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Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 18:33:00 -
[1] - Quote
hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk
these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs
Ship - Strips * modifiers = effective # of strip mining modules
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15
Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips
or % relative to a hulk
Mackinaw: 79.4% Skiff: 79.4%
Covetor: 90.7% Retriever: 75.6% Procurer: 75.6%
note: there is now an ice mining and a mercoxit rig
see thread in the test server forum
note: more posts to come, i'm going to try to find ships with comparable stats (CPU/PG/HP) to post side-by-side I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
369
|
Posted - 2012.07.23 18:55:00 -
[2] - Quote
Thanks for following up on this. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Tau Cabalander
Retirement Retreat Working Stiffs
880
|
Posted - 2012.07.23 18:56:00 -
[3] - Quote
I do hope ore goes directly into the ore bay when mined. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
369
|
Posted - 2012.07.23 18:57:00 -
[4] - Quote
Tau Cabalander wrote:I do hope ore goes directly into the ore bay when mined. That would be awesome. Don't get your hopes up!  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.23 19:00:00 -
[5] - Quote
Tau Cabalander wrote:I do hope ore goes directly into the ore bay when mined.
They were talking about that, iirc FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 19:04:00 -
[6] - Quote
more information dump
Ship: Shield/Armor/Structure - L/M/H slots - CPU/PG
Hulk: 2500 / 2300 / 2700 - 2/4/3 - 300/35 Mackinaw: 4000 / 3700 / 4300 - 3/4/2 - 270/35 Skiff: 6500 / 5500 / 6000 - 2/5/1 - 270/50
Covetor: 2200 / 1800 / 2000 - 2/1/3 - 225/35 Retriever: 3800 / 3200 / 3500 - 3/1/2 - 235/35 Procurer: 6000 / 5000 / 5500 - 250/45
(note: i used a no skill char in EFT to get the PG when i was unchanged.. so i'm not 100% sure that is correct)
Cargo/Ore bay capacities Hulk: 500/7500 Mackinaw: 350/25000 (+10% ore hold per mining barge skill level) Skiff: 350 / 17500
Covetor: 500/7000 Retriver: 350/20000 (+10% ore hold per mining barge skill level) Procurer: 350/15000
next up: finding ships with similar base hitpoints I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Tau Cabalander
Retirement Retreat Working Stiffs
880
|
Posted - 2012.07.23 19:07:00 -
[7] - Quote
The problem is a 500 m3 cargohold is even a small for one strip miner, so hence the ore going directly to the ore bay would be a requirement.
Modulated Strip Miner II: 360 m3/cycle T2 Mining Crystal: 1.75
360 m3 * 1.75 = 630 m3 and skills and ship bonuses haven't even been included yet!
On an slightly unrelated note, rookie ships getting powergrids boosted to 20 MW means a cyno can be fitted without a MAPC  |

Ron Maudieu
Federal Navy Academy Gallente Federation
10
|
Posted - 2012.07.23 19:16:00 -
[8] - Quote
Woah, retriever has 3 highs? I'm liking this change already.  |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 19:20:00 -
[9] - Quote
Ron Maudieu wrote:Woah, retriever has 3 highs? I'm liking this change already. 
3 lows I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 19:21:00 -
[10] - Quote
Zifrian wrote:Tau Cabalander wrote:I do hope ore goes directly into the ore bay when mined. That would be awesome. Don't get your hopes up! 
They have already said that it will do this. largely because there will be no cargo rigs that will effect the size of the ore bay if you need overflow into your cargo you will have to move it manually. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.23 19:22:00 -
[11] - Quote
50% bonus to strip output. so effectively 3 strip miners. Procurer gets 1 miner. but with +200% output. so effectively 3 miners. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Victoria Sin
Center for Advanced Studies Gallente Federation
125
|
Posted - 2012.07.23 19:22:00 -
[12] - Quote
Skiff and Mack with those huge ore bays? + the ability to fix mercoxit/ice rigs to them is pretty A*. Love it. |

Ron Maudieu
Federal Navy Academy Gallente Federation
10
|
Posted - 2012.07.23 19:23:00 -
[13] - Quote
ahh I misread, still though, the ore space is nice, means I won't need to train for a hauler :) |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 19:27:00 -
[14] - Quote
you still need to train for a hauler, but not for your ore (for your minerals :P)
i'm going to try to alter pyfa to update it with the new stats (pyfa use an sqllite database) I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 19:42:00 -
[15] - Quote
Ron Maudieu wrote:ahh I misread, still though, the ore space is nice, means I won't need to train for a hauler :) I'll always need a hauler. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Arele
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.07.23 19:48:00 -
[16] - Quote
Now if they would add some sense into the size of mining crystals, and allow the Rorqual lines to be able to pull / deposit directly to / from the ore bay by default. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:05:00 -
[17] - Quote
i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]
[Hulk, Highsec Gank proof] Damage Control II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II
Medium Ancillary Current Router I Medium Core Defense Field Extender I
Mining Drone II x5 Hobgoblin II x5
EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge], Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]
I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Salpad
Carebears with Attitude
40
|
Posted - 2012.07.23 20:09:00 -
[18] - Quote
Are the shield/armour resists changed?
|

Scapogo
Smurf Club
3
|
Posted - 2012.07.23 20:15:00 -
[19] - Quote
Anyone did calculations for ice mining? I did try it but failed somehow, cant find my error :/ |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:17:00 -
[20] - Quote
updated the mackinaw's EHP/slot/CPU stats and i was able to make this fit
[Mackinaw, Inferno 1.2 test]
Damage Control II Mining Laser Upgrade II Mining Laser Upgrade II
Limited Adaptive Invulnerability Field I Basic EM Ward Amplifier Medium Shield Extender II Residual Survey Scanner I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Ancillary Current Router I Medium Ancillary Current Router I
Pyfa EHP: 44919 [ 24 358 shield, 8061 armor, 12500 hull ]
effective mining output: 3.99 strip miner IIs I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:27:00 -
[21] - Quote
The skiff just made me **** in my pants (j/k)
[Skiff, inferno 1.2 test]
Damage Control II Mining Laser Upgrade II
Adaptive Invulnerability Field II Medium Shield Extender II Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II EM Ward Amplifier II
Modulated Strip Miner II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
effective mining output: 3.54 strip miners EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull] shield resists: 82.2 / 77.4 / 83.0 / 84.2 tank (passive recharge) 407 HP/s
I now crown the new king of 0.0 mining. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Victoria Sin
Center for Advanced Studies Gallente Federation
125
|
Posted - 2012.07.23 20:32:00 -
[22] - Quote
What are the stats on the ice and mercoxit rigs? |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:37:00 -
[23] - Quote
Victoria Sin wrote:What are the stats on the ice and mercoxit rigs?
ice rig: iceHarvestCycleBonus: -12.0
mercoxit rig: miningAmountBonus: 16.0
note: only one mining rig may be used on a ship
another skiff fit
[Skiff, inferno 1.2 test2]
Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Medium Shield Extender II Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II EM Ward Amplifier II
Modulated Strip Miner II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
84.4k ehp, 365 ehp recharge tank I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Talon Kitsune
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.07.23 20:38:00 -
[24] - Quote
Denidil wrote:effective mining output: 3.54 strip miners EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull] shield resists: 82.2 / 77.4 / 83.0 / 84.2 tank (passive recharge) 407 HP/s
And it'd still have a respectable cargo capacity, higher than most current hulks not afk spec'd. Yeah, if anyone's getting ganked after 1.2 by the 2 week alt on a catalyst with options like this out there, they are doing something seriously wrong. This thing could shrug off a nado gank. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 20:41:00 -
[25] - Quote
have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:42:00 -
[26] - Quote
Talon Kitsune wrote:Denidil wrote:effective mining output: 3.54 strip miners EHP: 106,993 [76 260 shield / 11982 armor / 18750 hull] shield resists: 82.2 / 77.4 / 83.0 / 84.2 tank (passive recharge) 407 HP/s And it'd still have a respectable cargo capacity, higher than most current hulks not afk spec'd. Yeah, if anyone's getting ganked after 1.2 by the 2 week alt on a catalyst with options like this out there, they are doing something seriously wrong. This thing could shrug off a nado gank.
a hulk with 2x expanded cargohold IIs and 2x cargohold optimization I rigs is 17199m3 with tech 2 rigs it is 18727m3
the mackinaw i listed above is 37500 (skills) and 50% more EHP than a "FU tanked" hulk - and the FU fitted tank has to give up it's MLUs which gives the mackinaw more mining output I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:42:00 -
[27] - Quote
Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo.
yes they have been removed - they've been moved to rigs I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 20:45:00 -
[28] - Quote
Denidil wrote:Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. yes they have been removed - they've been moved to rigs
good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
370
|
Posted - 2012.07.23 20:46:00 -
[29] - Quote
Lot of good changes there. Looks like I gotta do some work on IPH soon.  Maximze your Industry Potential! - Get EVE Isk per Hour! |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 20:59:00 -
[30] - Quote
Zifrian wrote:Lot of good changes there. Looks like I gotta do some work on IPH soon. 
do you have a fitting tool in it? otherwise you don't really need to change anything - hulk w/ 2 MLUs is still king. a skiff or mackinaw with 2 MLUs comes out just above a hulk with no MLUs I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Nevryn Takis
University of Caille Gallente Federation
16
|
Posted - 2012.07.23 21:11:00 -
[31] - Quote
Wow great... A hulk still can't mine more than 1 cycle ... |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:13:00 -
[32] - Quote
Denidil wrote:i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]
[Hulk, Highsec Gank proof] Damage Control II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II Modulated Strip Miner II, Kernite Mining Crystal II
Medium Ancillary Current Router I Medium Core Defense Field Extender I
Mining Drone II x5 Hobgoblin II x5
EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge], Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]
same stuff as always... I'm not happy with the small ore bay size reduction.. from 8000 to 7500.. if you had one cargo rig on your ship before your cargo hoild was bigger than 8000 now it will be smaller with no way to increase it.. the least they could do is maintain the original size of the ore containment.
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:15:00 -
[33] - Quote
Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ...
hulk is intended to be a fleet mining ship - dumping into something bigger. they said this from the start. a 2 MLU mackinaw is 80% of the yield of 2 MLU hulk and a lot more survivability [and ore bay] I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:17:00 -
[34] - Quote
Dave stark wrote:Denidil wrote:Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. yes they have been removed - they've been moved to rigs good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained. I really don;t want to see role bonus go completely away.. I think that would be fail. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:17:00 -
[35] - Quote
Barbara Nichole wrote:
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?
i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 21:19:00 -
[36] - Quote
Barbara Nichole wrote: I really don;t want to see role bonus go completely away.. I think that would be fail.
the role bonus isn't gone.. it's different
procurer/skiff - survivability [deep space miner] retriever/covetor - ore bay [solo miner] covetor/hulk - mining yield [fleet miner]
generic ore vs mercoxit vs ice is all a fitting change now I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.23 21:19:00 -
[37] - Quote
Denidil wrote:Barbara Nichole wrote:
How is someone testing the new stats on the test server when sisi changes aren't live that I can see.?
i'm a software engineer and i took a look at pyfa and noticed they used a sqllite database to store the ship stats .. so i went an altered it and i've just been "pyfa warrioring". i don't know where Sarmatiko got his raw data dump.
oh I see... I was hoping to do real in flight tests.. I am gratful for the info. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 21:19:00 -
[38] - Quote
Barbara Nichole wrote:Dave stark wrote:Denidil wrote:Dave stark wrote:have ice/mercox bonuses been removed from ships?
also i'll take back the bad things i said about the mackinaw, nearly 40k cargo space is nothing to be sniffed at. the cargo is large enough for it's niche to be worth while. in fact, i might even use one myself. especially since it has an extra low for an additional MLU if the cpu can support it to bring it even closer in line with the hulk.
overall good changes imo. yes they have been removed - they've been moved to rigs good, this was the one place ccp were going to fail (if anywhere) with these changes. glad to see they realised how op the mackinaw would be if the ice bonus remained. I really don;t want to see role bonus go completely away.. I think that would be fail.
it will be a shame to see them go, but we've gone from a mining specialisation, to a role specialisation. consider it that the ship specialisations have changed, rather than been removed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
469
|
Posted - 2012.07.23 21:47:00 -
[39] - Quote
Tau Cabalander wrote:On an slightly unrelated note, rookie ships getting powergrids boosted to 20 MW means a cyno can be fitted without a MAPC 
Oooh. Me likey. EvE: Everyone vs Everyone |

Pipa Porto
469
|
Posted - 2012.07.23 21:49:00 -
[40] - Quote
Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ...
That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does. EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 21:54:00 -
[41] - Quote
Pipa Porto wrote:Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ... That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does.
i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
470
|
Posted - 2012.07.23 22:09:00 -
[42] - Quote
Dave stark wrote:Pipa Porto wrote:Nevryn Takis wrote:Wow great... A hulk still can't mine more than 1 cycle ... That's the point. If you want to mine a lot before hauling, use a Mackinaw. It mines better than a cargo Hulk does. i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's.
I think the Hulk is meant to have support top to bottom, while the Skiff is meant to have at least some independence (I guess allowing for easy use when the Hauler has to navigate a gate?). But I'll grant that the partial cycle ore bay is odd, though I can't really bring myself to care, just pretend the Hulk has a one cycle Ore bay and you'll be fine.
I'm really glad to see that the maxed out Yield Mack and Skiff have better yields than a Hulk without MLUs. That means we can properly ridicule the people who continue to try to use Hulks inappropriately.
And it's good to see that CCP listened when we pointed out that leaving the bonuses on the ships would be a bad idea (did we ever agree on the terms of that bet?). EvE: Everyone vs Everyone |

Arele
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.07.23 22:23:00 -
[43] - Quote
Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:24:00 -
[44] - Quote
Pipa Porto wrote:And it's good to see that CCP listened when we pointed out that leaving the bonuses on the ships would be a bad idea (did we ever agree on the terms of that bet?).
no idea, but i think we both lost :P Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:24:00 -
[45] - Quote
Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation.
well at least now there's a reason to train it past II Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
470
|
Posted - 2012.07.23 22:30:00 -
[46] - Quote
Dave stark wrote:Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. well at least now there's a reason to train it past II
Can't you just out range the clouds? EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:33:00 -
[47] - Quote
Pipa Porto wrote:Dave stark wrote:Arele wrote:Going to be funny to see the merc miners setting off clouds since everyone stopped DCM at 2, since the skiff's bonus negated the cloud generation. well at least now there's a reason to train it past II Can't you just out range the clouds?
you can but that's extra effort. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
298
|
Posted - 2012.07.23 22:36:00 -
[48] - Quote
Pipa Porto wrote: Can't you just out range the clouds?
yeah.. 5km. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
209
|
Posted - 2012.07.23 22:40:00 -
[49] - Quote
Denidil wrote:Pipa Porto wrote: Can't you just out range the clouds?
yeah.. 5km.
i thought they were 10km? either way it's less than 15km. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:27:00 -
[50] - Quote
Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). |

Dave stark
Bombardier Inc
210
|
Posted - 2012.07.23 23:29:00 -
[51] - Quote
Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now).
devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:39:00 -
[52] - Quote
Dave stark wrote:Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though.
So no more lengthy waits to get into a covetor :-)
I'm sold. |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.23 23:42:00 -
[53] - Quote
[quote=Dave stark] So no more lengthy waits to get into a covetor :-)
I'm sold.
I wonder what the Astrogeolgy requirement will be? The same for all Tech 1 barges? |

Pipa Porto
470
|
Posted - 2012.07.23 23:52:00 -
[54] - Quote
Dave stark wrote:Jason Xado wrote:Any information on skill requirement changes?
The ships now seem to be at the same level, just different roles so I would assume they would have similar skill requirements (as opposed to the starter, intermediate, advanced set up now). devblog said mining barge I for all mining barges. don't think it said anything about exhumers, though.
I thought they were leaving the Exhumer skill alone, but I was wrong.
CCP Ytterbium wrote:
- WILL THE EXHUMER SKILL ALSO BE AFFECTED BY THE "TIERICIDE" INITIATIVE? Yes, all Exhumers will now require this skill at level 1 instead of various levels.
Hope that clears some confusion.
https://forums.eveonline.com/default.aspx?g=posts&m=1481903#post1481903 EvE: Everyone vs Everyone |

Jason Xado
Xado Industries
8
|
Posted - 2012.07.24 00:10:00 -
[55] - Quote
What about mineral requirements? Now that the barges are on the same level (just different roles) will the mineral requirements to build them change?
Have the devs or the data said anything about this?
Seems like if you knew you could make some money making procurers today and then refining tham to covetor levels after the patch, or something like that. |

Lady Spank
Genos Occidere HYDRA RELOADED
2382
|
Posted - 2012.07.24 00:23:00 -
[56] - Quote
I would like to put guns on these ships. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 00:27:00 -
[57] - Quote
Lady Spank wrote:I would like to put guns on these ships.
Just Drones for you 
And smart bombs FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Lady Spank
Genos Occidere HYDRA RELOADED
2382
|
Posted - 2012.07.24 00:32:00 -
[58] - Quote
Well smart :))))))))))))))))))))))) (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 00:46:00 -
[59] - Quote
Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's.
I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3.
The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with)
Drox |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 00:54:00 -
[60] - Quote
The whole point of the hulk/covetor is:
It's a fleet ship. You never need to store more than a single cycle. Hell, if you stagger your lasers (Smart thing to do as it's better for cap regen), you can be dumping out ore more regularly (with some leeway, if you forget for a cycle)
You want AFK, take a Mack.
Sounds like there are some plans (at least high level ones) to make mining more of a mini game. which I'm all for. People who pay attention make more isk. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Carlton Foster
The Scope Gallente Federation
3
|
Posted - 2012.07.24 01:00:00 -
[61] - Quote
Steve Ronuken wrote: Sounds like there are some plans (at least high level ones) to make mining more of a mini game. which I'm all for. People who pay attention make more isk.
Do you have a source on that? |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 01:05:00 -
[62] - Quote
Carlton Foster wrote:Steve Ronuken wrote: Sounds like there are some plans (at least high level ones) to make mining more of a mini game. which I'm all for. People who pay attention make more isk.
Do you have a source on that?
It was mentioned by Soundwave or Unifex (I don't /think/ it was Soniclover) on the last day of Alliance Tournament, in one of the in between bits. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Denidil
Red Federation RvB - RED Federation
299
|
Posted - 2012.07.24 01:14:00 -
[63] - Quote
managed to fit 3 MLU2s on a mack :P requires an implant
[Mackinaw, 3MLUs+buffer [needs implants]]
Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Medium 'Canyon' Shield Extender Residual Survey Scanner I
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Ancillary Current Router II Medium Processor Overclocking Unit I
Zainou 'Gypsy' Electronics EE-604
EHP 35792 HP - shield resists 63.3 / 70.6 / 78 / 79.5
90% of the output of a 2 MLU hulk [i could be wrong if there are diminishing returns on MLUs] I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Cyrus Deacon
Fortress Research
3
|
Posted - 2012.07.24 01:47:00 -
[64] - Quote
Did anyone do some testing with ice mining? Wondering how hulk and mack compare without macks ice yield bonus |

Pipa Porto
472
|
Posted - 2012.07.24 01:54:00 -
[65] - Quote
Cyrus Deacon wrote:Did anyone do some testing with ice mining? Wondering how hulk and mack compare without macks ice yield bonus
Hulk's gonna be better. Probably in roughly the same proportion that it's better at mining Ore. EvE: Everyone vs Everyone |

Denidil
Red Federation RvB - RED Federation
301
|
Posted - 2012.07.24 05:14:00 -
[66] - Quote
just a quick note - i'm going to be offline for a few days so you will be without my pyfawarrioring skills.. i hope you can survive without me :P I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
211
|
Posted - 2012.07.24 07:14:00 -
[67] - Quote
Droxlyn wrote:Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3. The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with) Drox
mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
474
|
Posted - 2012.07.24 07:31:00 -
[68] - Quote
Dave stark wrote:Droxlyn wrote:Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3. The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with) Drox mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size.
I did some head math.
Assuming 3 blocks per cycle and 5m per cycle (like a Hulk), a Mack can go AFK mining ice for like an Hour before having to go to station. 35k fits 11 cycles, or 55m of Ice mining.
Assuming 4 blocks per cycle and 6m per cycle (like a Mack), it can go 8 Cycles, or 48m of mining.
That's a hell of an AFK boat.
My assumptions may be off. EvE: Everyone vs Everyone |

Victoria Sin
Center for Advanced Studies Gallente Federation
126
|
Posted - 2012.07.24 10:09:00 -
[69] - Quote
I'm not clear here. Does the Mack still have an ice bonus or not? At the moment I pull 2 blocks per laser, or 4 blocks per 196.97 seconds (with Orca boost and assuming a upgrades in low). Also, in the same vein, is the bonus on the skiff gone? Have we replaced these ore specific bonuses with rigs which can be fit on any barge/exhumer? |

P3po
Treasures Collectors Solar Citizens
12
|
Posted - 2012.07.24 10:14:00 -
[70] - Quote
Everyone is comparing tank in here .... but do you have some information on maxed yield fits/skills how do the ships do ?
How much is hulk better than other ships ?
I mean .... if i loose 10% of my mining yield, but i can store few cycles in my ships, i would probably switch from hulk to something else and just field more miners. Because you dont have to move the ore every 2 minutes, but every 15 minutes, and that is awesome.
Oh, and screw your minigames ... try to mine with 6-7 hulks and play some minigames with your ship :D |

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 10:23:00 -
[71] - Quote
P3po wrote:Everyone is comparing tank in here .... but do you have some information on maxed yield fits/skills how do the ships do ?
How much is hulk better than other ships ?
I mean .... if i loose 10% of my mining yield, but i can store few cycles in my ships, i would probably switch from hulk to something else and just field more miners. Because you dont have to move the ore every 2 minutes, but every 15 minutes, and that is awesome.
Oh, and screw your minigames ... try to mine with 6-7 hulks and play some minigames with your ship :D
From the first post.
Denidil wrote: Ship - Strips * modifiers = effective # of strip mining modules
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15
Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips
or % relative to a hulk
Mackinaw: 79.4% Skiff: 79.4%
Covetor: 90.7% Retriever: 75.6% Procurer: 75.6%
hulk: 5 mack/skiff: 3.99
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Dave stark
Bombardier Inc
212
|
Posted - 2012.07.24 10:24:00 -
[72] - Quote
never mind, i'm being silly Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
475
|
Posted - 2012.07.24 10:54:00 -
[73] - Quote
P3po wrote:Everyone is comparing tank in here .... but do you have some information on maxed yield fits/skills how do the ships do ?
How much is hulk better than other ships ?
I mean .... if i loose 10% of my mining yield, but i can store few cycles in my ships, i would probably switch from hulk to something else and just field more miners. Because you dont have to move the ore every 2 minutes, but every 15 minutes, and that is awesome.
The other barges with 2 MLUs will mine slightly faster than a Hulk with no MLUs. The Hulk's yield will be staying the same.
You will be able to store a lot of cycles in your ore Hold. The Mack is something like 11 cycles and the Skiff something like 3.
Victoria Sin wrote:I'm not clear here. Does the Mack still have an ice bonus or not? At the moment I pull 2 blocks per laser, or 4 blocks per 196.97 seconds (with Orca boost and assuming a upgrades in low). Also, in the same vein, is the bonus on the skiff gone? Have we replaced these ore specific bonuses with rigs which can be fit on any barge/exhumer?
Yes, the Ice/Mercx bonuses appear to be being moved to Rigs. So you can have an Ice Rigged Hulk, and it'll have the best Ice yield, an Ice rigged Mack and it'll be able to sit AFK for like an hour collecting Ice before you have to touch it to move bricks, and so on. EvE: Everyone vs Everyone |

P3po
Treasures Collectors Solar Citizens
13
|
Posted - 2012.07.24 11:06:00 -
[74] - Quote
Ok, sorry did not see it in the bottom of page where he compares the mining yeild with 2 MLU's .... so, 25% difference from Mack.
And how will exhumers 5 do the difference between hulk and covetor ? It will be still 10% as mentioned in first post ?
Thanks |

Haffsol
Froody Guys Spaceships Business
7
|
Posted - 2012.07.24 11:14:00 -
[75] - Quote
I'm still a bit confused about all these numbers and I'd like to try the new flying pies soon, particularly the skiff *_* but....
Quote:the hulk will mine ~25% more
uhm.... sorry 25% more than what? It can mine 25% more than something else only if the hulk is fit for max yeld and the "something else" is fit for tank or just unfit at all. If I'm correct the hulk will have always almost 1 MLU more yeld towards the others fitted for max yeld, but the problem is that while the others will have a pretty huge tank using only their mids, the hulk will need a dcu to be "decent", so basically it sucks at mining in real space life nao :p
I'll go the skiff way, even if it need a bit more managing, eventually the mack for some epic-boredome-ops in the ice fields somewhere. Ah, about the mack (sorry never used one) what does it mean that
Quote: miningAmountMultiplier: 2.0 => 1.5
is it referring to ice mining or what?
|

Steve Ronuken
Fuzzwork Enterprises
509
|
Posted - 2012.07.24 11:41:00 -
[76] - Quote
The Mack gets a base 50% bonus to mining now. (making 2 strips the equivalent of 3) Just like the retriever
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Nevryn Takis
University of Caille Gallente Federation
16
|
Posted - 2012.07.24 12:08:00 -
[77] - Quote
Dave stark wrote:Droxlyn wrote:Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3. The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with) Drox mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size. Quite agree .. and not my point ..
As of now a fully tanked hulk with no MLUs ruuning T2 strips with T1 crystals and L4 exhumer pilot boosted by a mining foreman with a mining implant will pull 4589m3 per cycle of the strips. Without the implant it drops to 3889m3 or there abouts.. Thus a hulk with less than a 9000m3 base hold is just plain stupid especially given all the buffs to the rest of the barges/exhumers. As far as I can see from the figures the hulk will become redundant after the release as there will be no point in mining in anything other than a mack, unless you're mining ice (assuming the ice rig gives the same bonuses as previoulsy applied to the Mack) a cycle will occupy 6000m3 (6 blocks @ 1000m3 per block) |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
79
|
Posted - 2012.07.24 12:11:00 -
[78] - Quote
So instead of adressing the lack of reward or fun in mining, CCP rewards AFK-ers and botters by making them safer against gankers.
Good move. |

Pinstar Colton
Sweet Asteroid Acres
190
|
Posted - 2012.07.24 12:22:00 -
[79] - Quote
Oh sweet nectar! Ice prices are going to tank now that any ship can become an ice miner.
Very interesting that a Covetor mines more than the skiff and mack. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Haffsol
Froody Guys Spaceships Business
7
|
Posted - 2012.07.24 12:22:00 -
[80] - Quote
Quote:The Mack gets a base 50% bonus to mining now. (making 2 strips the equivalent of 3) Just like the retriever will it always have the 2x bonus on ice blocks mined in a cycle and the trick that if you stop your cycle at 51% you still get the 2 blocks? I don't get who's king of ice mining and which are the new rigs you're talking about. |

Sandrestal
University of Caille Gallente Federation
14
|
Posted - 2012.07.24 12:36:00 -
[81] - Quote
One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp. |

Dave stark
Bombardier Inc
212
|
Posted - 2012.07.24 12:43:00 -
[82] - Quote
Haffsol wrote:I'm still a bit confused about all these numbers and I'd like to try the new flying pies soon, particularly the skiff *_* but.... Quote:the hulk will mine ~25% more uhm.... sorry 25% more than what? It can mine 25% more than something else only if the hulk is fit for max yeld and the "something else" is fit for tank or just unfit at all. If I'm correct the hulk will have always almost 1 MLU more yeld towards the others fitted for max yeld, but the problem is that while the others will have a pretty huge tank using only their mids, the hulk will need a dcu to be "decent", so basically it sucks at mining in real space life nao :p I'll go the skiff way, even if it need a bit more managing, eventually the mack for some epic-boredome-ops in the ice fields somewhere. Ah, about the mack (sorry never used one) what does it mean that Quote: miningAmountMultiplier: 2.0 => 1.5
is it referring to ice mining or what?
25% more than other exhumers, before mlus and rigs. as soon as you fit a single mlu on the hulk it will out mine every other ship (assuming the mack doesn't have the cpu for a third mlu then it means doing more maths)
i used to ***** about the mackinaw's weak speciality but with the size of the ore bay being greater than what i assumed it's becoming more appealing. it even has more tank than the hulk and i think the skiff level tank on a barge will be a bit overkill. so unless you're really really intent on isk/hour the mackinaw with mlus will be somewhat "flavour of the month" for many people. more so with players who don't want to devote all their attention to the tedium that is mining, or those without 6 accounts and orca support. i'm currently skilling up an orca from the power of 2 offer, however after seeing the ore bay i think 2x mackinaws will be more efficient than 1hulk + 1orca.
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
212
|
Posted - 2012.07.24 12:43:00 -
[83] - Quote
Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp.
may i direct you to the mackinaw? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
213
|
Posted - 2012.07.24 12:45:00 -
[84] - Quote
Haffsol wrote:Quote:The Mack gets a base 50% bonus to mining now. (making 2 strips the equivalent of 3) Just like the retriever will it always have the 2x bonus on ice blocks mined in a cycle and the trick that if you stop your cycle at 51% you still get the 2 blocks? I don't get who's king of ice mining and which are the new rigs you're talking about.
mackinaw is losing the 2x bonus on ice blocks, it's now a cycle time reduction in order to make the mackinaw's 2 strips equal the hulk's 3 strips. however, the hulk gets better yield bonuses per level of exhumer than the other barges do. hence why the hulk is the new king of ice mining in terms of blocks/hour.
at exhumer 1 there's almost no reason to fly a hulk. at exhumer 5 there's lots of reasons. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 13:02:00 -
[85] - Quote
Dave stark wrote:mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size.
I didn't say I liked it. And if you check the other thread, you'll see I'm arguing for 11k ore hold. I was just pointing out why it wasn't a 5500 m3 ore hold.
Drox |

Dave stark
Bombardier Inc
213
|
Posted - 2012.07.24 13:03:00 -
[86] - Quote
Droxlyn wrote:Dave stark wrote:mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size. I didn't say I liked it. And if you check the other thread, you'll see I'm arguing for 11k ore hold. I was just pointing out why it wasn't a 5500 m3 ore hold. Drox
i appreciate they want to keep the cargo space to 8k, which is fine. however i'd like to see them move more space away from the ore bay back to regular cargo. keep the ore bay big enough for 1 fully maxed out cycle then the rest of the space for regular cargo because as another person pointed out; there isn't enough room for a full compliment of crystals, especially with 3 strips. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 13:16:00 -
[87] - Quote
Dave stark wrote:i appreciate they want to keep the cargo space to 8k, which is fine. however i'd like to see them move more space away from the ore bay back to regular cargo. keep the ore bay big enough for 1 fully maxed out cycle then the rest of the space for regular cargo because as another person pointed out; there isn't enough room for a full compliment of crystals, especially with 3 strips. Ditto
As it is, you can have 10+3 crystals. So, you can have crystals for 3 ores with a spare each and one more extra or crystals for 4 ores and one spare (or singleton ore).
I wonder if they will remove my rigs for me, or if I'll have some extra room?
I've used cargo rigs to get my cargo space over two cycles worth of yield, but the lows are used for MLU2s.
BTW, does the Ore hold mean I can stash my mining barge in the SMB without emptying the ore out? I've managed to sneak extra PI stuff around by putting it in the PI bay of the Primae and carrying it around before.
Drox |

Sandrestal
University of Caille Gallente Federation
14
|
Posted - 2012.07.24 13:19:00 -
[88] - Quote
Dave stark wrote:Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp. may i direct you to the mackinaw?
Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
|

Dave stark
Bombardier Inc
214
|
Posted - 2012.07.24 13:21:00 -
[89] - Quote
Sandrestal wrote:Dave stark wrote:Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp. may i direct you to the mackinaw? Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
it's a mining ship, and it is mining more and better than any other ship. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
214
|
Posted - 2012.07.24 13:21:00 -
[90] - Quote
Droxlyn wrote:Dave stark wrote:i appreciate they want to keep the cargo space to 8k, which is fine. however i'd like to see them move more space away from the ore bay back to regular cargo. keep the ore bay big enough for 1 fully maxed out cycle then the rest of the space for regular cargo because as another person pointed out; there isn't enough room for a full compliment of crystals, especially with 3 strips. Ditto As it is, you can have 10+3 crystals. So, you can have crystals for 3 ores with a spare each and one more extra or crystals for 4 ores and one spare (or singleton ore). I wonder if they will remove my rigs for me, or if I'll have some extra room? I've used cargo rigs to get my cargo space over two cycles worth of yield, but the lows are used for MLU2s. BTW, does the Ore hold mean I can stash my mining barge in the SMB without emptying the ore out? I've managed to sneak extra PI stuff around by putting it in the PI bay of the Primae and carrying it around before. Drox
hmm that's a good question. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Skorpynekomimi
250
|
Posted - 2012.07.24 13:37:00 -
[91] - Quote
Whoa. I'm buying a goddamn Mackinaw, then. My Hulk will have to be retired for fleet use, or jetcan mining in mission pockets. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
87
|
Posted - 2012.07.24 13:53:00 -
[92] - Quote
Sandrestal wrote:Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
The Hulk will pull more ore/hour than any other mining ship. But you will have to jetcan mine or mine with hauling support. The Mackinaw has a built in hauler at the expense of some yield, but it is still a respectable yield on par with a cargo space fitted Hulk of today.
The "Best" simply has choices now based on what you value most.
Drox |

Steve Ronuken
Fuzzwork Enterprises
510
|
Posted - 2012.07.24 14:02:00 -
[93] - Quote
Sandrestal wrote:Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
My (insert Tier 3 battlecruiser) is way more expensive than (insert T1 frigate), so it should be better at doing Level 1 missions.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Charlie Jacobson
23
|
Posted - 2012.07.24 14:08:00 -
[94] - Quote
Sandrestal wrote:Dave stark wrote:Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp. may i direct you to the mackinaw? Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
The whole point of the tiericide is to make more ships useful for different roles, rather than "the highest tier is always better". The hulk remains the king of organized mining ops with support, but other hulls get a chance to shine in different situations. |

Reticle
Sight Picture
1
|
Posted - 2012.07.24 14:42:00 -
[95] - Quote
this is all fascinating and whatnot, but the real question to answer is build requirements. that will tell us what the future really holds. |

Jorma Morkkis
State War Academy Caldari State
117
|
Posted - 2012.07.24 15:04:00 -
[96] - Quote
Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp.
Then you want to use Mackinaw. If you have Exhumers trained to level 4 you get 37500 m3 ore bay. Train it to level 5 and it's even bigger.
And yes, ore/ice goes straight into ore bay.
Lol, 40k+ EHP without any shield rigs and implants...  |

Malcanis
Vanishing Point. The Initiative.
4358
|
Posted - 2012.07.24 15:11:00 -
[97] - Quote
Denidil wrote:hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs Ship - Strips * modifiers = effective # of strip mining modules Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15 Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips or % relative to a hulk Mackinaw: 79.4% Skiff: 79.4% Covetor: 90.7% Retriever: 75.6% Procurer: 75.6% note: there is now an ice mining and a mercoxit rig see thread in the test server forumnote: more posts to come, i'm going to try to find ships with comparable stats (CPU/PG/HP) to post side-by-side [edit] note if you fit two MLU's to the exhumers you get the following effective strip miner factors hulk: 5 mack/skiff: 3.99 and ice and mercoxit "role bonuses" have been moved to rigs [see second page of thread]
Good info.
These changes seem superficially reasonable. The Hulk is better, but not so much better that it's a no-brainer. In fact I reckon that Macks will probably be at least as popular as Hulks after the change. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

stoicfaux
1286
|
Posted - 2012.07.24 15:59:00 -
[98] - Quote
Two words: Insurance fraud will be back for a limited time!
Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices update, we'll see a boom in insurance fraud.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Dave stark
Bombardier Inc
216
|
Posted - 2012.07.24 16:00:00 -
[99] - Quote
stoicfaux wrote:Two words: Insurance fraud will be back for a limited time!
Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices update, we'll see a boom in insurance fraud.
ship mining buffs -> people mining in ships with lower yield -> oh wait.... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Skorpynekomimi
251
|
Posted - 2012.07.24 16:04:00 -
[100] - Quote
stoicfaux wrote:Two words: Insurance fraud will be back for a limited time!
Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices update, we'll see a boom in insurance fraud.
Woohoo! I'll get to throwing myself in front of ships in crowded undocks! Can't wait to see how far I'll end up being hurled. |

stoicfaux
1286
|
Posted - 2012.07.24 16:04:00 -
[101] - Quote
Dave stark wrote:stoicfaux wrote:Two words: Insurance fraud will be back for a limited time!
Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices update, we'll see a boom in insurance fraud.
ship mining buffs -> people mining in ships with lower yield -> oh wait.... AFK friendly buffs leads to more AFK miners, plus the lowered skill requirements. (Nevermind the added NPE content.)
I'm not saying that insurance fraud is guaranteed to happen, but I imagine that these changes are big enough that people will start dumping existing mineral stocks.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
79
|
Posted - 2012.07.24 16:05:00 -
[102] - Quote
Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. |

Dorian Wylde
Imperial Academy Amarr Empire
124
|
Posted - 2012.07.24 16:07:00 -
[103] - Quote
Sandrestal wrote:Dave stark wrote:Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp. may i direct you to the mackinaw? Yes I know. Just that the Hulk, being way more expensive, should be doing more and doing it better than any other mining vessel.
Just that the Hulk, is now meant for mining in a fleet with dedicated haulers, and is no longer meant to be the king of mining. Just that, you're completely ignoring the stated design goals for these changes, and are just whining that you have to fly a different ship to accomplish different goals.
Just that, the changes aren't live yet, and for all we know they'll be adjusting the cost of each ship the same way they're adjusting the training times.
Pisov viet wrote:So instead of adressing the lack of reward or fun in mining, CCP rewards AFK-ers and botters by making them safer against gankers.
Good move.
Instead of completely overhauling a sizeable portion of the game, which is something everyone whines about but no one actually suggests how to do, they decide to start by changing the ships around. Resulting in 6 useful ships, rather than 3.
And anything that makes ganking harder is fine by me, it might actually get those losers out into actual pvp where the other person shoots back. Sorry you don't get to get your jollies off anymore by shooting someone who doesn't want to fight, and isn't equipped to fight back at all. Poor you. |

stoicfaux
1286
|
Posted - 2012.07.24 16:30:00 -
[104] - Quote
Pisov viet wrote: Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script.
Valid points. However, maybe CCP sees a need to increase subs and is attempting to do so via afk mining, lowered skill requirements for mining, lowered mineral prices to draw in the deathmatch insta-PvP crowd, etc.?
/tinfoil_hat
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Pipa Porto
476
|
Posted - 2012.07.24 16:39:00 -
[105] - Quote
Pisov viet wrote:Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
By that measure, Ratters and Mission runners have it even worse. A bot can do their role more efficiently than they can, not just as efficiently. EvE: Everyone vs Everyone |

Athos Maulerant
Deep Space Holdings Inc
0
|
Posted - 2012.07.24 16:42:00 -
[106] - Quote
Denidil wrote:hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without MLUs Ship - Strips * modifiers = effective # of strip mining modules Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15 Covetor - 3 strips * 1.2 (barge V) = 3.6 Retriever - 2 strips * 1.5 (role bonus) = 3 strips Procurer - 1 strips * 3 (role bonus) = 3 strips or % relative to a hulk Mackinaw: 79.4% Skiff: 79.4% Covetor: 90.7% Retriever: 75.6% Procurer: 75.6% note: there is now an ice mining and a mercoxit rig see thread in the test server forumnote: more posts to come, i'm going to try to find ships with comparable stats (CPU/PG/HP) to post side-by-side [edit] note if you fit two MLU's to the exhumers you get the following effective strip miner factors hulk: 5 mack/skiff: 3.99 and ice and mercoxit "role bonuses" have been moved to rigs [see second page of thread]
This is all good stuff. Has anybody done this calculation for ice mining? It looks like Mackinaw is no longer king of the Ice, but has anybody done the math with the different ice bonuses now? |

Nevryn Takis
University of Caille Gallente Federation
16
|
Posted - 2012.07.24 16:46:00 -
[107] - Quote
Dorian Wylde wrote:Just that, the changes aren't live yet, and for all we know they'll be adjusting the cost of each ship the same way they're adjusting the training times.
Really.. how exactly do you do that for a T2 exhumer whose cost is dictated by the -4ME BPC from invention .. dish out a few more BPO's to a select few in a raffle?? |

Dave stark
Bombardier Inc
217
|
Posted - 2012.07.24 16:56:00 -
[108] - Quote
stoicfaux wrote:Dave stark wrote:stoicfaux wrote:Two words: Insurance fraud will be back for a limited time!
Mining ship buffs -> more mining -> mineral prices fall. Ship insurance prices are updated periodically. In theory, if mineral prices drop significantly before the insurance prices update, we'll see a boom in insurance fraud.
ship mining buffs -> people mining in ships with lower yield -> oh wait.... AFK friendly buffs leads to more AFK miners, plus the lowered skill requirements. (Nevermind the added NPE content.) I'm not saying that insurance fraud is guaranteed to happen, but I imagine that these changes are big enough that people will start dumping existing mineral stocks.
skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
88
|
Posted - 2012.07.24 16:58:00 -
[109] - Quote
Nevryn Takis wrote:Dorian Wylde wrote:Just that, the changes aren't live yet, and for all we know they'll be adjusting the cost of each ship the same way they're adjusting the training times.
Really.. how exactly do you do that for a T2 exhumer whose cost is dictated by the -4ME BPC from invention .. dish out a few more BPO's to a select few in a raffle??
Unlike regular capsuleers, CCP has god-like powers to edit all BPs to use different numbers. The BOM can change. They have said that they will look at them for the frigates and other ships as they redo them.
Drox |

Pipa Porto
476
|
Posted - 2012.07.24 16:58:00 -
[110] - Quote
Nevryn Takis wrote:Dorian Wylde wrote:Just that, the changes aren't live yet, and for all we know they'll be adjusting the cost of each ship the same way they're adjusting the training times.
Really.. how exactly do you do that for a T2 exhumer whose cost is dictated by the -4ME BPC from invention .. dish out a few more BPO's to a select few in a raffle??
By changing what amounts of each moon goo get used. Pretty simple.
Adding a small number of BPOs won't significantly change the final price of any popular T2 item. Inventors dominate the market and set the prices. (Skiffs might be BPO dominated atm because they're not commonly used, but I couldn't say for sure without looking at numbers.)
There might be a few marginal cases where a few BPOs is all that's needed to push BPO production to the point where it can satisfy demand, but those aren't what I'd call popular items. EvE: Everyone vs Everyone |

Pipa Porto
476
|
Posted - 2012.07.24 17:00:00 -
[111] - Quote
Dave stark wrote: skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V.
I found the quote in another thread, but they are apparently planning on tiericiding the Exhumer skill, so all 3 become available at Exhumers I. EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
217
|
Posted - 2012.07.24 17:05:00 -
[112] - Quote
Pipa Porto wrote:Dave stark wrote: skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V.
I found the quote in another thread, but they are apparently planning on tiericiding the Exhumer skill, so all 3 become available at Exhumers I.
well that's not implimented on sisi yet. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

stoicfaux
1286
|
Posted - 2012.07.24 17:11:00 -
[113] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V.
I found the quote in another thread, but they are apparently planning on tiericiding the Exhumer skill, so all 3 become available at Exhumers I. well that's not implimented on sisi yet. Well it took four seasons for the Cylons to implement their plan, so let's assume that sisi is a work in progress?
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890
Quote:Before we forget, part of what players now call GÇ£tiericideGÇ¥ is to look at skill requirements. We are not pleased with how they work specifically with this ship class, since the Hulk is currently only a few hours away from the Covetor in terms of skill training. That is why, after the change, all tech 1 mining barges will now only require the Mining Barge Skill at level 1.
We will most likely add the new ORE frigate skill at 4 as a Mining Barge nested prerequisite though
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Dave stark
Bombardier Inc
217
|
Posted - 2012.07.24 17:14:00 -
[114] - Quote
stoicfaux wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: skill requirements for the mackinaw is still exhumers II, unchanged. and you only get a 37500 ore bay at exhumers V.
I found the quote in another thread, but they are apparently planning on tiericiding the Exhumer skill, so all 3 become available at Exhumers I. well that's not implimented on sisi yet. Well it took four seasons for the Cylons to implement their plan, so let's assume that sisi is a work in progress? http://community.eveonline.com/devblog.asp?a=blog&nbid=72890Quote:Before we forget, part of what players now call GÇ£tiericideGÇ¥ is to look at skill requirements. We are not pleased with how they work specifically with this ship class, since the Hulk is currently only a few hours away from the Covetor in terms of skill training. That is why, after the change, all tech 1 mining barges will now only require the Mining Barge Skill at level 1.
We will most likely add the new ORE frigate skill at 4 as a Mining Barge nested prerequisite though
and what do tech 1 mining barges have to do with mackinaws? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Verrer
Fortress Research
0
|
Posted - 2012.07.24 17:17:00 -
[115] - Quote
I was wondering if anyone knows wether mined ore (in lets say a hulk) will switch to your normal cargo hold if your ore hold is full, or when the ore hold is full(Which is rather small with a hulk) do you get the hold full message? thankyou |

Nevryn Takis
University of Caille Gallente Federation
16
|
Posted - 2012.07.24 17:22:00 -
[116] - Quote
Pipa Porto wrote:Nevryn Takis wrote:Dorian Wylde wrote:Just that, the changes aren't live yet, and for all we know they'll be adjusting the cost of each ship the same way they're adjusting the training times.
Really.. how exactly do you do that for a T2 exhumer whose cost is dictated by the -4ME BPC from invention .. dish out a few more BPO's to a select few in a raffle?? By changing what amounts of each moon goo get used. Pretty simple. Adding a small number of BPOs won't significantly change the final price of any popular T2 item. Inventors dominate the market and set the prices. (Skiffs might be BPO dominated atm because they're not commonly used, but I couldn't say for sure without looking at numbers.) There might be a few marginal cases where a few BPOs is all that's needed to push BPO production to the point where it can satisfy demand, but those aren't what I'd call popular items. Oh you mean they're going to alter the moon goo requirements for the sub-components to make the sub-components cheaper.. And affect any other T2 ship/module that use the same component .. Or did you mean they're going to rebalance the sub-components, reducing them by at least 50% .. You do know that over half the cost of most of the ORE ships comes from just 1 component...
P.S.if you thought that the BPO comment was in any way serious I think you need to do a little research on the forums... |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
95
|
Posted - 2012.07.24 17:26:00 -
[117] - Quote
Verrer wrote:I was wondering if anyone knows wether mined ore (in lets say a hulk) will switch to your normal cargo hold if your ore hold is full, or when the ore hold is full(Which is rather small with a hulk) do you get the hold full message? thankyou No. Holds are separate on ships. There is no spillover, just stopage. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Leeloo Killik
INTJ warehouse CZECH Alliance
0
|
Posted - 2012.07.24 17:29:00 -
[118] - Quote
Pisov viet wrote:Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script.
amen to that |

Freezehunter
212
|
Posted - 2012.07.24 17:48:00 -
[119] - Quote
Awesome, now mining as a single character, because I don't have 50 alts to make a fleet with, will not be as much of a pain in the ass as it used to be! Inappropriate signature, CCP Phantom. |

Gaius Clabbacus
Trans-Solar Works
0
|
Posted - 2012.07.24 17:55:00 -
[120] - Quote
Denidil wrote: Cargo/Ore bay capacities Hulk: 500/7500 Mackinaw: 350/25000 (+10% ore hold per mining barge skill level) Skiff: 350 / 17500
Covetor: 500/7000 Retriver: 350/20000 (+10% ore hold per mining barge skill level) Procurer: 350/15000
Cargo bays seem to be a bit small to hold various mining crystals. Although the Mack and Skiff have less turrets, so need to carry fewer crystals. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
184
|
Posted - 2012.07.24 19:11:00 -
[121] - Quote
Anyone know how the Ice Mining skill will be applied now that the ice mining function is set by a rig? Will the Ice Mining skill apply tp the rig? How's this gonna work? |

Athos Maulerant
Deep Space Holdings Inc
0
|
Posted - 2012.07.24 19:37:00 -
[122] - Quote
Urgg Boolean wrote:Anyone know how the Ice Mining skill will be applied now that the ice mining function is set by a rig? Will the Ice Mining skill apply tp the rig? How's this gonna work?
From what I can tell (and my math skills are horrendous), the Mack and Skiff will both achieve 30 cycles/hr (counting ship roles and skill bonuses but not the rigs). That is down a bit for the Mack which makes ice mining an unprofitable venture. Either those rigs better kick some serious ass or ice prices are going to go even higher. |

Dorian Wylde
Imperial Academy Amarr Empire
124
|
Posted - 2012.07.25 01:48:00 -
[123] - Quote
Pipa Porto wrote:Pisov viet wrote:Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is. By that measure, Ratters and Mission runners have it even worse. A bot can do their role more efficiently than they can, not just as efficiently.
A bot could easily handle what a lot of people consider pvp too. Fleet fights, gate camps, and suicide ganking don't exactly take a pro gamer to accomplish. |

Attica
Social Destortion
0
|
Posted - 2012.07.25 02:54:00 -
[124] - Quote
So if I have a Hulk with 2 MLU II's and my alt flying Itty 5 with 38K cargo who is hauling, will that still give me more ore per hour than the lower exhumers? |

Fluffy Sheep
Science and Trade Institute Caldari State
3
|
Posted - 2012.07.25 03:11:00 -
[125] - Quote
If there are new rigs for mining, will there be some significant retraining needed to use them? If so, should players be getting a neural remap or something to help those who happen to have all their stats in completely the wrong area? Having previously trained everything they thought they needed in the mining industry then remapped for other things... |

Pipa Porto
485
|
Posted - 2012.07.25 03:24:00 -
[126] - Quote
Dorian Wylde wrote:Pipa Porto wrote:Pisov viet wrote:Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is. By that measure, Ratters and Mission runners have it even worse. A bot can do their role more efficiently than they can, not just as efficiently. A bot could easily handle what a lot of people consider pvp too. Fleet fights, gate camps, and suicide ganking don't exactly take a pro gamer to accomplish.
That's not really on point, but they really couldn't be botted well. PVP has elements of unpredictability that just don't exist in PVE. Computers don't deal with the unpredictable nearly as well as humans do. They can't improvise for something unplanned. That's not a problem with PVE because there's nothing unpredictable about it, and you can plan for all possible human interaction (neut in Local in null, canflipper in High, probes on DScan in WH -> Dock/POS).
Fleets: First, Text to Speech isn't that good at the moment. Second, a Bot wouldn't likely be able to lose a fight gracefully (E&E, etc). A Bot fleet would be a win-or-whelp fleet. Third, knowing when it's worth using Cap Boosters, when it's safe to pulse your MWD (wrong time and you're stranded trying to align), what to do if the FC goes down, etc. (How do you think a Bot would handle "Target Tackle").
Suicide Ganking requires finding likely targets, which I suppose you could bot, but it would take a fair bit more complicated bot than a PVE one.
Gate Camping really requires a good decloaker if you want to be good at it, which requires manual piloting, which I doubt a bot can do well. A botted gate camp also probably couldn't identify bait and when (and how) to run away.
Anyway, even if botting was efficient at running PVP, that would reinforce my point. A Mining bot is not more efficient at mining than a Human. A mission/ratting bot is more efficient at missioning/ratting than a Human. Therefor, in competition with bots, Miners have a leg up compared to missioners/ratters. EvE: Everyone vs Everyone |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
98
|
Posted - 2012.07.25 03:24:00 -
[127] - Quote
Fluffy Sheep wrote:If there are new rigs for mining, will there be some significant retraining needed to use them? If so, should players be getting a neural remap or something to help those who happen to have all their stats in completely the wrong area? Having previously trained everything they thought they needed in the mining industry then remapped for other things... New rigs -- as they are on SiSi at the time of this posting - which means everything could change:
Medium Ice Harvester Accelerator I: Description: -This ship modification is designed to reduce the duration of ice harvester cycles. -It works solely on Mining barges and Exhumers. -Only one mining or ice harvesting rig can be fitted at a time.
Attributes: Cycle Time Bonus: -12%
Prereqs: Jury Rigging 1 / Mechanics 3
Medium Mercoxit Mining Crystal Optimization I: This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals. It works solely on Mining barges and Exhumers. Only one mining or ice harvesting rig can be fitted at a time.
Attributes: Mining Amount Bonus: +16%
Prereqs: Jury Rigging 1 / Mechanics 3
Both rigs are in the Electronics sub-category.
There will be no 'retraining' necessary. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Pipa Porto
485
|
Posted - 2012.07.25 03:26:00 -
[128] - Quote
Fluffy Sheep wrote:If there are new rigs for mining, will there be some significant retraining needed to use them? If so, should players be getting a neural remap or something to help those who happen to have all their stats in completely the wrong area? Having previously trained everything they thought they needed in the mining industry then remapped for other things...
L5 in a rigging skill takes like a week and a half, and L4 is all you need for T2 rigs.
They're probably gonna stuff it into an existing rig category. EvE: Everyone vs Everyone |

Pipa Porto
485
|
Posted - 2012.07.25 03:27:00 -
[129] - Quote
Attica wrote:So if I have a Hulk with 2 MLU II's and my alt flying Itty 5 with 38K cargo who is hauling, will that still give me more ore per hour than the lower exhumers?
Yep.
The Mack/Skiff with 2 MLUIIs will be mining about the same as a Hulk with 0 MLUs. EvE: Everyone vs Everyone |

Fluffy Sheep
Science and Trade Institute Caldari State
3
|
Posted - 2012.07.25 03:33:00 -
[130] - Quote
Cheers.
Unless the manufacturing costs of ships decreases, I can see prices spiking some what as demand increases. Not only because of more people or alts joining the mining profession, but also because every miner will want a couple of their preferd ship type each with a different rig to save regularly destroying them to change types?
Would be nice to have a specialized ore rig that maybe has the ability to accept either the ice or mercoxit module that can be removed without destruction ;P |

Tau Cabalander
Retirement Retreat Working Stiffs
883
|
Posted - 2012.07.25 03:57:00 -
[131] - Quote
Denidil wrote:i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]
[Hulk, Highsec Gank proof]
EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge], Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]
How does that compare to my current fit (requires EG-604 though EG-605 is cheaper, but not needed with t1 strips):
EFT stats (current): 32,576 EHP (22779 shield / 2265 armor / 7533 structure), 121 DPS shield tank [passive recharge]
[Hulk, EHP] Micro Auxiliary Power Core II Internal Force Field Array I
Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5 Mining Drone II x5
I haven't yet gotten any ship to mine as much or more than a Hulk on Sisi (built-in +30% yield), but it is more tedious to test when I have to buy and swap modules. |

Industrializata
Imperial Logistics And Research
0
|
Posted - 2012.07.25 04:39:00 -
[132] - Quote
while now getting with a mack 4 cubes of ice @ 191 seconds ( orca boosted ) , anyone know what would be the new output considering Ice Harvesting Upgrades and the rig?
Thanks in advance! |

Brego Tralowski
T1 Module Supplies.
63
|
Posted - 2012.07.25 05:42:00 -
[133] - Quote
Looks like i'll be using the Machinaw after the update 
Flying Logi in an Incursion near you and giving free stuffs to Rookies. |

Dominika Brumarova
Buddel und Schuerf - Mining Corp
0
|
Posted - 2012.07.25 07:42:00 -
[134] - Quote
Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script.
The best post in whole topic. Pure truth! |

Jorma Morkkis
State War Academy Caldari State
119
|
Posted - 2012.07.25 08:53:00 -
[135] - Quote
Dominika Brumarova wrote:The best post in whole topic. Pure truth!
Because Hulk needs 100k m3 cargohold and huge yield boost? |

Kiwis23
Kiwis Corp
8
|
Posted - 2012.07.25 09:10:00 -
[136] - Quote
Question to all those who curse AFK mining - Have you EVER tried to mine for couple hours not-AFK?
AND beeing so low income source, mining MUST be made AFK activity, because nobody will do it other way.
1. I would love to do mining without AFK, but it's too borring. 2. If you make it so I have to sit constantly like running missions - make adequate pay. Nobody wants to actively mine for 1/5th of mission runners pay. 3. High-sec is probably the only place AFK mining occurs, and not counting ice belts it's not that much of afk mining anyway - roids pops really fast...
P.S. Why everybody in every game wants main resource gatherers nerfed to oblivion and DPS chars to get all the glory and money? What if I LIKE crunching rocks, but can't because of absurdicly low pay rate? |

Pipa Porto
488
|
Posted - 2012.07.25 09:25:00 -
[137] - Quote
Kiwis23 wrote:Question to all those who curse AFK mining - Have you EVER tried to mine for couple hours not-AFK?
AND beeing so low income source, mining MUST be made AFK activity, because nobody will do it other way.
1. I would love to do mining without AFK, but it's too borring. 2. If you make it so I have to sit constantly like running missions - make adequate pay. Nobody wants to actively mine for 1/5th of mission runners pay. 3. High-sec is probably the only place AFK mining occurs, and not counting ice belts it's not that much of afk mining anyway - roids pops really fast...
P.S. Why everybody in every game wants main resource gatherers nerfed to oblivion and DPS chars to get all the glory and money? What if I LIKE crunching rocks, but can't because of absurdicly low pay rate?
If it weren't an AFK activity, fewer people would do it (maybe), prices would rise(maybe), and Income would rise to compensate.
The maybes are if the people currently doing it AFK quit in any significant numbers.
The Pay is now entirely driven by miners. Your wage is determined by the aggregate supply the miners produce and the aggregate demand of manufacturing. CCP can't do anything more to change miner's income (more yield would suppress prices, resulting in the same income but with more hauling to do). EvE: Everyone vs Everyone |

Steve Ronuken
Fuzzwork Enterprises
515
|
Posted - 2012.07.25 09:26:00 -
[138] - Quote
Attica wrote:So if I have a Hulk with 2 MLU II's and my alt flying Itty 5 with 38K cargo who is hauling, will that still give me more ore per hour than the lower exhumers?
Yes.
/Or/ you could have 2 alts, both in Retrievers/Macks for a higher yield (you'll lose a couple of cycles hauling every 10 cycles or so, but it should still turn out higher.) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Dave stark
Bombardier Inc
220
|
Posted - 2012.07.25 09:28:00 -
[139] - Quote
Steve Ronuken wrote:Attica wrote:So if I have a Hulk with 2 MLU II's and my alt flying Itty 5 with 38K cargo who is hauling, will that still give me more ore per hour than the lower exhumers? Yes. /Or/ you could have 2 alts, both in Retrievers/Macks for a higher yield (you'll lose a couple of cycles hauling every 10 cycles or so, but it should still turn out higher.)
this, i'm considering going from hulk/orca setup to mack/mack setup. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Kiwis23
Kiwis Corp
8
|
Posted - 2012.07.25 09:37:00 -
[140] - Quote
Pipa Porto wrote:
If it weren't an AFK activity, fewer people would do it (maybe), prices would rise(maybe), and Income would rise to compensate.
The maybes are if the people currently doing it AFK quit in any significant numbers.
The Pay is now entirely driven by miners. Your wage is determined by the aggregate supply the miners produce and the aggregate demand of manufacturing. CCP can't do anything more to change miner's income (more yield would suppress prices, resulting in the same income but with more hauling to do).
And yet they did by removing gun mining from drones and removing meta 0 items from missions instantly reducing mineral ammount gained from shooting guns. What need more is LP nerfing so LP farming would not give such huge rewards. Also nerfing BS bounty a bit... getting paid 1 million+ for 5-6 groups of missiles is too much...
|

Pipa Porto
488
|
Posted - 2012.07.25 11:03:00 -
[141] - Quote
Kiwis23 wrote:Pipa Porto wrote:
If it weren't an AFK activity, fewer people would do it (maybe), prices would rise(maybe), and Income would rise to compensate.
The maybes are if the people currently doing it AFK quit in any significant numbers.
The Pay is now entirely driven by miners. Your wage is determined by the aggregate supply the miners produce and the aggregate demand of manufacturing. CCP can't do anything more to change miner's income (more yield would suppress prices, resulting in the same income but with more hauling to do).
And yet they did by removing gun mining from drones and removing meta 0 items from missions instantly reducing mineral ammount gained from shooting guns. What need more is LP nerfing so LP farming would not give such huge rewards. Also nerfing BS bounty a bit... getting paid 1 million+ for 5-6 groups of missiles is too much...
LP and Isk are the same as Ore. Their only value is in what they buy. If you hadn't noticed, T1 items are a lot more expensive then they used to be, and Mission runners have seen no increase in their nominal income, which means that their real income has declined at the same time that Miners real income has increased.
If miners are unhappy with their pay, a strike will very effectively raise miners incomes (at least, until the strike is over).
Mining Income is currently driven by Miners. CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income. What you're asking for fewer miners, but you don't want mining to take any more effort (mining taking more effort is really the only likely way to get miners to quit). EvE: Everyone vs Everyone |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1646
|
Posted - 2012.07.25 11:10:00 -
[142] - Quote
Pipa Porto wrote:CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income.
Apart from, say, buffing mining ships to the point where you can have your max yield and a 30k EHP tank too.
Day 0 advice for new players: Day 0 Advice for New Players |

Dave stark
Bombardier Inc
224
|
Posted - 2012.07.25 11:13:00 -
[143] - Quote
Mara Rinn wrote:Pipa Porto wrote:CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income. Apart from, say, buffing mining ships to the point where you can have your max yield and a 30k EHP tank too.
how does tank effect yield in the slightest? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
488
|
Posted - 2012.07.25 11:21:00 -
[144] - Quote
Mara Rinn wrote:Pipa Porto wrote:CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income. Apart from, say, buffing mining ships to the point where you can have your max yield and a 30k EHP tank too.
Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK.
Used to not be true of mining ships because the highest yield mining ship in the game was a Sentry Carrier, but since that's no longer true, mining income is controlled by the supply of mining vs the demands of ship building.
Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? EvE: Everyone vs Everyone |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1646
|
Posted - 2012.07.25 11:33:00 -
[145] - Quote
Pipa Porto wrote:Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK.
Exactly.
Pipa Porto wrote:Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special?
It's like you are reading my mind. Day 0 advice for new players: Day 0 Advice for New Players |

Dave stark
Bombardier Inc
225
|
Posted - 2012.07.25 11:42:00 -
[146] - Quote
Mara Rinn wrote:Pipa Porto wrote:Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Exactly. Pipa Porto wrote:Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? It's like you are reading my mind.
mining ships have 1 purpose. mining. combat ships do not, you have ewar, you have high alpha, you have tacklers etc. you're comparing apples to oranges. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
488
|
Posted - 2012.07.25 11:42:00 -
[147] - Quote
Mara Rinn wrote:Pipa Porto wrote:Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Exactly. Pipa Porto wrote:Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? It's like you are reading my mind.
I don't follow. EvE: Everyone vs Everyone |

Tassian Marrix
Spatial Interaction inc. Event Horizon Protocol
0
|
Posted - 2012.07.25 11:43:00 -
[148] - Quote
Dominika Brumarova wrote:Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. The best post in whole topic. Pure truth!
But it is not all truth. Mining did need a ship that could effectively haul for itself and it did need a ship with a solid tank. Now that we will be getting those they can work to fix the second problem of mining being a super boring activity. |

Pipa Porto
488
|
Posted - 2012.07.25 11:47:00 -
[149] - Quote
Dave stark wrote:Mara Rinn wrote:Pipa Porto wrote:Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Exactly. Pipa Porto wrote:Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? It's like you are reading my mind. mining ships have 1 purpose. mining. combat ships do not, you have ewar, you have high alpha, you have tacklers etc. you're comparing apples to oranges.
Compare it to Ratting ships then. Ratting ships have one purpose. To kill red Crosses. They have to sacrifice DPS for Range/Tracking and Tank. The balance between the two is something that they have to figure out.
PVP boats have one purpose: To get the other guy dead. They have to sacrifice some things that make them effective at that in order to stay alive doing so. One shining example. Falcons can be plated or not. Plated falcons survive better, unplated falcons do their job better. Falcons have only one purpose. To jam the enemy. EvE: Everyone vs Everyone |

Dave stark
Bombardier Inc
224
|
Posted - 2012.07.25 11:55:00 -
[150] - Quote
Pipa Porto wrote:Dave stark wrote:Mara Rinn wrote:Pipa Porto wrote:Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Exactly. Pipa Porto wrote:Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? It's like you are reading my mind. mining ships have 1 purpose. mining. combat ships do not, you have ewar, you have high alpha, you have tacklers etc. you're comparing apples to oranges. Compare it to Ratting ships then. Ratting ships have one purpose. To kill red Crosses. They have to sacrifice DPS for Range/Tracking and Tank. The balance between the two is something that they have to figure out. PVP boats have one purpose: To get the other guy dead. They have to sacrifice some things that make them effective at that in order to stay alive doing so. One shining example. Falcons can be plated or not. Plated falcons survive better, unplated falcons do their job better. Falcons have only one purpose. To jam the enemy.
granted, i still don't see the issue with a 30k ehp mining ship with max yield though.
if we could kill a carrier in 30 seconds with a meta fit mael then there'd be tears galore on here. all ccp have done is stopped that happening on a smaller scale. destroyers vs exhumers.
if people want to cry about having to put in real effort to ganking an expensive t2 ship then i'll laugh at them as they laughed at miners. if we were getting 100k ehp skiffs mining more than hulks then yeah you'd have a point. however they don't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
488
|
Posted - 2012.07.25 12:09:00 -
[151] - Quote
Dave stark wrote: granted, i still don't see the issue with a 30k ehp mining ship with max yield though.
if we could kill a carrier in 30 seconds with a meta fit mael then there'd be tears galore on here. all ccp have done is stopped that happening on a smaller scale. destroyers vs exhumers.
if people want to cry about having to put in real effort to ganking an expensive t2 ship then i'll laugh at them as they laughed at miners. if we were getting 100k ehp skiffs mining more than hulks then yeah you'd have a point. however they don't.
edit; besides when picking between yield, tank, and cargo we have to pick entirely different ships which costs more than a few modules costs.
That's what miners get for whining when they could have just learned to tank their Hulks.
A Carrier is a Logistics ship without maneuverability. Of course it's tanky. It has to be. It's designed for Combat. A Hulk isn't designed to be a brick, it's designed to mine in a convenient manner. You want a brick miner, the Rokh's your toy.
A Hulk can be tanked enough that it can't be profitably ganked. If the gankers bring outside help (GSF bounties) to change that, and the Hulk pilot brings outside help (Blap Nado, RR, ECM), the gankers still lose at making a profit.
Price is not a balancing factor the way miners seem to think it is.
http://eve-kill.net/?a=kill_related&kll_id=11888211
This 100b ratting ship got killed by a gang worth not more than 4-5b Isk. And that gang didn't lose anything significant. EvE: Everyone vs Everyone |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1646
|
Posted - 2012.07.25 12:09:00 -
[152] - Quote
Dave stark wrote:granted, i still don't see the issue with a 30k ehp mining ship with max yield though.
Current mining ISK/hr is based on people fielding max-tanked exhumers, sacrificing yield. The people who are not prepared to sacrifice yield for tank either get blown up, or do something else in the meantime. Thus there is less competition, thus the time spent mining is worth more ISK/hr.
The perpetual Hulkageddon is good for my income, because the predators are thinning out the prey. The predators are making the surviving prey more valuable. It's evolution in action: the people who aren't good enough to survive a gank, are removed from the pool.
All of these ships could use an nerf to the point where the Hulk is unchanged except for the ice harvesting bonus, with the others brought down in proportion. As you pointed out, we'd all love being able to run around in 200k EHP maelstroms that can still deal maximum DPS. That's what this buff has done to mining ships.
Day 0 advice for new players: Day 0 Advice for New Players |

Tassian Marrix
Spatial Interaction inc. Event Horizon Protocol
0
|
Posted - 2012.07.25 12:36:00 -
[153] - Quote
Pipa Porto wrote: A Hulk can be tanked enough that it can't be profitably ganked.
If only this were true.
|

Haffsol
Froody Guys Spaceships Business
7
|
Posted - 2012.07.25 12:49:00 -
[154] - Quote
I think the only problem (oh well you would say "whining") about mining barges was the cost:gankability ratio, meaning that a 300 mil hull couldn't be killed by a couple of 2 weeks old toons in a 3 mil worth ships _in high sec_
I agree that some miners deserve it, no doubt, since fitting a 1.6 billion hulk with ore strip miners and cargohold expanders is just horrible, but anyway the equation was unbalanced. Now CCP apparently did what was to be done, giving barges roles and more ehp so that they can't be ganked in such a rdicule way as it was before.
Imho the hulk hadn't the deserved treatment tho, since its role hasn't changed at all. Yeah it's the king of yield, but well.... the buff received by the others make them way preferable in almost every situation, be it a skiff or a mack or even a covetor...... they could fit the same "role" as the hulk by a fair 90% of the yield doubling the ehp. And they cost less.
So, even if I personally think having a decent amount of ehp for the hulk is indeed a great and nice change, I still see things like the hulk lost his role in real everyday space life
|

Traedar
InterStellar Trading Syndicate
2
|
Posted - 2012.07.25 14:11:00 -
[155] - Quote
There are a couple things I keep seeing that I would like to clear up.
The mining barge is a mining ship. The Rokh is not a mining ship. The Rokh is a railgun sniping platform that conveniently has enough low slots, turret hardpoints and CPU to be the best non-barge mining ship in the game. Anyone who says a miner should use a Rokh to have a tanked mining vessel has never tried serious mining in either a barge or Rokh or both.
Anyone who assumes that the Hulk is getting shafted because the other barges are getting buffed underestimates how mind-numbingly boring mining can be. There is more to mining than ISK per hour, m3 yield per hour, hauling time. It is a boring task that yields so-so ISK/hour but can be more rewarding in a group. Coincidentally, group mining is what the Hulk and Orca are made for.
Also I would like to point out, AFK mining capabilities of the Procurer and Retriever hulls will have far greater effect on ice mining since you don't have to switch targets very often while ice mining. I think AFK mining options will be more limited for ore mining.
|

Steve Ronuken
Fuzzwork Enterprises
515
|
Posted - 2012.07.25 14:23:00 -
[156] - Quote
Traedar wrote: Also I would like to point out, AFK mining capabilities of the Procurer and Retriever hulls will have far greater effect on ice mining since you don't have to switch targets very often while ice mining. I think AFK mining options will be more limited for ore mining.
Unless you're doing The Spod, to flip a belt.  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Dave stark
Bombardier Inc
234
|
Posted - 2012.07.25 14:35:00 -
[157] - Quote
Pipa Porto wrote:Dave stark wrote: granted, i still don't see the issue with a 30k ehp mining ship with max yield though.
if we could kill a carrier in 30 seconds with a meta fit mael then there'd be tears galore on here. all ccp have done is stopped that happening on a smaller scale. destroyers vs exhumers.
if people want to cry about having to put in real effort to ganking an expensive t2 ship then i'll laugh at them as they laughed at miners. if we were getting 100k ehp skiffs mining more than hulks then yeah you'd have a point. however they don't.
edit; besides when picking between yield, tank, and cargo we have to pick entirely different ships which costs more than a few modules costs.
That's what miners get for whining when they could have just learned to tank their Hulks. A Carrier is a Logistics ship without maneuverability. Of course it's tanky. It has to be. It's designed for Combat. A Hulk isn't designed to be a brick, it's designed to mine in a convenient manner. You want a brick miner, the Rokh's your toy. A Hulk can be tanked enough that it can't be profitably ganked. If the gankers bring outside help (GSF bounties) to change that, and the Hulk pilot brings outside help (Blap Nado, RR, ECM), the gankers still lose at making a profit. Price is not a balancing factor the way miners seem to think it is. http://eve-kill.net/?a=kill_related&kll_id=11888211This 100b ratting ship got killed by a gang worth not more than 4-5b Isk. And that gang didn't lose anything significant.
that link doesn't work, so i can't really comment. if it's some moron in a faction fit tengu not paying attention to local in a 0.0 system then it's really not a valid argument since we're talking about empire space. in 0.0 a lone rifter can kill anything if some dumb bastard is just sitting there afk for long enough. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jorma Morkkis
State War Academy Caldari State
120
|
Posted - 2012.07.25 15:15:00 -
[158] - Quote
Titan + SC = very expensive loss. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
185
|
Posted - 2012.07.25 15:29:00 -
[159] - Quote
I posted some of my initial testing results in the SiSi feedback forum here. |

Darveses
Fantastulousification Inc.
5
|
Posted - 2012.07.25 15:29:00 -
[160] - Quote
Sorry if I missed it, but has anyone tried ASB fits yet? |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 16:28:00 -
[161] - Quote
i'm back early from my camping trip
No ships have inherent bonuses to certain types of mining anymore (ie no mack bonus for ice, skiff bonus for mercoxit, etc)
Sandrestal wrote:One problem I see is can flippers will have a field day with solo miners in high sec. Using expanders you could get 17k m3 of cargo in a hulk. Now you have to be dumping ore into a jet can every cycle. Way to go ccp.
USE A MACKINAW. 37500m3 ore hold! for **** sake, CCP is making you make a tradeoff - and not a terribly bad one - of somewhat lower yield for less attention required.
Tau Cabalander wrote:Denidil wrote:i was able to get the tanking attributes of the hulk modified - and here is the fit comparison for the following fit [which requires a CPU implant]
[Hulk, Highsec Gank proof]
EFT stats (current): 30,235 EHP (20034 shield / 2292 armor / 7909 structure), 107 dps shield tank [passive recharge], Pyfa (test server tank): 42,638 [29814 shield / 5010 armor / 7812 structure), 99.382 dps shield tank [passive recharge]
How does that compare to my current fit (requires EG-604 though EG-605 is cheaper as the former is from CONCORD, but not needed with t1 strips): EFT stats (current): 32,576 EHP (22779 shield / 2265 armor / 7533 structure), 121 DPS shield tank [passive recharge] [Hulk, EHP] Micro Auxiliary Power Core II Internal Force Field Array I Medium F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Hobgoblin II x5 Mining Drone II x5 I haven't yet gotten any ship to mine as much or more than a Hulk on Sisi (built-in +30% yield), but it is more tedious to test when I have to buy and swap modules.
my modified pyfa gives that 46292 EHP
Haffsol fitting a 1.6 billion hulk with ore strip miners and cargohold expanders is just horrible, [/quote wrote:
and is a loot pinata - even post-buff i would be temped to gank a hulk like that and i ******* mine (on an alt)
[quote=Darveses]Sorry if I missed it, but has anyone tried ASB fits yet?
no, but i will now! I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
239
|
Posted - 2012.07.25 16:30:00 -
[162] - Quote
with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Darveses
Fantastulousification Inc.
5
|
Posted - 2012.07.25 16:31:00 -
[163] - Quote
Denidll wrote:Darveses wrote:Sorry if I missed it, but has anyone tried ASB fits yet? no, but i will now!
Excellent, thanks. |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 16:51:00 -
[164] - Quote
[Hulk, ASB]
Micro Auxiliary Power Core I Internal Force Field Array I
Medium Ancillary Shield Booster Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5 Mining Drone II x5
requires +3% or better cpu implant - 37k ehp, 268 dps tank
[Mackinaw, 3MLUs MASB [needs implants] copy]
Erin Mining Laser Upgrade Mining Laser Upgrade II Mining Laser Upgrade II
Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Supplemental EM Ward Amplifier Medium Ancillary Shield Booster, Cap Booster 50
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Processor Overclocking Unit II
needs a +5% cpu implant - 36.4k ehp, 193 dps tank
[Mackinaw, 2MLUs MASB]
Damage Control II Mining Laser Upgrade II Mining Laser Upgrade II
Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Basic EM Ward Amplifier Medium Ancillary Shield Booster, Cap Booster 50
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
45k ehp, 220 dps tank
[Skiff, 2MLUs ASB]
Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Medium Ancillary Shield Booster, Cap Booster 50 Medium Ancillary Shield Booster, Cap Booster 50 Adaptive Invulnerability Field II EM Ward Amplifier II
Modulated Strip Miner II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I
56.6k ehp buffer, 207 hp/s passive shield regen, 465 hp/s from ASBs
this is how you win eve (i'm going to have to make a officer fit of this for laughs)
[Skiff, Max ASB]
Damage Control II Beta Reactor Control: Shield Power Relay I
Medium Ancillary Shield Booster, Cap Booster 50 Medium Ancillary Shield Booster, Cap Booster 50 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Modulated Strip Miner II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
92.6k ehp, 434 hp/s passive shield recharge, 560 hp/s ASB boost
SKIFF WITH A 1000 DPS ASB+REGEN TANK? BWAHAHAHAHAHAHA
I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 16:52:00 -
[165] - Quote
Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield.
you are correct. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 16:59:00 -
[166] - Quote
aaand now for utter hilarity
[Skiff, Max ASB loot pinata]
Damage Control II Shield Power Relay II
Medium Ancillary Shield Booster, Cap Booster 50 Medium Ancillary Shield Booster, Cap Booster 50 Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Field
Modulated Strip Miner II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
130k EHP, 1239 dps/sec regen, 1190 dps/sec ASBS
3487 dps tank'ed Skiff :D gawd ASBs are over powered.
skiff is capable of one strong regen tank though - i crown it the new king of 0.0 mining (outside of fleets)
actual every-day-fit
[Skiff, 2MLUs]
Mining Laser Upgrade II Mining Laser Upgrade II
Adaptive Invulnerability Field II Medium Shield Extender II Shield Recharger II Adaptive Invulnerability Field II EM Ward Amplifier II
Modulated Strip Miner II
Medium Core Defense Field Purger I Medium Core Defense Field Purger I
62.8k ehp, 442 hp/s
I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Tau Cabalander
Retirement Retreat Working Stiffs
883
|
Posted - 2012.07.25 17:25:00 -
[167] - Quote
Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin). |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 17:34:00 -
[168] - Quote
Tau Cabalander wrote:Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin).
read what we were saying
dual MLU skiff vs non-MLU'ed hulk I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Enaid Verrs
Ideal Machine Academy
0
|
Posted - 2012.07.25 17:37:00 -
[169] - Quote
So....the retriever is better than the covetor now? :/ |

Haffsol
Froody Guys Spaceships Business
8
|
Posted - 2012.07.25 17:50:00 -
[170] - Quote
skiff bait best bait >.> |

Turifica
University of Caille Gallente Federation
2
|
Posted - 2012.07.25 17:58:00 -
[171] - Quote
Pipa Porto wrote:Mining Income is currently driven by Miners. Not true.
Mining income is driven by demand, or would be in theory, if there weren't gigantic stockpiles all over the place. Mining income is a direct result of market pressures and it's mineral traders that are in control of pricing. |

Dave stark
Bombardier Inc
247
|
Posted - 2012.07.25 18:11:00 -
[172] - Quote
Turifica wrote:Pipa Porto wrote:Mining Income is currently driven by Miners. Not true. Mining income is driven by demand, or would be in theory, if there weren't gigantic stockpiles all over the place. Mining income is a direct result of market pressures and it's mineral traders that are in control of pricing.
it is true. the more you mine the less you get. supply exceeds demand. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Tau Cabalander
Retirement Retreat Working Stiffs
883
|
Posted - 2012.07.25 18:18:00 -
[173] - Quote
Denidil wrote:Tau Cabalander wrote:Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin). read what we were saying dual MLU skiff vs non-MLU'ed hulk I did. I even quoted it. Please explain assuming I'm clueless, as I apparently am.
No MLU Hulk: 30% bonus. Dual MLU Skiff: 23% bonus.
That's a 7% cost for durability and a larger ore hold. If the size of the hold is the issue, then of course Dave stark's comment should have mentioned that (i.e, when mining solo) , rather than being an apparent blanket statement.
But if I'm still missing something, please enlighten me. I'm trying to understand these "new" ships, just like everyone else. |

Dave stark
Bombardier Inc
248
|
Posted - 2012.07.25 18:28:00 -
[174] - Quote
Tau Cabalander wrote:Denidil wrote:Tau Cabalander wrote:Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin). read what we were saying dual MLU skiff vs non-MLU'ed hulk I did. I even quoted it. Please explain assuming I'm clueless, as I apparently am. No MLU Hulk: 30% bonus. Dual MLU Skiff: 23% bonus. That's a 7% cost for durability and a larger ore hold. If the size of the hold is the issue, then of course Dave stark's comment should have mentioned that (i.e, when mining solo) , rather than being an apparent blanket statement. But if I'm still missing something, please enlighten me. I'm trying to understand these "new" ships, just like everyone else.
where are you getting 30 and 23 from? perhaps we can clear up some confusion. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
312
|
Posted - 2012.07.25 19:25:00 -
[175] - Quote
Tau Cabalander wrote:Denidil wrote:Tau Cabalander wrote:Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin). read what we were saying dual MLU skiff vs non-MLU'ed hulk I did. I even quoted it. Please explain assuming I'm clueless, as I apparently am. No MLU Hulk: 30% bonus. Dual MLU Skiff: 23% bonus. That's a 7% cost for durability and a larger ore hold. If the size of the hold is the issue, then of course Dave stark's comment should have mentioned that (i.e, when mining solo) , rather than being an apparent blanket statement. But if I'm still missing something, please enlighten me. I'm trying to understand these "new" ships, just like everyone else.
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15 I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Dave stark
Bombardier Inc
252
|
Posted - 2012.07.25 19:44:00 -
[176] - Quote
Denidil wrote:Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15
0.8175/3.15 = 25.9..% hulk is ^ much better than a skiff or mack before mlus etc. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
313
|
Posted - 2012.07.25 20:28:00 -
[177] - Quote
Dave stark wrote:Denidil wrote:Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15 0.8175/3.15 = 25.9..% hulk is ^ much better than a skiff or mack before mlus etc.
wtf? where did you get .8175 from? make sense dammit I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Tau Cabalander
Retirement Retreat Working Stiffs
883
|
Posted - 2012.07.25 20:42:00 -
[178] - Quote
Dave stark wrote:where are you getting 30 and 23 from? perhaps we can clear up some confusion. No MLU Hulk: 30% = 3% per level of Mining Barge + 3% per level of Exhumers 2x MLU Skiff: 23% = 1% per level of Exhumers + two 9% MLU
As far as I can see, all the ships have otherwise been normalized at 3 strips.
|

Denidil
Red Federation RvB - RED Federation
313
|
Posted - 2012.07.25 20:47:00 -
[179] - Quote
Tau Cabalander wrote:Dave stark wrote:where are you getting 30 and 23 from? perhaps we can clear up some confusion. No MLU Hulk: 30% = 3% per level of Mining Barge + 3% per level of Exhumers 2x MLU Skiff: 23% = 1% per level of Exhumers + two 9% MLU As far as I can see, all the ships have otherwise been normalized at 3 strips.
there is your error.. you didn't read the changes to the ship
new skiff:
Quote: Mining Barge skill bonus per level: 5% bonus to shield hit points 7.5% bonus to all shield resistances
Exhumer skill bonus per level: 1% bonus to Strip Miner yield 1% reduction in Ice Harvester duration
Role Bonus: 200% bonus to Strip Miner yield 66.66% reduction in Ice Harvester Duration and capacitor use
hence we go back to my math:
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Mackinaw - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Skiff - 1 strips * 3 (role bonus) * 1.05 = 3.15
i believed they are manipulatively combined not added (the bonuses)
but if they are added
hulk = 3.9 (3*1.3) Mack = 3.1 (2*1.55) Skiff = 3.05 (3*1.05) I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Tau Cabalander
Retirement Retreat Working Stiffs
883
|
Posted - 2012.07.25 20:49:00 -
[180] - Quote
Denidil wrote:there is your error.. you didn't read the changes to the ship Yes I did. That is making a 1 strip Skiff into a 3 strip Skiff.
1 * (1 + 200%) = 3
As I stated, all the ships were normalized at 3 strips.
So that leaves the two 15% bonuses for the hulk and the 5% for the skiff as being the main differences, plus fitting two 9% mlu to the skiff. So I still don't see how a 2 MLU skiff is on-par or better than a no-mlu hulk.
Not trying to argue, just trying to understand.
Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Skiff - 1 strips * 3 (role bonus) * 1.05 * 1.09^2 (two MLU II) = 3.742515
I don't think there is stacking penalty on MLU, but if there is, then the Skiff is even less. |

Pipa Porto
491
|
Posted - 2012.07.25 21:27:00 -
[181] - Quote
Tassian Marrix wrote:Pipa Porto wrote: A Hulk can be tanked enough that it can't be profitably ganked.
If only this were true.
It is. If you're including the gankers getting outside help (GSF bounties), then ofc, tanking it to be unprofitable takes some outside help (RR, ECM, Blap Nado, Fleet boosts).
Properly tanked, a Hulk cannot be profitably ganked. EvE: Everyone vs Everyone |

Pipa Porto
491
|
Posted - 2012.07.25 21:29:00 -
[182] - Quote
Dave stark wrote:Pipa Porto wrote:That's what miners get for whining when they could have just learned to tank their Hulks. A Carrier is a Logistics ship without maneuverability. Of course it's tanky. It has to be. It's designed for Combat. A Hulk isn't designed to be a brick, it's designed to mine in a convenient manner. You want a brick miner, the Rokh's your toy. A Hulk can be tanked enough that it can't be profitably ganked. If the gankers bring outside help (GSF bounties) to change that, and the Hulk pilot brings outside help (Blap Nado, RR, ECM), the gankers still lose at making a profit. Price is not a balancing factor the way miners seem to think it is. http://eve-kill.net/?a=kill_related&kll_id=11888211This 100b ratting ship got killed by a gang worth not more than 4-5b Isk. And that gang didn't lose anything significant. that link doesn't work, so i can't really comment. if it's some moron in a faction fit tengu not paying attention to local in a 0.0 system then it's really not a valid argument since we're talking about empire space. in 0.0 a lone rifter can kill anything if some dumb bastard is just sitting there afk for long enough.
Open in a new tab works, or delete the ;amp bit. KM links have been broken forever, I though everyone knew the workaround. EvE: Everyone vs Everyone |

Denidil
Red Federation RvB - RED Federation
313
|
Posted - 2012.07.25 21:34:00 -
[183] - Quote
Tau Cabalander wrote:Denidil wrote:there is your error.. you didn't read the changes to the ship Yes I did. That is making a 1 strip Skiff into a 3 strip Skiff. 1 * (1 + 200%) = 3 As I stated, all the ships were normalized at 3 strips. So that leaves the two 15% bonuses for the hulk and the 5% for the skiff as being the main differences, plus fitting two 9% mlu to the skiff. So I still don't see how a 2 MLU skiff is on-par or better than a no-mlu hulk. Not trying to argue, just trying to understand. Hulk - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Skiff - 1 strips * 3 (role bonus) * 1.05 * 1.09^2 (two MLU II) = 3.742515 I don't think there is stacking penalty on MLU, but if there is, then the Skiff is even less.
there apparently isn't a stacking penalty
Here i'll make a full chart with/without MLUs (round-down on all)
Hulk (no MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) = 3.9675 Hulk (1x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 = 4.3245 Hulk (2x MLUs) - 3 strips * 1.15 (barge V) * 1.15 (exhumers V) * 1.09 * 1.09 = 4.7137
Mackinaw (No MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) = 3.15 Mackinaw (1x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 = 3.4335 Mackinaw (2x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 3.7425 Mackinaw (3x MLUs) - 2 strips * 1.50 (role bonus) * 1.05 (exhumers V) * 1.09 * 1.09 = 4.0793
Skiff (No MLUs) - 1 strips * 3 (role bonus) * 1.05 = 3.15 Skiff (1x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 = 3.4335 Skiff (2x MLUs) - 1 strips * 3 (role bonus) * 1.05 * 1.09 * 1.09 = 3.7425
so you're right - I was thinking of a 3x MLU mackinaw, not a skiff
No MLU Hulk (pure tank) - 49.3k (needs +4% PG implant) 2x MLU hulk - 28.6k ehp (needs +5% cpu implant) 1x MLU hulk - 40k EHP (needs +4% cpu implant)
3x MLU mackinaw - 37.7k (needs +5% CPU implant) - 103% output of a zero MLU hulk, 81.4% of the tank 2x MLU Mackinaw - 52.4k ehp (needs +5% CPU, +4% PG implants) - 94.3% of the output of a zeru MLU hulk, 1.13% of the tank
2x MLU Skiff - 62.8k EHP (and 376 hp/s regen tank, and that is with a survey scanner II) = 94.3% output, 127% the tank
lots of tech 2 shield and pg rigs flying around these fits
updatin the chart on page one I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Herr Hammer Draken
Imperial Academy Amarr Empire
45
|
Posted - 2012.07.25 22:05:00 -
[184] - Quote
Pipa Porto wrote:Mara Rinn wrote:Pipa Porto wrote:CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income. Apart from, say, buffing mining ships to the point where you can have your max yield and a 30k EHP tank too. Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Used to not be true of mining ships because the highest yield mining ship in the game was a Sentry Carrier, but since that's no longer true, mining income is controlled by the supply of mining vs the demands of ship building. Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special?
There is also a finite limit. Only so many roids in all of eve every daily cycle before DT replaces them. Miners can only mine that much and no more per day. If ship building demand exceeded that supply then the dynamics all change. This could happen if eve grew enough. I wonder what percentage of roids are mined out daily right now on eve? |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
90
|
Posted - 2012.07.25 22:19:00 -
[185] - Quote
Herr Hammer Draken wrote:There is also a finite limit. Only so many roids in all of eve every daily cycle before DT replaces them. Miners can only mine that much and no more per day. If ship building demand exceeded that supply then the dynamics all change. This could happen if eve grew enough. I wonder what percentage of roids are mined out daily right now on eve?
Security Missions frequently have real asteroids. 0.0 Upgraded systems have gravimetric sites that respawn upon being used up. Wormhole gravimetric sites respawn in other wormholes of the same class when they are mined out. There is infinite supply of ore, it just gets harder and harder to find as the belts get used up.
Drox |

Pipa Porto
491
|
Posted - 2012.07.25 22:23:00 -
[186] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Mara Rinn wrote:Pipa Porto wrote:CCP fixed the problems that were making that not so. There's nothing more they can do to significantly affect Mining Income. Apart from, say, buffing mining ships to the point where you can have your max yield and a 30k EHP tank too. Higher yield -> Lower mineral prices -> More hauling effort for the same amount of ISK. Used to not be true of mining ships because the highest yield mining ship in the game was a Sentry Carrier, but since that's no longer true, mining income is controlled by the supply of mining vs the demands of ship building. Buffing mining ships like you suggest removes any element of decision making. Everybody else has to compromise something for something else when they fit their ships. Why should miners be special? There is also a finite limit. Only so many roids in all of eve every daily cycle before DT replaces them. Miners can only mine that much and no more per day. If ship building demand exceeded that supply then the dynamics all change. This could happen if eve grew enough. I wonder what percentage of roids are mined out daily right now on eve?
Sounds like you've never heard of Hidden Belts. EvE: Everyone vs Everyone |

Tau Cabalander
Retirement Retreat Working Stiffs
884
|
Posted - 2012.07.26 00:08:00 -
[187] - Quote
Denidil wrote:so you're right - I was thinking of a 3x MLU mackinaw, not a skiff Ah, good, so I'm not completely insane. Good to know. Thanks!
Thanks for all the math too! 
Now I have to check some more Mackinaw fittings. Most of the fittings I tried were very tight, lower yield than a no-MLU Hulk (I posted my current fit previously), and not significantly more tank. I don't consider to have fully explored every possibility yet though (I don't have mining upgrades 4 yet *blush*).
And don't get me wrong, I think the improved Skiff is an awesome addition. I'd probably use them if I was still living in w-space. |

Denidil
Red Federation RvB - RED Federation
315
|
Posted - 2012.07.26 01:01:00 -
[188] - Quote
Tau Cabalander wrote:Denidil wrote:so you're right - I was thinking of a 3x MLU mackinaw, not a skiff Ah, good, so I'm not completely insane. Good to know. Thanks! Thanks for all the math too!  Now I have to check some more Mackinaw fittings. Most of the fittings I tried were very tight, lower yield than a no-MLU Hulk (I posted my current fit previously), and not significantly more tank. I don't consider to have fully explored every possibility yet though (I don't have mining upgrades 4 yet *blush*). And don't get me wrong, I think the improved Skiff is an awesome addition. I'd probably use them if I was still living in w-space.
inherently yield to the fit is all down to the MLUs - if you want the fits i'm theorycrafting with they're buried in the threads somewhere but i'm constantly tweaking, i can evemail the latest editions to you. I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
56
|
Posted - 2012.07.26 08:09:00 -
[189] - Quote
A few observations...
The Hulk and the Mackinaw both have three additional slots over their T1 counterparts, as these slots are mids the modules which can be fitted into them all require at least 1MW of PG... And yet there is no increase in the ships' powergrids.
The cargo bays are too small unless simultaneously the volume of the mining crystals is going to be reduced. For a Covetor or a Hulk a set of crystals for another ore type is 150m3 - with spare crystals that means you can only carry the equipment for two ore types... and you only see belts with two ore types in very high sec systems. It could be argued that the Hulk and Covetor are designed for gang mining and their spare crystals are carried by the Orca but even the Retriever and Mackinaw which are designed to work without even a hauler would be entirely reliant on the right click reload in order to approach three ore types. Not only that but the cargoes are too small to allow the use of a can to keep your all but burned out crystals and your stacks of brand new ones seperate from the ones you're actually using.
The movement of the Mack's Icemining and the Skiff's Mercoxit bonus to rigs is inappropriate from my perspective. Rigs should not be requisite to the ship's function and forcing ice miners to sacrifice tank (the only rigs I can perceive a use for given the smaller cargobay) in order to operate seems foolish.
I would therefore suggest:
Increase the PG on the Hulk and Mack by three megawatts, one for each additional slot they have over their T1 counterparts.
Reduce Mining crystal volume tenfold (to 5m3) to allow a reasonable number of ore types and the use of a can to manage the singletons. or Increase the cargobay to allow a large can as well as "active" sets of crystals.
I have no options for the icemining and Merc rigs... |

Dave stark
Bombardier Inc
262
|
Posted - 2012.07.26 08:14:00 -
[190] - Quote
Jacob Holland wrote:I would therefore suggest:
Increase the PG on the Hulk and Mack by three megawatts, one for each additional slot they have over their T1 counterparts.
Reduce Mining crystal volume tenfold (to 5m3) to allow a reasonable number of ore types and the use of a can to manage the singletons. or Increase the cargobay to allow a large can as well as "active" sets of crystals.
I have no options for the icemining and Merc rigs...
more power grid will never be looked down upon.
the crystal volume isn't the issue; the awfully designed split between cargo and ore hold is. ~5.6k is as big as the ore bay needs to be. hence there's no reason for the hulk not to have a 2.4k cargo hold for crystals. ideally i'd like to see 5750 ore / 2250 cargo. increasing the cargo bay to accommodate a GSC would reduce the ore bay to a size insufficient to hold a full cycle of ore. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Haffsol
Froody Guys Spaceships Business
8
|
Posted - 2012.07.26 08:38:00 -
[191] - Quote
can't find the new magic rigs in sisi. where are them?
as regards the cargo bay size..... I like it instead. I think it's made under the specific purpose of fixing the roles for each ship or in other words: no cargohold extenders/cargo rigs anymore which is an awesome news. If you want to solo/afk mine there's no way you can use a hulk anymore. There are specific barges with a huge ore bay for that now, and you can't use them for hauling either, which I guess is the second reason why they made a "ore bay" for barges instead of "just a bay" |

Haffsol
Froody Guys Spaceships Business
8
|
Posted - 2012.07.26 09:18:00 -
[192] - Quote
hey what is that monster raft? is it a hulk? is it a mack with 6 MLU? No it's just a retriever! lol
that thing is insanely overpowered! 3 hardpoints, 3 MLU, about 20k hp, almost 87% the yield of a Hulk with 2 MLU..... 30.000k m3 ore bay!!! all for 10 mils? oh c'mon that's really insane |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:22:00 -
[193] - Quote
Haffsol wrote:can't find the new magic rigs in sisi. where are them?
as regards the cargo bay size..... I like it instead. I think it's made under the specific purpose of fixing the roles for each ship or in other words: no cargohold extenders/cargo rigs anymore which is an awesome news. If you want to solo/afk mine there's no way you can use a hulk now. There are specific barges with a huge ore bay for that and you can't use them for hauling either, which I guess is the second reason why they made a "ore bay" for barges instead of "just a bay"
also, I honestly can't see how you may say the crystal problem even exists. If you solo mine how long are you staying out there, 36 hrs without docking? I don't think so, so check your crystals before undocking and fly safe. If you're in a fleet, as you are supposed to be, the orca/hauler can keep all the crystals you want and give some to those who need them when necessary.
it's not the fact that you're reloading crystals, it's the fact that there's more than one ore in the belts so you need multiple sets of crystals. this situation is made even worse by the fact that you have 3 strips on the hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Haffsol
Froody Guys Spaceships Business
8
|
Posted - 2012.07.26 09:56:00 -
[194] - Quote
Quote:it's not the fact that you're reloading crystals, it's the fact that there's more than one ore in the belts so you need multiple sets of crystals. this situation is made even worse by the fact that you have 3 strips on the hulk. sure, but 13 crystals are more than enough to stay out 2 hrs (just in case you want to jetcan before coming back in a indy and scoop your cans) or for any other kind of solo mining thing, being a "solo mining thing" something like "I go me myself and my barge around and mine the hell out of those roids" (different than "I solo with my 6 accounts with rorq and orca boost in -1 sec"). |

P3po
Treasures Collectors Solar Citizens
13
|
Posted - 2012.07.26 12:08:00 -
[195] - Quote
Haffsol wrote:Quote:it's not the fact that you're reloading crystals, it's the fact that there's more than one ore in the belts so you need multiple sets of crystals. this situation is made even worse by the fact that you have 3 strips on the hulk. sure, but 13 crystals are more than enough to stay out 2 hrs (just in case you want to jetcan before coming back in a indy and scoop your cans) or for any other kind of solo mining thing, being a "solo mining thing" something like "I go me myself and my barge around and mine the hell out of those roids" (different than "I solo with my 6 accounts with rorq and orca boost in -1 sec").
Have you ever mined with more than 2-3 hulks ? Do you realise how annoying is the fact that you cant carry the crystals, and have to check them on many pilots, and move them with hauler to that pilot so he can replenish them, because it ruins your synchronised cycles if you dont have them in cargo right at that minute etc. its really annoying |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
56
|
Posted - 2012.07.26 12:34:00 -
[196] - Quote
Dave stark wrote:ideally i'd like to see 5750 ore / 2250 cargo. increasing the cargo bay to accommodate a GSC would reduce the ore bay to a size insufficient to hold a full cycle of ore.
No need for a GSC, just a large would do the job, as long as there was sufficient additional cargo for the "active" sets of singletons... A medium could cut it in a pinch but only close to home, and only on the skiff and just barely the Mack.
Haffsol wrote:also, I honestly can't see how you may say the crystal problem even exists. If you solo mine how long are you staying out there, 36 hrs without docking? I don't think so, so check your crystals before undocking and fly safe. If you're in a fleet, as you are supposed to be, the orca/hauler can keep all the crystals you want and give some to those who need them when necessary. That argument can work for the Hulk and Covetor which are the gang mining ships but it doesn't work for the other barges which are supposedly designed not to need an Orca (or even a hauler in the case of the Retriever/Mackinaw). Even if you're looking at only four ores in a belt you need 300m3 of your cargo just for the "active" singletons you aren't currently using and another 400m3 for the spares. As you need a can to keep the spares seperate (due to the unfortunate preference of EVE for chewing up stackable crystals given half a chance) what you come to is an absolute minimum cargo bay size of 850m3 (500 for a medium can, 300 for "active" singletons and 50 swapping space). If the ore bays are where CCP want them then we have two options - increase the overall capacity to allow such cargo space or reduce the volume of crystals to make a small can viable. The third "option" would be to add a seperate ammo bay but that doesn't allow the can and leaves you with hundreds of slightly damaged singletons because you have less control over them.
|

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
81
|
Posted - 2012.07.26 12:50:00 -
[197] - Quote
Tassian Marrix wrote:Dominika Brumarova wrote:Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. The best post in whole topic. Pure truth! But it is not all truth. Mining did need a ship that could effectively haul for itself and it did need a ship with a solid tank. Now that we will be getting those they can work to fix the second problem of mining being a super boring activity. Yes, mining needed a sturdy ship, and a ship with a large cargo. But that's not really what is happening there. We're getting, really, 3 sturdy ships (two on the level of a battlecruiser, one on the level of battleships -with the size and speed of a cruiser-), and 2 ships with a large cargo bay (17500 for the skiff, 37500 for the mackinaw). And both these ships actually reach about, apparently, 80% of the yield of a hulk.
As I said before, and I cant emphasize that enough, it means that the miner who was careful enough to not get ganked, who used orca support to drop his mineral, wont gain anything from this update. The players who were doing good wont see their situation improve, but instead the value of their yield diminush, as "bad" miners get a safer and easier life and flood the market. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:55:00 -
[198] - Quote
Pisov viet wrote:Tassian Marrix wrote:Dominika Brumarova wrote:Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. The best post in whole topic. Pure truth! But it is not all truth. Mining did need a ship that could effectively haul for itself and it did need a ship with a solid tank. Now that we will be getting those they can work to fix the second problem of mining being a super boring activity. Yes, mining needed a sturdy ship, and a ship with a large cargo. But that's not really what is happening there. We're getting, really, 3 sturdy ships (two on the level of a battlecruiser, one on the level of battleships -with the size and speed of a cruiser-), and 2 ships with a large cargo bay (17500 for the skiff, 37500 for the mackinaw). And both these ships actually reach about, apparently, 80% of the yield of a hulk. As I said before, and I cant emphasize that enough, it means that the miner who was careful enough to not get ganked, who used orca support to drop his mineral, wont gain anything from this update. The players who were doing good wont see their situation improve, but instead the value of their yield diminush, as "bad" miners get a safer and easier life and flood the market.
actually when you consider a hulk already reaches 17k m3, the skiff ore bay isn't large at all. and the mackinaw's been trimmed to just over 31k m3. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
81
|
Posted - 2012.07.26 14:19:00 -
[199] - Quote
Dave stark wrote:Pisov viet wrote:Tassian Marrix wrote:Dominika Brumarova wrote:Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. The best post in whole topic. Pure truth! But it is not all truth. Mining did need a ship that could effectively haul for itself and it did need a ship with a solid tank. Now that we will be getting those they can work to fix the second problem of mining being a super boring activity. Yes, mining needed a sturdy ship, and a ship with a large cargo. But that's not really what is happening there. We're getting, really, 3 sturdy ships (two on the level of a battlecruiser, one on the level of battleships -with the size and speed of a cruiser-), and 2 ships with a large cargo bay (17500 for the skiff, 37500 for the mackinaw). And both these ships actually reach about, apparently, 80% of the yield of a hulk. As I said before, and I cant emphasize that enough, it means that the miner who was careful enough to not get ganked, who used orca support to drop his mineral, wont gain anything from this update. The players who were doing good wont see their situation improve, but instead the value of their yield diminush, as "bad" miners get a safer and easier life and flood the market. actually when you consider a hulk already reaches 17k m3, the skiff ore bay isn't large at all. and the mackinaw's been trimmed to just over 31k m3. And the hulk achieved that at the cost of all their rig slots and lowslots, leaving few mids for tanking. Skiff does that with high maneuvrability, huge tank and at half the price.
|

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 14:26:00 -
[200] - Quote
Pisov viet wrote:
actually when you consider a hulk already reaches 17k m3, the skiff ore bay isn't large at all. and the mackinaw's been trimmed to just over 31k m3.
And the hulk achieved that at the cost of all their rig slots and lowslots, leaving few mids for tanking. Skiff does that with high maneuvrability, huge tank and at half the price. [/quote]
but the skiff's non-mercoxit mining yield was a bigger joke than why did the chicken cross the road. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Sudhana
Universal Exports
0
|
Posted - 2012.07.26 15:45:00 -
[201] - Quote
Whatever Implementation of CCP on mining Barges/Exhumers, Poor miners just have to endure with them.
May I request CCP dev to mine in game as a "normal" character for at least one month - a few hours every day. Perhaps then you will truly understand the needs of a miner in eve. May you & your loved ones be well & happy. With respect, Sudhana
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
101
|
Posted - 2012.07.26 15:56:00 -
[202] - Quote
Dave stark wrote:Jacob Holland wrote:I would therefore suggest:
Increase the PG on the Hulk and Mack by three megawatts, one for each additional slot they have over their T1 counterparts.
Reduce Mining crystal volume tenfold (to 5m3) to allow a reasonable number of ore types and the use of a can to manage the singletons. or Increase the cargobay to allow a large can as well as "active" sets of crystals.
I have no options for the icemining and Merc rigs... more power grid will never be looked down upon. the crystal volume isn't the issue; the awfully designed split between cargo and ore hold is. ~5.6k is as big as the ore bay needs to be. hence there's no reason for the hulk not to have a 2.4k cargo hold for crystals. ideally i'd like to see 5750 ore / 2250 cargo. increasing the cargo bay to accommodate a GSC would reduce the ore bay to a size insufficient to hold a full cycle of ore. More PowerGrid is always good.
On the storage issue, I again beg to differ.
There are 3 storage issues that are intertwined with each other and need to be properly addressed (balanced) with ALL the Barges / Exhumers in terms of storage:
1. Crystals. Crystals were originally designed when these ships had hugely expandable cargoholds. This is no longer the case. They need to be reduced in size. As was previously suggested, 5m3 is an excellent size number.
2. Cargohold. Cargoholds need to be at least big enough to hold T2 crystals for 3 Ore types + 1 Spare (Barges) or 5 Ore types + 2 Spares (Exhumers). At 50m3 per T2 crystal, you're looking at a 300 - 2,250 range. At 5 m3 per crystal, the largest cargohold of 500m3 is very adequate and has enough room for containers to sort new / used crystals.
3. Ore hold. Ore holds need to hold 2 fully boosted, T2 strip yield cycles as a baseline. This has nothing to do with being AFK or solo mining. It has everything to do with these being specialized ships and filling their roles properly. The Ore hold has received the most attention so far as I can tell. And it looks like 4 of the 6 ships have adequate OH's.
The arguments of "it's just a temporary spot between the ship & hauler" carry no weight as CCP could just as easily 'auto-jettison" it to space bypassing those specialized holds all together.
In a fully boosted fleet, you are constantly moving Ore - even with a 2 cycle hold - either to a hauler or a can. This only allows you the advantage of waiting for that hauler to make a return trip if the others around you fill up the hauler before you do.
One could also make the argument that you must stagger your strips (with more than 1) and you must jetcan mine because your Ore hold is barely adequate to hold 1 strip worth of Ore. But again, this really holds no weight and completely, again, breaks the purpose of these ships.
Considering how long it has taken CCP to address the issue of rebalancing these ships, and that they will likely never revisit it again, yeah, we're going to make sure that it's a well implemented update.
Sudhana wrote:Whatever Implementation of CCP on mining Barges/Exhumers, Poor miners just have to endure with them.
May I request CCP dev to mine in game as a "normal" character for at least one month - a few hours every day. Perhaps then you will truly understand the needs of a miner in eve. This. However, given that this update is les than 2 weeks away ...... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Victoria Sin
Center for Advanced Studies Gallente Federation
129
|
Posted - 2012.07.26 15:56:00 -
[203] - Quote
Just been messing around on SiSi. Skiff looks great. Not only can you fit a full tank with one MLU (tight without high end PG implant with 2), it's fast so it can speed tank. Hulk is pretty much the same as it was. Still the highest yield, but minimal tank. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 16:03:00 -
[204] - Quote
Infinite Force wrote:Dave stark wrote:Jacob Holland wrote:I would therefore suggest:
Increase the PG on the Hulk and Mack by three megawatts, one for each additional slot they have over their T1 counterparts.
Reduce Mining crystal volume tenfold (to 5m3) to allow a reasonable number of ore types and the use of a can to manage the singletons. or Increase the cargobay to allow a large can as well as "active" sets of crystals.
I have no options for the icemining and Merc rigs... more power grid will never be looked down upon. the crystal volume isn't the issue; the awfully designed split between cargo and ore hold is. ~5.6k is as big as the ore bay needs to be. hence there's no reason for the hulk not to have a 2.4k cargo hold for crystals. ideally i'd like to see 5750 ore / 2250 cargo. increasing the cargo bay to accommodate a GSC would reduce the ore bay to a size insufficient to hold a full cycle of ore. More PowerGrid is always good. On the storage issue, I again beg to differ. There are 3 storage issues that are intertwined with each other and need to be properly addressed (balanced) with ALL the Barges / Exhumers in terms of storage: 1. Crystals. Crystals were originally designed when these ships had hugely expandable cargoholds. This is no longer the case. They need to be reduced in size. As was previously suggested, 5m3 is an excellent size number. 2. Cargohold. Cargoholds need to be at least big enough to hold T2 crystals for 3 Ore types + 1 Spare (Barges) or 5 Ore types + 2 Spares (Exhumers). At 50m3 per T2 crystal, you're looking at a 300 - 2,250 range. At 5 m3 per crystal, the largest cargohold of 500m3 is very adequate and has enough room for containers to sort new / used crystals. 3. Ore hold. Ore holds need to hold 2 fully boosted, T2 strip yield cycles as a baseline. This has nothing to do with being AFK or solo mining. It has everything to do with these being specialized ships and filling their roles properly. The Ore hold has received the most attention so far as I can tell. And it looks like 4 of the 6 ships have adequate OH's. The arguments of "it's just a temporary spot between the ship & hauler" carry no weight as CCP could just as easily 'auto-jettison" it to space bypassing those specialized holds all together. In a fully boosted fleet, you are constantly moving Ore - even with a 2 cycle hold - either to a hauler or a can. This only allows you the advantage of waiting for that hauler to make a return trip if the others around you fill up the hauler before you do. One could also make the argument that you must stagger your strips (with more than 1) and you must jetcan mine because your Ore hold is barely adequate to hold 1 strip worth of Ore. But again, this really holds no weight and completely, again, breaks the purpose of these ships. Considering how long it has taken CCP to address the issue of rebalancing these ships, and that they will likely never revisit it again, yeah, we're going to make sure that it's a well implemented update. Sudhana wrote:Whatever Implementation of CCP on mining Barges/Exhumers, Poor miners just have to endure with them.
May I request CCP dev to mine in game as a "normal" character for at least one month - a few hours every day. Perhaps then you will truly understand the needs of a miner in eve. This. However, given that this update is les than 2 weeks away ......
2) actually, it's not that we had bigger cargo holds, it was because we could choose how much cargo space we wanted to dedicate to crystals. now that choice has been made for us.
3) 2 cycles is more ore than a hulk can carry even with a 0m3 cargo bay, hence 1 cycle is sufficient and allows enough room for all the desired crystals at their current 50m3 size.
whether you move ore to a corp hangar in an industrial capital ship or to a jetcan is irrelevant. you're still moving ore; the location of the ore doesn't matter. unless you have 2 orcas in your mining fleet some where, some one's gonna be jetcanning ore unless ccp get around to fixing the corp hangars in the orca (my alt in the same corp can't see the hangars, for example. and you don't want to be dishing out roles to every one and their alts. it gets tedious if nothing else)
Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Korsiri
Mousetrap Building Inc.
60
|
Posted - 2012.07.26 16:37:00 -
[205] - Quote
appreciate your work! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
101
|
Posted - 2012.07.26 17:56:00 -
[206] - Quote
Dave stark wrote:2) actually, it's not that we had bigger cargo holds, it was because we could choose how much cargo space we wanted to dedicate to crystals. now that choice has been made for us. So because they're taking away the sandbox from us in one respect (crystal storage spae), they need to open up another sandbox area to us (smaller crystals).
Dave stark wrote:3) 2 cycles is more ore than a hulk can carry even with a 0m3 cargo bay, hence 1 cycle is sufficient and allows enough room for all the desired crystals at their current 50m3 size. Hardly. The 'role' that's being forced upon us (per above) by restricting the number of crystals I can carry is that the choice of what I can mine at any given time is being removed. There's no real & compelling reason to carry more than 2 spare crystals anyhow since they do last a long time - however - there is abundant reasoning to hold multiple Ore crystal types (& spares, of course). The primary reasoning being that in any op, you will never be mining just 1 type of Ore - and in some cases, the rocks will pop fast enough that "crystal haulers" wouldn't be able to resupply 50 mining ships without significant downtime - all detremental to a fleets' operational efficiency.
Dave stark wrote:whether you move ore to a corp hangar in an industrial capital ship or to a jetcan is irrelevant. you're still moving ore; the location of the ore doesn't matter. unless you have 2 orcas in your mining fleet some where, some one's gonna be jetcanning ore unless ccp get around to fixing the corp hangars in the orca (my alt in the same corp can't see the hangars, for example. and you don't want to be dishing out roles to every one and their alts. it gets tedious if nothing else) Agreed that someone is going to jetcan regardless if your hold is 5k or 50k.
Reducing crystal sizes removes quite a few issues - including the Orca issue. CCP is updating the ships - might as well, make it easier on everyone and reduce crystal sizes. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Dynast
Four Horsemen of the Apocalypse
63
|
Posted - 2012.07.26 20:42:00 -
[207] - Quote
Pipa Porto wrote:That's not really on point, but they really couldn't be botted well. PVP has elements of unpredictability that just don't exist in PVE. Computers don't deal with the unpredictable nearly as well as humans do. They can't improvise for something unplanned. That's not a problem with PVE because there's nothing unpredictable about it, and you can plan for all possible human interaction (neut in Local in null, canflipper in High, probes on DScan in WH -> Dock/POS).
Fleets: First, Text to Speech isn't that good at the moment. Second, a Bot wouldn't likely be able to lose a fight gracefully (E&E, etc). A Bot fleet would be a win-or-whelp fleet. Third, knowing when it's worth using Cap Boosters, when it's safe to pulse your MWD (wrong time and you're stranded trying to align), what to do if the FC goes down, etc. (How do you think a Bot would handle "Target Tackle").
Suicide Ganking requires finding likely targets, which I suppose you could bot, but it would take a fair bit more complicated bot than a PVE one.
Gate Camping really requires a good decloaker if you want to be good at it, which requires manual piloting, which I doubt a bot can do well. A botted gate camp also probably couldn't identify bait and when (and how) to run away.
Anyway, even if botting was efficient at running PVP, that would reinforce my point. A Mining bot is not more efficient at mining than a Human. A mission/ratting bot is more efficient at missioning/ratting than a Human. Therefor, in competition with bots, Miners have a leg up compared to missioners/ratters. In point of fact, all of this is currently automatable with various tools available on 60 to 90 day licenses that I am obviously not going to link. It requires the participation of the FC, as they'll need to use a tool to issue commands rather than voice comms, but it's certainly not technically complex to make such things work. There will be welps of course, points where pilot initiative could have altered outcomes, but I wouldn't be surprised to see the rate of these comparable to (or less than) the rate of human screwups costing ships.
It's worth noting here that botted groups in other PvP games (such as Shadowbane) have sometimes been more effective than the same number of human players. The ability to coordinate actions to a 50-100ms level rather than the more typical 2-5 second human response-to-request time can be devestating.
On the topic of mining, I think you may be overestimating the collective desire for more complex and taxing mining. Most of the people I've known who mined at one time or another (myself included) did not enjoy it as a competitive or aggressive money-making practice, but as a relaxing, non-taxing activity to make money while doing other things (hanging out, other games, other entertainment media, etc). I think it's a good thing for a game like EVE, which tends toward the regimented and intense on the PvP side, to have more relaxing PvE. |

Pipa Porto
510
|
Posted - 2012.07.26 22:40:00 -
[208] - Quote
Dynast wrote:It's worth noting here that botted groups in other PvP games (such as Shadowbane) have sometimes been more effective than the same number of human players. The ability to coordinate actions to a 50-100ms level rather than the more typical 2-5 second human response-to-request time can be devestating.
EVE doesn't recognize actions faster than 1s because the server "beats" at 1 HZ. Battleship fights are even slower because of lock time, etc. EvE: Everyone vs Everyone |

Dynast
Four Horsemen of the Apocalypse
63
|
Posted - 2012.07.27 00:01:00 -
[209] - Quote
Pipa Porto wrote:Dynast wrote:It's worth noting here that botted groups in other PvP games (such as Shadowbane) have sometimes been more effective than the same number of human players. The ability to coordinate actions to a 50-100ms level rather than the more typical 2-5 second human response-to-request time can be devestating. EVE doesn't recognize actions faster than 1s because the server "beats" at 1 HZ. Battleship fights are even slower because of lock time, etc. True, but keep in mind that the advantage is the tight synchronization and the removal of the "what? Did you say Oin or Sun?" factor. A human fleet is limited by the time it takes the FC to convey his commands, added to the time it takes the pilots to understand and act on his commands, and the percentage of pilots who **** up and do something else, or delay acting because they think they know better than the FC what they should be doing. The human delays in fleet actions are substantially larger than the delays imposed by the server heartbeat. And when it comes to cycling modules, particularly guns, it's not the cycle time that counts, it's that the activation times be as close as possible when you're trying to break reps. |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 15:30:00 -
[210] - Quote
new batch of changes.. analyzing.
http://pastebin.com/fnuau8HH
skill requirements to fly updated for all ships
Procurer: 3 more midslots (4 total now), 25 drone capacity and bandwidth
Retriever: base orehold 22500, +5% per barge level
Hulk: Base Resit change, suspect a typo! 100/50/60/80 (from 62.5/35/37.5/50) - resist bonus change from 3.0% to 7.5%/level
Mackinaw: Same resists as Hulk now
Skiff: 50m3/50mbit drone, same resists as other exhumers and same resist bonus
rigging costs ice and mercoxit role rigs increased to 250
looks like i need to go update my pyfa again and refigure all the tanking numbers.
it doesn't look like this dump has actually gone live yet. (retriver still has 1 mid) .. however something has gone live
T1 laser crystals: 15m3 T2 laser crystals: 25m3
If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 15:41:00 -
[211] - Quote
these resists changes are BAAAAD
max ehp hulk went from 49.3k to 35.9k on the same fit. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

stoicfaux
1327
|
Posted - 2012.07.27 15:43:00 -
[212] - Quote
Denidil wrote: Hulk: Base Resit change, suspect a typo! 100/50/60/80 (from 62.5/35/37.5/50) - resist bonus change from 3.0% to 7.5%/level
It's 1.0 - resistResonance. So it's actually 0/50/40/20 resists instead of 100/50/60/80 resists.
edit: That's assuming by typo you meant the resists were too high. If you meant that the lowered resists must be a typo, then disregard my post.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

stoicfaux
1327
|
Posted - 2012.07.27 15:46:00 -
[213] - Quote
Denidil wrote:these resists changes are BAAAAD
max ehp hulk went from 49.3k to 35.9k on the same fit. Then fly a Skiff instead of a Hulk. It's the main point of the mining ship changes.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Tau Cabalander
Retirement Retreat Working Stiffs
886
|
Posted - 2012.07.27 15:49:00 -
[214] - Quote
Denidil wrote:these resists changes are BAAAAD
max ehp hulk went from 49.3k to 35.9k on the same fit. Just a quick look at a Hulk, and it seemed the structure was significantly reduced to about 2/3 of current.
|

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 15:57:00 -
[215] - Quote
pyfa isn't applying the resist bonuses.. i'm trying to see if i can fix that. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 15:58:00 -
[216] - Quote
Tau Cabalander wrote:Denidil wrote:these resists changes are BAAAAD
max ehp hulk went from 49.3k to 35.9k on the same fit. Just a quick look at a Hulk, and it seemed the structure was significantly reduced to about 2/3 of current. That would be BAAAAD (to quote Denidil)... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 16:05:00 -
[217] - Quote
looks like i need to do manual comparisons in game between live and test now to compare tanking stats
[edit] test server confirmed - overall hulk resistances are lower.. but i'm level 4 .. but sisi is showing 25% EM for level 4 not 30% for level 4.. so something isn't right If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Dave stark
Bombardier Inc
284
|
Posted - 2012.07.27 16:17:00 -
[218] - Quote
Denidil wrote:looks like i need to do manual comparisons in game between live and test now to compare tanking stats
[edit] test server confirmed - overall hulk resistances are lower.. but i'm level 4 .. but sisi is showing 25% EM for level 4 not 30% for level 4.. so something isn't right
double confirmed, also exhumer 4 on sisi, 25% EM resistance with no fittings. it's not just you. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 16:21:00 -
[219] - Quote
actually resistances are based on mining barge, not exhumers.. so it is really really wrong. i bugreported If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Dave stark
Bombardier Inc
284
|
Posted - 2012.07.27 16:35:00 -
[220] - Quote
Denidil wrote:actually resistances are based on mining barge, not exhumers.. so it is really really wrong. i bugreported
if it's mining barge level 5*1.05 is 1.25... right? so it's gone from 7.5% per barge level, to 5% Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 16:36:00 -
[221] - Quote
Dave stark wrote:Denidil wrote:actually resistances are based on mining barge, not exhumers.. so it is really really wrong. i bugreported if it's mining barge level 5*1.05 is 1.25... right? so it's gone from 7.5% per barge level, to 5%
yeah i think they're messed it up based on the dump.. dump says it should be 7.5/level If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Dave stark
Bombardier Inc
284
|
Posted - 2012.07.27 16:37:00 -
[222] - Quote
Denidil wrote:Dave stark wrote:Denidil wrote:actually resistances are based on mining barge, not exhumers.. so it is really really wrong. i bugreported if it's mining barge level 5*1.05 is 1.25... right? so it's gone from 7.5% per barge level, to 5% yeah i think they're messed it up based on the dump.. dump says it should be 7.5/level
it's just come to my attention from the other thread that the cov has a 500m3 cargo bay still, which means either the covetor or the hulk's cargo bay is "wrong" as they're not consistent.
i think there are a few things that need correcting in today's sisi update. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Ditra Vorthran
State War Academy Caldari State
91
|
Posted - 2012.07.27 17:05:00 -
[223] - Quote
Don't have any of the quick maths with my (at work ftl -_-), but I did some testing yesterday with Ice mining.
Mack: 2 x Ice harvesters II
1 EM Ward Amplifier (passive tank, can't remember the right name)
3 x Ice Harvester Laser Upgrades
1 x Medium Overclocking Rig I 1 x Medium Core Defence Field Extender I
Assuming max Rorqual skills, max Exhumer/Barge, and Mining Foreman Mindlink Bonus, I was getting a cycle time of 103 (and change) seconds and an EHP of I think 12k.
With a 31k ore bay, you'd fill up every 12+ minutes.
Haven't tested it in High Sec and an Orca.
Still waiting for those Ice Harvester rigs to show up. "Miners mine so I don't have to." ~Metal Icarus |

Javajunky
Eternity INC. Goonswarm Federation
31
|
Posted - 2012.07.27 17:16:00 -
[224] - Quote
Denidil wrote:new batch of changes.. analyzing. http://pastebin.com/fnuau8HH
skill requirements to fly updated for all ships Procurer: 3 more midslots (4 total now), 25 drone capacity and bandwidth Retriever: base orehold 22500, +5% per barge level Hulk: Base Resit change, suspect a typo! 100/50/60/80 (from 62.5/35/37.5/50) - resist bonus change from 3.0% to 7.5%/level Mackinaw: Same resists as Hulk now Skiff: 50m3/50mbit drone, same resists as other exhumers and same resist bonus rigging costs ice and mercoxit role rigs increased to 250 looks like i need to go update my pyfa again and refigure all the tanking numbers. it doesn't look like this dump has actually gone live yet. (retriver still has 1 mid) .. however something has gone live T1 laser crystals: 15m3 T2 laser crystals: 25m3
Seriously the Hulk Bay was further reduced in size? Can you double check that?
500 to 350 m3 - what's up with this sh|t
What's the big f'ing problem with us having the ability to carry a full set of crystals? If we are going down to 25m3 each, ok then the Cargo needs to be 975 m3. |

Dave stark
Bombardier Inc
286
|
Posted - 2012.07.27 17:24:00 -
[225] - Quote
Javajunky wrote:Denidil wrote:new batch of changes.. analyzing. http://pastebin.com/fnuau8HH
skill requirements to fly updated for all ships Procurer: 3 more midslots (4 total now), 25 drone capacity and bandwidth Retriever: base orehold 22500, +5% per barge level Hulk: Base Resit change, suspect a typo! 100/50/60/80 (from 62.5/35/37.5/50) - resist bonus change from 3.0% to 7.5%/level Mackinaw: Same resists as Hulk now Skiff: 50m3/50mbit drone, same resists as other exhumers and same resist bonus rigging costs ice and mercoxit role rigs increased to 250 looks like i need to go update my pyfa again and refigure all the tanking numbers. it doesn't look like this dump has actually gone live yet. (retriver still has 1 mid) .. however something has gone live T1 laser crystals: 15m3 T2 laser crystals: 25m3 Seriously the Hulk Bay was further reduced in size? Can you double check that? 500 to 350 m3 - what's up with this sh|t What's the big f'ing problem with us having the ability to carry a full set of crystals? If we are going down to 25m3 each, ok then the Cargo needs to be 975 m3.
yes it has changed, but the covetor's hasn't, meaning it's probably an accidental change, or the covetor is in for a nice neutering too.
however with the crystals being 25m3 not 50m3, we've "gained" space even with the cargo reduction. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Haffsol
Froody Guys Spaceships Business
9
|
Posted - 2012.07.27 17:39:00 -
[226] - Quote
wtf! the hulk had too much love for a couple of days in sisi, better to nerf it already! |

Steve Ronuken
Fuzzwork Enterprises
516
|
Posted - 2012.07.27 18:04:00 -
[227] - Quote
Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship...  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Dave stark
Bombardier Inc
288
|
Posted - 2012.07.27 18:08:00 -
[228] - Quote
Steve Ronuken wrote:Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship... 
except if you're not in the support ship's corp you can't access it's corp hangars; nor is this useful if it's providing off-grid boosts due to the dangerous nature of the area you're mining in.
even worse if the support ship is some one's alt and they're focusing on managing other accounts so they can't see your constant nagging for crystal reloads. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Haffsol
Froody Guys Spaceships Business
9
|
Posted - 2012.07.27 18:13:00 -
[229] - Quote
I was talking about the ehp, the cargobay has been buffed in this last patch |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 18:14:00 -
[230] - Quote
Steve Ronuken wrote:Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship...  The only people I see advocating this response seem to be those that have no experience in large or dangerous ops.
If you are solo mining in HS, then yes, this is appropriate.
In Low / Null / WH space, you need the storage in the Mining ship. Period. The haulers are going to be to concerned with pickups and get outs to worry about a crystal drop. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
11
|
Posted - 2012.07.27 18:19:00 -
[231] - Quote
Infinite Force wrote:Steve Ronuken wrote:Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship...  The only people I see advocating this response seem to be those that have no experience in large or dangerous ops. If you are solo mining in HS, then yes, this is appropriate. In Low / Null / WH space, you need the storage in the Mining ship. Period. The haulers are going to be to concerned with pickups and get outs to worry about a crystal drop.
Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. |

Steve Ronuken
Fuzzwork Enterprises
516
|
Posted - 2012.07.27 18:21:00 -
[232] - Quote
I'm just under the impression that one of the goals of the changes is to make the Hulk a fleet ops ship, rather than a solo ship. Mostly because that's been explicitly stated. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Dave stark
Bombardier Inc
289
|
Posted - 2012.07.27 18:23:00 -
[233] - Quote
Steve Ronuken wrote:I'm just under the impression that one of the goals of the changes is to make the Hulk a fleet ops ship, rather than a solo ship. Mostly because that's been explicitly stated.
there's a difference between "works best in fleets" and "only works in fleets". Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
536
|
Posted - 2012.07.27 18:33:00 -
[234] - Quote
Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it.
Why? The Mackinaw will probably yield more once you take dropoffs into account.
37k m3 vs 7500 (or Jetcans and switching ships) EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:37:00 -
[235] - Quote
Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships)
31k vs 7500. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
536
|
Posted - 2012.07.27 18:43:00 -
[236] - Quote
Dave stark wrote:Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships) 31k vs 7500.
They dropped it down? Or did I screw up in reading basic numbers (entirely possible). EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 18:49:00 -
[237] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships) 31k vs 7500. They dropped it down? Or did I screw up in reading basic numbers (entirely possible).
uhm, yesterday the mining barge bonus dropped from 10% cargo to 5% cargo and the ret got an ore hold buff of 2.5k. ret gets 28k, mack gets 31k (rounded) unless you need the tank the mackinaw is very unappealing right now in comparison to it's little brother. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 18:54:00 -
[238] - Quote
yeah they reduced the mac hold.. so lame If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
536
|
Posted - 2012.07.27 18:59:00 -
[239] - Quote
Dave stark wrote:Pipa Porto wrote: They dropped it down? Or did I screw up in reading basic numbers (entirely possible).
uhm, yesterday the mining barge bonus dropped from 10% cargo to 5% cargo and the ret got an ore hold buff of 2.5k. ret gets 28k, mack gets 31k (rounded) unless you need the tank the mackinaw is very unappealing right now in comparison to it's little brother.
... The Mack's Ore bay is like the only change they got right. There is literally no problem with the cavernous bay on a ship designed to have a cavernous bay.
The problem is that it's massive tank takes away from the Skiff's role, and the Skiff's big Ore bay takes away from the Mack's role. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
291
|
Posted - 2012.07.27 19:04:00 -
[240] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote: They dropped it down? Or did I screw up in reading basic numbers (entirely possible).
uhm, yesterday the mining barge bonus dropped from 10% cargo to 5% cargo and the ret got an ore hold buff of 2.5k. ret gets 28k, mack gets 31k (rounded) unless you need the tank the mackinaw is very unappealing right now in comparison to it's little brother. ... The Mack's Ore bay is like the only change they got right. There is literally no problem with the cavernous bay on a ship designed to have a cavernous bay. The problem is that it's massive tank takes away from the Skiff's role, and the Skiff's big Ore bay takes away from the Mack's role.
another thing i find disconcerting is that going from procurer > skiff and cov > hulk feels like an upgrade for their role.
less than once cycle of extra space doesn't feel like an upgrade. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Vern Aldin
Ascendant Strategies Inc. The Volition Cult
1
|
Posted - 2012.07.27 19:24:00 -
[241] - Quote
If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. |

Dave stark
Bombardier Inc
291
|
Posted - 2012.07.27 19:27:00 -
[242] - Quote
Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately.
because they have less strips to load, so they need less crystals, so they need less space. not to mention if you're not mining in a fleet you're more likely to cherry pick, therefore even less crystals are needed. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 19:37:00 -
[243] - Quote
Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue.
The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 19:52:00 -
[244] - Quote
Infinite Force wrote:Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue. The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for).
I think the option to be able to carry a full set of crystals is valid. Do not sell short by asking for too little, no we don't need a full set of crystals, but if you wanted to lug around 2 full sets, why not? Some people only bother with 1-2 sets, some take out 3-5 sets, and some people take as much as possible without interfering with the amount room needed for mining cycles. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 20:12:00 -
[245] - Quote
Jake Rivers wrote:Infinite Force wrote:Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue. The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for). I think the option to be able to carry a full set of crystals is valid. Do not sell short by asking for too little, no we don't need a full set of crystals, but if you wanted to lug around 2 full sets, why not? Some people only bother with 1-2 sets, some take out 3-5 sets, and some people take as much as possible without interfering with the amount room needed for mining cycles. Everyone has a different mining style, why is your choice the one for everyone? Also, think of the wonderful kill mails if a hulk gets ganked with a few hundred cyrstals sitting in it. It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
Due to that, it's necessary to think what is necessary and what isn't. It is necessary to carry "X" amount of crystals & spares for "Y" types of Ore. It is not necessary to carry crystals for all 15 (Mercoxit excluded) ores plus spares - even if we'd like to.
Yes, the killmails would be interesting, but unless you create a crystal hold (similiar to the fuel bays on caps), you won't get it. What I'm shooting for is something reasonable that can be done without being overly harsh or overly generous - trying to run it down the middle / upper middle road. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 20:24:00 -
[246] - Quote
Infinite Force wrote:Jake Rivers wrote:Infinite Force wrote:Vern Aldin wrote:If the argument for not being able to carry a full set of crystals in the Hulk is that it is meant to be the fleet mining ship then why do the Mackinaw and Skiff also have a 350m3 cargo bay?
All of the mining ships should be able to carry a full set of crystals at a minimum. I do not mind having a tiny cargo bay but if that is the case further reduce the m3 of mining crystals appropriately. Dave pointed out half of the issue. The other half is that you do NOT need to carry a full set of crystals (e.g. for every ore type). You only need to carry a subset + spares (3 ores + 1 spare for Barges & 5 ores + 2 spares for Exhumers -- is what I'm pusing for). I think the option to be able to carry a full set of crystals is valid. Do not sell short by asking for too little, no we don't need a full set of crystals, but if you wanted to lug around 2 full sets, why not? Some people only bother with 1-2 sets, some take out 3-5 sets, and some people take as much as possible without interfering with the amount room needed for mining cycles. Everyone has a different mining style, why is your choice the one for everyone? Also, think of the wonderful kill mails if a hulk gets ganked with a few hundred cyrstals sitting in it. It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers. Due to that, it's necessary to think what is necessary and what isn't. It is necessary to carry "X" amount of crystals & spares for "Y" types of Ore. It is not necessary to carry crystals for all 15 (Mercoxit excluded) ores plus spares - even if we'd like to. Yes, the killmails would be interesting, but unless you create a crystal hold (similiar to the fuel bays on caps), you won't get it. What I'm shooting for is something reasonable that can be done without being overly harsh or overly generous - trying to run it down the middle / upper middle road.
I don't think a crystal needs to be any bigger than 0.1m3 and they could reduce the cargo hold to 10m3 if they were readlly worried about hulks being used as haulers.
|

Dave stark
Bombardier Inc
294
|
Posted - 2012.07.27 20:26:00 -
[247] - Quote
Jake Rivers wrote:I don't think a crystal needs to be any bigger than 0.1m3 and they could reduce the cargo hold to 10m3 if they were readlly worried about hulks being used as haulers.
then you have mining crystals being an absurdly op way of compressing nocxium. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
104
|
Posted - 2012.07.27 20:26:00 -
[248] - Quote
Jake Rivers wrote:I don't think a crystal needs to be any bigger than 0.1m3 and they could reduce the cargo hold to 10m3 if they were readlly worried about hulks being used as haulers. Actually, you would be able to use mining crystals in mineral compression at that point. They would break things at that point.
Dave stark wrote:then you have mining crystals being an absurdly op way of compressing nocxium. Great minds think alike! lol HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Vern Aldin
Ascendant Strategies Inc. The Volition Cult
1
|
Posted - 2012.07.27 20:36:00 -
[249] - Quote
For a null sec miner it is extremely valuable to be able to carry around a full set of crystals. When mining in a hidden belt nearly all types of ore are present. Therefore to clear the site all types of crystals are needed. I am not asking for an upgrade. I am simply looking to preserve the ability to mine without having to constantly micro manage crystals. As it is, switching out crystals in strips is annoying enough. Having to dock up in the middle of a mining op to change out crystals sets is just another irritation. This is a game. This is a change to a mechanic which makes the game less enjoyable. Beyond that it is a matter of personal style. |

Dave stark
Bombardier Inc
294
|
Posted - 2012.07.27 20:38:00 -
[250] - Quote
alternate solution; let us put crystals in our ore bay. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
539
|
Posted - 2012.07.27 20:43:00 -
[251] - Quote
Dave stark wrote:Jake Rivers wrote:I don't think a crystal needs to be any bigger than 0.1m3 and they could reduce the cargo hold to 10m3 if they were readlly worried about hulks being used as haulers.
then you have mining crystals being an absurdly op way of compressing nocxium.
You could make them mostly "extra" materials, like Bombs. That would fix their compression ratio. EvE: Everyone vs Everyone
-RubyPorto |

Ooda
Treasures Collectors Solar Citizens
17
|
Posted - 2012.07.27 23:32:00 -
[252] - Quote
Can anyone explain to me why they had to nerf the hulk? Srsly, you can't mine more than ~6k per cycle, and you can't store more than one cycle either.
Previously, you had the chance to store crystals for a large cluster - with this changes you can't, and you can't make use of 1500m3 ore-space either. Any reason for this nerf?
|

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
12
|
Posted - 2012.07.27 23:32:00 -
[253] - Quote
Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships)
IM still gona fly a hulk cus it has the highest yeild, Them saying that its better for fleet ops doesnt mean it only works there. Titans are supposed to be good as support and command ships but all you see if them blobbing. Nothing ccp intends actually happens. |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
57
|
Posted - 2012.07.27 23:34:00 -
[254] - Quote
Dave stark wrote:alternate solution; let us put crystals in our ore bay. Doesn't help unless you can use a can to manage them there.
A 350m3 cargo bay means that you can only use a small can to organise things, even with the reduced size of crystals that allows for only four crystals, spares on a retriever/Mack for two ore types. Which considering the ship is supposed to act without a hauler, solo, without support, simply isn't enough.
The cargoholds need to be increased or the crystal size needs to be drastically reduced... I suggested 5m3 before and I still think that's a good number. The hauler arguement seems foolish from my perspective - a Thorax is already a better hauler than these things. |

Dave stark
Bombardier Inc
299
|
Posted - 2012.07.27 23:42:00 -
[255] - Quote
Jacob Holland wrote:Dave stark wrote:alternate solution; let us put crystals in our ore bay. Doesn't help unless you can use a can to manage them there.
yes it does help, it gives you the 8k cargo space back in the hulk. it solves a problem by reverting it to the original state wherein the problem didn't exist.
you do not need a can to organise it at all. when you right click on the t2 strip miner it has an option to change the crystal to any other crystal and it even has options to load used crystals or unused crystals. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
544
|
Posted - 2012.07.27 23:43:00 -
[256] - Quote
Zetaomega333 wrote:Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships) IM still gona fly a hulk cus it has the highest yeild, Them saying that its better for fleet ops doesnt mean it only works there. Titans are supposed to be good as support and command ships but all you see if them blobbing. Nothing ccp intends actually happens.
So you are going to take in less ore per hour because you want to see your hold fill faster?
The Mack is probably going to yield more Ore per hour if you take into account the time you take in warp with the Hulk or it's hauling ship. EvE: Everyone vs Everyone
-RubyPorto |

Vaerah Vahrokha
Vahrokh Consulting
1723
|
Posted - 2012.07.27 23:46:00 -
[257] - Quote
Infinite Force wrote:It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
I suppose that creating a "crystals only" hold was too much of a challenge for CCP? That would fix the hauler cross over.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
107
|
Posted - 2012.07.27 23:49:00 -
[258] - Quote
Dave stark wrote:Jacob Holland wrote:Dave stark wrote:alternate solution; let us put crystals in our ore bay. Doesn't help unless you can use a can to manage them there. yes it does help, it gives you the 8k cargo space back in the hulk. it solves a problem by reverting it to the original state wherein the problem didn't exist. you do not need a can to organise it at all. when you right click on the t2 strip miner it has an option to change the crystal to any other crystal and it even has options to load used crystals or unused crystals. Yes, but the reload-option has this nasty tendancy to take unused crystals when it has the option - even when you select "used" ... HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Pipa Porto
544
|
Posted - 2012.07.28 00:01:00 -
[259] - Quote
Ark T1 Crystal is 30m3 Ark T2 Crystal is 50m3
New Cargo Hold is 350 for the Skiff and Mack (IIRC).
Skiff can hold 7 T2 Ark Crystals or 11 T1 Crystals.
That means the Skiff can hold up to 8 Ores worth of Crystals (it takes 1 Crystal to change) and 11 with T1.
The Mackinaw can hold 4 Ores worth with 1 spare, or 5 Ores with 1 spare T1.
Probably could use a small buff on the Mack Cargo bay, since it's got 2 Strips. EvE: Everyone vs Everyone
-RubyPorto |

Tau Cabalander
Retirement Retreat Working Stiffs
887
|
Posted - 2012.07.28 03:21:00 -
[260] - Quote
Infinite Force wrote:Yes, but the reload-option has this nasty tendancy to take unused crystals when it has the option - even when you select "used" ... I tend to drag-and-drop crystals. I find it takes me too long to navigate the context menu, and it is error prone (click on wrong option).
Of course I also remove (at 39/40 damage) and later reprocess crystals before they pop, to recover all the Noxcium.
I sure would like to see crystal size reduced though, and I think it is more likely to happen than cargoholds being enlarged. |

MunnyRabbit
Fleetworks Soldiers Of New Eve
2
|
Posted - 2012.07.28 04:53:00 -
[261] - Quote
So im not sure if i missed it or not but are the values i am reading base values with skills? For instance the mack has 31k ore bay for ore with perfect exhumer 5 and MB 5 skills?? Can this go up with cargo expanders or are they introducing specific cargo expanders for the ore bay?
With the small cargo bays i don't see why anyone would bother to use cargo rigs or cargo in low slots unless you would need to hold more crystals but seems like waste to me. |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 05:30:00 -
[262] - Quote
Pipa Porto wrote:Zetaomega333 wrote:Pipa Porto wrote:Zetaomega333 wrote:Second this, Empire bears seem to be under the illusion that nullsec and wh miners will ONLY use the hulk when in a fleet, when in fact we use hulks to solo mine and will keep doing it. Why? The Mackinaw will probably yield more once you take dropoffs into account. 37k m3 vs 7500 (or Jetcans and switching ships) IM still gona fly a hulk cus it has the highest yeild, Them saying that its better for fleet ops doesnt mean it only works there. Titans are supposed to be good as support and command ships but all you see if them blobbing. Nothing ccp intends actually happens. So you are going to take in less ore per hour because you want to see your hold fill faster? The Mack is probably going to yield more Ore per hour if you take into account the time you take in warp with the Hulk or it's hauling ship.
that depends on how long you're mining for, and what you're hauling in. the mackinaw only really comes out ahead if you're mining less than 2-3 jetcans worth in 1 sitting. so if you're mining for over an hour, you're probably better off with the hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 05:30:00 -
[263] - Quote
MunnyRabbit wrote:So im not sure if i missed it or not but are the values i am reading base values with skills? For instance the mack has 31k ore bay for ore with perfect exhumer 5 and MB 5 skills?? Can this go up with cargo expanders or are they introducing specific cargo expanders for the ore bay?
With the small cargo bays i don't see why anyone would bother to use cargo rigs or cargo in low slots unless you would need to hold more crystals but seems like waste to me.
the mack has 31k ore regardless of your skills. it's ore bay size is scaled with prerequisites which have to be at V in order to fly the ship.
no, there are no mods that increase ore bay size. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
108
|
Posted - 2012.07.28 06:22:00 -
[264] - Quote
Vaerah Vahrokha wrote:Infinite Force wrote:It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
I suppose that creating a "crystals only" hold was too much of a challenge for CCP? That would fix the hauler cross over. lol .. who knows. it certainly would have fixed several issues.. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 06:24:00 -
[265] - Quote
Infinite Force wrote:Vaerah Vahrokha wrote:Infinite Force wrote:It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
I suppose that creating a "crystals only" hold was too much of a challenge for CCP? That would fix the hauler cross over. lol .. who knows. it certainly would have fixed several issues..
there's no need for such a thing, they just needed to correctly split the cargo bay of the hulk to begin with. it was just a case of changing 2 numbers on the hulk's stats [in fact, they could have done it by changing 1 number really]. instead they went and changed 4 numbers on 4 things and did a worse job of it than if they'd changed 2 numbers.
i fully expect to see more cargo adjustments on sisi today when it updates.
edit; for ccp's benefit the only number that needed changing was the cargo bay to 2150 m3. (if you really wanted your 8k total then the ore bay should have gone to 5850, which is fine as the theoretical max yield is ~5.6k) how much more effort did it take you to **** around with 4 things yesterday and NOT fix the problem than it would have took to do the above to 1 number on the hulk's stats? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
108
|
Posted - 2012.07.28 06:30:00 -
[266] - Quote
Tau Cabalander wrote:Infinite Force wrote:Yes, but the reload-option has this nasty tendancy to take unused crystals when it has the option - even when you select "used" ... I tend to drag-and-drop crystals. I find it takes me too long to navigate the context menu, and it is error prone (click on wrong option). Of course I also remove (at 39/40 damage) and later reprocess crystals before they pop, to recover all the Noxcium. I sure would like to see crystal size reduced though, and I think it is more likely to happen than cargoholds being enlarged. I normally drag-n-drop as well - just because of the mis-click potentials. I don't think I've ever reprocessed my crystals - never really paid that close of attention to it .. lol HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1671
|
Posted - 2012.07.28 08:29:00 -
[267] - Quote
Dave stark wrote:edit; for ccp's benefit the only number that needed changing was the cargo bay to 2150 m3.
The only change that was ever needed was 10PG to the Hulk, then adjusting the base fittings, EHP and cargo of the other ships to fall in line with the specialist tank/capacity/yield roles that CCP had decided on. I like the split roles idea, it's just the execution was sloppy (typical CCP tweak finely balanced things with a 500lb hammer approach). Day 0 advice for new players: Day 0 Advice for New Players |

Pipa Porto
547
|
Posted - 2012.07.28 08:31:00 -
[268] - Quote
Dave stark wrote:that depends on how long you're mining for, and what you're hauling in. the mackinaw only really comes out ahead if you're mining less than 2-3 jetcans worth in 1 sitting. so if you're mining for over an hour, you're probably better off with the hulk.
I wan't the Mack to have enough Ore bay that it comes out ahead any time you don't have a second account hauling. That's what it's role is. It should be great at that role, just like the Hulk and Skiff are great at theirs (though the Mack is also great at the Skiff's role, and the Skiff good at the Mack's atm).
Oh well, I guess the Mack's gonna be a HS boat (can flip proof). EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 08:38:00 -
[269] - Quote
Pipa Porto wrote:Dave stark wrote:that depends on how long you're mining for, and what you're hauling in. the mackinaw only really comes out ahead if you're mining less than 2-3 jetcans worth in 1 sitting. so if you're mining for over an hour, you're probably better off with the hulk. I wan't the Mack to have enough Ore bay that it comes out ahead any time you don't have a second account hauling. That's what it's role is. It should be great at that role, just like the Hulk and Skiff are great at theirs (though the Mack is also great at the Skiff's role, and the Skiff good at the Mack's atm). Oh well, I guess the Mack's gonna be a HS boat (can flip proof).
assuming you mean "coming out on top" means having more m3 of ore in the station at the end of the session.
and the mack does come out on top; if you're not mining for extended periods of time. however that means the mack has more yield tank and cargo than a hulk. which is basically what the hulk is doing now and they want to move away from it. an issue hasn't been solved, the ships have just swapped between who's the king and who's the peasant. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
547
|
Posted - 2012.07.28 08:53:00 -
[270] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:that depends on how long you're mining for, and what you're hauling in. the mackinaw only really comes out ahead if you're mining less than 2-3 jetcans worth in 1 sitting. so if you're mining for over an hour, you're probably better off with the hulk. I wan't the Mack to have enough Ore bay that it comes out ahead any time you don't have a second account hauling. That's what it's role is. It should be great at that role, just like the Hulk and Skiff are great at theirs (though the Mack is also great at the Skiff's role, and the Skiff good at the Mack's atm). Oh well, I guess the Mack's gonna be a HS boat (can flip proof). assuming you mean "coming out on top" means having more m3 of ore in the station at the end of the session. and the mack does come out on top; if you're not mining for extended periods of time. however that means the mack has more yield tank and cargo than a hulk. which is basically what the hulk is doing now and they want to move away from it. an issue hasn't been solved, the ships have just swapped between who's the king and who's the peasant.
The tank issue is separate. If the Mack had a tank similar to the current SISI dump Hulk (topping at ~22k), the Skiff would be king. If the Skiff's ore bay was then reduced to ~2 un-gang-bonused cycles, it would be a toss up.
The Hulk has the most Yield Measured by Roid->Cargo. Which is nice, but you need a Hauler. The Mack should have the most Yield when measured Solo, Roid -> Station.
Maybe getting the numbers right for the Ore hold would be too difficult, I don't know, but that's how I envision the yield-cargo balance between the Hulk and the Mack. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
302
|
Posted - 2012.07.28 09:02:00 -
[271] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:that depends on how long you're mining for, and what you're hauling in. the mackinaw only really comes out ahead if you're mining less than 2-3 jetcans worth in 1 sitting. so if you're mining for over an hour, you're probably better off with the hulk. I wan't the Mack to have enough Ore bay that it comes out ahead any time you don't have a second account hauling. That's what it's role is. It should be great at that role, just like the Hulk and Skiff are great at theirs (though the Mack is also great at the Skiff's role, and the Skiff good at the Mack's atm). Oh well, I guess the Mack's gonna be a HS boat (can flip proof). assuming you mean "coming out on top" means having more m3 of ore in the station at the end of the session. and the mack does come out on top; if you're not mining for extended periods of time. however that means the mack has more yield tank and cargo than a hulk. which is basically what the hulk is doing now and they want to move away from it. an issue hasn't been solved, the ships have just swapped between who's the king and who's the peasant. The tank issue is separate. If the Mack had a tank similar to the current SISI dump Hulk (topping at ~22k), the Skiff would be king. If the Skiff's ore bay was then reduced to ~2 un-gang-bonused cycles, it would be a toss up. The Hulk has the most Yield Measured by Roid->Cargo. Which is nice, but you need a Hauler. The Mack should have the most Yield when measured Solo, Roid -> Station. Maybe getting the numbers right for the Ore hold would be too difficult, I don't know, but that's how I envision the yield-cargo balance between the Hulk and the Mack.
the skiff's the most pointless mining ship for mining; it's giving up everything for a level of tank that simply isn't required. hence we go back to hulk vs mack, and unless you're doing some extremely long mining sessions the mack has the best of all 3 worlds so we're back in the situation we're in now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 09:15:00 -
[272] - Quote
Dave stark wrote:Pipa Porto wrote:The tank issue is separate. If the Mack had a tank similar to the current SISI dump Hulk (topping at ~22k), the Skiff would be king. If the Skiff's ore bay was then reduced to ~2 un-gang-bonused cycles, it would be a toss up.
The Hulk has the most Yield Measured by Roid->Cargo. Which is nice, but you need a Hauler. The Mack should have the most Yield when measured Solo, Roid -> Station.
Maybe getting the numbers right for the Ore hold would be too difficult, I don't know, but that's how I envision the yield-cargo balance between the Hulk and the Mack. the skiff's the most pointless mining ship for mining; it's giving up everything for a level of tank that simply isn't required. hence we go back to hulk vs mack, and unless you're doing some extremely long mining sessions the mack has the best of all 3 worlds so we're back in the situation we're in now.
Agreed. But the Skiff's level of tank isn't the problem, it's the Mackinaw's tank that causes the problem with the Skiff.
Like I said, I see no reason why the Mackinaw should have the Ore Bay AND enough Tank AND a better yield than the Skiff.
I think the Mack should have the same Yield (just give the Skiff a 3rd low), not enough Tank to be safe from ganks, and a CAVERNOUS Ore bay. Which means the Skiff steals its role with its Giant Ore bay, so that needs to shrink and we're fine.
Then all three get roles. If you want Safety, you pick the Skiff. If you want convenience, pick the Mack (gotta pay attention to the game you are in the process of playing though). If you have the support to use it efficiently, pick the Hulk.
If it takes a long time for switching to a hauler to beat the mack, that's gonna have to be good enough. I think the mack would be fine with a ~40k Ore hold, which would make it better than a hauler (it would haul better than the Itty V), meaning that the Hulk's not going to bring more ore to station SOLO than the Mack.
With a dedicated Hauler, the Hulk will bring more Ore back than a Mack, because it pulls more from the belt. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:28:00 -
[273] - Quote
i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 09:33:00 -
[274] - Quote
Dave stark wrote:i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space.
Give 'em an active tank bonus and they'll be fine in 0.0 or give them a resist bonus and further reduce their raw HP.
There are bunches of ways to make them tanky vs rats but flimsy v people.
From the look of it, I don't think the Hulk's losing any of its ability to tank rats (I could easily be wrong. I don't have SISI installed due to space constraints, and I'm way too stupid to try modding Pyfa) EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:35:00 -
[275] - Quote
Pipa Porto wrote:Dave stark wrote:i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space. Give 'em an active tank bonus and they'll be fine in 0.0 or give them a resist bonus and further reduce their raw HP. There are bunches of ways to make them tanky vs rats but flimsy v people. From the look of it, I don't think the Hulk's losing any of its ability to tank rats (I could easily be wrong. I don't have SISI installed due to space constraints, and I'm way too stupid to try modding Pyfa)
the hulk is losing a bit of resists and some shields/armour/structure i think.
and yeah, those changes would be good to let it tank rats well enough but still be vulnerable to gankers if poorly fit. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 09:42:00 -
[276] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space. Give 'em an active tank bonus and they'll be fine in 0.0 or give them a resist bonus and further reduce their raw HP. There are bunches of ways to make them tanky vs rats but flimsy v people. From the look of it, I don't think the Hulk's losing any of its ability to tank rats (I could easily be wrong. I don't have SISI installed due to space constraints, and I'm way too stupid to try modding Pyfa) the hulk is losing a bit of resists and some shields/armour/structure i think. and yeah, those changes would be good to let it tank rats well enough but still be vulnerable to gankers if poorly fit.
The Hulk should be vulnerable to gankers unless actively flown. It should not be able to tank a gank. That's the Skiff's job. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:46:00 -
[277] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space. Give 'em an active tank bonus and they'll be fine in 0.0 or give them a resist bonus and further reduce their raw HP. There are bunches of ways to make them tanky vs rats but flimsy v people. From the look of it, I don't think the Hulk's losing any of its ability to tank rats (I could easily be wrong. I don't have SISI installed due to space constraints, and I'm way too stupid to try modding Pyfa) the hulk is losing a bit of resists and some shields/armour/structure i think. and yeah, those changes would be good to let it tank rats well enough but still be vulnerable to gankers if poorly fit. The Hulk should be vulnerable to gankers unless actively flown. It should not be able to tank a gank. That's the Skiff's job.
i'd say that depends entirely upon what's trying to gank it. a 'nado, or a battleship? sure exhumer wrecks everywhere! some thing i was given for free in the tutorial? no, not a chance. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 09:48:00 -
[278] - Quote
Dave stark wrote:Pipa Porto wrote:The Hulk should be vulnerable to gankers unless actively flown. It should not be able to tank a gank. That's the Skiff's job. i'd say that depends entirely upon what's trying to gank it. a 'nado, or a battleship? sure exhumer wrecks everywhere! some thing i was given for free in the tutorial? no, not a chance.
You got a T2 fit Catalyst in your tutorial?
It should be profitable to gank a Hulk. Otherwise the tanky ship is worthless.
Bring back insurance and we'll be doing it in Cruisers and BCs. Until then, it's Dessies all the way. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 09:53:00 -
[279] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:The Hulk should be vulnerable to gankers unless actively flown. It should not be able to tank a gank. That's the Skiff's job. i'd say that depends entirely upon what's trying to gank it. a 'nado, or a battleship? sure exhumer wrecks everywhere! some thing i was given for free in the tutorial? no, not a chance. You got a T2 fit Catalyst in your tutorial? It should be profitable to gank a Hulk. Otherwise the tanky ship is worthless. Bring back insurance and we'll be doing it in Cruisers and BCs. Until then, it's Dessies all the way.
it shouldn't be profitable to gank a hulk; ccp said so. the size of the ship isn't really the issue, it's the loss incurred by the ganker. in empire space the ganker's loss should be greater than their gain, that's why an exhumer should be able to repel a destroyer. null sec and low sec are for profitable ganks.
nothing is stopping you destroying an exhumer with a bigger ship. of course i'll wager when the profit dries up so does people's motivation to gank. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 11:01:00 -
[280] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:The Hulk should be vulnerable to gankers unless actively flown. It should not be able to tank a gank. That's the Skiff's job. i'd say that depends entirely upon what's trying to gank it. a 'nado, or a battleship? sure exhumer wrecks everywhere! some thing i was given for free in the tutorial? no, not a chance. You got a T2 fit Catalyst in your tutorial? It should be profitable to gank a Hulk. Otherwise the tanky ship is worthless. Bring back insurance and we'll be doing it in Cruisers and BCs. Until then, it's Dessies all the way. it shouldn't be profitable to gank a hulk; ccp said so. the size of the ship isn't really the issue, it's the loss incurred by the ganker. in empire space the ganker's loss should be greater than their gain, that's why an exhumer should be able to repel a destroyer. null sec and low sec are for profitable ganks. nothing is stopping you destroying an exhumer with a bigger ship. of course i'll wager when the profit dries up so does people's motivation to gank.
CCP Soundwave wrote a screamer, didn't he.
The changes are supposed to give the Miners a choice.
CHOOSE to fly a Hulk for Max Yield and accept that you need to use active protection measures to be safe (like an active tanked Tengu, which has less EHP than a Hulk ever had). CHOOSE to fly a Skiff for Safety and accept a slightly lower yield.
If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?
There is no reason cost of a ship to have relevance on its survivability, and trying to make it relevant is a terrible idea. CCP should have learned that lesson a long time ago. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 11:04:00 -
[281] - Quote
Pipa Porto wrote:If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?.
you're assuming mining only happens in empire space. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 11:07:00 -
[282] - Quote
Dave stark wrote:Pipa Porto wrote:If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?. you're assuming mining only happens in empire space.
Yeah, in Low/Null/WH, the EHP of a tackled ship that can't shoot back is so very, very important. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 11:10:00 -
[283] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?. you're assuming mining only happens in empire space. Yeah, in Low/Null/WH, the EHP of a tackled ship that can't shoot back is so very, very important.
aaand that's why they shouldn't have removed the warp stab bonus Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
548
|
Posted - 2012.07.28 11:11:00 -
[284] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?. you're assuming mining only happens in empire space. Yeah, in Low/Null/WH, the EHP of a tackled ship that can't shoot back is so very, very important. aaand that's why they shouldn't have removed the warp stab bonus
aaand how would that affect the value of the Skiff's EHP in Low/Null/WH? EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
126
|
Posted - 2012.07.28 11:24:00 -
[285] - Quote
Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well.
Yeah, viable gank target... |

Pipa Porto
548
|
Posted - 2012.07.28 11:28:00 -
[286] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well. Yeah, viable gank target...
Where did I say the Skiff should be a viable gank target?
At this point you're not even pretending to try to add to the conversation. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
303
|
Posted - 2012.07.28 11:30:00 -
[287] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:If the Hulk can fit for yield and enough tank that you're not going to be profitably ganked, why would Skiffs get used at all?. you're assuming mining only happens in empire space. Yeah, in Low/Null/WH, the EHP of a tackled ship that can't shoot back is so very, very important. aaand that's why they shouldn't have removed the warp stab bonus aaand how would that affect the value of the Skiff's EHP in Low/Null/WH? EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well.
because it's ehp actually matters if it can avoid being tackled due to wcs... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jorma Morkkis
State War Academy Caldari State
126
|
Posted - 2012.07.28 11:33:00 -
[288] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well. Yeah, viable gank target... Where did I say the Skiff should be a viable gank target? At this point you're not even pretending to try to add to the conversation.
It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets. |

Pipa Porto
548
|
Posted - 2012.07.28 11:34:00 -
[289] - Quote
Dave stark wrote:Pipa Porto wrote: aaand how would that affect the value of the Skiff's EHP in Low/Null/WH?
EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well.
because it's ehp actually matters if it can avoid being tackled due to wcs...
No, it's align time does. It's either going to escape, so any EHP past a few volleys of the light tackle isn't relevant, or it's going to get tackled by the rest of the gang, and going to die anyway. EvE: Everyone vs Everyone
-RubyPorto |

Mallak Azaria
403
|
Posted - 2012.07.28 12:13:00 -
[290] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well. Yeah, viable gank target... Where did I say the Skiff should be a viable gank target? At this point you're not even pretending to try to add to the conversation. It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Bitter miner is bitter. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Pipa Porto
548
|
Posted - 2012.07.28 12:17:00 -
[291] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well. Yeah, viable gank target... Where did I say the Skiff should be a viable gank target? At this point you're not even pretending to try to add to the conversation. It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Where did I say any of that? Link where I said I'd unsub.
I'm in SniggWaffe down in Delve (FWST-8 II - Blood Raiders Logistic Support). How often do you think I get easy targets there?
Ganking's a little side project that I do on occasion because I find it amusing. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
126
|
Posted - 2012.07.28 12:56:00 -
[292] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:EDIT: I want all 3 to be useful in all areas of space. I'm fine giving the Skiff a WCS bonus, but I want it to be a viable HS ship as well. Yeah, viable gank target... Where did I say the Skiff should be a viable gank target? At this point you're not even pretending to try to add to the conversation. It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets. Where did I say any of that? Link where I said I'd unsub. I'm in SniggWaffe down in Delve (FWST-8 II - Blood Raiders Logistic Support). How often do you think I get easy targets there? Ganking's a little side project that I do on occasion because I find it amusing.
That's Goons space. People are always looking ways to get something from Goons. Especially sov. |

Pipa Porto
550
|
Posted - 2012.07.28 12:59:00 -
[293] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote: It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Where did I say any of that? Link where I said I'd unsub. I'm in SniggWaffe down in Delve (FWST-8 II - Blood Raiders Logistic Support). How often do you think I get easy targets there? Ganking's a little side project that I do on occasion because I find it amusing. That's Goons space. People are always looking ways to get something from Goons. Especially sov.
Link where I said I'd unsub.
So now the Blood Raiders NPC Corp are part of the CFC? Really? EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
126
|
Posted - 2012.07.28 13:01:00 -
[294] - Quote
Pipa Porto wrote:So now the Blood Raiders NPC Corp are part of the CFC? Really?
Yes. And in case you didn't know Goons invaded Delve during ATX. |

Pipa Porto
550
|
Posted - 2012.07.28 13:08:00 -
[295] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:So now the Blood Raiders NPC Corp are part of the CFC? Really? Yes. And in case you didn't know Goons invaded Delve during ATX.
So the Blood Raiders NPC Corp are part of the CFC... OK.
By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve.
Jorma Morkkis wrote:It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Link Where I said I'd Unsub. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
126
|
Posted - 2012.07.28 13:30:00 -
[296] - Quote
Pipa Porto wrote:By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve.
TEST = GSF |

Pipa Porto
550
|
Posted - 2012.07.28 13:34:00 -
[297] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve. TEST = GSF
Nope. And when did the Blood Raiders join the CFC, as you claim?
Jorma Morkkis wrote:It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Link Where I said I'd Unsub. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.28 13:39:00 -
[298] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve. TEST = GSF Nope. And when did the Blood Raiders join the CFC, as you claim?
During ATX. They had to otherwise Goons would have killed them. |

Pipa Porto
550
|
Posted - 2012.07.28 13:56:00 -
[299] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve. TEST = GSF Nope. And when did the Blood Raiders join the CFC, as you claim? During ATX. They had to otherwise Goons would have killed them.
You don't know who the Blood Raiders are, do you?
Jorma Morkkis wrote:It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Link Where I said I'd Unsub. EvE: Everyone vs Everyone
-RubyPorto |

Mallak Azaria
415
|
Posted - 2012.07.28 14:12:00 -
[300] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:[quote=Pipa Porto]By the way, Look at DOTLAN. GSF doesn't hold any Sov in Delve. TEST = GSF Nope. And when did the Blood Raiders join the CFC, as you claim? During ATX. They had to otherwise Goons would have killed them.
So what is it like being delusional?
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.28 14:20:00 -
[301] - Quote
Pipa Porto wrote:You don't know who the Blood Raiders are, do you?
Yes, I do. |

Pipa Porto
552
|
Posted - 2012.07.28 14:24:00 -
[302] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:You don't know who the Blood Raiders are, do you? Yes, I do.
And yet you think they're part of the CFC.
Jorma Morkkis wrote:It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets.
Link Where I said I'd Unsub. EvE: Everyone vs Everyone
-RubyPorto |

Mallak Azaria
417
|
Posted - 2012.07.28 14:41:00 -
[303] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You don't know who the Blood Raiders are, do you? Yes, I do. And yet you think they're part of the CFC. Jorma Morkkis wrote:It's all you do in EVE. Only part of EVE that keeps you playing. You will unsub if you don't get your daily easy targets. Link Where I said I'd Unsub.
He probably also thinks Rogue Drones are part of the DRF. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.28 14:47:00 -
[304] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You don't know who the Blood Raiders are, do you? Yes, I do. And yet you think they're part of the CFC.
Yes.
Mallak Azaria wrote:He probably also thinks Rogue Drones are part of the DRF.
Drunken Russian Federation? No, Rogue Drones are my friends. |

Denidil
Red Federation RvB - RED Federation
339
|
Posted - 2012.07.28 17:36:00 -
[305] - Quote
get the shitposting e-peen contest out of the thread you wankers. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
553
|
Posted - 2012.07.28 17:49:00 -
[306] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You don't know who the Blood Raiders are, do you? Yes, I do. And yet you think they're part of the CFC. Yes.
This is one for the ages. We, for once, get a clear answer on something out of Jorma and it's this... EvE: Everyone vs Everyone
-RubyPorto |

MunnyRabbit
Fleetworks Soldiers Of New Eve
2
|
Posted - 2012.07.28 20:33:00 -
[307] - Quote
Jorma and pipa can yall take all of this chat in game? This is the second time in the past week yall have completely derailed a thread by this senseless arguing. |

Pipa Porto
555
|
Posted - 2012.07.28 21:00:00 -
[308] - Quote
MunnyRabbit wrote:Jorma and pipa can yall take all of this chat in game? This is the second time in the past week yall have completely derailed a thread by this senseless arguing.
https://forums.eveonline.com/default.aspx?g=posts&m=1711051#post1711051
I'm simply calling him out for making an entirely baseless personal attack on me. Do I not have the right to defend myself? EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
32
|
Posted - 2012.07.28 21:42:00 -
[309] - Quote
He didn't tell you not to defend yourself. He simply asked you two to take your argument / discussion / thread high jack to another forum or game chat. ;) |

Pipa Porto
555
|
Posted - 2012.07.28 22:14:00 -
[310] - Quote
Zyella Stormborn wrote:He didn't tell you not to defend yourself. He simply asked you two to take your argument / discussion / thread high jack to another forum or game chat. ;)
So I shouldn't publicly defend myself from a Public attack? EvE: Everyone vs Everyone
-RubyPorto |

Javajunky
Eternity INC. Goonswarm Federation
31
|
Posted - 2012.07.28 23:22:00 -
[311] - Quote
Why don't all of you table your competition for the epic douchebaggery awards and let this thread continue on topic, no one cares about delve, blood raiders or what ever it is you to @ssclowns want to rabble about. |

Pipa Porto
556
|
Posted - 2012.07.28 23:35:00 -
[312] - Quote
Fair enough.
With the SISI dump as it stands now,
The Hulk has the best yield, a flimsy tank, and requires hauling support to be efficient. The Mackinaw has a cavernous Ore bay, a fantastic tank,* and a better yield than the Skiff. The Skiff has a very large Ore bay, a tank that is no more effective than the Mack's,* and the worst yield.
*Once you have enough tank that it is significantly unprofitable to gank you (the Mack would cost ~60m to gank with 4 T2 catalysts with these stats, I think), extra tank doesn't really matter. Miners will not be faced with any significant threat of ganks in a Mack, so the Skiff is useless.
I think having 2/3 Exhumers being viable is an improvement. But the goal is 3/3 and that goal is in sight.
Cut the Mack's tank to that of a Hulk (Solo Boat != AFK boat) Cut the Skiff's Ore bay to that of a Hulks (otherwise nobody will use the Mack). Give the Skiff a WCS bonus to give it some semblance of survivability in low/null. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 04:13:00 -
[313] - Quote
Pipa Porto wrote:Fair enough.
With the SISI dump as it stands now,
The Hulk has the best yield, a flimsy tank, and requires hauling support to be efficient. The Mackinaw has a cavernous Ore bay, a fantastic tank,* and a better yield than the Skiff. The Skiff has a very large Ore bay, a tank that is no more effective than the Mack's,* and the worst yield.
*Once you have enough tank that it is significantly unprofitable to gank you (the Mack would cost ~60m to gank with 4 T2 catalysts with these stats, I think), extra tank doesn't really matter. Miners will not be faced with any significant threat of ganks in a Mack, so the Skiff is useless.
I think having 2/3 Exhumers being viable is an improvement. But the goal is 3/3 and that goal is in sight.
Cut the Mack's tank to that of a Hulk (Solo Boat != AFK boat) Cut the Skiff's Ore bay to that of a Hulks (otherwise nobody will use the Mack). Give the Skiff a WCS bonus to give it some semblance of survivability in low/null (I mainly propose this because it doesn't really matter, but the miners, they likes the idea).
If you think Mack will render Skiff's bonus useless, how would you do AFK friendly mining ship? |

Pipa Porto
561
|
Posted - 2012.07.29 05:02:00 -
[314] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Fair enough.
With the SISI dump as it stands now,
The Hulk has the best yield, a flimsy tank, and requires hauling support to be efficient. The Mackinaw has a cavernous Ore bay, a fantastic tank,* and a better yield than the Skiff. The Skiff has a very large Ore bay, a tank that is no more effective than the Mack's,* and the worst yield.
*Once you have enough tank that it is significantly unprofitable to gank you (the Mack would cost ~60m to gank with 4 T2 catalysts with these stats, I think), extra tank doesn't really matter. Miners will not be faced with any significant threat of ganks in a Mack, so the Skiff is useless.
I think having 2/3 Exhumers being viable is an improvement. But the goal is 3/3 and that goal is in sight.
Cut the Mack's tank to that of a Hulk (Solo Boat != AFK boat) Cut the Skiff's Ore bay to that of a Hulks (otherwise nobody will use the Mack). Give the Skiff a WCS bonus to give it some semblance of survivability in low/null (I mainly propose this because it doesn't really matter, but the miners, they likes the idea). If you think Mack will render Skiff's bonus useless, how would you do AFK friendly mining ship? If you think 8000 m3 is enough for solo miner... I do most of my mining solo and I don't really care about Hulk's "small" 8000 m3 cargohold, because I have gigantic jetcan (aka Orca) right next to my mining ship. In case you didn't know Orca has way more cargo space for ore than Mack will ever have. And it has way more EHP than all three exhumers combined.
1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 05:09:00 -
[315] - Quote
Pipa Porto wrote:1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield.
It's is solo mining when it's just my main and alt.
Why would it be good if Mack only has 7500 ore bay when it's aimed for people who don't have hauler alt or fleet to do hauling?
And why is AFK mining so terrible idea? |

Pipa Porto
561
|
Posted - 2012.07.29 06:25:00 -
[316] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield. It's is solo mining when it's just my main and alt. Why would it be good if Mack only has 7500 ore bay when it's aimed for people who don't have hauler alt or fleet to do hauling? And why is AFK mining so terrible idea?
Where did I say the Mack should have its Ore bay reduced?
The Mack is designed for Mining unsupported by a Hauler. The Orca is Hauler support, whether you call it solo or otherwise.
AFK Mining without Risk is a terrible idea. At the moment, the SISI Mack has enough tank to do that, meaning that the Skiff has no role. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 06:31:00 -
[317] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield. It's is solo mining when it's just my main and alt. Why would it be good if Mack only has 7500 ore bay when it's aimed for people who don't have hauler alt or fleet to do hauling? And why is AFK mining so terrible idea? Where did I say the Mack should have its Ore bay reduced? The Mack is designed for Mining unsupported by a Hauler. The Orca is Hauler support, whether you call it solo or otherwise. AFK Mining without Risk is a terrible idea. At the moment, the SISI Mack has enough tank to do that, meaning that the Skiff has no role.
AFK mining isn't against EULA. AFK mining != botting.
Are you afraid that AFK miner makes more isk/hr than you ganking them? I don't think so. Like there's no other ways for AFK isk making, like for example sentry Dominix/Ishtar/Gila... |

Pipa Porto
561
|
Posted - 2012.07.29 07:04:00 -
[318] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield. It's is solo mining when it's just my main and alt. Why would it be good if Mack only has 7500 ore bay when it's aimed for people who don't have hauler alt or fleet to do hauling? And why is AFK mining so terrible idea? Where did I say the Mack should have its Ore bay reduced? The Mack is designed for Mining unsupported by a Hauler. The Orca is Hauler support, whether you call it solo or otherwise. AFK Mining without Risk is a terrible idea. At the moment, the SISI Mack has enough tank to do that, meaning that the Skiff has no role. AFK mining isn't against EULA. AFK mining != botting. Are you afraid that AFK miner makes more isk/hr than you ganking them? I don't think so. Like there's no other ways for AFK isk making, like for example sentry Dominix/Ishtar/Gila...
Where did I say AFK mining is against the EULA? Quote and Link, please. Where did I say AFK mining is botting. Quote and Link, please.
Stop trying to put up straw men. You're just bad at it.
You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:12:00 -
[319] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:1. I wouldn't do an AFK friendly mining ship. The Mack is a Solo mining ship, not an AFK one.
2. That's not Solo mining. There's a whole second ship with you. The Mack is designed for people who don't have an Alt/Friend with a Hauler of some kind. You are describing a Fleet situation, which is favors the Hulk for extra yield. It's is solo mining when it's just my main and alt. Why would it be good if Mack only has 7500 ore bay when it's aimed for people who don't have hauler alt or fleet to do hauling? And why is AFK mining so terrible idea? Where did I say the Mack should have its Ore bay reduced? The Mack is designed for Mining unsupported by a Hauler. The Orca is Hauler support, whether you call it solo or otherwise. AFK Mining without Risk is a terrible idea. At the moment, the SISI Mack has enough tank to do that, meaning that the Skiff has no role.
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 07:26:00 -
[320] - Quote
Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries.
And why is that a problem?
If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard. |

Pipa Porto
561
|
Posted - 2012.07.29 07:35:00 -
[321] - Quote
Dave stark wrote:
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets.
The Mack and Hulk can do that fine.
Especially the Mack. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 07:38:00 -
[322] - Quote
Pipa Porto wrote:The Mack and Hulk can do that fine.
Especially the Mack.
Still not an issue.
80M/hr ganking miners in hisec is an issue. |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:38:00 -
[323] - Quote
Pipa Porto wrote:Dave stark wrote:
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets.
The Mack and Hulk can do that fine. Especially the Mack.
and by the time you've fit it to do that, the skiff will out mine it. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
561
|
Posted - 2012.07.29 07:41:00 -
[324] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. And why is that a problem? If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard.
I'm talking about the Dead Drones costing him replacement cash. Not missing cycles.
Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session.
Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk.
The current SISI Mack build costs too much to gank, so it won't be ganked, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe. That's not good game design. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:45:00 -
[325] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. And why is that a problem? If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard. I'm talking about the Dead Drones costing him replacement cash. Not missing cycles. Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session. Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk. The current SISI Mack build costs too much to gank, so it won't be ganked, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe. That's not good game design.
if some one's going to gank you; they're going to gank you. being at the keyboard doesn't really make much difference. your ship will either survive, or it won't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
561
|
Posted - 2012.07.29 07:47:00 -
[326] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets.
The Mack and Hulk can do that fine. Especially the Mack. and by the time you've fit it to do that, the skiff will out mine it.
The Current TQ Hulk can Tank 0.0 Rats with 2 MLUIIs. Is the new SISI Mackinaw less tankey with an active tank than the TQ Hulk? Serious question. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:50:00 -
[327] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets.
The Mack and Hulk can do that fine. Especially the Mack. and by the time you've fit it to do that, the skiff will out mine it. The Current TQ Hulk can Tank 0.0 Rats with 2 MLUIIs. Is the new SISI Mackinaw less tankey with an active tank than the TQ Hulk? Serious question.
yeah but that requires deadspace modules etc; the skiff is there so you don't have to use a 1bn isk ship to mine in null. (yes exaggeration on the isk but you get the point)
*shrug* i haven't looked at the tank numbers on the new ships; i'm only interested in yield. in null i always had a drake in the station to deal with rats so i always went max yield. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 07:51:00 -
[328] - Quote
Pipa Porto wrote:I'm talking about the Dead Drones costing him replacement cash. Not missing cycles.
Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session.
Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk.
The current SISI Mack build costs too much to gank, so it won't be ganked, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe. That's not good game design.
You can't bumb AFK miners out of range of roids / ice? How much is that Mack pilot going to make when he is 40km from nearest roid/ice? |

Pipa Porto
561
|
Posted - 2012.07.29 07:52:00 -
[329] - Quote
Dave stark wrote:if some one's going to gank you; they're going to gank you. being at the keyboard doesn't really make much difference. your ship will either survive, or it won't.
Wanna guess how many 40k EHP Hulks have gotten Suicide ganked in the last 6 months?
Ganking will wind down dramatically if it becomes automagically unprofitable (and, in fact, overly expensive).
If that wind down were due to miners adapting to changing dynamics, I'd say HTFU. With the current SISI stats, it will be because of CCP missing the ball on the numbers instead.
Oh, and being ATK gives you the option of being totally immune to ganks. That's a pretty big difference. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
561
|
Posted - 2012.07.29 07:53:00 -
[330] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:
the skiff does have a role; it's for tanking rats in 0.0.
it just won't have a place in high sec; and why is that an issue? the hulk no longer seems to have a place outside fleets.
The Mack and Hulk can do that fine. Especially the Mack. and by the time you've fit it to do that, the skiff will out mine it. The Current TQ Hulk can Tank 0.0 Rats with 2 MLUIIs. Is the new SISI Mackinaw less tankey with an active tank than the TQ Hulk? Serious question. yeah but that requires deadspace modules etc; the skiff is there so you don't have to use a 1bn isk ship to mine in null. (yes exaggeration on the isk but you get the point) *shrug* i haven't looked at the tank numbers on the new ships; i'm only interested in yield. in null i always had a drake in the station to deal with rats so i always went max yield.
~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
561
|
Posted - 2012.07.29 07:55:00 -
[331] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:I'm talking about the Dead Drones costing him replacement cash. Not missing cycles.
Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session.
Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk.
The current SISI Mack build costs too much to gank, so it won't be ganked, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe. That's not good game design. You can't bumb AFK miners out of range of roids / ice? How much is that Mack pilot going to make when he is 40km from nearest roid/ice?
How much Isk will he lose? The AFK Plexing boat loses ~5m ISK in drones if he gets bumped. And he doesn't make as much isk as the Mack pilot in the first place. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 07:55:00 -
[332] - Quote
Pipa Porto wrote:~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). last time i tried you couldn't do it without a t2 shield booster because it wasn't cap stable. then again i haven't tried for a long time. rat bounties in 0.0 are high enough that swapping to a combat ship isn't an appreciative loss in isk/hour if you get battleship spawns. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 07:57:00 -
[333] - Quote
Pipa Porto wrote:How much Isk will he lose? The AFK Plexing boat loses ~5m ISK in drones if he gets bumped. And he doesn't make as much isk as the Mack pilot in the first place. 5m Isk represents like an hour of AFK Plexing income to get back up to even.
You would still make more isk/hr than both of them. ~80M/hr. |

Pipa Porto
561
|
Posted - 2012.07.29 08:02:00 -
[334] - Quote
Dave stark wrote:Pipa Porto wrote:~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). last time i tried you couldn't do it without a t2 shield booster because it wasn't cap stable. then again i haven't tried for a long time. rat bounties in 0.0 are high enough that swapping to a combat ship isn't an appreciative loss in isk/hour if you get battleship spawns.
Who needs to be Cap stable? Your tank only needs to last long enough for your Valks to kill stuff. Or you can fit a small buffer (easy to do in either the SISI Mack or Hulk, rats not being known for their alpha) and warp away for a Drake. Either way, the Skiff doesn't have any usefulness in 0.0 EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
561
|
Posted - 2012.07.29 08:03:00 -
[335] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:How much Isk will he lose? The AFK Plexing boat loses ~5m ISK in drones if he gets bumped. And he doesn't make as much isk as the Mack pilot in the first place. 5m Isk represents like an hour of AFK Plexing income to get back up to even. You would still make more isk/hr than both of them. ~80M/hr.
Who would? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
305
|
Posted - 2012.07.29 08:05:00 -
[336] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). last time i tried you couldn't do it without a t2 shield booster because it wasn't cap stable. then again i haven't tried for a long time. rat bounties in 0.0 are high enough that swapping to a combat ship isn't an appreciative loss in isk/hour if you get battleship spawns. Who needs to be Cap stable? Your tank only needs to last long enough for your Valks to kill stuff. Or you can fit a small buffer (easy to do in either the SISI Mack or Hulk, rats not being known for their alpha) and warp away for a Drake. Either way, the Skiff doesn't have any usefulness in 0.0
a t2 shield booster will drain your cap faster than you can kill a triple bs spawn. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
561
|
Posted - 2012.07.29 08:07:00 -
[337] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). last time i tried you couldn't do it without a t2 shield booster because it wasn't cap stable. then again i haven't tried for a long time. rat bounties in 0.0 are high enough that swapping to a combat ship isn't an appreciative loss in isk/hour if you get battleship spawns. Who needs to be Cap stable? Your tank only needs to last long enough for your Valks to kill stuff. Or you can fit a small buffer (easy to do in either the SISI Mack or Hulk, rats not being known for their alpha) and warp away for a Drake. Either way, the Skiff doesn't have any usefulness in 0.0 a t2 shield booster will drain your cap faster than you can kill a triple bs spawn.
I just fitted up some 2 MLU Hulks with T2 SSBs, no Cap mods, and Ark crystals, and they were stable.
The trick is Passive hardeners. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 08:07:00 -
[338] - Quote
Pipa Porto wrote:Who would?
You.
GCC lasts for 15 mins. So you can gank 4 exhumer/hour.
4 * 20M (possibly 25M) = 80M.
And that's for just one character. |

Dave stark
Bombardier Inc
306
|
Posted - 2012.07.29 08:07:00 -
[339] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:~80m in Modules on a 300m Hull? Oh, the Humanity. (You can even get by with all T2/meta if you're facing the right rats). last time i tried you couldn't do it without a t2 shield booster because it wasn't cap stable. then again i haven't tried for a long time. rat bounties in 0.0 are high enough that swapping to a combat ship isn't an appreciative loss in isk/hour if you get battleship spawns. Who needs to be Cap stable? Your tank only needs to last long enough for your Valks to kill stuff. Or you can fit a small buffer (easy to do in either the SISI Mack or Hulk, rats not being known for their alpha) and warp away for a Drake. Either way, the Skiff doesn't have any usefulness in 0.0 a t2 shield booster will drain your cap faster than you can kill a triple bs spawn. I just fitted up some 2 MLU Hulks with T2 SSBs, no Cap mods, and Ark crystals, and they were stable. The trick is Passive hardeners.
i'll keep that in mind. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
561
|
Posted - 2012.07.29 08:19:00 -
[340] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Who would? You. GCC lasts for 15 mins. So you can gank 4 exhumer/hour. 4 * 20M (possibly 25M) = 80M. And that's for just one character.
Ok, that assumes: 1. You exit GCC right next to your next target. 2. You are ganking Solo in a Meta fit Catalyst (which will not kill an untanked Hulk* in .5 space) 3. Magical loot fairies looting and salvaging for you. "Just one character" 4. You never run into a tanked Hulk that fails your gank (which means.
*530 DPS * 20s = 10,600 Damage. Untanked Hulk has 11,149 EHP vs AM. Even Cargo rigged, a Hulk survives that by 200 EHP. Only if you add expanded cargoholds do you become the prey of the solo meta fit catalyst.
Also, in a discussion of AFK income, how did this come up? EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 08:24:00 -
[341] - Quote
Pipa Porto wrote:Also, in a discussion of AFK income, how did this come up?
You're obviously afraid that these AFK miners make more isk/hr than you.
And btw, I meant 1 ganking character. You can have as many looting characters as you want.
After all you are using at least three accounts. |

Pipa Porto
561
|
Posted - 2012.07.29 08:26:00 -
[342] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Also, in a discussion of AFK income, how did this come up? You're obviously afraid that these AFK miners make more isk/hr than you.
Where in the world did I say that? Quote and Link.
Oh, and stop lying. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
127
|
Posted - 2012.07.29 08:38:00 -
[343] - Quote
Pipa Porto wrote:Where in the world did I say that? Quote and Link.
No link needed.
That's better than those mythical Incursion runners and AFK Dominix pilots make.
Why would you want to lose best risk free income in the hisec? |

Sola Mercury
Republic Military School Minmatar Republic
25
|
Posted - 2012.07.29 08:58:00 -
[344] - Quote
Meh.. this has been funny, but now its time to ignore him. |

Pipa Porto
565
|
Posted - 2012.07.29 18:28:00 -
[345] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Where in the world did I say that? Quote and Link. No link needed. That's better than those mythical Incursion runners and AFK Dominix pilots make. Why would you want to lose best risk free income in the hisec?
Again, your ISK estimate is laughably wrong.
It takes some time to set up a gank, so there is no way to do it 4 times an hour on one character. You need an alt to scoop loot, so you can't profit at all with one character. You need an alt in an orca once you go -5, so you can't gank at all with one character. You need at least 2 meta fit Catalysts to kill an untanked Hulk, so you can't gank at all with one character in a meta fit catalyst.
Stop lying. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
308
|
Posted - 2012.07.29 18:30:00 -
[346] - Quote
for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
565
|
Posted - 2012.07.29 18:41:00 -
[347] - Quote
Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions.
YAY! Cheap Minerals!
Miners realize that a higher average yield means they just have to do more hauling for the same income, right? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
308
|
Posted - 2012.07.29 18:44:00 -
[348] - Quote
Pipa Porto wrote:Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions. YAY! Cheap Minerals! Miners realize that a higher average yield means they just have to do more hauling for the same income, right?
you do realise what ever happens with prices; miners don't give a **** because as mineral prices goes down so does the prices of things we want to buy. you're mining and hauling for the same amount of time no matter what our minerals are worth.
isk value and isk/hour is largely irrelevant. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
565
|
Posted - 2012.07.29 18:50:00 -
[349] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions. YAY! Cheap Minerals! Miners realize that a higher average yield means they just have to do more hauling for the same income, right? you do realise what ever happens with prices; miners don't give a **** because as mineral prices goes down so does the prices of things we want to buy. you're mining and hauling for the same amount of time no matter what our minerals are worth. isk value and isk/hour is largely irrelevant.
Except for T2, Faction, Meta, and Rigs. And plain T1 stuff doesn't drop as fast as minerals because the overhead (amortized BPO cost, factory slot cost, etc) takes a larger percentage of the purchase price at lower mineral prices (though I doubt the affect is particularly noticeable, so I'll give you T1 items as a wash for miners).
So yes, if Miners never buy T2, Faction, Meta items or any rigs, the Isk/Hr is irrelevant. What's that? A Hulk is a T2 item, you say? Really? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
308
|
Posted - 2012.07.29 18:55:00 -
[350] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions. YAY! Cheap Minerals! Miners realize that a higher average yield means they just have to do more hauling for the same income, right? you do realise what ever happens with prices; miners don't give a **** because as mineral prices goes down so does the prices of things we want to buy. you're mining and hauling for the same amount of time no matter what our minerals are worth. isk value and isk/hour is largely irrelevant. Except for T2, Faction, Meta, and Rigs. And plain T1 stuff doesn't drop as fast as minerals because the overhead (amortized BPO cost, factory slot cost, etc) takes a larger percentage of the purchase price at lower mineral prices (though I doubt the affect is particularly noticeable, so I'll give you T1 items as a wash for miners). So yes, if Miners never buy T2, Faction, Meta items or any rigs, the Isk/Hr is irrelevant. What's that? A Hulk is a T2 item, you say? Really?
i brought my hulk for half the price it is currently, when minerals were half the price they are now. *shrug* i've always seen a pretty direct link between items i want and isk i earn. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
32
|
Posted - 2012.07.29 19:04:00 -
[351] - Quote
Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions.
Good to know. Thx for the update
|

Pipa Porto
565
|
Posted - 2012.07.29 19:07:00 -
[352] - Quote
Dave stark wrote: i brought my hulk for half the price it is currently, when minerals were half the price they are now. *shrug* i've always seen a pretty direct link between items i want and isk i earn.
Keeping the Hulk still has the opportunity cost of its current market price.
Anyway, there's no real link between minerals and various items whose price is determined by factors entirely unrelated to mineral prices. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
308
|
Posted - 2012.07.29 19:19:00 -
[353] - Quote
Pipa Porto wrote:Dave stark wrote: i brought my hulk for half the price it is currently, when minerals were half the price they are now. *shrug* i've always seen a pretty direct link between items i want and isk i earn.
Keeping the Hulk still has the opportunity cost of its current market price. Anyway, there's no real link between minerals and various items whose price is determined by factors entirely unrelated to mineral prices.
i'll make more isk keeping and mining in my hulk than selling it and buying a new one when the price drops. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
565
|
Posted - 2012.07.29 19:24:00 -
[354] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: i brought my hulk for half the price it is currently, when minerals were half the price they are now. *shrug* i've always seen a pretty direct link between items i want and isk i earn.
Keeping the Hulk still has the opportunity cost of its current market price. Anyway, there's no real link between minerals and various items whose price is determined by factors entirely unrelated to mineral prices. i'll make more isk keeping and mining in my hulk than selling it and buying a new one when the price drops.
What I meant was that keeping it robs you of the opportunity to sell at the current price, not the price that you originally paid. Whether it's worth keeping it or not isn't what I was talking about. EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
309
|
Posted - 2012.07.29 19:32:00 -
[355] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: i brought my hulk for half the price it is currently, when minerals were half the price they are now. *shrug* i've always seen a pretty direct link between items i want and isk i earn.
Keeping the Hulk still has the opportunity cost of its current market price. Anyway, there's no real link between minerals and various items whose price is determined by factors entirely unrelated to mineral prices. i'll make more isk keeping and mining in my hulk than selling it and buying a new one when the price drops. What I meant was that keeping it robs you of the opportunity to sell at the current price, not the price that you originally paid. Whether it's worth keeping it or not isn't what I was talking about.
i'm a sentimental git, it's my first hulk too so even if i could sell it i wouldn't. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
565
|
Posted - 2012.07.29 19:37:00 -
[356] - Quote
Dave stark wrote:i'm a sentimental git, it's my first hulk too so even if i could sell it i wouldn't.
That doesn't change how opportunity cost works.
I've got a large amount of stuff that I'll never sell, but I understand that the opportunity cost is the current market value, not the price I paid for it.
I think you misunderstand me. I'm not saying you should sell it. EvE: Everyone vs Everyone
-RubyPorto |

Styth spiting
Ion Corp. NightSong Directorate
36
|
Posted - 2012.07.30 08:01:00 -
[357] - Quote
So have anyone else noticed that a max yield Hulk (3 MSMII, 2 MLUII, +5% implant, 5 Mining drones II) along with a perfect Orca boost (or Rorqual) will yield more ore per cycle than it has cargo hold space? Meaning you will need to stagger your mining lasers and be unloading ores roughly once every minute.
This is of course if they don't make ore holds affected by expanded cargoholds / cargohold optimizations, which chances are they wont.
From my tests last night:
3x MSMII : 4538 m3/cycle +5% implant: 226 m3/cycle 5x drones II : 562 m3/cycle (drone interfacing IV) total 5326 m3/cycle
Orca boost + drones: 8659 m3/cycle (69.976%)
Rorqual boost + drones: 10,041 m3/cycle (98.9189%)
Using the following for boosts formulas: Orca Link Bonus = 0.025 * 5 * (1 + 5 * 0.1) * (1 + 5 * 0.03) * 1.5 = 0.3234375 Cycle Time = 180 * (1 - 0.3234375) = 121.781 Yield Bonus = (1 + 0.15) / ( 1 - 0.3234375) = (1 + 69.976%) Rorqual Link Bonus = 0.025 * 5 * (1 + 5 * 0.1) * (1 + 5 * 0.10) * 1.5 = 0.4218750 Cycle Time = 180 * (1 - 0.4218750) = 104.062 Yield Bonus = (1 + 0.15) / ( 1 - 0.4218750) = (1 + 98.9189%) |

Dave stark
Bombardier Inc
312
|
Posted - 2012.07.30 08:09:00 -
[358] - Quote
Styth spiting wrote:So have anyone else noticed that a max yield Hulk (3 MSMII, 2 MLUII, +5% implant, 5 Mining drones II) along with a perfect Orca boost (or Rorqual) will yield more ore per cycle than it has cargo hold space? Meaning you will need to stagger your mining lasers and be unloading ores roughly once every minute.
This is of course if they don't make ore holds affected by expanded cargoholds / cargohold optimizations, which chances are they wont.
From my tests last night:
3x MSMII : 4538 m3/cycle +5% implant: 226 m3/cycle 5x drones II : 562 m3/cycle (drone interfacing IV) total 5326 m3/cycle
Orca boost + drones: 8659 m3/cycle (69.976%)
Rorqual boost + drones: 10,041 m3/cycle (98.9189%)
Using the following for boosts formulas: Orca Link Bonus = 0.025 * 5 * (1 + 5 * 0.1) * (1 + 5 * 0.03) * 1.5 = 0.3234375 Cycle Time = 180 * (1 - 0.3234375) = 121.781 Yield Bonus = (1 + 0.15) / ( 1 - 0.3234375) = (1 + 69.976%) Rorqual Link Bonus = 0.025 * 5 * (1 + 5 * 0.1) * (1 + 5 * 0.10) * 1.5 = 0.4218750 Cycle Time = 180 * (1 - 0.4218750) = 104.062 Yield Bonus = (1 + 0.15) / ( 1 - 0.4218750) = (1 + 98.9189%)
fatal error, you're adding drones. drones do not dump all their ore at the exact same time your strip miners dump theirs. a hulk's max yield is somewhere around 5600 depending on what you're mining and how much you lose to truncation. hence there's more than adequate space in the hulk's ore hold. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Herr Hammer Draken
Imperial Academy Amarr Empire
55
|
Posted - 2012.07.30 10:37:00 -
[359] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. And why is that a problem? If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard. I'm talking about the Dead Drones costing him replacement cash. Not missing cycles. Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session. Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk. The current SISI Mack build costs too much to gank, so it won't be ganked by me, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe from me. That's not good game design from me. Why would CCP be interested in making miners safe from me, be good game design?
Fixed |

Pipa Porto
574
|
Posted - 2012.07.30 10:43:00 -
[360] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. And why is that a problem? If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard. I'm talking about the Dead Drones costing him replacement cash. Not missing cycles. Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session. Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk. The current SISI Mack build costs too much to gank, so it won't be ganked by me, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe from me. That's not good game design from me. Why would CCP be interested in making miners safe from me, be good game design? Fixed
Nope.
Find the killmails of properly tanked Hulks that were significantly unprofitable to gank. Then we'll talk about Tank not providing safety. EvE: Everyone vs Everyone
-RubyPorto |

Herr Hammer Draken
Imperial Academy Amarr Empire
55
|
Posted - 2012.07.30 11:04:00 -
[361] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:You should not be able to make Isk AFK without risk. The AFK Sentryboat in a PLEX ("AFK" Mission ships are nowhere near as AFK as Ice mining in the new Mack is) make less Isk/hr than a Mack, and will lose several hours of profit if he gets bumped away from his sentries. And why is that a problem? If I miss a cycle AFK mining ice I can only blame myself, I can't blame that Retriever pilot 80km from me. If the player is AFK then the player is AFK. How hard it is to understand something simple as that? Away from frigging keyboard. I'm talking about the Dead Drones costing him replacement cash. Not missing cycles. Again, making ISK AFK without risk is bad game design. The Sentryboat makes a pittance compared to the AFK Mack (current SISI build) and runs the risk of losing money on the project if he gets bumped in the first few hours of the session. Yes. I know what AFK means. "AFK" Mission ships allow you to alt-tab away for a little bit, but you have to keep an eye out for spawns. They don't allow you to actually leave your computer without risk. The current SISI Mack build costs too much to gank, so it won't be ganked by me, so sitting it in an Ice belt and wandering away for 45m at a time is perfectly viable and safe from me. That's not good game design from me. Why would CCP be interested in making miners safe from me, be good game design? Fixed Nope. Find the killmails of properly tanked Hulks that were significantly unprofitable to gank. Then we'll talk about Tank not providing safety.
You are hugely overstating the issue. Not all of the kills end up in killmails in fact most of the type of kills that are not about profit will not have kill mails. |

Pipa Porto
574
|
Posted - 2012.07.30 11:07:00 -
[362] - Quote
Herr Hammer Draken wrote:You are hugely overstating the issue. Not all of the kills end up in killmails in fact most of the type of kills that are not about profit will not have kill mails.
Why? What evidence do you have to suggest that non-profit gankers are less likely to upload their kills? EvE: Everyone vs Everyone
-RubyPorto |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 11:25:00 -
[363] - Quote
Carlton Foster wrote:Steve Ronuken wrote: Sounds like there are some plans (at least high level ones) to make mining more of a mini game. which I'm all for. People who pay attention make more isk.
Do you have a source on that?
See the mining article from page 30 onwards in issue 28 of the magnificent EON magazine .Or failing that watch the pre-final commentary for this years alliance tournament with the English 'head-honcho' guy from CCP.(Apologies for not remembering his proper name .) |

Herr Hammer Draken
Imperial Academy Amarr Empire
55
|
Posted - 2012.07.30 11:36:00 -
[364] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:You are hugely overstating the issue. Not all of the kills end up in killmails in fact most of the type of kills that are not about profit will not have kill mails. Why? What evidence do you have to suggest that non-profit gankers are less likely to upload their kills?
I know of 17 hulks killed last month that were all not profitable and none of them have kill mails posted. And I can not post any more info than that about those. The motivation had nothing to do with ganking for profit. |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 11:40:00 -
[365] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:for those that don't know, the hulk is getting another 2%/level yield bonus which means even with t1 strips it's going to outmine any other ship and will fill an orca give or take 60 mins in optimal conditions. YAY! Cheap Minerals! Miners realize that a higher average yield means they just have to do more hauling for the same income, right? you do realise what ever happens with prices; miners don't give a **** because as mineral prices goes down so does the prices of things we want to buy. you're mining and hauling for the same amount of time no matter what our minerals are worth. isk value and isk/hour is largely irrelevant.
I don't know where you're coming from with this one 'Dave' Or whether you are a 'proper' miner? Pipa hits the nail on the head regarding buying stuff in that you are more likely to be buying items constructed with 'moon goo' derived items. So you are just shooting yourself in the foot with your comment.
The main problem with the mining ships rebalancing is indeed that it will increase yield from dumbing down the skill reqs, increasing the obtainable yield, and therefore resulting in a fall in price of minerals. This is bad news for the professional mining community all round to my mind. Just when we have reached good price levels a spanner has been thrown into the machine.  |

Pipa Porto
575
|
Posted - 2012.07.30 11:49:00 -
[366] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Herr Hammer Draken wrote:You are hugely overstating the issue. Not all of the kills end up in killmails in fact most of the type of kills that are not about profit will not have kill mails. Why? What evidence do you have to suggest that non-profit gankers are less likely to upload their kills? I know of 17 hulks killed last month that were all not profitable and none of them have kill mails posted. And I can not post any more info than that about those. The motivation had nothing to do with ganking for profit.
9000 kills posted. 17 not posted. EvE: Everyone vs Everyone
-RubyPorto |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 11:57:00 -
[367] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Where in the world did I say that? Quote and Link. No link needed. That's better than those mythical Incursion runners and AFK Dominix pilots make. Why would you want to lose best risk free income in the hisec? Again, your ISK estimate is laughably wrong. It takes some time to set up a gank, so there is no way to do it 4 times an hour on one character. You need an alt to scoop loot, so you can't profit at all with one character. You need an alt in an orca once you go -5, so you can't gank at all with one character. You need at least 2 meta fit Catalysts to kill an untanked Hulk, so you can't gank at all with one character in a meta fit catalyst. Stop lying. I don't think all gankers do it for the profit. There are a lot of mentally deficient pilots out there. I don't know for sure but I think one meta fit catalyst could take down a 2 MLU untanked Hulk atm. I do know, from a defensive point of view , that one T2 fit catalyst cannot take down a 1 MLU with some tank Hulk atm. |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 12:02:00 -
[368] - Quote
Dave stark wrote:Droxlyn wrote:Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. I did some math on the yields for a Hulk and 2 cycles without MLU2s and no fleet support will take almost 8k m3 space. So, after your first cycle, you make a little room in your ore hold by moving some to your cargo hold and fill up at the end of the second cycle. That seems to be the logic for 7500 m3 instead of 5500 m3. The other two ships get about 11.74 and 5.47 cycles before their holds fill up without fleet and MLU support. (8 and 4 with) Drox mining in a hulk without fitting 2 mlus... doing it oh so wrong. worst justification ever for ******** cargo size.
Not sure why you are giving mining advice. Anyone using two MLU atm with the GSF 'ship insurance' scheme still running is looking to lose their ship. |

Pipa Porto
575
|
Posted - 2012.07.30 12:03:00 -
[369] - Quote
Celgar Thurn wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Where in the world did I say that? Quote and Link. No link needed. That's better than those mythical Incursion runners and AFK Dominix pilots make. Why would you want to lose best risk free income in the hisec? Again, your ISK estimate is laughably wrong. It takes some time to set up a gank, so there is no way to do it 4 times an hour on one character. You need an alt to scoop loot, so you can't profit at all with one character. You need an alt in an orca once you go -5, so you can't gank at all with one character. You need at least 2 meta fit Catalysts to kill an untanked Hulk, so you can't gank at all with one character in a meta fit catalyst. Stop lying. I don't think all gankers do it for the profit. There are a lot of mentally deficient pilots out there.  I don't know for sure but I think one meta fit catalyst could take down a 2 MLU untanked Hulk atm. I do know, from a defensive point of view  , that one T2 fit catalyst cannot take down a 1 MLU with some tank Hulk atm.
Nope. Meta 4 with OH and a .5 system is some 600 Damage short of an untanked Hulk. 200 short with Cargo rigs. EvE: Everyone vs Everyone
-RubyPorto |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 12:14:00 -
[370] - Quote
Dave stark wrote:Haffsol wrote:Quote:The Mack gets a base 50% bonus to mining now. (making 2 strips the equivalent of 3) Just like the retriever will it always have the 2x bonus on ice blocks mined in a cycle and the trick that if you stop your cycle at 51% you still get the 2 blocks? I don't get who's king of ice mining and which are the new rigs you're talking about. mackinaw is losing the 2x bonus on ice blocks, it's now a cycle time reduction in order to make the mackinaw's 2 strips equal the hulk's 3 strips. however, the hulk gets better yield bonuses per level of exhumer than the other barges do. hence why the hulk is the new king of ice mining in terms of blocks/hour. at exhumer 1 there's almost no reason to fly a hulk. at exhumer 5 there's lots of reasons.
Hmm. I'm getting confused now. Does this mean the Mackinaw is largely a redundant ship now then if the Hulk gets better yield when mining ice? |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 12:38:00 -
[371] - Quote
Tau Cabalander wrote:Denidil wrote:Tau Cabalander wrote:Denidil wrote:Dave stark wrote:with all due respect, any hulk fit without mlu IIs are pointless.
if you're sacrificing those to fit a tank on a hulk you may as well just mine in a mlu'd skiff, odds are you'll have both more ehp and yield. you are correct. Well, a Hulk has a bonus of 30% and a Skiff has a bonus of 5%. So you need to fit at least 3 MLU to match a Hulk, and the Skiff has 2 low slots (unless that was changed, as I don't see it on pastebin). read what we were saying dual MLU skiff vs non-MLU'ed hulk I did. I even quoted it. Please explain assuming I'm clueless, as I apparently am. No MLU Hulk: 30% bonus. Dual MLU Skiff: 23% bonus. That's a 7% cost for durability and a larger ore hold. If the size of the hold is the issue, then of course Dave stark's comment should have mentioned that (i.e, when mining solo) , rather than being an apparent blanket statement. But if I'm still missing something, please enlighten me. I'm trying to understand these "new" ships, just like everyone else.
I'm with you Tau. It is indeed very confusing.  |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 12:55:00 -
[372] - Quote
Pisov viet wrote:Tassian Marrix wrote:Dominika Brumarova wrote:Pisov viet wrote:Some of the changes are good (Procurer/Skiff's HP, Retriever/Mackinaw's cargo hold, the mining yield buff for both ship lines and the mercoxit and Ice rigs). But the unilateral buff of mining barge and exhumers EHP is a terrible thing to do.
Not only is it devaluating the Skiff buff (why bother with it when a hulk can easily reach over 40k EHP?), but it is also making the life of afk-miners and bots much easier, all while not adressing the structural issues of the mining profession: boring, poor and lacking improvement.
What the game need is not brick-tanked barge able to survive to multiple suicide tornadoes. These always existed, they're battleships (and now, skiffs). a 25000m3 ore hold is an amusing gimmick, but ultimately reward peoples who play eve afk.
Your regular miner, that poor **** who was paying attention, who had friends with him, who knew what the hell he was doing, will be left untouched by these changes. His hulk's yield will remain the same, and even going into big scary low/nullsec wont improve his condition much. In the current (and, apparently, future) state, he's still a poor **** who play a role so un-challenging that a bot can fill it, and be just as efficient as he is.
Mining dont need a 100k EHP mining barge, nor a barge able to mine 30 minutes without requiring a single click, mining need a ship, or a mechanism, that makes a human better than a script. The best post in whole topic. Pure truth! But it is not all truth. Mining did need a ship that could effectively haul for itself and it did need a ship with a solid tank. Now that we will be getting those they can work to fix the second problem of mining being a super boring activity. Yes, mining needed a sturdy ship, and a ship with a large cargo. But that's not really what is happening there. We're getting, really, 3 sturdy ships (two on the level of a battlecruiser, one on the level of battleships -with the size and speed of a cruiser-), and 2 ships with a large cargo bay (17500 for the skiff, 37500 for the mackinaw). And both these ships actually reach about, apparently, 80% of the yield of a hulk. As I said before, and I cant emphasize that enough, it means that the miner who was careful enough to not get ganked, who used orca support to drop his mineral, wont gain anything from this update. The players who were doing good wont see their situation improve, but instead the value of their yield diminush, as "bad" miners get a safer and easier life and flood the market.
I suspect an ulterior motive 'Pisov' but I totally and utterly agree with your second paragraph. The professional mining community is indeed being shafted by the mining vessel 'rebalancing'. No good will come from these unnecessary and unhelpful changes. Unfortunately too many posts from pilots who can't fit their ships properly have brought this ********* upon us. |

Celgar Thurn
Department 10
47
|
Posted - 2012.07.30 13:05:00 -
[373] - Quote
Dave stark wrote:i definitely agree that the barges are stepping on each other's toes in terms of their unique roles. there's no need for the skiff to have an ore bay as large as it is, that's for certain.
i think the hulk/mack did need tank buffs however else they simply wouldn't be viable in 0.0 space where the rats would tear them to shreds without deadspace/faction modules. however in keeping them 0.0 sec viable they also become unprofitable to gank which renders the skiff redundant in high sec. either way some of the ships will never see a use in some parts of space.
Who uses Mackinaw & Hulk in low or nul sec???? Covetor is the ship to use there at present pre-'rebalancing'. |

Jorma Morkkis
State War Academy Caldari State
129
|
Posted - 2012.07.30 14:23:00 -
[374] - Quote
Pipa Porto wrote:You need at least 2 meta fit Catalysts to kill an untanked Hulk, so you can't gank at all with one character in a meta fit catalyst.
Catalyst: 500+ dps vs. [Hulk, 9,15k EHP]
[Empty Low slot] [Empty Low slot]
[Empty Med slot] [Empty Med slot] [Empty Med slot] [Empty Med slot]
[Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
Fight!
500 * 20 = 10k 10k > 9,15k |

Charlie Jacobson
23
|
Posted - 2012.07.30 14:31:00 -
[375] - Quote
I don't think "untanked" in this case means having nothing but strip miners. You can either fit it with MLUs for extra yield and whatever tank will still fit after that, or you can sacrifice some yield for more tank instead. |

Dave stark
Bombardier Inc
319
|
Posted - 2012.07.30 14:58:00 -
[376] - Quote
Celgar Thurn wrote: Hmm. I'm getting confused now. Does this mean the Mackinaw is largely a redundant ship now then if the Hulk gets better yield when mining ice?
yes, the hulk mines anything better than any one. that's it's new role.
Celgar Thurn wrote:Who uses Mackinaw & Hulk in low or nul sec????  Covetor is the ship to use there at present pre-'rebalancing'.
every one does. nobody uses a covetor because it can't tank the rats. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
577
|
Posted - 2012.07.30 19:15:00 -
[377] - Quote
Charlie Jacobson wrote:Jorma Morkkis wrote:Pipa Porto wrote:You need at least 2 meta fit Catalysts to kill an untanked Hulk, so you can't gank at all with one character in a meta fit catalyst. Catalyst: 500+ dps vs. [Hulk, 9,15k EHP] [Empty Low slot] [Empty Low slot] [Empty Med slot] [Empty Med slot] [Empty Med slot] [Empty Med slot] Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II [Empty Rig slot] [Empty Rig slot] Fight! 500 * 20 = 10k 10k > 9,15k I don't think "untanked" in this case means having nothing but strip miners. You can either fit it with MLUs for extra yield and whatever tank will still fit after that, or you can sacrifice some yield for more tank instead.
Actually I did mean it.
For some reason, at the time, my Pyfa was showing an untanked Hulk having just over 10k EHP vs AM. Not quite sure why.
So, an untanked Hulk can be killed by a Meta Catalyst with perfect skills. Doesn't explain why you'd ever want to intentionally fit no tank on a Hulk. Especially when you can do this fit and have 20k EHP.
[Hulk, Hisec Mininh]
Mining Laser Upgrade II Mining Laser Upgrade II
Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I EvE: Everyone vs Everyone
-RubyPorto |

Tau Cabalander
Retirement Retreat Working Stiffs
902
|
Posted - 2012.08.04 07:45:00 -
[378] - Quote
Best fleet Hulk I can come up with on SiSi (includes Siege Warfare booster). Requires a 4% power implant when using T2 strips (5% implant is more common so cheaper though).
Because of the resist reduction, I just can't see going with 3x invuls anymore.
http://dl.eve-files.com/media/corp/TauCabalander/New-EHP-Hulk.png
I've not been able to fit a 3x MLU Mackinaw that was more EHP and didn't have resist holes. If anyone has, I'd like to see the fit. I've tried previously mentioned fits; they might be outdated. Keep in mind in-game EHP is calculated based on damage to lowest resist, unlike EFT.
[Hulk, EHP] Micro Auxiliary Power Core II Internal Force Field Array I
Medium F-S9 Regolith Shield Induction Thermic Dissipation Field II EM Ward Field II Adaptive Invulnerability Field II
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5 Mining Drone II x5 |

Pipa Porto
627
|
Posted - 2012.08.04 08:32:00 -
[379] - Quote
Tau Cabalander wrote:Best fleet Hulk I can come up with on SiSi (includes Siege Warfare booster). Requires a 4% power implant when using T2 strips (5% implant is more common so cheaper though). Because of the resist reduction, I just can't see going with 3x invuls anymore. http://dl.eve-files.com/media/corp/TauCabalander/New-EHP-Hulk.pngI've not been able to fit a 3x MLU Mackinaw that was more EHP and didn't have resist holes. If anyone has, I'd like to see the fit. I've tried previously mentioned fits; they might be outdated. Keep in mind in-game EHP is calculated based on damage to lowest resist, unlike EFT.
To Help out:
EM EHP: 48,867 EHP Therm: 56,334 EHP Kin: 41387 EHP EXP: 48,878 EHP
Doing damage patterns armed with that is trivial. Just a weighted average. By the way, is that Heated?
Gives 48860 EHP against Void.
Guess CCP didn't want the Skiff to be a viable ship after all. EvE: Everyone vs Everyone
-RubyPorto |

Tau Cabalander
Retirement Retreat Working Stiffs
902
|
Posted - 2012.08.04 10:54:00 -
[380] - Quote
Pipa Porto wrote:To Help out:
EM EHP: 48,867 EHP Therm: 56,334 EHP Kin: 41387 EHP EXP: 48,878 EHP
Doing damage patterns armed with that is trivial. Just a weighted average. By the way, is that Heated? No, not overheated, though as I described I had a siege warfare booster (Tengu of course) and running an armor T1 passive resist link. I was too lazy to get out my primary booster, as he wasn't in his boosting ship on SiSi, not that a bit of armor from the T2 link would have made much difference.
Pipa Porto wrote:Gives 48860 EHP against Void.
Guess CCP didn't want the Skiff to be a viable ship after all. I think the ships are pretty much what CCP intended, and not what I hoped for. Personally, I don't see a reason to use anything but a Hulk in my fleet.
I'm still hoping I'm missing something, hence my continued posting.
I'm especially peeved about the loss of the +2 w-stab on the Skiff. I think that was a huge mistake. It might have got miners into lowsec. |

TroyMcRoy
Bud Spencer Fanboys
0
|
Posted - 2012.08.04 11:08:00 -
[381] - Quote
As i noticed the changes on the test server...this rebalance will be superb!
And guys, thanks for keeping us updated with detailed infos about each ship. |

Dave stark
Bombardier Inc
358
|
Posted - 2012.08.04 11:11:00 -
[382] - Quote
Tau Cabalander wrote: I think the ships are pretty much what CCP intended, and not what I hoped for. Personally, I don't see a reason to use anything but a Hulk in my fleet.
that depends on how your fleet is set up. small fleet with an off grid orca? mackinaws are still the way to go. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Velicitia
Open Designs
1044
|
Posted - 2012.08.04 12:43:00 -
[383] - Quote
Tau Cabalander wrote: I think the ships are pretty much what CCP intended, and not what I hoped for. Personally, I don't see a reason to use anything but a Hulk in my fleet.
I'm still hoping I'm missing something, hence my continued posting.
I'm especially peeved about the loss of the +2 w-stab on the Skiff. I think that was a huge mistake. It might have got miners into lowsec.
I'm pretty much onboard with your reasoning Tau ... I've still got a Mack and Skiff, so I'll play around with them ... and likely end up with the ships filling the same roles as they do now, with the exception that the Skiff may just get a regular Strip Miner... |

Zack Cordell
d'Bastard Industries
0
|
Posted - 2012.08.04 12:55:00 -
[384] - Quote
OK, so I built some Ice Harvester Rigs last night on SiSi and took my max yield Ice Miner (with a Yeti IH-1005) and maxed out Orca support into the ice field and tried a variety of ships. So the grid below should give the max ice yield dependent on the number of MU's fitted to each ship. Note that I ignored the fact that I couldn't on-line all the strips so no guarantee its practical.
Hope it formats OK and its of some help.
ShipMU'sStripsHoldOre HoldCycle Time (s)Blocks per hourBlocks to Fill Ore BayTime to Fill Hold (Mins) MacKinaw0235031,250134.3253.6031.0034.70 MacKinaw1235031,250122.2358.9131.0031.58 MacKinaw2235031,250111.2364.7331.0028.73 MacKinaw3235031,250101.2271.1331.0026.15 Hulk033507,500169.6863.657.009.90 Hulk133507,500154.4169.947.009.01 Hulk233507,500140.5176.867.008.20 Covetor035007,000180.2959.907.0010.52 Covetor135007,000164.0665.837.009.57 Covetor235007,000149.372.347.008.71 Skiff0135017,50067.1653.6017.009.51 Skiff1135017,50061.1158.9117.008.66 Skiff2135017,50055.6164.7417.007.88 Retreiver0235028,125141.3950.9228.0032.99 Retreiver1235028,125128.6655.9628.0030.02 Retreiver2235028,125117.0861.5028.0027.32 Retreiver3235028,125106.5567.5728.0024.86 Procurer0135015,00070.6950.9315.008.84 Procurer1135015,00064.3355.9615.008.04 Procurer2135015,00058.8461.1815.007.36
|

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.04 13:44:00 -
[385] - Quote
Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all.
If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too.
And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role. |

Dave stark
Bombardier Inc
360
|
Posted - 2012.08.04 14:06:00 -
[386] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all. If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too. And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role.
a third role in itself is entirely redundant, to be honest. ccp are only shoehorning it in there because they have 3 ships to use.
when you mine all you do is shoot rocks, and haul ore. that's covered by the mack and the hulk quite adequately. we shouldn't have to have a third ship to avoid being blown up every time some one sneezes. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
314
|
Posted - 2012.08.04 15:40:00 -
[387] - Quote
They are certainly marching a direction.. I can't say I like the new non roles idea.. or as some people are claiming, roles that are only about the size of the hold and the tank. I was hoping for more cargo space..than 350 of whatever it is today. ...and they still haven't seeded the rigs for testing.. though the BPs are there. Still many of the changes I do like.
I really would like the 500 points back in the hulks ore bay. CCP shaved off 500 and made a "cargo hold" with that ...then they shrunk that to 300 and something, proving that the two bays are not tied together... so putting the 500 back in the ore hold really should not hurt anything. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Fluffy Sheep
Science and Trade Institute Caldari State
3
|
Posted - 2012.08.04 21:14:00 -
[388] - Quote
With roles removed, this means that mercoxit is going to be a little more expensive to mine right? 3 * crystals being used on the hulk instead of the one on the skiff?
Also this has to make training the deep core mining skill a necessary safety feature. You know, for when you loose concentration and accidentally get a little close to that mercoxit rock you are shooting at. Or a fleet member unknowingly gets a little close to it ;P |

Zak Lonestar
State War Academy Caldari State
0
|
Posted - 2012.08.04 23:01:00 -
[389] - Quote
For people who dont have 30 million SP, at least you can undock in high sec and feel not totally naked.
---Low --- MLUII Micro K-Exhaust Core Augmentation
---Med---- Adaptive Invul Field I Adaptive Invul Field I Medium F-S9 Regolith Shield Induction
---High--- MSMII MSMII MSMII
---Rig--- Medium Ancillary Current Router I Medium Core Defense Field Extender I
EHP (roughly) 17.9 with all skills at V. Figure closer to 16-16.5 with mediocre skills. Will run cap stable. Its not the best, it isnt meant to buy. Its meant to be what you fly, if you fly, until you can mount the best. Figure 700 DPS from a ganker and you can survive just a tick over 20 seconds. Should be enough if you dont venture out into low rated hi sec systems.
Thoughts?
|

Steve Ronuken
Fuzzwork Enterprises
539
|
Posted - 2012.08.04 23:17:00 -
[390] - Quote
Fluffy Sheep wrote:With roles removed, this means that mercoxit is going to be a little more expensive to mine right? 3 * crystals being used on the hulk instead of the one on the skiff?
Also this has to make training the deep core mining skill a necessary safety feature. You know, for when you loose concentration and accidentally get a little close to that mercoxit rock you are shooting at. Or a fleet member unknowingly gets a little close to it ;P
Well, you could continue to mine it in a skiff (using a single crystal)
Sure, you don't get the 60% crystal yield multiplier per level. But you do get a 200% yield multiplier on all strip miners. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Pipa Porto
628
|
Posted - 2012.08.04 23:58:00 -
[391] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all. If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too. And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role.
I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role.
It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless.
If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role. EvE: Everyone vs Everyone
-RubyPorto |

Fluffy Sheep
Science and Trade Institute Caldari State
3
|
Posted - 2012.08.05 01:03:00 -
[392] - Quote
..and what about mining drones?
When you look at the amount they mine for the SP you put into them, it's laughable.
|

Denidil
Red Federation RvB - RED Federation
392
|
Posted - 2012.08.05 03:51:00 -
[393] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all. If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too. And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role. I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role. It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless. If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role.
total EHP isn't the only type of tanking
*cough*regen sustained tank*cough*0.0 belt rats*cough* If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
629
|
Posted - 2012.08.05 03:56:00 -
[394] - Quote
Denidil wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all. If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too. And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role. I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role. It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless. If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role. total EHP isn't the only type of tanking *cough*regen sustained tank*cough*0.0 belt rats*cough*
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses. EvE: Everyone vs Everyone
-RubyPorto |

Denidil
Red Federation RvB - RED Federation
392
|
Posted - 2012.08.05 04:10:00 -
[395] - Quote
Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:Jorma Morkkis wrote:Pipa Porto wrote:Guess CCP didn't want the Skiff to be a viable ship after all. If you don't have skills to gank tanked ships maybe you should continue ganking those untanked ships. Getting friends should help too. And again, if you think Skiff is useless with its role what role you would give it? Tanky mining ship isn't acceptable because you say it's useless role. I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role. It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless. If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role. total EHP isn't the only type of tanking *cough*regen sustained tank*cough*0.0 belt rats*cough* Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
oh do they not? last time i Pyfa'ed them i couldn't get them to tank rats.. but that could have been because i wasn't able to modify pyfa completely for the new stats. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
629
|
Posted - 2012.08.05 04:35:00 -
[396] - Quote
Denidil wrote:Pipa Porto wrote:
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
oh do they not? last time i Pyfa'ed them i couldn't get them to tank rats.. but that could have been because i wasn't able to modify pyfa completely for the new stats.
This'll do it (though, obviously, T2 will do better). The Hulk they primary puts out DPS drones, the rest rep the Hulk.
As for the Mack, should be able to do it similarly with the EHP it can field, but I haven't checked. Or just put EHP on it and have your tank slowly break as your drones kill everything then it'll recharge by the time the next spawn shows up.
[Hulk, Spider]
[Empty Low slot] [Empty Low slot]
Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
[Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
Light Shield Maintenance Bot I x5
EvE: Everyone vs Everyone
-RubyPorto |

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
12
|
Posted - 2012.08.05 04:54:00 -
[397] - Quote
Pipa Porto wrote:
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
Go ahead and put a MLU mack or hulk in a belt in 0.0 and tell me how long you mine before it dies.
Quote:This'll do it (though, obviously, T2 will do better). The Hulk they primary puts out DPS drones, the rest rep the Hulk.
As for the Mack, should be able to do it similarly with the EHP it can field, but I haven't checked. Or just put EHP on it and have your tank slowly break as your drones kill everything then it'll recharge by the time the next spawn shows up.
[Hulk, Spider]
[Empty Low slot] [Empty Low slot]
Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
[Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
Light Shield Maintenance Bot I x5
Im sorry you must be new to nullsec, you dont kill belt rats, you permatank them, any other way of dealing with them is a waste of time and m3. |

Pipa Porto
629
|
Posted - 2012.08.05 04:58:00 -
[398] - Quote
Zetaomega333 wrote:
Im sorry you must be new to nullsec, you dont kill belt rats, you permatank them, any other way of dealing with them is a waste of time and m3.
I'm sorry, but killing them is a great way to not have to spend lowslots on tank modules. Also, spider tanking is perfectly effective in letting you permatank them. EvE: Everyone vs Everyone
-RubyPorto |

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
12
|
Posted - 2012.08.05 05:13:00 -
[399] - Quote
Pipa Porto wrote:Zetaomega333 wrote:
Im sorry you must be new to nullsec, you dont kill belt rats, you permatank them, any other way of dealing with them is a waste of time and m3.
I'm sorry, but killing them is a great way to not have to spend lowslots on tank modules. Also, spider tanking is perfectly effective in letting you permatank them.
You dont tank with a miner... ALmost every nullsec miner with more than one account has a toon that can or just does belt tank, from domis to prophs to geddons to drakes. It completely removes the need to even pay attention to or care about rats. Now come the patch we are going to be able to put a skiff in the belt and belt tank with that while still pulling some m3 which will be nice but means ill have to spend a bit to train up for the skiff. Aside from a cyno boat i dont see skiffs getting **** for use. |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.05 06:45:00 -
[400] - Quote
Pipa Porto wrote:I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role.
It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless.
If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role.
If tanky mining ship role is useless why would you give it to any ship? Who said you should be able to gank mining ships profitably? Especially when that profit would be always the same, not chance based like it's with haulers. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
35
|
Posted - 2012.08.05 06:49:00 -
[401] - Quote
I normally don't find myself in agreement with you very often Jorma.... but that is a very good point. +1 ;) |

Pipa Porto
631
|
Posted - 2012.08.05 07:23:00 -
[402] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:I would give the Skiff the role of the Tanky Mining ship (like CCP intended). But the Hulk with 0 MLUs mines better than the Skiff and has more than enough EHP to prevent ganks. And the Mackinaw with 3 MLUs mines better than both of those and still has more than enough EHP to prevent ganks. So CCP has screwed up by making those two ships too tanky to allow space for the ship that they would like to see have a role fill that role.
It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. That means that the Skiff, which mines less than the new Hulk is utterly useless.
If CCP hadn't overdone it with the Mack and Hulk's tank, a third, Tanky Exhumer would have a role. If tanky mining ship role is useless why would you give it to any ship? Who said you should be able to gank mining ships profitably? Especially when that profit would be always the same, not chance based like it's with haulers.
It's not useless. The Skiff is only useless because the buffs to the Hulk and Mack have made it irrelevant.
The Miners said we should be able to gank their mining ships profitably by fitting their ships to be profitable to gank. The profit is chance based, because there is the (remote, I know, but that's not our fault) chance that the Miners might tank their ship. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.05 07:55:00 -
[403] - Quote
Pipa Porto wrote:It's not useless. The Skiff is only useless because the buffs to the Hulk and Mack have made it irrelevant.
Hulk is meant for fleet ops. No need for tank modules, because Basi/Scimi can tank over 9000.
"Bu... Bu... But I want to gank mining ships with noob ship"  |

Pipa Porto
631
|
Posted - 2012.08.05 08:21:00 -
[404] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:It's not useless. The Skiff is only useless because the buffs to the Hulk and Mack have made it irrelevant. Hulk is meant for fleet ops. No need for tank modules, because Basi/Scimi can tank over 9000. "Bu... Bu... But I want to gank mining ships with noob ship" 
Good try. Never said any of that besides that the Hulk is meant for fleet ops.
If you've decided that being in a fleet op means you can't fit tank modules, I can't help you.
As for the newb ship comment, since it's in quotation marks, Link where I said that. Or stop lying. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.05 08:59:00 -
[405] - Quote
Pipa Porto wrote:As for the newb ship comment, since it's in quotation marks, Link where I said that. Or stop lying.
There ya go.
Pipa Porto wrote:It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably.
... Btw, why you nullbears care about profit in highsec so much when you can profit way more in nullsec? Especially when it goes way up if you solo officers. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
315
|
Posted - 2012.08.05 15:51:00 -
[406] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:As for the newb ship comment, since it's in quotation marks, Link where I said that. Or stop lying. There ya go. Pipa Porto wrote:It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. ... Btw, why you nullbears care about profit in highsec so much when you can profit way more in nullsec? Especially when it goes way up if you solo officers.
the are "greedy" [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Denidil
Red Federation RvB - RED Federation
392
|
Posted - 2012.08.05 18:30:00 -
[407] - Quote
Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
oh do they not? last time i Pyfa'ed them i couldn't get them to tank rats.. but that could have been because i wasn't able to modify pyfa completely for the new stats. This'll do it (though, obviously, T2 will do better). The Hulk they primary puts out DPS drones, the rest rep the Hulk. As for the Mack, should be able to do it similarly with the EHP it can field, but I haven't checked. Or just put EHP on it and have your tank slowly break as your drones kill everything then it'll recharge by the time the next spawn shows up. [Hulk, Spider] [Empty Low slot] [Empty Low slot] Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I [Empty High slot] [Empty High slot] [Empty High slot] [Empty Rig slot] [Empty Rig slot] Light Shield Maintenance Bot I x5
*facepalm*
no. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
631
|
Posted - 2012.08.05 18:42:00 -
[408] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:As for the newb ship comment, since it's in quotation marks, Link where I said that. Or stop lying. There ya go. Pipa Porto wrote:It already takes a Max Skill catalyst gang to take out a tanked Hulk at a break-even point in .5 space. Lower skills mean you need an extra ship, which turns the gank into a losing proposition. No amount of skilling up will allow you to gank the new Hulk profitably. ... Btw, why you nullbears care about profit in highsec so much when you can profit way more in nullsec? Especially when it goes way up if you solo officers.
Where does that say anything about a noob ship? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
631
|
Posted - 2012.08.05 18:43:00 -
[409] - Quote
Denidil wrote:Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
oh do they not? last time i Pyfa'ed them i couldn't get them to tank rats.. but that could have been because i wasn't able to modify pyfa completely for the new stats. This'll do it (though, obviously, T2 will do better). The Hulk they primary puts out DPS drones, the rest rep the Hulk. As for the Mack, should be able to do it similarly with the EHP it can field, but I haven't checked. Or just put EHP on it and have your tank slowly break as your drones kill everything then it'll recharge by the time the next spawn shows up. [Hulk, Spider] [Empty Low slot] [Empty Low slot] Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I [Empty High slot] [Empty High slot] [Empty High slot] [Empty Rig slot] [Empty Rig slot] Light Shield Maintenance Bot I x5 *facepalm* no.
Feel free to fill out the rest of the fit. The Hulk is a fleet ship. You'll have other Hulks in the belt with you, allowing the spider to work fine (I've used the spider to perma tank rats in TQ Mackinaws, the Hulk's not going to have any trouble). EvE: Everyone vs Everyone
-RubyPorto |

Denidil
Red Federation RvB - RED Federation
392
|
Posted - 2012.08.05 20:49:00 -
[410] - Quote
Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
Yeah, the New Hulk and Mack don't have any trouble with those either. So the Skiff's still totally outclassed by two ships that it's supposed to have parity with through increased defenses.
oh do they not? last time i Pyfa'ed them i couldn't get them to tank rats.. but that could have been because i wasn't able to modify pyfa completely for the new stats. This'll do it (though, obviously, T2 will do better). The Hulk they primary puts out DPS drones, the rest rep the Hulk. As for the Mack, should be able to do it similarly with the EHP it can field, but I haven't checked. Or just put EHP on it and have your tank slowly break as your drones kill everything then it'll recharge by the time the next spawn shows up. [Hulk, Spider] [Empty Low slot] [Empty Low slot] Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I [Empty High slot] [Empty High slot] [Empty High slot] [Empty Rig slot] [Empty Rig slot] Light Shield Maintenance Bot I x5 *facepalm* no. Feel free to fill out the rest of the fit. The Hulk is a fleet ship. You'll have other Hulks in the belt with you, allowing the spider to work fine (I've used the spider to perma tank rats in TQ Mackinaws, the Hulk's not going to have any trouble).
that fitting is dumb, and not cap stable w/ strips If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
631
|
Posted - 2012.08.05 21:09:00 -
[411] - Quote
Denidil wrote:Pipa Porto wrote:
Feel free to fill out the rest of the fit. The Hulk is a fleet ship. You'll have other Hulks in the belt with you, allowing the spider to work fine (I've used the spider to perma tank rats in TQ Mackinaws, the Hulk's not going to have any trouble).
that fitting is dumb, and not cap stable w/ strips
How many rats deal omni damage? 4 Passive Hardeners will also work fine.
Also, the rigs are free to run CCCs.
The point of the fit is those light drones. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.06 05:24:00 -
[412] - Quote
Pipa Porto wrote:How many rats deal omni damage?
Your "tanked Hulk" will die to sleeper spawn in C1 grav. |

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
12
|
Posted - 2012.08.06 05:37:00 -
[413] - Quote
Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
Feel free to fill out the rest of the fit. The Hulk is a fleet ship. You'll have other Hulks in the belt with you, allowing the spider to work fine (I've used the spider to perma tank rats in TQ Mackinaws, the Hulk's not going to have any trouble).
that fitting is dumb, and not cap stable w/ strips How many rats deal omni damage? 4 Passive Hardeners will also work fine. Also, the rigs are free to run CCCs. The point of the fit is those light drones.
Again as i said before your ********. Tanking belt rats with a hulk or killing belt rats in null is pointless, you perma tank them, While you can get an expensive ass fit for a hulk including a deadspace shield booster everyone i know that mines in null has a belt tank toon that belt tanks with say a non mining ship. Go back to playing with PL and stop assuming you know anything about nullsec mining. |

Pipa Porto
633
|
Posted - 2012.08.06 05:58:00 -
[414] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:How many rats deal omni damage? Your "tanked Hulk" will die to sleeper spawn in C1 grav.
Sleepers don't respawn once you kill them. If you're expecting a Hulk to do the initial clearance of a WH Grav site, I really can't help you.
Also, a fit for one purpose might not be great for another purpose. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
633
|
Posted - 2012.08.06 05:59:00 -
[415] - Quote
Zetaomega333 wrote:Pipa Porto wrote:Denidil wrote:Pipa Porto wrote:
Feel free to fill out the rest of the fit. The Hulk is a fleet ship. You'll have other Hulks in the belt with you, allowing the spider to work fine (I've used the spider to perma tank rats in TQ Mackinaws, the Hulk's not going to have any trouble).
that fitting is dumb, and not cap stable w/ strips How many rats deal omni damage? 4 Passive Hardeners will also work fine. Also, the rigs are free to run CCCs. The point of the fit is those light drones. Again as i said before your ********. Tanking belt rats with a hulk or killing belt rats in null is pointless, you perma tank them, While you can get an expensive ass fit for a hulk including a deadspace shield booster everyone i know that mines in null has a belt tank toon that belt tanks with say a non mining ship. Go back to playing with PL and stop assuming you know anything about nullsec mining.
If you're using a belt tank (a waste of a character slot, but v0v), then why do you care about the Hulk's tank? And where does your comment on Hulks and MLUs fit in?
Not every buff benefits every pilot of a given ship. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.06 06:28:00 -
[416] - Quote
Pipa Porto wrote:Sleepers don't respawn once you kill them. If you're expecting a Hulk to do the initial clearance of a WH Grav site, I really can't help you.
Problem with your tank is that sleepers switch targets and prefer drones.
You claimed that your Hulk can tank all rats... |

Pipa Porto
633
|
Posted - 2012.08.06 07:12:00 -
[417] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Sleepers don't respawn once you kill them. If you're expecting a Hulk to do the initial clearance of a WH Grav site, I really can't help you. Problem with your tank is that sleepers switch targets and prefer drones. You claimed that your Hulk can tank all rats...
No, I didn't. So stop lying.
Anyway, now we have a Miner upset that his Hulk can't tank Sleepers. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
132
|
Posted - 2012.08.06 07:50:00 -
[418] - Quote
Pipa Porto wrote:Anyway, now we have a Miner upset that his Hulk can't tank Sleepers.
If you don't know how to tank sleepers with your Hulk you shouldn't be in w-space. |

Pipa Porto
633
|
Posted - 2012.08.06 08:13:00 -
[419] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Anyway, now we have a Miner upset that his Hulk can't tank Sleepers. If you don't know how to tank sleepers with your Hulk you shouldn't be in w-space.
So you tank/clear the sleepers in your Hulk instead of doing what normal people do and kill them with a Drake or Cane before mining?
Stop Lying. EvE: Everyone vs Everyone
-RubyPorto |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
71
|
Posted - 2012.08.06 13:24:00 -
[420] - Quote
ITT: People who think that high sec mining will effect low sec prices. Derp.
Why do you think Trit can get so expensive in null? Or Mex? or Pyrite?
It's because builders need a lot of all of those things and they are really, really, hard to move. This change will not suddenly make it profitable to waste hundreds of millions in fuel just to bring down some cheap trit. |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 15:45:00 -
[421] - Quote
Zack Cordell wrote:OK, so I built some Ice Harvester Rigs last night on SiSi and took my max yield Ice Miner (with a Yeti IH-1005) and maxed out Orca support into the ice field and tried a variety of ships.
Did you use the Mining Foreman Mindlink as well? |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 16:27:00 -
[422] - Quote
Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's.
If one only looks at game mechanic I would say one cycle would be fair enough, but I see an ergonomic reason for a hulk to be able to fit more than one cycle: with only one cycle to fit the monotonic hand movements will increase with at least a factor of 2 to 3. This will cause an significant increased stress on the mouse hand. I am aware this does not matter if you just mine for an hour or two, but for any extensive mining op this will make a significant difference. |

Dave stark
Bombardier Inc
362
|
Posted - 2012.08.06 17:50:00 -
[423] - Quote
Miranda Starborn wrote:Dave stark wrote:i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. If one only looks at game mechanic I would say one cycle would be fair enough, but I see an ergonomic reason for a hulk to be able to fit more than one cycle: with only one cycle to fit the monotonic hand movements will increase with at least a factor of 2 to 3. This will cause an significant increased stress on the mouse hand. I am aware this does not matter if you just mine for an hour or two, but for any extensive mining op this will make a significant difference.
if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 20:08:00 -
[424] - Quote
Dave stark wrote:if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that.
Have you tried done that for a longer period of time?
|

Pipa Porto
633
|
Posted - 2012.08.06 20:19:00 -
[425] - Quote
Miranda Starborn wrote:Dave stark wrote:if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that. Have you tried done that for a longer period of time?
Every other PvE activity in EVE requires you to click more often than that. If it's a problem for you, use a Mackinaw. EvE: Everyone vs Everyone
-RubyPorto |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 20:30:00 -
[426] - Quote
Pipa Porto wrote:Every other PvE activity in EVE requires you to click more often than that. If it's a problem for you, use a Mackinaw.
It is not about the frequency how often you do it but the monotonic repetitive motions and the duration that matters. |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 21:01:00 -
[427] - Quote
Dave stark wrote:if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that.
In your OP you wrote " there's no reason the hulk shouldn't have an ore bay equal to the skiff's."
But what reason exist to increase it then?
|

Zack Cordell
d'Bastard Industries
0
|
Posted - 2012.08.06 21:03:00 -
[428] - Quote
Miranda Starborn wrote:Zack Cordell wrote:OK, so I built some Ice Harvester Rigs last night on SiSi and took my max yield Ice Miner (with a Yeti IH-1005) and maxed out Orca support into the ice field and tried a variety of ships. Did you use the Mining Foreman Mindlink as well?
Most certainly did. |

Idris Helion
University of Caille Gallente Federation
5
|
Posted - 2012.08.06 21:09:00 -
[429] - Quote
I haven't had time to read the whole thread yet, so I apologize if this question has already been answered, but: is the new ORE mining frigate going to make it into this update?
|

Dave stark
Bombardier Inc
363
|
Posted - 2012.08.06 21:23:00 -
[430] - Quote
Miranda Starborn wrote:Dave stark wrote:if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that. In your OP you wrote " there's no reason the hulk shouldn't have an ore bay equal to the skiff's." But what reason exist to increase it then?
i did? i'll take your word for that.
just because i said there's no reason why it shouldn't doesn't mean i think it should. to be honest, the ore bay in the hulk is irrelevant as long as it's over 6k m3 or so to hold one cycle of ore from synced strips. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Amber Solaire
Imperial Academy Amarr Empire
13
|
Posted - 2012.08.06 21:42:00 -
[431] - Quote
Droxlyn wrote:Dave stark wrote:i appreciate they want to keep the cargo space to 8k, which is fine. however i'd like to see them move more space away from the ore bay back to regular cargo. keep the ore bay big enough for 1 fully maxed out cycle then the rest of the space for regular cargo because as another person pointed out; there isn't enough room for a full compliment of crystals, especially with 3 strips. Ditto As it is, you can have 10+3 crystals. So, you can have crystals for 3 ores with a spare each and one more extra or crystals for 4 ores and one spare (or singleton ore). I wonder if they will remove my rigs for me, or if I'll have some extra room? I've used cargo rigs to get my cargo space over two cycles worth of yield, but the lows are used for MLU2s. BTW, does the Ore hold mean I can stash my mining barge in the SMB without emptying the ore out? I've managed to sneak extra PI stuff around by putting it in the PI bay of the Primae and carrying it around before. Drox
try fitting t2 crystals |

Mocktar Olachenko
10
|
Posted - 2012.08.06 23:21:00 -
[432] - Quote
Idris Helion wrote:I haven't had time to read the whole thread yet, so I apologize if this question has already been answered, but: is the new ORE mining frigate going to make it into this update?
No, the ORE frigate is slated for the winter expansion for when the current mining frigates get repurposed. |

Miranda Starborn
Beehive Technologies
0
|
Posted - 2012.08.06 23:41:00 -
[433] - Quote
Dave stark wrote:Miranda Starborn wrote:In your OP you wrote " there's no reason the hulk shouldn't have an ore bay equal to the skiff's."
But what reason exist to increase it then?
i did? i'll take your word for that. just because i said there's no rveason why it shouldn't doesn't mean i think it should. to be honest, the ore bay in the hulk is irrelevant as long as it's over 6k m3 or so to hold one cycle of ore from synced strips.
To be fair your main point in the OP was that either make a cargo bay fit one cycle or two, not something in between as that would not make sense. And then you added above in the end of your comment. That is why I wondered why you thought it would be increased , but I take it from your comment that you just added that line without really consider the implication following from it. However, you now say it is irrelevant what the bay size is. That makes me wonder why you made the OP in the first place then? |

Vigilant
Vigilant's Vigilante's
2
|
Posted - 2012.08.06 23:59:00 -
[434] - Quote
Dave stark wrote:Steve Ronuken wrote:Of course, with the hulk being a fleet ship, you could store the spare crystals in the support ship...  except if you're not in the support ship's corp you can't access it's corp hangars; nor is this useful if it's providing off-grid boosts due to the dangerous nature of the area you're mining in. even worse if the support ship is some one's alt and they're focusing on managing other accounts so they can't see your constant nagging for crystal reloads.
Been reading thru the thread and haven't commented yet. But i have to right here.
Before the Hulkagedons I mined 3 Hulks/Bustard (prior to Orca). Orca made my day tbh.
When Hulkagedon became a annual thing, I mined Rokh, APOC, Geddon, with a Orca...You want to complain about managing three hulks? I have to manage 24 Mining Laser 2's (tank fitted ships) and Orca. I wasn't insane enough to fit DCM2's with crystals.
Less accounts, more peeps flying makes life a bit more manageable nowadays. |

Pipa Porto
634
|
Posted - 2012.08.07 01:10:00 -
[435] - Quote
Miranda Starborn wrote:Pipa Porto wrote:Every other PvE activity in EVE requires you to click more often than that. It is not about the frequency how often you do it but the monotonic repetitive motions and the duration that matters. And if if you then increase the repetitive motion with a factor of 3 that means you significantly decrease the duration before an inflammatory response occurs.
Ever been ratting? Same smell, different color. Any grinding in any MMO is going to have a potential for causing RSI for some people. The cure for that is to not do it if it's causing you injury. (Though, per Wikipedia: "However, the American Society for Surgery of the Hand (ASSH) has issued a statement claiming that the current literature does not support a causal relationship between specific work activities and the development of diseases such as CTS.")
Quote:Pipa Porto wrote:If it's a problem for you, use a Mackinaw. The problem is that the hulk is supposed to have a role in fleet operation with these changes, but now you seams to suggest the hulk has no role at all? And as an addition note, I have already start consider to switch to Mack as ore mining vessel due to this, but thanks for the advice anyway.
The Role of the Hulk is to mine faster than any other ship if and only if you're willing to put the effort in to allow it to work efficiently.
It fulfills that. If the effort it takes to make it work efficiently is unacceptable to you, use a Mackinaw. EvE: Everyone vs Everyone
-RubyPorto |

Ucankurbaga
No Bull Ships
0
|
Posted - 2012.08.07 17:37:00 -
[436] - Quote
I haven't had time to check all the threads but I read that Mining barge skill requirements are reduced in developers blog. It says you need Astrogeology III and Mining Barge I. However it doesn't state that you need Industry V. So did they removed the Industry skill requirement from Mining Barges all together? |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
116
|
Posted - 2012.08.07 17:43:00 -
[437] - Quote
Ucankurbaga wrote:I haven't had time to check all the threads but I read that Mining barge skill requirements are reduced in developers blog. It says you need Astrogeology III and Mining Barge I. However it doesn't state that you need Industry V. So did they removed the Industry skill requirement from Mining Barges all together? If they would have made that change, they would have said so. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Denidil
Red Federation RvB - RED Federation
415
|
Posted - 2012.08.07 17:45:00 -
[438] - Quote
industry V is still required If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Pipa Porto
641
|
Posted - 2012.08.07 18:04:00 -
[439] - Quote
Ucankurbaga wrote:I haven't had time to check all the threads but I read that Mining barge skill requirements are reduced in developers blog. It says you need Astrogeology III and Mining Barge I. However it doesn't state that you need Industry V. So did they removed the Industry skill requirement from Mining Barges all together?
http://eve.wikia.com/wiki/Skills:Mining_Barge
Industry V has never been a pre-req for flying the ship. It's just a pre-req for injecting the Mining Barge skillbook (a subtle, but important difference*).
*This distinction is why, despite needing Advanced Spaceship Command at 5 to inject the Capital Ships skillbook, Carriers don't get the listed benefit from Advanced Spaceship Command. Carriers don't have Adv. Spaceship Command listed as their pre-req, and Adv Spaceship Command only gives a bonus to ships with it as a pre-req. EvE: Everyone vs Everyone
-RubyPorto |

Brisco County
The Shadow Plague Fidelas Constans
48
|
Posted - 2012.08.07 18:26:00 -
[440] - Quote
wow, so the 25% agility bonus from advanced spaceship command 5 only counts for freighters?
CCP, explain yourself.
Also, bears complaining about their wrist from clicking every 3 minutes BWAAAAA?! It sounds like what you're really saying is "I have to stop looking at ponies every 3 minutes to alt-tab back to Eve and click things." |

Pipa Porto
641
|
Posted - 2012.08.07 18:31:00 -
[441] - Quote
Brisco County wrote:wow, so the 25% agility bonus from advanced spaceship command 5 only counts for freighters?
CCP, explain yourself.
Also, bears complaining about their wrist from clicking every 3 minutes BWAAAAA?! It sounds like what you're really saying is "I have to stop looking at ponies every 3 minutes to alt-tab back to Eve and click things."
Yep. But Capitals get the bonus from Capital Ships, and JFs get the Bonus from Racial Freighter.
Or you could view the bonus as being built into the stats, since everyone flying the ship has to have it at 5 (well, 4 for JFs, so uhh...) EvE: Everyone vs Everyone
-RubyPorto |

Steve Ronuken
Fuzzwork Enterprises
556
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Posted - 2012.08.09 00:52:00 -
[442] - Quote
[Procurer, Cynobait]
Damage Control II Explosive Plating II
Medium Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II
Cynosural Field Generator I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
76.2k ehp. stable at 82% 46.6k ehp if neuted out. (63 if you can keep the damage control up)
And all for around 40 million. (ship should end up around the 22 million or so mark)

The Skiff version breaks 100k ehp.
And for lols:
[Procurer, ganker]
Damage Control II Drone Damage Amplifier II
Warp Scrambler II Medium Shield Extender II Stasis Webifier II Adaptive Invulnerability Field II
Small Proton Smartbomb II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
Hobgoblin II x5
58.3k ehp. 127dps. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
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