before this was deployed. |

Exile Dameon
Ninja Strike Force Reverberation Project
1
|
Posted - 2012.05.25 10:48:00 -
[942] - Quote
I don't see the point of trying to fix something that isn't broken. Having more than one window is natural. I like clicking and dragging, seeing exactly what is in both places when moving items. I understand that I can now use "click+shift" to get 2 windows open but I'm having a difficult time understanding why any of us should have to go through those hoops. I'm not really seeing a benefit of this new asset management system. It frustrates me that you're reverting back to the old "ccp knows best" routine that we saw in Incarna.
I'm trying my best not to gripe or complain, the work you guys did on the war dec system and missile launchers is great. I was really looking forward to Inferno on the release date but the flare for it sort of died 5 minutes in after I first logged in and couldn't quickly figure out how to load missiles into a tengu. I know it's small and silly of people to be complaining about things like inventory looking and feeling different but it's the small things that keep the game enjoyable. This new system in no way makes my user experience "better". I would say that it definitely takes longer to do anything useful like move an object from a can to my cargo unless i hit "loot all". Running an orca with the corp hanger array, ore hold, and cargo hold all open is another click fest entirely now.....and YES, I do need all of them open. |

Sonya Nakamura
Science and Trade Institute Caldari State
2
|
Posted - 2012.05.25 11:03:00 -
[943] - Quote
As a new member with a 14 day trial I grew fond of the game and its screen layout. I sign up for 30 days and then the new Inferno expansion is rolled out. All I can say from my new member point of view is the new Inventory is terrible.
Its made my days with the tutorial a nightmare. I now have to relearn the screen layout when I had just got used to the old one.
The new inventory screen is a step backwards from my point of view . |

Tomytronic
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.05.25 11:10:00 -
[944] - Quote
People hate change.
People will adapt.
You love the font now, don't you? |

Mangone
Domination. En Garde
0
|
Posted - 2012.05.25 11:38:00 -
[945] - Quote
Bootleg Jack wrote:Sutskop wrote:DrivingForce wrote:Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt! Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please Because drag & drop is so much easier with just one window. May I have what you been smoking? Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that? shift click win
Shift clik doesnt fix that problem u need to reopen those 2-4 windows every time u redock.. I dont know how many times u guys dock in day but lets say i dock 100 times during day. That makes 200-400 shift clicks / day just to open item bay... That friggin stupid and sux balls.. Inventory itself is ok i guess but it should work in assets and they should kept the old ship / item bays as they were imho. |

RioCrokite
Clann Fian
0
|
Posted - 2012.05.25 12:04:00 -
[946] - Quote
48 pages thread and not single feedback about anciliary shield booster:
ANCILIARY SHIELD BOOSTER -
IT'S STILL BUGGED as it doesn't receive bonuses from either blue pills or crystals.
CCP pls fix this.
|

Kasriel
66
|
Posted - 2012.05.25 12:42:00 -
[947] - Quote
RioCrokite wrote:48 pages thread and not single feedback about anciliary shield booster:
ANCILIARY SHIELD BOOSTER -
IT'S STILL BUGGED as it doesn't receive bonuses from either blue pills or crystals.
CCP pls fix this.
there was a comment somewhere about that, it's something to do with the category they're in (for some reason) bonuses aren't being applied correctly, the timeframe that was given was "within a month" though.. |

Race Drones
13th Squadron Cascade Imminent
19
|
Posted - 2012.05.25 12:45:00 -
[948] - Quote
Don Shadow wrote: Let me put it clear: your new UI system is TRASH; the developers that made it have no idea how this game is played; the inventory thing it's not a ******* management accounting thing
+1 Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|

N3LLY
MUNKI.MINERS.INC
33
|
Posted - 2012.05.25 13:20:00 -
[949] - Quote
seams a lot less people online this week wonder why ???????????
prob the same reason why ive only been on to check see if you have fixed it then log off
hmmmmmmmmmm when you gonna get the hint ?? UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
|

Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 13:57:00 -
[950] - Quote
Tomytronic wrote:People hate change.
People will adapt.
You love the font now, don't you?
if the change is a "step forward", no, people will love it, as an example, have you heard so much fuzz about the missile animation?
now, if the change is a "step backward", then yes, people will react and often, majority will hate it.
the Unified Inventory is a good thing, but they should used it with "Assets", not the **** up current implementation that every time you open a container it loads everything, yes you can open it in multiple instances, but who would want every open container loads up your inventory within grid? it's slow, it requires more user interaction, and who the **** wants to asses his/her inventory every time he/she ******* docks or open a wreck or when you're about to steal someone else's wreck near a gate?
  damn idiot who thought of this implementation   |

neh4pres
ASTARTES CORP Hashashin Cartel
7
|
Posted - 2012.05.25 14:03:00 -
[951] - Quote
I think the new item index is great. it allows organizing like never before. it makes station containers useful because using them is like creating a new tab for a certian invintory. however, if i sort my modules with cans HIGH MEDIUM LOW DRONES AMMO like so, it makes the fittings auto fit tool USELESS
it would be a good idea at this point to allow the fitting tool to auto fit from any sub index in your owned item hanger. i hope CCP considers fixing this.
ALSO, i find that you can not repackage an item that is in a station container.
that alone breaks the item index system, making it just as hard to use as the multiple windows were prior. leaving players in station much longer, sorting items, moving them to the item hanger to repackage, back to the proper station container/index tab, and not out playing the game and having fun. |

Chloe Celeste
Aerospace IronWorks DRACONIAN COVENANT
4
|
Posted - 2012.05.25 14:10:00 -
[952] - Quote
Found out yesterday the items and ships hangers, and virtually every other window seperated from Unified Inventory, don't stay seperated after log off. It does still remember the positioning and size but you have to Shift + Click to get it back. THIS WILL HAPPEN EVERY TIME YOU LOG ON!!
So this means every time we log on I have to go through the stupid Unified Inventory and Shift + Click all my windows back to where I want them? CCP, you obviously don't play Eve as much as we do.
Spending an extra few moments every time I login to play this game is a complete waste of time when there was nothing wrong with the previous way the windows where placed at. And drag and drop in the Unified Window is not working for me.
In the previous way the windows worked: For those who complained about persistant windows not working if you opened up the delieveries window it was persistant and it's size and placement remained constant. You could drag and drop your corporation hangers and container windows into that area and it would remember every time you docked in station and also would stay put after log off.
CCP, it would be so much better to rollback the Unified Inventory before you have people getting so frustrated they are unable to play the game as we're used to that I just don't pay you anymore money and close my account. Rollback the windows to get rid of Unified Inventory. |

RetSquid
Null n Void Voice of Void Alliance
0
|
Posted - 2012.05.25 14:13:00 -
[953] - Quote
WHY was the inventory changed in the first place? What was WRONG with the 'old' one? Were there people complaining about how 'broke' it was? Was this just someone justifying their job or trying for an award for something new? Whatever the answers are to these questions, the new inventory is NOT an improvement....except for the way you can see the prices of items. That is the only up side I can see. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
9
|
Posted - 2012.05.25 14:15:00 -
[954] - Quote
UI ......Still no fix...... still no play.
Nothing more to say |

MeagerMiner
TEAM GFY
0
|
Posted - 2012.05.25 14:20:00 -
[955] - Quote
Eve is a game about time management.. .
the "new Inventory manager is a piece of flypaper in my game.. I feel trapped in my hangar .. it takes waaaay tooo long to find stuff, and manipulate it..
Click, wait, click, wait.. open in new window, open in new window.. open in new window.. EVERY TIME?
This latest change to the Inventory manager sucks buttermilk thru a pink perferated straw..
Change it back and find something else to "play with"..
I gave it a few days and I hate it. Its too time consuming to use the new inventory manager..
Its so frustrating, and you can see that I am playing less.. it really stings guys.. lets remove it..
the other changes that were made are not even my concern, because this one item has killed my play so bad.. I use an orca all the time and this is a real headache with multiple hangars and crap to search thru.. it sucks..
I like to enter my hangar and SEE EVERYTHING. not have to start opening box upon box trying to find stuff and then figure out what box is the one to open to put it in my ship.. It sucks, its tooo deep and its not gonna work.. so **** can it.. so I can ENJOY MY PLAYTIME !!!     |
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CCP Punkturis
C C P C C P Alliance
2357

|
Posted - 2012.05.25 14:33:00 -
[956] - Quote
Adriel Malakai wrote:CCP Punkturis wrote:Vimsy Vortis wrote:So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.
Also the war history is extremely boss. Hmm... It says "started [date]" if it is active and it also has the text "- Can fight at [time]" if it's the warmup time is this not working for you? if it is not, it would be great if you created a bug report via the in game tool (F12, bottom button) So, are you guys ever going to make the 'Our Wars tab' show the time that the war ends again (once cooldown has started), or just ignore this incredibly important piece of information? For those of us involved in many wars at a time, this information is vital to our operations.
After I saw Vimsy Vortis mention it I fixed it and it now has additional text " - Ends at {time}" if a war is in the cool down period. The fix will go out Tuesday!
Thank you for mentioning it, it slipped us when implementing  CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Vaerah Vahrokha
Vahrokh Consulting
918
|
Posted - 2012.05.25 14:46:00 -
[957] - Quote
Tomytronic wrote:People hate change.
People will adapt.
You love the font now, don't you?
Yes, because they reverted it back to the old one.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Salpun
Paramount Commerce Masters of Flying Objects
274
|
Posted - 2012.05.25 14:48:00 -
[958] - Quote
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time. |

Mathieollo
Ind Inc
6
|
Posted - 2012.05.25 14:50:00 -
[959] - Quote
you know.... i'd nearly gotten over some of this new UI and even started to not really mind it too much for the most part, but then i made a huge mistake and decided to take inventory of the corp hangar to be sure nothing came up missing like others were reporting, i don't think i'll ever recover fully from that particular horror, gee thanks, i was this close to living with it and then i realized to usefully view a corp hangar would easily take up the majority of the screen space.
and i'm sorry, but shift click is not a fix, it's barely even a band aid and it's undocumented, at LEAST make sure people can't miss that and don't expect ANY of us to rely on your PR spin BS for part of our daily workflow, i'm sorry to put it like this, but there's no other way to say it. |

Weimarski
MISSI0N C0NTR0L D-O-G-M-A
1
|
Posted - 2012.05.25 15:07:00 -
[960] - Quote
inventory in space = horror
nothing more to say, sry |
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