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Nevryn Takis
University of Caille Gallente Federation
16
|
Posted - 2012.07.23 21:11:00 -
[31] - Quote
Wow great... A hulk still can't mine more than 1 cycle ... |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:13:00 -
[32] - Quote
Denidil wrote:i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]
[Hulk, Highsec Gank proof] Damage Control II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II
Medium Ancillary Current Router I Medium Core Defense Field Extender I
Mining Drone II x5 Hobgoblin II x5
EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge], Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]
same stuff as always... I'm not happy with the small ore bay size reduction.. from 8000 to 7500.. if you had one cargo rig on your ship before your cargo hoild was bigger than 8000 now it will be smaller with no way to increase it.. the least they could do is maintain the original size of the ore containment.
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:15:00 -
[33] - Quote
Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ...
hulk is intended to be a fleet mining ship - dumping into something bigger. they said this from the start. a 2 MLU mackinaw is 80% of the yield of 2 MLU hulk and a lot more survivability [and ore bay] I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:17:00 -
[34] - Quote
Dave stark wrote:Denidil wrote:Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. yes they have been removed - they've been moved to rigs good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained. I really don;t want to see role bonus go completely away.. I think that would be fail. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:17:00 -
[35] - Quote
Barbara Nichole wrote:
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?
i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:19:00 -
[36] - Quote
Barbara Nichole wrote: I really don;t want to see role bonus go completely away.. I think that would be fail.
the role bonus isn't gone.. it's different
procurer/skiff - survivability [deep space miner] retriever/covetor - ore bay [solo miner] covetor/hulk - mining yield [fleet miner]
generic ore vs mercoxit vs ice is all a fitting change now I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:19:00 -
[37] - Quote
Denidil wrote:Barbara Nichole wrote:
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?
i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump.
oh I see... I was hoping to do real in flight tests.. I am gratful for the info. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 21:19:00 -
[38] - Quote
Barbara Nichole wrote:Dave stark wrote:Denidil wrote:Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. yes they have been removed - they've been moved to rigs good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained. I really don;t want to see role bonus go completely away.. I think that would be fail.
it will be a shame to see them go, but we've gone from a mining specialisation, to a role specialisation. consider it that the ship specialisations have changed, rather than been removed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
469
|
Posted - 2012.07.23 21:47:00 -
[39] - Quote
Tau Cabalander wrote:On an slightly unrelated note, rookie ships getting powergrids boosted to 20 MW means a cyno can be fitted without a MAPC 
Oooh. Me likey. EvE: Everyone vs Everyone |

Pipa Porto
469
|
Posted - 2012.07.23 21:49:00 -
[40] - Quote
Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ...
That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does. EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 21:54:00 -
[41] - Quote
Pipa Porto wrote:Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ... That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does.
i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
470
|
Posted - 2012.07.23 22:09:00 -
[42] - Quote
Dave stark wrote:Pipa Porto wrote:Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ... That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does. i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's.
I think the Hulk is meant to have support top to bottom, while the Skiff is meant to have at least some independence (I guess allowing for easy use when the Hauler has to navigate a gate?). But I'll grant that the partial cycle ore bay is odd, though I can't really bring myself to care, just pretend the Hulk has a one cycle Ore bay and you'll be fine.
I'm really glad to see that the maxed out Yield Mack and Skiff have better yields than a Hulk without MLUs. That means we can properly ridicule the people who continue to try to use Hulks inappropriately.
And it's good to see that CCP listened when we pointed out that leaving the bonuses on the ships would be a bad idea (did we ever agree on the terms of that bet?). EvE: Everyone vs Everyone |

Arele
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.07.23 22:23:00 -
[43] - Quote
Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:24:00 -
[44] - Quote
Pipa Porto wrote:And it's good to see that CCP listened when we pointed out that leaving the bonuses on the ships would be a bad idea (did we ever agree on the terms of that bet?).
no idea, but i think we both lost :P Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:24:00 -
[45] - Quote
Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation.
well at least now there's a reason to train it past II Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
470
|
Posted - 2012.07.23 22:30:00 -
[46] - Quote
Dave stark wrote:Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. well at least now there's a reason to train it past II
Can't you just out range the clouds? EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:33:00 -
[47] - Quote
Pipa Porto wrote:Dave stark wrote:Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. well at least now there's a reason to train it past II Can't you just out range the clouds?
you can but that's extra effort. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 22:36:00 -
[48] - Quote
Pipa Porto wrote: Can't you just out range the clouds?
yeah.. 5km. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:40:00 -
[49] - Quote
Denidil wrote:Pipa Porto wrote: Can't you just out range the clouds?
yeah.. 5km.
i thought they were 10km? either way it's less than 15km. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:27:00 -
[50] - Quote
Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). |

Dave stark
Bombardier Inc
210
|
Posted - 2012.07.23 23:29:00 -
[51] - Quote
Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now).
devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:39:00 -
[52] - Quote
Dave stark wrote:Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though.
So no more lengthy waits to get into a covetor :-)
I'm sold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:42:00 -
[53] - Quote
[quote=Dave stark] So no more lengthy waits to get into a covetor :-)
I'm sold.
I wonder what the Astrogeolgy requirement will be? The same for all Tech 1 barges? |

Pipa Porto
470
|
Posted - 2012.07.23 23:52:00 -
[54] - Quote
Dave stark wrote:Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though.
I thought they were leaving the Exhumer skill alone, but I was wrong.
CCP Ytterbium wrote:
- WILL THE EXHUMER SKILL ALSO BE AFFECTED BY THE "TIERICIDE" INITIATIVE? Yes, all Exhumers will now require this skill at level 1 instead of various levels.
Hope that clears some confusion.
https://forums.eveonline.com/default.aspx?g=posts&m=1481903#post1481903 EvE: Everyone vs Everyone |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.24 00:10:00 -
[55] - Quote
What about mineral requirements? Now that the barges are on the same level (just different roles) will the mineral requirements to build them change?
Have the devs or the data said anything about this?
Seems like if you knew you could make some money making procurers today and then refining tham to covetor levels after the patch, or something like that. |

Lady Spank
Genos Occidere HYDRA RELOADED
2382
|
Posted - 2012.07.24 00:23:00 -
[56] - Quote
I would like to put guns on these ships. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 00:27:00 -
[57] - Quote
Lady Spank wrote:I would like to put guns on these ships.
Just Drones for you 
And smart bombs FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Lady Spank
Genos Occidere HYDRA RELOADED
2382
|
Posted - 2012.07.24 00:32:00 -
[58] - Quote
Well smart :))))))))))))))))))))))) (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 00:46:00 -
[59] - Quote
Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's.
I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3.
The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with)
Drox |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 00:54:00 -
[60] - Quote
The whole point of the hulk/covetor is:
It's a fleet ship. You never need to store more than a single cycle. Hell, if you stagger your lasers (Smart thing to do as it's better for cap regen), you can be dumping out ore more regularly (with some leeway, if you forget for a cycle)
You want AFK, take a Mack.
Sounds like there are some plans (at least high level ones) to make mining more of a mini game. which I'm all for. People who pay attention make more isk. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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