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Thread Statistics | Show CCP posts - 29 post(s) |
miner Fonulique
University of Caille Gallente Federation
1
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Posted - 2012.08.01 19:28:00 -
[1501] - Quote
Konstantin Panfilov wrote:UI Inventory work as travel from Reickyavik to London to path Reickyavik - New York - SanPaolo - Los Angelos - Tokyo - Melburn - Bangkock - Deli - Pekin - Istambul - Berlin - Viena - Moscow - Helsinki - Paris - London.
It must work as path Reickyavik - London without middle stantion.
I think, CCP DEV must posted new blog with plan 1-2 mounts fix UI Inventory.
And!
When passing Istanbul, U get ganked by a dude with a BIG golden cross on the chest, traying to fight the hair, but, no....... " working as intedeed "
Thx For the best game in the world, Plz make it Work again! |
JaseNZ
The Suicide Kings Test Alliance Please Ignore
1
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Posted - 2012.08.04 09:25:00 -
[1502] - Quote
My issue I have with UI is windows not remembering their places as they should.
Let's say I have my Ship Cargo in the top, lethand corner....and next to that I have my Orca's Corp Hangar, and next to that I have my Orca Ore Hangar.
A good order for me to drop from one to the other while getting my Industry on.
When I undock, and warp to my Orca, if I right click, and select open Corp Hangar, my ship's cargohold is replaced by the Corp Hangar...and the same goes for my Ore Hangar.
In order for them to open where the client 'remembers' their positions, I need to hold shift, and click open [whatever hangar], and then they will appear side by side like I want them to.
I'd rather it acted the way it did with the old system, each window opens where it is 'remembered'....do I really need to add extra keypresses in order for it to act the way it used to? I opened each window for a reason, not so that the following could take the place of the preceeding. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
299
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Posted - 2012.08.05 12:44:00 -
[1503] - Quote
JaseNZ wrote:My issue I have with UI is windows not remembering their places as they should.
*snip*. It is a matter of recording state and the Inventory UI has some serious challenges along those lines. As you mentioned, window positioning is one glaring issue.
Additionally, the UI has problems when it comes to remembering user-defined parameters such as the view type (icons / details / list) across various containers. It appears that the new UI wants to pick up the user's choices from the previous opened window rather than remember choices made for a particular container. This issue is most prevalent in the station-services "ships" and "items" tabs. For example, I like to see my ships' icons and I like to have my items listed out. This configuration choice is not possible to save across session changes, unfortunately.
I'm waiting to see what CCP has accomplished with Inferno 1.2 on the 8th of this month. After ~2.5 months of feedback, defect reports and use metrics, I hope that CCP has sorted their shhit
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Challu
Wishful Desires Inc. Armada Assail
51
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Posted - 2012.08.06 12:02:00 -
[1504] - Quote
Hakaru, thank you very much for pointing out that option for the Ships and Items tab!
I have to say, as bad as the UI derp was, it's worse that they don't share it when they sort of underped part of it, albeit in a half-assed way =) |
Robert Caldera
Caldera Trading and Investment
366
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Posted - 2012.08.06 17:50:00 -
[1505] - Quote
fix the UI. Make it possible to use the game without ever have to touch or even see the fu*king tree view. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
300
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Posted - 2012.08.06 19:04:00 -
[1506] - Quote
Challu wrote:Hakaru, thank you very much for pointing out that option for the Ships and Items tab!
I have to say, as bad as the UI derp was, it's worse that they don't share it when they sort of underped part of it, albeit in a half-assed way =) NP. Always glad to help a brother (or sister) out.
I hate to tell ya, but the station interface has had the ships and inventory tabs available since Inferno 1.0, back in late May. In fact, we discussed it as an alternative to the less-than-desirable tree-view when we were testing out the new UI on Sisi. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Mark Hadden
SniggWaffe YOUR VOTES DON'T COUNT
9
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Posted - 2012.08.07 09:21:00 -
[1507] - Quote
how about adding Fuel Bay to the right click menu on ships?? Why the heck cant I access the fuel bay by right click? Which rretard is responsible for this sh*t?? |
Vincent Gaines
246
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Posted - 2012.08.07 12:33:00 -
[1508] - Quote
I just came back to eve after about 7 months away.
Did anyone in QA try organizing and loading a carrier before doing this new inventory system? |
Hakaru Ishiwara
Republic Military School Minmatar Republic
302
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Posted - 2012.08.07 23:10:00 -
[1509] - Quote
Vincent Gaines wrote:I just came back to eve after about 7 months away.
Did anyone in QA try organizing and loading a carrier before doing this new inventory system? See the full context of this quote from Page 2 of this thread:CCP Explorer wrote: We honestly thought we were ready. It is astonishing and takes a customer right back to a year ago with Incarna.
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blaine thepain
Die GALLIER Monkey Circus
13
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Posted - 2012.08.09 08:13:00 -
[1510] - Quote
Doom Sentinel wrote:User: "What the... Where did my pickup truck go?" CCP: "We took that rusty old thing away, but look, here is a brand new bicycle! It looks much nicer and is still used for transportation! It has flame decals and a chrome finish!" User: "Yeah but the pickup could tow my boat. I want the pickup back." CCP: "No problem! See, the bycicle has a towbar now!" User: "Yeah, but, I still can't tow my boat with it. I do that like, twice a day. I need a pickup, not a bicycle." CCP: "But look, the bicycle can take you places on TWO WHEELS! Could your nasty old pickup drive on two wheels? I think not." User: "I don't want to drive on two wheels. I have no need to drive on two wheels. I want to tow my boat." CCP: "Well we have already taken away everybody's pickups and replaced them with bicycles, and our usage statistics show a whopping 100% adoption rate! So stop whining."
how true :(
I let all my accounts run out after Inferno. Playing some weeks something else. Read the forum. Read the patchnotes on Inferno 1.2.
I thought that they have enough time to bring in the fixes so that i can play EVE again. After patch yesterday i played some hours and it feels much more better. Right Click on ship is back again (thank you CCP). Inventory and workflow is better then before but feels not even like before Inferno. So much things did not work as expected.
Also get an error if i try to get some things out of my Orca with an alt which is not in my Corp but in my fleet and so on like all the years before (i can shot you without being concorded, but get a red flag if i try to get a mining crystal out of my fleet Orca hangar (d'oh).
Got some new shiny and blinky tooltips nobody (except newbys during tutorial) needs.
Tested the new ORE Ships. Could be quite good. Time will tell.
CCP did the same failure like in the past. Brings in a patch which is only partial testet on SISI. Released the patch without examine all bug reports. Shoots up the hole spawn mechanic. Shame on you. Maybe i should take another timeout from EVE. Maybe for 2 or 3 months.
Did somebody recognise that if you try to move a window (click on window move the cursor) the cursor is miles ahead and then the window follows or most of the time follow not? Try to move a window on the top of the screen. Maybe im a little bit handicapped but in "Windows" it always works a intended. |
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Auraya Airique
Pirates Wanted
0
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Posted - 2012.08.12 18:18:00 -
[1511] - Quote
Awesome thread will be my first words here. Did it take just as much to get the Captains Quaters as an option back when they forced that one on us ? Or do we need atleast 100 pages here from somewhat angry customers to get the new inventory system as an OPTION. To be honest I have learned to use the new system by now, but its not even close to as good or FUNCTIONAL as the old one, specially if your planing on capital logistics etc.
I hereby join the Angry Mob ! ;--;
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Shadow Phaze
Dromedaworks inc
2
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Posted - 2012.08.12 21:04:00 -
[1512] - Quote
arsed typing everything thats already been said..... i already said it in a petition because it was ****ed up... couldnt do anything...
and your cargo and loot froma wreck is a pain in the arse also... having to hold shift on a right click open wreck/cargo just to get a seperate window...
looting stuff is now worse specially when its a race... and the LOOT ALL buton is worthless... maybe i dont have much room and only want t2 modules or faction stuff and none of the crap its dropped like a tonne of ammo or rubbish??? which would otherwise fill my cargo before getting anything...
regards...
another pissed of PAYING pilot... |
Dragonzchilde
BURN EDEN Northern Coalition.
28
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Posted - 2012.08.13 14:49:00 -
[1513] - Quote
So, CCP. you have had more than just a couple of days to fix this piece of garbage that you still consider as "better".
Tried looting the field after a big battle yesterday.... had to relog as your "better" piece of garbage took over 7 mins to load anything.
Can't even be arsed to post bug reports as it is clear you find it to hard to read them anyway.
I have no idea what your definition about "better" is but yeah .. this is far from it.
I suggest, before you start messing with "improving" ship balance and introduce even more useless **** in the game that you first FIX the ISSUES.
Also, instead of brining in more ships. Your black ops still need to be tuned, as does your mother ships, titans and the poor Hyena. I dunno what that poor animal did to you but ... it sure is "better" when it is dead and buried |
Maraner
The Executioners Capital Punishment.
207
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Posted - 2012.08.14 01:13:00 -
[1514] - Quote
Dragonzchilde wrote:So, CCP. you have had more than just a couple of days to fix this piece of garbage that you still consider as "better".
Tried looting the field after a big battle yesterday.... had to relog as your "better" piece of garbage took over 7 mins to load anything.
Can't even be arsed to post bug reports as it is clear you find it to hard to read them anyway.
I have no idea what your definition about "better" is but yeah .. this is far from it.
I suggest, before you start messing with "improving" ship balance and introduce even more useless **** in the game that you first FIX the ISSUES.
Also, instead of brining in more ships. Your black ops still need to be tuned, as does your mother ships, titans and the poor Hyena. I dunno what that poor animal did to you but ... it sure is "better" when it is dead and buried
THIS.
Still hate the new Unified Inventory. At least the right click options are back. It's still crap and they should re-code the old system back, given that the UI as been so roundly welcomed by the paying player base. Still waiting for a dev blog containing the next round of changes. |
shado20
EXTERMINATUS. Nulli Secunda
43
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Posted - 2012.08.16 07:26:00 -
[1515] - Quote
SHILL HATE THIS UI!!
its gotten 1% better with all the patches and fixes to it. IT IS STILL A BIG PILE OF CRAP!
i have been moving allot of assets as of lately and this UI is always in the way of doing simple task fast. the tree is crap! the "My Filters" is crap and i cant make it go away, or stay minimized, but that dose not mean you need to fix it to stay minimized, it needs a way to kill it to never come back! the tree is crap! the borders are toooooo big! the tree is crap! o and i don't want too forget THE TREE IS CRAP!
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Konstantin Panfilov
Zaporozhye Sich
84
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Posted - 2012.08.16 09:53:00 -
[1516] - Quote
Other thread posted
DeathBeforeDishonour wrote:Yeah - Tutorial Icon that keeps reappearing.
Oh and the Unified Inventory that was supposed to have been fixed, but looks like it was "unfixed" and is just as crappy as it has ever been. For example: Inventory windows don't "remember" if the Filter option was expanded or collapsed, for ANY and EVERY inventory window, IN AND OUT of station (in every ship, every POS, etc, regardless of how many times you have been in that ship, on that toon, opening that container, within the last few minutes/days/weeks/etc).
The "Item" Icon that decides you really don't want to look at your hangar inventory, but would rather display the contents of your Pod cargo bay (WTF ?!?!?) (or whatever ship you are currently in).
Or like how if you have your Hangar window open and undock, suddenly it is now your Ship Cargohold window, regardless of where you normally would have that window positioned.
Or how when you click the icon to open your cargo hold, it opens in the same location/size window that your Item (Hangar) window would normally open in. Of course, if you use "shift-click" it opens where it should, but if there is a specific icon to open a specific thing, why do I have to "shift-click" to have it open where I want ? It's not like I can click the same icon IN STATION and therefore confuse the client about which CARGO HOLD window I want to open.
Same goes for POS mods. Seems odd if I click on a POCO and then the "Access Storage" icon, the POCO window opens where I had it set previously, but if I click on a POS mod and then click the "Access Storage " icon, it opens the window in the same place as my Item (hangar) Inventory window, unless (again) I use the "shift-click", which (again) if there is a specific icon to open a specific thing, why do I have to "shift-click" to have it open where I want ?
Oh yeah - another feature that I really, REALLY like is the way that, when you transfer a large number of items from one window to another (say, from a trade window to your inventory, or from Inventory to a corp hangar, or from a cargo hold to a CHA) the inventory tree has to refresh after EACH item is moved. Item moves, inventory tree refreshes, next item moves, tree refreshes, next item (etc, etc). That is and especially AWESOME feature when transferring a couple hundred items at a time ! Simply AMAZES me to have to sit there waiting and waiting until finally the last item gets moved and the tree refreshes for the last time !
Ah forget it. I give up on this crap. Maybe they'll refix it (again) in 2-3 years. Or not. After all, it has been YEARS and I still can't get the Trade window to open where I want it, regardless if I pin/unpin/resize/relocate it 3,000 times.
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Dragonzchilde
BURN EDEN Northern Coalition.
31
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Posted - 2012.08.18 17:53:00 -
[1517] - Quote
another week has passed without any reaction from CCP;
your inventory crap still sucks. Takes ages to load, pop open when it doesn't need to and the way around.
your merge ships and item solutions sucks just as bad.
GIVE THE OLD INVENTORY BACK retards |
Balder Verdandi
Czerka. ESS Empire
65
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Posted - 2012.08.18 19:25:00 -
[1518] - Quote
Dragonzchilde wrote:another week has passed without any reaction from CCP;
your inventory crap still sucks. Takes ages to load, pop open when it doesn't need to and the way around.
your merge ships and item solutions sucks just as bad.
GIVE THE OLD INVENTORY BACK retards
^ | |
This. Enough said.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless.
Long live the failure known as "Unified Inventory"! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
307
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Posted - 2012.08.19 19:16:00 -
[1519] - Quote
CCP Soundwave wrote: Two issues weGÇÖll fix but have not found the exact solution to
There are two things we-¦d really like to change but don-¦t have a nailed down solution to just yet.
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example). What is the status of this initiative? Persistence in both position and user-defined configurations (view type, sorting column, etc.) is not consistently working across all of the various Inventory windows / containers.
IMHO, it is helpful to both customers and CCP to have clearly defined ways in which the client is intended to behave in order to properly set customer expectations and to have more effective defect (bug) reporting. Is this something that CCP is willing to publish? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Rengerel en Distel
Amarr Science and Industry
326
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Posted - 2012.08.20 00:32:00 -
[1520] - Quote
Still kind of waiting for the My Filters window to remember it's position, and windows to remember their state. Any chance this is still being worked on, or has "it's good enough" set in and you've moved onto "good enough" tooltips?
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Rengerel en Distel
Amarr Science and Industry
327
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Posted - 2012.08.20 15:17:00 -
[1521] - Quote
CCP Soundwave wrote:Mentet wrote:Strange how CCP have gone very quiet.
It's the weekend, we won't be able to reply at the same pace as we can during the weekdays. In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
3 months later, still waiting on those fixes.
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nardaq
Orion Expeditions
26
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Posted - 2012.08.20 15:54:00 -
[1522] - Quote
with the fail UI and the mining barge crystal madness i don't bother to play at the moment. CCP and multi boxing = pain in the ass, a big one time this time |
Dragonzchilde
BURN EDEN Northern Coalition.
33
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Posted - 2012.08.23 12:29:00 -
[1523] - Quote
still waiting for the first useful reply of ccp on this failure |
Buzzmong
Aliastra Gallente Federation
222
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Posted - 2012.08.24 13:28:00 -
[1524] - Quote
A few months down the line, and although I've gotten used to the Uni-inv, it's still a pain in the backside to use.
The bits that make it rather hard to use is the loss of the seperate ship and item hanger windows that most people generally had setup as a tabbed window. Yeah, you can set something similar to them up again, but they're not persistant and don't quite function in the same simple and straightforward way the old system did, especially with all the extra shift or double clicking going on.
My view still remains that it's much worse as an inventory system than the one replaced, although it would be a perfect replacement for the assets window.
Please CCP, throw it out and rebuild the old system using all your new UI backend. |
electrostatus
Center for Advanced Studies Gallente Federation
44
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Posted - 2012.08.25 05:31:00 -
[1525] - Quote
Still not used to this. Who thought one window and more clicking would be better? It seems nearly any change CCP does adds more clicking. Tried to move a packaged ship from my cargo hold to my hanger. instead of going to the hanger, it went into the cargo hold of another ship. Took a while to find it. Never happened with a separate window for the ship hanger. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
MaverickScot
Point of No Return Waterboard
48
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Posted - 2012.08.28 18:17:00 -
[1526] - Quote
That's me back after three weeks with the hopes of this UI being binned or at least usible/improved. Nothing changed and still no response to this thread after 75 pages from CCP. |
Shokre O'Corwi
The Squid Squad Slumdogs
5
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Posted - 2012.08.28 20:48:00 -
[1527] - Quote
Sadly, this monstrosity is here to stay. With the recent changes and a few months of using it the best word I can use to describe it is "bearable". It takes more clicks to do anything then it has taken before, there's still unused space that could have been used to show inventory items (the whole interface takes up too much space (yes, I'm using 1920x1080)), etc. Doing stuff has become tiresome and I'm beginning to spend more time playing something else, which is actually bad because I really like the game as a whole. I do agree that the Univ.Inv. would be an almost perfect if it replaced the assets window. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
393
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Posted - 2012.09.03 17:00:00 -
[1528] - Quote
Great work on fixing a lot of issues with this thus far. Only complaint I have at the moment is 'My Filters' section of the window is automatically up. I never use it and doubt I will but it's constantly in the way and makes using the other features harder. This is really a pain when mining and I have a can open to drop ore into. Can we get the default of this option to be minimized? Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Dragonzchilde
BURN EDEN Northern Coalition.
34
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Posted - 2012.09.03 21:11:00 -
[1529] - Quote
I take it you numpties at CCP still didn't figure out how to sort this crap.
It's taking you guys a lot longer to fix it than to break it.
- still takes ages to load - still doesn't remember the correct window positions nor the layout
Gave up on bug reporting as you already made it clear you don't give a damm about your player base.
WTB: CCP from the start of Eve, at least then you cared about your game ... now you are cocky, arrogant and only care about your iskies |
Mr Bimble
Lost Ark Enterprises
8
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Posted - 2012.09.06 08:01:00 -
[1530] - Quote
Cargo filter.Always up and in the way,two clicks to close it. Cargo hold opens on looting a wreck.Have to close it everytime. Tutorial still appears after the fix! Drone window! What the **** is that about?!!!!!!! Waste of time sending in bug reports now,they are being ignored if it concerns the UI ****. Petitions anwserd by pitiful ,condescending yes men. Whoever is responsible for this pile of **** should be sacked.Slows down gameplay,ruins my immersive experience. This is a game.Playing a game should be fun.ccp seems to disagree with this. Cutomer service is not exactly first class at ccp.
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